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  • How do I publicize a cool bookmarklet?

    - by Malvolio
    I wrote a really cool bookmarklet and now I want to tell everyone. I have absolutely no idea where to go, is there some sort of exchange for these things? In case anyone is curious: I was tired of having to retype URLs from my desktop browser on to my phone browser, with its itsy-bitsy keyboard, so I wrote a bookmarklet that converts the current URL to a QR code, which I can scan in a few seconds. javascript:window.location="http://chart.apis.google.com/chart?chs=250x250&cht=qr&chl="+escape(window.location)

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  • Pet Peeves with the Windows Phone 7 Marketplace

    - by Bil Simser
    Have you ever noticed how something things just gnaw at your very being. This is the case with the WP7 marketplace, the Zune software, and the things that drive me batshit crazy with a side of fries. To go. I wanted to share. XBox Live is Not the Centre of the Universe Okay, it’s fine that the Zune software has an XBox live tag for games so can see them clearly but do we really need to have it shoved down our throats. On every click? Click on Games in the marketplace: The first thing that it defaults to on the filters on the right is XBox Live: Okay. Fine. However if you change it (say to Paid) then click onto a title when you come back from that title is the filter still set to Paid? No. It’s back to XBox Live again. Really? Give us a break. If you change to any filter on any other genre then click on the selected title, it doesn’t revert back to anything. It stays on the selection you picked. Let’s be fair here. The Games genre should behave just like every other one. If I pick Paid then when I come back to the list please remember that. Double Dipping On the subject of XBox Live titles, Microsoft (and developers who have an agreement with Microsoft to produce Live titles, which generally rules out indie game developers) is double dipping with regards to exposure of their titles. Here’s the Puzzle and Trivia Game section on the Marketplace for XBox Live titles: And here’s the same category filtered on Paid titles: See the problem? Two indie titles while the rest are XBox Live ones. So while XBL has it’s filter, they also get to showcase their wares in the Paid and Free filters as well. If you’re going to have an XBox Live filter then use it and stop pushing down indie titles until they’re off the screen (on some genres this is already the case). Free and Paid titles should be just that and not include XBox Live ones. If you’re really stoked that people can’t find the Free XBox Live titles vs. the paid ones, then create a Free XBox Live filter and a Paid XBox Live filter. I don’t think we would mind much. Whose Trial is it Anyways? You might notice apps in the marketplace with titles like “My Fart App Professional Lite” or “Silicon Lamb Spleen Builder Free”. When you submit and app to the marketplace it can either be free or paid. If it’s a paid app you also have the option to submit it with Trial capabilities. It’s up to you to decide what you offer in the trial version but trial versions can be purchased from within the app so after someone trys out your app (for free) and wants to unlock the Super Secret Obama Spy Ring Level, they can just go to the marketplace from your app (if you built that functionality in) and upgrade to the paid version. However it creates a rift of sorts when it comes to visibility. Some developers go the route of the paid app with a trial version, others decide to submit *two* apps instead of one. One app is the “Free” or “Lite” verions and the other is the paid version. Why go to the hassle of submitting two apps when you can just create a trial version in the same app? Again, visibility. There’s no way to tell Paid apps with Trial versions and ones without (it’s an option, you don’t have to provide trial versions, although I think it’s a good idea). However there is a way to see the Free apps from the Paid ones so some submit the two apps and have the Free version have links to buy the paid one (again through the Marketplace tasks in the API). What we as developers need for visibility is a new filter. Trial. That’s it. It would simply filter on Paid apps that have trial capabilities and surface up those apps just like the free ones. If Microsoft added this filter to the marketplace, it would eliminate the need for people to submit their “Free” and “Lite” versions and make it easier for the developer not to have to maintain two systems. I mean, is it really that hard? Can’t be any more difficult than the XBox Live Filter that’s already there. Location is Everything The last thing on my bucket list is about location. When I launch Zune I’m running in my native location setting, Canada. What’s great is that I navigate to the Travel Tools section where I have one of my apps and behold the splendour that I see: There are my apps in the number 1 and number 4 slot for top selling in that category. I show it to my wife to make up for the sleepless nights writing this stuff and we dance around and celebrate. Then I change my location on my operation system to United States and re-launch Zune. WTF? My flight app has slipped to the 10th spot (I’m only showing 4 across here out of the 7 in Zune) and my border check app that was #1 is now in the 32nd spot! End of celebration. Not only is relevance being looked at here, I value the comments people make on may apps as do most developers. I want to respond to them and show them that I’m listening. The next version of my border app will provide multiple camera angles. However when I’m running in my native Canada location, I only see two reviews. Changing over to United States I see fourteen! While there are tools out there to provide with you a unified view, I shouldn’t have to rely on them. My own Zune desktop software should allow me to see everything. I realize that some developers will submit an app and only target it for some locations and that’s their choice. However I shouldn’t have to jump through hoops to see what apps are ahead of mine, or see people comments and ratings. Another proposal. Either unify the marketplace (i.e. when I’m looking at it show me everything combined) or let me choose a filter. I think the first option might be difficult as you’re trying to average out top selling apps across all markets and have to deal with some apps that have been omitted from some markets. Although I think you could come up with a set of use cases that would handle that, maybe that’s too much work. At the very least, let us developers view the markets in a drop down or something from within the Zune desktop. Having to shut down Zune, change our location, and re-launch Zune to see other perspectives is just too onerous. A Call to Action These are just one mans opinion. Do you agree? Disagree? Feel hungry for a bacon sandwich? Let everyone know via the comments below. Perhaps someone from Microsoft will be reading and take some of these ideas under advisement. Maybe not, but at least let’s get the word out that we really want to see some change. Egypt can do it, why not WP7 developers!

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  • Collision detection when pathfinding with pathnodes, UDK

    - by Dave Voyles
    I'm trying to create a class that allows my AIController to path find using pathnodes (NOT NavMeshes). It's doing a swell job of going from point to point in a set order (although I would like for it to be a random patrol at some point), but it gets caught up on collision from time to time. I.E. He'll walk the same set path, and when he runs into the blocks in the middle of the map he continues to rub against them until they finish, and continues on his merry way to the next path node. How can I prevent this from happening, or at least have him move from the wall if he does a trace and detects that it is there? It looks like I need to use MoveToward() instead of MoveTo(), as MoveToward allows the pawn to adjust its course during movement. I'm just not sure of how to use those paramters. Mougli has a decent tutorial on it[/URL], but I can't seem to get it to work correctly with my pathnode array. class PathfindingAIController extends UDKBot; var array Waypoints; var int _PathNode; //declare it at the start so you can use it throughout the script var int CloseEnough; simulated function PostBeginPlay() { local PathNode Current; super.PostBeginPlay(); //add the pathnodes to the array foreach WorldInfo.AllActors(class'Pathnode',Current) { Waypoints.AddItem( Current ); } } simulated function Tick(float DeltaTime) { local int Distance; local Rotator DesiredRotation; super.Tick(DeltaTime); if (Pawn != None) { // Smoothly rotate the pawn towards the focal point DesiredRotation = Rotator(GetFocalPoint() - Pawn.Location); Pawn.FaceRotation(RLerp(Pawn.Rotation, DesiredRotation, 3.125f * DeltaTime, true), DeltaTime); } Distance = VSize2D(Pawn.Location - Waypoints[_PathNode].Location); if (Distance <= CloseEnough) { _PathNode++; } if (_PathNode >= Waypoints.Length) { _PathNode = 0; } GoToState('Pathfinding'); } auto state Pathfinding { Begin: if (Waypoints[_PathNode] != None) // make sure there is a pathnode to move to { MoveTo(Waypoints[_PathNode].Location); //move to it `log("STATE: Pathfinding"); } } DefaultProperties { CloseEnough=400 bIsplayer = True }

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  • Total Solar Eclipse 13/November/2012

    - by TATWORTH
    On the 13/November/2012 there will be a total Solar Eclipse. The only land from which this will be visible is the northern part of Australia. Details of the Eclipse are at http://eclipse.gsfc.nasa.gov/SEmono/TSE2012/TSE2012.htmlCairns WEBCAM http://www.eclipsecairns.com/Wikipedia Entry http://en.wikipedia.org/wiki/Solar_eclipse_of_November_13,_2012Panasonic see  https://www.facebook.com/PanasonicEclipseLive?ref=stream?Main location channel from Sheraton Mirage Port Douglas Resort. http://www.ustream.tv/channel/panasonic-eclipse-live-by-solar-power-1 ?Second location channel from Fitzroy Islandhttp://www.ustream.tv/channel/panasonic-eclipse-live-by-solar-power-2

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  • BizTalk 2009 - SQL Server Job Configuration

    - by StuartBrierley
    Following the installation of Biztalk Server 2009 on my development laptop I used the BizTalk Server Best Practice Analyser which highlighted the fact that two of the SQL Server Agent jobs that BizTalk relies on were not running successfully.  Upon investigation it turned out that these jobs needed to be configured before they would run successfully. To configure these jobs open SQL Server Management Studio, expand SQL Server Agent > Jobs and double click on the appropriate job.  Select Steps and then edit the appropriate entries. Backup BizTalk Server (BizTalkMgmtDb) This job is comprised of three steps BackupFull, MarkAndBackupLog and ClearBackupHistory. BackupFull exec [dbo].[sp_BackupAllFull_Schedule] ‘d’ /* Frequency */,‘BTS’ /* Name */,‘<destination path>’ /* location of backup files */ The frequency here is set/left as daily The name is left as BTS You must provide a full destination path for the backup files to be stored. There are also two optional parameters: A flag that controls if the job forces a full backup if a partial backup fails A parameter to control the time of day to run the full backup; the default is midnight UTC time For example: exec [dbo].[sp_BackupAllFull_Schedule] ‘d’ /* Frequency */,‘BTS’ /* Name */,‘<destination path>’ /* location of backup files */ , 0, 22 MarkAndBackUpLog exec [dbo].[sp_MarkAll] ‘BTS’ /* Log mark name */,’<destination path>’  /*location of backup files */ You must provide a destination path for the log backups. Optionally you can also add an extra parameter that tells the procedure to use local time: exec [dbo].[sp_MarkAll] ‘BTS’ /* Log mark name */,’<destination path>’  /*location of backup files */ ,1 Clear Backup History exec [dbo].[sp_DeleteBackupHistory] @DaysToKeep=7 This will clear out the instances in the MarkLog table older than 7 days.    DTA Purge and Archive (BizTalkDTADb) This job is comprised of a single step. Archive and Purge exec dtasp_BackupAndPurgeTrackingDatabase 0, --@nLiveHours tinyint, 1, --@nLiveDays tinyint = 0, 30, --@nHardDeleteDays tinyint = 0, null, --@nvcFolder nvarchar(1024) = null, null, --@nvcValidatingServer sysname = null, 0 --@fForceBackup int = 0 Any completed instance that is older than the live days plus live hours will be deleted, as will any associated data. Any data older than the HardDeleteDays will be deleted - this means that those long running orchestration instances that would otherwise never be purged will at some point have their data cleared down while allowing the instance to continue, thus preventing the DTA databse from growing indefinitely.  This should always be greater than the soft purge window. The NVC folder is the path for the backup files, if this is null the job will not run failing with the error : DTA Purge and Archive (BizTalkDTADb) Job failed SQL Server Management Studio, job activity monitor, view history The @nvcFolder parameter cannot be null. Archive and Purge step How long you choose to keep instances in the Tracking Database is really up to you. For development I have set this up as: exec dtasp_BackupAndPurgeTrackingDatabase 0, 1, 30, ’<destination path>’, null, 0 On a live server you may want to adjust these figures: exec dtasp_BackupAndPurgeTrackingDatabase 0, 15, 20, ’<destination path>’, null, 0

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  • XNA - Moving Background Calculations

    - by Jesse Emond
    Hi, My question is relatively hard to explain(for me, at least), so I'll go one step at a time and just tell me in the comments if it's not clear enough. So I'm making a "Defend Your Castle" type 2D game, where two players own a castle and create units that will move horizontally to try to destroy the opponent's base. Here's a screenshot of the game: The distance between both castles is much bigger in a real game though, bigger than the screen's width actually. Because the distance is bigger than the screen's width, I had to implement a simple 2D camera: Camera2D, which only holds a Location Vector2 (and I always make sure this camera is within the field area). Then, I just move all the game elements(castles, units, health bars) by that location, so that if a unit is at (5, 0), and the camera's location is (5, 0), then the unit's position will be moved by 5 units to the left, making it (0, 0) on the screen. At first, I simply used a static background with mountains and clouds(yeah, those are supposed to be mountains and clouds). Obviously, this looked awful: when you moved the camera, the background would stay immobile. Instead, I'd like to make a moving background, kind of a "scrolling" one. But rather than making a background with the same width as the distance between the castles, I'd like to make one that is a little bit smaller(but still bigger than the screen's width). I thought this would create an effect of "distance" with the background(but it might just look awful, too). Here's the background I'm testing with: I tried different ways, but none of them seems to work. I tried this: float backgroundFieldRatio = BackgroundTexture.Width / fieldWidth;//find the ratio between the background and the field. float backgroundPositionX = -cam.Location.X * backgroundFieldRatio;//move the background to the left When I run this with fieldWith = 1600, BackgroundTexture.Width = 1500 and while looking at the rightmost area, the background is offset to the left by a too big amount, and we can see the black clear color in the back, as you can see here: I hope I explained properly what I'm trying to achieve. Thank you for your time. Note: I didn't know what to look for on Google, so I thought I'd ask here.

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  • SEO best practices for a web feature that uses geolocation by IP Address

    - by Nick
    I'm working on a feature that tailors content based on a geo location lookup by IP address in order to provide information based on the general area where this visitor is from. I'm concerned that content will be interpreted as focused solely on the search engine spider's geo origin when it is indexed. Are there SEO best practices for geo location by ip address features? I appreciate any specific tips or words of wisdom.

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  • Apache proxy pass in nginx

    - by summerbulb
    I have the following configuration in Apache: RewriteEngine On #APP ProxyPass /abc/ http://remote.com/abc/ ProxyPassReverse /abc/ http://remote.com/abc/ #APP2 ProxyPass /efg/ http://remote.com/efg/ ProxyPassReverse /efg/ http://remote.com/efg/ I am trying to have the same configuration in nginx. After reading some links, this is what I have : server { listen 8081; server_name localhost; proxy_redirect http://localhost:8081/ http://remote.com/; location ^~/abc/ { proxy_set_header X-Forwarded-Host $host; proxy_set_header X-Forwarded-Server $host; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_pass http://remote.com/abc/; } location ^~/efg/ { proxy_set_header X-Forwarded-Host $host; proxy_set_header X-Forwarded-Server $host; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_pass http://remote.com/efg/; } } I already have the following configuration: server { listen 8080; server_name localhost; location / { root html; index index.html index.htm; } location ^~/myAPP { alias path/to/app; index main.html; } location ^~/myAPP/images { alias another/path/to/images autoindex on; } } The idea here is to overcome a same-origin-policy problem. The main pages are on localhost:8080 but we need ajax calls to http://remote.com/abc. Both domains are under my control. Using the above configuration, the ajax calls either don't reach the remote server or get cut off because of the cross origin. The above solution worked in Apache and isn't working in nginx, so I am assuming it's a configuration problem. I think there is an implicit question here: should I have two server declarations or should I somehow merge them into one? EDIT: Added some more information EDIT2: I've moved all the proxy_pass configuration into the main server declaration and changed all the ajax calls to go through port 8080. I am now getting a new error: 502 Connection reset by peer. Wireshark shows packets going out to http://remote.com with a bad IP header checksum.

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  • Calling functions from different classes

    - by A Ron Hubbard Clevenger
    I'm writing a program and I'm supposed to check and see if a certain object is in the list before I call it. I set up the contains() method which is supposed to use the equals() method of the Comparable interface I implemented on my Golfer class but it doesn't seem to call it (I put print statements in to check). I can't seem to figure out whats wrong with the code, the ArrayUnsortedList class I'm using to go through the list even uses the correct toString() method I defined in my Golfer class but for some reason it won't use the equals() method I implemented. //From "GolfApp.java" public class GolfApp{ ListInterface <Golfer>golfers = new ArraySortedList<Golfer> (20); Golfer golfer; //..*snip*.. if(this.golfers.contains(new Golfer(name,score))) System.out.println("The list already contains this golfer"); else{ this.golfers.add(this.golfer = new Golfer(name,score)); System.out.println("This golfer is already on the list"); } //From "ArrayUnsortedList.java" protected void find(T target){ location = 0; found = false; while (location < numElements){ if (list[location].equals(target)) //Where I think the problem is { found = true; return; } else location++; } } public boolean contains(T element){ find(element); return found; } //From "Golfer.java" public class Golfer implements Comparable<Golfer>{ //..irrelavant code sniped..// public boolean equals(Golfer golfer) { String thisString = score + ":" + name; String otherString = golfer.getScore() + ":" + golfer.getName() ; System.out.println("Golfer.equals() has bee called"); return thisString.equalsIgnoreCase(otherString); } public String toString() { return (score + ":" + name); } My main problem seems to be getting the find function of the ArrayUnsortedList to call my equals function in the find() part of the List but I'm not exactly sure why, like I said when I have it printed out it works with the toString() method I implemented perfectly. I'm almost positive the problem has to do with the find() function in the ArraySortedList not calling my equals() method. I tried using some other functions that relied on the find() method and got the same results.

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  • On PASS Summit Locations, Time Will Tell

    - by andyleonard
    Introduction The PASS Board, continuing a trend of more openness championed by Board members, released the results of its Location Survey . Along with this, PASS President Rushabh Mehta added a blog post explaining the interpretation and logic behind the decision to not move the location of upcoming PASS Summits. Kudos Less than a week ago, Rushabh and I shared beverages and talked about life, database work, SSIS Frameworks, SQL Saturdays, PASS, and business. I know most members of the PASS Board...(read more)

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  • Monitor the Weather from Your Windows 7 Taskbar

    - by Asian Angel
    Keeping up with the weather forecast can be hard when you are extra busy with work. If you need a simple but nice looking way to integrate weather monitoring into your Taskbar then join us as we look at WeatherBar. Setting Up & Using WeatherBar To get started unzip the following files, place them in an appropriate “Program Files Folder”, and create a shortcut. When you start WeatherBar for the first time you will be presented with the following window and a random/default location. To get WeatherBar set up for your location there are only two settings to adjust (using the “Pencil & Gear Buttons”). Clicking on the “Pencil Button” will open up this small window…enter the name of your location and click “OK”. Next click on the “Gear Button” where you can choose the “Update Interval” and “Measurement Format” that best suits your needs. Click “OK” when finished and WeatherBar will be ready to go. That definitely looks nice. When you are finished viewing this window minimize it to the “Taskbar Icon” instead of clicking on the “Close Button”…otherwise the entire app will close. Left click on the “Taskbar Icon” to bring the window back up… Hovering the mouse over the “Taskbar Icon” provides a nice thumbnail of the weather forecast. Right clicking on the “Taskbar Icon” will display a nice mini forecast. Conclusion While WeatherBar may not be for everyone it does provide a nice easy way to monitor the weather from your “Taskbar” without taking up a lot of room. Links Download WeatherBar Similar Articles Productive Geek Tips Monitor the Weather for Your Location in ChromeCheck Weather Conditions in Real-time with Weather WatcherMonitor CPU, Memory, and Disk IO In Windows 7 with Taskbar MetersTaskbar Eliminator Does What the Name Implies: Hides Your Windows TaskbarBring Misplaced Off-Screen Windows Back to Your Desktop (Keyboard Trick) TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird Follow Finder Finds You Twitter Users To Follow Combine MP3 Files Easily QuicklyCode Provides Cheatsheets & Other Programming Stuff Download Free MP3s from Amazon

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  • OpenGLES GLSL Shader attributes always bound to 0

    - by codemonkey
    So I have a very simple vertex shader as follows #version 120 attribute vec3 position; attribute vec3 inColor; uniform mat4 mvp; varying vec3 fragColor; void main(void){ fragColor = inColor; gl_Position = mvp * vec4(position, 1.0); } Which I load, as well as the fragment shader: #version 120 varying vec3 fragColor; void main(void) { gl_FragColor = vec4(fragColor,1.0); } Which I then load, compile, and link to my shader program. I check for link status using glGetProgramiv(shaderProgram, GL_LINK_STATUS, &shaderSuccess); which returns GL_TRUE so I think its ok. However, when I query the active attributes and uniforms using #ifdef DEBUG int totalAttributes = -1; glGetProgramiv(shaderProgram, GL_ACTIVE_ATTRIBUTES, &totalAttributes); for(int i=0; i<totalAttributes; ++i) { int name_len=-1, num=-1; GLenum type = GL_ZERO; char name[100]; glGetActiveAttrib(shaderProgram, GLuint(i), sizeof(name)-1, &name_len, &num, &type, name ); name[name_len] = 0; GLuint location = glGetAttribLocation(shaderProgram, name); fprintf(stderr, "Attribute %s is bound at %d\n", name, location); } int totalUniforms = -1; glGetProgramiv(shaderProgram, GL_ACTIVE_UNIFORMS, &totalUniforms); for(int i=0; i<totalUniforms; ++i) { int name_len=-1, num=-1; GLenum type = GL_ZERO; char name[100]; glGetActiveUniform(shaderProgram, GLuint(i), sizeof(name)-1, &name_len, &num, &type, name ); name[name_len] = 0; GLuint location = glGetUniformLocation(shaderProgram, name); fprintf(stderr, "Uniform %s is bound at %d\n", name, location); } #endif I get: Attribute inColor is bound at 0 Attribute position is bound at 1 Uniform mvp is bound at 0 Which leads to failure when trying to use the shader to render the objects. I have tried switching the order of declaration of position & inColor, but still, only position is bound with the other two giving 0 Can someone please explain why this is happening? Thanks

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  • nginx can't see MySQL

    - by user135235
    I have a fully working Joomla 2.5.6 install driven by a local MySQL server, but I'd like to test nginx to see if it's a faster web serving experience than Apache. \ PHP 5.4.6 (PHP54w) \ CentOS 6.2 \ Joomla 2.5.6 \ PHP54w-fpm.i386 (FastCGI process manager) \ php -m shows: mysql & mysqli modules loaded Nginx seems to have installed fine via yum, it can process a PHP-info file via FastCGI perfectly OK (http://37.128.190.241/php.php) but when I stop Apache, start nginx instead and visit my site I get: "Database connection error (1): The MySQL adapter 'mysqli' is not available." I've tried adjusting my Joomla configuration.php to use mysql instead of mysqli but I get the same basic error, only this time "Database connection error (1): The MySQL adapter 'mysql' is not available" of course! Can anyone think what the problem might be please? I did try explicitly setting extension = mysqli.so and extension = mysql.so in my php.ini to try and force the issue (despite php -m showing they were both successfully loaded anyway) - no difference. I have a pretty standard nginx default.conf: server { listen 80; server_name www.MYDOMAIN.com; server_name_in_redirect off; access_log /var/log/nginx/localhost.access_log main; error_log /var/log/nginx/localhost.error_log info; root /var/www/html/MYROOT_DIR; index index.php index.html index.htm default.html default.htm; # Support Clean (aka Search Engine Friendly) URLs location / { try_files $uri $uri/ /index.php?q=$uri&$args; } # deny running scripts inside writable directories location ~* /(images|cache|media|logs|tmp)/.*\.(php|pl|py|jsp|asp|sh|cgi)$ { return 403; error_page 403 /403_error.html; } location ~ \.php$ { fastcgi_pass 127.0.0.1:9000; fastcgi_index index.php; include fastcgi_params; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; include /etc/nginx/fastcgi.conf; } # caching of files location ~* \.(ico|pdf|flv)$ { expires 1y; } location ~* \.(js|css|png|jpg|jpeg|gif|swf|xml|txt)$ { expires 14d; } } Snip of output from phpinfo under nginx: Server API FPM/FastCGI Virtual Directory Support disabled Configuration File (php.ini) Path /etc Loaded Configuration File /etc/php.ini Scan this dir for additional .ini files /etc/php.d Additional .ini files parsed /etc/php.d/curl.ini, /etc/php.d/fileinfo.ini, /etc/php.d/json.ini, /etc/php.d/phar.ini, /etc/php.d/zip.ini Snip of output from phpinfo under Apache: Server API Apache 2.0 Handler Virtual Directory Support disabled Configuration File (php.ini) Path /etc Loaded Configuration File /etc/php.ini Scan this dir for additional .ini files /etc/php.d Additional .ini files parsed /etc/php.d/curl.ini, /etc/php.d/fileinfo.ini, /etc/php.d/json.ini, /etc/php.d/mysql.ini, /etc/php.d/mysqli.ini, /etc/php.d/pdo.ini, /etc/php.d/pdo_mysql.ini, /etc/php.d/pdo_sqlite.ini, /etc/php.d/phar.ini, /etc/php.d/sqlite3.ini, /etc/php.d/zip.ini Seems that with Apache, PHP is loading substantially more additional .ini files, including ones relating to mysql (mysql.ini, mysqli.ini, pdo_mysql.ini) than nginx. Any ideas how I get nginix to also call these additional .ini's ? Thanks in advance, Steve

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  • WordPress 3.5 Multisite and nginx siteurl issues

    - by Florin Gogianu
    I'm setting up multisite on localhost in subdirectories. The problem is that when I'm trying to access the dashboard of a site I just created ( localhost/wptest/site/wp-admin ) I get "This webpage has a redirect loop" and when I try to access the actual website ( localhost/wptest/site ) the page loads but without assets, such as css. When I access the network dashboard, or the primary site dashboard on localhost/wptest everything is just fine. Also when I edit the permalink of the second site in the network dashboard, to be like this: localhost/site it also runs fine. How to make it work with the default permalink structure localhost/wptest/site? The wordpress files are in /usr/share/html/wptest The wp-config.php is as follows: define('WP_ALLOW_MULTISITE', true); define('MULTISITE', true); define('SUBDOMAIN_INSTALL', false); define('DOMAIN_CURRENT_SITE', 'localhost'); define('PATH_CURRENT_SITE', '/wptest/'); define('SITE_ID_CURRENT_SITE', 1); define('BLOG_ID_CURRENT_SITE', 1); And the server block / virtual host is like this: server { ##DM - uncomment following line for domain mapping listen 80 default_server; #server_name example.com *.example.com ; ##DM - uncomment following line for domain mapping #server_name_in_redirect off; access_log /var/log/nginx/example.com.access.log; error_log /var/log/nginx/example.com.error.log; root /usr/share/nginx/html/wptest; index index.html index.htm index.php; if (!-e $request_filename) { rewrite /wp-admin$ $scheme://$host$uri/ permanent; rewrite ^(/[^/]+)?(/wp-.*) $2 last; rewrite ^(/[^/]+)?(/.*\.php) $2 last; } location / { try_files $uri $uri/ /index.php?$args ; } location ~ \.php$ { try_files $uri /index.php; include fastcgi_params; fastcgi_pass unix:/var/run/php5-fpm.sock; } location ~* ^.+\.(ogg|ogv|svg|svgz|eot|otf|woff|mp4|ttf|rss|atom|jpg|jpeg|gif|png|ico|zip|tgz|gz|rar|bz2|doc|xls|exe|ppt|tar|mid|midi|wav|bmp|rtf)$ { access_log off; log_not_found off; expires max; } location = /robots.txt { access_log off; log_not_found off; } location ~ /\. { deny all; access_log off; log_not_found off; } } And finally here's an error log: 2013/06/29 08:05:37 [error] 4056#0: *52 rewrite or internal redirection cycle while internally redirecting to "/index.php", client: 127.0.0.1, server: example.com, request: "GET /nginx HTTP/1.1", host: "localhost"

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  • Unable to share a folder between Windows 7 and Ubuntu (running in VMWare)

    - by iJeeves
    I have installed vmware toolbox in ubuntu (guest OS). I tried to share a location from the settings of the virtual machine. But when I click Ok, the following error in thrown in the host (Win 7) OS. "Unable to update run-time folder sharing status: Unknown error." The location is not showing up in /mnt/ What could be the reason? P.S I have vmhgfs process running in my Ubuntu VM. I was following this method.

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  • Http header 302 error

    - by Katherine Katie
    Response Headers status HTTP/1.1 302 Found connection close pragma no-cache cache-control no-cache location / location /NKiXN/ I don't know how it became so but i used w3 total cache plugin but at this time i have deactivated it please help me to solve it, site is coming down in search engine ranking and google bot is unable to follow it. Urgent help required, if this is configuration problem with server please let me know the solution. Site: http://onlinecheapestcarinsurance.co.uk/

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  • PHP-FPM performing worse than mod_php

    - by lordstyx
    Recently the website I maintain has been growing a lot and I saw the point coming where I'd want to switch from apache to nginx, because I kept on reading that it performs way better. Now I've done the switch, and I have to say, nginx is keeping up just fine. However, php-fpm is forming a problem. Where the php pages used to take 0.1 second to generate with the same load they now take around 3 seconds! Furthermore the error.log from nginx is being spammed with errors like: upstream timed out (110: Connection timed out) while connecting to upstream, client: ... I also tried using unix sockets instead, but those would complain about the following: connect() to unix:/tmp/php5-fpm.sock failed (11: Resource temporarily unavailable) while connecting to upstream I've fiddled with settings here and there but nothing seems to work. Changing the amount of pm.max_children doesn't seem to help a lot either, but with it's current amount at 350 it seems to be the lesser of all evil. The server that's being used has 3 GB RAM (not all of it is free due to a MySQL server also running) along with 2 dual-core processors (4 cores in total). Am I doing something majorly wrong with the settings here, or is the server simply not capable enough? EDIT: Here is the nginx server block server { listen 80; listen [::]:80 default ipv6only=on; root /var/www; index index.php index.html index.htm; server_name localhost; location / { try_files $uri $uri/ /index.html; } location /doc/ { alias /usr/share/doc/; autoindex on; allow 127.0.0.1; deny all; } location = /50x.html { root /usr/share/nginx/www; } location ~ \.php$ { fastcgi_split_path_info ^(.+\.php)(/.+)$; # NOTE: You should have "cgi.fix_pathinfo = 0;" in php.ini try_files $uri = 404; # With php5-cgi alone: fastcgi_pass 127.0.0.1:9000; # With php5-fpm: #fastcgi_pass unix:/tmp/php5-fpm.sock; fastcgi_index index.php; include fastcgi_params; } location ~ /\.ht { deny all; } } And the php-fpm pool: [www] user = www-data group = www-data listen = 127.0.0.1:9000 ;listen = /tmp/php5-fpm.sock listen.backlog = -1 pm = dynamic pm.max_children = 350 pm.start_servers = 200 pm.min_spare_servers = 10 pm.max_spare_servers = 350 pm.max_requests = 1536 rlimit_files = 65536 rlimit_core = unlimited chdir = /

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  • Nginx Reverse Proxy Node.js and Wordpress + Static Files Issue

    - by joemccann
    I have had quite a time trying to get nginx to serve static assets from my wordpress blog. Have a look at the config and let me know if you can help. ( https://gist.github.com/1130332 - to see the entire thing) server { listen 80; server_name subprint.com; access_log /var/www/subprint/logs/access.log; error_log /var/www/subprint/logs/error.log; root /var/www/subprint/server/public; # express serves static resources for subprint.com out of here location / { proxy_pass http://127.0.0.1:8124; root /var/www/subprint/server; access_log on; } #serve static assets location ~* ^(?!\/).+\.(jpg|jpeg|gif|png|ico|css|zip|tgz|gz|rar|bz2|pdf|txt|tar|wav|bmp|rtf|js|flv|swf|html|htm)$ { expires max; access_log off; } # the route for the wordpress blog # unfortunately the static assets (css, img, etc.) are not being pathed/served properly location /blog { root /var/www/localhost/public; index index.php; access_log /var/www/localhost/logs/access.log; error_log /var/www/localhost/logs/error.log; if (!-e $request_filename) { rewrite ^/(.*)$ /index.php?q=$1 last; break; } if (!-f $request_filename) { rewrite /blog$ /blog/index.php last; break; } } # actually serves the wordpress and subsequently phpmyadmin location ~* (?!\/blog).+\.php$ { fastcgi_pass localhost:9000; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME /var/www/localhost/public$fastcgi_script_name; fastcgi_param PATH_INFO $fastcgi_script_name; include /usr/local/nginx/conf/fastcgi_params; } # This works fine, but ONLY with a symlink inside the /var/www/localhost/public directory pointing to /usr/share/phpmyadmin location /phpmyadmin { index index.php; access_log /var/www/phpmyadmin/logs/access.log; error_log /var/www/phpmyadmin/logs/error.log; alias /usr/share/phpmyadmin/; if (!-f $request_filename) { rewrite /phpmyadmin$ /phpmyadmin/index.php permanent; break; } } # opt-in to the future add_header "X-UA-Compatible" "IE=Edge,chrome=1"; }

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  • Visual studio fast performance with splash disable

    - by anirudha
    Visual studio perform faster whenever you run them in without splash. for running them without splash you need to change some setting for that. go to shortcut icon of visual studio open the properties and see the target executable the executable location something like "C:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE\devenv.exe" for x64based computer now you need to add their “ /nosplash” the exe location now goes "C:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE\devenv.exe" /nosplash

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  • More elegant way to avoid hard coding the format of a a CSV file?

    - by dsollen
    I know this is trivial issue, but I just feel this can be more elegant. So I need to write/read data files for my program, lets say they are CSV for now. I can implement the format as I see fit, but I may have need to change that format later. The simply thing to do is something like out.write(For.getValue()+","+bar.getMinValue()+","+fi.toString()); This is easy to write, but obviously is guilty of hard coding and the general 'magic number' issue. The format is hard-coded, requires parsing of the code to figure out the file format, and changing the format requires changing multiple methods. I could instead have my constants specifying the location that I want each variable to be saved in the CSV file to remove some of the 'magic numbers'; then save/load into the an array at the location specified by the constants: int FOO_LOCATION=0; int BAR_MIN_VAL_LOCATION=1; int FI_LOCATION=2 int NUM_ARGUMENTS=3; String[] outputArguments=new String[NUM_ARGUMENTS]; outputArguments[FOO_LOCATION] = foo.getValue(); outputArgumetns[BAR_MIN_VAL_LOCATION] = bar.getMinValue(); outptArguments[FI_LOCATOIN==fi.toString(); writeAsCSV(outputArguments); But this is...extremely verbose and still a bit ugly. It makes it easy to see the format of existing CSV and to swap the location of variables within the file easily. However, if I decide to add an extra value to the csv I need to not only add a new constant, but also modify the read and write methods to add the logic that actually saves/reads the argument from the array; I still have to hunt down every method using these variables and change them by hand! If I use Java enums I can clean this up slightly, but the real issue is still present. Short of some sort of functional programming (and java's inner classes are too ugly to be considered functional) I still have no obvious way of clearly expressing what variable is associated with each constant short of writing (and maintaining) it in the read/write methods. For instance I still need to write somewhere that the FOO_LOCATION specifies the location of foo.getValue(). It seems as if there should be a prettier, easier to maintain, manner for approaching this? Incidentally, I'm working in java at the moment, however, I am interested conceptually about the design approach regardless of language. Some library in java that does all the work for me is definitely welcome (though it may prove more hassle to get permission to add it to the codebase then to just write something by hand quickly), but what I'm really asking is more about how to write elegant code if you had to do this by hand.

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  • window.scrollBy only works in Firefox !? [closed]

    - by Patrick
    In my website I have this javascript code, adding a vertical offset when in the url a specific section of the page is specified (#): if (!!window.location.hash) window.scrollBy(0,-60); However this only works in Firefox... I'm pretty sure window.location.hash works in all browsers, that is, the symbol "sharp" is correctly detected in the url. However, the -60 offset only works in Firefox... this is the url, could you give me some insight ? http://patrickdiviacco.co.cc/#432 thanks

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  • Unable to share a folder between Windows 7 and Ubuntu (running in VMWare)

    - by iJeeves
    I have installed vmware toolbox in ubuntu (guest OS). I tried to share a location from the settings of the virtual machine. But when I click Ok, the following error in thrown in the host (Win 7) OS. "Unable to update run-time folder sharing status: Unknown error." The location is not showing up in /mnt/ What could be the reason? P.S I have vmhgfs process running in my Ubuntu VM. I was following this method.

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  • Building a Store Locator ASP.NET Application Using Google Maps API

    The past couple of projects I've been working on have included the use of the Google Maps API and geocoding service in websites for various reasons. I decided to tie together some of the lessons learned, build an ASP.NETstore locator demo, and write about it on 4Guys. Last week I published the first article in what I think will be a three-part series: Building a Store Locator ASP.NET Application Using Google Maps (Part 1). Part 1 walks through creating a demo where a user can type in an address and any stores within a (roughly) 15 mile area will be displayed in a grid.The article begins with a look at the database used to power the store locator (namely, a single table that contains one row for every location, with each location storing its store number, address, and, most important, latitude and longitude coordinates) and then turns to usingGoogle's geocoding service to translatea user-entered address into latitude and longitude coordinates. The latitude and longitude coordinates are used to find nearby stores, which are then displayed in a grid. Part 2 looks at enhancing the search results to include a map with markers indicating the position of each nearby store location. The Google Maps API, along with a bit of client-side script and server-side logic, make this actually pretty straightforward and easy to implement. Here's a screen shot of the improved store locator results. Part 3, which I plan on publishing next week, looks at how to enhance the map by using information windows to display address information when clicking a marker. Additionally, I'll show how to use custom icons for the markers so that instead of having the same marker for each nearby location the markers will be images numbered 1, 2, 3, and so on, which will correspond to a number assigned to each search result in the grid. The idea here is that by numbering the search results in the grid and the markers on the map visitors will quickly be able to see what marker corresponds to what search result. This article and demo has been a lot of fun to write and create, and I hope you enjoy reading it, too. Building a Store Locator ASP.NET Application Using Google Maps API (Part 1) Building a Store Locator ASP.NET Application Using Google Maps API (Part 2) Happy Programming!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to configure apache's mod_proxy_html to work as an ajax proxy?

    - by dcerecedo
    I'm trying to build a web site that let's you view and manipulate data from any page in any other website. To do that, I have to bypass 'Allow Origin' problems: i'm loading the other domain's content in an iframe and i have to manipulate its content with javascript downloaded from my domain. My first attempt was to write a simple proxy myself, requesting the other domains page through a server proxy coded in Java that not only serves the content but rebuilds links (src's and href's) in the content so that the content referenced by these links alse get downloaded through my handmade proxy. The result is not bad but has problems with url's in css and scripts. It's then that i realized that mod_proxy_html is supposed to do exactly all this job. The problem is that i cannot figure out how to make it work as expected. Let's suppose my server runs in my-domain.com and to proxy and transform content from another domain i'd make a request like this: my-domain.com/proxy?url=http://another-domain.com/some/content I'd want mod_proxy_html to serve the content and rewrite following URLs in http://another-domain.com/some/content in the following ways: Absolute URLs not from another-domain.com: no rewritting Relative from root urls:/other/content - /proxy?url=http://another-domain.com/other/content Relative urls: other/content - /proxy?url=http://another-domain.com/some/content/other/content Relative to parent urls: ../other/content - /proxy?url=http://another-domain.com/some/other/content The url should be specified at runtime, not configuration time. Can this be achieved with mod_proxy_html? Could anyone provide a simple working configuration to start with? EDIT 1-First approach The following site config will work fine with sites that use absolute url's everywhere like http://www.huffingtonpost.es/. Youc could try on this config on localhost: http://localhost/asset/http://www.huffingtonpost.es/ <VirtualHost *:80> ServerName localhost LogLevel debug ProxyRequests off RewriteEngine On RewriteRule ^/asset/(.*) $1 [P] ProxyHTMLURLMap $1 /asset/ <Location /asset/> ProxyPassReverse / ProxyHTMLURLMap / /asset/ </Location> </VirtualHost> But as explained in the documentation, if I hit a site using relative url's, I'd like to have these rewritten on the html via mod_proxy_html. So I shoud change the Location block as follows: <Location /asset/> ProxyPassReverse / #Depending on your system use one line or the other #Ubuntu: #SetOutputFilter proxy-html #any other system: ProxyHTMLEnable On ProxyHTMLURLMap / /asset/ </Location> ...which doesn't seem to work. Comments, hints and ideas welcome!

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  • Where in the filesystem should I store shared data?

    - by misterben
    Where in the unix filesystem is the conventional location to save non-user specific data, for example data shared via nfs or ftp, or backups? I could obviously create and use any arbitrary folder (such as /home/shared, /data or /var/data), but I'm really wondering if there are any "best" or "common" practice guidelines. The Filesystem Hierarchy Standard doesn't specify a location for shared data. For backups, I tend to use /var/backups, but as several cronjobs write to it should it really be left for their use?

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