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  • Force CL-Lex to read whole word

    - by Flávio Cruz
    I'm using CL-Lex to implement a lexer (as input for CL-YACC) and my language has several keywords such as "let" and "in". However, while the lexer recognizes such keywords, it does too much. When it finds words such as "init", it returns the first token as IN, while it should return a "CONST" token for the "init" word. This is a simple version of the lexer: (define-string-lexer lexer (...) ("in" (return (values :in $@))) ("[a-z]([a-z]|[A-Z]|\_)" (return (values :const $@)))) How do I force the lexer to fully read the whole word until some whitespace appears?

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  • C/C++ - Convert 24-bit signed integer to float

    - by e-t172
    I'm programming in C++. I need to convert a 24-bit signed integer (stored in a 3-byte array) to float (normalizing to [-1.0,1.0]). The platform is MSVC++ on x86 (which means the input is little-endian). I tried this: float convert(const unsigned char* src) { int i = src[2]; i = (i << 8) | src[1]; i = (i << 8) | src[0]; const float Q = 2.0 / ((1 << 24) - 1.0); return (i + 0.5) * Q; } I'm not entirely sure, but it seems the results I'm getting from this code are incorrect. So, is my code wrong and if so, why?

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  • Simple syntax error still eluding me.

    - by melee
    Here is the header for a class I started: #ifndef CANVAS_ #define CANVAS_ #include <iostream> #include <iomanip> #include <string> #include <stack> class Canvas { public: Canvas(); void Paint(int R, int C, char Color); const int Nrow; const int Ncol; string Title; int image[][100]; stack<int> path; struct PixelCoordinates { unsigned int r; unsigned int c; } position; Canvas operator<< (const Canvas& One ); Canvas operator>>( Canvas& One ); }; /*----------------------------------------------------------------------------- Name: operator<< Purpose: Put a Canvas into an output stream -----------------------------------------------------------------------------*/ ostream& operator<<( ostream& Out, const Canvas& One ) { Out << One.Title << endl; Out << "Rows: " << One.Nrow << " Columns: " << One.Ncol << endl; int i,j; for( i=0; i<One.Nrow; i++) { cout<<"\n\n\n"; cout<< " COLUMN\n"; cout<< " 1 2 3"; for(i=0;i<One.Nrow;i++) { cout<<"\nROW "<<i+1; for(j=0;j<One.Ncol;j++) cout<< One.image[i][j]; } } return Out; } /*----------------------------------------------------------------------------- Name: operator>> Purpose: Get a Canvas from an input stream -----------------------------------------------------------------------------*/ istream& operator>>( istream& In, Canvas& One ) { // string Line; // int Place = 0; // { // In >> Line; // if (In.good()) // { // One.image[Place][0] = Line; // Place++; // } // return In; #endif Here is my implementation file for class Canvas: using namespace std; #include <iostream> #include <iomanip> #include <string> #include <stack> #include "proj05.canvas.h" //----------------Constructor----------------// Canvas::Canvas() { Title = ""; Nrow = 0; Ncol = 0; image[][100] = {}; position.r = 0; position.c = 0; } //-------------------Paint------------------// void Canvas::Paint(int R, int C, char Color) { cout << "Paint to be implemented" << endl; } And the errors I'm getting are these: proj05.canvas.cpp: In function 'std::istream& operator>>(std::istream&, Canvas&)': proj05.canvas.cpp:11: error: expected `;' before '{' token proj05.canvas.cpp:24: error: expected `}' at end of input From my limited experience, they look like simple syntax errors but for the life of me, I cannot see what I am missing. I know putting a ; at the end of Canvas::Canvas() is wrong but that seems to be what it expects. Could someone please clarify for me? (Also, I know much of the code for the << and operator definitions look terrible, but unless that is the specific reason for the error please do not address it. This is a draft :) )

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  • how to get the type of a deferred template parameter

    - by smerlin
    Is there a way to get the defered type of a class template parameter ? template <class TPtr> struct foo { typedef TPtr ptr_type; typedef ??? element_type; /* shall be the type of a deferred TPtr*/ }; so foo<const char*>::element_type results in const char, and foo<std::vector<int>::iterator_type>::element_type results in int. i am aware of that i can use the value_type typedef for c++ iterators (like std::vector<int>::iterator_type::value_type), but raw pointers havent got a value_type typedef, so i am out of luck there.

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  • Where to split a string literal

    - by quinmars
    Every time I have to split a long string literal into two (or more) pieces, because it does not fit into a single line, I have to decide if I split the text before or after a space. For example: const char * long_text1 = "This is a long text, which does not fit " "in one line"; /* or */ const char * long_text2 = "This is a long text, which does not fit" " in one line"; I tend to use the first way, but I do not have a real reason for it. So I wonder is there any advantage to favor one of them? I know this questions tend to be coding style question, but that's not my intend. I only want to know if there is a convincing reason why one of those two ways might be preferable.

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  • iPhone/Objective-C struct question my own CGRectZero

    - by Mark
    I am designing a Padding struct as follows: /* Padding. */ struct CGPadding { CGFloat left; CGFloat top; CGFloat right; CGFloat bottom; }; typedef struct CGPadding CGPadding; CG_INLINE CGPadding CGPaddingMake(CGFloat left, CGFloat top, CGFloat right, CGFloat bottom) { CGPadding p; p.left = left; p.top = top; p.right = right; p.bottom = bottom; return p; } This all works perfectly well, the problem is how can I create a const CGPadding CGPaddingZero? If I do like this: const CGPadding CGPaddingZero = (CGPadding){0.0, 0.0, 0.0, 0.0}; It doesnt work. So what am I doing wrong?

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  • Threading and pcap issues.

    - by cftmon
    I have a GUI program that allows a user a scan a network, the issue is that when the pcap_loop function is called, my GUI program becomes unresponsive.(the pcap_loop blocks the current thread). When i try to use pthreads, i got a SIGSEGV fault at the pcap_loop function.Why?It's as if the thread can't see the procPacket function itself. void procPacket(u_char *arg, const struct pcap_pkthdr *pkthdr, const u_char *packet) { //show packets here } void* pcapLooper(void* param) { pcap_t* handler = (pcap_t*) param; pcap_loop(handler, 900 ,procPacket, NULL ); } //some function that runs when a button is pressed //handler has been opened through pcap_open_live pthread_t scanner; int t = pthread_create(&scanner,NULL,&pcapLooper, &handler ); if(t) { std::cout << "failed" << std::endl; } pthread_join(scanner,NULL); //do other stuff.

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  • changing command line arguments

    - by Shadi
    Hi, I am writing a C program. It takes its arguments from commandLine. I want to change the commandLine arguments in the code. As they are defined as "const char *", I can not change them using "strcpy", "memcpy", ... Also, you know, I can not just change their type from "const char *" to "char *". Is there any way to change them? Thank you so much in advance. Best regards, Shadi.

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  • Declaring a C function to return an array

    - by Jaska
    How can I make a function which returns an array? I tried this const int WIDTH=11; const int HEIGHT=11; int main() { char A[WIDTH][HEIGHT]; A=rand_grid(WIDTH,HEIGHT); return 0; } // Initializes a random board. char[][] rand_grid(int i, int k) { char* A[i][k]; for(j=0;j<i;++j) { for(l=0;l<k;++l) { A[j][l]=ran(10); } } return A; } // Returns a random number from the set {0,...,9}. int ran(int i) { srand((unsigned int) time(0)); return(rand()%10); }

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  • Similar route mapping

    - by Denis Agarev
    I need to map to create controller what must response to two urls: "http://localhost/api/controller?id=1" (where only id value can change) "http://localhost/api/controller/anotherId/someconst" (where anotherId is the only one changing part) i map it to such route: routes.MapHttpRoute("Test", "api/{controller}/{id}/{someconst}", new { controller = "Test", someconst = RouteParameter.Optional }); And have to methods in my controller: public void Get(int id) { ... } public void Get(int anotherId, string someconst ) { ... } It works...But it doesn't look nice...cause "string someconst" is not a param, it's just a const part of url. But if i remove "string someconst" param second url wouldn't work. Is it possible to map one controller to two routes to resolve this urls to make it clear without fake param which is a const in fact?

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  • Template type deduction with a non-copyable class

    - by Evan Teran
    Suppose I have an autolocker class which looks something like this: template <T> class autolocker { public: autolocker(T *l) : lock(l) { lock->lock(); } ~autolocker() { lock->unlock(); } private: autolocker(const autolocker&); autolocker& operator=(const autolocker&); private: T *lock; } Obviously the goal is to be able to use this autolocker with anything that has a lock/unlock method without resorting to virtual functions. Currently, it's simple enough to use like this: autolocker<some_lock_t> lock(&my_lock); // my_lock is of type "some_lock_t" but it is illegal to do: autolocker lock(&my_lock); // this would be ideal Is there anyway to get template type deduction to play nice with this (keep in my autolocker is non-copyable). Or is it just easiest to just specify the type?

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  • Glib convert epoch time to string.

    - by PP
    I am using glibs functions to convert epoch time to string as follows. But each time it is giving me some random time. //Convert Time in string. GDate *date = g_date_new_julian(timestampsecs); gchar date_string[50]; g_date_strftime(date_string, 50, (const gchar*)"%a, %I:%M %p", (const GDate*)date); printf("Date String [%s]\n", date_string ); Why this might be happening? am i missing anything? Thanks, PP.

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  • Can this rectangle to rectangle intersection code still work?

    - by Jeremy Rudd
    I was looking for a fast performing code to test if 2 rectangles are intersecting. A search on the internet came up with this one-liner (WOOT!), but I don't understand how to write it in Javascript, it seems to be written in an ancient form of C++. Can this thing still work? Can you make it work? struct { LONG left; LONG top; LONG right; LONG bottom; } RECT; bool IntersectRect(const RECT * r1, const RECT * r2) { return ! ( r2->left > r1->right || r2->right left || r2->top > r1->bottom || r2->bottom top ); }

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  • C Preprocessor: #define in C... advice

    - by vikramtheone
    Hi Guys, I'm making a big C project and I have never come across a situation like this before so, I need your advice. What is your opinion? Is it okay to have the constants defined within conditional preprocessors like I have done below or you advise me to do this some other way? Any drawbacks if I do it this way? Regards Vikram #define NUM_OCTAVES_4 //#define NUM_OCTAVES_5 #ifdef NUM_OCTAVES_4 #define OCTAVES 4 const unsigned char borders [4] = {11, 26, 50, 98}; #elif NUM_OCTAVES_5 #define OCTAVES 5 const unsigned char borders [5] = {11, 26, 50, 98, 194}; #endif

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  • Boost multiindex complex struct

    - by StrifeLow
    In boost multiindex example complex_structs, it use one key in the car_manufacturer struct for car_table. If car_manufacturer have been modify to have 2 ID struct car_manufacturer { std::string name; int cm_code; car_manufacturer(const std::string& name_, const int& cm_code_):name(name_), cm_code(cm_code_){} }; What will be the key_from_key struct looks like? Have try to add another KeyExtractor or use composite index inside key_from_key, but still cannot compile. Please help on this. Thanks.

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  • How to define a static operator<<?

    - by Pietro M
    Is it possible to define a static insertion operator which operates on the static members of a class only? Something like: class MyClass { public: static std::string msg; static MyClass& operator<< (const std::string& token) { msg.append(token); return *this; // error, static } }; alternatively: static MyClass& operator<< (MyClass&, const std::string &token) { MyClass::msg.append(token); return ?; } This is how I would like to use it: MyClass << "message1" << "message2"; Thank you!

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  • JNI cached jclass global reference variables being garbage collected?

    - by bubbadoughball
    I'm working in the JNI Invocation API, calling into Java from C. I have some upfront initialization to cache 30+ Java classes into global references. The results of FindClass are passed into NewGlobalRef to acquire a global reference to the class. I'm caching these class variables to reuse them later. I have 30+ global references to classes (and 30+ global methodIDs for the class constructors). In the following sample, I've removed exception handling as well as JNI invocation for the purpose of shortening the code snippet. My working code has exception checks after every JNI call and I'm running with -Xcheck:jni. Here's the snippet: jclass aClass; jclass bClass; jmethodID aCtor; jmethodID bCtor; void getGlobalRef(const char* clazz, jclass* globalClass) { jclass local = (*jenv)->FindClass(jenv,clazz); if (local) { *globalClass = (jclass) (*jenv)->NewGlobalRef(jenv,local); (*jenv)->DeleteLocalRef(jenv,local); } } methodID getMethodID(jclass clazz, const char* method, const char* sig) { return (*jenv)->GetMethodID(jenv,clazz,method,sig); } void initializeJNI() { getGlobalRef("MyProj/Testclass1", &aclass); getGlobalRef("MyProj/Testclass2", &bclass); . . aCtor = getMethodID(aclass,"<init>","()V"); bCtor = getMethodID(bclass,"<init>","(I)V"); } The initializeJNI() function sets the global references for jclasses and method IDs for constructors as well as some jfieldID's and some initialization of C data structures. After initialization, when I call into a JNI function using some of the cached jclasses and ctor jmethodIDs, I get a bad global or local reference calling reported from the -Xcheck:jni. In gdb, I break at the last line of initializeJNI(), and print all jclasses and jmethodIDs and the ones causing problems look to have been turned into garbage or garbage-collected (i.e. 0x00 or 0x06). Is it possible for global references to be gc'ed? Any suggestions?

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  • Can I mix compile time string comparison with MPL templates?

    - by Negative Zero
    I got this compile time string comparison from another thread using constexpr and C++11 (http://stackoverflow.com/questions/5721813/compile-time-assert-for-string-equality). It works with constant strings like "OK" constexpr bool isequal(char const *one, char const *two) { return (*one && *two) ? (*one == *two && isequal(one + 1, two + 1)) : (!*one && !*two); } I am trying to use it in the following context: static_assert(isequal(boost::mpl::c_str<boost::mpl::string<'ak'>>::value, "ak"), "should not fail"); But it gives me an compilation error of static_assert expression is not an constant integral expression. Can I do this?

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  • C++ interface inheritance problem

    - by james t
    Hey, i'm trying to create a c++ stomp client, my client constructor is : Client(std::string &server, short port, std::string &login, std::string &pass, Listener &listener); it gets a listener object which when Listener is the following interface : class Listener { virtual void message(StmpMessage message) =0; }; now i attempt to instantiate a client in a test class : class test : public virtual Listener { public: void message(StmpMessage message) { message.prettyPrint(); } int main(int argc, char* argv[]) { Client client("127.0.0.1", 61613, *this); return 0; } }; i'm sending this to the client because this is a listener object, i get the following error : /Users/mzruya/Documents/STOMPCPP/main.cpp:18: error: no matching function for call to 'Client::Client(const char [10], int, test&)' /Users/mzruya/Documents/STOMPCPP/Client.h:43: note: candidates are: Client::Client(std::string&, short int, std::string&, std::string&, Listener&) /Users/mzruya/Documents/STOMPCPP/Client.h:37: note: Client::Client(const Client&)

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  • boost.asio error on read from socket.

    - by niXman
    The following code of the client: typedef boost::array<char, 10> header_packet; header_packet header; boost::system::error_code error; ... /** send header */ boost::asio::write( _socket, boost::asio::buffer(header, header.size()), boost::asio::transfer_all(), error ); /** send body */ boost::asio::write( _socket, boost::asio::buffer(buffer, buffer.length()), boost::asio::transfer_all(), error ); of the server: struct header { boost::uint32_t header_length; boost::uint32_t id; boost::uint32_t body_length; }; static header unpack_header(const header_packet& data) { header hdr; sscanf(data.data(), "%02d%04d%04d", &hdr.header_length, &hdr.id, &hdr.body_length); return hdr; } void connection::start() { boost::asio::async_read( _socket, boost::asio::buffer(_header, _header.size()), boost::bind( &connection::read_header_handler, shared_from_this(), boost::asio::placeholders::error ) ); } /***************************************************************************/ void connection::read_header_handler(const boost::system::error_code& e) { if ( !e ) { std::cout << "readed header: " << _header.c_array() << std::endl; std::cout << constants::unpack_header(_header); boost::asio::async_read( _socket, boost::asio::buffer(_body, constants::unpack_header(_header).body_length), boost::bind( &connection::read_body_handler, shared_from_this(), boost::asio::placeholders::error ) ); } else { /** report error */ std::cout << "read header finished with error: " << e.message() << std::endl; } } /***************************************************************************/ void connection::read_body_handler(const boost::system::error_code& e) { if ( !e ) { std::cout << "readed body: " << _body.c_array() << std::endl; start(); } else { /** report error */ std::cout << "read body finished with error: " << e.message() << std::endl; } } On the server side the method read_header_handler() is called, but the method read_body_handler() is never called. Though the client has written down the data in a socket. The header is readed and decoded successfully. What's the error?

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  • abstract class in C++

    - by Alexander
    I have a derived derived class from an abstract class. The code is below. I have a FishTank class which is derived from an Aquarium and Aquarium is derived from item. My question is that should I put the definition of virtual int minWidth() const = 0; in aquarium again or is the code below sufficient? class Item{ public: virtual int minWidth() const = 0; }; class Aquarium{ public: virtual int calWidth() = 0; // Pure virtual function. }; class FishTank : public Aquarium{ public: FishTank(int base1, int base2, int height); ~FishTank(); int calWidth(); int minWidth(); };

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  • Pointers to class fields

    - by newbie_cpp
    My task is as follows : Using pointers to class fields, create menu allowing selection of ice, that Person can buy in Ice shop. Buyer will be charged with waffel and ice costs. Selection of ice and charging buyers account must be shown in program. Here's my Person class : #include <iostream> using namespace std; class Iceshop { const double waffel_price = 1; public: } class Person { static int NUMBER; char* name; int age; const int number; double plus, minus; public: class Account { int number; double resources; public: Account(int number, double resources) : number(number), resources(resources) {} } Person(const char* n, int age) : name(strcpy(new char[strlen(n)+1],n)), number(++NUMBER), plus(0), minus(0), age(age) {} Person::~Person(){ cout << "Destroying resources" << endl; delete [] name; } friend void show(Person &p); int* take_age(){ return &age; } char* take_name(){ return name; } void init(char* n, int a) { name = n; age = a; } Person& remittance(double d) { plus += d; return *this; } Person& paycheck(double d) { minus += d; return *this; } Account* getAccount(); }; int Person:: Person::Account* Person::getAccount() { return new Account(number, plus - minus); } void Person::Account::remittance(double d){ resources = resources + d; } void Person::Account::paycheck(double d){ resources = resources - d; } void show(Person *p){ cout << "Name: " << p->take_name() << "," << "age: " << p->take_age() << endl; } int main(void) { Person *p = new Person; p->init("Mary", 25); show(p); p->remittance(100); system("PAUSE"); return 0; } How to start this task ? Where and in what form should I store menu options ?

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  • Help writing getstring function

    - by volting
    Im having some trouble writing a getstring function, this is what I have so far. Regards, V const char* getstring() { char *buffer; int i = 255; buffer = (char *)malloc(i*sizeof(char)); *buffer = getchar(); while ( *buffer != '\n' ) { buffer++; *buffer = getchar(); } *buffer = '\0'; const char* _temp = buffer; return _temp; } int main() { char* temp = getstring(); for ( ;temp++ ; *temp != '\0') { printf("%c", *temp); } return 0; }

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  • Programmatically create static arrays at compile time in C++

    - by Hippicoder
    One can define a static array at compile time as follows: const std::size_t size = 5; unsigned int list[size] = { 1, 2, 3, 4, 5 }; Question 1 - Is it possible by using various kinds of metaprogramming techniques to assign these values "programmatically" at compile time? Question 2 - Assuming all the values in the array are to be the same barr a few, is it possible to selectively assign values at compile time in a programmatic manner? eg: const std::size_t size = 7; unsigned int list[size] = { 0, 0, 2, 3, 0, 0, 0 }; Solutions using C++0x are welcome The array may be quite large, few hundred elements long The array for now will only consist of POD types It can also be assumed the size of the array will be known beforehand, in a static compile-time compliant manner. Solutions must be in C++ (no script or codegen based solutions)

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  • How to get Doxygen to recognize custom latex command

    - by Halpo
    Is there a way to use extra latex packages and/or extra latex commands with Doxygen code documentation system. For example I define the shortcut in a custom sty file. \newcommand{\tf}{\Theta_f} Then I use it about 300 time in the code, which is across about a dozen files. /*! Stochastic approximation of the latent response*/ void dual_bc_genw( //... double const * const psi, ///< \f$ \psi = B\tf \f$ //... ){/* lots of brilliant code */} But how do I get the system to recognize the extra package.

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