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  • Reducing number of include files to reduce server load/speed up site?

    - by rein
    You can reduce the number of HTTP requests to speed up your site, such as css sprite images. I'm wondering does reducing the number of php includes/requires also speed up your site or reduce server load? For example, I have a index.php with <?php include './file.php'; ?> If instead I copy and paste the code from file.php and just put it into index.php, thus removing the include code, would it reduce the server load? This might make things less organized, but if it does reduce server load I might need to do that. For a small to medium sized site, I assume there might not be a difference, but how about for high traffic sites? Thanks in advance.

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  • what is the format of a binary image & how is it different from jpg, png images?

    - by Rahulsingh190
    I searched the internet for the basic formats of image files (e.g. .jpg, .png, .gif) as there is a specific format for .doc, .pdf etc. But didn't got anything relevant. And today I also came with an .bin image format. BIN signifies that the image is in the Binary format. So, what is the Internal format of .jpg image file. And How is it different from .bin (Binary) format. Because everything is Basically saved in Binary Form. And How is BITMAP Image different from .jpg format.

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  • how to format (css) data loaded with $.load or $.get or $.ajax?

    - by user356981
    I need to load a piece of content html when an link in a menu is clicked; once loaded, the css format is not working properly, how do I re-format (re-styling via css) the loaded code? My code is: $('a', mainMenu).click(function() { ref = this.href; $('#content').load(ref + ' #content' function() { url = '../css/jquery-ui-1.8.2.custom.css'; //styling here if (document.createStyleSheet) document.createStyleSheet(url); else $('<link rel="stylesheet" type="text/css" href="'+url+'"/>').appendTo('head'); }); }) is it another way to load and re-style html (plugins perhaps)? thanks in adv'n.

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  • C# WinForms problem with draw image

    - by Paul
    Hi I have this class: class OriginalImage: Form { private Image image; private PictureBox pb; public OriginalImage() { pb = new PictureBox {SizeMode = PictureBoxSizeMode.CenterImage}; pb.SizeMode = PictureBoxSizeMode.StretchImage; Controls.Add(pb); image = Image.FromFile(@"Image/original.jpg"); this.Width = image.Width; this.Height = image.Height; this.Text = "Original image"; this.Paint += new PaintEventHandler(Drawer); } public virtual void Drawer(object source, PaintEventArgs e) { Graphics g = pb.CreateGraphics(); g.DrawImage(image,0,0); } I call this create object OriginalImage in other form on button click, but image is not draw? Where is problem? public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void button1_Click(object sender, EventArgs e) { var oi = new OriginalImage(); oi.Show(); } }

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  • How to crop Image in iPhone?

    - by aman-gupta
    Hi, In my application I m using following codes to crop the captured image :- -(void)imagePickerController:(UIImagePickerController *) picker didFinishPickingMediaWithInfo:(NSDictionary *)info { #ifdef _DEBUG NSLog(@"frmSkinImage-imagePickerController-Start"); #endif imageView.image = [info objectForKey:@"UIImagePickerControllerOriginalImage"]; //======================================= UIImage *image =imageView.image; CGRect cropRect = CGRectMake(100, 100, 125,128); CGImageRef imageRef = CGImageCreateWithImageInRect([image CGImage], cropRect); [imageView setImage:[UIImage imageWithCGImage:imageRef]]; CGImageRelease(imageRef); //=================================================== //imgglobal = [info objectForKey:@"UIImagePickerControllerOriginalImage"]; // for saving image to photo album //UIImageWriteToSavedPhotosAlbum(imageView.image, self, @selector(image:didFinishSavingWithError:contextInfo:), self); [picker dismissModalViewControllerAnimated:YES]; #ifdef _DEBUG NSLog(@"frmSkinImage-imagePickerController-End"); #endif } But my problem is that when I use camera to take photo to crop the captured image it rotates the image to 90 degree towards right and in case I use Photo library it works perfectly. So Can u filter my above codes to know where I m wrong. Please help me out its urgent Thanks In Advance

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  • Problem in cropping the UIImage using CGContext?

    - by Rajendra Bhole
    Hi, I developing the simple UIApplication in which i want to crop the UIImage (in .jpg format) with help of CGContext. The developed code till now as follows, CGImageRef graphicOriginalImage = [originalImage.image CGImage]; UIGraphicsBeginImageContext(originalImage.image.size); CGContextRef ctx = UIGraphicsGetCurrentContext(); CGBitmapContextCreateImage(graphicOriginalImage); CGFloat fltW = originalImage.image.size.width; CGFloat fltH = originalImage.image.size.height; CGFloat X = round(fltW/4); CGFloat Y =round(fltH/4); CGFloat width = round(X + (fltW/2)); CGFloat height = round(Y + (fltH/2)); CGContextTranslateCTM(ctx, 0, image.size.height); CGContextScaleCTM(ctx, 1.0, -1.0); CGRect rect = CGRectMake(X,Y ,width ,height); CGContextDrawImage(ctx, rect, graphicOriginalImage); croppedImage = UIGraphicsGetImageFromCurrentImageContext(); return croppedImage; } The above code is worked fine but it can't crop image. The original image memory and cropped image memory i will got same(equal to original image memory). The above code is right for cropping the image?????????????????? How i cropping the image (in behind pixels should also be crop) from the center of the image???????????? I already wasting a lot of time for developing the above code , but i didn't get answer or way to find out how to crop the image.Thanks for sending me answer in advanced.

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  • Where to delete model image?

    - by WesDec
    I have a Model with an image field and I want to be able to change the image using a ModelForm. When changing the image, the old image should be deleted and replaced by the new image. I have tried to do this in the clean method of the ModelForm like this: def clean(self): cleaned_data = super(ModelForm, self).clean() old_profile_image = self.instance.image if old_profile_image: old_profile_image.delete(save=False) return cleaned_data This works fine unless the file indicated by the user is not correct (for example if its not an image), which result in the image being deleted without any new images being saved. I would like to know where is the best place to delete the old image? By this I mean where can I be sure that the new image is correct before deleting the old one?

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  • Where can I find a professional image gallery built on a javascript framework?

    - by user278457
    I'm looking to find a galleria replacement, hopefully using jQuery but other javascript frameworks such as prototype or mootools are fine too. I used galleria a while back, and I need a similar product now. Unfortunately, the devkick.com domain seems to have disappeared in the meantime and I'm wary of using products that aren't actively maintained. I'm willing to pay up to $50 per site for licensing costs, if the product meets my needs. I'm specifically looking for a gallery with the following features: Every image in the gallery preloads asap, not as the user clicks "next" Minimalist default css to keep my subsequent styling headaches down, preferably a "darkroom" style by default, much as galleria looks Each element that constructs the image gallery should be simple and logical to reference with CSS As easy to install as adding a css class to a single unordered list No dependencies other than the core jQuery/other library, including "easing" and other effects must be optional Works on browsers back to IE6, Firefox 3, Safari (and iPhone), Chrome, Opera Has a javascript API that lets me trigger callback functions on common events such as "user clicks next" or "image loads" degrades gracefully without javascript, either displays images as a list, or just displays the first image in the list bonus: The gallery can display other content, such as video or external sites, like the modal boxes at shadowbox-js.com well documented minimal bandwidth requirement - .js file should be ~10kb minified bonus: The gallery source is hosted on a reliable CDN like google's bonus: Thumbnails for images do not appear until the main image has loaded bonus: includes ability to set parameters with JSON to change common behaviours, such as slide/fade transitions or automatic image switch every X seconds

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  • Assemble an image browser side with JavaScript or Flash?

    - by Kris Walker
    Would it be possible to assemble an image on the browser by 'concatenating' other downloaded images together? The use case is this. The page will display 36 different tiles (small images). The user should be able to arrange those tiles into a 6 x 6 grid and save the resulting grid to disk as an image. The best solution would be to do it all in the browser without Flash. The next best solution would be to allow the user to create the grid in the browser with simple JavaScript drag and drop functionality and then send the coordinates to the server for image processing. The last solution would be to do it all in the browser with Flash. Is it even possible for Flash to create an image and then allow the user to save it from the browser? I am familiar with the Pixastic JavaScript library ( http://www.pixastic.com/ ), but it relies on getting image data to and from a canvas element which is not very well supported. What if I send the tile images to the browser as base64 encoded strings? Could I use JavaScript to create the 6 x 6 grid image? And if so, is there some way of allowing the user to get it onto disk without relying on the canvas element?

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  • C# Image.Clone to byte[] causes EDIT.COM to open on Windows XP

    - by JayDial
    It appears that cloning a Image and converting it to a byte array is causing EDIT.COM to open up on Windows XP machines. This does not happen on a Windows 7 machine. The application is a C# .NET 2.0 application. Does anyone have any idea why this may be happening? Here is my Image conversion code: public static byte[] CovertImageToByteArray(Image imageToConvert) { imageToConvert.Clone() as Image; if(clone == null) return null; imageToConvert.Dispose(); byte[] imageByteArray; using (MemoryStream ms = new MemoryStream()) { clone.Save(ms, clone.RawFormat); imageByteArray = ms.ToArray(); } return imageByteArray; } public static Image ConvertByteArrayToImage(byte[] imageByteArray, ImageFormat formatOfImage) { Image image; using ( MemoryStream ms = new MemoryStream(imageByteArray, 0, imageByteArray.Length)) { ms.Write(imageByteArray, 0, imageByteArray.Length); image = Image.FromStream(ms, true); } return image; } Thanks Justin

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  • Image animation problem in silverlight

    - by Jak
    Hi followed " http://www.switchonthecode.com/tutorials/silverlight-3-tutorial-planeprojection-and-perspective-3d#comment-4688 ".. the animation is working fine. I am new to silver light. when i use dynamic image from xml instead of static image as in tutorial,.. it is not working fine, please help me on this. i used list box.. for this animation effect do i need to change listbox to some other arrangement ? if your answer yes means, pls give me some sample code. Thanks in advance. Xaml code: <ListBox Name="listBox1"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel> <Image Source="{Binding imgurl}" HorizontalAlignment="Left" Name="image1" Stretch="Fill" VerticalAlignment="Top" MouseLeftButtonUp="FlipImage" /> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> My C# code: //getting image URL from xml XElement xmlads = XElement.Parse(e.Result); //i bind the url in to listBox listBox1.ItemsSource = from ads in xmlads.Descendants("ad") select new zestItem { imgurl = ads.Element("picture").Value }; public class zestItem { public string imgurl { get; set; } } private int _zIndex = 10; private void FlipImage(object sender, MouseButtonEventArgs e) { Image image = sender as Image; // Make sure the image is on top of all other images. image.SetValue(Canvas.ZIndexProperty, _zIndex++); // Create the storyboard. Storyboard flip = new Storyboard(); // Create animation and set the duration to 1 second. DoubleAnimation animation = new DoubleAnimation() { Duration = new TimeSpan(0, 0, 1) }; // Add the animation to the storyboard. flip.Children.Add(animation); // Create a projection for the image if it doesn't have one. if (image.Projection == null) { // Set the center of rotation to -0.01, which will put a little space // between the images when they're flipped. image.Projection = new PlaneProjection() { CenterOfRotationX = -0.01 }; } PlaneProjection projection = image.Projection as PlaneProjection; // Set the from and to properties based on the current flip direction of // the image. if (projection.RotationY == 0) { animation.To = 180; } else { animation.From = 180; animation.To = 0; } // Tell the animation to animation the image's PlaneProjection object. Storyboard.SetTarget(animation, projection); // Tell the animation to animation the RotationYProperty. Storyboard.SetTargetProperty(animation, new PropertyPath(PlaneProjection.RotationYProperty)); flip.Begin(); }

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  • Using ManualResetEvent to wait for multiple Image.ImageOpened events

    - by umlgorithm
    Dictionary<Image, ManualResetEvent> waitHandleMap = new Dictionary<Image, ManualResetEvent>(); List<Image> images = GetImagesWhichAreAlreadyInVisualTree(); foreach (var image in images) { image.Source = new BitmapImage(new Uri("some_valid_image_url")); waitHandleMap.Add(image, new ManualResetEvent(false)); image.ImageOpened += delegate { waitHandleMap[image].Set(); }; image.ImageFailed += delegate { waitHandleMap[image].Set(); }; } WaitHandle.WaitAll(waitHandleMap.Values.ToArray()); WaitHandle.WaitAll blocks the current UI thread, so ImageOpened/ImageFailed events would never get fired. Could you suggest me an easy workaround to wait for the multiple ui events?

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  • Why would an image (the Mandelbrot) be skewed and wrap around?

    - by Sean D
    So I just wrote a little snippet to generate the Mandelbrot fractal and imagine my surprise when it came out all ugly and skewed (as you can see at the bottom). I'd appreciate a point in the direction of why this would even happen. It's a learning experience and I'm not looking for anyone to do it for me, but I'm kinda at a dead end debugging it. The offending generation code is: module Mandelbrot where import Complex import Image main = writeFile "mb.ppm" $ imageMB 1000 mandelbrotPixel x y = mb (x:+y) (0:+0) 0 mb c x iter | magnitude x > 2 = iter | iter >= 255 = 255 | otherwise = mb c (c+q^2) (iter+1) where q = x --Mandelbrot --q = (abs.realPart $ x) :+ (abs.imagPart $ x) --Burning Ship argandPlane x0 x1 y0 y1 width height = [(x,y)| y<-[y1,(y1-dy)..y0], --traverse from x<-[x0,(x0+dx)..x1]] --top-left to bottom-right where dx = (x1 - x0)/width dy = (y1 - y0)/height drawPicture :: (a->b->c)->(c->Colour)->[(a,b)]->Image drawPicture function colourFunction plane = map (colourFunction.uncurry function) plane imageMB s = createPPM s s $ drawPicture mandelbrotPixel (\x->[x,x,x]) $ argandPlane (-1.8) (-1.7) (0.02) 0.055 s' s' where s' = fromIntegral s And the image code (which I'm fairly confident in) is: module Image where type Colour = [Int] type Image = [Colour] createPPM :: Int -> Int -> Image -> String createPPM w h i = concat ["P3 ", show w, " ", show h, " 255\n", unlines.map (unwords.map show) $ i]

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  • Is there any library/software available that can give me useful measurements of image quality?

    - by Thor84no
    I realise measuring image quality in software is going to be really difficult, and I'm not looking for a quick-fix. Googling this is largely showing up research papers and discussions that go a bit over my head, so I was wondering if anyone in the SO community had any experience with doing any rough image quality assessment? I want to use this to scan a few thousand images and whittle it down to a few dozen images that are most likely of poor quality. I could then show these to a user and leave the rest to them. Obviously there are many metrics that can be a part of whether an image is of high/low quality, I'd be happy with anything that could take an image as an input and give some reasonable metrics to any of the basic image quality metrics like sharpness, dynamic range, noise, etc., leaving it up to my software to determine what's acceptable and what isn't. Some of the images are poor quality because they've been up-scaled drastically. If there isn't a way of getting metrics like I suggested above, is there any way to detect that an image has been up-scaled like this?

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  • How to speed up drawing of scaled image? Audio playback chokes during window resize.

    - by Paperflyer
    I am writing an audio player for OSX. One view is a custom view that displays a waveform. The waveform is stored as a instance variable of type NSImage with an NSBitmapImageRep. The view also displays a progress indicator (a thick red line). Therefore, it is updated/redrawn every 30 milliseconds. Since it takes a rather long time to recalculate the image, I do that in a background thread after every window resize and update the displayed image once the new image is ready. In the meantime, the original image is scaled to fit the view like this: // The drawing rectangle is slightly smaller than the view, defined by // the two margins. NSRect drawingRect; drawingRect.origin = NSMakePoint(sideEdgeMarginWidth, topEdgeMarginHeight); drawingRect.size = NSMakeSize([self bounds].size.width-2*sideEdgeMarginWidth, [self bounds].size.height-2*topEdgeMarginHeight); [waveform drawInRect:drawingRect fromRect:NSZeroRect operation:NSCompositeSourceOver fraction:1]; The view makes up the biggest part of the window. During live resize, audio starts choking. Selecting the "big" graphic card on my Macbook Pro makes it less bad, but not by much. CPU utilization is somewhere around 20-40% during live resizes. Instruments suggests that rescaling/redrawing of the image is the problem. Once I stop resizing the window, CPU utilization goes down and audio stops glitching. I already tried to disable image interpolation to speed up the drawing like this: [[NSGraphicsContext currentContext] setImageInterpolation:NSImageInterpolationNone]; That helps, but audio still chokes during live resizes. Do you have an idea how to improve this? The main thing is to prevent the audio from choking.

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  • Javascript Image object without instantiating

    - by user276027
    This question is about javascript performance. Consider 3 examples for illustration: function loadImgA() { new Image().src="http://example.com/image.gif" } function loadImgA1() { Image().src="http://example.com/image.gif" } function loadImgB() { var testImg = new Image(); testImg.src="http://example.com/image.gif" } Now the point is I don't really need to manipulate the the image object after it was created, hence loadImgA(). The question is, what happens if nothing is assigned to the return value of the new Image() constructor - in that case I can actually skip the 'new' keyword as in loadImgA1()? Does the object then live outside the function or somehow affects memory usage? Other implications, differences? I reckon not, as no real instance was actually created? To put this into perspective, I only need to get the http request for image through. No preloading or other advanced image manipulation. What would be the preferred method from the above?

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  • Failed to load Cairo

    - by Ruben
    We're running a Ubuntu Server VM with OpenCPU (that's an API for R). Unfortunately we're unable to get the Cairo R package to play, the error message (from within R) is as follows: unable to load shared object '/usr/lib/R/library/grDevices/libs//cairo.so': /usr/local/lib/libgmodule-2.0.so.0: undefined symbol: g_rec_mutex_lock 2: In png() : failed to load cairo DLL We've tried purging and reinstalling cairo and libcairo and we both tried building the Cairo R package from source as well as using a precompiled version from Michael Rutter's ppas (all seems to work without errors). Unfortunately none of us are real Ubuntu natives and thus we probably did some pretty amateur debugging. Any push in the right direction would be very appreciated. For example, we couldn't figure out how to reinstall whatever libgmodule refers to.

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  • How can I resize pixel art in Pyglet without making it blurry?

    - by Renold
    I have a tileset of 8x8 pixel images, and I want to resize them in my game so they'd be double that (16x16 pixels, e.g. turning each pixel into a 2x2 block.) What I'm trying to achieve is a Minecraft-like effect, where you have small pixel images scale to larger blockier pixels. In Pyglet, the sprite's scale property blurs the pixels. Is there some other way? Update: So I changed my code, but I'm still having the same issue (nothing changed.) Of course, the GL commands are kind of mysterious to me: gl.glEnable(gl.GL_TEXTURE_2D) image = resource.image('tileset.png') texture = image.get_texture() gl.glBindTexture(gl.GL_TEXTURE_2D, texture.id) gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_NEAREST) texture.width = 16 # resize from 8x8 to 16x16 texture.height = 16 image.blit(100, 30) # draw Is there something else I should try?

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  • Using Lazy<T> and abstract wrapper class to lazy-load complex system parameters

    - by DigiMortal
    .NET Framework 4.0 introduced new class called Lazy<T> and I wrote blog post about it: .Net Framework 4.0: Using System.Lazy<T>. One thing is annoying for me – we have to keep lazy loaded value and its value loader as separate things. In this posting I will introduce you my Lazy<T> wrapper for complex to get system parameters that uses template method to keep lazy value loader in parameter class. Problem with original implementation Here’s the sample code that shows you how Lazy<T> is usually used. This is just sample code, don’t focus on the fact that this is dummy console application. class Program {     static void Main(string[] args)     {         var temperature = new Lazy<int>(LoadMinimalTemperature);           Console.WriteLine("Minimal room temperature: " + temperature.Value);         Console.ReadLine();     }       protected static int LoadMinimalTemperature()     {         var returnValue = 0;           // Do complex stuff here           return true;     } } The problem is that our class with many lazy loaded properties will grow messy if it has all value loading code inside it. This code may be complex for more than one parameter and in this case it is better to use separate class for this parameter. Defining base class for parameters As a first step I will define base class for all lazy-loaded parameters. This class is wrapper around Lazy<T> and it also offers one template method that parameter classes have to override to provide loaded data. public abstract class LazyParameter<T> {     private Lazy<T> _lazyParam;       public LazyParameter()     {         _lazyParam = new Lazy<T>(Load);     }       protected abstract T Load();       public T Value     {         get { return _lazyParam.Value; }     } } It is also possible to extend Lazy<T> but I don’t prefer to do it as Lazy<T> has six constructors we have to take care of. Also I don’t like to expose Lazy<T> public interface to users of my parameter classes. Creating parameter class Now it’s time to create our first parameter class. Notice how few stuff we have in this class besides overridden Load() method. public class MinimalRoomTemperature : LazyParameter<int> {     protected override int Load()     {         var returnValue = 0;           // Do complex stuff here           return returnValue;     } } Using parameter class is simple. Here’s my test code. class Program {     static void Main(string[] args)     {         var parameter = new MinimalRoomTemperature();         Console.WriteLine("Minimal room temperature: " + parameter.Value);         Console.ReadLine();     } } Conclusion Lazy<T> is useful class that you usually don’t want to use outside from API-s. I like this class but I don’t like when people are using this class directly in application code. In this posting I showed you how to use Lazy<T> with wrapper class to get complex parameter loading code out from classes that use this parameter. We ended up with generic base class for parameters that you can also use as base for other similar classes (you have to find better name to base class in this case).

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  • Ubuntu 13.10 AdobeAIR application: Failed to load module "unity-gtk-module"

    - by nobuzz
    I have installed AdobeAIR on 13.10, but am getting the following error messages when using: Gtk-Message: Failed to load module "overlay-scrollbar" Gtk-Message: Failed to load module "unity-gtk-module" Has someone faced this issue. I looked at comment giving a possible resolution here , but that didn't help, as I already have those packages installed. Basically to install AdobeAIR, being a 32-bit, I had to install various i386 packages: libgtk2.0-0:i386 libnss3-1d:i386 libnspr4-0d:i386 lib32nss-mdns libxml2:i386 libxslt1.1:i386 When I run the program as root, it opens up properly without errors. But that is not an option. Could it be a problem that necessary modules are not getting loaded on non-root user's environment.

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  • How to load Xmir on Ubuntu Touch Saucy

    - by jaro123
    How to load Xmir on Ubuntu 13.10 Nexus 7 tablet, unity8 + lightdm + mir, unity-system-compositor + Xorg installed. Still getting message above after system reboot in the /var/log/Xorg.0.log : [ 81.542] (II) "glx" will be loaded by default. [ 81.542] (WW) "xmir" is not to be loaded by default. Skipping. [ 81.542] (II) LoadModule: "dri2" Thanks Note: No, this question is not duplicate with How to load Xmir on Ubuntu 13.10 because. My note that this do not work on Ubuntu Touch Saucy + Nexus7 tablet was removed by fossfreedom. I do feel it duplicate also, but this moderator issue. There is no chance to response on equal topic, even when it is not obviously solving the problem. I do consider this confusing and causing incomplete answers.

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  • Benefit of using Data URI to embed images within HTML document and its cross-browser compatibility

    - by Manoj Agarwal
    I want to embed an image using Data URI within HTML document so that we don't need image as a separate attachment, we get just one HTML file that contains the actual image. What are its advantages and disadvantages? Does IE10 supports it? Is it useful to have such an implementation? I am working on an application, where we have html documents that link towards images stored in some location. If I use tiny online editor, as images are saved somewhere in the server, while editing the document, i can provide a link towards that image, but can't preview the final document with images from within tiny editor. If I chose to download the file locally, then i will need to download the images from server side. It looks a bit overkill, so I thought if Data URI could be used in such a situation.

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  • SQL SERVER – CSVExpress and Quick Data Load

    - by pinaldave
    One of the newest ETL tools is CSVexpress.com.  This is a program that can quickly load any CSV file into ODBC compliant databases uses data integration.  For those of you familiar with databases and how they operate, the question that comes to mind might be what use this program will have in your life. I have written earlier article on this subject over here SQL SERVER – Import CSV into Database – Transferring File Content into a Database Table using CSVexpress. You might know that RDBMS have automatic support for loading CSV files into tables – but it is not quite as easy as one click of a button.  First of all, most databases have a command line interface and you need the file and configuration script in order to load up.  You also need to know enough to write the script – which for novices can be extremely daunting.  On top of all this, if you work with more than one type of RDBMS, you need to know the ins and outs of uploading and writing script for more than one program. So you might begin to see how useful CSVexpress.com might be!  There are many other tools that enable uploading files to a database.  They can be very fancy – some can generate configuration files automatically, others load the data directly.  Again, novices will be able to tell you why these aren’t the most useful programs in the world.  You see, these programs were created with SQL in mind, not for uploading data.  If you don’t have large amounts of data to upload, getting the configurations right can be a long process and you will have to check the code that is generated yourself.  Not exactly “easy to use” for novices. That makes CSVexpress.com one of the best new tools available for everyone – but especially people who don’t want to learn a lot of new material all at once.  CSVexpress has an easy to navigate graphical user interface and no scripting or coding is required.  There are built-in constraints and data validations, and you can configure transforms and reject records right there on the screen.  But the best thing of all – it’s free! That’s right, you can download CSVexpress for free from www.csvexpress.com and start easily uploading and configuring riles almost immediately.  If you’re currently happy with your method of data configuration, keep up with the good work.  For the rest of us, there’s CSVexpress.com. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQL Utility, T SQL, Technology

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  • Load Balancer impact on web development

    - by confusedGeek
    This question has it's roots in a SharePoint site that I am help with. Background on the issue I dealt with: The dev box and integration server are not setup behind a load balancer. The links were being built using the HttpRequest.Url value from the current context. Note that the links weren't relative links but full URIs. Once we deployed to testing (which has a LB, amongst other things) we received errors on the links being built since the server had an address of "http://some.site.org:999" while the address at the LB as "https://site.org" (SSL was off-loaded at the LB). The fix was easy enough by using relative URIs. The Question: Since this is the first site I've worked with that's behind a Load Balancer on I'm wondering if there are other gotcha's that I need to consider when developing a site behind one?

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  • CSS Style Element if it does not contain another specific type of Element [migrated]

    - by Chris S
    My CSS includes the following: #mainbody a[href ^='http'] { background:transparent url('/images/icons/external.svg') no-repeat top right; padding-right: 12px; } This places an "external" icon next to links that start with "http" (all internal site links are relative). Works perfectly except if I link an Image, it also get this icon. For example: <a href='http://example.com'><img src='whatever.jpg'/></a> would also get the "external" icon next to the image. I can live with this if necessary, but would like to eliminate it. This must be implement in CSS (no JS); must not require any special IDs, Classes, styling in the html for the image or anchor around the image. Is this possible?

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