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  • Oracle HRMS APIs

    - by PRajkumar
    Oracle HRMS APIs..... Here I will be sharing all the Oracle HRMS APIs related articles. Item Type Author 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Create Employee API Update Employee API Create Employee Contact API Create Employee Address API Update Employee Address API Create Element Entries for Employee API Delete Element Entries for Employee API Rehire Employee API Create Employee Payment Method API Create and Update Employee Phone API Create and Update Employee Salary Proposal API Update Employee Fed Tax Rule API Create Employee State Tax Rule API Update Employee State Tax Rule API Update Employee Assignment API Puneet Rajkumar Puneet Rajkumar Puneet Rajkumar Puneet Rajkumar Puneet Rajkumar Puneet Rajkumar Puneet Rajkumar Puneet Rajkumar Puneet Rajkumar Puneet Rajkumar Puneet Rajkumar Puneet Rajkumar Puneet Rajkumar Puneet Rajkumar Puneet Rajkumar

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  • dependency problems now not able to install or remove any package

    - by Manish gour
    I was installing wvdial, now I do not need that, but because of that machine got problem with dependencies, and due to that I am unable to install any package, please help, Below is my stack trace: The following packages have unmet dependencies: libqt3-mt:i386: Depends: libjpeg62 but it is not installed libusb-dev: Depends: libusb-0.1-4 (= 2:0.1.12-14) but 2:0.1.12-20 is installed dependency problems:i386: Depends: libc6 (= 2.4) but 2.15-0ubuntu10.4 is installed Depends: libuniconf4.4 but it is not installed Depends: libwvstreams4.4-base but it is not installed Depends: libwvstreams4.4-extras but it is not installed Depends: libxplc0.3.13 but it is not installed Depends: ppp (= 2.3.0) but it is not installed

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  • How do I mount this HDD?

    - by Casval Deikun
    I have a Windows HDD attached to an external docking bay on my Ubuntu System, but the HDD brings up an error message: Mounting exited with exit code 14:windows is hibernated, refused to mount. Failed to mount '/dev/sde2':Operation not permitted. The NTFS partition is hibernated. Please resume and shutdown windows properly or mount the volume read-only with the 'ro' mount option, or mount the volume read-write with the 'remove_hiberfile' mount option. For example type in command line: mount -t ntfs-3g-o remove_hiberfile/dev/sde2/media/FE46D60C46D5C615 I am at a loss for exactly how to remove the hiberfile, or even mount it as read-only or read-write. I tried directly copy and pasting that exact command into my terminal, but it said: mount:only root can do that I do not know what to do at this point. I do need to get the information off of this drive, but I do not have a computer to put it in. Does anyone know what I should do from here?

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  • Bootcamps im November in München

    - by A&C Redaktion
    Oracle Business Process Management Suite 11g (BPM) – Technisches Training Hands-on Workshop für Presalesmitarbeiter und Implementierer Der Schwerpunkt des Kurses liegt auf der Entwicklung von Prozessen in der Entwicklungsumgebung für die BPM Suite 11g, dem JDeveloper 11g. Die modellierten Prozesse werden am Ende zur Ausführung gebracht und über den Oracle Enterprise Manager überwacht. 14.-15.11.2012, 10:00-17:00 Uhr – MünchenReferenten: Gerd Schüssler, Evgenia RosaOracle Service Orientierte Architektur Suite 11g (SOA) – Technisches TrainingHands-on Workshop für Presalesmitarbeiter und Implementierer Der Schwerpunkt des Bootcamps liegt auf der Integration der wichtigsten SOA Komponenten zusammen mit einer Einführung in verwandte Konzepte. Praktische Kursanteile helfen dabei die gesamte Implementierung zu verstehen und zeigen wie die Oracle SOA Suite 11g Komponenten konfiguriert und eingesetzt werden können. 28.-30.11.2012, 10:00-17:00 Uhr – MünchenReferenten: Kersten Mebus, Marcel Amende

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  • Simple Scripting for your Exalogic Storage

    - by Trond Strømme
    As part of my job in Oracle ACS (Advanced Customer Services) I'm handling lots of different systems and customers. Among the recent systems I worked with have been Oracle's Exalogic engineered systems. One of the things I'd never had much exposure to as a system developer/architect/middleware guy/Java dude has been storage; outside of consuming it for my photography needs.. Well, I'm always ready for a new challenge... I'd downloaded the 7000 series storage simulator when it was released in the good old Sun days, found it fun and instructive to play around with, but as I never touched storage in any way (besides consuming it..) I forgot about it. A couple of years ago when I started working with Exalogic engineered systems it again came into light as an invaluable learning and testing tool for the embedded storage in an Exalogic;  Oracle's Sun ZFS Storage 7320 Appliance.  aaaanyway... I've been "booted" into a part-time role as the interim storage/system admin/middleware/Java guy for a client and found I needed to create the occasional report or summary or whatever.. of what's using the storage in the 7320 (as default configured for an Exalogic, 40T of disk in a mirrored configuration, yielding 18T of actual space.) Reading the nice documentation and some articles on the Oracle Technology Network I saw great possibilities with the embedded ECMAScript3/JavaScript engine in the 7000 series.  In my personal opinion anyone who's dealing with Exalogic administration, or exposed to any of the 7000 series of storage appliances and servers that Oracle offers should have a VirtualBox instance of it kicking around. For development and testing it's a fantastic tool. (It can save you from explaining (most) of the embarrassing FAILS you can do if you test something in a production system to your management...) So download, and install.  A small sidestep, if after firing up the 7000 series simulator in VirtualBox you've forgotten what it's IP address is, the following will sort you out if you log in directly via the running VirtualBox VM. So in my case I can ssh to 192.168.56.101 or point a browser to https://192.168.56.101:215 to log into the storage appliance. One simple way of executing a script on the 7320 is to ssh to the device and redirecting a file with the script in it to ssh. ssh [email protected] < myscript.js One question I got from my client and the people who will take over the systems was: "how can we see the quotas and allocations for all projects/shares in one easy go so we don't have to go navigating around in the BUI for all the hundreds of shares the 7320 is hosting just to check if anything is running dry?" Easy! JavaScript time, VirtualBox and emacs! //NOTE! this script is available 'as is' It has ben run on a couple of 7320's, (running 2010.08.17.3.0,1-1.25 & // 2011.04.24.1.0,1-1.8) a 7420 and the VB image, but I personally //offer no guarantee whatsoever that it won't make your server topple, catch fire or in any way go pear shaped.. //run at your own risk or learn from my code and or mistakes.. script run('cd /'); run('shares'); //get all projects: proj = list(); function spaceToGig(bytes){ return bytes/1073741824; //convert bytes to GB } function fullInPercent(quota, space_data){ tmp = (space_data/quota)*100; return tmp; } //print header, slightly good looking printf(" %s/%-15s %8s(GB) %7s(GB) %5s(GB) %7s(GB) %3s\n","Project", "Share","Quota","Ref", "Snap", "Total","%full"); printf("-------------------------------------------------------------------------------\n") //for each project, get all shares. check for quota and calculate percentage and human readable figures.. for (i=0;i<proj.length;i++){ run('select ' + proj[i]); //get all shares for a project var pshares = list(); //for each share get quota properties for (j=0;j<pshares.length;j++){ run('select ' + pshares[j]); quota = get('quota'); //properties associated with a share or inherited from a project spaceData = get('space_data'); spaceSnap = get('space_snapshots'); spaceTotal = get('space_total'); if(quota>0){ //has quota printf(" %s/%-15s \t%4.2fGB\t%.2fGB\t%.2fGB\t%.2fGB\t%5.2f%%\n",proj[i], pshares[j],spaceToGig(quota),spaceToGig(spaceData),spaceToGig(spaceSnap),spaceToGig(spaceTotal),fullInPercent(quota,spaceTotal)); }else{ //no quota printf(" %s/%-15s \t%8s\t%.2fGB\t%.2fGB\t%.2fGB\t%s\n",proj[i],pshares[j], "N/A", spaceToGig(spaceData),spaceToGig(spaceSnap),spaceToGig(spaceTotal),"N/A"); } run('cd ..'); } run('done'); } The resulting output should look something like this: Project/Share Quota(GB) Ref(GB) Snap(GB) Total(GB) %full ------------------------------------------------------------------------------- ACSExalogicSystem/domains N/A 0.04GB 0.00GB 0.04GB N/A ACSExalogicSystem/logs N/A 0.01GB 0.00GB 0.01GB N/A ACSExalogicSystem/nodemgrs N/A 0.00GB 0.00GB 0.00GB N/A ACSExalogicSystem/stores N/A 0.04GB 0.00GB 0.04GB N/A ***_dev/FMW_***_1 133GB 4.24GB 0.01GB 4.25GB 3.19% ***_dev/FMW_***_2 N/A 4.25GB 0.01GB 4.26GB N/A ***_dev/applications 10GB 0.00GB 0.00GB 0.00GB 0.00% ***_dev/domains 50GB 10.75GB 3.55GB 14.30GB 28.61% ***_dev/logs 20GB 0.32GB 0.01GB 0.33GB 1.66% ***_dev/softwaredepot 20GB 4.15GB 0.00GB 4.15GB 20.73% ***_dev/stores 20GB 0.01GB 0.00GB 0.01GB 0.05% ###_dev/FMW_###_1 400GB 17.63GB 0.12GB 17.75GB 4.44% ###_dev/applications N/A 0.00GB 0.00GB 0.00GB N/A ###_dev/domains 120GB 14.21GB 5.53GB 19.74GB 16.45% ###_dev/logs 15GB 0.00GB 0.00GB 0.00GB 0.00% ###_dev/softwaredepot 250GB 73.55GB 0.02GB 73.57GB 29.43% …snip My apologies if the output is a bit mis-aligned here and there, I only bothered making it look good, not perfect :/ I also removed some of the project names (*,#)

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  • Barnes & Noble Slashes Lighted Nook Price to a Kindle-Competitive $119

    - by Jason Fitzpatrick
    In a bit of market battling that benefits everyone, Barnes & Noble has slashed the price of the Nook Simple Touch with Glowlight–their closest match to the Kindle Paperwhite–to $119. The new listing, in addition to showing off the lowered price, includes a not-so-subtle jab against the Kindle: “No Ads. Power adapter included.” While the Glowlight is a great little ebook reader, Barnes & Noble is on the defensive after a week of hands-on-hardware reviews of the Kindle Paperwhite left many reviewers proclaiming it king of the e-readers and heaping on mountains of praise. Hit up the link below to read more about the Nook Simple Touch with Glowlight Nook Simple Touch with Glowlight Now $119 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • C#/.NET Little Wonders &ndash; Cross Calling Constructors

    - by James Michael Hare
    Just a small post today, it’s the final iteration before our release and things are crazy here!  This is another little tidbit that I love using, and it should be fairly common knowledge, yet I’ve noticed many times that less experienced developers tend to have redundant constructor code when they overload their constructors. The Problem – repetitive code is less maintainable Let’s say you were designing a messaging system, and so you want to create a class to represent the properties for a Receiver, so perhaps you design a ReceiverProperties class to represent this collection of properties. Perhaps, you decide to make ReceiverProperties immutable, and so you have several constructors that you can use for alternative construction: 1: // Constructs a set of receiver properties. 2: public ReceiverProperties(ReceiverType receiverType, string source, bool isDurable, bool isBuffered) 3: { 4: ReceiverType = receiverType; 5: Source = source; 6: IsDurable = isDurable; 7: IsBuffered = isBuffered; 8: } 9: 10: // Constructs a set of receiver properties with buffering on by default. 11: public ReceiverProperties(ReceiverType receiverType, string source, bool isDurable) 12: { 13: ReceiverType = receiverType; 14: Source = source; 15: IsDurable = isDurable; 16: IsBuffered = true; 17: } 18:  19: // Constructs a set of receiver properties with buffering on and durability off. 20: public ReceiverProperties(ReceiverType receiverType, string source) 21: { 22: ReceiverType = receiverType; 23: Source = source; 24: IsDurable = false; 25: IsBuffered = true; 26: } Note: keep in mind this is just a simple example for illustration, and in same cases default parameters can also help clean this up, but they have issues of their own. While strictly speaking, there is nothing wrong with this code, logically, it suffers from maintainability flaws.  Consider what happens if you add a new property to the class?  You have to remember to guarantee that it is set appropriately in every constructor call. This can cause subtle bugs and becomes even uglier when the constructors do more complex logic, error handling, or there are numerous potential overloads (especially if you can’t easily see them all on one screen’s height). The Solution – cross-calling constructors I’d wager nearly everyone knows how to call your base class’s constructor, but you can also cross-call to one of the constructors in the same class by using the this keyword in the same way you use base to call a base constructor. 1: // Constructs a set of receiver properties. 2: public ReceiverProperties(ReceiverType receiverType, string source, bool isDurable, bool isBuffered) 3: { 4: ReceiverType = receiverType; 5: Source = source; 6: IsDurable = isDurable; 7: IsBuffered = isBuffered; 8: } 9: 10: // Constructs a set of receiver properties with buffering on by default. 11: public ReceiverProperties(ReceiverType receiverType, string source, bool isDurable) 12: : this(receiverType, source, isDurable, true) 13: { 14: } 15:  16: // Constructs a set of receiver properties with buffering on and durability off. 17: public ReceiverProperties(ReceiverType receiverType, string source) 18: : this(receiverType, source, false, true) 19: { 20: } Notice, there is much less code.  In addition, the code you have has no repetitive logic.  You can define the main constructor that takes all arguments, and the remaining constructors with defaults simply cross-call the main constructor, passing in the defaults. Yes, in some cases default parameters can ease some of this for you, but default parameters only work for compile-time constants (null, string and number literals).  For example, if you were creating a TradingDataAdapter that relied on an implementation of ITradingDao which is the data access object to retreive records from the database, you might want two constructors: one that takes an ITradingDao reference, and a default constructor which constructs a specific ITradingDao for ease of use: 1: public TradingDataAdapter(ITradingDao dao) 2: { 3: _tradingDao = dao; 4:  5: // other constructor logic 6: } 7:  8: public TradingDataAdapter() 9: { 10: _tradingDao = new SqlTradingDao(); 11:  12: // same constructor logic as above 13: }   As you can see, this isn’t something we can solve with a default parameter, but we could with cross-calling constructors: 1: public TradingDataAdapter(ITradingDao dao) 2: { 3: _tradingDao = dao; 4:  5: // other constructor logic 6: } 7:  8: public TradingDataAdapter() 9: : this(new SqlTradingDao()) 10: { 11: }   So in cases like this where you have constructors with non compiler-time constant defaults, default parameters can’t help you and cross-calling constructors is one of your best options. Summary When you have just one constructor doing the job of initializing the class, you can consolidate all your logic and error-handling in one place, thus ensuring that your behavior will be consistent across the constructor calls. This makes the code more maintainable and even easier to read.  There will be some cases where cross-calling constructors may be sub-optimal or not possible (if, for example, the overloaded constructors take completely different types and are not just “defaulting” behaviors). You can also use default parameters, of course, but default parameter behavior in a class hierarchy can be problematic (default values are not inherited and in fact can differ) so sometimes multiple constructors are actually preferable. Regardless of why you may need to have multiple constructors, consider cross-calling where you can to reduce redundant logic and clean up the code.   Technorati Tags: C#,.NET,Little Wonders

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  • Dell N7110 i7 overheats and doesn't boot when anything is plugged into the USB3 port

    - by Kostyantyn
    When i plug in any devices (mouse, keyboard) into usb 3.0 system dell n7110 overheats and fan goes crazy with terrible noise. So i'm using 1 usb 2.0 slot now with a usb hub. It doesn't solve the problem completely but system stays at a low fan rate for a longer time. I've tried to lower CPU frequency, but in my case (DELL INSPIRON N7110 i7 on Linux 3.0.0-14-generic #23-Ubuntu SMP Mon Nov 21 20:28:43 UTC 2011 x86_64 x86_64 x86_64 GNU/Linux) CPU was pretty cool (51 C) and still the same horrible fan noise. Looks like there is no such problems with ubuntu 10.04 (but there're some other problems). Ubuntu even doesn't boot if anything is plugged into usb 3.0

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  • Unexpected behaviour with glFramebufferTexture1D

    - by Roshan
    I am using render to texture concept with glFramebufferTexture1D. I am drawing a cube on non-default FBO with all the vertices as -1,1 (maximum) in X Y Z direction. Now i am setting viewport to X while rendering on non default FBO. My background is blue with white color of cube. For default FBO, i have created 1-D texture and attached this texture to above FBO with color attachment. I am setting width of texture equal to width*height of above FBO view-port. Now, when i render this texture to on another cube, i can see continuous white color on start or end of each face of the cube. That means part of the face is white and rest is blue. I am not sure whether this behavior is correct or not. I expect all the texels should be white as i am using -1 and 1 coordinates for cube rendered on non-default FBO. code: #define WIDTH 3 #define HEIGHT 3 GLfloat vertices8[]={ 1.0f,1.0f,1.0f, -1.0f,1.0f,1.0f, -1.0f,-1.0f,1.0f, 1.0f,-1.0f,1.0f,//face 1 1.0f,-1.0f,-1.0f, -1.0f,-1.0f,-1.0f, -1.0f,1.0f,-1.0f, 1.0f,1.0f,-1.0f,//face 2 1.0f,1.0f,1.0f, 1.0f,-1.0f,1.0f, 1.0f,-1.0f,-1.0f, 1.0f,1.0f,-1.0f,//face 3 -1.0f,1.0f,1.0f, -1.0f,1.0f,-1.0f, -1.0f,-1.0f,-1.0f, -1.0f,-1.0f,1.0f,//face 4 1.0f,1.0f,1.0f, 1.0f,1.0f,-1.0f, -1.0f,1.0f,-1.0f, -1.0f,1.0f,1.0f,//face 5 -1.0f,-1.0f,1.0f, -1.0f,-1.0f,-1.0f, 1.0f,-1.0f,-1.0f, 1.0f,-1.0f,1.0f//face 6 }; GLfloat vertices[]= { 0.5f,0.5f,0.5f, -0.5f,0.5f,0.5f, -0.5f,-0.5f,0.5f, 0.5f,-0.5f,0.5f,//face 1 0.5f,-0.5f,-0.5f, -0.5f,-0.5f,-0.5f, -0.5f,0.5f,-0.5f, 0.5f,0.5f,-0.5f,//face 2 0.5f,0.5f,0.5f, 0.5f,-0.5f,0.5f, 0.5f,-0.5f,-0.5f, 0.5f,0.5f,-0.5f,//face 3 -0.5f,0.5f,0.5f, -0.5f,0.5f,-0.5f, -0.5f,-0.5f,-0.5f, -0.5f,-0.5f,0.5f,//face 4 0.5f,0.5f,0.5f, 0.5f,0.5f,-0.5f, -0.5f,0.5f,-0.5f, -0.5f,0.5f,0.5f,//face 5 -0.5f,-0.5f,0.5f, -0.5f,-0.5f,-0.5f, 0.5f,-0.5f,-0.5f, 0.5f,-0.5f,0.5f//face 6 }; GLuint indices[] = { 0, 2, 1, 0, 3, 2, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 15, 14, 12, 14, 13, 16, 17, 18, 16, 18, 19, 20, 23, 22, 20, 22, 21 }; GLfloat texcoord[] = { 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0 }; glGenTextures(1, &id1); glBindTexture(GL_TEXTURE_1D, id1); glGenFramebuffers(1, &Fboid); glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA, WIDTH*HEIGHT , 0, GL_RGBA, GL_UNSIGNED_BYTE,0); glBindFramebuffer(GL_FRAMEBUFFER, Fboid); glFramebufferTexture1D(GL_DRAW_FRAMEBUFFER,GL_COLOR_ATTACHMENT0,GL_TEXTURE_1D,id1,0); draw_cube(); glBindFramebuffer(GL_FRAMEBUFFER, 0); draw(); } draw_cube() { glViewport(0, 0, WIDTH, HEIGHT); glClearColor(0.0f, 0.0f, 0.5f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); glEnableVertexAttribArray(glGetAttribLocation(temp.psId,"position")); glVertexAttribPointer(glGetAttribLocation(temp.psId,"position"), 3, GL_FLOAT, GL_FALSE, 0,vertices8); glDrawArrays (GL_TRIANGLE_FAN, 0, 24); } draw() { glClearColor(1.0f, 0.0f, 0.0f, 1.0f); glClearDepth(1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnableVertexAttribArray(glGetAttribLocation(shader_data.psId,"tk_position")); glVertexAttribPointer(glGetAttribLocation(shader_data.psId,"tk_position"), 3, GL_FLOAT, GL_FALSE, 0,vertices); nResult = GL_ERROR_CHECK((GL_NO_ERROR, "glVertexAttribPointer(position, 3, GL_FLOAT, GL_FALSE, 0,vertices);")); glEnableVertexAttribArray(glGetAttribLocation(shader_data.psId,"inputtexcoord")); glVertexAttribPointer(glGetAttribLocation(shader_data.psId,"inputtexcoord"), 2, GL_FLOAT, GL_FALSE, 0,texcoord); glBindTexture(*target11, id1); glDrawElements ( GL_TRIANGLES, 36,GL_UNSIGNED_INT, indices ); when i change WIDTH=HEIGHT=2, and call a glreadpixels with height, width equal to 4 in draw_cube() i can see first 2 pixels with white color, next two with blue(glclearcolor), next two white and then blue and so on.. Now when i change width parameter in glTeximage1D to 16 then ideally i should see alternate patches of white and blue right? But its not the case here. why so?

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  • SQL Saturday #236 St Louis, MO

    SQL Saturday is returning to St Louis for a full day of free SQL Server training and networking. This year's event will be on August 3, 2013 at the Saint Louis University's Center for Workforce & Organizational Development. We hope to see you there. Compare and sync databases with SQL Compare“SQL Compare is fast, extremely easy to use, full-featured and affordable. I wouldn't bother messing around with anything else.” Adam Machanic, SQL Server MVP. Download a 14-day free trial.

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  • Can't install drivers for Epson wp-4530

    - by Rick
    It looks like it's installing ok then I get an error: (Reading database ... 177199 files and directories currently installed.) Unpacking epson-inkjet-printer-escpr:i386 (from .../epson-inkjet-printer-escpr_1.3.0-1lsb3.2_i386.deb) ... dpkg: dependency problems prevent configuration of epson-inkjet-printer-escpr:i386: epson-inkjet-printer-escpr:i386 depends on lsb (>= 3.2). dpkg: error processing epson-inkjet-printer-escpr:i386 (--install): dependency problems - leaving unconfigured Errors were encountered while processing: epson-inkjet-printer-escpr:i386 Can anyone help me with this? Tried install under linux mint 14 and ubuntu 12.04 same problem. Tried installing using cups and Software center. Driver is from http://download.ebz.epson.net/dsc/search/01/search/?OSC=LX which is only driver site I can find for this printer Please help

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  • Secretara si seful

    - by interesante
    Un bancher discuta cu prietenul sau:- Iti inchipui, m-am indragostit de secretara mea!Ea are 20 de ani, eu 65! Ce crezi, sansele mele vor creste daca ii voi spune ca am 50?- Sansele tale vor creste daca ii vei spune ca ai 80!Vezi si alte chestii haioase pe profilul meu de pe acest siteProprietarul unu hotel era nelamurit la calcularea unei facturi. Se decide sa-si intrebe secretara.- Asa-i ca ai terminat Politehnica?- Da, ii raspunde secretara.- Bun, atunci spune-mi, daca ai avea 20.000 de dolari din care ai scadea 14%, cu ce ai mai ramane?- Cu nimic in afara de cercei!

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  • hplip tries to print from photo tray

    - by James Bradbury
    I have hplip-3.14.4 with an HP Photosmart b210a and recently it has stopped printing properly. The issue is that it tries to print from the photo tray (which we don't use). I've tried setting this manually via the Settings page, but it makes no difference. My wife has the same issue (also using Ubuntu 12.04). EDIT: I've just set the printer up in Windows 7 and it works. So this is not a hardware fault and likely due to hplip or some Ubuntu software issue. Rolling back the driver to 3.13.8 does not make any difference. What else can I try

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  • Code Monster Helps Introduce Kids (and Curious Adults) to the Basics of Programming

    - by Jason Fitzpatrick
    If you’re looking for a fun way to introduce a kid to programming (or sate your own curiosity), Crunchzilla’s Code Monster is a real-time introduction to basic programming concepts. How does Code Monster work? Users are guided through the programming experience (using JavaScript) by a talkative blue monster that asks questions about the code and suggests courses of action. Play long enough and you travel from simple variables to more complex ideas like conditionals, expressions, and more. It’s not a comprehensive programming curriculum (nor does it claim to be) but it’s a great way to introduce people of all ages to programming. Hit up the link below to take it for a spin. Code Monster [via O'Reilly Radar] 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • Pensez à notre site de web tv pour les partenaires !

    - by swalker
    Nous souhaitons vous remercier chaleureusement pour votre forte mobilisation autour du projet « Mini Studio ITPlace.tv ». Merci d’avoir répondu présent ! 14 Interviews Partenaires Des IA Channel dignes des plus grands journalistes du 20h Des partenaires ravis de pouvoir s’exprimer Des contenus de valeurs autour de nombreuses thématiques Un remerciement tout spécial pour Loïc qui a su mobiliser 5 de ses partenaires autour de thématiques que nous avons peu l’habitude d’adresser (solutions cross Apps/Tech, Sécurité, etc…). Nous reviendrons vers vous rapidement pour vous présenter les montages vidéos finaux, et voir avec vos partenaires comment utiliser au mieux ces médias. Pour vous connecter : http://www.itplace.tv

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  • Twitter s'éloigne de plus en plus de ses développeurs externes, quel avenir pour leurs applications

    Mise à jour du 14.04.2010 par Katleen Twitter s'éloigne de plus en plus de ses développeurs externes, quel avenir pour leurs applications face aux outils officiels ? A ses débuts, le site de micro-blogging Twitter n'avait pas les moyens financiers de ses ambitions. Aussi s'est-il appuyé sur l'aide de développeurs externes qui lui ont crée gratuitement des services et des outils, en échange de revenus publicitaires. C'est grâce à ces programmeurs que les utilisateurs du réseau communautaire peuvent aujourd'hui raccourcir leurs URLs, poster des twitpics, gèrer plusieurs comptes en même temps, etc. Le travail des développeurs extérieurs a donc largement contribué à l'ascension vertigineuse du sit...

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  • Lucid hangs at booting after kernel upgrade

    - by Thomas Deutsch
    This weekend, one of our servers running Lucid has installed some upgrades: libgcrypt11 1.4.4-5ubuntu2.1 linux-firmware 1.34.14 linux-image-2.6.32-41-generic 2.6.32-41.91 linux-libc-dev 2.6.32-41.91 Afterwards, it rebooted since this was a kernel upgrade. Now, it hangs at booting, after /scripts/init-bottom. init-bottom itself should not be the problem, the last line I can see is "done". So the problem has to be shortly after that. http://manpages.ubuntu.com/manpages/hardy/man8/initramfs-tools.8.html tells me, that the next step is procfs and sysfs are moved to the real rootfs and execution is turned over to the init binary which should now be found in the mounted rootfs. But I don't know how and where. The problem exists with older kernels too, and this one here doesn't fix the problem: http://www.tummy.com/journals/entries/jafo_20111003_160440 Anyone an idea?

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  • Anatomy of a .NET Assembly - CLR metadata 2

    - by Simon Cooper
    Before we look any further at the CLR metadata, we need a quick diversion to understand how the metadata is actually stored. Encoding table information As an example, we'll have a look at a row in the TypeDef table. According to the spec, each TypeDef consists of the following: Flags specifying various properties of the class, including visibility. The name of the type. The namespace of the type. What type this type extends. The field list of this type. The method list of this type. How is all this data actually represented? Offset & RID encoding Most assemblies don't need to use a 4 byte value to specify heap offsets and RIDs everywhere, however we can't hard-code every offset and RID to be 2 bytes long as there could conceivably be more than 65535 items in a heap or more than 65535 fields or types defined in an assembly. So heap offsets and RIDs are only represented in the full 4 bytes if it is required; in the header information at the top of the #~ stream are 3 bits indicating if the #Strings, #GUID, or #Blob heaps use 2 or 4 bytes (the #US stream is not accessed from metadata), and the rowcount of each table. If the rowcount for a particular table is greater than 65535 then all RIDs referencing that table throughout the metadata use 4 bytes, else only 2 bytes are used. Coded tokens Not every field in a table row references a single predefined table. For example, in the TypeDef extends field, a type can extend another TypeDef (a type in the same assembly), a TypeRef (a type in a different assembly), or a TypeSpec (an instantiation of a generic type). A token would have to be used to let us specify the table along with the RID. Tokens are always 4 bytes long; again, this is rather wasteful of space. Cutting the RID down to 2 bytes would make each token 3 bytes long, which isn't really an optimum size for computers to read from memory or disk. However, every use of a token in the metadata tables can only point to a limited subset of the metadata tables. For the extends field, we only need to be able to specify one of 3 tables, which we can do using 2 bits: 0x0: TypeDef 0x1: TypeRef 0x2: TypeSpec We could therefore compress the 4-byte token that would otherwise be needed into a coded token of type TypeDefOrRef. For each type of coded token, the least significant bits encode the table the token points to, and the rest of the bits encode the RID within that table. We can work out whether each type of coded token needs 2 or 4 bytes to represent it by working out whether the maximum RID of every table that the coded token type can point to will fit in the space available. The space available for the RID depends on the type of coded token; a TypeOrMethodDef coded token only needs 1 bit to specify the table, leaving 15 bits available for the RID before a 4-byte representation is needed, whereas a HasCustomAttribute coded token can point to one of 18 different tables, and so needs 5 bits to specify the table, only leaving 11 bits for the RID before 4 bytes are needed to represent that coded token type. For example, a 2-byte TypeDefOrRef coded token with the value 0x0321 has the following bit pattern: 0 3 2 1 0000 0011 0010 0001 The first two bits specify the table - TypeRef; the other bits specify the RID. Because we've used the first two bits, we've got to shift everything along two bits: 000000 1100 1000 This gives us a RID of 0xc8. If any one of the TypeDef, TypeRef or TypeSpec tables had more than 16383 rows (2^14 - 1), then 4 bytes would need to be used to represent all TypeDefOrRef coded tokens throughout the metadata tables. Lists The third representation we need to consider is 1-to-many references; each TypeDef refers to a list of FieldDef and MethodDef belonging to that type. If we were to specify every FieldDef and MethodDef individually then each TypeDef would be very large and a variable size, which isn't ideal. There is a way of specifying a list of references without explicitly specifying every item; if we order the MethodDef and FieldDef tables by the owning type, then the field list and method list in a TypeDef only have to be a single RID pointing at the first FieldDef or MethodDef belonging to that type; the end of the list can be inferred by the field list and method list RIDs of the next row in the TypeDef table. Going back to the TypeDef If we have a look back at the definition of a TypeDef, we end up with the following reprensentation for each row: Flags - always 4 bytes Name - a #Strings heap offset. Namespace - a #Strings heap offset. Extends - a TypeDefOrRef coded token. FieldList - a single RID to the FieldDef table. MethodList - a single RID to the MethodDef table. So, depending on the number of entries in the heaps and tables within the assembly, the rows in the TypeDef table can be as small as 14 bytes, or as large as 24 bytes. Now we've had a look at how information is encoded within the metadata tables, in the next post we can see how they are arranged on disk.

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  • Standby Problem, PC can not enter Standby mode

    - by Leon95
    I have a problem with the Standby function: My Computer does not enter the Standby mode with Ubuntu 14.04LTS. If I remeber me right it, works with Ubuntu 13.10 but this Version was not long installed on this PC. Now when i press Standby in the menu or on my Keyboard the Display turns black for a few seconds, then some messages appear for a very short moment on the screen. After that, the the log-in screen appear. Two times I was able to enter Standby but the other times it fails. Tecnical Data about my PC: Ubuntu 14.04 with all Updates main storage: 3,8GiBprocessor: Intel® Core™ i3-2330M CPU @ 2.20GHz × 4 graphic: Intel® Sandybridge Mobile graphic board: NVIDA GEFORCE GT 555M CUDA 1GB Dual Boot System with win7 x64Bit Medion P6812 Laptop Here is the message output: Usally I got only a half of the screen filled with messages like that. When I filmed it it was much more. I dont know, maybe this is a Bug.

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  • Drawing on a webpage – HTML5 - IE9

    - by nmarun
    So I upgraded to IE9 and continued exploring HTML5. Now there’s this ‘thing’ called Canvas in HTML5 with which you can do some cool stuff. Alright what IS this Canvas thing anyways? The Web Hypertext Application Technology Working Group says this: “The canvas element provides scripts with a resolution-dependent bitmap canvas, which can be used for rendering graphs, game graphics, or other visual images on the fly.” The Canvas element has two only attributes – width and height and when not specified they take up the default values of 300 and 150 respectively. Below is what my HTML file looks like: 1: <!DOCTYPE html> 2: <html lang="en-US"> 3: <head> 4: <script type="text/javascript" src="CustomScript.js"></script> 5: <script src="jquery-1.4.4.js" type="text/javascript"></script 6:  7: <title>Draw on a webpage</title> 8: </head> 9: <body> 10: <canvas id="canvas" width="500" height="500"></canvas> 11: <br /> 12: <input type="submit" id="submit" value="Clear" /> 13: <h4 id="currentPosition"> 14: 0, 0 15: </h4> 16: <div id="mousedownCoords"></div> 17: </body> 18: </html> In case you’re wondering, this is not a MVC or any kind of web application. This is plain ol’ HTML even though I’m writing all this in VS 2010. You see this is a very simple, ‘gimmicks-free’ html page. I have declared a Canvas element on line 10 and a button on line 11 to clear the drawing board. I’m using jQuery / JavaScript show the current position of the mouse on the screen. This will get updated in the ‘currentPosition’ <h4> tag and I’m using the ‘mousedownCoords’ to write all the places where the mouse was clicked. This is what my page renders as: The rectangle with a background is our canvas. The coloring is due to some javascript (which we’ll see in a moment). Now let’s get to our CustomScript.js file. 1: jQuery(document).ready(function () { 2: var isFirstClick = true; 3: var canvas = document.getElementById("canvas"); 4: // getContext: Returns an object that exposes an API for drawing on the canvas 5: var canvasContext = canvas.getContext("2d"); 6: fillBackground(); 7:  8: $("#submit").click(function () { 9: clearCanvas(); 10: fillBackground(); 11: }); 12:  13: $(document).mousemove(function (e) { 14: $('#currentPosition').html(e.pageX + ', ' + e.pageY); 15: }); 16: $(document).mouseup(function (e) { 17: // on the first click 18: // set the moveTo 19: if (isFirstClick == true) { 20: canvasContext.beginPath(); 21: canvasContext.moveTo(e.pageX - 7, e.pageY - 7); 22: isFirstClick = false; 23: } 24: else { 25: // on subsequent clicks, draw a line 26: canvasContext.lineTo(e.pageX - 7, e.pageY - 7); 27: canvasContext.stroke(); 28: } 29:  30: $('#mousedownCoords').text($('#mousedownCoords').text() + '(' + e.pageX + ',' + e.pageY + ')'); 31: }); 32:  33: function fillBackground() { 34: canvasContext.fillStyle = '#a1b1c3'; 35: canvasContext.fillRect(0, 0, 500, 500); 36: canvasContext.fill(); 37: } 38:  39: function clearCanvas() { 40: // wipe-out the canvas 41: canvas.width = canvas.width; 42: // set the isFirstClick to true 43: // so the next shape can begin 44: isFirstClick = true; 45: // clear the text 46: $('#mousedownCoords').text(''); 47: } 48: })   The script only looks long and complicated, but is not. I’ll go over the main steps. Get a ‘hold’ of your canvas object and retrieve the ‘2d’ context out of it. On mousemove event, write the current x and y coordinates to the ‘currentPosition’ element. On mouseup event, check if this is the first time the user has clicked on the canvas. The coloring of the canvas is done in the fillBackground() function. We first need to start a new path. This is done by calling the beginPath() function on our context. The moveTo() function sets the starting point of our path. The lineTo() function sets the end point of the line to be drawn. The stroke() function is the one that actually draws the line on our canvas. So if you want to play with the demo, here’s how you do it. First click on the canvas (nothing visible happens on the canvas). The second click draws a line from the first click to the current coordinates and so on and so forth. Click on the ‘Clear’ button, to reset the canvas and to give your creativity a clean slate. Here’s a sample output: Happy drawing! Verdict: HTML5 and IE9 – I think we’re on to something big and great here!

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  • Oracle Enterprise Manager Cloud Control 12c: Neue Features im Release 2

    - by Ralf Durben (DBA Community)
    Seit dem 14.09.2012 steht ein neues Release 2 von Oracle Enterprise Manager Cloud Control 12c zur Verfügung. Zum ersten Mal in der Geschichte von Enterprise Manager hat Oracle ein neues Release für alle Komponenten und Plattformen am gleichen Tag freigegeben. Das neue Release steht also sowohl bzgl. OMS als auch der Agenten für alle unterstützten Plattformen zur Verfügung. Damit kann das neue Release sofort für alle Umgebungen eingesetzt werden. Oracle Enterprise Manager Cloud Control 12c Release 2 trägt die Versionsnummer 12.1.0.2 und ist vor allem ein Stabilitätsrelease. Es enthält hauptsächlich Bugfixes und Performance-Verbesserungen. Es gibt aber auch einige neue Features. Der heutige Tipp zeigt die neuen Features auf.

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  • Presenting at PASS Summit 2011!

    - by andyleonard
    Introduction I am honored to be presenting at the PASS Summit 2011 11-14 Oct 2011 in Seattle! This year, I was selected to present a regular session and a pre-conference session. The pre-con is going to be fun. It’s a team effort with Tim Mitchell ( Blog | @Tim_Mitchell | SQLPeople ) and – even though he isn’t listed as a presenter – Matt Masson ( Blog | @mattmasson ). Like me, Tim’s been using SSIS since it was released; and Matt’s on the SSIS developer team at Microsoft – he helps build SSIS! Our...(read more)

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  • The Best Text to Speech (TTS) Software Programs and Online Tools

    - by Lori Kaufman
    Text to Speech (TTS) software allows you to have text read aloud to you. This is useful for struggling readers and for writers, when editing and revising their work. You can also convert eBooks to audiobooks so you can listen to them on long drives. We’ve posted some websites here where you can find some good TTS software programs and online tools that are free or at least have free versions available. 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • Firefox profile issue

    - by vooda gopal
    Is there any limit in the number of firefox profiles that can be created? My issue is I am currently doing selenium webdriver automation in linux for a device. There are 50 devices of same kind and framework will pickup a device depending on availability. I need to by pass unsigned ssl pages. I am using firefox 14. I have implemented following but it is not consistent. everytime a device is chosen adds cer of device to the cert file in firefox profile but I am getting sec_error_bad_signature very frequently. So I started recreating cert [delete and create if by opening firefox] file for every run. Now this is posing a problem if multiple devices are run at the same time. Hence I want to create separate firefox profile

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  • The Joy Of Hex

    - by Jim Giercyk
    While working on a mainframe integration project, it occurred to me that some basic computer concepts are slipping into obscurity. For example, just about anyone can tell you that a 64-bit processor is faster than a 32-bit processer. A grade school child could tell you that a computer “speaks” in ‘1’s and ‘0’s. Some people can even tell you that there are 8 bits in a byte. However, I have found that even the most seasoned developers often can’t explain the theory behind those statements. That is not a knock on programmers; in the age of IntelliSense, what reason do we have to work with data at the bit level? Many computer theory classes treat bit-level programming as a thing of the past, no longer necessary now that storage space is plentiful. The trouble with that mindset is that the world is full of legacy systems that run programs written in the 1970’s.  Today our jobs require us to extract data from those systems, regardless of the format, and that often involves low-level programming. Because it seems knowledge of the low-level concepts is waning in recent times, I thought a review would be in order.       CHARACTER: See Spot Run HEX: 53 65 65 20 53 70 6F 74 20 52 75 6E DECIMAL: 83 101 101 32 83 112 111 116 32 82 117 110 BINARY: 01010011 01100101 01100101 00100000 01010011 01110000 01101111 01110100 00100000 01010010 01110101 01101110 In this example, I have broken down the words “See Spot Run” to a level computers can understand – machine language.     CHARACTER:  The character level is what is rendered by the computer.  A “Character Set” or “Code Page” contains 256 characters, both printable and unprintable.  Each character represents 1 BYTE of data.  For example, the character string “See Spot Run” is 12 Bytes long, exclusive of the quotation marks.  Remember, a SPACE is an unprintable character, but it still requires a byte.  In the example I have used the default Windows character set, ASCII, which you can see here:  http://www.asciitable.com/ HEX:  Hex is short for hexadecimal, or Base 16.  Humans are comfortable thinking in base ten, perhaps because they have 10 fingers and 10 toes; fingers and toes are called digits, so it’s not much of a stretch.  Computers think in Base 16, with numeric values ranging from zero to fifteen, or 0 – F.  Each decimal place has a possible 16 values as opposed to a possible 10 values in base 10.  Therefore, the number 10 in Hex is equal to the number 16 in Decimal.  DECIMAL:  The Decimal conversion is strictly for us humans to use for calculations and conversions.  It is much easier for us humans to calculate that [30 – 10 = 20] in decimal than it is for us to calculate [1E – A = 14] in Hex.  In the old days, an error in a program could be found by determining the displacement from the entry point of a module.  Since those values were dumped from the computers head, they were in hex. A programmer needed to convert them to decimal, do the equation and convert back to hex.  This gets into relative and absolute addressing, a topic for another day.  BINARY:  Binary, or machine code, is where any value can be expressed in 1s and 0s.  It is really Base 2, because each decimal place can have a possibility of only 2 characters, a 1 or a 0.  In Binary, the number 10 is equal to the number 2 in decimal. Why only 1s and 0s?  Very simply, computers are made up of lots and lots of transistors which at any given moment can be ON ( 1 ) or OFF ( 0 ).  Each transistor is a bit, and the order that the transistors fire (or not fire) is what distinguishes one value from  another in the computers head (or CPU).  Consider 32 bit vs 64 bit processing…..a 64 bit processor has the capability to read 64 transistors at a time.  A 32 bit processor can only read half as many at a time, so in theory the 64 bit processor should be much faster.  There are many more factors involved in CPU performance, but that is the fundamental difference.    DECIMAL HEX BINARY 0 0 0000 1 1 0001 2 2 0010 3 3 0011 4 4 0100 5 5 0101 6 6 0110 7 7 0111 8 8 1000 9 9 1001 10 A 1010 11 B 1011 12 C 1100 13 D 1101 14 E 1110 15 F 1111   Remember that each character is a BYTE, there are 2 HEX characters in a byte (called nibbles) and 8 BITS in a byte.  I hope you enjoyed reading about the theory of data processing.  This is just a high-level explanation, and there is much more to be learned.  It is safe to say that, no matter how advanced our programming languages and visual studios become, they are nothing more than a way to interpret bits and bytes.  There is nothing like the joy of hex to get the mind racing.

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