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  • Thoughts on iPhone, Flash, IE

    Its interesting to see the debate caused by the iPhone debate over Flash.  In the new version of the iPhone Developer Program License Agreement, Apple bans Flash and Monotouch: 3.3.1 Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Apple apporte l'accélération matérielle Flash sur Mac, mais pas sur l'iPad

    Mise à jour du 28.04.2010 par Katleen Apple apporte l'accélération matérielle Flash sur Mac, mais pas sur l'iPad Apple et Adobe sont toujours en froid, suite au refus catégorique de Steve Jobs d'intégrer Flash dans ses produits. Cependant, une nouvelle API dévoilée par la firme de Cupertino vient mettre un peu d'eau dans le vin de Mac OS X. Video Decode Acceleration Framework est arrivé avec la dernière mise à jour 10.6.3 pour Snow Leopard. Seule la dernière révision de Mac OS X pourra donc en bénéficier. Leopard et les autres versions précédentes ne pourront donc pas en bénéficier. L'API permettra aux applications tierces d'accéder à la carte graphique pour effec...

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  • how does server communication work in a flash game with a php backend

    - by Tim Rogers
    I am trying to create a browser game using actionscript/flash. Currently, I'm trying to understand how I would go about creating a back-end which interfaced with my MySQL database. As far as I understand, If I create a php file on a webserver called test.php and then navigate to a webpage hosted on the server eg. www.example.com/test, the php script will run and display the result in my browser. This would use http. Is this how communication between client and server usually works in a flash game? for example, if the game needed to query the db. Would actionscript have to essentially invoke the url of the php script that would execute the query? it could then parse the data and use it. If this is the case, then is JSON considered a good way to transfer data over http?

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  • Firefox 4 : sortie de la beta 12, améliorations du support du Flash et de l'accélération matérielle

    Firefox 4 : sortie de la beta 12 Améliorations du support du Flash et de l'accélération matérielle Mise à jour du 28/02/11 La douzième ? et a priori dernière - beta de Firefox 4 est sortie ce week-end. Elle corrige 7.000 bugs et apporte une amélioration dans la lecture des vidéos (en Flash). L'intégration de l'accélération matérielle (allouer des tâches spécifiques de calcul au GPU plutôt qu'au CPU) a elle aussi été retravaillée. Le tout permettant une meilleure stabilité du navigateur. Elle n'inclut malheureusement pas encore les patchs « miracles*» qui permettent de diviser par deux son temps de démarrage (lire par ail...

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  • Swiffy le convertisseur de fichiers Flash en HTML5 de Google

    Swiffy le convertisseur de fichiers Flash en HTML5 De Google Google vient de lancer un nouveau service permettant de convertir en quelques clics les fichiers Falsh (.fla) en fichiers HTML5. L'outil a été développé à l'origine par Pieter Senster, un ingénieur qui avait effectué un stage l'été dernier à Mountain View. Ses travaux portaient sur la manière d'afficher des animations Flash sur des appareils ne supportant pas la technologie d'Adobe comme l'iPhone ou l'iPad. Le résultat de ses recherches a donné naissance à "Swiffy", un service qui s'appuie sur le support de la technologie SVG par les navigateurs, couplé au standard du CSS3 et au format d'échange de données JSON....

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  • How to Deauthorize Flash Content Before You Sell Your PC

    - by Taylor Gibb
    When it comes to selling your old digital equipment you usually should wipe it of all digital traces with something like DBAN, however if you cant there are some precautions you should take, here’s one related to flash content you may have viewed on your PC. When you rent or purchase a movie over a service that uses flash, it authorizes your PC to play that particular content. When you sell your PC, unless you deauthorize your PC, the new owner will still be able to view and play the content your purchased. 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • Adobe publie Open Source Media Framework 2.0 pour la création de contenus multimédias optimisés pour Flash

    Adobe publie Open Source Media Framework 2.0 pour la création de contenus multimédias optimisés pour Flash Adobe a annoncé la disponibilité de la version 2.0 d'Open Source Media Framework (OSMF), sa plateforme permettant la création de lecteurs multimédias optimisés pour Adobe Flash. OSMF met à la disposition des développeurs des outils pour proposer des expériences uniques en tirant parti de modules externes dédiés à la publicité, aux mesures de suivi et à la diffusion de contenu, ainsi que des fonctions de lecteurs vidéo standard telles que les commandes de lecture, la navigation vidéo, la mise en mémoire tampon et la diffusion dynamique en continu. La version 2.0 appo...

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  • Flash Retirement - HTML to be "the one"

    - by RichMill
    I will update this blog post as we get closer to the retirement of the Flash portal. As you might have read the support.oracle.com  flash site will be replaced with what you see in supporthtml.oracle.com,  once we get the rest of the features and functions ported over to the html site. The HTML site is written using Oracle's ADF stack. So we are now pretty much 100% eating our own dog food.  More details to follow.

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  • Leapfrog Crammer won't mount as a USB flash drive

    - by William
    I can't seem to get the Leapfrog Crammer study and sound system to show up as a flash drive under ubuntu so I can transfer stuff to it. I don't want to install the leapfrog bloatware, can someone help me with this? Additional Information: When I plug my crammer into my computer it shows a 1 MB file system with a link to download the crammer software. I want to know how to access the rest of the crammer's file system so I can transfer music to it. The crammer does not show any other partitions in natulius. According to an article on the internet, the crammed is divided into three partitions: One with a link to install the crammer software, one with all content(music, flash cards, etc.) and one for firmware. I want to know how to access the one with the content so I can add music to the player. Can anyone help me with this? Thanks in advance.

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  • Une faille critique découverte dans Flash Player et Acrobat, Adobe émet un bulletin d'alerte et prép

    Une faille critique découverte dans Flash Player et Acrobat, Adobe émet un bulletin d'alerte et prépare un correctif Adobe vint d'emmetre ce jour un bulletin d'alerte concernant une faille de sécurité critique qui vient d'être découverte dans deux de ses produits. En effet, certaines versions de Flash Player (10.0.45.2, 9.0.262 et versions antérieures 10.0.x et 9.0.x pour Windows, Macintosh, Linux et Solaris) ; et dans la authplay.dll d'Adobe Reader et Acrobat (9.3.2 et versions antérieures 9.x pour Windows, Macintosh et UNIX), présnteraient une vulnérabilité qui pourrait permettre à un pirate informatique de prendre le contrôle d'un ordinateur à distance. Aucun patch officiel ne permet actuellement de corriger cette...

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  • Port flash game to native android

    - by wirate
    Alright here is the problem: the creators of a quite popular flash-based game have asked me to port their game to Android. They are not interested in any other platforms so we don't need to be worrying about iOS or PC. They want the best performance on just Android (I guess that's the point of porting a flash-based game. They could have just went with it) They found Unity 'slow'. How would the performance (on android) of other engines compare? Are they expecting too much i.e. finding Unity slow? I am in favor of Unity since development is a little easier with more things being visual (I am not experienced as you might have guessed). This would be an example of the type of game I am to port Thanks!

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  • ExternalInterface

    - by Jesse
    Hey, so I'm having a bunch of trouble getting ExternalInterface to work, which is odd, because I use it somewhat often. I'm hoping it's something I just missed because I've been looking at it too long. The flash_ready function is correctly returning the objectID, and as far as I can tell, everything else is in order. Unfortunately, when I run it, I get an error (varying by browser) telling me that basically document.getElementById(<movename>).test() is not a valid method. Here's the code: javascript: function flash_ready(i){ document.getElementById(i).test('success!'); } Embed Html (Generated): <script type="text/javascript"> swfobject.embedSWF("/chainmaille/includes/media/flash/upload_image.swf", "/chainmaille/includes/media/flash/upload_image", "500", "50", "9.0.0","expressInstall.swf", {}, {allowScriptAccess:'always', wmode:'transparent'},{id:'uploader_flash',name:'uploader_flash'}); </script> <object type="application/x-shockwave-flash" id="uploader_flash" name="uploader_flash" data="/chainmaille/includes/media/flash/upload_image.swf" width="500" height="50"><param name="allowScriptAccess" value="always"><param name="wmode" value="transparent"></object> AS3 : package com.jesseditson.uploader { import flash.display.MovieClip; import flash.external.ExternalInterface; import flash.system.Security; public class UI extends MovieClip { // Initialization: public function UI() { Security.allowDomain('*'); ExternalInterface.addCallback("test", test); var jscommand:String = "flash_ready('"+ExternalInterface.objectID+"');"; var url:URLRequest = new URLRequest("javascript:" + jscommand + " void(0);"); navigateToURL(url, "_self"); } public function test(t){ trace(t); } } } Swfobject is being included via google code, and the flash embeds just fine, so that's not the problem. I've got a very similar setup working on another server, but can't seem to get it working on this one. It's a Hostgator shared server. Could it be the server's fault? Anybody see any obvious syntax problems? Thanks in advance!

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  • adobe flash buider (flex4): Error #2025 or Error: addChild() is not available in this class. Instead

    - by user306584
    Hi, I'm a complete newbie to Flex, so apologies for my dumbness. I've searched for an answer but haven't found anything that seems to be doing the trick. What I'm trying to do: port this example http://www.adobe.com/devnet/air/flex/articles/flex_air_codebase_print.html to Flash Builder 4. All seems to be fine but for one thing. When I use the original code for the Air application <?xml version="1.0" encoding="utf-8"?> <s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" creationComplete="onApplicationComplete()"> <fx:Script> <![CDATA[ private static const neededForCompilation:AirGeneralImplementation = null; private function onApplicationComplete():void { var can:MainCanvas = new MainCanvas(); this.addChild(can); can.labelMessage = "Loaded in an AIR Application "; } ]]> </fx:Script> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> </s:WindowedApplication> I get this run time error Error: addChild() is not available in this class. Instead, use addElement() or modify the skin, if you have one. at spark.components.supportClasses::SkinnableComponent/addChild()[E:\dev\4.0.0\frameworks\projects\spark\src\spark\components\supportClasses\SkinnableComponent.as:1038] If I substitute the code with this.addElement(can); Everything loads well but the first time I try to press any of the buttons on the main canvas I get the following run time error ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/getChildIndex() at mx.managers::SystemManager/getChildIndex()[E:\dev\4.0.0\frameworks\projects\framework\src\mx\managers\SystemManager.as:1665] at mx.managers.systemClasses::ActiveWindowManager/mouseDownHandler()[E:\dev\4.0.0\frameworks\projects\framework\src\mx\managers\systemClasses\ActiveWindowManager.as:437] here's the super simple code for the main canvas <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600" creationComplete="init();"> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <fx:Script source="main.as" /> <mx:Label id="lblMessage" text="The UI from the shared Flex app BothCode" x="433" y="112"/> <s:Button x="433" y="141" click="saveFile();" label="Save File"/> <s:Button x="601" y="141" click="GeneralFactory.getGeneralInstance().airOnlyFunctionality();" label="Air Only"/> </s:Application> Any help would be immensely appreciated. And any pointers to how to setup a project that can compile in both Air and Flash while sharing the same code, all for Flex 4, would also be immensely appreciated. thank you!

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  • guvciew/youtube problem

    - by Anonymous
    I'm fairly new to Linux. Running on 12.10 Ubuntu. I've been running into some problems recording videos. Cheese crashes (as I've read from other users), YouTube will not allow me to select Allow (flash in Chrome and in Firefox). I managed to get 1 video uploaded from my cam and it worked about half the time, cut the audio off, lagged, etc. My computer is fine 4gigs, 32-bit i5 so it shouldn't be a problem. Now onto guv, I managed to get 1 video to work and after that every video I save it comes up with an orange file that looks like a film. I tried to change the file name, open in VLC, everything. I love Ubuntu and I'm never going back to Windows, ever One other thing to note is I am allowed to click "allowed" in Tiny chat. I even went to the adobe website to allow everything to bypass allow, deny option and nothing. Even went out of my way to add youtube/upload/cam for it to allow it and nothing. I realize right now Flash has been terrible for the past couple of months (especially in Chrome). What my question is well first and foremost, how do I fix this, if possible? I've thought about running Wine but I haven't heard anything good about it and I've already re reformated Ubuntu twice. Is there a codec pack I need too? Like I said everything works fine, especially in Chrome. It allows me to broadcast, no lag, and my mic works fine. guv would be my best option at this point because everything I've tried has given me nothing but trouble Thanks and I hope you guys can give me an answer. I've been at this for 2-3 days straight now. I could even go out of my way to not use Youtube and use something similar if it came down to it.

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  • Can an internally developed fast evolving, agile, short sprint web application lend itself to offshoring?

    - by Gavin Howden
    I have recently been set a target to achieve readiness to successfully manage and deliver results through the usage of offshore teams on our mainline development project within 12 months. Our mainline is a multi-thousand user highly available web application, and various related SAAS components delivered through the above mentioned web application. We work agile on the mainline with a rapid 1 week sprint using continuous integration. Our delivery platform is a bespoke php framework, although we have some .net services and components in the mix. My view is: an offshore team could work if we either ship out an entire isolated project for offshore development, or we specify a component for our system in huge detail up front. But we don't currently work like that, and it will conflict with the in-house method, and unless the off-shore is working within our team, with our development/deployment chain it could be an integration nightmare. So my question is, given we have a closed source bespoke framework (Private IP) which we train our developers to use, and we work agile minimising documentation, maximising communication and responding to rapidly changing requirements, and much of the quality control is via team skills building and peer review, how can I make off-shoring work on our main line development?

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  • Performance issues with jms and spring integration. What is wrong with the following configuration?

    - by user358448
    I have a jms producer, which generates many messages per second, which are sent to amq persistent queue and are consumed by single consumer, which needs to process them sequentially. But it seems that the producer is much faster than the consumer and i am having performance and memory problems. Messages are fetched very very slowly and the consuming seems to happen on intervals (the consumer "asks" for messages in polling fashion, which is strange?!) Basically everything happens with spring integration. Here is the configuration at the producer side. First stake messages come in stakesInMemoryChannel, from there, they are filtered throw the filteredStakesChannel and from there they are going into the jms queue (using executor so the sending will happen in separate thread) <bean id="stakesQueue" class="org.apache.activemq.command.ActiveMQQueue"> <constructor-arg name="name" value="${jms.stakes.queue.name}" /> </bean> <int:channel id="stakesInMemoryChannel" /> <int:channel id="filteredStakesChannel" > <int:dispatcher task-executor="taskExecutor"/> </int:channel> <bean id="stakeFilterService" class="cayetano.games.stake.StakeFilterService"/> <int:filter input-channel="stakesInMemoryChannel" output-channel="filteredStakesChannel" throw-exception-on-rejection="false" expression="true"/> <jms:outbound-channel-adapter channel="filteredStakesChannel" destination="stakesQueue" delivery-persistent="true" explicit-qos-enabled="true" /> <task:executor id="taskExecutor" pool-size="100" /> The other application is consuming the messages like this... The messages come in stakesInputChannel from the jms stakesQueue, after that they are routed to 2 separate channels, one persists the message and the other do some other stuff, lets call it "processing". <bean id="stakesQueue" class="org.apache.activemq.command.ActiveMQQueue"> <constructor-arg name="name" value="${jms.stakes.queue.name}" /> </bean> <jms:message-driven-channel-adapter channel="stakesInputChannel" destination="stakesQueue" acknowledge="auto" concurrent-consumers="1" max-concurrent-consumers="1" /> <int:publish-subscribe-channel id="stakesInputChannel" /> <int:channel id="persistStakesChannel" /> <int:channel id="processStakesChannel" /> <int:recipient-list-router id="customRouter" input-channel="stakesInputChannel" timeout="3000" ignore-send-failures="true" apply-sequence="true" > <int:recipient channel="persistStakesChannel"/> <int:recipient channel="processStakesChannel"/> </int:recipient-list-router> <bean id="prefetchPolicy" class="org.apache.activemq.ActiveMQPrefetchPolicy"> <property name="queuePrefetch" value="${jms.broker.prefetch.policy}" /> </bean> <bean id="connectionFactory" class="org.springframework.jms.connection.CachingConnectionFactory"> <property name="targetConnectionFactory"> <bean class="org.apache.activemq.ActiveMQConnectionFactory"> <property name="brokerURL" value="${jms.broker.url}" /> <property name="prefetchPolicy" ref="prefetchPolicy" /> <property name="optimizeAcknowledge" value="true" /> <property name="useAsyncSend" value="true" /> </bean> </property> <property name="sessionCacheSize" value="10"/> <property name="cacheProducers" value="false"/> </bean>

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  • What's wrong performing unit test against concrete implementation if your frameworks are not going to change?

    - by palm snow
    First a bit of background: We are re-architecting our product suite that was written 10 years ago and served its purpose. One thing that we cannot change is the database schema as we have 500+ client base using this system. Our db schema has over 150+ tables. We have decided on using Entity Framework 4.1 as DAL and still evaluating various frameworks for storing our business logic. I am investigation to bring unit testing into the mix but I also confused as to how far I need to go with setting up a full blown TDD environment. One aspect of setting up unit testing is by getting into implementing Repository, unit of work and mocking frameworks etc. This mean there will be cost and investment on the code-bloat associated with all these frameworks. I understand some of this could be auto-generated but when it comes to things like behaviors, that will be mostly hand written. Just to be clear, I am not questioning the important of unit testing your code. I am just not sure we need all its components (like repository, mocking etc.) when we are fairly certain of storage mechanism/framework (SQL Server/Entity Framework). All that code bloat with generic repositories make sense when you need a generic layers with ability to change this whenever you like however its very likely a YAGNI in our case. What we need is more of integration testing where we can unit-test our code with concrete repository objects and test data in database. In this scenario, just running integration test seem to be more beneficial in our case. Any thoughts if I am missing any thing here?

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  • CI - How long is continous?

    - by Andy
    We currently are using CCNet as our continous integration server. Most projects check for changes every 30 seconds (the default) and if needed perform a build (unit tests, stylecop, fxcop, etc). We've gotten quite a few projects now, and the server spends most of its time near 100% cpu utilization. This has alarmed some of the development team, even though the server is responsive and builds are still about the same length of time they've always been. Its been suggested that we lower the check interval to about five minutes. To me that seems too long, and we risk people committing code and then going home for the weekend and now there's a broken build possibly holding up others. In response, the suggestion is that if someone needs to know the results they can force the build. But that seems to defeat the purpose of CI, as I thought it was supposed to be automated. My proposed solution is just to get another build server and split the builds amongst the servers. Am I thinking about this the wrong way, or is there a point where if integration isn't often enough you're not really doing CI anymore?

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