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  • Send copy of class to view class so it can render him? ( iPhone )

    - by Johannes Jensen
    I'm making a game for the iPhone, and I have a class called Robot. Then I have a class called View, which renders everything. I want to send a copy of my Robot, which I defined in my ViewController, and I send it to gameView (which is View *gameView), like this: robot = [Robot new]; [gameView setRobot: [robot copy]]; I tried to make a copy but that didn't work, I could also do it with a pointer to Robot (&robot) but sometimes it just crashes ? I tried this in my View.h @interface definition: @property (copy) Robot* robot; but I get the error /RobotsAdventure/Classes/View.h:24: error: setter '-robot' argument type does not match property type :/ Help? I'm pretty new at this, heh.

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  • Cryptic C++ "thing" (function pointer)

    - by m00st
    What is this syntax for in C++? Can someone point me to the technical term so I can see if I find anything in my text? At first I thought it was a prototype but then the = and (*fn) threw me off... Here is my example: void (*fn) (int&,int&) = x;

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  • Can someone explain how pointer to pointer works?

    - by user3549560
    I don't really understand how the pointer to pointer works. Any way to do the same work without using pointer to pointer? struct customer{ char name[20]; char surname[20]; int code; float money; }; typedef struct customer customer; void inserts(customer **tmp) { *tmp = (customer*)malloc(sizeof(customer)); puts("Give me a customer name, surname code and money"); scanf("%s %s %d %f", (*tmp)->name, (*tmp)->surname, &(*tmp)->code,&(*tmp)->money); }

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  • Loop with pointer arithmetic refuse to stay within boundary in C. Gives me segfault.

    - by Fred
    Hi have made this function which is made to replicate an error that I can't get past. It looks like this: void enumerate(double *c, int size){ while(c < &c[size]){ printf("%lf\n", *c); c++; } } I have added some printf's in there and it gives me: Adressof c: 0x100100080, Adressof c + size: 0x1001000a8 I then also print the address of c for each iteration of the loop, it reaches 0x1001000a8 but continues past this point even though the condition should be false as far as I can tell until I get a segfault. If anyone can spot the problem, please tell me, I have been staring at this for a while now. Thanks.

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  • Can a pointer ever point to itself?

    - by eSKay
    This question was mentioned here. My doubt is: If a pointer variable has the same address as its value, is it really pointing to itself? For example - in the following piece of code, is a a pointer to itself? #include<stdio.h> int main(){ int* a; int b = (int)&a; a = b; printf("address of a = %d\n", &a); printf(" value of a = %d\n", a); } If a is not a pointer to itself, then the same question poses again: Can a pointer point to itself? Also, how is a self pointing pointer useful?

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  • C++ compilation error when passing a function into remove_if

    - by garsh0p
    So here's a snippet of my code. void RoutingProtocolImpl::removeAllInfinity() { dv.erase(std::remove_if(dv.begin(), dv.end(), hasInfCost), dv.end()); } bool RoutingProtocolImpl::hasInfCost(RoutingProtocolImpl::dv_entry *entry) { if (entry-link_cost == INFINITY_COST) { free(entry); return true; } else { return false; } } I'm getting the following error when compiling: RoutingProtocolImpl.cc:368: error: argument of type bool (RoutingProtocolImpl::)(RoutingProtocolImpl::dv_entry*)' does not matchbool (RoutingProtocolImpl::*)(RoutingProtocolImpl::dv_entry*)' Sorry, I'm kind of a C++ newb.

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  • C++ function-pointer and inheritance

    - by pingvinus
    In parent class I have function, that operates under an array of functions, declared in child-class, number of functions for every child-class may vary. But since every function uses some object-variables, I can't declare them as static. I've try to do something like this: class A { public: typedef int (A::*func)(); func * fs; void f() { /*call functions from this->fs*/ } }; class B : public A { public: int smth; B(int smth) { this->smth = smth; this->fs = new func[1]; fs[0] = &B::f; } int f() { return smth + 1; } }; But, obviously it doesn't work. Any suggestions?

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  • Storing Object Types in Variable then Initializing

    - by Jon Mattingly
    Is there a way in Objective-C to store an object/class in a variable to be passed to alloc/init somewhere else? For example: UIViewController = foo foo *bar = [[foo alloc] init] I'm trying to create a system to dynamically create navigation buttons in a separate class based on the current view controller. I can pass 'self' to the method, but the variable that results does not allow me to alloc/init. I could always import the .h file directly, but ideally I would like to make reusing the code as simple as possible. Maybe I'm going about this the wrong way?

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  • C++ multidimensional dynamic array

    - by dmessf
    Let's say I have this to create a multidimensional array dynamically: int* *grid = new int*[gridSizeX]; for (int i=0; i<gridSizeX; i++) { grid[i] = new int[gridSizeY]; } Shouldn't be possible now to access elements like grid[x][y] = 20?

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  • Alternatives to C++ Reference/Pointer Syntax

    - by Jon Purdy
    What languages other than C and C++ have explicit reference and pointer type qualifiers? People seem to be easily confused by the right-to-left reading order of types, where char*& is "a reference to a pointer to a character", or a "character-pointer reference"; do any languages with explicit references make use of a left-to-right reading order, such as &*char/ref ptr char? I'm working on a little language project, and legibility is one of my key concerns. It seems to me that this is one of those questions to which it's easy for a person but hard for a search engine to provide an answer. Thanks in advance!

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  • Alternates to C++ Reference/Pointer Syntax

    - by Jon Purdy
    What languages other than C and C++ have explicit reference and pointer type qualifiers? People seem to be easily confused by the right-to-left reading order of types, where char*& is "a reference to a pointer to a character", or a "character-pointer reference"; do any languages with explicit references make use of a left-to-right reading order, such as &*char/ref ptr char? I'm working on a little language project, and legibility is one of my key concerns. It seems to me that this is one of those questions to which it's easy for a person but hard for a search engine to provide an answer. Thanks in advance!

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  • Pointing class property to another class with vectors

    - by jmclem
    I've got a simple class, and another class that has a property that points to the first class: #include <iostream> #include <vector> using namespace std; class first{ public: int var1; }; class second{ public: first* classvar; }; Then, i've got a void that's supposed to point "classvar" to the intended iteration of the class "first". void fill(vector<second>& sec, vector<first>& fir){ sec[0].classvar = &fir[0]; } Finally the main(). Create and fill a vector of class "first", create "second" vector, and run the fill function. int main(){ vector<first> a(1); a[0].var1 = 1000; vector<second> b(1); fill(b, a); cout << b[0].classvar.var1 << '\n'; system("PAUSE"); return 0; } This gives me the following error: 1>c:\...\main.cpp(29) : error C2228: left of '.var1' must have class/struct/union 1> type is 'first *' And I can't figure out why it reads the "classvar" as the whole vector instead of just the single instance. Should I do this cout << b[0].classvar[0].var1 << '\n'; it reads perfectly. Can anyone figure out the problem? Thanks in advance

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  • How can I assign pointer member with long string?

    - by Nano HE
    Hi, When I did the practice below to erase my pointer member and assign new value to it. (*pMyPointer).member.erase(); (*pMyPointer).member.assign("Hello"); // Successfully Than I tried more... (*pMyPointer).member.erase(); (*pMyPointer).member.assign("Long Multi Lines Format String"); // How to? If the long multi lines string can't quote by double quoter, how to handle it. Thank you.

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  • Pointer inside a struct / thread

    - by bruno
    Hi! I have this warning "warning: assignment from incompatible pointer type " in this line: data1->transformed_block[l] = &transformed_block[l]; - void print_message_function ( void *ptr ) { dt *data; data = (dt *) ptr; printf("Dentro da thread Numero0: %ld\n", data->L_norm_NewBlock); pthread_exit(0); } typedef struct data_thread { long L_norm_NewBlock; int Bsize_X; int Bsize_Y; int *transformed_block[MAX_LEVEL]; long L_norm_OrigBlock; } dt; void function() { int *transformed_block[MAX_LEVEL]; pthread_t thread1; dt *data1; pthread_attr_t attr; pthread_attr_init(&attr); //Fills structure data1 = (dt *) malloc(sizeof(dt)); data1->transformed_block[l] = &transformed_block[l]; data1->L_norm_NewBlock=0; data1->Bsize_Y = Bsize_Y; data1->Bsize_X = Bsize_X; pthread_create(&thread1, &attr, (void *) &print_message_function, (void *) &data1); } I want to get rid of that warning, and the values i get inside the thread are wrong. For example data1-L_norm_NewBlock=0; in the thread guives me a differente value (not 0 like it should be).

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  • (gcc) Multi-Dim Array or Double Pointer for Warning-free Compile

    - by paul simmons
    Hi, I have a function, which is called sometimes with regular, sometimes dynamic arrays. If I define the function as function_name(int[10][10] a) and send int** as a parameter, I get a warning. Opposite, if I declare function_name(int** a) and send int[][] as a parameter (after casting) I cannot access to array elements inside function. What is the correctest way?

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  • pointer pointer

    - by gcc
    why we using double pointer like char **p; are there any purpose ,if there is please tell me i read some books but none of them tells purpose(s) of pointer to pointer if we can write char *p; and char **p; i think we may write char ***p; or char ****p; am i wrong

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  • Problem with Command Pattern under Visual Studio 2008 (C++)

    - by D.Giunchi
    Dear All, I've a problem with this pattern under c++ on VS 2008. The same code has been tested in gcc (linux, mac and mingw for widnows) and it works. I copy/paste the code here: class MyCommand { public: virtual void execute() = 0; virtual ~MyCommand () {}; }; class MyOperation { public: virtual void DoIt() {}; //I also write it not inline }; class MyOperationDerived : public MyOperation { public: virtual void DoIt() {}; //I also write it not inline }; class MyUndoStackCommand : public MyCommand { public: typedef void(MyOperation::*Action)(); MyUndoStackCommand(MyOperation *rec, Action action); /*virtual*/ void execute(); /*virtual*/ ~MyUndoStackCommand(); private: MyOperation *myReceiver; Action myAction ; }; in cpp: #include "MyUndoStackCommand.h" #include "MyOperation.h" MyUndoStackCommand::~MyUndoStackCommand() { } MyUndoStackCommand::MyUndoStackCommand(myOperation *rec, Action action): myReceiver(rec), myAction(action) { } void MyUndoStackCommand::execute() { ((myReceiver)->*(myAction))(); } use in main.cpp: MyReceiver receiver; MyUndoStackCommand usc(&receiver, &MyOperation::DoIt); usc.execute(); when I debug under visual studio only if I set inside MyUndoStackCommand, directly myAction = &MyOperation::DoIt , it works, otherwise not. Any advice? thank you very much, dan Edit: The following code compiles with g++ - changes by Neil Butterworth flagged as //NB. class MyCommand { public: virtual void execute() = 0; virtual ~MyCommand () {}; }; class MyOperation { public: virtual void DoIt() {}; //I also write it not inline }; class MyOperationDerived : public MyOperation { public: virtual void DoIt() {}; //I also write it not inline }; class MyUndoStackCommand : public MyCommand { public: typedef void(MyOperation::*Action)(); MyUndoStackCommand(MyOperation *rec, Action action); /*virtual*/ void execute(); /*virtual*/ ~MyUndoStackCommand(); private: MyOperation *myReceiver; Action myAction ; }; MyUndoStackCommand::~MyUndoStackCommand() { } MyUndoStackCommand::MyUndoStackCommand(MyOperation *rec, //NB Action action) : myReceiver(rec), myAction(action) { } void MyUndoStackCommand::execute() { ((myReceiver)->*(myAction))(); } int main() { MyOperation receiver; //NB MyUndoStackCommand usc(&receiver, &MyOperation::DoIt); usc.execute(); }

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  • Writing a printList method for a Scheme interpreter in C

    - by Rehan Rasool
    I am new to C and working on making an interpreter for Scheme. I am trying to get a suitable printList method to traverse through the structure. The program takes in an input like: (a (b c)) and internally represent it as: [""][ ][ ]--> [""][ ][/] | | ["A"][/][/] [""][ ][ ]--> [""][ ][/] | | ["B"][/][/] ["C"][/][/] Right now, I just want the program to take in the input, make the appropriate cell structure internally and print out the cell structure, thereby getting (a (b c)) at the end. Here is my struct: typedef struct conscell *List; struct conscell { char symbol; struct conscell *first; struct conscell *rest; }; void printList(char token[20]){ List current = S_Expression(token, 0); printf("("); printf("First Value? %c \n", current->first->symbol); printf("Second value? %c \n", current->rest->first->first->symbol); printf("Third value? %c \n", current->rest->first->rest->first->symbol); printf(")"); } In the main method, I get the first token and call: printList(token); I tested the values again for the sublists and I think it is working. However, I will need a method to traverse through the whole structure. Please look at my printList code again. The print calls are what I have to type, to manually get the (a (b c)) list values. So I get this output: First value? a First value? b First value? c It is what I want, but I want a method to do it using a loop, no matter how complex the structure is, also adding brackets where appropriate, so in the end, I should get: (a (b c)) which is the same as the input. Can anyone please help me with this?

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