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  • Whats the problem with int *p=23;

    - by piemesons
    Yesterday in my interview I was asked this question. (At that time I was highly pressurized by so many abrupt questions). int *p; *p=23; printf('%d',*p); Is there any problem with this code? I explained him that you are trying to assign value to a pointer to whom memory is not allocated. But the way he reacted, it was like I am wrong. Although I got the job but after that he said Mohit think about this question again. I don't know what he was trying to say. Please let me know is there any problem in my answer?

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  • How to read some bytes from BYTE*

    - by chekalin-v
    I have BYTE pointer. For example the length of this BYTE array is 10. How can I read 4 bytes from 3 position BYTE array? Now I doing it so BYTE *source = "1234567890\0"; BYTE* tmp = new BYTE[4+1](); for(int i=0; i<4; i++) { tmp[i] = source[i+3]; }

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  • What does it mean to pass a &variable to a function? E.g., string& insert ( size_t pos1, const strin

    - by Bob Montgomery
    I understand passing a pointer, and returning a pointer: char * strcat ( char * destination, const char * source ); You're passing a variable that contains the address to a char; returning the same. But what does it mean to pass something using the reference operator? Or to return it? string& insert ( size_t pos1, const string& str ); I mean, I understand what actually happens, I just don't understand the notation. Why isn't the notation this instead: string * insert ( size_t pos1, const string * str ); //made up I presume it has something to do with passing/returning the instance of a class, but what? Is this syntax valid; if not why not and if so what does it mean? char & strcat ( char & destination, const char & source ); //made up (all of the function declarations, except the last made-up two, are from http://www.cplusplus.com )

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  • Pointing class property to another class with vectors

    - by jmclem
    I've got a simple class, and another class that has a property that points to the first class: #include <iostream> #include <vector> using namespace std; class first{ public: int var1; }; class second{ public: first* classvar; }; Then, i've got a void that's supposed to point "classvar" to the intended iteration of the class "first". void fill(vector<second>& sec, vector<first>& fir){ sec[0].classvar = &fir[0]; } Finally the main(). Create and fill a vector of class "first", create "second" vector, and run the fill function. int main(){ vector<first> a(1); a[0].var1 = 1000; vector<second> b(1); fill(b, a); cout << b[0].classvar.var1 << '\n'; system("PAUSE"); return 0; } This gives me the following error: 1>c:\...\main.cpp(29) : error C2228: left of '.var1' must have class/struct/union 1> type is 'first *' And I can't figure out why it reads the "classvar" as the whole vector instead of just the single instance. Should I do this cout << b[0].classvar[0].var1 << '\n'; it reads perfectly. Can anyone figure out the problem? Thanks in advance

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  • Passing a template func. as a func. ptr to an overloaded func. - is there a way to compile this code

    - by LoudNPossiblyRight
    Just a general c++ curiosity: This code below shouldn't compile because it's impossible to know which to instantiate: temp(const int&) or temp(const string&) when calling func(temp) - this part i know. What i would like to know is if there is anything i can do to the line marked PASSINGLINE to get the compiler to deduce that i want FPTR1 called and not FPTR2 ? #include<iostream> using std::cout; using std::endl; /*FPTR1*/ void func(void(*fptr)(const int&)){ fptr(1001001);} /*FPTR2*/ void func(void(*fptr)(const string&)){ fptr("1001001"); } template <typename T> void temp(const T &t){ cout << t << endl; } int main(){ /*PASSINGLINE*/ func(temp); return 0; } Thank you.

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  • How to store a function in a member of class? (Using function as callback)

    - by Dane
    I want to store a function as a class member and call it inside the class? Pretty much like a callback function. My class draw a document but every document must drawn differently. So I want to assign a function (written outside of the class) into one of the members of the class and then call it when I want to draw the document. This function mostly is responsible for transforming objects according to each specific document. Here is my class: class CDocument { public: CDocument(); ~CDocument(); void *TransFunc(); } void Transform() { } int main() CDocument* Doc = new CDocument(); Doc->TransFunc = Transform(); } I know that this is probably simple question, but I couldn't find the answer by googling or searching SO.

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  • C++: Reference and Pointer question (example regarding OpenGL)

    - by Jay
    I would like to load textures, and then have them be used by multiple objects. Would this work? class Sprite { GLuint* mTextures; // do I need this to also be a reference? Sprite( GLuint* textures ) // do I need this to also be a reference? { mTextures = textures; } void Draw( textureNumber ) { glBindTexture( GL_TEXTURE_2D, mTextures[ textureNumber ] ); // drawing code } }; // normally these variables would be inputed, but I did this for simplicity. const int NUMBER_OF_TEXTURES = 40; const int WHICH_TEXTURE = 10; void main() { std::vector<GLuint> the_textures; the_textures.resize( NUMBER_OF_TEXTURES ); glGenTextures( NUMBER_OF_TEXTURES, &the_textures[0] ); // texture loading code Sprite the_sprite( &the_textures[0] ); the_sprite.Draw( WHICH_TEXTURE ); } And is there a different way I should do this, even if it would work? Thanks.

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  • Storing Object Types in Variable then Initializing

    - by Jon Mattingly
    Is there a way in Objective-C to store an object/class in a variable to be passed to alloc/init somewhere else? For example: UIViewController = foo foo *bar = [[foo alloc] init] I'm trying to create a system to dynamically create navigation buttons in a separate class based on the current view controller. I can pass 'self' to the method, but the variable that results does not allow me to alloc/init. I could always import the .h file directly, but ideally I would like to make reusing the code as simple as possible. Maybe I'm going about this the wrong way?

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  • Create thread is not accepting the member functon

    - by prabhakaran
    I am trying to create a class for network programming. This will create a general purpose socket with thread. But when I tried to creat the thread using createthread(). The third argument is producing errors. And from the net I came to know that I can't use the member functions as a argument to the createthread(). Is there any thing by which I can achieve this.

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  • Objective C LValue required as unary '&' operand

    - by Bob
    Hello! In my code, I get this error when I try to get a pointer to my class property. (I wrote a small *.OBJ file translator in Python, discarding the normals) CODE: //line: line of text const char *str = [line UTF8String]; Point3D *p1, *p2, *p3; p1 = [Point3D makeX:0 Y:0 Z:0]; p2 = [Point3D makeX:0 Y:0 Z:0]; p3 = [Point3D makeX:0 Y:0 Z:0]; sscanf(str, "t %f,%f,%f %f,%f,%f %f,%f,%f",(&[p1 x]),&([p1 y]),&([p1 z]),&([p2 x]),&([p2 y]),&([p2 z]),&([p3 x]),&([p3 y]),&([p3 z])); Triangle3D *tri = [Triangle3D make:p1 p2:p2 p3:p3];

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  • Avoid incompatible pointer warning when dealing with double-indirection

    - by fnawothnig
    Assuming this program: #include <stdio.h> #include <string.h> static void ring_pool_alloc(void **p, size_t n) { static unsigned char pool[256], i = 0; *p = &pool[i]; i += n; } int main(void) { char *str; ring_pool_alloc(&str, 7); strcpy(str, "foobar"); printf("%s\n", str); return 0; } ... is it possible to somehow avoid the GCC warning test.c:12: warning: passing argument 1 of ‘ring_pool_alloc’ from incompatible pointer type test.c:4: note: expected ‘void **’ but argument is of type ‘char **’ ... without casting to (void**) (or simply disabling the compatibility checks)? Because I would very much like to keep compatibility warnings regarding indirection-level...

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  • Double indirection and structures passed into a function

    - by ZPS
    I am curious why this code works: typedef struct test_struct { int id; } test_struct; void test_func(test_struct ** my_struct) { test_struct my_test_struct; my_test_struct.id=267; *my_struct = &my_test_struct; } int main () { test_struct * main_struct; test_func(&main_struct); printf("%d\n",main_struct->id); } This works, but pointing to the memory address of a functions local variable is a big no-no, right? But if i used a structure pointer and malloc, that would be the correct way, right? void test_func(test_struct ** my_struct) { test_struct *my_test_struct; my_test_struct = malloc(sizeof(test_struct)); my_test_struct->id=267; *my_struct = my_test_struct; } int main () { test_struct * main_struct; test_func(&main_struct); printf("%d\n",main_struct->id); }

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  • Converting c pointer types

    - by bobbyb
    I have a c pointer to a structre type called uchar4 which looks like { uchar x; uchar y; uchar z; uchar w; } I also have data passed in as uint8*. I'd like to create a uchar* pointing to the data at the uint8* so I've tried doing this: uint8 *data_in; uchar4 *temp = (uchar4*)data_in; However, the first 8 bytes always seem to be wrong. Is there another way of doing this?

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  • How can I assign pointer member with long string?

    - by Nano HE
    Hi, When I did the practice below to erase my pointer member and assign new value to it. (*pMyPointer).member.erase(); (*pMyPointer).member.assign("Hello"); // Successfully Than I tried more... (*pMyPointer).member.erase(); (*pMyPointer).member.assign("Long Multi Lines Format String"); // How to? If the long multi lines string can't quote by double quoter, how to handle it. Thank you.

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  • Passing array to function with pointer loses array size information!

    - by Narek
    If I write int main() { int a[100] = {1,2,3,4,}; cout<<sizeof(a)/sizeof(a[0])<<endl; return 0; } I get 400! If I write void func(int *a); int main() { int a[100] = {1,2,3,4,}; func(a); return 0; } void func(int *a) { cout<<sizeof(a)/sizeof(a[0])<<endl; } Then I get 400! So why passing array to function with pointer loses array size information?

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  • c++/cli pass (managed) delegate to unmanaged code

    - by Ron Klein
    How do I pass a function pointer from managed C++ (C++/CLI) to an unmanaged method? I read a few articles, like this one from MSDN, but it describes two different assemblies, while I want only one. Here is my code: 1) Header (MyInterop.ManagedCppLib.h): #pragma once using namespace System; namespace MyInterop { namespace ManagedCppLib { public ref class MyManagedClass { public: void DoSomething(); }; }} 2) CPP Code (MyInterop.ManagedCppLib.cpp) #include "stdafx.h" #include "MyInterop.ManagedCppLib.h" #pragma unmanaged void UnmanagedMethod(int a, int b, void (*sum)(const int)) { int result = a + b; sum(result); } #pragma managed void MyInterop::ManagedCppLib::MyManagedClass::DoSomething() { System::Console::WriteLine("hello from managed C++"); UnmanagedMethod(3, 7, /* ANY IDEA??? */); } I tried creating my managed delegate and then I tried to use Marshal::GetFunctionPointerForDelegate method, but I couldn't compile.

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  • How to tell where I am in an array with pointer arythmetic?

    - by klez
    In C, I have declared a memory area like this: int cells = 512; int* memory = (int*) malloc ((sizeof (int)) * cells); And I place myself more or less in the middle int* current_cell = memory + ((cells / 2) * sizeof (int)); My question is, while I increment *current_cell, how do I know if I reached the end of the allocated memory area?

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  • Why would I get a bus error or segmentation fault when calling free() normally?

    - by chucknelson
    I have a very simple test program, running on Solaris 5.8: #include <stdio.h> #include <stdlib.h> int main(void) { char *paths; paths = getenv("PATH"); printf("Paths: %s\n", paths); free(paths); // this causes a bus error return 0; } If I don't call free() at the end, it displays the message fine and exits. If I include the free() call, it crashes with a bus error. I've had other calls to free(), in other programs, cause segmentation faults as well. Even if I allocate the memory for *paths myself, free() will cause a bus error. Is there some reason trying to free up the memory is causing a crash?

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  • C++ arrays as parameters, subscript vs. pointer

    - by awshepard
    Alright, I'm guessing this is an easy question, so I'll take the knocks, but I'm not finding what I need on google or SO. I'd like to create an array in one place, and populate it inside a different function. I define a function: void someFunction(double results[]) { for (int i = 0; i<100; ++i) { for (int n = 0; n<16; ++n) //note this iteration limit { results[n] += i * n; } } } That's an approximation to what my code is doing, but regardless, shouldn't be running into any overflow or out of bounds issues or anything. I generate an array: double result[16]; for(int i = 0; i<16; i++) { result[i] = -1; } then I want to pass it to someFunction someFunction(result); When I set breakpoints and step through the code, upon entering someFunction, results is set to the same address as result, and the value there is -1.000000 as expected. However, when I start iterating through the loop, results[n] doesn't seem to resolve to *(results+n) or *(results+n*sizeof(double)), it just seems to resolve to *(results). What I end up with is that instead of populating my result array, I just get one value. What am I doing wrong?

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  • Objective-c pointer assignment and reassignment dilema

    - by moshe
    Hi, If I do this: 1 NSMutableArray *near = [[NSMutableArray alloc] init]; 2 NSMutableArray *all = [[NSMutableArray alloc] init]; 3 NSMutableArray *current = near; 4 current = all; What happens to near? At line 3, am I setting current to point to the same address as near so that I now have two variables pointing to the same place in memory, or am I setting current to point to the location of near in memory such that I now have this structure: current - near - NSMutableArray The obvious difference would be the value of near at line 4. If the former is happening, near is untouched and still points to its initial place in memory. If the latter is happening,

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