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  • Best Method of function parameter validation

    - by Aglystas
    I've been dabbling with the idea of creating my own CMS for the experience and because it would be fun to run my website off my own code base. One of the decisions I keep coming back to is how best to validate incoming parameters for functions. This is mostly in reference to simple data types since object validation would be quite a bit more complex. At first I debated creating a naming convention that would contain information about what the parameters should be, (int, string, bool, etc) then I also figured I could create options to validate against. But then in every function I still need to run some sort of parameter validation that parses the parameter name to determine what the value can be then validate against it, granted this would be handled by passing the list of parameters to function but that still needs to happen and one of my goals is to remove the parameter validation from the function itself so that you can only have the actual function code that accomplishes the intended task without the additional code for validation. Is there any good way of handling this, or is it so low level that typically parameter validation is just done at the start of the function call anyway, so I should stick with doing that.

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  • What's the best practice to do SOA exception handling?

    - by sun1991
    Here's some interesting debate going on between me and my colleague when coming to handle SOA exceptions: On one side, I support what Juval Lowy said in Programming WCF Services 3rd Edition: As stated at the beginning of this chapter, it is a common illusion that clients care about errors or have anything meaningful to do when they occur. Any attempt to bake such capabilities into the client creates an inordinate degree of coupling between the client and the object, raising serious design questions. How could the client possibly know more about the error than the service, unless it is tightly coupled to it? What if the error originated several layers below the service—should the client be coupled to those lowlevel layers? Should the client try the call again? How often and how frequently? Should the client inform the user of the error? Is there a user? By having all service exceptions be indistinguishable from one another, WCF decouples the client from the service. The less the client knows about what happened on the service side, the more decoupled the interaction will be. On the other side, here's what my colleague suggest: I believe it’s simply incorrect, as it does not align with best practices in building a service oriented architecture and it ignores the general idea that there are problems that users are able to recover from, such as not keying a value correctly. If we considered only systems exceptions, perhaps this idea holds, but systems exceptions are only part of the exception domain. User recoverable exceptions are the other part of the domain and are likely to happen on a regular basis. I believe the correct way to build a service oriented architecture is to map user recoverable situations to checked exceptions, then to marshall each checked exception back to the client as a unique exception that client application programmers are able to handle appropriately. Marshall all runtime exceptions back to the client as a system exception, along with the stack trace so that it is easy to troubleshoot the root cause. I'd like to know what you think about this? Thank you.

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  • Multiple Denial of Service (DoS) vulnerabilities in FreeType

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-1126 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 10.0 FreeType Font Engine Solaris 11 Contact Support Solaris 10 SPARC: 119812-16 X86: 119813-18 Solaris 9 Contact Support CVE-2012-1127 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1128 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1129 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1130 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1131 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1132 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1133 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1134 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1135 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1136 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1137 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1138 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1139 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1140 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1141 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1142 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2012-1143 Numeric Errors vulnerability 4.3 CVE-2012-1144 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Bundling in visual studio 2012 for web optimization

    - by Jalpesh P. Vadgama
    I have been writing a series of posts about Visual Studio 2012 features. This series describes what are the new features in the Visual Studio 2012. This post will also be part of Visual Studio 2012 feature series. As we know now days web applications or site are providing more and more features and due to that we have include lots of JavaScript and CSS files in our web application.So once we load site then we will have all the JavaScript  js files and CSS files loaded in the browsers and If you have lots of JavaScript files then its consumes lots of time when browser request them. Following images show the same situation over there.   Here you can see total 25 files loaded into the system and it's almost more than 1MB of total size. As we need to have our web application of site very responsive and need to have high performance application/site, this will be a performance bottleneck to our site. In situation like this, the bundling feature of Visual Studio 2012 and ASP.NET 4.5 comes very handy. With the help of this feature we do optimization there and we can increase performance of our application. To enable this feature in Visual Studio 2012 we just made debug=”false” in web.config of our application like following. Now once you enable this feature and run this application in the browser to see your traffic it will have less items like following. As you can see in the above image there are only 8 items. So after enabling bundling it will automatically convert all js and css files into the one request. Isn’t that cool feature? This feature will surely going to have great impact on performance. Hope you like it. Stay tuned for more.. Till then happy programming!!

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  • Get Our New Book: The How-To Geek Guide to Windows 8

    - by The Geek
    Lets face it, Windows 8 is a major change to Windows, and for many, quite confusing. Today we’re releasing our very very first book: The How-To Geek Guide to Windows 8, which is written to be easy enough for anybody to understand, but comprehensive enough for experts to enjoy. There’s over a thousand screenshots and pictures in the book to help you get the hang of navigating around Windows 8, and nearly a thousand pages of content so there’s nothing you won’t understand. Everything is covered in traditional How-To Geek style, with step-by-step instructions complete with pictures, more pictures, and even more pictures. There’s over a thousand pictures in this book! This book is priced very reasonably for a nearly thousand-page computer book, at only $9.99 on the Amazon Kindle store. We don’t use DRM, and you can use it on any device that supports Kindle—including reading it directly in your web browser. If you like How-To Geek, you’ll like this book. What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

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  • Farseer tutorial for the absolute beginners

    - by Bil Simser
    This post is inspired (and somewhat a direct copy) of a couple of posts Emanuele Feronato wrote back in 2009 about Box2D (his tutorial was ActionScript 3 based for Box2D, this is C# XNA for the Farseer Physics Engine). Here’s what we’re building: What is Farseer The Farseer Physics Engine is a collision detection system with realistic physics responses to help you easily create simple hobby games or complex simulation systems. Farseer was built as a .NET version of Box2D (based on the Box2D.XNA port of Box2D). While the constructs and syntax has changed over the years, the principles remain the same. This tutorial will walk you through exactly what Emanuele create for Flash but we’ll be doing it using C#, XNA and the Windows Phone platform. The first step is to download the library from its home on CodePlex. If you have NuGet installed, you can install the library itself using the NuGet package that but we’ll also be using some code from the Samples source that can only be obtained by downloading the library. Once you download and unpacked the zip file into a folder and open the solution, this is what you will get: The Samples XNA WP7 project (and content) have all the demos for Farseer. There’s a wealth of info here and great examples to look at to learn. The Farseer Physics XNA WP7 project contains the core libraries that do all the work. DebugView XNA contains an XNA-ready class to let you view debug data and information in the game draw loop (which you can copy into your project or build the source and reference the assembly). The downloaded version has to be compiled as it’s only available in source format so you can do that now if you want (open the solution file and rebuild everything). If you’re using the NuGet package you can just install that. We only need the core library and we’ll be copying in some code from the samples later. Your first Farseer experiment Start Visual Studio and create a new project using the Windows Phone template can call it whatever you want. It’s time to edit Game1.cs 1 public class Game1 : Game 2 { 3 private readonly GraphicsDeviceManager _graphics; 4 private DebugViewXNA _debugView; 5 private Body _floor; 6 private SpriteBatch _spriteBatch; 7 private float _timer; 8 private World _world; 9 10 public Game1() 11 { 12 _graphics = new GraphicsDeviceManager(this) 13 { 14 PreferredBackBufferHeight = 800, 15 PreferredBackBufferWidth = 480, 16 IsFullScreen = true 17 }; 18 19 Content.RootDirectory = "Content"; 20 21 // Frame rate is 30 fps by default for Windows Phone. 22 TargetElapsedTime = TimeSpan.FromTicks(333333); 23 24 // Extend battery life under lock. 25 InactiveSleepTime = TimeSpan.FromSeconds(1); 26 } 27 28 protected override void LoadContent() 29 { 30 // Create a new SpriteBatch, which can be used to draw textures. 31 _spriteBatch = new SpriteBatch(_graphics.GraphicsDevice); 32 33 // Load our font (DebugViewXNA needs it for the DebugPanel) 34 Content.Load<SpriteFont>("font"); 35 36 // Create our World with a gravity of 10 vertical units 37 if (_world == null) 38 { 39 _world = new World(Vector2.UnitY*10); 40 } 41 else 42 { 43 _world.Clear(); 44 } 45 46 if (_debugView == null) 47 { 48 _debugView = new DebugViewXNA(_world); 49 50 // default is shape, controller, joints 51 // we just want shapes to display 52 _debugView.RemoveFlags(DebugViewFlags.Controllers); 53 _debugView.RemoveFlags(DebugViewFlags.Joint); 54 55 _debugView.LoadContent(GraphicsDevice, Content); 56 } 57 58 // Create and position our floor 59 _floor = BodyFactory.CreateRectangle( 60 _world, 61 ConvertUnits.ToSimUnits(480), 62 ConvertUnits.ToSimUnits(50), 63 10f); 64 _floor.Position = ConvertUnits.ToSimUnits(240, 775); 65 _floor.IsStatic = true; 66 _floor.Restitution = 0.2f; 67 _floor.Friction = 0.2f; 68 } 69 70 protected override void Update(GameTime gameTime) 71 { 72 // Allows the game to exit 73 if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) 74 Exit(); 75 76 // Create a random box every second 77 _timer += (float) gameTime.ElapsedGameTime.TotalSeconds; 78 if (_timer >= 1.0f) 79 { 80 // Reset our timer 81 _timer = 0f; 82 83 // Determine a random size for each box 84 var random = new Random(); 85 var width = random.Next(20, 100); 86 var height = random.Next(20, 100); 87 88 // Create it and store the size in the user data 89 var box = BodyFactory.CreateRectangle( 90 _world, 91 ConvertUnits.ToSimUnits(width), 92 ConvertUnits.ToSimUnits(height), 93 10f, 94 new Point(width, height)); 95 96 box.BodyType = BodyType.Dynamic; 97 box.Restitution = 0.2f; 98 box.Friction = 0.2f; 99 100 // Randomly pick a location along the top to drop it from 101 box.Position = ConvertUnits.ToSimUnits(random.Next(50, 400), 0); 102 } 103 104 // Advance all the elements in the world 105 _world.Step(Math.Min((float) gameTime.ElapsedGameTime.TotalMilliseconds*0.001f, (1f/30f))); 106 107 // Clean up any boxes that have fallen offscreen 108 foreach (var box in from box in _world.BodyList 109 let pos = ConvertUnits.ToDisplayUnits(box.Position) 110 where pos.Y > _graphics.GraphicsDevice.Viewport.Height 111 select box) 112 { 113 _world.RemoveBody(box); 114 } 115 116 base.Update(gameTime); 117 } 118 119 protected override void Draw(GameTime gameTime) 120 { 121 GraphicsDevice.Clear(Color.FromNonPremultiplied(51, 51, 51, 255)); 122 123 _spriteBatch.Begin(); 124 125 var projection = Matrix.CreateOrthographicOffCenter( 126 0f, 127 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Width), 128 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Height), 0f, 0f, 129 1f); 130 _debugView.RenderDebugData(ref projection); 131 132 _spriteBatch.End(); 133 134 base.Draw(gameTime); 135 } 136 } 137 Lines 4: Declare the debug view we’ll use for rendering (more on that later). Lines 8: Declare _world variable of type class World. World is the main object to interact with the Farseer engine. It stores all the joints and bodies, and is responsible for stepping through the simulation. Lines 12-17: Create the graphics device we’ll be rendering on. This is an XNA component and we’re just setting it to be the same size as the phone and toggling it to be full screen (no system tray). Lines 34: We create a SpriteFont here by adding it to the project. It’s called “font” because that’s what the DebugView uses but you can name it whatever you want (and if you’re not using DebugView for your production app you might have several fonts). Lines 37-44: We create the physics environment that Farseer uses to contain all the objects by specifying it here. We’re using Vector2.UnitY*10 to represent the gravity to be used in the environment. In other words, 10 units going in a downward motion. Lines 46-56: We create the DebugViewXNA here. This is copied from the […] from the code you downloaded and provides the ability to render all entities onto the screen. In a production release you’ll be doing the rendering yourself of each object but we cheat a bit for the demo and let the DebugView do it for us. The other thing it can provide is to render out a panel of debugging information while the simulation is going on. This is useful in tracking down objects, figuring out how something works, or just keeping track of what’s in the engine. Lines 49-67: Here we create a rigid body (Farseer only supports rigid bodies) to represent the floor that we’ll drop objects onto. We create it by using one of the Farseer factories and specifying the width and height. The ConvertUnits class is copied from the samples code as-is and lets us toggle between display units (pixels) and simulation units (usually metres). We’re creating a floor that’s 480 pixels wide and 50 pixels high (converting them to SimUnits for the engine to understand). We also position it near the bottom of the screen. Values are in metres and when specifying values they refer to the centre of the body object. Lines 77-78: The game Update method fires 30 times a second, too fast to be creating objects this quickly. So we use a variable to track the elapsed seconds since the last update, accumulate that value, then create a new box to drop when 1 second has passed. Lines 89-94: We create a box the same way we created our floor (coming up with a random width and height for the box). Lines 96-101: We set the box to be Dynamic (rather than Static like the floor object) and position it somewhere along the top of the screen. And now you created the world. Gravity does the rest and the boxes fall to the ground. Here’s the result: Farseer Physics Engine Demo using XNA Lines 105: We must update the world at every frame. We do this with the Step method which takes in the time interval. [more] Lines 108-114: Body objects are added to the world but never automatically removed (because Farseer doesn’t know about the display world, it has no idea if an item is on the screen or not). Here we just loop through all the entities and anything that’s dropped off the screen (below the bottom) gets removed from the World. This keeps our entity count down (the simulation never has more than 30 or 40 objects in the world no matter how long you run it for). Too many entities and the app will grind to a halt. Lines 125-130: Farseer knows nothing about the UI so that’s entirely up to you as to how to draw things. Farseer is just tracking the objects and moving them around using the physics engine and it’s rules. You’ll still use XNA to draw items (using the SpriteBatch.Draw method) so you can load up your usual textures and draw items and pirates and dancing zombies all over the screen. Instead in this demo we’re going to cheat a little. In the sample code for Farseer you can download there’s a project called DebugView XNA. This project contains the DebugViewXNA class which just handles iterating through all the bodies in the world and drawing the shapes. So we call the RenderDebugData method here of that class to draw everything correctly. In the case of this demo, we just want to draw Shapes so take a look at the source code for the DebugViewXNA class as to how it extracts all the vertices for the shapes created (in this case simple boxes) and draws them. You’ll learn a *lot* about how Farseer works just by looking at this class. That’s it, that’s all. Simple huh? Hope you enjoy the code and library. Physics is hard and requires some math skills to really grok. The Farseer Physics Engine makes it pretty easy to get up and running and start building games. In future posts we’ll get more in-depth with things you can do with the engine so this is just the beginning. Enjoy!

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  • SQL SERVER – FIX ERROR – Cannot connect to . Login failed. The login is from an untrusted domain and cannot be used with Windows authentication. (Microsoft SQL Server, Error: 18452)

    - by pinaldave
    Just a day ago, I was doing small attempting to connect to my local SQL Server using IP 127.0.0.1. The IP is of my local machine and SQL Server is installed on the local box as well. However, whenever I try to connect to the server it gave me following strange error. Cannot connect to 127.0.0.1. Login failed. The login is from an untrusted domain and cannot be used with Windows authentication. (Microsoft SQL Server, Error: 18452) The reason was indeed strange as I was trying to connect from local box to local box and it said my login was from an untrusted domain. As my system is not part of any domain, this was really confusing to me. Another thing was that I have been always able to connect always using 127.0.0.1 to SQL Server and this was a bit strange to me. I started to think what did I change since it  last time I connected to SQL Server. Suddenly I remembered that I had modified my computer’s host file for some other purpose. Solution: I opened my host file and immediately added entry like 127.0.0.1 localhost. Once I added it I was able to reconnect to SQL Server as usual. The location of the host file is C:\Windows\System32\drivers\etc. You will find file with the name hosts in it, make sure to open it with notepad. If you are part of a domain and your organization is using active directory, make sure that your account is added properly to active directory as well have proper security permissions to execute the task. Reference : Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Error Messages, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • A "tinkered" PC can ping by IP, not by hostname. How to fix?

    - by aitchnyu
    Like this: root@tis-server:~# ping www.google.com ping: unknown host www.google.com root@tis-server:~# ping 8.8.8.8 PING 8.8.8.8 (8.8.8.8) 56(84) bytes of data. 64 bytes from 8.8.8.8: icmp_req=1 ttl=55 time=50.3 ms 64 bytes from 8.8.8.8: icmp_req=2 ttl=55 time=65.4 ms It was tinkered by somebody else and I (and him!) cant trace his actions. The graphical connection manager also refuses to work thanks to the tinkering. It also makes route add default gw 192.168.0.1 necessary for each reboot to atleast ping by IP. How do I fix this? It is Ubuntu 11.10 As requested: Output of ifconfig: eth0 Link encap:Ethernet HWaddr 48:5b:39:ae:21:98 inet addr:192.168.0.100 Bcast:0.0.0.0 Mask:255.255.255.0 inet6 addr: fe80::4a5b:39ff:feae:2198/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:13194 errors:0 dropped:0 overruns:0 frame:0 TX packets:5156 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:1420596 (1.4 MB) TX bytes:827295 (827.2 KB) Interrupt:42 Base address:0x2000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:4817 errors:0 dropped:0 overruns:0 frame:0 TX packets:4817 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:377732 (377.7 KB) TX bytes:377732 (377.7 KB) Output of resolv.conf: Output of /etc/network/interfaces: GNU nano 2.2.6 File: /etc/network/interfaces auto lo iface lo inet loopback auto eth0 iface eth0 inet static address 192.168.0.100 netmask 255.255.255.0

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  • Developer momentum on open source projects

    - by sashang
    Hi I've been struggling to develop momentum contributing to open source projects. I have in the past tried with gcc and contributed a fix to libstdc++ but it was a once off and even though I spent months in my spare time on the dev mailing list and reading through things I just never seemed to develop any momentum with the code. Eventually I unsubscribed and got my free time back and uncluttered my mailbox. Like a lot of people I have some little open source defunct projects lying around on the net, but they're not large and I'm the only contributor. At the moment I'm more interested in contributing to a large open source project and want to know how people got started because I find it difficult while working full time to develop any momentum with the code base. Other more regular contributors, who are on the project full-time, are able to make changes at will and as result enter that positive feedback cycle where they understand the code and also know where it's heading. It makes the barrier to entry higher for those that come along later. My questions are to people who actively contribute to large opensource projects, like the Linux kernel, or gcc or clang/llvm or anything else with say a developer head count of more than 10. How did you get started? Was there a large chunk of time in your life that you just could dedicate to working on the project? I know in Linus's case he had a chunk of time (6 months) to get it started. What barriers to entry did you encounter? Can you describe the initial stages of the time spent with the project, from when you had little understanding of the code to when you understood enough to commit regularly. Thanks

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  • What can be the cause of new bugs appearing somewhere else when a known bug is solved?

    - by MainMa
    During a discussion, one of my colleagues told that he has some difficulties with his current project while trying to solve bugs. "When I solve one bug, something else stops working elsewhere", he said. I started to think about how this could happen, but can't figure it out. I have sometimes similar problems when I am too tired/sleepy to do the work correctly and to have an overall view of the part of the code I was working on. Here, the problem seems to be for a few days or weeks, and is not related to the focus of my colleague. I can also imagine this problem arising on a very large project, very badly managed, where teammates don't have any idea of who does what, and what effect on other's work can have a change they are doing. This is not the case here neither: it's a rather small project with only one developer. It can also be an issue with old, badly maintained and never documented codebase, where the only developers who can really imagine the consequences of a change had left the company years ago. Here, the project just started, and the developer doesn't use anyone's codebase. So what can be the cause of such issue on a fresh, small-size codebase written by a single developer who stays focused on his work? What may help? Unit tests (there are none)? Proper architecture (I'm pretty sure that the codebase has no architecture at all and was written with no preliminary thinking), requiring the whole refactoring? Pair programming? Something else?

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  • How to treat your genius team-mate [closed]

    - by Shiplu
    I am soon going to be in a team where a very talented programmer works. Everyone int the company likes him as he knows a lot of thing and does a lot of programming. The PM and the CEO likes him a lot. I am his fan as a programmer. But as a team mate? I always try to avoid him. The reason is, in the very early days of our company our CEO used to choose both of us in a same team we worked together. Then I had many terrible experiences. Most of the time he is doing others work. When team leader breaks the work load and distributes it, He used to work more than a workday everyday and also doing my own work. The result was same duplicate code. He is not working my working finishing his own, he is doing it in the middle. how do you treat such team-mates.

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  • Was API hooking done as needed for Stuxnet to work? I don't think so

    - by The Kaykay
    Caveat: I am a political science student and I have tried my level best to understand the technicalities; if I still sound naive please overlook that. In the Symantec report on Stuxnet, the authors say that once the worm infects the 32-bit Windows computer which has a WINCC setup on it, Stuxnet does many things and that it specifically hooks the function CreateFileA(). This function is the route which the worm uses to actually infect the .s7p project files that are used to program the PLCs. ie when the PLC programmer opens a file with .s7p the control transfers to the hooked function CreateFileA_hook() instead of CreateFileA(). Once Stuxnet gains the control it covertly inserts code blocks into the PLC without the programmers knowledge and hides it from his view. However, it should be noted that there is also one more function called CreateFileW() which does the same task as CreateFileA() but both work on different character sets. CreateFileA works with ASCII character set and CreateFileW works with wide characters or Unicode character set. Farsi (the language of the Iranians) is a language that needs unicode character set and not ASCII Characters. I'm assuming that the developers of any famous commercial software (for ex. WinCC) that will be sold in many countries will take 'Localization' and/or 'Internationalization' into consideration while it is being developed in order to make the product fail-safe ie. the software developers would use UNICODE while compiling their code and not just 'ASCII'. Thus, I think that CreateFileW() would have been invoked on a WINCC system in Iran instead of CreateFileA(). Do you agree? My question is: If Stuxnet has hooked only the function CreateFileA() then based on the above assumption there is a significant chance that it did not work at all? I think my doubt will get clarified if: my assumption is proved wrong, or the Symantec report is proved incorrect. Please help me clarify this doubt. Note: I had posted this question on the general stackexchange website and did not get appropriate responses that I was looking for so I'm posting it here.

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  • Eclipse and Oracle Fusion Development - Free Virtual Event, July 10th

    - by Carlos Chang
      Below is one of many sessions covering Oracle Fusion Development.  It's a free virtual event on July 10. Live chats with Oracle's technical staff.  Check it out! Oracle Enterprise Pack for Eclipse - ADF Development Oracle ADF Development has never been easier in Eclipse. During this session we will explore best practices to use standard Java EE technologies like EJBs and JPA to build rich ADF applications based on ADF Data Controls, Task Flows, and ADF Faces components all within Oracle Enterprise Pack for Eclipse (OEPE) 12c. We will also look at how OEPE’s AppXRay technology enables developers to understand and visualize dependency relationships between ADF components, xml descriptors, and Java objects in order to drive validation, content assist, and refactoring. Free Virtual Developer Day - Fusion Middleware Development Join a free online developer day where you can learn about the various components that make up the Oracle Fusion Development platform including ADF, ADF Mobile, Oracle WebCenter Portal, Business Intelligence and more. Online seminars and hands-on labs available directly from your browser. Join us on July 10!  Register here. 

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  • Software vs Network Engineer (Salary, Difficulty, Learning, Happiness)

    - by B Z
    What are your thoughts on being a Software Engineer vs a Network Engineer? I've been on the software field for almost 10 years now and although I still have a great deal of fun (and challenges), I am starting to think it could be better on the "other" side. Not to degrade network engineers (i know there are many great ones out there), it seems (in general) their job is easier, the learning curve from average to good is not as steep, job is less stressful and pay is better on average. I think as software developer I could make the switch to networking and still enjoy working with computers and feel productive. I spend an enormous amount of time learning about software, practices, new technologies, new patters, etc...I think I could spend a much smaller amount of time learning about networking and be just as "good". What are your thoughts? EDIT: This is not about making easy money. Networking and Software are closely related, I love computers and programming, but if I can work with both, make more money and have less stress in my life and can spend more time with my family, then I am willing to consider a change and hence I am looking for advice that Do or Don't support this view.

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  • Input/Output console window in XNA

    - by Will Bagley
    I am currently making a simple game in XNA but am at a point where testing various aspect gets a bit tricky, especially when you have to wait till you have 1000 score to see if your animation is playing correctly etc. Of course i could just edit the starting variable in the code before I launched but I have recently been interested in trying to implement a console style window which can print out values and take input to alter public variables during run-time. I am aware that VS has the immediate window which achieves a similar thing but i would prefer mine is an actual part of the game with the intention that the user may have limited access to it in the future. Some of the key things i have yet to find an answer to after looking around for a while are: how i would support free text entry how i would access variables during runtime how i would edit these variable I have also read about using a property grid from windows form aps (and partially reflection) which looked like it could simplify a lot of things but i am not sure how I would get that running inside my XNA game window or how i would get it to not look out of place (as the visual aspect of is seems to be aimed just for development time viewing). All in all I'm quite open to any suggestions on how to approach this task as currently I'm not sure where to start. Thanks in advance.

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  • How to handle coworker with "obsessive refactoring disorder"

    - by ThuneGrill
    My coworker (who is very clever, but with severly limited inter-personal skills), keeps refactoring my code even when it is work in progress and assigned to me as a task. Whereas I fully subscribed to the idea of collective ownership of code, I find this extremely irritating, but attempts to have him stop seem to have no effect. My analysis of his personality is that he considers himself the best, and if it had not been for him, the codebase would have been in a mess. I should add that I am not a novice, I know my skills and I produce quality work. Some of the refactorings are indeed to the better, most are basically just introduction of a style that he likes better than mine. In addition, he has a almost child-like need to have the last word in any discussion and has never any word of praise for work done by co-workers. There is always something that he, the master, would have done differently. I feel this is strongly affecting the quality of my work-life. What should I do ?

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  • Scaling along an arbitrary axis (Dealing with non-uniform scale)

    - by Jon
    I'm trying to build my own little engine to get more familiar with the concepts of 3D programming. I have a transform class that on each frame it creates a Scaling Matrix (S), a Rotation Matrix from a Quaternion (R) and concatenates them together (S*R). Once i have SR, I insert the translation values into the bottom of the three columns. So i end up with a transformation matrix that looks like: [SR SR SR 0] [SR SR SR 0] [SR SR SR 0] [tx ty tz 1] This works perfectly in all cases except when rotating an object that has a non-uniform scale. For example a unit cube with ScaleX = 4, ScaleY = 2, ScaleZ = 1 will give me a rectangular box that is 4 times as wide as the depth and twice as high as the depth. If i then translate this around, the box stays the same and looks normal. The problem happens whenever I try to rotate this scaled box. The shape itself becomes distorted and it appears as though the Scale factors are affecting the object on the World X,Y,Z axis rather than the local X,Y,Z axis of the object. I've done some pretty extensive research through a variety of textbooks (Eberly, Moller/Hoffman, Phar etc) and there isn't a ton there to go off of. Online, most of the answers say to avoid non-uniform scaling which I understand the desire to avoid it, but I'd still like to figure out how to support it. The only thing I can think off is that when constructing a Scale Matrix: [sx 0 0 0] [0 sy 0 0] [0 0 sz 0] [0 0 0 1] This is scaling along the World Axis instead of the object's local Direction, Up and Right vectors or it's local Z, Y, X axis. Does anyone have any tips or ideas on how to handle construction a transformation matrix that allows for non-uniform scaling and rotation? Thanks!

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  • Purpose oriented user accounts on a single desktop?

    - by dd_dent
    Starting point: I currently do development for Dynamics Ax, Android and an occasional dabble with Wordpress and Python. Soon, I'll start a project involving setting up WP on Google Apps Engine. Everything is, and should continue to, run from the same PC (running Linux Mint). Issue: I'm afraid of botching/bogging down my setup due to tinkering/installing multiple runtimes/IDE's/SDK's/Services, so I was thinking of using multiple users, each purposed to handle the task at hand (web, Android etc) and making each user as inert as possible to one another. What I need to know is the following: Is this a good/feasible practice? The second closest thing to this using remote desktops connections, either to computers or to VM's, which I'd rather avoid. What about switching users? Can it be made seamless? Anything else I should know? Update and clarification regarding VM's and whatnot: The reason I wish to avoid resorting to VM's is that I dislike the performance impact and sluggishness associated with it. I also suspect it might add a layer of complexity I wish to avoid. This answer by Wyatt is interesting but I think it's only partly suited for requirements (web development for example). Also, in reference to the point made about system wide installs, there is a level compromise I should accept as experessed by this for example. This option suggested by 9000 is also enticing (more than VM's actually) and by no means do I intend to "Juggle" JVMs and whatnot, partly due to the reason mentioned before. Regarding complexity, I agree and would consider what was said, only from my experience I tend to pollute my work environment with SDKs and runtimes I tried and discarded, which would occasionally leave leftovers which cause issues throught the session. What I really want is a set of well defined, non virtualized sessions from which I can choose at my leisure and be mostly (to a reasonable extent) safe from affecting each session from the other. And what I'm really asking is if and how can this be done using user accounts.

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  • Earmarks of a Professional PHP Programmer

    - by Scotty C.
    I'm a 19 year old student who really REALLY enjoys programming, and I'm hoping to glean from your years of experience here. At present, I'm studying PHP every chance I get, and have been for about 3 years, although I've never taken any formal classes. I'd love to some day be a programmer full time, and make a good career of it. My question to you is this: What do you consider to be the earmarks or traits of a professional programmer? Mainly in the field of PHP, but other, more generalized qualifications are also more than welcome, as I think PHP is more of a hobbyist language and may not be the language of choice in the eyes of potential employers. Please correct me if I'm wrong. Above all, I don't want to wast time on something that isn't worth while. I'm currently feeling pretty confident in my knowledge of PHP as a language, and I know that I could build just about anything I need and have it "work", but I feel sorely lacking in design concepts and code structure. I can even write object oriented code, but in my personal opinion, that isn't worth a hill of beans if it isn't organized well. For this reason, I bought Matt Zandstra's book "PHP Objects, Patterns, and Practice" and have been reading that a little every day. Anyway, I'm starting to digress a little here, so back to the original question. What advice would you give to an aspiring programmer who wants to make an impact in this field? Also, on a side note, I've been working on a project with a friend of mine that would give a fairly good idea of where I'm at coding wise. I'm gonna give a link, I don't want anyone to feel as though I'm pushing or spamming here, so don't click it if you don't want to. But if you are interested on giving some feedback there as well, you can see the code on github. I'm known as The Craw there. https://github.com/PureChat/PureChat--Beta-/tree/

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  • MapReduce

    - by kaleidoscope
    MapReduce is a programming model and an associated implementation for processing and generating large data sets. Users specify a map function that processes a key/value pair to generate a set of  intermediate key/value pairs, and a reduce function that merges all intermediate values associated with the same intermediate key. Many real world tasks are expressible in this model, as shown in the paper. Programs written in this functional style are automatically parallelized and executed on a large cluster of commodity machines. The run-time system takes care of the details of partitioning the input data,  scheduling the program's execution across a set of machines, handling machine failures, and managing the required inter-machine communication. This allows programmers without any experience with parallel and distributed systems to easily utilize the resources of a large distributed system. Example: A process to count the appearances of each different word in a set of documents void map(String name, String document):   // name: document name   // document: document contents   for each word w in document:     EmitIntermediate(w, 1); void reduce(String word, Iterator partialCounts):   // word: a word   // partialCounts: a list of aggregated partial counts   int result = 0;   for each pc in partialCounts:     result += ParseInt(pc);   Emit(result); Here, each document is split in words, and each word is counted initially with a "1" value by the Map function, using the word as the result key. The framework puts together all the pairs with the same key and feeds them to the same call to Reduce, thus this function just needs to sum all of its input values to find the total appearances of that word.   Sarang, K

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  • Observable Adapter

    - by Roman Schindlauer
    .NET 4.0 introduced a pair of interfaces, IObservable<T> and IObserver<T>, supporting subscriptions to and notifications for push-based sequences. In combination with Reactive Extensions (Rx), these interfaces provide a convenient and uniform way of describing event sources and sinks in .NET. The StreamInsight CTP refresh in November 2009 included an Observable adapter supporting “reactive” event inputs and outputs.   While we continue to believe it enables an important programming model, the Observable adapter was not included in the final (RTM) release of Microsoft StreamInsight 1.0. The release takes a dependency on .NET 3.5 but for timing reasons could not take a dependency on .NET 4.0. Shipping a separate copy of the observable interfaces in StreamInsight – as we did in the CTP refresh – was not a viable option in the RTM release.   Within the next months, we will be shipping another preview of the Observable adapter that targets .NET 4.0. We look forward to gathering your feedback on the new adapter design! We plan to include the Observable adapter implementation into the product in a future release of Microsoft StreamInsight. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • The purpose of using invert and transpose

    - by user699215
    In openGl ES and the World of 3D - why use the invers matrix? The thing is that I dont have any intuition to, why it is used, therefore please correct me: As fare as I understand, it is used in shaders - and can help you to figure out the opposite direction of the normals? Invers in ordinary numbers is like; The product of a number and its multiplicative inverse is 1. Observe that 3/5 * 5/3 = 1. In a matrix this will give you the Identity Matrix, which is the base coordinate system or the orion of the World space - right. But the invers is - some other coordinate system? You can use the transpose(Row-major order to Column-major order) of a square matrix to find the inverted matrix, as calculating the invers is process heavy - and the transpose is giving you the inverted matrix as a bi product? Again, I am looking for getting some intuition of this - and therefore be able to use it as intended. Thank you for any reply that will guide me in the right direction. Regards

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  • Would You Swim Laps in Lake Baikal?

    - by rickramsey
    source This is the lake where Yuli Vasiliev's countrymen swim laps. Yuli is one of my favorite OTN writers not just because he really knows his stuff. Not just because his writing is clear and accurate. And not just because his English is better than the English of most native speakers. Yo, those are all good reasons. But it's the Lake Baikal thing. Yuli recently wrote two wicked good how-to's about Oracle VM Templates. You should read them. You might gain a gram of Yuli's respect. Two grams, if you can head butt icebergs while you swim. How to Use Oracle VM Templates How to prepare an Oracle VM environment to use Oracle VM Templates, how to obtain a template, and how to deploy the template to your Oracle VM environment. Also how to create a virtual machine based on that template and how you can clone the template and change the clone's configuration. How to Use Oracle VM VirtualBox Templates How to use Oracle VM VirtualBox Templates in Oracle VM VirtualBox. Similar to the article above, but it describes how to download, install, and configure the templates within Oracle VM VirtualBox, instead of on bare metal. Other OTN Technical Articles by Yuli Vasiliev Retrieving, Transforming, and Consolidating Web Data with Oracle Database Setting Up, Configuring, and Using a WebLogic Server Cluster Cube Development for Beginners How to XQuery Non-JDBC Sources from JDBC Advanced Dimensional Design with Oracle Warehouse Builder Using the JDBC Connectivity Layer in Oracle Warehouse Builder High Performance Oracle JDBC Programming Python Data Persistence with Oracle Querying JPA Entities with JPQL and Native SQL - Rick Website Newsletter Facebook Twitter

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  • Oracle Launches Mobile Applications User Experience Design Patterns

    - by ultan o'broin
    OK, you heard Joe Huang (@JoeHuang_Oracle) Product Manager for Oracle Application Development Framework (ADF) Mobile. If you're an ADF developer, or a Java (yeah, Java in iOS) developer, well now you're a mobile developer as well. And, using the newly launched Applications User Experience (UX) team's Mobile UX Design Patterns, you're a UX developer rockstar too, offering users so much more than just cool functionality. Mobile Design Pattern for Inline Actions Mobile design requires a different way of thinking. Use Oracle’s mobile design patterns to design iPhone, Android, or browser-based smartphone apps. Oracle's sharing these cutting edge mobile design patterns and their baked-in, scientifically proven usability to enable Oracle customers and partners to build mobile apps quickly. The design patterns are common solutions that developers can easily apply across all application suites. Crafted by the UX team's insight into Oracle Fusion Middleware, the patterns are designed to work with the mobile technology provided by the Oracle Application Development Framework. Other great UX-related information on using ADF Mobile to design task flows and the development experience on offer are on the ADF EMG podcast series. Check out FXAer Brian 'Bex' Huff (@bex of Bezzotech talking about ADF Mobile in podcast number 6 and also number 8 which has great tips about getting going with Android and iOS mobile app development too.

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  • how to make a continuous machine gun sound-effect

    - by Jan
    I am trying to make an entity fire one or more machine-guns. For each gun I store the time between shots (1.0 / firing rate) and the time since the last shot. Also I've loaded ~10 different gun-shot sound-effects. Now, for each gun I do the following: function update(deltatime): timeSinceLastShot += deltatime if timeSinceLastShot >= timeBetweenShots + verySmallRandomValue(): timeSinceLastShot -= timeBetweenShots if gunIsFiring: displayMuzzleFlash() spawnBullet() selectRandomSound().play() But now I often get a crackling noise (which I assume is when two or more guns are firing at the same time and confuse the sound-device). My question is whether A) This a common problem and there is a well-known solution, maybe to do with the channels or something, or B) I am using a completely wrong approach to the task. I had a look at some sound-assets for other games and they used complete burst with multiple shots. I suppose I could try that, but I would like to have organic little hickups in the gun-fire (that's what the random value is for) to make the game more gritty and dirty. I am using Panda3D, but I had the exact same problem in PyGame and SDL. [edit] Thanks a lot for the answers so far! One more problem with faking it though: Now how do I stop the sound? Let's say I have an effect with 5 bangs... *bang* *bang* *bang* *bang* *bang* And I magically manage to loop it so that there's no gap or overlap if the player fires more than 5 shots. Now, what do I do if the player stops firing halfway through the third bang? How do I know how long to keep playing the sample so that the third bang is completed and I can start playing the rumbling echo of the last shot? Of course I can look up the shot/pause timing of that sound-sample and code accordingly, but it feels extremely hacky.

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