Search Results

Search found 5165 results on 207 pages for 'const cast'.

Page 73/207 | < Previous Page | 69 70 71 72 73 74 75 76 77 78 79 80  | Next Page >

  • Where is the 'indeterminate type'?

    - by Daniel
    I'm defining the following type extension: type System.Reflection.MemberInfo with member x.GetAttribute<'T when 'T :> Attribute>(required, inherit') = match required, Attribute.GetCustomAttribute(x, typeof<'T>, inherit') with | true, null -> invalidOp (sprintf "Missing required attribute: %s" typeof<'T>.FullName) | _, attr -> attr :> 'T The last match expression (attr :> 'T) gives the error: The static coercion from Attribute to 'T involves an indeterminate type based on information prior to this program point. Static coercions are not allowed on some types. Further type annotations are needed. I've tried annotating the function return type, but got the same result. I would hate to change this to a dynamic cast. Is there a way to make the static cast work?

    Read the article

  • [Python] Best strategy for dealing with incomplete lines of data from a file.

    - by adoran
    I use the following block of code to read lines out of a file 'f' into a nested list: for data in f: clean_data = data.rstrip() data = clean_data.split('\t') t += [data[0]] strmat += [data[1:]] Sometimes, however, the data is incomplete and a row may look like this: ['955.159', '62.8168', '', '', '', '', '', '', '', '', '', '', '', '', '', '29', '30', '0', '0'] It puts a spanner in the works because I would like Python to implicitly cast my list as floats but the empty fields '' cause it to be cast as an array of strings (dtype: s12). I could start a second 'if' statement and convert all empty fields into NULL (since 0 is wrong in this instance) but I was unsure whether this was best. Is this the best strategy of dealing with incomplete data? Should I edit the stream or do it post-hoc?

    Read the article

  • Number 0 is not saving to database as a prefix in SQL Server of CHAR data type column

    - by gmhk
    I am trying to insert an value as '019393' into a table with a CHAR(10) column. It is inserting only '19393' into the database I am implementing this feature in a stored procedure, doing some manipulation like incrementing that number by 15 and saving it back with '0' as the prefix I am using SQL Server database Note: I tried CASTING that value as VARCHAR before saving to the database, but even that did not get the solution Code SELECT @fromBSB = fromBSB, @toBSB = toBSB, @type = Type FROM [dbo].[tbl_REF_SpecialBSBRanges] WHERE CAST(@inputFromBSB AS INT) BETWEEN fromBSB AND toBSB SET @RETURNVALUE = @fromBSB IF(@fromBSB = @inputFromBSB) BEGIN PRINT 'Starting Number is Equal'; DELETE FROM tbl_REF_SpecialBSBRanges WHERE Type = @type AND fromBSB = @fromBSB AND toBSB = @toBSB INSERT INTO [tbl_REF_SpecialBSBRanges] ([Type], [fromBSB], [toBSB]) VALUES(@type, CAST('0' + @fromBSB + 1 AS CHAR), @toBSB) INSERT INTO [tbl_REF_SpecialBSBRanges] ([Type], [fromBSB], [toBSB]) VALUES(@inputBSBName, @inputFromBSB, @inputToBSB) END

    Read the article

  • Cocos2d-x v3 invalid conversion from 'cocos2d::Layer* [on hold]

    - by Hammerh5
    Hello guys I'm learning cocos2d-x v3 right but most of the code that I can find is to the version 2. My specific error is this one, when I try to compile my cocos2s-x 3 project this error shows. invalid conversion from 'cocos2d::Layer to Game* [-fpermisive]* What I want to do is create a new game scene in the following code: //Game.cpp #include "Game.h" Scene* Game::scene() { scene *sc = CCScene::create(); sc->setTag(TAG_GAME_SCENE); const Game *g = Game::create(); //Here is where the conversions fails. sc->addChild(g, 0, TAG_GAME_LAYER); return sc; } Of course this is my header file //Game.h #include "cocos2d.h" #include "Mole.h" #include "AppDelegate.h" using namespace cocos2d; class Game: public cocos2d::Layer { cocos2d::CCArray *moles; float timeBetweenMoles, timeElapsed, increaseMolesAtTime, increaseElapsed, lastMoleHiTime; int molesAtOnce; cocos2d::CCSize s; bool isPaused; public: CCString *missSound, *hitSound; static cocos2d::Scene* scene(); virtual bool init(); void showMole(); void initializeGame(); void onEnterTransitionDidFinish(); void onExit(); void onTouchesBegan(const std::vector<cocos2d::Touch *> &touches, cocos2d::Event *event); void tick(float dt); cocos2d::CCArray* getMoles(bool isUp); //LAYER_CREATE_FUNC(Game); }; #endif /* GAME_H_ */ I don't know what's wrong I suppose this code works fine in Cocos2d-x v2. It's maybe some changes in the C++ version ?

    Read the article

  • Achieving forward compatibility with C++11

    - by mcmcc
    I work on a large software application that must run on several platforms. Some of these platforms support some features of C++11 (e.g. MSVS 2010) and some don't support any (e.g. GCC 4.3.x). I see this situation continuing on for several years (my best guess: 3-5 years). Given that, I would like set up a compatibility interface such that (to whatever degree possible) people can write C++11 code that will still compile with older compilers with a minimum of maintenance. Overall, the goal is to minimize #ifdef's as much as reasonably possible while still enabling basic C++11 syntax/features on the platforms that support them, and provide emulation on the platforms that don't. Let's start with std::move(). The most obvious way to achieve compatibility would be to put something like this in a common header file: #if !defined(HAS_STD_MOVE) namespace std { // C++11 emulation template <typename T> inline T& move(T& v) { return v; } template <typename T> inline const T& move(const T& v) { return v; } } #endif // !defined(HAS_STD_MOVE) This allow people to write things like std::vector<Thing> x = std::move(y); ... with impugnity. It does what they want in C++11 and it does the best it can in C++03. When we finally drop the last of the C++03 compilers, this code can remain as is. However, according to the standard, it is illegal to inject new symbols into the std namespace. That's the theory. My question is, practically speaking, is there any harm in doing this as a way of achieving forward compatibility?

    Read the article

  • Android device - C++ OpenGL 2: eglCreateWindowSurface invalid

    - by ThreaderSlash
    I am trying to debug and run OGLES on Native C++ in my Android device in order to implement a native 3D game for mobile smart phones. The point is that I got an error and see no reason for that. Here is the line from the code that the debugger complains: mSurface = eglCreateWindowSurface(mDisplay, lConfig, mApplication->window, NULL); And this is the error message: Invalid arguments ' Candidates are: void * eglCreateWindowSurface(void *, void *, unsigned long int, const int *) ' --x-- Here is the declaration: android_app* mApplication; EGLDisplay mDisplay; EGLint lFormat, lNumConfigs, lErrorResult; EGLConfig lConfig; // Defines display requirements. 16bits mode here. const EGLint lAttributes[] = { EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_BLUE_SIZE, 5, EGL_GREEN_SIZE, 6, EGL_RED_SIZE, 5, EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RENDER_BUFFER, EGL_BACK_BUFFER, EGL_NONE }; // Retrieves a display connection and initializes it. packt_Log_debug("Connecting to the display."); mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (mDisplay == EGL_NO_DISPLAY) goto ERROR; if (!eglInitialize(mDisplay, NULL, NULL)) goto ERROR; // Selects the first OpenGL configuration found. packt_Log_debug("Selecting a display config."); if(!eglChooseConfig(mDisplay, lAttributes, &lConfig, 1, &lNumConfigs) || (lNumConfigs <= 0)) goto ERROR; // Reconfigures the Android window with the EGL format. packt_Log_debug("Configuring window format."); if (!eglGetConfigAttrib(mDisplay, lConfig, EGL_NATIVE_VISUAL_ID, &lFormat)) goto ERROR; ANativeWindow_setBuffersGeometry(mApplication->window, 0, 0, lFormat); // Creates the display surface. packt_Log_debug("Initializing the display."); mSurface = eglCreateWindowSurface(mDisplay, lConfig, mApplication->window, NULL); --x-- Hope someone here can shed some light on it.

    Read the article

  • glm quaternion camera rotating on wrong axis

    - by Jarrett
    I'm trying to get my camera implemented with a glm::quat used to store the rotation. However, whenever I do circles with the mouse, the camera rotates along the axis I am viewing (i.e. I think it's called the target axis). For example, if I rotated the mouse in a clockwise fashion, the camera rotates clockwise around the axis. I initialize my quaternion like so: void Camera::initialize() { orientationQuaternion_ = glm::quat(); orientationQuaternion_ = glm::normalize(orientationQuaternion_); } I rotate like so: void Camera::rotate(const glm::detail::float32& degrees, const glm::vec3& axis) { orientationQuaternion_ = orientationQuaternion_ * glm::normalize(glm::angleAxis(degrees, axis)); } and I set the viewMatrix like so: void Camera::render() { glm::quat temp = glm::conjugate(orientationQuaternion_); viewMatrix_ = glm::mat4_cast(temp); viewMatrix_ = glm::translate(viewMatrix_, glm::vec3(-pos_.x, -pos_.y, -pos_.z)); } The only axis' I actually try to rotate are the X and Y axis (i.e. (1,0,0) and (0,1,0)). Anyone have any idea why I see my camera rotating around the target axis?

    Read the article

  • Semi Fixed-timestep ported to javascript

    - by abernier
    In Gaffer's "Fix Your Timestep!" article, the author explains how to free your physics' loop from the paint one. Here is the final code, written in C: double t = 0.0; const double dt = 0.01; double currentTime = hires_time_in_seconds(); double accumulator = 0.0; State previous; State current; while ( !quit ) { double newTime = time(); double frameTime = newTime - currentTime; if ( frameTime > 0.25 ) frameTime = 0.25; // note: max frame time to avoid spiral of death currentTime = newTime; accumulator += frameTime; while ( accumulator >= dt ) { previousState = currentState; integrate( currentState, t, dt ); t += dt; accumulator -= dt; } const double alpha = accumulator / dt; State state = currentState*alpha + previousState * ( 1.0 - alpha ); render( state ); } I'm trying to implement this in JavaScript but I'm quite confused about the second while loop... Here is what I have for now (simplified): ... (function animLoop(){ ... while (accumulator >= dt) { // While? In a requestAnimation loop? Maybe if? ... } ... // render requestAnimationFrame(animLoop); // stand for the 1st while loop [OK] }()) As you can see, I'm not sure about the while loop inside the requestAnimation one... I thought replacing it with a if but I'm not sure it will be equivalent... Maybe some can help me.

    Read the article

  • ASP.NET ViewState Tips and Tricks #1

    - by João Angelo
    In User Controls or Custom Controls DO NOT use ViewState to store non public properties. Persisting non public properties in ViewState results in loss of functionality if the Page hosting the controls has ViewState disabled since it can no longer reset values of non public properties on page load. Example: public class ExampleControl : WebControl { private const string PublicViewStateKey = "Example_Public"; private const string NonPublicViewStateKey = "Example_NonPublic"; // DO public int Public { get { object o = this.ViewState[PublicViewStateKey]; if (o == null) return default(int); return (int)o; } set { this.ViewState[PublicViewStateKey] = value; } } // DO NOT private int NonPublic { get { object o = this.ViewState[NonPublicViewStateKey]; if (o == null) return default(int); return (int)o; } set { this.ViewState[NonPublicViewStateKey] = value; } } } // Page with ViewState disabled public partial class ExamplePage : Page { protected override void OnLoad(EventArgs e) { base.OnLoad(e); this.Example.Public = 10; // Restore Public value this.Example.NonPublic = 20; // Compile Error! } }

    Read the article

  • Strange mesh import problem with Assimp and OpenGL

    - by Morgan
    Using the assimp library for importing 3D data into an OpenGL application. I get some strange problems regarding indexing of the vertices: If I use the following code for importing vertex indices: for (unsigned int t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace * face = &mesh->mFaces[t]; if (face->mNumIndices == 3) { indices->push_back(face->mIndices[0]); indices->push_back(face->mIndices[1]); indices->push_back(face->mIndices[2]); } } I get the following result: Instead, if I use the following code: for(int k = 0; k < 2 ; k++) { for (unsigned int t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace * face = &mesh->mFaces[t]; if (face->mNumIndices == 3) { indices->push_back(face->mIndices[0]); indices->push_back(face->mIndices[1]); indices->push_back(face->mIndices[2]); } } } I get the correct result: Hence adding the indices twice, renders the correct result? The OpenGL buffer is populated, like so: glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices->size() * sizeof(unsigned int), indices->data(), GL_STATIC_DRAW); And rendered as follows: glDrawElements(GL_TRIANGLES, vertexCount*3, GL_UNSIGNED_INT, indices->data());

    Read the article

  • Writing to a D3DFMT_R32F render target clamps to 1

    - by Mike
    I'm currently implementing a picking system. I render some objects in a frame buffer, which has a render target, which has the D3DFMT_R32F format. For each mesh, I set an integer constant evaluator, which is its material index. My shader is simple: I output the position of each vertex, and for each pixel, I cast the material index in float, and assign this value to the Red channel: int ObjectIndex; float4x4 WvpXf : WorldViewProjection< string UIWidget = "None"; >; struct VS_INPUT { float3 Position : POSITION; }; struct VS_OUTPUT { float4 Position : POSITION; }; struct PS_OUTPUT { float4 Color : COLOR0; }; VS_OUTPUT VSMain( const VS_INPUT input ) { VS_OUTPUT output = (VS_OUTPUT)0; output.Position = mul( float4(input.Position, 1), WvpXf ); return output; } PS_OUTPUT PSMain( const VS_OUTPUT input, in float2 vpos : VPOS ) { PS_OUTPUT output = (PS_OUTPUT)0; output.Color.r = float( ObjectIndex ); output.Color.gba = 0.0f; return output; } technique Default { pass P0 { VertexShader = compile vs_3_0 VSMain(); PixelShader = compile ps_3_0 PSMain(); } } The problem I have, is that somehow, the values written in the render target are clamped between 0.0f and 1.0f. I've tried to change the rendertarget format, but I always get clamped values... I don't know what the root of the problem is. For information, I have a depth render target attached to the frame buffer. I disabled the blend in the render state the stencil is disabled Any ideas?

    Read the article

  • Overriding component behavior

    - by deft_code
    I was thinking of how to implement overriding of behaviors in a component based entity system. A concrete example, an entity has a heath component that can be damaged, healed, killed etc. The entity also has an armor component that limits the amount of damage a character receives. Has anyone implemented behaviors like this in a component based system before? How did you do it? If no one has ever done this before why do you think that is. Is there anything particularly wrong headed about overriding component behaviors? Below is rough sketch up of how I imagine it would work. Components in an entity are ordered. Those at the front get a chance to service an interface first. I don't detail how that is done, just assume it uses evil dynamic_casts (it doesn't but the end effect is the same without the need for RTTI). class IHealth { public: float get_health( void ) const = 0; void do_damage( float amount ) = 0; }; class Health : public Component, public IHealth { public: void do_damage( float amount ) { m_damage -= amount; } private: float m_health; }; class Armor : public Component, public IHealth { public: float get_health( void ) const { return next<IHealth>().get_health(); } void do_damage( float amount ) { next<IHealth>().do_damage( amount / 2 ); } }; entity.add( new Health( 100 ) ); entity.add( new Armor() ); assert( entity.get<IHealth>().get_health() == 100 ); entity.get<IHealth>().do_damage( 10 ); assert( entity.get<IHealth>().get_health() == 95 ); Is there anything particularly naive about the way I'm proposing to do this?

    Read the article

  • Understanding math used to determine if vector is clockwise / counterclockwise from your vector

    - by MTLPhil
    I'm reading Programming Game AI by Example by Mat Buckland. In the Math & Physics primer chapter there's a listing of the declaration of a class used to represent 2D vectors. This class contains a method called Sign. It's implementation is as follows //------------------------ Sign ------------------------------------------ // // returns positive if v2 is clockwise of this vector, // minus if anticlockwise (Y axis pointing down, X axis to right) //------------------------------------------------------------------------ enum {clockwise = 1, anticlockwise = -1}; inline int Vector2D::Sign(const Vector2D& v2)const { if (y*v2.x > x*v2.y) { return anticlockwise; } else { return clockwise; } } Can someone explain the vector rules that make this hold true? What do the values of y*v2.x and x*v2.y that are being compared actually represent? I'd like to have a solid understanding of why this works rather than just accepting that it does without figuring it out. I feel like it's something really obvious that I'm just not catching on to. Thanks for your help.

    Read the article

  • How can I ensure my Collada model fits on an iPhone screen?

    - by rakeshNS
    Hi I am new to game development. I see many examples and tried myself like displaying triangle, cube etc. Now I am looking to render a Collada object. So I created a Collada object using Google Sketch up and trying to render that now. But the thing I am not understanding is, in all examples the vertices are between -1.0 and +1.0 values. But when I looked into that Collada file, the vertices were ranging from -30.0 to 90.0. I know any vertices greater than 1.0 will not display on iPhone. So can you pleas tell my the secret behind converting Object coordinate to normalized vector coordinate? My previous triangle defined as struct Vertex{ float Position[3]; float Color[4]; }; const Vertex Vertices[] = { {{-0.5, -0.866}, {1, 1, 0.5f, 1}}, {{0.5, -0.866}, {1, 1, 0.5, 1}}, {{0, 1}, {1, 1, 0.5, 1}}, {{-0.5, -0.866}, {0.5f, 0.5f, 0.5f}}, {{0.5, -0.866}, {0.5f, 0.5f, 0.5f}}, {{0, -0.4f}, {0.5f, 0.5f, 0.5f}}, }; And now triangle from collada is const Vertex Vertices[] = { {{39.4202092, 90.1263924, 0.0000000}, {1, 1, 0.5f, 1}}, {{-20.2205588, 90.1263924, 0.0000000}, {1, 1, 0.5, 1}}, {{-20.2205588, 176.3763924, 0.0000000}, {1, 1, 0.5, 1}}, {{-20.2205588, 176.3763924, 0.0000000}, {1, 1, 0.5, 1}}, {{-20.2205588, 90.1263924, 0.0000000}, {1, 1, 0.5, 1}}, {{39.4202092, 90.1263924, 0.0000000}, {1, 1, 0.5, 1}}, };

    Read the article

  • Learning OpenGL GLSL - VAO buffer problems?

    - by Bleary
    I've just started digging through OpenGL and GLSL, and now stumbled on something I can't get my head around this one!? I've stepped back to loading a simple cube and using a simple shader on it, but the result is triangles drawn incorrectly and/or missing. The code I had working perfectly on meshes, but was attempting to move to using VAOs so none of the code for storing the vertices and indices has changed. http://i.stack.imgur.com/RxxZ5.jpg http://i.stack.imgur.com/zSU50.jpg What I have for creating the VAO and buffers is this //Create the Vertex array object glGenVertexArrays(1, &vaoID); // Finally create our vertex buffer objects glGenBuffers(VBO_COUNT, mVBONames); glBindVertexArray(vaoID); // Save vertex attributes into GPU glBindBuffer(GL_ARRAY_BUFFER, mVBONames[VERTEX_VBO]); // Copy data into the buffer object glBufferData(GL_ARRAY_BUFFER, lPolygonVertexCount*VERTEX_STRIDE*sizeof(GLfloat), lVertices, GL_STATIC_DRAW); glEnableVertexAttribArray(pos); glVertexAttribPointer(pos, 3, GL_FLOAT, GL_FALSE, VERTEX_STRIDE*sizeof(GLfloat),0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mVBONames[INDEX_VBO]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, lPolygonCount*sizeof(unsigned int), lIndices, GL_STATIC_DRAW); glBindVertexArray(0); And the code for drawing the mesh. glBindVertexArray(vaoID); glUseProgram(shader->programID); GLsizei lOffset = mSubMeshes[pMaterialIndex]->IndexOffset*sizeof(unsigned int); const GLsizei lElementCount = mSubMeshes[pMaterialIndex]->TriangleCount*TRIAGNLE_VERTEX_COUNT; glDrawElements(GL_TRIANGLES, lElementCount, GL_UNSIGNED_SHORT, reinterpret_cast<const GLvoid*>(lOffset)); // All the points are indeed in the correct place!? //glPointSize(10.0f); //glDrawElements(GL_POINTS, lElementCount, GL_UNSIGNED_SHORT, 0); glUseProgram(0); glBindVertexArray(0); Eyes have become bleary looking at this today so any thoughts or a fresh set of eyes would be greatly appreciated.

    Read the article

  • Why is rvalue write in shared memory array serialised?

    - by CJM
    I'm using CUDA 4.0 on a GPU with computing capability 2.1. One of my device functions is the following: device void test(int n, int* itemp) // itemp is shared memory pointer { const int tid = threadIdx.x; const int bdim = blockDim.x; int i, j, k; bool flag = 0; itemp[tid] = 0; for(i=tid; i<n; i+=bdim) { // { code that produces some values of "flag" } } itemp[tid] = flag; } Each thread is checking some conditions and producing a 0/1 flag. Then each thread is writing flag at the tid-th location of a shared int array. The write statement "itemp[tid] = flag;" gets serialized -- though "itemp[tid] = 0;" is not. This is causing huge performance lag which technically should not be there -- I want to avoid it. Please help.

    Read the article

  • CUDA 4.1 Update

    - by N0xus
    I'm currently working on porting a particle system to update on the GPU via the use of CUDA. With CUDA, I've already passed over the required data I need to the GPU and allocated and copied the date via the host. When I build the project, it all runs fine, but when I run it, the project says I need to allocate my h_position pointer. This pointer is my host pointer and is meant to hold the data. I know I need to pass in the current particle position to the required cudaMemcpy call and they are currently stored in a list with a for loop being created and interated for each particle calling the following line of code: m_particleList[i].positionY = m_particleList[i].positionY - (m_particleList[i].velocity * frameTime * 0.001f); My current host side cuda code looks like this: float* h_position; // Your host pointer. This holds the data (I assume it's already filled with the data.) float* d_position; // Your device pointer, we will allocate and fill this float* d_velocity; float* d_time; int threads_per_block = 128; // You should play with this value int blocks = m_maxParticles/threads_per_block + ( (m_maxParticles%threads_per_block)?1:0 ); const int N = 10; size_t size = N * sizeof(float); cudaMalloc( (void**)&d_position, m_maxParticles * sizeof(float) ); cudaMemcpy( d_position, h_position, m_maxParticles * sizeof(float), cudaMemcpyHostToDevice); Both of which were / can be found inside my UpdateParticle() method. I had originally thought it would be a simple case of changing the h_position variable in the cudaMemcpy to m_particleList[i] but then I get the following error: no suitable conversion function from "ParticleSystemClass::ParticleType" to "const void *" exists I've probably messed up somewhere, but could someone please help fix the issues I'm facing. Everything else seems to running fine, it's just when I try to run the program that certain things hit the fan.

    Read the article

  • Storing a pass-by-reference parameter as a pointer - Bad practice?

    - by Karl Nicoll
    I recently came across the following pattern in an API I've been forced to use: class SomeObject { public: // Constructor. SomeObject(bool copy = false); // Set a value. void SetValue(const ComplexType &value); private: bool m_copy; ComplexType *m_pComplexType; ComplexType m_complexType; }; // ------------------------------------------------------------ SomeObject::SomeObject(bool copy) : m_copy(copy) { } // ------------------------------------------------------------ void SomeObject::SetValue(const ComplexType &value) { if (m_copy) m_complexType.assign(value); else m_pComplexType = const_cast<ComplexType *>(&value); } The background behind this pattern is that it is used to hold data prior to it being encoded and sent to a TCP socket. The copy weirdness is designed to make the class SomeObject efficient by only holding a pointer to the object until it needs to be encoded, but also provide the option to copy values if the lifetime of the SomeObject exceeds the lifetime of a ComplexType. However, consider the following: SomeObject SomeFunction() { ComplexType complexTypeInstance(1); // Create an instance of ComplexType. SomeObject encodeHelper; encodeHelper.SetValue(complexTypeInstance); // Okay. return encodeHelper; // Uh oh! complexTypeInstance has been destroyed, and // now encoding will venture into the realm of undefined // behaviour! } I tripped over this because I used the default constructor, and this resulted in messages being encoded as blank (through a fluke of undefined behaviour). It took an absolute age to pinpoint the cause! Anyway, is this a standard pattern for something like this? Are there any advantages to doing it this way vs overloading the SetValue method to accept a pointer that I'm missing? Thanks!

    Read the article

  • Function for building an isosurface (a sphere cut by planes)

    - by GameDevEnthusiast
    I want to build an octree over a quarter of a sphere (for debugging and testing). The octree generator relies on the AIsosurface interface to compute the density and normal at any given point in space. For example, for a full sphere the corresponding code is: // returns <0 if the point is inside the solid virtual float GetDensity( float _x, float _y, float _z ) const override { Float3 P = Float3_Set( _x, _y, _z ); Float3 v = Float3_Subtract( P, m_origin ); float l = Float3_LengthSquared( v ); float d = Float_Sqrt(l) - m_radius; return d; } // estimates the gradient at the given point virtual Float3 GetNormal( float _x, float _y, float _z ) const override { Float3 P = Float3_Set( _x, _y, _z ); float d = this->AIsosurface::GetDensity( P ); float Nx = this->GetDensity( _x + 0.001f, _y, _z ) - d; float Ny = this->GetDensity( _x, _y + 0.001f, _z ) - d; float Nz = this->GetDensity( _x, _y, _z + 0.001f ) - d; Float3 N = Float3_Normalized( Float3_Set( Nx, Ny, Nz ) ); return N; } What is a nice and fast way to compute those values when the shape is bounded by a low number of half-spaces?

    Read the article

  • Capturing Alt+PrintScreen hot key and clipboard contents

    - by kusanagi
    I setup catching hotkey on alt+printscreen. It catches perfectly but there is nothing in the buffer - no image. How can I get the image from Clipboard.GetImage() after catching hotkey? Here is the the code. using System; using System.Runtime.InteropServices; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace Magic_Screenshot { public enum ModifierKey : uint { MOD_NULL = 0x0000, MOD_ALT = 0x0001, MOD_CONTROL = 0x0002, MOD_SHIFT = 0x0004, MOD_WIN = 0x0008, } public enum HotKey { PrintScreen, ALT_PrintScreen, CONTROL_PrintScreen } public class HotKeyHelper : IMessageFilter { const string MSG_REGISTERED = "??????? ??????? ??? ????????????????, ???????? UnRegister ??? ?????? ???????????."; const string MSG_UNREGISTERED = "??????? ??????? ?? ????????????????, ???????? Register ??? ???????????."; //?????? ?? ?????? ?????? singleton public HotKeyHelper() { } //public static readonly HotKeyHelper Instance = new HotKeyHelper(); public bool isRegistered; ushort atom; //ushort atom1; ModifierKey modifiers; Keys keyCode; public void Register(ModifierKey modifiers, Keys keyCode) { //??? ???????? ??? ????? ????? ? PreFilterMessage this.modifiers = modifiers; this.keyCode = keyCode; //?? ????????? ?? ??? ???????????? //if (isRegistered) // throw new InvalidOperationException(MSG_REGISTERED); //????????? atom, ??? ??????????? ?????? ??????????? atom = GlobalAddAtom(Guid.NewGuid().ToString()); //atom1 = GlobalAddAtom(Guid.NewGuid().ToString()); if (atom == 0) ThrowWin32Exception(); if (!RegisterHotKey(IntPtr.Zero, atom, modifiers, keyCode)) ThrowWin32Exception(); //if (!RegisterHotKey(IntPtr.Zero, atom1, ModifierKey.MOD_CONTROL, Keys.PrintScreen)) // ThrowWin32Exception(); //????????? ???? ? ??????? ???????? ????????? Application.AddMessageFilter(this); isRegistered = true; } public void UnRegister() { //?? ???????? ?? ??? ???????????? if (!isRegistered) throw new InvalidOperationException(MSG_UNREGISTERED); if (!UnregisterHotKey(IntPtr.Zero, atom)) ThrowWin32Exception(); GlobalDeleteAtom(atom); //??????? ???? ?? ??????? ???????? ????????? Application.RemoveMessageFilter(this); isRegistered = false; } //?????????? Win32Exception ? ????? ?? ????????? ????? ????????????? Win32 ??????? void ThrowWin32Exception() { throw new Win32Exception(Marshal.GetLastWin32Error()); } //???????, ???????????? ??? ??????????? ??????? HotKeys public event HotKeyHelperDelegate HotKeyPressed; public bool PreFilterMessage(ref Message m) { //???????? ?? ????????? WM_HOTKEY if (m.Msg == WM_HOTKEY && //???????? ?? ???? m.HWnd == IntPtr.Zero && //???????? virtual key code m.LParam.ToInt32() >> 16 == (int)keyCode && //???????? ?????? ????????????? (m.LParam.ToInt32() & 0x0000FFFF) == (int)modifiers && //???????? ?? ??????? ??????????? ????????? HotKeyPressed != null) { if ((m.LParam.ToInt32() & 0x0000FFFF) == (int)ModifierKey.MOD_CONTROL && (m.LParam.ToInt32() >> 16 == (int)Keys.PrintScreen)) { HotKeyPressed(this, EventArgs.Empty, HotKey.CONTROL_PrintScreen); } else if ((m.LParam.ToInt32() & 0x0000FFFF) == (int)ModifierKey.MOD_ALT && (m.LParam.ToInt32() >> 16 == (int)Keys.PrintScreen)) { HotKeyPressed(this, EventArgs.Empty, HotKey.ALT_PrintScreen); } else if (m.LParam.ToInt32() >> 16 == (int)Keys.PrintScreen) { HotKeyPressed(this, EventArgs.Empty, HotKey.PrintScreen); } } return false; } //??????????? Win32 ????????? ? ??????? const string USER32_DLL = "User32.dll"; const string KERNEL32_DLL = "Kernel32.dll"; const int WM_HOTKEY = 0x0312; [DllImport(USER32_DLL, SetLastError = true)] static extern bool RegisterHotKey(IntPtr hWnd, int id, ModifierKey fsModifiers, Keys vk); [DllImport(USER32_DLL, SetLastError = true)] static extern bool UnregisterHotKey(IntPtr hWnd, int id); [DllImport(KERNEL32_DLL, SetLastError = true)] static extern ushort GlobalAddAtom(string lpString); [DllImport(KERNEL32_DLL)] static extern ushort GlobalDeleteAtom(ushort nAtom); } } Where is the bug?

    Read the article

  • JNI 'problmatic frame' causes JVM to crash

    - by HJED
    Hi I'm using JNI to access the exiv2 library (written in C++) in Java and I'm getting a weird runtime error in the JNI code. I've tried using various -Xms and -Xmx options, but that seems to have no affect. I've also tried running this code on JDK1.7.0 with the same result. # A fatal error has been detected by the Java Runtime Environment: # # SIGSEGV (0xb) at pc=0x00007ff31807757f, pid=4041, tid=140682078746368 # # JRE version: 6.0_20-b20 # Java VM: OpenJDK 64-Bit Server VM (19.0-b09 mixed mode linux-amd64 ) # Derivative: IcedTea6 1.9.2 # Distribution: Ubuntu 10.10, package 6b20-1.9.2-0ubuntu2 # Problematic frame: # V [libjvm.so+0x42757f] # # If you would like to submit a bug report, please include # instructions how to reproduce the bug and visit: # https://bugs.launchpad.net/ubuntu/+source/openjdk-6/ # --------------- T H R E A D --------------- Current thread (0x000000000190d000): JavaThread "main" [_thread_in_Java, id=4043, stack(0x00007ff319447000,0x00007ff319548000)] siginfo:si_signo=SIGSEGV: si_errno=0, si_code=1 (SEGV_MAPERR), si_addr=0x0000000000000024 Registers: ... Register to memory mapping: RAX=0x0000000000000002 0x0000000000000002 is pointing to unknown location RBX=0x000000000190db90 0x000000000190db90 is pointing to unknown location RCX=0x0000000000000000 0x0000000000000000 is pointing to unknown location RDX=0x00007ff3195463f8 0x00007ff3195463f8 is pointing into the stack for thread: 0x000000000190d000 "main" prio=10 tid=0x000000000190d000 nid=0xfcb runnable [0x0000000000000000] java.lang.Thread.State: RUNNABLE RSP=0x00007ff319546270 0x00007ff319546270 is pointing into the stack for thread: 0x000000000190d000 "main" prio=10 tid=0x000000000190d000 nid=0xfcb runnable [0x0000000000000000] java.lang.Thread.State: RUNNABLE RBP=0x00007ff319546270 0x00007ff319546270 is pointing into the stack for thread: 0x000000000190d000 "main" prio=10 tid=0x000000000190d000 nid=0xfcb runnable [0x0000000000000000] java.lang.Thread.State: RUNNABLE RSI=0x0000000000000024 0x0000000000000024 is pointing to unknown location RDI=0x00007ff3195463e0 0x00007ff3195463e0 is pointing into the stack for thread: 0x000000000190d000 "main" prio=10 tid=0x000000000190d000 nid=0xfcb runnable [0x0000000000000000] java.lang.Thread.State: RUNNABLE R8 =0x000000000190d000 "main" prio=10 tid=0x000000000190d000 nid=0xfcb runnable [0x0000000000000000] java.lang.Thread.State: RUNNABLE R9 =0x000000000190db88 0x000000000190db88 is pointing to unknown location R10=0x00007ff319546300 0x00007ff319546300 is pointing into the stack for thread: 0x000000000190d000 "main" prio=10 tid=0x000000000190d000 nid=0xfcb runnable [0x0000000000000000] java.lang.Thread.State: RUNNABLE R11=0x0000000000000002 0x0000000000000002 is pointing to unknown location R12=0x000000000190d000 "main" prio=10 tid=0x000000000190d000 nid=0xfcb runnable [0x0000000000000000] java.lang.Thread.State: RUNNABLE R13=0x00007ff319546560 0x00007ff319546560 is pointing into the stack for thread: 0x000000000190d000 "main" prio=10 tid=0x000000000190d000 nid=0xfcb runnable [0x0000000000000000] java.lang.Thread.State: RUNNABLE R14=0x00007ff3195463e0 0x00007ff3195463e0 is pointing into the stack for thread: 0x000000000190d000 "main" prio=10 tid=0x000000000190d000 nid=0xfcb runnable [0x0000000000000000] java.lang.Thread.State: RUNNABLE R15=0x0000000000000003 0x0000000000000003 is pointing to unknown location Top of Stack: (sp=0x00007ff319546270) ... Instructions: (pc=0x00007ff31807757f) 0x00007ff31807756f: e2 03 48 03 57 58 31 c9 48 8b 32 48 85 f6 74 03 0x00007ff31807757f: 48 8b 0e 48 89 0a 8b 77 68 83 c0 01 39 f0 7c d1 Stack: [0x00007ff319447000,0x00007ff319548000], sp=0x00007ff319546270, free space=1020k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) V [libjvm.so+0x42757f] V [libjvm.so+0x42866b] V [libjvm.so+0x4275c8] V [libjvm.so+0x4331bd] V [libjvm.so+0x44e5c7] C [libExiff2-binding.so+0x1f16] _ZN7JNIEnv_15CallVoidMethodAEP8_jobjectP10_jmethodIDPK6jvalue+0x40 C [libExiff2-binding.so+0x1b96] _Z8loadIPTCSt8auto_ptrIN5Exiv25ImageEEPKcP7JNIEnv_P8_jobject+0x2ba C [libExiff2-binding.so+0x1d3f] _Z7getVarsPKcP7JNIEnv_P8_jobject+0x176 C [libExiff2-binding.so+0x1de7] Java_photo_exiv2_Exiv2MetaDataStore_impl_1loadFromExiv+0x4b j photo.exiv2.Exiv2MetaDataStore.impl_loadFromExiv(Ljava/lang/String;Lphoto/exiv2/Exiv2MetaDataStore;)V+0 j photo.exiv2.Exiv2MetaDataStore.loadFromExiv2()V+9 j photo.exiv2.Exiv2MetaDataStore.loadData()V+1 j photo.exiv2.Exiv2MetaDataStore.<init>(Lphoto/ImageFile;)V+10 j test.Main.main([Ljava/lang/String;)V+76 v ~StubRoutines::call_stub V [libjvm.so+0x428698] V [libjvm.so+0x4275c8] V [libjvm.so+0x432943] V [libjvm.so+0x447f91] C [java+0x3495] JavaMain+0xd75 --------------- P R O C E S S --------------- Java Threads: ( => current thread ) 0x00007ff2c4027800 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=4060, stack(0x00007ff2c9052000,0x00007ff2c9153000)] 0x00007ff2c4025000 JavaThread "CompilerThread1" daemon [_thread_blocked, id=4059, stack(0x00007ff2c9153000,0x00007ff2c9254000)] 0x00007ff2c4022000 JavaThread "CompilerThread0" daemon [_thread_blocked, id=4058, stack(0x00007ff2c9254000,0x00007ff2c9355000)] 0x00007ff2c401f800 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=4057, stack(0x00007ff2c9355000,0x00007ff2c9456000)] 0x00007ff2c4001000 JavaThread "Finalizer" daemon [_thread_blocked, id=4056, stack(0x00007ff2c994d000,0x00007ff2c9a4e000)] 0x0000000001984000 JavaThread "Reference Handler" daemon [_thread_blocked, id=4055, stack(0x00007ff2c9a4e000,0x00007ff2c9b4f000)] =>0x000000000190d000 JavaThread "main" [_thread_in_Java, id=4043, stack(0x00007ff319447000,0x00007ff319548000)] Other Threads: 0x000000000197d800 VMThread [stack: 0x00007ff2c9b4f000,0x00007ff2c9c50000] [id=4054] 0x00007ff2c4032000 WatcherThread [stack: 0x00007ff2c8f51000,0x00007ff2c9052000] [id=4061] VM state:not at safepoint (normal execution) VM Mutex/Monitor currently owned by a thread: None Heap PSYoungGen total 18432K, used 316K [0x00007ff2fed30000, 0x00007ff3001c0000, 0x00007ff313730000) eden space 15808K, 2% used [0x00007ff2fed30000,0x00007ff2fed7f0b8,0x00007ff2ffca0000) from space 2624K, 0% used [0x00007ff2fff30000,0x00007ff2fff30000,0x00007ff3001c0000) to space 2624K, 0% used [0x00007ff2ffca0000,0x00007ff2ffca0000,0x00007ff2fff30000) PSOldGen total 42240K, used 0K [0x00007ff2d5930000, 0x00007ff2d8270000, 0x00007ff2fed30000) object space 42240K, 0% used [0x00007ff2d5930000,0x00007ff2d5930000,0x00007ff2d8270000) PSPermGen total 21248K, used 2827K [0x00007ff2cb330000, 0x00007ff2cc7f0000, 0x00007ff2d5930000) object space 21248K, 13% used [0x00007ff2cb330000,0x00007ff2cb5f2f60,0x00007ff2cc7f0000) Dynamic libraries: 00400000-00409000 r-xp 00000000 08:03 141899 /usr/lib/jvm/java-6-openjdk/jre/bin/java 00608000-00609000 r--p 00008000 08:03 141899 /usr/lib/jvm/java-6-openjdk/jre/bin/java 00609000-0060a000 rw-p 00009000 08:03 141899 /usr/lib/jvm/java-6-openjdk/jre/bin/java 01904000-019ad000 rw-p 00000000 00:00 0 [heap] ... 7ff2c820c000-7ff2c8232000 r-xp 00000000 08:03 917704 /lib/libexpat.so.1.5.2 7ff2c8232000-7ff2c8432000 ---p 00026000 08:03 917704 /lib/libexpat.so.1.5.2 7ff2c8432000-7ff2c8434000 r--p 00026000 08:03 917704 /lib/libexpat.so.1.5.2 7ff2c8434000-7ff2c8435000 rw-p 00028000 08:03 917704 /lib/libexpat.so.1.5.2 7ff2c8435000-7ff2c844a000 r-xp 00000000 08:03 917708 /lib/libgcc_s.so.1 7ff2c844a000-7ff2c8649000 ---p 00015000 08:03 917708 /lib/libgcc_s.so.1 7ff2c8649000-7ff2c864a000 r--p 00014000 08:03 917708 /lib/libgcc_s.so.1 7ff2c864a000-7ff2c864b000 rw-p 00015000 08:03 917708 /lib/libgcc_s.so.1 7ff2c864b000-7ff2c8733000 r-xp 00000000 08:03 134995 /usr/lib/libstdc++.so.6.0.14 7ff2c8733000-7ff2c8932000 ---p 000e8000 08:03 134995 /usr/lib/libstdc++.so.6.0.14 7ff2c8932000-7ff2c893a000 r--p 000e7000 08:03 134995 /usr/lib/libstdc++.so.6.0.14 7ff2c893a000-7ff2c893c000 rw-p 000ef000 08:03 134995 /usr/lib/libstdc++.so.6.0.14 7ff2c893c000-7ff2c8951000 rw-p 00000000 00:00 0 7ff2c8951000-7ff2c8af3000 r-xp 00000000 08:03 134599 /usr/lib/libexiv2.so.6.0.0 7ff2c8af3000-7ff2c8cf2000 ---p 001a2000 08:03 134599 /usr/lib/libexiv2.so.6.0.0 7ff2c8cf2000-7ff2c8d0f000 r--p 001a1000 08:03 134599 /usr/lib/libexiv2.so.6.0.0 7ff2c8d0f000-7ff2c8d10000 rw-p 001be000 08:03 134599 /usr/lib/libexiv2.so.6.0.0 7ff2c8d10000-7ff2c8d23000 rw-p 00000000 00:00 0 7ff2c8d42000-7ff2c8d45000 r-xp 00000000 08:03 800718 /home/hjed/libExiff2-binding.so 7ff2c8d45000-7ff2c8f44000 ---p 00003000 08:03 800718 /home/hjed/libExiff2-binding.so 7ff2c8f44000-7ff2c8f45000 r--p 00002000 08:03 800718 /home/hjed/libExiff2-binding.so 7ff2c8f45000-7ff2c8f46000 rw-p 00003000 08:03 800718 /home/hjed/libExiff2-binding.so 7ff2c8f46000-7ff2c8f49000 r--s 0000f000 08:03 141333 /usr/lib/jvm/java-6-openjdk/jre/lib/ext/pulse-java.jar 7ff2c8f49000-7ff2c8f51000 r--s 00066000 08:03 408472 /usr/share/java/gnome-java-bridge.jar ... 7ff2ca559000-7ff2ca55b000 r--s 0001d000 08:03 141354 /usr/lib/jvm/java-6-openjdk/jre/lib/plugin.jar 7ff2ca55b000-7ff2ca560000 r--s 00044000 08:03 141353 /usr/lib/jvm/java-6-openjdk/jre/lib/netx.jar 7ff2ca560000-7ff2ca592000 rw-p 00000000 00:00 0 7ff2ca592000-7ff2ca720000 r--s 038af000 08:03 141833 /usr/lib/jvm/java-6-openjdk/jre/lib/rt.jar ... 7ff31673b000-7ff316742000 r-xp 00000000 08:03 141867 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libzip.so 7ff316742000-7ff316941000 ---p 00007000 08:03 141867 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libzip.so 7ff316941000-7ff316942000 r--p 00006000 08:03 141867 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libzip.so 7ff316942000-7ff316943000 rw-p 00007000 08:03 141867 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libzip.so 7ff316943000-7ff31694f000 r-xp 00000000 08:03 921396 /lib/libnss_files-2.12.1.so 7ff31694f000-7ff316b4e000 ---p 0000c000 08:03 921396 /lib/libnss_files-2.12.1.so 7ff316b4e000-7ff316b4f000 r--p 0000b000 08:03 921396 /lib/libnss_files-2.12.1.so 7ff316b4f000-7ff316b50000 rw-p 0000c000 08:03 921396 /lib/libnss_files-2.12.1.so 7ff316b50000-7ff316b5a000 r-xp 00000000 08:03 921398 /lib/libnss_nis-2.12.1.so 7ff316b5a000-7ff316d59000 ---p 0000a000 08:03 921398 /lib/libnss_nis-2.12.1.so 7ff316d59000-7ff316d5a000 r--p 00009000 08:03 921398 /lib/libnss_nis-2.12.1.so 7ff316d5a000-7ff316d5b000 rw-p 0000a000 08:03 921398 /lib/libnss_nis-2.12.1.so 7ff316d5b000-7ff316d63000 r-xp 00000000 08:03 921393 /lib/libnss_compat-2.12.1.so 7ff316d63000-7ff316f62000 ---p 00008000 08:03 921393 /lib/libnss_compat-2.12.1.so 7ff316f62000-7ff316f63000 r--p 00007000 08:03 921393 /lib/libnss_compat-2.12.1.so 7ff316f63000-7ff316f64000 rw-p 00008000 08:03 921393 /lib/libnss_compat-2.12.1.so 7ff316f64000-7ff316f6c000 r-xp 00000000 08:03 141869 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/native_threads/libhpi.so 7ff316f6c000-7ff31716b000 ---p 00008000 08:03 141869 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/native_threads/libhpi.so 7ff31716b000-7ff31716c000 r--p 00007000 08:03 141869 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/native_threads/libhpi.so 7ff31716c000-7ff31716d000 rw-p 00008000 08:03 141869 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/native_threads/libhpi.so 7ff31716d000-7ff317184000 r-xp 00000000 08:03 921392 /lib/libnsl-2.12.1.so 7ff317184000-7ff317383000 ---p 00017000 08:03 921392 /lib/libnsl-2.12.1.so 7ff317383000-7ff317384000 r--p 00016000 08:03 921392 /lib/libnsl-2.12.1.so 7ff317384000-7ff317385000 rw-p 00017000 08:03 921392 /lib/libnsl-2.12.1.so 7ff317385000-7ff317387000 rw-p 00000000 00:00 0 7ff317387000-7ff3173b2000 r-xp 00000000 08:03 141850 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libjava.so 7ff3173b2000-7ff3175b1000 ---p 0002b000 08:03 141850 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libjava.so 7ff3175b1000-7ff3175b2000 r--p 0002a000 08:03 141850 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libjava.so 7ff3175b2000-7ff3175b5000 rw-p 0002b000 08:03 141850 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libjava.so 7ff3175b5000-7ff3175c3000 r-xp 00000000 08:03 141866 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libverify.so 7ff3175c3000-7ff3177c2000 ---p 0000e000 08:03 141866 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libverify.so 7ff3177c2000-7ff3177c4000 r--p 0000d000 08:03 141866 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libverify.so 7ff3177c4000-7ff3177c5000 rw-p 0000f000 08:03 141866 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libverify.so 7ff3177c5000-7ff3177cc000 r-xp 00000000 08:03 921405 /lib/librt-2.12.1.so 7ff3177cc000-7ff3179cb000 ---p 00007000 08:03 921405 /lib/librt-2.12.1.so 7ff3179cb000-7ff3179cc000 r--p 00006000 08:03 921405 /lib/librt-2.12.1.so 7ff3179cc000-7ff3179cd000 rw-p 00007000 08:03 921405 /lib/librt-2.12.1.so 7ff3179cd000-7ff317a4f000 r-xp 00000000 08:03 921390 /lib/libm-2.12.1.so 7ff317a4f000-7ff317c4e000 ---p 00082000 08:03 921390 /lib/libm-2.12.1.so 7ff317c4e000-7ff317c4f000 r--p 00081000 08:03 921390 /lib/libm-2.12.1.so 7ff317c4f000-7ff317c50000 rw-p 00082000 08:03 921390 /lib/libm-2.12.1.so 7ff317c50000-7ff3184c4000 r-xp 00000000 08:03 141871 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/server/libjvm.so 7ff3184c4000-7ff3186c3000 ---p 00874000 08:03 141871 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/server/libjvm.so 7ff3186c3000-7ff318739000 r--p 00873000 08:03 141871 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/server/libjvm.so 7ff318739000-7ff318754000 rw-p 008e9000 08:03 141871 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/server/libjvm.so 7ff318754000-7ff31878d000 rw-p 00000000 00:00 0 7ff31878d000-7ff318907000 r-xp 00000000 08:03 921385 /lib/libc-2.12.1.so 7ff318907000-7ff318b06000 ---p 0017a000 08:03 921385 /lib/libc-2.12.1.so 7ff318b06000-7ff318b0a000 r--p 00179000 08:03 921385 /lib/libc-2.12.1.so 7ff318b0a000-7ff318b0b000 rw-p 0017d000 08:03 921385 /lib/libc-2.12.1.so 7ff318b0b000-7ff318b10000 rw-p 00000000 00:00 0 7ff318b10000-7ff318b12000 r-xp 00000000 08:03 921388 /lib/libdl-2.12.1.so 7ff318b12000-7ff318d12000 ---p 00002000 08:03 921388 /lib/libdl-2.12.1.so 7ff318d12000-7ff318d13000 r--p 00002000 08:03 921388 /lib/libdl-2.12.1.so 7ff318d13000-7ff318d14000 rw-p 00003000 08:03 921388 /lib/libdl-2.12.1.so 7ff318d14000-7ff318d18000 r-xp 00000000 08:03 141838 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/jli/libjli.so 7ff318d18000-7ff318f17000 ---p 00004000 08:03 141838 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/jli/libjli.so 7ff318f17000-7ff318f18000 r--p 00003000 08:03 141838 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/jli/libjli.so 7ff318f18000-7ff318f19000 rw-p 00004000 08:03 141838 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/jli/libjli.so 7ff318f19000-7ff318f31000 r-xp 00000000 08:03 921401 /lib/libpthread-2.12.1.so 7ff318f31000-7ff319130000 ---p 00018000 08:03 921401 /lib/libpthread-2.12.1.so 7ff319130000-7ff319131000 r--p 00017000 08:03 921401 /lib/libpthread-2.12.1.so 7ff319131000-7ff319132000 rw-p 00018000 08:03 921401 /lib/libpthread-2.12.1.so 7ff319132000-7ff319136000 rw-p 00000000 00:00 0 7ff319136000-7ff31914c000 r-xp 00000000 08:03 917772 /lib/libz.so.1.2.3.4 7ff31914c000-7ff31934c000 ---p 00016000 08:03 917772 /lib/libz.so.1.2.3.4 7ff31934c000-7ff31934d000 r--p 00016000 08:03 917772 /lib/libz.so.1.2.3.4 7ff31934d000-7ff31934e000 rw-p 00017000 08:03 917772 /lib/libz.so.1.2.3.4 7ff31934e000-7ff31936e000 r-xp 00000000 08:03 921379 /lib/ld-2.12.1.so 7ff319387000-7ff319391000 rw-p 00000000 00:00 0 7ff319391000-7ff319447000 rw-p 00000000 00:00 0 7ff319447000-7ff31944a000 ---p 00000000 00:00 0 7ff31944a000-7ff31954d000 rw-p 00000000 00:00 0 7ff319562000-7ff31956a000 rw-s 00000000 08:03 1966453 /tmp/hsperfdata_hjed/4041 7ff31956a000-7ff31956b000 rw-p 00000000 00:00 0 7ff31956b000-7ff31956c000 r--p 00000000 00:00 0 7ff31956c000-7ff31956e000 rw-p 00000000 00:00 0 7ff31956e000-7ff31956f000 r--p 00020000 08:03 921379 /lib/ld-2.12.1.so 7ff31956f000-7ff319570000 rw-p 00021000 08:03 921379 /lib/ld-2.12.1.so 7ff319570000-7ff319571000 rw-p 00000000 00:00 0 7fff0fb03000-7fff0fb24000 rw-p 00000000 00:00 0 [stack] 7fff0fbff000-7fff0fc00000 r-xp 00000000 00:00 0 [vdso] ffffffffff600000-ffffffffff601000 r-xp 00000000 00:00 0 [vsyscall] VM Arguments: jvm_args: -Dfile.encoding=UTF-8 java_command: test.Main Launcher Type: SUN_STANDARD Environment Variables: PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games USERNAME=hjed LD_LIBRARY_PATH=/usr/lib/jvm/java-6-openjdk/jre/lib/amd64/server:/usr/lib/jvm/java-6-openjdk/jre/lib/amd64:/usr/lib/jvm/java-6-openjdk/jre/../lib/amd64 SHELL=/bin/bash DISPLAY=:0.0 Signal Handlers: SIGSEGV: [libjvm.so+0x712700], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGBUS: [libjvm.so+0x712700], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGFPE: [libjvm.so+0x5d4020], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGPIPE: [libjvm.so+0x5d4020], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGXFSZ: [libjvm.so+0x5d4020], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGILL: [libjvm.so+0x5d4020], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGUSR1: SIG_DFL, sa_mask[0]=0x00000000, sa_flags=0x00000000 SIGUSR2: [libjvm.so+0x5d3730], sa_mask[0]=0x00000004, sa_flags=0x10000004 SIGHUP: [libjvm.so+0x5d61a0], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGINT: SIG_IGN, sa_mask[0]=0x00000000, sa_flags=0x00000000 SIGTERM: [libjvm.so+0x5d61a0], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGQUIT: [libjvm.so+0x5d61a0], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 --------------- S Y S T E M --------------- OS:Ubuntu 10.10 (maverick) uname:Linux 2.6.35-24-generic #42-Ubuntu SMP Thu Dec 2 02:41:37 UTC 2010 x86_64 libc:glibc 2.12.1 NPTL 2.12.1 rlimit: STACK 8192k, CORE 0k, NPROC infinity, NOFILE 1024, AS infinity load average:0.25 0.16 0.21 /proc/meminfo: MemTotal: 4048200 kB MemFree: 1230476 kB Buffers: 589572 kB Cached: 911132 kB SwapCached: 0 kB Active: 1321712 kB Inactive: 1202272 kB Active(anon): 1023852 kB Inactive(anon): 7168 kB Active(file): 297860 kB Inactive(file): 1195104 kB Unevictable: 64 kB Mlocked: 64 kB SwapTotal: 7065596 kB SwapFree: 7065596 kB Dirty: 632 kB Writeback: 0 kB AnonPages: 1023368 kB Mapped: 145832 kB Shmem: 7728 kB Slab: 111136 kB SReclaimable: 66316 kB SUnreclaim: 44820 kB KernelStack: 3824 kB PageTables: 27736 kB NFS_Unstable: 0 kB Bounce: 0 kB WritebackTmp: 0 kB CommitLimit: 9089696 kB Committed_AS: 2378396 kB VmallocTotal: 34359738367 kB VmallocUsed: 332928 kB VmallocChunk: 34359397884 kB HardwareCorrupted: 0 kB HugePages_Total: 0 HugePages_Free: 0 HugePages_Rsvd: 0 HugePages_Surp: 0 Hugepagesize: 2048 kB DirectMap4k: 67136 kB DirectMap2M: 4118528 kB CPU:total 8 (4 cores per cpu, 2 threads per core) family 6 model 26 stepping 5, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, ht Memory: 4k page, physical 4048200k(1230476k free), swap 7065596k(7065596k free) vm_info: OpenJDK 64-Bit Server VM (19.0-b09) for linux-amd64 JRE (1.6.0_20-b20), built on Dec 10 2010 19:45:55 by "buildd" with gcc 4.4.5 time: Sat Jan 1 14:12:27 2011 elapsed time: 0 seconds The java code is: ... public class Main { public static void main(String[] args) { ... ImageFile img = new ImageFile(System.getProperty("user.home") + "/PC100001.JPG"); Exiv2MetaDataStore e = new Exiv2MetaDataStore(img); Iterator<Entry<String, String>> i = e.entrySet().iterator(); while (i.hasNext()) { Entry<String, String> entry = i.next(); System.out.println(entry.getKey() + ":" + entry.getValue()); } //if you switch this print statment with the while loop you get the same error. // System.out.print(e.toString()); } } and /** NB: MetaDataStore is an abstract class that extends HashMap<String,String> */ public class Exiv2MetaDataStore extends MetaDataStore{ ... private final ImageFile F; /** * Creates an meta data store from an ImageFile using Exiv2 * this calls loadData(); * @param f */ public Exiv2MetaDataStore(ImageFile f) { F = f; loadData(); } ... @Override protected void loadData() { loadFromExiv2(); } ... private void loadFromExiv2() { impl_loadFromExiv(F.getAbsolutePath(), this); } private native void impl_loadFromExiv(String path, Exiv2MetaDataStore str); //this method called by the C++ code public void exiv2_reciveElement(String key, String value) { super.put(key,value); } static { Runtime.getRuntime().load("/home/hjed/libExiff2-binding.so"); } } C++ code: #include <exif.hpp> #include <image.hpp> #include <iptc.hpp> #include <exiv2/exiv2.hpp> #include <exiv2/error.hpp> #include <iostream> #include <iomanip> #include <cassert> void loadIPTC(Exiv2::Image::AutoPtr image, const char * path, JNIEnv * env, jobject obj) { Exiv2::IptcData &iptcData = image->iptcData(); //load method jclass cls = env->GetObjectClass(obj); jmethodID mid = env->GetMethodID(cls, "exiv2_reciveElement", "(Ljava/lang/String;Ljava/lang/String;)V"); //is there any IPTC data AND check that method exists if (iptcData.empty() | (mid == NULL)) { std::string error(path); error += ": failed loading IPTC data, there may not be any data"; } else { Exiv2::IptcData::iterator end = iptcData.end(); for (Exiv2::IptcData::iterator md = iptcData.begin(); md != end; ++md) { jvalue values[2]; const char* key = md->key().c_str(); values[0].l = env->NewStringUTF(key); md->value().toString().c_str(); const char* value = md->typeName(); values[2].l = env->NewStringUTF(value); //If I replace the code for values[2] with the commented out code I get the same error. //const char* type = md->typeName(); //values[2].l = env->NewStringUTF(type); env->CallVoidMethodA(obj, mid, values); } } } void getVars(const char* path, JNIEnv * env, jobject obj) { //Load image Exiv2::Image::AutoPtr image = Exiv2::ImageFactory::open(path); assert(image.get() != 0); image->readMetadata(); //Load IPTC data loadIPTC(image, path, env, obj); } JNIEXPORT void JNICALL Java_photo_exiv2_Exiv2MetaDataStore_impl_1loadFromExiv(JNIEnv * env, jobject obj, jstring path, jobject obj2) { const char* path2 = env->GetStringUTFChars(path, NULL); getVars(path2, env, obj); env->ReleaseStringUTFChars(path, path2); } I've searched for a fix for this, but I can't find one. I don't have much experience using C++ so if I've made an obvious mistake in the C code I apologies. Thanks for any help, HJED P.S. This is my first post on this site and I wasn't sure how much of the code I needed to show. Sorry if I've put to much up.

    Read the article

  • Parsing Extended Events xml_deadlock_report

    - by Michael Zilberstein
    Jonathan Kehayias and Paul Randall posted more than a year ago great articles on how to monitor historical deadlocks using Extended Events system_health default trace. Both tried to fix on the fly the bug in xml output that caused failures in xml validation. Today I've found out that their version isn't bulletproof either. So here is the fixed one: SELECT CAST ( xest.target_data as XML ) xml_data , * INTO #ring_buffer_data FROM     sys.dm_xe_session_targets xest    INNER...(read more)

    Read the article

  • Java EE talks at JAX Conf

    - by arungupta
    JAX Conf is starting in San Jose today and there are several talks on Java EE there. Java EE Wednesday and Thursday Java Persistence API 2.0 with Eclipse Link RESTful Services with Java EE Cast Study: Functional programming in Scala with CDI GlassFish 3.1: Deploying your Java EE 6 Applications The future of Java Enterprise Testing Forge new ground in Rapid Enterprise Development The Java EE 7 Platform: Developing for the Cloud (Keynote) Exploring Java EE 6 for the Enterprise Developer JBoss Day JSF Summit CDI Tutorial And many more ... Check out the complete schedule and see ya there!

    Read the article

  • Java EE talks at JAX Conf

    - by arungupta
    JAX Conf is starting in San Jose today and there are several talks on Java EE there. Java EE Wednesday and Thursday Java Persistence API 2.0 with Eclipse Link RESTful Services with Java EE Cast Study: Functional programming in Scala with CDI GlassFish 3.1: Deploying your Java EE 6 Applications The future of Java Enterprise Testing Forge new ground in Rapid Enterprise Development The Java EE 7 Platform: Developing for the Cloud (Keynote) Exploring Java EE 6 for the Enterprise Developer JBoss Day JSF Summit CDI Tutorial And many more ... Check out the complete schedule and see ya there!

    Read the article

  • An Honest look at SharePoint Web Services

    - by juanlarios
    INTRODUCTION If you are a SharePoint developer you know that there are two basic ways to develop against SharePoint. 1) The object Model 2) Web services. SharePoint object model has the advantage of being quite rich. Anything you can do through the SharePoint UI as an administrator or end user, you can do through the object model. In fact everything that is done through the UI is done through the object model behind the scenes. The major disadvantage to getting at SharePoint this way is that the code needs to run on the server. This means that all web parts, event receivers, features, etc… all of this is code that is deployed to the server. The second way to get to SharePoint is through the built in web services. There are many articles on how to manipulate web services, how to authenticate to them and interact with them. The basic idea is that a remote application or process can contact SharePoint through a web service. Lots has been written about how great these web services are. This article is written to document the limitations, some of the issues and frustrations with working with SharePoint built in web services. Ultimately, for the tasks I was given to , SharePoint built in web services did not suffice. My evaluation of SharePoint built in services was compared against creating my own WCF Services to do what I needed. The current project I'm working on right now involved several "integration points". A remote application, installed on a separate server was to contact SharePoint and perform an task or operation. So I decided to start up Visual Studio and built a DLL and basically have 2 layers of logic. An integration layer and a data layer. A good friend of mine pointed me to SOLID principles and referred me to some videos and tutorials about it. I decided to implement the methodology (although a lot of the principles are common sense and I already incorporated in my coding practices). I was to deliver this dll to the application team and they would simply call the methods exposed by this dll and voila! it would do some task or operation in SharePoint. SOLUTION My integration layer implemented an interface that defined some of the basic integration tasks that I was to put together. My data layer was about the same, it implemented an interface with some of the tasks that I was going to develop. This gave me the opportunity to develop different data layers, ultimately different ways to get at SharePoint if I needed to. This is a classic SOLID principle. In this case it proved to be quite helpful because I wrote one data layer completely implementing SharePoint built in Web Services and another implementing my own WCF Service that I wrote. I should mention there is another layer underneath the data layer. In referencing SharePoint or WCF services in my visual studio project I created a class for every web service call. So for example, if I used List.asx. I created a class called "DocumentRetreival" this class would do the grunt work to connect to the correct URL, It would perform the basic operation of contacting the service and so on. If I used a view.asmx, I implemented a class called "ViewRetrieval" with the same idea as the last class but it would now interact with all he operations in view.asmx. This gave my data layer the ability to perform multiple calls without really worrying about some of the grunt work each class performs. This again, is a classic SOLID principle. So, in order to compare them side by side we can look at both data layers and with is involved in each. Lets take a look at the "Create Project" task or operation. The integration point is described as , "dll is to provide a way to create a project in SharePoint". Projects , in this case are basically document libraries. I am to implement a way in which a remote application can create a document library in SharePoint. Easy enough right? Use the list.asmx Web service in SharePoint. So here we go! Lets take a look at the code. I added the List.asmx web service reference to my project and this is the class that contacts it:  class DocumentRetrieval     {         private ListsSoapClient _service;      d   private bool _impersonation;         public DocumentRetrieval(bool impersonation, string endpt)         {             _service = new ListsSoapClient();             this.SetEndPoint(string.Format("{0}/{1}", endpt, ConfigurationManager.AppSettings["List"]));             _impersonation = impersonation;             if (_impersonation)             {                 _service.ClientCredentials.Windows.ClientCredential.Password = ConfigurationManager.AppSettings["password"];                 _service.ClientCredentials.Windows.ClientCredential.UserName = ConfigurationManager.AppSettings["username"];                 _service.ClientCredentials.Windows.AllowedImpersonationLevel =                     System.Security.Principal.TokenImpersonationLevel.Impersonation;             }     private void SetEndPoint(string p)          {             _service.Endpoint.Address = new EndpointAddress(p);          }          /// <summary>         /// Creates a document library with specific name and templateID         /// </summary>         /// <param name="listName">New list name</param>         /// <param name="templateID">Template ID</param>         /// <returns></returns>         public XmlElement CreateLibrary(string listName, int templateID, ref ExceptionContract exContract)         {             XmlDocument sample = new XmlDocument();             XmlElement viewCol = sample.CreateElement("Empty");             try             {                 _service.Open();                 viewCol = _service.AddList(listName, "", templateID);             }             catch (Exception ex)             {                 exContract = new ExceptionContract("DocumentRetrieval/CreateLibrary", ex.GetType(), "Connection Error", ex.StackTrace, ExceptionContract.ExceptionCode.error);                             }finally             {                 _service.Close();             }                                      return viewCol;         } } There was a lot more in this class (that I am not including) because i was reusing the grunt work and making other operations with LIst.asmx, For example, updating content types, changing or configuring lists or document libraries. One of the first things I noticed about working with the built in services is that you are really at the mercy of what is available to you. Before creating a document library (Project) I wanted to expose a IsProjectExisting method. This way the integration or data layer could recognize if a library already exists. Well there is no service call or method available to do that check. So this is what I wrote:   public bool DocLibExists(string listName, ref ExceptionContract exContract)         {             try             {                 var allLists = _service.GetListCollection();                                return allLists.ChildNodes.OfType<XmlElement>().ToList().Exists(x => x.Attributes["Title"].Value ==listName);             }             catch (Exception ex)             {                 exContract = new ExceptionContract("DocumentRetrieval/GetList/GetListWSCall", ex.GetType(), "Unable to Retrieve List Collection", ex.StackTrace, ExceptionContract.ExceptionCode.error);             }             return false;         } This really just gets an XMLElement with all the lists. It was then up to me to sift through the clutter and noise and see if Document library already existed. This took a little bit of getting used to. Now instead of working with code, you are working with XMLElement response format from web service. I wrote a LINQ query to go through and find if the attribute "Title" existed and had a value of the listname then it would return True, if not False. I didn't particularly like working this way. Dealing with XMLElement responses and then having to manipulate it to get at the exact data I was looking for. Once the check for the DocLibExists, was done, I would either create the document library or send back an error indicating the document library already existed. Now lets examine the code that actually creates the document library. It does what you are really after, it creates a document library. Notice how the template ID is really an integer. Every document library template in SharePoint has an ID associated with it. Document libraries, Image Library, Custom List, Project Tasks, etc… they all he a unique integer associated with it. Well, that's great but the client came back to me and gave me some specifics that each "project" or document library, should have. They specified they had 3 types of projects. Each project would have unique views, about 10 views for each project. Each Project specified unique configurations (auditing, versioning, content types, etc…) So what turned out to be a simple implementation of creating a document library as a repository for a project, turned out to be quite involved.  The first thing I thought of was to create a template for document library. There are other ways you can do this too. Using the web Service call, you could configure views, versioning, even content types, etc… the only catch is, you have to be working quite extensively with CAML. I am not fond of CAML. I can do it and work with it, I just don't like doing it. It is quite touchy and at times it is quite tough to understand where errors were made with CAML statements. Working with Web Services and CAML proved to be quite annoying. The service call would return a generic error message that did not particularly point me to a CAML statement syntax error, or even a CAML error. I was not sure if it was a security , performance or code based issue. It was quite tough to work with. At times it was difficult to work with because of the way SharePoint handles metadata. There are "Names", "Display Name", and "StaticName" fields. It was quite tough to understand at times, which one to use. So it took a lot of trial and error. There are tools that can help with CAML generation. There is also now intellisense for CAML statements in Visual Studio that might help but ultimately I'm not fond of CAML with Web Services.   So I decided on the template. So my plan was to create create a document library, configure it accordingly and then use The Template Builder that comes with the SharePoint SDK. This tool allows you to create site templates, list template etc… It is quite interesting because it does not generate an STP file, it actually generates an xml definition and a feature you can activate and make that template available on a site or site collection. The first issue I experienced with this is that one of the specifications to this template was that the "All Documents" view was to have 2 web parts on it. Well, it turns out that using the template builder , it did not include the web parts as part of the list template definition it generated. It backed up the settings, the views, the content types but not the custom web parts. I still decided to try this even without the web parts on the page. This new template defined a new Document library definition with a unique ID. The problem was that the service call accepts an int but it only has access to the built in library int definitions. Any new ones added or created will not be available to create. So this made it impossible for me to approach the problem this way.     I should also mention that one of the nice features about SharePoint is the ability to create list templates, back them up and then create lists based on that template. It can all be done by end user administrators. These templates are quite unique because they are saved as an STP file and not an xml definition. I also went this route and tried to see if there was another service call where I could create a document library based no given template name. Nope! none.      After some thinking I decide to implement a WCF service to do this creation for me. I was quite certain that the object model would allow me to create document libraries base on a template in which an ID was required and also templates saved as STP files. Now I don't want to bother with posting the code to contact WCF service because it's self explanatory, but I will post the code that I used to create a list with custom template. public ServiceResult CreateProject(string name, string templateName, string projectId)         {             string siteurl = SPContext.Current.Site.Url;             Guid webguid = SPContext.Current.Web.ID;                        using (SPSite site = new SPSite(siteurl))             {                 using (SPWeb rootweb = site.RootWeb)                 {                     SPListTemplateCollection temps = site.GetCustomListTemplates(rootweb);                     ProcessWeb(siteurl, webguid, web => Act_CreateProject(web, name, templateName, projectId, temps));                 }//SpWeb             }//SPSite              return _globalResult;                   }         private void Act_CreateProject(SPWeb targetsite, string name, string templateName, string projectId, SPListTemplateCollection temps) {                         var temp = temps.Cast<SPListTemplate>().FirstOrDefault(x => x.Name.Equals(templateName));             if (temp != null)             {                             try                 {                                         Guid listGuid = targetsite.Lists.Add(name, "", temp);                     SPList newList = targetsite.Lists[listGuid];                     _globalResult = new ServiceResult(true, "Success", "Success");                 }                 catch (Exception ex)                 {                     _globalResult = new ServiceResult(false, (string.IsNullOrEmpty(ex.Message) ? "None" : ex.Message + " " + templateName), ex.StackTrace.ToString());                 }                                       }        private void ProcessWeb(string siteurl, Guid webguid, Action<SPWeb> action) {                        using (SPSite sitecollection = new SPSite(siteurl)) {                 using (SPWeb web = sitecollection.AllWebs[webguid]) {                     action(web);                 }                     }                  } This code is actually some of the code I implemented for the service. there was a lot more I did on Project Creation which I will cover in my next blog post. I implemented an ACTION method to process the web. This allowed me to properly dispose the SPWEb and SPSite objects and not rewrite this code over and over again. So I implemented a WCF service to create projects for me, this allowed me to do a lot more than just create a document library with a template, it now gave me the flexibility to do just about anything the client wanted at project creation. Once this was implemented , the client came back to me and said, "we reference all our projects with ID's in our application. we want SharePoint to do the same". This has been something I have been doing for a little while now but I do hope that SharePoint 2010 can have more of an answer to this and address it properly. I have been adding metadata to SPWebs through property bag. I believe I have blogged about it before. This time it required metadata added to a document library. No problem!!! I also mentioned these web parts that were to go on the "All Documents" View. I took the opportunity to configure them to the appropriate settings. There were two settings that needed to be set on these web parts. One of them was a Project ID configured in the webpart properties. The following code enhances and replaces the "Act_CreateProject " method above:  private void Act_CreateProject(SPWeb targetsite, string name, string templateName, string projectId, SPListTemplateCollection temps) {                         var temp = temps.Cast<SPListTemplate>().FirstOrDefault(x => x.Name.Equals(templateName));             if (temp != null)             {                 SPLimitedWebPartManager wpmgr = null;                               try                 {                                         Guid listGuid = targetsite.Lists.Add(name, "", temp);                     SPList newList = targetsite.Lists[listGuid];                     SPFolder rootFolder = newList.RootFolder;                     rootFolder.Properties.Add(KEY, projectId);                     rootFolder.Update();                     if (rootFolder.ParentWeb != targetsite)                         rootFolder.ParentWeb.Dispose();                     if (!templateName.Contains("Natural"))                     {                         SPView alldocumentsview = newList.Views.Cast<SPView>().FirstOrDefault(x => x.Title.Equals(ALLDOCUMENTS));                         SPFile alldocfile = targetsite.GetFile(alldocumentsview.ServerRelativeUrl);                         wpmgr = alldocfile.GetLimitedWebPartManager(PersonalizationScope.Shared);                         ConfigureWebPart(wpmgr, projectId, CUSTOMWPNAME);                                              alldocfile.Update();                     }                                        if (newList.ParentWeb != targetsite)                         newList.ParentWeb.Dispose();                     _globalResult = new ServiceResult(true, "Success", "Success");                 }                 catch (Exception ex)                 {                     _globalResult = new ServiceResult(false, (string.IsNullOrEmpty(ex.Message) ? "None" : ex.Message + " " + templateName), ex.StackTrace.ToString());                 }                 finally                 {                     if (wpmgr != null)                     {                         wpmgr.Web.Dispose();                         wpmgr.Dispose();                     }                 }             }                         }       private void ConfigureWebPart(SPLimitedWebPartManager mgr, string prjId, string webpartname)         {             var wp = mgr.WebParts.Cast<System.Web.UI.WebControls.WebParts.WebPart>().FirstOrDefault(x => x.DisplayTitle.Equals(webpartname));             if (wp != null)             {                           (wp as ListRelationshipWebPart.ListRelationshipWebPart).ProjectID = prjId;                 mgr.SaveChanges(wp);             }         }   This Shows you how I was able to set metadata on the document library. It has to be added to the RootFolder of the document library, Unfortunately, the SPList does not have a Property bag that I can add a key\value pair to. It has to be done on the root folder. Now everything in the integration will reference projects by ID's and will not care about names. My, "DocLibExists" will now need to be changed because a web service is not set up to look at property bags.  I had to write another method on the Service to do the equivalent but with ID's instead of names.  The second thing you will notice about the code is the use of the Webpartmanager. I have seen several examples online, and also read a lot about memory leaks, The above code does not produce memory leaks. The web part manager creates an SPWeb, so just dispose it like I did. CONCLUSION This is a long long post so I will stop here for now, I will continue with more comparisons and limitations in my next post. My conclusion for this example is that Web Services will do the trick if you can suffer through CAML and if you are doing some simple operations. For Everything else, there's WCF! **** fireI apologize for the disorganization of this post, I was on a bus on a 12 hour trip to IOWA while I wrote it, I was half asleep and half awake, hopefully it makes enough sense to someone.

    Read the article

< Previous Page | 69 70 71 72 73 74 75 76 77 78 79 80  | Next Page >