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  • system crash after declaring global object of the class

    - by coming out of void
    hi, i am very new to c++. i am getting system crash (not compilation error) in doing following: i am declaring global pointer of class. BGiftConfigFile *bgiftConfig; class BGiftConfigFile : public EftBarclaysGiftConfig { } in this class i am reading tags from xml file. it is crashing system when this pointer is used to retrieve value. i am doing coding for verifone terminal. int referenceSetting = bgiftConfig->getreferencesetting(); //system error getreferencesetting() is member fuction of class EftBarclaysGiftConfig i am confused about behavior of pointer in this case. i know i am doing something wrong but couldn't rectify it. When i declare one object of class locally it retrieves the value properly. BGiftConfigFile bgiftConfig1; int referenceSetting = bgiftConfig1->getreferencesetting(); //working But if i declare this object global it also crashes the system. i need to fetch values at different location in my code so i forced to use someting global. please suggest me how to rectify this problem.

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  • C String input confusion

    - by ahref
    C really isn't my strong point and after reading 3 chapters of a book on the subject and spending ages trying to get stuff working it just doesn't: #include <stdio.h> char *a,*b; int main( ) { char input[10]; fgets(input,sizeof input, stdin); a = input; fgets(input,sizeof input, stdin); b = input; printf("%s : %s",a,b); } I've isolated the problem from my main project. This code is meant to read in two strings and then print them however it seems to be setting a and b to point to input. Sample output from this code when A and B are entered is(don't worry about the \n's i can remove them): A B B : B How do i store the value of input in another variable eg. a or b so that in the above case A B A : B Is output? Thanks

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  • Pointer inside a struct / thread

    - by bruno
    Hi! I have this warning "warning: assignment from incompatible pointer type " in this line: data1->transformed_block[l] = &transformed_block[l]; - void print_message_function ( void *ptr ) { dt *data; data = (dt *) ptr; printf("Dentro da thread Numero0: %ld\n", data->L_norm_NewBlock); pthread_exit(0); } typedef struct data_thread { long L_norm_NewBlock; int Bsize_X; int Bsize_Y; int *transformed_block[MAX_LEVEL]; long L_norm_OrigBlock; } dt; void function() { int *transformed_block[MAX_LEVEL]; pthread_t thread1; dt *data1; pthread_attr_t attr; pthread_attr_init(&attr); //Fills structure data1 = (dt *) malloc(sizeof(dt)); data1->transformed_block[l] = &transformed_block[l]; data1->L_norm_NewBlock=0; data1->Bsize_Y = Bsize_Y; data1->Bsize_X = Bsize_X; pthread_create(&thread1, &attr, (void *) &print_message_function, (void *) &data1); } I want to get rid of that warning, and the values i get inside the thread are wrong. For example data1-L_norm_NewBlock=0; in the thread guives me a differente value (not 0 like it should be).

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  • C++ arrays as parameters, EDIT: now includes variable scoping

    - by awshepard
    Alright, I'm guessing this is an easy question, so I'll take the knocks, but I'm not finding what I need on google or SO. I'd like to create an array in one place, and populate it inside a different function. I define a function: void someFunction(double results[]) { for (int i = 0; i<100; ++i) { for (int n = 0; n<16; ++n) //note this iteration limit { results[n] += i * n; } } } That's an approximation to what my code is doing, but regardless, shouldn't be running into any overflow or out of bounds issues or anything. I generate an array: double result[16]; for(int i = 0; i<16; i++) { result[i] = -1; } then I want to pass it to someFunction someFunction(result); When I set breakpoints and step through the code, upon entering someFunction, results is set to the same address as result, and the value there is -1.000000 as expected. However, when I start iterating through the loop, results[n] doesn't seem to resolve to *(results+n) or *(results+n*sizeof(double)), it just seems to resolve to *(results). What I end up with is that instead of populating my result array, I just get one value. What am I doing wrong? EDIT Oh fun, I have a typo: it wasn't void someFunction(double results[]). It was: void someFunction(double result[])... So perhaps this is turning into a scoping question. If my double result[16] array is defined in a main.cpp, and someFunction is defined in a Utils.h file that's included by the main.cpp, does the result variable in someFunction then wreak havoc on the result array in main?

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  • pointer pointer

    - by gcc
    why we using double pointer like char **p; are there any purpose ,if there is please tell me i read some books but none of them tells purpose(s) of pointer to pointer if we can write char *p; and char **p; i think we may write char ***p; or char ****p; am i wrong

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  • Alternatives to C++ Reference/Pointer Syntax

    - by Jon Purdy
    What languages other than C and C++ have explicit reference and pointer type qualifiers? People seem to be easily confused by the right-to-left reading order of types, where char*& is "a reference to a pointer to a character", or a "character-pointer reference"; do any languages with explicit references make use of a left-to-right reading order, such as &*char/ref ptr char? I'm working on a little language project, and legibility is one of my key concerns. It seems to me that this is one of those questions to which it's easy for a person but hard for a search engine to provide an answer. Thanks in advance!

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  • Problem with Command Pattern under Visual Studio 2008 (C++)

    - by D.Giunchi
    Dear All, I've a problem with this pattern under c++ on VS 2008. The same code has been tested in gcc (linux, mac and mingw for widnows) and it works. I copy/paste the code here: class MyCommand { public: virtual void execute() = 0; virtual ~MyCommand () {}; }; class MyOperation { public: virtual void DoIt() {}; //I also write it not inline }; class MyOperationDerived : public MyOperation { public: virtual void DoIt() {}; //I also write it not inline }; class MyUndoStackCommand : public MyCommand { public: typedef void(MyOperation::*Action)(); MyUndoStackCommand(MyOperation *rec, Action action); /*virtual*/ void execute(); /*virtual*/ ~MyUndoStackCommand(); private: MyOperation *myReceiver; Action myAction ; }; in cpp: #include "MyUndoStackCommand.h" #include "MyOperation.h" MyUndoStackCommand::~MyUndoStackCommand() { } MyUndoStackCommand::MyUndoStackCommand(myOperation *rec, Action action): myReceiver(rec), myAction(action) { } void MyUndoStackCommand::execute() { ((myReceiver)->*(myAction))(); } use in main.cpp: MyReceiver receiver; MyUndoStackCommand usc(&receiver, &MyOperation::DoIt); usc.execute(); when I debug under visual studio only if I set inside MyUndoStackCommand, directly myAction = &MyOperation::DoIt , it works, otherwise not. Any advice? thank you very much, dan Edit: The following code compiles with g++ - changes by Neil Butterworth flagged as //NB. class MyCommand { public: virtual void execute() = 0; virtual ~MyCommand () {}; }; class MyOperation { public: virtual void DoIt() {}; //I also write it not inline }; class MyOperationDerived : public MyOperation { public: virtual void DoIt() {}; //I also write it not inline }; class MyUndoStackCommand : public MyCommand { public: typedef void(MyOperation::*Action)(); MyUndoStackCommand(MyOperation *rec, Action action); /*virtual*/ void execute(); /*virtual*/ ~MyUndoStackCommand(); private: MyOperation *myReceiver; Action myAction ; }; MyUndoStackCommand::~MyUndoStackCommand() { } MyUndoStackCommand::MyUndoStackCommand(MyOperation *rec, //NB Action action) : myReceiver(rec), myAction(action) { } void MyUndoStackCommand::execute() { ((myReceiver)->*(myAction))(); } int main() { MyOperation receiver; //NB MyUndoStackCommand usc(&receiver, &MyOperation::DoIt); usc.execute(); }

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  • Cryptic C++ "thing" (function pointer)

    - by m00st
    What is this syntax for in C++? Can someone point me to the technical term so I can see if I find anything in my text? At first I thought it was a prototype but then the = and (*fn) threw me off... Here is my example: void (*fn) (int&,int&) = x;

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  • Access array of c-structs using Python ctypes

    - by sadris
    I have a C-function that allocates memory at the address passed to and is accessed via Python. The pointer contents does contain an array of structs in the C code, but I am unable to get ctypes to access the array properly beyond the 0th element. How can I get the proper memory offset to be able to access the non-zero elements? Python's ctypes.memset is complaining about TypeErrors if I try to use their ctypes.memset function. typedef struct td_Group { unsigned int group_id; char groupname[256]; char date_created[32]; char date_modified[32]; unsigned int user_modified; unsigned int user_created; } Group; int getGroups(LIBmanager * handler, Group ** unallocatedPointer); ############# python code below: class Group(Structure): _fields_ = [("group_id", c_uint), ("groupname", c_char*256), ("date_created", c_char*32), ("date_modified", c_char*32), ("user_modified", c_uint), ("user_created", c_uint)] myGroups = c_void_p() count = libnativetest.getGroups( nativePointer, byref(myGroups) ) casted = cast( myGroups, POINTER(Group*count) ) for x in range(0,count): theGroup = cast( casted[x], POINTER(Group) ) # this only works for the first entry in the array: print "~~~~~~~~~~" + theGroup.contents.groupname Related: Access c_char_p_Array_256 in Python using ctypes

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  • C++, using one byte to store two variables

    - by 2di
    Hi All I am working on representation of the chess board, and I am planning to store it in 32 bytes array, where each byte will be used to store two pieces. (That way only 4 bits are needed per piece) Doing it in that way, results in a overhead for accessing particular index of the board. Do you think that, this code can be optimised or completely different method of accessing indexes can be used? c++ char getPosition(unsigned char* c, int index){ //moving pointer c+=(index>>1); //odd number if (index & 1){ //taking right part return *c & 0xF; }else { //taking left part return *c>>4; } } void setValue(unsigned char* board, char value, int index){ //moving pointer board+=(index>>1); //odd number if (index & 1){ //replace right part //save left value only 4 bits *board = (*board & 0xF0) + value; }else { //replacing left part *board = (*board & 0xF) + (value<<4); } } int main() { char* c = (char*)malloc(32); for (int i = 0; i < 64 ; i++){ setValue((unsigned char*)c, i % 8,i); } for (int i = 0; i < 64 ; i++){ cout<<(int)getPosition((unsigned char*)c, i)<<" "; if (((i+1) % 8 == 0) && (i > 0)){ cout<<endl; } } return 0; } I am equally interested in your opinions regarding chess representations, and optimisation of the method above, as a stand alone problem. Thanks a lot

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  • Accessing any structs members at run-time.

    - by jmgunn
    Is it possible to get access to an individual member of a struct or class without knowing the names of its member variables? I would like to do an "offsetof(struct, tyname)" without having the struct name or member variable name hard coded amoungst other things. thanks.

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  • Does this have anything to do with endian-ness?

    - by eSKay
    This piece of code: #include<stdio.h> void hello() { printf("hello\n"); } void bye() { printf("bye\n"); } int main() { printf("%p\n", hello); printf("%p\n", bye); return 0; } output on my machine: 0x80483f4 0x8048408 [second address is bigger in value] on Codepad 0x8048541 0x8048511 [second address is smaller in value] Does this have anything to do with endian-ness of the machines? If not, Why the difference in the ordering of the addresses? Also, Why the difference in the difference? 0x8048541 - 0x8048511 = 0x30 0x8048408 - 0x80483f4 = 0x14 Btw, I just checked. This code (taken from here) says that both the machines are Little-Endian #include<stdio.h> int main() { int num = 1; if(*(char *)&num == 1) printf("Little-Endian\n"); else printf("Big-Endian\n"); return 0; }

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  • How to pass a member function to a function used in another member function?

    - by Tommaso Ferrari
    I found something about my problem, but I don't already understand very well. I need to do something like this: class T{ double a; public: double b; void setT(double par){ a=par; }; double funct(double par1) { return par1/a; } void exec(){ b=extfunct(funct, 10); } } double extfunct(double (*f)(double),double par2){ return f(par2)+5; } Operation and function are only for example, but the structure is that. The reason of this structure is that I have a precostituited class which finds the minimum of a gived function (it's extfunct in the example). So I have to use it on a function member of a class. I understood the difference between pointer to function and pointer to member function, but I don't understand how to write it. Thanks, and sorry for the poor explanation of the problem.

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  • List<MyClass*> & array question

    - by Nano HE
    Hi, Assuming a definition like this, list<MyCommand*> subList ... MyCommand* pCmd = (MyCommand*)(m_treeSM.GetItemData(node)); I tried these statements below, but failed. pCmd->subList[2] (pCmd->subList)[2] How can I get the array member values(such as subList[2]). I want to replace the value of subList[2] with other same type value. Thank you.

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  • c# Wrapper to native c++ code, wrapping a parameter which is a pointer to an array

    - by mb300dturbo
    Hi, I have the following simple DLL in c++ un-managed code; extern "C" __declspec(dllexport) void ArrayMultiplier(float (*pointerArray)[3], int scalar, int length); void ArrayMultiplier(float (*pointerArray)[3], int scalar, int length) { for (int i = 0 ; i < length ; length++) { for (int j = 0; j < 3; j++) { pointerArray[i][j] = pointerArray[i][j] * scalar; } } } I have tried writing the following wrapper function for the above in c#: [DllImport("sample.dll")] public static extern void ArrayMultiplier(ref float elements, int scalar, int length); where elements is a 2 dimentional 3x3 array: public float[][] elements = { new float[] {2,5,3}, new float [] {4,8,6}, new float [] {5,28,3} }; The code given above compiles, but the program crashes when the wrapper function is called: Wrapper.ArrayMultiplier(ref elements, scalar, length); Please help me here, and tell me whats wrong with the code above, or how a wrapper can be written for a simple c++ function: void SimpleFunction(float (*pointerToArray)[3]); Thank you all in advance

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  • C++: why a self pointer of a struct automatically changes to void*

    - by Stone
    struct ptr{ int node; ptr *next; ptr(){} ptr(int _node, ptr *_next){ node=_node; next=_next; } }; struct list_t{ ptr *sht; int size; void push(int node){ size++; sht=new ptr(node,sht); } }shthead[100001], comp[200001], tree[200001]; The struct ptr is a smart pointer, be used as a linked list. But when I debug the code in gdb, I found that the ptr*'s were all converted to void*. GDB output: (gdb) pt ptr type = struct ptr { int node; void *next; public: ptr(void); ptr(int, void *); } However, I can still see the data of the struct if I covert them back to ptr* in gdb. What's the reason for this please?

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  • Decayed multidimensional array return from function

    - by paul simmons
    related to http://stackoverflow.com/questions/2520535/gcc-multi-dim-array-or-double-pointer-for-warning-free-compile , is there a way to return so-called "decayed array pointer" from a function? in summary (suppose 2 dim array) returning int (*a)[5] format rather than int** format? as far as I see, when returned int** pointer is sent to another function waiting (int*)[] parameter, it is not working correctly.

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