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  • Implement Semi-Round-Robin file which can be expanded and saved on demand

    - by ircmaxell
    Ok, that title is going to be a little bit confusing. Let me try to explain it a little bit better. I am building a logging program. The program will have 3 main states: Write to a round-robin buffer file, keeping only the last 10 minutes of data. Write to a buffer file, ignoring the time (record all data). Rename entire buffer file, and start a new one with the past 10 minutes of data (and change state to 1). Now, the use case is this. I have been experiencing some network bottlenecks from time to time in our network. So I want to build a system to record TCP traffic when it detects the bottleneck (detection via Nagios). However by the time it detects the bottlenecking, most of the useful data has already been transmitted. So, what I'd like is to have a deamon that runs something like dumpcap all the time. In normal mode, it'll only keep the past 10 minutes of data (Since there's no point in keeping a boat load of data if it's not needed). But when Nagios alerts, I will send a signal in the deamon to store everything. Then, when Naigos recovers it will send another signal to stop storing and flush the buffer to a save file. Now, the problem is that I can't see how to cleanly store a rotating 10 minutes of data. I could store a new file every 10 minutes and delete the old ones if in mode 1. But that seems a bit dirty to me (especially when it comes to figuring out when the alert happened in the file). Ideally, the file that was saved should be such that the alert is always at the 10:00 mark in the file. While that is possible with new files every 10 minutes, it seems like a bit dirty to "repair" the files to that point. Any ideas? Should I just do a rotating file system and combine them into 1 at the end (doing quite a bit of post-processing)? Is there a way to implement the semi-round-robin file cleanly so that there is no need for any post-processing? Thanks Oh, and the language doesn't matter as much at this stage (I'm leaning towards Python, but have no objection to any other language. It's less of an issue than the overall design)...

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  • Home screen widget size for large screen or hdpi?

    - by kknight
    From Android widget screen guidelines, http://developer.android.com/guide/practices/ui_guidelines/widget_design.html, we know that, home screen has 4*4 cells, and in portrait orientation, each cell is 80 pixels wide by 100 pixels tall. I think these are for baseline HVGA screen. How about for large screens and hdpi screens, do they still have 4*4 cells for widget and each cell in portrait orientation is still 80 pixels * 100 pixels? Thanks.

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  • Python: OSX Library for fast full screen jpg/png display

    - by Parand
    Frustrated by lack of a simple ACDSee equivalent for OS X, I'm looking to hack one up for myself. I'm looking for a gui library that accommodates: Full screen image display High quality image fit-to-screen (for display) Low memory usage Fast display Reasonable learning curve (the simpler the better) Looks like there are several choices, so which is the best? Here are some I've run across: PyOpenGL PyGame PyQT wxpython I don't have any particular experience with any of these, nor any strong desire to become an expert - I'm looking for the simplest solution. What do you recommend? [Update] For those not familiar with ACDSee, here's what it does that I care about: Simple list/thubmnail display of images in a directory Sort by name/size/type Ability to view images full screen Single-key delete while viewing full screen Move to next/previous image while viewing full screen Ability to select a group of images for: move to / copy to directory delete resize ACDSee has a bunch of niceties as well, such as remembering directories you've moved images to in the past, remembering your resize settings, displaying the total size of the images you've selected, etc. I've tried most of the options I could find (including Xee) and none of them quite get there. Please keep in mind that this is a programming/library question, not a criticism of any of the existing tools.

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  • Android multiple screen sizes with same density

    - by droidy
    I'm confused regarding the densities. I see that with medium density, the screen resolution could be either 320x480, 480x800, or 480x854. So if I have an image thats 300px wide in the mdpi folder, how is it going to look the same size on all 3 different screen sizes (mainly 320x480 vs the other 2)? And by look the same size, I mean scale to be bigger or smaller depending upon the screen size. Thanks.

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  • Will the values of label and its correspondences change if Image is rotated?

    - by Vinayak Agarwal
    Hi all I have an image in which a text like "VINAYAK 123" is written. The text in the image is at a certain angle, say 30degrees. Now when I extract the labels of the connected components, I get V-1, I-2, N-3, A-4,Y-5,A-6,K-7, 1-8,2-9,3-10( Format: Character- Label No.). Now I rotate the image 30 degrees in the clockwise direction to make the text in the image horizontal. My question is that now if I extract the labels of the connected components, will the character and the label no. correspondence still remain the same? Thanks in advance!

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  • Controls resize based on screen resolution

    - by user337173
    I have panel control. More controls are in panel.I set the dock property for panel as 'fill' .The panel are resized based on screen resolution. but the controls remains same.The controls in the panel are not resized based on screen solution. i have more labels and panels and text-boxs and button in the same page. How to set the dock property to resize all controls in page based on screen resolution? Thanks for any help

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  • how to apply the center of image view for another image view center

    - by maddy
    hi, I am developing image redraw app. i know the center of one image view which is having scaling property. i.e it can change it frame and center . that to be applied to another view center. when i apply center to newly formed Image view it giving wrong center because of the previous image view is having scaling property. so how can i get exact center to my new image view from previous imageview

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  • Drag Rotate UIImageView by touch

    - by rockstardev
    I have an UIImageView that is a subview of an UIView. I'm trying to create a drag rotate effect with the UIImageView similar to spinning a bottle but I'm having trouble calculating the radians to rotate the image by. My code below seems like it should work because I've seen a similar calculation in Flash examples. Can anyone shed some light on what I'm doing wrong? Thanks. This is the code contained in my image view subclass: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; lastLocation = [touch locationInView:[self superview]]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:[self superview]]; CGFloat xDisplacement = location.x - lastLocation.x; CGFloat yDisplacement = location.y - lastLocation.y; CGFloat rad = atan2f(yDisplacement,xDisplacement); self.transform = CGAffineTransformMakeRotation(rad); }

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  • Xib view file is not working in landscape mode

    - by senthilmuthu
    Hi, I have added new Xib view file in my project. I assigned to view controller and in the view controller I set: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { //return (interfaceOrientation == UIInterfaceOrientationLandscapeRight); return YES; } But when the application runs in landscape mode, xib is not in landscape mode. I have set in info.plist file also xib file is also in landscape view. What do I have to do? Any help?

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  • Cover flow model screen adjust in iphone

    - by abdulsamad
    Hi All, Below is the link for making the cover flow model in iphone. This is a sample tutorial. http://www.chaosinmotion.com/flowcover.m Can any one tell me how can i make the cover flow model to adjust some where up on the screen. Currently it is in the centre of the screen i want if about 70 to 80pixels to move up in the screen. Your help will be highly appreciated.

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  • can i change the black background of an iphone app?

    - by Cristi Balu?a
    My app is structured like this, a single MainWindow with window backgroundColor to white(which doesn't appear anywhere anyway), and in this nib i have a UINavigationController which doesn't seems to have a backgroundColor. Any view controller is added from code and made from code and they have a gray background. What happens is that when i rotate the iphone and the views are rotating as well, i see a black background under my views. Can this be changed? It looks ugly especially if i have a photo that is rotating in the same time with my gray background.

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  • Tinting iPhone application screen red

    - by btschumy
    I'm trying to place a red tint on all the screens of my iPhone application. I've experimented on a bitmap and found I get the effect I want by compositing a dark red color onto the screen image using Multiply (kCGBlendModeMultiply). So the question is how to efficiently do this in real time on the iPhone? One dumb way might be to grab a bitmap of the current screen, composite into the bitmap and then write the composited bitmap back to the screen. This seems like it would almost certainly be too slow. In addition, I need some way of knowing when part of the screen has been redrawn so I can update the tinting. I can almost get the effect I want by putting a red, translucent, fullscreen UIView above everything. That tints everything red within further intervention on my part, but the effect is much "muddier" than results from the composite. So do any wizards out there know of some mechanism I can use to automatically composite the red over the app in similar fashion to what the translucent red UIView does?

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  • Footer height based on screen size

    - by o-logn
    Hi everyone, I would like to create a footer which is relative to the content (so not fixed), but fills the rest of the screen. So for example, on my larger monitor, the footer would start in the same place, but fill up 100px (for example). On a smaller monitor, it only needs to fill up 75px. I tried using 100%, but it causes the page to be really big and the user can scroll down and fill the entire screen with the footer. Is there a way to get it to be a bit more reasonable size, so that it just about fills the bottom of the screen? My current code is this: .footer { position:relative; //can't be fixed as content might overlap if extended height:100%; width:100%; //fill the entire screen horizontally bottom:0px; margin-top:345px; //used to make sure content doesn't overlap } Thanks for any ideas

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  • iphone/ipad application - taking screen shot

    - by satyam
    I successfully implemented an application that works on ipad as well as on iphone. In that I provided option to user to send the screen shot of the application as mail attachment. Even that is functioning well. But my code is taking screen shot irrespective of orientation. The image i'm getting is always in portrait mode. I want to take the screen shot depending on the orientation of ipad/iphone and send the image as attachment. I'm using following code to take the screen shot. UIGraphicsBeginImageContext(screenWindow.frame.size); [screenWindow.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *screenshot = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext();

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  • Rotate MapView in Android

    - by Matthew B.
    I am writing an Android app where one of the features is that the map will rotate according to the compass (i.e. if the phone is pointing east, the map will be oriented so that the east side of the map is on top). Previous answers that I have found suggested over writing the onDraw() method in mapView, however, the api changed the method to final so it cannot be overwritten. As a result I have tried to overwrite the dispatchDraw() method like so: Note: -compass is a boolean that if true, rotate the view -bearing is a float variable that has the degrees that the view should rotate protected void dispatchDraw(Canvas canvas) { canvas.save(); if (compass) { final float w = this.getWidth(); final float h = this.getHeight(); final float scaleFactor = (float)(Math.sqrt(h * h + w * w) / Math.min(w, h)); final float centerX = w / 2.0f; final float centerY = h / 2.0f; canvas.rotate(bearing, centerX, centerY); canvas.scale(scaleFactor, scaleFactor, centerX, centerY); } super.dispatchDraw(canvas); canvas.restore(); }

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  • Problem with Landscape and Portrait view in a TabBar Application

    - by JoshD
    I have an TabBar app that I would like to be in landscape and portrait. The issue is when I go to tab 2 make a selection from my table then select tab 1 and rotate the device, then select tab 2 again the content does not know that the device rotated and will not display my custom orientated content correctly. I am trying to write a priovate method that tells the view what orientation it is currently in. IN viewDidLoad I am assuming it is in portrait but in shouldAutoRotate I have it looking in the private method for the correct alignment of the content. Please Help!! Here is my code: #import "DetailViewController.h" #import "ScheduleTableViewController.h" #import "BrightcoveDemoAppDelegate.h" #import "Constants.h" @implementation DetailViewController @synthesize CurrentLevel, CurrentTitle, tableDataSource,logoName,showDescription,showDescriptionInfo,showTime, showTimeInfo, tableBG; - (void)layoutSubviews { showLogo.frame = CGRectMake(40, 20, 187, 101); showDescription.frame = CGRectMake(85, 140, 330, 65); showTime.frame = CGRectMake(130, 10, 149, 119); tableBG.frame = CGRectMake(0, 0, 480, 320); } /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } */ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; self.navigationItem.title = CurrentTitle; [showDescription setEditable:NO]; //show the description showDescription.text = showDescriptionInfo; showTime.text = showTimeInfo; NSString *Path = [[NSBundle mainBundle] bundlePath]; NSString *ImagePath = [Path stringByAppendingPathComponent:logoName]; UIImage *tempImg = [[UIImage alloc] initWithContentsOfFile:ImagePath]; [showLogo setImage:tempImg]; [tempImg release]; [self masterView]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } - (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration { isLandscape = UIInterfaceOrientationIsLandscape(toInterfaceOrientation); if(isLandscape = YES){ [self layoutSubviews]; } } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [logoName release]; [showLogo release]; [showDescription release]; [showDescriptionInfo release]; [super dealloc]; } @end

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  • How to change X and Y of a button

    - by Driss Zouak
    I'm using MonoTouch. When I rotate to LandscapeRight/Left I want to change the location of some of my buttons but I'm not having any success. I'm replacing the button.Bounds with a new rectangleF and setting that value in the WillRotate, but that's not working. I am returning true in my ShouldAutorotateToInterfaceOrientation handler. In principal what I'm trying to do is allow as much as possible to automatically rotate but then fix a couple of buttons that end up in a bad place.

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  • Loading different portrait/landscape UIViews

    - by Tronic
    Hi, I have following View COntroller structure: ScrollViewController LandscapeViewController PortraitViewController Each with its own .nib The app starts in landscape mode where many landscape views are added to a scrollview. Each landscape view has its specific portrait view, so I have to assign like ID's to each of this views. Can you tell me, how I can load the specific portrait view for each landscape view when rotating the device? Do I have to make two scroll views? One for landscape, one for portrait? Or is it possible to just scroll through the landscape scrollview an load just one portrait view with the right content based on an ID? How could I implement that? The data comes from a property list. Thanks in advance!

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  • Java Refreshing a screen

    - by Goutham
    I have a screen in which one of its components is made invisible depending on a boolean value. If the boolean changes after the screen has been created, how do I refresh the screen to take this into account?

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  • How to get the data buffer of screen in screen stack in Android?

    - by Glory Jiang
    Currently I want to develop one Activity to allow the user to see the screens/activites of all running tasks , then the user can select one of them to switch it to foreground. As I known, HTC Sence seems already to have this implementation for Home screen, to display the thumbnail of all Home panels in one screen. Does anybody know how to access screen stack in Android? Thanks.

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  • UIWebView: Media Player Rotates View Controller

    - by RileyE
    I'm encountering an issue while using a webview. My app is currently a portrait application, but when a media player loads in a webview within my app, the user can rotate the player, which rotates my view controller as well. I know I can get a notification for when the player comes up and disappears, but is there a way to prevent it from rotating the controller in the first place? It doesn't seem like anyone has an answer. I have all of the standard "don't rotate unless if I tell you to" methods and plist values, but its still rotating. Its only when I load up a webview and the media player loads over it. If I rotate my device, the media player rotates along with it, which feels natural, but when I go back to the webview view controller, its rotated, which isn't good.

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