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  • Finding text orientation in image (angle for rotation)

    - by maximus
    There is an image captured by camera, and I need to find the angle of the text in order to rotate it to make the image better for OCR results. So I know that the fourier transform can be used for that purpose, My question is, does it really gives good results or may be it is better to use something different than that? Can you tell me if there is a good method for this purpose? I am afraid that not every image containing the text will give me a good result after using fourier transform method. Actually, if I make like it is written here: link text (see the part related with an example of text image) calculating the logarithm of the magnitude of the Fourier transform of image with text and then thresholding it, I get that points and I can calculate the line approximately passing through them, and after getting the line calculate the angle, and then make an affine transform, But, what if I do not get a good result every time using this method , and make a false transform? Any ideas please to judge wether the result is correct or not, or may be another method is better? The binary image can contain noise, even if there are not so much of them, the angle found as a result can be not accurate.

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  • MSN like box for Ad rotation.

    - by Muhammad Umar Siddique
    Hi Everyone. I want to create a JavaScript based box much like the one found on MSN or AOL with the navigational buttons. Box content must be spider-able by search engines. On MSN you can find the box near top left corner. Note this box contains links and images. Any idea how to implement this ? Thanks.

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  • Can’t tap button after interface rotation

    - by zoul
    Hello! I’ve got a view that has to be presented both in landscape and portrait. The transition between different orientations is done by repositioning and resizing the subviews. One of the subviews is a button (plain UIButton with an image background). When the interface rotates to landscape, the button starts misbehaving – it can only be tapped on its left part, the right part does not respond. When I move the button a bit to the left, the tappable part grows. The button should not be obscured by any other view, it’s clearly visible. When I override the hitTest:withEvent: method in the parent view, I see that the taps in the “numb” part of the button result in nil being returned. I think I have seen this behaviour once before, but unfortunately I’ve forgotten the source of the problem :) Any help?

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  • Getting Safari document title/location with Scripting Bridge does not work in full-screen mode

    - by Mark
    I'm trying to get the URL and document title from the topmost Safari document/tab. I have an AppleScript and an objective-c version using Apple's Scripting Bridge framework. Both versions work fine for most web pages, however when I open a Youtube video in full-screen mode, the Scripting Bridge based version fails. The Apple Script works fine for "normal" and full-screen Safari windows. Can anyone see what is wrong with the Scripting Bridge code below to cause it to fail for full-screen Safari windows? Here the code (I omitted error checking for brevity): AppleScript: tell application "Safari" # Give us some time to open video in full-screen mode delay 10 do JavaScript "document.title" in document 0 end tell Scripting Bridge: SafariApplication* safari = [SBApplication applicationWithBundleIdentifier:@"com.apple.Safari"]; SBElementArray* windows = [safari windows]; SafariTab* currentTab = [[windows objectAtIndex: 0] currentTab]; // This fails when in full-screen mode: id result = [safari doJavaScript: @"document.title" in: currentTab]; NSLog(@"title: %@", result); Scripting Bridge error (with added line breaks): Apple event returned an error. Event = 'sfri'\'dojs'{ '----':'utxt'("document.title"), 'dcnm':'obj '{ 'want':'prop', 'from':'obj '{ 'want':'cwin', 'from':'null'(), 'form':'indx', 'seld':1 }, 'form':'prop', 'seld':'cTab' } } Error info = { ErrorNumber = -1728; ErrorOffendingObject = <SBObject @0x175c2de0: currentTab of SafariWindow 0 of application "Safari" (238)>; } I could not find details about the given error code. It complains about 'currentTab' which shows that the JavaScript event at least made it all the way to Safari. I assume that the current tab receives the event, but refuses to run the JS code, because it is in full-screen mode. However, why does this work for an AppleScript? Don't they use the same code path eventually? Any suggestions are greatly appreciated. Thanks!

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  • DisplayObject.rotation not matching trig functions

    - by futuraprime
    I'm trying to label an animated pie chart, and I've been having a great deal of trouble getting rotated objects to line up with trigonometrically-positioned objects. So, for example, if I have a pie piece that's middle is angle theta and has been rotated n degrees in a tween, and then I try to position a label with code like this: label.x = center.x + Math.cos((theta + n)/180 * Math.PI) * radius; label.y = center.y + Math.sin((theta + n)/180 * Math.PI) * radius; the label is often not aligned with the center of the pie slice. Since I am also zooming in to the pie chart a great deal, the error becomes significant enough that it occasionally causes the label to miss the pie slice altogether. The error seems relatively unpredictable, and it looks a great deal like a rounding error, but I don't see any obvious rounding going on (the trig functions evaluate to ten or so decimal places, which should be more than enough here). How can I get these labels to position correctly?

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  • Get available screen area in autohotkey

    - by Herms
    I'm trying to write a few simple AutoHotkey scripts for moving windows around, and I'm having trouble getting the correct screen size values. I'm trying to get the size of the usable area on the screen (generally the full screen resolution minus the taskbar, and maybe any other docked windows like the sidebar in Vista). Neither of the methods I've found for getting the screen width seems to work. None of the 3 methods I found to get the screen size are giving me the right values. Here's the test script I'm using (running on XP with the taskbar on the bottom at its default size): #7:: WinMove A,,0,0,A_ScreenWidth,A_ScreenHeight return #8:: ;SM_CXMAXIMIZED and SM_CYMAXIMIZED SysGet, ScreenWidth, 61 SysGet, ScreenHeight, 62 WinMove A,,0,0,ScreenWidth,ScreenHeight return #9:: ;SM_CXFULLSCREEN and SM_CYFULLSCREEN SysGet, ScreenWidth, 16 SysGet, ScreenHeight, 17 WinMove A,,0,0,ScreenWidth,ScreenHeight return #7 causes the window to take up the entire resolution, so it overlaps the taskbar. #8 causes the width to be larger than the resolution (I see the window's right edge show up on my secondary monitor) and the height is slightly too large, so the window partially overlaps the taskbar area. Looks like this is correct except for not taking into account the window decorations at the edges. #9 seems to have the correct width, but the height is too short. It looks like it's subtracting the taskbar's height from the resolution's height, but then subtracting another 30 pixels from it. I could just use what I have in #9 and add 30 to the height I get, but that feels too much like a hack that would break in other configurations. It seems like there has to be a way to get the available screen size properly, but I can't find it in AutoHotkey. For reference, this seems to give me what I need in Java: Toolkit.getDefaultToolkit().getScreenSize();

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  • Session ID Rotation - does it enhance security?

    - by dound
    (I think) I understand why session IDs should be rotated when the user logs in - this is one important step to prevent session fixation. However, is there any advantage to randomly/periodically rotating session IDs? This seems to only provide a false sense of security in my opinion. Assuming session IDs are not vulnerable to brute-force guessing and you only transmit the session ID in a cookie (not as part of URLs), then an attacker will have to access your cookie (most likely by snooping on your traffic) to get your session ID. Thus if the attacker gets one session ID, they'll probably be able to sniff the rotated session ID too - and thus randomly rotating has not enhanced security.

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  • Rotation towards an object in 3d space

    - by retoucher
    hello, i have two coordinates on a 2d plane in 3d space, and am trying to rotate one coordinate (a vector) to face the other coordinate. my vertical axis is the y-axis, so if both of the coordinates are located flat on the 2d plane, they would both have a y-axis of 0, and their x and z coordinates determine their position length/width-wise on the plane. right now, i'm calculating the angle like so (language agnostic): angle = atan2(z2-z1,x2-x1); and am rotating/translating in space like so: pushMatrix(); rotateY(angle); popMatrix(); this doesn't seem to be working though. are my calculations/process correct?

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  • Custom UIView using CALayers disappears after 180º rotation or navigation controller pop

    - by Steve Madsen
    I have a created a custom UIView subclass that is exhibiting some strange behavior. It is a spinning wheel selector, and for performance reasons it is drawn entirely into two CALayer instances. The bottom layer is the wheel itself, which is rotated using setAffineTransform: according to touches. The top layer is eye candy. drawRect: is fairly simple. If the control hasn't been drawn yet (or it's been invalidated), it calls a method that creates the images and assigns them to the layer contents property. - (void) drawRect:(CGRect)rect { if (imageLayer == nil) { [self drawIntoImageLayer]; } [self updateWheelRotation]; } When the view controller using this view first appears, everything is fine. There are two instances where the view completely disappears, however: If the device is rotated a full 180°. After a view controller is popped off the navigation stack and the view becomes visible again. drawRect: is not called either time. Interestingly enough, it IS called after a 90° orientation change, and that causes the view to re-appear. How can I ensure that a custom view using CALayers is redrawn properly in these situations?

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  • Ad/Banner Management/Rotation for Ruby on Rails?

    - by David N. Welton
    Hi, I have a niche site that I'd like to sell banners for directly, rather than going through adsense. I need a system to manage the whole process: displaying ads and an administrative interface to manage them. It doesn't have to be anything terribly fancy, although open source is greatly preferred so that I can grow the system as needs be. Since the site itself is in Rails, I would prefer something for that environment. Googling turns up bunches of them in PHP, but the results are a bit polluted and I didn't have any luck finding one that was done in/for Rails. If I don't find one, I suppose I'll see what I can do to hack together something and release it myself under an open license. Another possibility is this: http://www.google.com/admanager - anyone have anything to say about it? Is it right for someone just selling a few ads for a not-so-big site? Thanks, Dave

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  • ViewController has wrong orientation after Landscape-only has been popped

    - by noroom
    In a navigation-based app, LandscapeViewController only supports landscape mode (all others support both modes). I also have a "loading screen" that advises the user to rotate the phone before continuing. This way I can make sure that when my landscape view loads, that it's in landscape mode. The problem comes when i rotate the phone to portrait mode while still showing LandscapeVC. I press the Back nagivation button to navigate up one level (to a VC that supports both landscape and portrait modes), but the upper level shows in landscape mode even though the phone is in portrait mode. I guess this is because when I left this view I was in portrait mode, I then rotated the phone while in another view, so this view has not received the notification. If I then proceed to rotate the phone to the other landscape mode (say the LandscapeVC was loaded on its right side, so I'd rotate the upper VC from portrait to the left landscape mode), it will update. My question is: how can I notify this upper view that the phone was rotated, so when the user goes up after putting the phone in portrait mode, the upper view shows correctly?

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  • device rotation without animation?

    - by dot
    I'm trying to have standard interface orientation, but without the animation. I would like to be able to turn the iPhone and have have the view adjusted instantly. I've seen people recommend this function, but it doesn't seem to work. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return NO; } Any help is greatly appreciated! Thanks!

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  • Rotating UIWebView with transform, content partially off screen, how to get it to stick on screen?

    - by jarmod
    I have a 320x416 portrait-shaped UIWebView filling a UIViewController's view. I also have a 90 degree rotate button that will transform the UIWebView through 90 degrees each time the button is touched. The code is basically: webView.transform = CGAffineTransformMakeRotation(touches%4 * M_PI/2.0); After rotation through 90 degrees, the now-landscape transformed UIWebView extends beyond both the left and right edges of the screen. In the process of applying the transformation, iPhone OS has changed the UIWebView's frame from {{0,0}, {320,416}} to {{-48,48}, {416,320}}. Don't have a problem with that. I then tweak the UIWebView's frame origin to (0,0) so that it starts top-left, but extends a little further beyond the right edge of the screen. Now, I can touch the UIWebView and pull it left to view the hidden information on the right but I cannot get the right-hand end to to stay on the screen -- the moment I untouch it, the right side bounces back off the screen. What is it that causes the view to bounce back off-screen? In other words, what is it that I need to tweak to allow either the left edge or the right edge to stick on the screen and remain visible (only one at a time, obviously)? Thanks.

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  • Rectangle Rotation in Python/Pygame

    - by mramazingguy
    Hey I'm trying to rotate a rectangle around its center and when I try to rotate the rectangle, it moves up and to the left at the same time. Does anyone have any ideas on how to fix this? def rotatePoint(self, angle, point, origin): sinT = sin(radians(angle)) cosT = cos(radians(angle)) return (origin[0] + (cosT * (point[0] - origin[0]) - sinT * (point[1] - origin[1])), origin[1] + (sinT * (point[0] - origin[0]) + cosT * (point[1] - origin[1]))) def rotateRect(self, degrees): center = (self.collideRect.centerx, self.collideRect.centery) self.collideRect.topleft = self.rotatePoint(degrees, self.collideRect.topleft, center) self.collideRect.topright = self.rotatePoint(degrees, self.collideRect.topright, center) self.collideRect.bottomleft = self.rotatePoint(degrees, self.collideRect.bottomleft, center) self.collideRect.bottomright = self.rotatePoint(degrees, self.collideRect.bottomright, center)

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  • Text rotation in IE 9

    - by John Bowden
    Hi there I'm attempting to rotate a piece of text on its end within a div using the following different methods. writing-mode: tb-rl; filter: FlipH FlipV; and: -ms-transform: rotate(-90deg); filter: progid:DXImageTransform.Microsoft.Matrix(M11=6.123233995736766e-17, M12=1, M21=-1, M22=6.123233995736766e-17, sizingMethod='auto expand'); Although the text rotates properly in all browsers using either method and even IE all the way up to and including 8. IE 9 produces a horrid pixelated text which is nigh unreadable. Alongside this, IE9 also subtly breaks the layout of various pieces in the application which could be part of the same underlying problem perhaps. If anyone knows a way around this I would be most appreciative. John

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  • VB.NET custom user control graphics rotation

    - by AtharvaI
    Hi, this is my first question on here. I'm trying to build a dial control as a custom user control in VB.NET. I'm using VS2008. so far I have managed to rotate image using graphics.rotatetransform . however, this rotate everything. Now I have a Bitmap for the dial which should stay stable and another Bitmap for the needle which I need to rotate. so far i've tried this: Dim gL As Graphics = Graphics.FromImage(bmpLongNeedle) gL.TranslateTransform(bmpLongNeedle.Width / 2, bmpLongNeedle.Height * 0.74) gL.RotateTransform(angleLongNeedle) gL.TranslateTransform(-bmpLongNeedle.Width / 2, -bmpLongNeedle.Height * 0.74) gL.DrawImage(bmpLongNeedle, 0, 0) As I understand it, the image of the needle should be rotated at angle "angleLongNeedle" although i'm placing the rotated image at 0,0. However, the result is that the Needle doesn't get drawn on the control. any pointers as to where I might be going wrong or something else I should be doing? Thanks in advance

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  • Fastest way to find the rotation of a vector

    - by kriss
    I have two 2D vectors, say u and v, defined by cartesian coordinates. Imagine that vectors are needles of a clock. I'm looking for the fastest way to find out, using python, if v is after or before u (or in other words find out in wich half plane is v, regarding to position of u). For the purpose of the problem if vectors are aligned answer should be before. It seems easy using some trigonometry, but I believe there should be a faster way using coordinates only. My test case: def after(u, v): """code here""" after((4,2), (6, 1)) : True after((4,2), (3, 3)) : False after((4,2), (2, 1)) : False after((4,2), (3, -3)) : True after((4,2), (-2, -5)) : True after((4,2), (-4, -2)) : False

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  • 2D pixel array rotation and scaling

    - by Betamoo
    Hi I am working on C# program to process images ( given as int[,] ).. So I have 2D array of pixels, and I need to rotate them around a point, then scale them down to fit the original array.. I already found articles about using matrix to transform to a point and rotate then transform back.. What remains is to scale the resultant image to fit an array of original size.. How that can be done? (preferably with 2 equations one for x and one for y ) Thanks in advance

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  • UIView to Form Sheet flip animation rotation issue

    - by GSD
    I have this view to form sheet flip animation that works great in portrait mode but not in any other orientations. In my code, I use it with a UIView embedded in another UIView, which is in the root view. The animation will be rotated. Anyone has an idea why? - (void)presentModalViewControllerWithFlipAnimation:(UIViewController *)modalViewController fromView:(UIView *)fromView { UIWindow* window = [[UIApplication sharedApplication] windows][0]; _fromViewSnapshot = [[UIImageView alloc] initWithFrame:fromView.bounds]; UIGraphicsBeginImageContext(fromView.bounds.size); [fromView.layer renderInContext:UIGraphicsGetCurrentContext()]; [_fromViewSnapshot setImage:UIGraphicsGetImageFromCurrentImageContext()]; [_fromViewSnapshot sizeToFit]; UIGraphicsEndImageContext(); _fromViewSnapshot.autoresizesSubviews = YES; _fromViewSnapshot.frame = [fromView.superview convertRect:fromView.frame toView:window]; [window addSubview:_fromViewSnapshot]; fromView.hidden = YES; modalViewController.modalPresentationStyle = UIModalPresentationFormSheet; [self presentViewController:modalViewController animated:NO completion:nil]; UIView __weak *presentedView = modalViewController.view.superview; UIGraphicsBeginImageContext(presentedView.bounds.size); [presentedView.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage* modalSnapshot = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIView __weak *presentationSuperview = presentedView.superview; [presentedView removeFromSuperview]; UIImageView* presentationSnapshotView = [[UIImageView alloc] initWithImage:modalSnapshot]; presentationSnapshotView.autoresizingMask = UIViewAutoresizingNone; [_fromViewSnapshot.superview bringSubviewToFront:_fromViewSnapshot]; [UIView animateWithDuration:kFlipAnimationScaleSpeed delay:0 options:UIViewAnimationOptionCurveEaseIn|UIViewAnimationOptionBeginFromCurrentState animations: ^{ [UIView animateWithDuration:kFlipAnimationScaleSpeed delay:0 options:UIViewAnimationOptionBeginFromCurrentState animations: ^{ _fromViewSnapshot.frame = [_fromViewSnapshot.superview convertRect:presentedView.frame fromView:presentationSuperview]; } completion:nil]; } completion:^(BOOL finished) { [UIView setAnimationBeginsFromCurrentState:YES]; [UIView transitionWithView:_fromViewSnapshot duration:kFlipAnimationSpeed options:UIViewAnimationOptionCurveEaseIn|UIViewAnimationOptionTransitionFlipFromRight animations: ^{ presentationSnapshotView.frame = _fromViewSnapshot.bounds; [_fromViewSnapshot addSubview:presentationSnapshotView]; } completion:^(BOOL finished) { [presentationSuperview addSubview:presentedView]; [presentationSnapshotView removeFromSuperview]; [_fromViewSnapshot removeFromSuperview]; }]; }]; } - (void)dismissViewControllerWithFlipAnimation:(UIView*)fromView completion:(void (^)(void))completion { UIWindow* window = [[UIApplication sharedApplication] windows][0]; UIView __weak *presentedView = self.presentedViewController.view.superview; UIGraphicsBeginImageContext(presentedView.bounds.size); [presentedView.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage* modalSnapshot = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); [presentedView removeFromSuperview]; UIImageView* presentationSnapshotView = [[UIImageView alloc] initWithImage:modalSnapshot]; presentationSnapshotView.autoresizingMask = UIViewAutoresizingNone; presentationSnapshotView.frame = presentedView.frame; [window addSubview:presentationSnapshotView]; [UIView animateWithDuration:kFlipAnimationScaleSpeed delay:0 options:UIViewAnimationOptionCurveEaseIn|UIViewAnimationOptionBeginFromCurrentState animations: ^{ [UIView animateWithDuration:kFlipAnimationScaleSpeed delay:0 options:UIViewAnimationOptionBeginFromCurrentState animations: ^{ presentationSnapshotView.frame = [fromView.superview convertRect:fromView.frame toView:window]; } completion:nil]; } completion:^(BOOL finished) { [UIView setAnimationBeginsFromCurrentState:YES]; [UIView transitionWithView:presentationSnapshotView duration:kFlipAnimationSpeed options:UIViewAnimationOptionCurveEaseIn|UIViewAnimationOptionTransitionFlipFromLeft animations: ^{ _fromViewSnapshot.frame = presentationSnapshotView.bounds; [presentationSnapshotView setImage:[(UIImageView*)_fromViewSnapshot image]]; [self dismissViewControllerAnimated:NO completion:nil]; } completion:^(BOOL finished) { [presentationSnapshotView removeFromSuperview]; _fromViewSnapshot = nil; completion(); }]; }]; }

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  • iPad View Rotation Duration

    - by federivo
    Hi everyone! When changing the orientation of the iPad, my app rotates its view very fast. It is difficult to perceive the transition between both orientations. I would like to increase a little bit the duration of this transition. Does anyone know how to increase the duration of this transition? Thanks!

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  • How to customize android analog clock widget through configuration screen

    - by michJ
    I'm trying to develop my own analog clock widget on the home screen. It's based on the stock ICS analog clock widget, but when added to the homescreen, my widget opens a configuration screen first. On this screen you can choose the color you want the clock to be (through a colorpicker dialog). You also see a preview of the clock in the chosen color on this screen. (See picture). My problem is changing the color of the widget on the home screen to the chosen color (when you hit the apply button). I have three .png files that I use for the dial, hour hand and minute hand. I color them using this code in my widgetconfig class: Drawable dial = getResources().getDrawable(R.drawable.clockbackground); dial.setColorFilter(color, PorterDuff.Mode.MULTIPLY); //hour Drawable hour = getResources().getDrawable(R.drawable.hourhand); hour.setColorFilter(color, PorterDuff.Mode.MULTIPLY); //minute Drawable min = getResources().getDrawable(R.drawable.minutehand); min.setColorFilter(color, PorterDuff.Mode.MULTIPLY); // clock AnalogClock clockpreview = (AnalogClock) findViewById(R.id.ACconfig); clockpreview.setBackgroundDrawable(dial); This works fine because I can find the AnalogClock since it's in the layout xml file of the configuration screen, which I set in the OnCreate() through setContentView(). The problem is that for the clock widget on my screen I have to use RemoteViews. So I tried setting the new background of the clock widget through RemoteViews. But RemoteViews seems too limited to do this. I need something like setTextViewText() but then for the background of my analog clock widget, like for example: RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.clockwidget); views.setAnalogClockBackgroundDrawable(dial); The clock widget background seems sort of unchangeable. How can I recolor my clockwidget on homescreen in widgetconfig class? There must be a way because it seems so easy to do at first... My project consists of the widget config class and clockwidget class, widgetconfig.xml, clockwidget.xml, and widget_info.xml (for appwidgetprovider).

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