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  • Glib hash table replace

    - by Robert
    I'm using GLib Hash Table. I'm trying to get the current value of the key that I found and then increment its value. I'm not quite sure how can I replace the existing value. typedef struct { gchar *key; guint my_int; } my_struct; char *v; v = g_hash_table_lookup(table, my_struct.key); if (v == NULL) g_hash_table_insert(table, g_strdup(my_struct.key), (gpointer)(my_struct.my_int)); else g_hash_table_replace() // here I'd like to do something like current_val+1 Any ideas will be appreciate it.

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  • d2: strange lowering of protection and possible misbehavior in static imports

    - by modchan
    Consider there is moda.d: module moda; private struct modb {}; And modb.d: module modb; private import moda; And modmain.d: module modmain; static import moda; static import modb; void main() { modb v; // should NOT compile, should it? } I don't know why, but moda.modb is visible in both modmain and modb, while, as far as I understand, it should not - both due to moda being imported as static and moda.modb being private. Or should? Have I run into dmd bug or it's planned behaviour I hadn't understood?

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  • How to bind a complex dictionary to a Gridview in asp.net?

    - by Mehdi
    I've used an early binding of a dictionary<string, string> to a gridview to show Urls Text and its HRef as key-value and it works like a charm. But since I want to replace the dictionary with this one : dictionary<string, LinkInfo> the binding goes wrong! Should I handle some events like as onItemDataBound or something? and the LinkInfo structure is: public struct LinkInfo{ public string href; public bool Enabled; }

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  • how to cout a vector of structs (that's a class member, using extraction operator)

    - by Julz
    hi, i'm trying to simply cout the elements of a vector using an overloaded extraction operator. the vector contians Point, which is just a struct containing two doubles. the vector is a private member of a class called Polygon, so heres my Point.h #ifndef POINT_H #define POINT_H #include <iostream> #include <string> #include <sstream> struct Point { double x; double y; //constructor Point() { x = 0.0; y = 0.0; } friend std::istream& operator >>(std::istream& stream, Point &p) { stream >> std::ws; stream >> p.x; stream >> p.y; return stream; } friend std::ostream& operator << (std::ostream& stream, Point &p) { stream << p.x << p.y; return stream; } }; #endif my Polygon.h #ifndef POLYGON_H #define POLYGON_H #include "Segment.h" #include <vector> class Polygon { //insertion operator needs work friend std::istream & operator >> (std::istream &inStream, Polygon &vertStr); // extraction operator friend std::ostream & operator << (std::ostream &outStream, const Polygon &vertStr); public: //Constructor Polygon(const std::vector<Point> &theVerts); //Default Constructor Polygon(); //Copy Constructor Polygon(const Polygon &polyCopy); //Accessor/Modifier methods inline std::vector<Point> getVector() const {return vertices;} //Return number of Vector elements inline int sizeOfVect() const {return vertices.size();} //add Point elements to vector inline void setVertices(const Point &theVerts){vertices.push_back (theVerts);} private: std::vector<Point> vertices; }; and Polygon.cc using namespace std; #include "Polygon.h" // Constructor Polygon::Polygon(const vector<Point> &theVerts) { vertices = theVerts; } //Default Constructor Polygon::Polygon(){} istream & operator >> (istream &inStream, Polygon::Polygon &vertStr) { inStream >> ws; inStream >> vertStr; return inStream; } // extraction operator ostream & operator << (ostream &outStream, const Polygon::Polygon &vertStr) { outStream << vertStr.vertices << endl; return outStream; } i figure my Point insertion/extraction is right, i can insert and cout using it and i figure i should be able to just...... cout << myPoly[i] << endl; in my driver? (in a loop) or even... cout << myPoly[0] << endl; without a loop? i've tried all sorts of myPoly.at[i]; myPoly.vertices[i]; etc etc also tried all veriations in my extraction function outStream << vertStr.vertices[i] << endl; within loops, etc etc. when i just create a... vector<Point> myVect; in my driver i can just... cout << myVect.at(i) << endl; no problems. tried to find an answer for days, really lost and not through lack of trying!!! thanks in advance for any help. please excuse my lack of comments and formatting also there's bits and pieces missing but i really just need an answer to this problem thanks again

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  • Passing a Structure containing an array of String and an array of Integer into a C++ DLL

    - by DanJunior
    I'm having problems with marshaling in VB.NET to C++, here's the code : In the C++ DLL : struct APP_PARAM { int numData; LPCSTR *text; int *values; }; int App::StartApp(APP_PARAM params) { for (int i = 0; i < numLines; i++) { OutputDebugString(params.text[i]); } } In VB.NET : <StructLayoutAttribute(LayoutKind.Sequential)> _ Public Structure APP_PARAM Public numData As Integer Public text As System.IntPtr Public values As System.IntPtr End Structure Declare Function StartApp Lib "AppSupport.dll" (ByVal params As APP_PARAM) As Integer Sub Main() Dim params As APP_PARAM params.numData = 3 Dim text As String() = {"A", "B", "C"} Dim textHandle As GCHandle = GCHandle.Alloc(text) params.text = GCHandle.ToIntPtr(textHandle) Dim values As Integer() = {10, 20, 30} Dim valuesHandle As GCHandle = GCHandle.Alloc(values) params.values = GCHandle.ToIntPtr(heightHandle) StartApp(params) textHandle.Free() valuesHandle.Free() End Sub I checked the C++ side, the output from the OutputDebugString is garbage, the text array contains random characters. What is the correct way to do this?

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  • How can i store data in C in a tabular format?

    - by aks
    Hi, I want to store data in C in tabular format. I am having difficulty in relating the following. Can someone help? For example: I want to store the follwong entries, then what should be the ideal way of storing in C? IP Address Domain Name 1.) 10.1.1.2 www.yahoo.com 2.) 20.1.1.3 www.google.com Should i use structures? Say for example? struct table { unsigned char ip address; char domain_name[20]; }; If not, please clarify?

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  • C++ MTL Library dimension.h bug?

    - by avanwieringen
    I've installed MTL on my Fedora Core 12 x64 system, but when building an application I get the following error: In file included from /usr/local/include/mtl/matrix.h:41, from /usr/local/include/mtl/mtl.h:40, from ltiSystem.hxx:4, from strTools.hxx:4, from ff.cxx:3: /usr/local/include/mtl/envelope2D.h:72: error: declaration of ‘typedef struct mtl::twod_tag mtl::envelope2D<T>::dimension’ /usr/local/include/mtl/dimension.h:19: error: changes meaning of ‘dimension’ from ‘class mtl::dimension<typename mtl::dense1D<T, 0>::size_type, 0, 0>’ make[1]: *** [ff.o] Error 1 Which would imply an error in MTL. I have changed to different MTL versions and the problem persists, but on Google there is no proper answer. I use the g++ compiler. Does anyone have a clye?

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  • Using CreateFileMapping between two programs - C

    - by Jamie Keeling
    Hello, I have two window form applications written in C, one holds a struct consisting of two integers, another will receive it using the CreateFileMapping. Although not directly related I want to have three events in place so each of the processes can "speak" to each other, one saying that the first program has something to pass to the second, one saying the first one has closed and another saying the second one has closed. What would be the best way about doing this exactly? I've looked at the MSDN entry for the CreateFileMapping operation but I'm still not sure as to how it should be done. I didn't want to start implementing it without having some sort of clear idea as to what I need to do. Thanks for your time.

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  • In C++, what is the "order of precedence" for shadowed variable names?

    - by Emile Cormier
    In C++, what is the "order of precedence" for shadowed variable names? I can't seem to find a concise answer online. For example: #include <iostream> int shadowed = 1; struct Foo { Foo() : shadowed(2) {} void bar(int shadowed = 3) { std::cout << shadowed << std::endl; // What does this output? } int shadowed; }; int main() { Foo().bar(); } I can't think of any other scopes where a variable might conflict. Please let me know if I missed one.

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  • how to solve nested list programs [closed]

    - by riya
    write a function to get most popular car that accepts a car detail as input and returns the most popular car name along with its average rating .Each element of car details list is a sublist that provides the below information about a car (a)name of a car(b)car price (c) list of ratings obtained by car from various agencies.Incase two cars have the same average rating then the car with the lesser price qualifies as most popular car? here's my solution-: (define-struct cardetails ("name" price list of '(ratings)) (define car1 (make-cardetails "toyota" 123 '( 1 2 3))) (define car2 (make-cardetails "santro" 321 '( 2 2 3))) (define car3 (make-cardetails "toyota" 100 '( 1 2 3))) (define cardetailslist(list(car1) (car2)(car 3))) (let loop ((count 0)) (let (len (length cardetailslist)) (if(< count len) (string-ref (string-ref n)0) now please tell me how to find maximum average and display car name.it's not a homework question tomorrow is my test and we have not been taught this concept in class although it is very important from test point of view

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  • How to handle failure to release a resource which is contained in a smart pointer?

    - by cj
    How should an error during resource deallocation be handled, when the object representing the resource is contained in a shared pointer? Smart pointers are a useful tool to manage resources safely. Examples of such resources are memory, disk files, database connections, or network connections. // open a connection to the local HTTP port boost::shared_ptr<Socket> socket = Socket::connect("localhost:80"); In a typical scenario, the class encapsulating the resource should be noncopyable and polymorphic. A good way to support this is to provide a factory method returning a shared pointer, and declare all constructors non-public. The shared pointers can now be copied from and assigned to freely. The object is automatically destroyed when no reference to it remains, and the destructor then releases the resource. /** A TCP/IP connection. */ class Socket { public: static boost::shared_ptr<Socket> connect(const std::string& address); virtual ~Socket(); protected: Socket(const std::string& address); private: // not implemented Socket(const Socket&); Socket& operator=(const Socket&); }; But there is a problem with this approach. The destructor must not throw, so a failure to release the resource will remain undetected. A common way out of this problem is to add a public method to release the resource. class Socket { public: virtual void close(); // may throw // ... }; Unfortunately, this approach introduces another problem: Our objects may now contain resources which have already been released. This complicates the implementation of the resource class. Even worse, it makes it possible for clients of the class to use it incorrectly. The following example may seem far-fetched, but it is a common pitfall in multi-threaded code. socket->close(); // ... size_t nread = socket->read(&buffer[0], buffer.size()); // wrong use! Either we ensure that the resource is not released before the object is destroyed, thereby losing any way to deal with a failed resource deallocation. Or we provide a way to release the resource explicitly during the object's lifetime, thereby making it possible to use the resource class incorrectly. There is a way out of this dilemma. But the solution involves using a modified shared pointer class. These modifications are likely to be controversial. Typical shared pointer implementations, such as boost::shared_ptr, require that no exception be thrown when their object's destructor is called. Generally, no destructor should ever throw, so this is a reasonable requirement. These implementations also allow a custom deleter function to be specified, which is called in lieu of the destructor when no reference to the object remains. The no-throw requirement is extended to this custom deleter function. The rationale for this requirement is clear: The shared pointer's destructor must not throw. If the deleter function does not throw, nor will the shared pointer's destructor. However, the same holds for other member functions of the shared pointer which lead to resource deallocation, e.g. reset(): If resource deallocation fails, no exception can be thrown. The solution proposed here is to allow custom deleter functions to throw. This means that the modified shared pointer's destructor must catch exceptions thrown by the deleter function. On the other hand, member functions other than the destructor, e.g. reset(), shall not catch exceptions of the deleter function (and their implementation becomes somewhat more complicated). Here is the original example, using a throwing deleter function: /** A TCP/IP connection. */ class Socket { public: static SharedPtr<Socket> connect(const std::string& address); protected: Socket(const std::string& address); virtual Socket() { } private: struct Deleter; // not implemented Socket(const Socket&); Socket& operator=(const Socket&); }; struct Socket::Deleter { void operator()(Socket* socket) { // Close the connection. If an error occurs, delete the socket // and throw an exception. delete socket; } }; SharedPtr<Socket> Socket::connect(const std::string& address) { return SharedPtr<Socket>(new Socket(address), Deleter()); } We can now use reset() to free the resource explicitly. If there is still a reference to the resource in another thread or another part of the program, calling reset() will only decrement the reference count. If this is the last reference to the resource, the resource is released. If resource deallocation fails, an exception is thrown. SharedPtr<Socket> socket = Socket::connect("localhost:80"); // ... socket.reset();

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  • In Python, how to use a C++ function which returns an allocated array of structs via a ** parameter?

    - by Jon-Eric
    I'd like to use some existing C++ code, NvTriStrip, in a Python tool. SWIG easily handles the functions with simple parameters, but the main function, GenerateStrips, is much more complicated. What do I need to put in the SWIG interface file to indicate that primGroups is really an output parameter and that it must be cleaned up with delete[]? /////////////////////////////////////////////////////////////////////////// // GenerateStrips() // // in_indices: input index list, the indices you would use to render // in_numIndices: number of entries in in_indices // primGroups: array of optimized/stripified PrimitiveGroups // numGroups: number of groups returned // // Be sure to call delete[] on the returned primGroups to avoid leaking mem // bool GenerateStrips( const unsigned short* in_indices, const unsigned int in_numIndices, PrimitiveGroup** primGroups, unsigned short* numGroups, bool validateEnabled = false ); FYI, here is the PrimitiveGroup declaration: enum PrimType { PT_LIST, PT_STRIP, PT_FAN }; struct PrimitiveGroup { PrimType type; unsigned int numIndices; unsigned short* indices; PrimitiveGroup() : type(PT_STRIP), numIndices(0), indices(NULL) {} ~PrimitiveGroup() { if(indices) delete[] indices; indices = NULL; } };

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  • Conditional type definitions

    - by pythonic metaphor
    I'm sure that boost has some functions for doing this, but I don't know the relevant libraries well enough. I have a template class, which is pretty basic, except for one twist where I need to define a conditional type. Here is the psuedo code for what I want struct PlaceHolder {}; template <typename T> class C{ typedef (T == PlaceHolder ? void : T) usefulType; }; How do I write that type conditional?

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  • error handling strategies in C?

    - by Leo
    Given the code below: typedef struct {int a;} test_t; arbitrary_t test_dosomething(test_t* test) { if (test == NULL) { //options: //1. print an error and let it crash //e.g. fprintf(stderr, "null ref at %s:%u", __FILE__, __LINE__); //2. stop the world //e.g. exit(1); //3. return (i.e. function does nothing) //4. attempt to re-init test } printf("%d", test->a); //do something w/ test } I want to get a compiler error if test is ever NULL, but I guess that's not possible in C. Since I need to do null checking at runtime, what option is the most proper way to handle it?

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  • Kernel thread exit in linux

    - by Raffo
    Hi guys, I'm here to ask you the difference between a process and a thread in linux. I know that a thread for linux is just a "task", which shares with the father process things that they need to have in common (the address space and other important informations). I also know that the two are creating calling the same function ('clone()'), but there's still something that I'm missing: what really happens when a thread exit? What function is called inside the linux kernel? I know that when a process exits calls the do_exit function, but here or somewhere else there should be a way to understand if it is just a thread exiting or a whole process. Can you explain me this thing or redirect to some textbook?? I tried 'Understanding the linux kernel' but I was not satisfied with it. I'm asking this thing because a need to add things to the task_struct struct, but I need to discriminate how to manage those informations for a process and its children. Thank you.

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  • Storing CLLocationCoordinates2D in NSMutableArray

    - by Amarsh
    After some searching, I got the following solution : ref: http://stackoverflow.com/questions/1392909/nsmutablearray-addobject-with-mallocd-struct CLLocationCoordinate2D* new_coordinate = malloc(sizeof(CLLocationCoordinate2D)); new_coordinate->latitude = latitude; new_coordinate->longitude = longitude; [points addObject:[NSData dataWithBytes:(void *)new_coordinate length:sizeof(CLLocationCoordinate2D)]]; free(new_coordinate); And access it as: CLLocationCoordinate2D* c = (CLLocationCoordinate2D*) [[points objectAtIndex:0] bytes]; However, someone claims that there is a memory leak here? Can anyone suggest me where is the leak and how to fix it. Further, is there a better way of storing a list of CLLocationCoordinate2D in NSMutableArray? Please give sample code since I am an Objective C newbie.

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  • Implementation code for GetDateFormat Win32 function

    - by morpheous
    I am porting some legacy code from windows to Linux (Ubuntu Karmic to be precise). I have come across a Win32 function GetDateFormat(). The statements I need to port over are called like this: GetDateFormat(LOCALE_USER_DEFAULT, 0, &datetime, "MMMM", 'January', 31); OR GetDateFormat(LOCALE_USER_DEFAULT, 0, &datetime, "MMMM", 'May', 30); Where datetime is a SYSTEMTIME struct. Does anyone know where I can get the code for the function - or failing that, tips on how to "roll my own" equivalent function?

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  • Process a batch of items, return an object to report on status

    - by Naeem Sarfraz
    I'm looking for a pattern (or good practice) for the following scenario: My function List<BatchItemResponse> Process(List<BatchItem> Data) {..} will process a list of data, and return info on where each item in the batch could be processed. struct BatchItemResponse { int BatchItemID; bool Processed; string Description; } Any thoughts? Is what I've proposed as good as it gets?

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  • Are memory barriers necessary for atomic reference counting shared immutable data?

    - by Dietrich Epp
    I have some immutable data structures that I would like to manage using reference counts, sharing them across threads on an SMP system. Here's what the release code looks like: void avocado_release(struct avocado *p) { if (atomic_dec(p->refcount) == 0) { free(p->pit); free(p->juicy_innards); free(p); } } Does atomic_dec need a memory barrier in it? If so, what kind of memory barrier? Additional notes: The application must run on PowerPC and x86, so any processor-specific information is welcomed. I already know about the GCC atomic builtins. As for immutability, the refcount is the only field that changes over the duration of the object.

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  • Detect template presence at compilation time

    - by doublep
    GCC up to 4.5 doesn't have standard C++0x type trait template has_nothrow_move_constructor. I could use it in my package for optimization, but I don't want to rule out one of the common compilers and don't want to overload configuration with symbols like HAVE_STD_HAS_NOTHROW_MOVE_CONSTRUCTOR. Is it somehow possible to use that template if present and just fall back to copying if not present without using any predefined configuration symbols? I also don't want to depend on Boost, since my library is small and doesn't need Boost for any other reasons. In pseudocode, I need something like: template <typename type> struct has_nothrow_move_constructor_robust : public integral_constant <bool, /* if possible */ has_nothrow_move_constructor <type>::value /* otherwise */ false> { }; Since move constructors are only for C++0x anyway, I don't mind using other C++0x features for the above definition, if at all possible.

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  • Double indirection and structures passed into a function

    - by ZPS
    I am curious why this code works: typedef struct test_struct { int id; } test_struct; void test_func(test_struct ** my_struct) { test_struct my_test_struct; my_test_struct.id=267; *my_struct = &my_test_struct; } int main () { test_struct * main_struct; test_func(&main_struct); printf("%d\n",main_struct->id); } This works, but pointing to the memory address of a functions local variable is a big no-no, right? But if i used a structure pointer and malloc, that would be the correct way, right? void test_func(test_struct ** my_struct) { test_struct *my_test_struct; my_test_struct = malloc(sizeof(test_struct)); my_test_struct->id=267; *my_struct = my_test_struct; } int main () { test_struct * main_struct; test_func(&main_struct); printf("%d\n",main_struct->id); }

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  • c++ to vb.net , problem with callback function

    - by johan
    I'm having a hard time here trying to find a solution for my problem. I'm trying to convert a client API funktion from C++ to VB.NET, and i think have some problems with the callback function. parts of the C++ code: typedef struct{ BYTE m_bRemoteChannel; BYTE m_bSendMode; BYTE m_nImgFormat; // =0 cif ; = 1 qcif char *m_sIPAddress; char *m_sUserName; char *m_sUserPassword; BOOL m_bUserCheck; HWND m_hShowVideo; }CLIENT_VIDEOINFO, *PCLIENT_VIDEOINFO; CPLAYER_API LONG __stdcall MP4_ClientStart(PCLIENT_VIDEOINFO pClientinfo,void(CALLBACK *ReadDataCallBack)(DWORD nPort,UCHAR *pPacketBuffer,DWORD nPacketSize)); void CALLBACK ReadDataCallBack(DWORD nPort,UCHAR *pPacketBuffer,DWORD nPacketSize) { TRACE("%d\n",nPacketSize); } ..... aa5.m_sUserName = "123"; aa5.m_sUserPassword="w"; aa5.m_bUserCheck = TRUE; MP4_ClientSetTTL(64); nn1 = MP4_ClientStart(&aa5,ReadDataCallBack); if (nn1 == -1) { MessageBox("error"); return; } SDK description: MP4_ClientStart This function starts a connection. The format of the call is: LONG __stdcall MP4_ClientStart(PCLIENT_VIDEOINFO pClientinfo, void(*ReadDataCallBack)(DWORD nChannel,UCHAR *pPacketBuffer,DWORD nPacketSize)) Parameters pClientinfo holds the information. of this connection. nChannel holds the channel of card. pPacketBuffer holds the pointer to the receive buffer. nPacketSize holds the length of the receive buffer. Return Values If the function succeeds the return value is the context of this connection. If the function fails the return value is -1. Remarks typedef struct{ BYTE m_bRemoteChannel; BYTE m_bSendMode; BYTE m_bImgFormat; char *m_sIPAddress; char *m_sUserName; char *m_sUserPassword; BOOL m_bUserCheck; HWND m_hShowVideo; } CLIENT_VIDEOINFO, * PCLIENT_VIDEOINFO; m_bRemoteChannel holds the channel which the client wants to connect to. m_bSendMode holds the network mode of the connection. m_bImgFormat : Image format, 0 is main channel video, 1 is sub channel video m_sIPAddress holds the IP address of the server. m_sUserName holds the user’s name. m_sUserPassword holds the user’s password. m_bUserCheck holds the value whether sends the user’s name and password or not. m_hShowVideo holds Handle for this video window. If m_hShowVideo holds NULL, the client can be record only without decoder. If m_bUserCheck is FALSE, we will send m_sUserName and m_sUserPassword as NULL, else we will send each 50 bytes. The length of m_sIPAddress and m_sUserName must be more than 50 bytes. ReadDataCallBack: When the library receives a packet from a server, this callback is called. My VB.Net code: Imports System.Runtime.InteropServices Public Class Form1 Const WM_USER = &H400 Public Structure CLIENT_VIDEOINFO Public m_bRemoteChannel As Byte Public m_bSendMode As Byte Public m_bImgFormat As Byte Public m_sIPAddress As String Public m_sUserName As String Public m_sUserPassword As String Public m_bUserCheck As Boolean Public m_hShowVideo As Long 'hWnd End Structure Public Declare Function MP4_ClientSetNetPort Lib "hikclient.dll" (ByVal dServerPort As Integer, ByVal dClientPort As Integer) As Boolean Public Declare Function MP4_ClientStartup Lib "hikclient.dll" (ByVal nMessage As UInteger, ByVal hWnd As System.IntPtr) As Boolean <DllImport("hikclient.dll")> Public Shared Function MP4_ClientStart(ByVal Clientinfo As CLIENT_VIDEOINFO, ByRef ReadDataCallBack As CALLBACKdel) As Long End Function Public Delegate Sub CALLBACKdel(ByVal nPort As Long, <MarshalAs(UnmanagedType.LPArray)> ByRef pPacketBuffer As Byte(), ByVal nPacketSize As Long) Public Sub CALLBACK(ByVal nPort As Long, <MarshalAs(UnmanagedType.LPArray)> ByRef pPacketBuffer As Byte(), ByVal nPacketSize As Long) End Sub Public mydel As New CALLBACKdel(AddressOf CALLBACK) Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load Dim Clientinfo As New CLIENT_VIDEOINFO() Clientinfo.m_bRemoteChannel = 0 Clientinfo.m_bSendMode = 0 Clientinfo.m_bImgFormat = 0 Clientinfo.m_sIPAddress = "193.168.1.100" Clientinfo.m_sUserName = "1" Clientinfo.m_sUserPassword = "a" Clientinfo.m_bUserCheck = False Clientinfo.m_hShowVideo = Me.Handle 'Nothing MP4_ClientSetNetPort(850, 850) MP4_ClientStartup(WM_USER + 1, Me.Handle) MP4_ClientStart(Clientinfo, mydel) End Sub End Class here is some other examples of the code in: C# http://blog.csdn.net/nenith1981/archive/2007/09/17/1787692.aspx VB ://read.pudn.com/downloads70/sourcecode/graph/250633/MD%E5%AE%A2%E6%88%B7%E7%AB%AF%28VB%29/hikclient.bas__.htm ://read.pudn.com/downloads70/sourcecode/graph/250633/MD%E5%AE%A2%E6%88%B7%E7%AB%AF%28VB%29/Form1.frm__.htm Delphi ://read.pudn.com/downloads91/sourcecode/multimedia/streaming/349759/Delphi_client/Unit1.pas__.htm

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  • How to use a object whose copy constructor and copy assignment is private?

    - by coanor
    In reading TCPL, I got a problem, as the title refered, and then 'private' class is: class Unique_handle { private: Unique_handle& operator=(const Unique_handle &rhs); Unique_handle(const Unique_handle &rhs); public: //... }; the using code is: struct Y { //... Unique_handle obj; }; and I want to execute such operations: int main() { Y y1; Y y2 = y1; } although, these code are come from TCPL, but I still can not got the solution... Can anybody help me, appreciate.

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  • <function> referenced from; symbol(s) not found.

    - by jfm429
    I have a piece of C code that is used from a C++ function. At the top of my C++ file I have the line: #include "prediction.h" In prediction.h I have this: #ifndef prediction #define prediction #include "structs.h" typedef struct { double estimation; double variance; } response; response runPrediction(int obs, location* positions, double* observations, int targets, location* targetPositions); #endif I also have prediction.c, which has: #include "prediction.h" response runPrediction(int obs, location* positions, double* observations, int targets, location* targetPositions) { // code here } Now, in my C++ file (which as I said includes prediction.h) I call that function, then compile (through Xcode) I get this error: "runPrediction(int, location*, double*, int, location*)", referenced from: mainFrame::respondTo(char*, int)in mainFrame.o ld: symbol(s) not found collect2: ld returned 1 exit status prediction.c is marked for compilation for the current target. I don't have any problems with other .cpp files not being compiled. Any thoughts here?

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  • Can any function be a deleted-function?

    - by Caspin
    The working draft explicitly calls out that defaulted-functions must be special member functions (eg copy-constructor, default-constructor, etc). Which makes perfect sense. However, I don't see any such restriction on deleted-functions. Is that right? Or in other words are these three examples valid c++0? struct Foo { // 1 int bar( int ) = delete; }; // 2 int baz( int ) = delete; template< typename T > int boo( T t ); // 3 template<> int boo<int>(int t) = delete;

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