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  • Out of Core Implementation of a Quadtree

    - by Nima
    Hi, I am trying to build a Quadtree data structure(or let's just say a tree) on the secondary memory(Hard Disk). I have a C++ program to do so and I use fopen to create the files. Also, I am using tesseral coding to store each cell in a file named with its corresponding code to store it on the disk in one directory. The problem is that after creating about 1,100 files, fopen just returns NULL and stops creating new files. I can create further files manually in that directory, but using C++ it can not create any further files. I know about max limit of inode on ext3 filesystem which is (from Wikipedia) 32,000 but mine is way less than that, also note that I can create files manually on the disk; just not through fopen. Also, I really appreciate any idea regarding the best way to store a very dynamic quadtree on disk(I need the nodes to be in separate files and the quadtree might have a depth of 50). Using nested directories is one idea, but I think it will slow down the performance because of following the links on the filesystem to access the file. Thanks, Nima

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  • How to implement properly plugins in C#?

    - by MartyIX
    I'm trying to add plugins to my game and what I'm trying to implement is this: Plugins will be either mine or 3rd party's so I would like a solution where crashing of the plugin would not mean crashing of the main application. Methods of plugins are called very often (for example because of drawing of game objects). What I've found so far: 1) http://www.codeproject.com/KB/cs/pluginsincsharp.aspx - simple concept that seems like it should work nicely. Since plugins are used in my game for every round I would suffice to add the Restart() method and if a plugin is no longer needed Unload() method + GC should take care of that. 2) http://mef.codeplex.com/Wikipage - Managed Extensibility Framework - my program should work on .NET 3.5 and I don't want to add any other framework separately I want to write my plugin system myself. Therefore this solution is out of question. 3) Microsoft provides: http://msdn.microsoft.com/en-us/library/system.addin.aspx but according to a few articles I've read it is very complex. 4) Different AppDomains for plugins. According to Marc Gravell ( http://stackoverflow.com/questions/665668/usage-of-appdomain-in-c ) different AppDomains allow isolation. Unloading of plugins would be easy. What would the performance load be? I need to call methods of plugins very often (to draw objects for example). Using Application Domains - http://msdn.microsoft.com/en-us/library/yb506139.aspx A few tutorials on java2s.com Could you please comment on my findings? New approaches are also welcomed! Thanks!

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  • Create CAB file for ActiveX installation for IE

    - by vikasde
    I created a cab file that contains my activex using CABARC.exe. I also created an .inf file. My inf file looks like this: [version] signature="$CHICAGO$" AdvancedINF=2.0 [Add.Code] MySetup.exe=MySetup.exe [MySetup.exe] file-win32-x86=thiscab clsid={49892510-B520-4b35-8ADF-57084DD2F717} My html looks like this: <object name="secondobj" style='display:none' id='TestActivex' classid='CLSID:49892510-B520-4b35-8ADF-57084DD2F717' codebase='http://myurl/MySetup.cab#version=1,0,0,0'></object> I created the CABARC using the following commmand: C:\tools\Cab\BIN>CABARC.EXE N MySetup.cab MySetup.msi setup.inf I also added http://myurl to the trusted sites. Now the first time I opened the html page in IE, I saw a yellow bar, which I accepted. However it never installed the activex control. I dont see the installation in my program files nor can I see anything in the event logs or in the temporary download folder or in the "manage add-ons". Now everytime I open the webpage in IE, I do not see the yellow bar anymore. Can anybody help me out here please?

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  • asp.net Membership : Extending Role membership?

    - by mark smith
    Hi there, I am been taking a look at asp.net membership and it seems to provide everything that i need but i need some kind of custom Role functionality. Currently i can add user to a role, great. But i also need to be able to add Permissions to Roles.. i.e. Role: Editor Permissions: Can View Editor Menu, Can Write to Editors Table, Can Delete Entries in Editors Table. Currently it doesn't support this, The idea behind this is to create a admin option in my program to create a role and then assign permissions to a role to say "allow the user to view a certain part of the application", "allow the user to open a menu item" Any ideas how i would implement soemthing like this? I presume a custom ROLE provider but i was wondering if some kind of framework extension existed already without rolling my own? Or anybody knows a good tutorial of how to tackle this issue? I am quite happy with what asp.net SQL provider has created in terms of tables etc... but i think i need to extend this by adding another table called RolesPermissions and then I presume :-) adding some kind of enumeration into the table for each valid permission?? THanks in advance

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  • Memory leak problem. iPhone SDK

    - by user326375
    Hello, i've got a problem, i cannot solve it, just recieving error: Program received signal: “0”. The Debugger has exited due to signal 10 (SIGBUS).The Debugger has exited due to signal 10 (SIGBUS). Here is some method, if i comment it out, problem goes aways - (void)loadTexture { const int num_tex = 10; glGenTextures(num_tex, &textures[0]); //TEXTURE #1 textureImage[0] = [UIImage imageNamed:@"wonder.jpg"].CGImage; //TEXTURE #2 textureImage[1] = [UIImage imageNamed:@"wonder.jpg"].CGImage; //TEXTURE #3 textureImage[2] = [UIImage imageNamed:@"wall_eyes.jpg"].CGImage; //TEXTURE #4 textureImage[3] = [UIImage imageNamed:@"wall.jpg"].CGImage; //TEXTURE #5 textureImage[4] = [UIImage imageNamed:@"books.jpg"].CGImage; //TEXTURE #6 textureImage[5] = [UIImage imageNamed:@"bush.jpg"].CGImage; //TEXTURE #7 textureImage[6] = [UIImage imageNamed:@"mushroom.jpg"].CGImage; //TEXTURE #8 textureImage[7] = [UIImage imageNamed:@"roots.jpg"].CGImage; //TEXTURE #9 textureImage[8] = [UIImage imageNamed:@"roots.jpg"].CGImage; //TEXTURE #10 textureImage[9] = [UIImage imageNamed:@"clean.jpg"].CGImage; for(int i=0; i<num_tex; i++) { NSInteger texWidth = CGImageGetWidth(textureImage[i]); NSInteger texHeight = CGImageGetHeight(textureImage[i]); GLubyte *textureData = (GLubyte *)malloc(texWidth * texHeight * 4); CGContextRef textureContext = CGBitmapContextCreate(textureData, texWidth, texHeight, 8, texWidth * 4, CGImageGetColorSpace(textureImage[i]), kCGImageAlphaPremultipliedLast); CGContextDrawImage(textureContext, CGRectMake(0.0, 0.0, (float)texWidth, (float)texHeight), textureImage[i]); CGContextRelease(textureContext); glBindTexture(GL_TEXTURE_2D, textures[i]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texWidth, texHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureData); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); free(textureData); } } anyone can help me with releasing/deleting objects in this method? Thanks.

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  • How to tell endianness from this output?

    - by Nick Rosencrantz
    I'm running this example program and I'm suppossed to be able to tell from the output what machine type it is. I'm certain it's from inspecting one or two values but how should I perform this inspection? /* pointers.c - Test pointers * Written 2012 by F Lundevall * Copyright abandoned. This file is in the public domain. * * To make this program work on as many systems as possible, * addresses are converted to unsigned long when printed. * The 'l' in formatting-codes %ld and %lx means a long operand. */ #include <stdio.h> #include <stdlib.h> int * ip; /* Declare a pointer to int, a.k.a. int pointer. */ char * cp; /* Pointer to char, a.k.a. char pointer. */ /* Declare fp as a pointer to function, where that function * has one parameter of type int and returns an int. * Use cdecl to get the syntax right, http://cdecl.org/ */ int ( *fp )( int ); int val1 = 111111; int val2 = 222222; int ia[ 17 ]; /* Declare an array of 17 ints, numbered 0 through 16. */ char ca[ 17 ]; /* Declare an array of 17 chars. */ int fun( int parm ) { printf( "Function fun called with parameter %d\n", parm ); return( parm + 1 ); } /* Main function. */ int main() { printf( "Message PT.01 from pointers.c: Hello, pointy World!\n" ); /* Do some assignments. */ ip = &val1; cp = &val2; /* The compiler should warn you about this. */ fp = fun; ia[ 0 ] = 11; /* First element. */ ia[ 1 ] = 17; ia[ 2 ] = 3; ia[ 16 ] = 58; /* Last element. */ ca[ 0 ] = 11; /* First element. */ ca[ 1 ] = 17; ca[ 2 ] = 3; ca[ 16 ] = 58; /* Last element. */ printf( "PT.02: val1: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &val1, val1, val1 ); printf( "PT.03: val2: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &val2, val2, val2 ); printf( "PT.04: ip: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &ip, (long) ip, (long) ip ); printf( "PT.05: Dereference pointer ip and we find: %d \n", *ip ); printf( "PT.06: cp: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &cp, (long) cp, (long) cp ); printf( "PT.07: Dereference pointer cp and we find: %d \n", *cp ); *ip = 1234; printf( "\nPT.08: Executed *ip = 1234; \n" ); printf( "PT.09: val1: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &val1, val1, val1 ); printf( "PT.10: ip: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &ip, (long) ip, (long) ip ); printf( "PT.11: Dereference pointer ip and we find: %d \n", *ip ); printf( "PT.12: val1: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &val1, val1, val1 ); *cp = 1234; /* The compiler should warn you about this. */ printf( "\nPT.13: Executed *cp = 1234; \n" ); printf( "PT.14: val2: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &val2, val2, val2 ); printf( "PT.15: cp: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &cp, (long) cp, (long) cp ); printf( "PT.16: Dereference pointer cp and we find: %d \n", *cp ); printf( "PT.17: val2: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &val2, val2, val2 ); ip = ia; printf( "\nPT.18: Executed ip = ia; \n" ); printf( "PT.19: ia[0]: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &ia[0], ia[0], ia[0] ); printf( "PT.20: ia[1]: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &ia[1], ia[1], ia[1] ); printf( "PT.21: ip: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &ip, (long) ip, (long) ip ); printf( "PT.22: Dereference pointer ip and we find: %d \n", *ip ); ip = ip + 1; /* add 1 to pointer */ printf( "\nPT.23: Executed ip = ip + 1; \n" ); printf( "PT.24: ip: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &ip, (long) ip, (long) ip ); printf( "PT.25: Dereference pointer ip and we find: %d \n", *ip ); cp = ca; printf( "\nPT.26: Executed cp = ca; \n" ); printf( "PT.27: ca[0]: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &ca[0], ca[0], ca[0] ); printf( "PT.28: ca[1]: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &ca[1], ca[1], ca[1] ); printf( "PT.29: cp: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &cp, (long) cp, (long) cp ); printf( "PT.30: Dereference pointer cp and we find: %d \n", *cp ); cp = cp + 1; /* add 1 to pointer */ printf( "\nPT.31: Executed cp = cp + 1; \n" ); printf( "PT.32: cp: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &cp, (long) cp, (long) cp ); printf( "PT.33: Dereference pointer cp and we find: %d \n", *cp ); ip = ca; /* The compiler should warn you about this. */ printf( "\nPT.34: Executed ip = ca; \n" ); printf( "PT.35: ca[0]: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &ca[0], ca[0], ca[0] ); printf( "PT.36: ca[1]: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &ca[1], ca[1], ca[1] ); printf( "PT.37: ip: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &ip, (long) ip, (long) ip ); printf( "PT.38: Dereference pointer ip and we find: %d \n", *ip ); cp = ia; /* The compiler should warn you about this. */ printf( "\nPT.39: Executed cp = ia; \n" ); printf( "PT.40: cp: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &cp, (long) cp, (long) cp ); printf( "PT.41: Dereference pointer cp and we find: %d \n", *cp ); printf( "\nPT.42: fp: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &fp, (long) fp, (long) fp ); printf( "PT.43: Dereference fp and see what happens.\n" ); val1 = (*fp)(42); printf( "PT.44: Executed val1 = (*fp)(42); \n" ); printf( "PT.45: val1: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &val1, val1, val1 ); return( 0 ); } Output Message PT.01 from pointers.c: Hello, pointy World! PT.02: val1: stored at 21e50 (hex); value is 111111 (dec), 1b207 (hex) PT.03: val2: stored at 21e54 (hex); value is 222222 (dec), 3640e (hex) PT.04: ip: stored at 21eb8 (hex); value is 138832 (dec), 21e50 (hex) PT.05: Dereference pointer ip and we find: 111111 PT.06: cp: stored at 21e6c (hex); value is 138836 (dec), 21e54 (hex) PT.07: Dereference pointer cp and we find: 0 PT.08: Executed *ip = 1234; PT.09: val1: stored at 21e50 (hex); value is 1234 (dec), 4d2 (hex) PT.10: ip: stored at 21eb8 (hex); value is 138832 (dec), 21e50 (hex) PT.11: Dereference pointer ip and we find: 1234 PT.12: val1: stored at 21e50 (hex); value is 1234 (dec), 4d2 (hex) PT.13: Executed *cp = 1234; PT.14: val2: stored at 21e54 (hex); value is -771529714 (dec), d203640e (hex) PT.15: cp: stored at 21e6c (hex); value is 138836 (dec), 21e54 (hex) PT.16: Dereference pointer cp and we find: -46 PT.17: val2: stored at 21e54 (hex); value is -771529714 (dec), d203640e (hex) PT.18: Executed ip = ia; PT.19: ia[0]: stored at 21e74 (hex); value is 11 (dec), b (hex) PT.20: ia[1]: stored at 21e78 (hex); value is 17 (dec), 11 (hex) PT.21: ip: stored at 21eb8 (hex); value is 138868 (dec), 21e74 (hex) PT.22: Dereference pointer ip and we find: 11 PT.23: Executed ip = ip + 1; PT.24: ip: stored at 21eb8 (hex); value is 138872 (dec), 21e78 (hex) PT.25: Dereference pointer ip and we find: 17 PT.26: Executed cp = ca; PT.27: ca[0]: stored at 21e58 (hex); value is 11 (dec), b (hex) PT.28: ca[1]: stored at 21e59 (hex); value is 17 (dec), 11 (hex) PT.29: cp: stored at 21e6c (hex); value is 138840 (dec), 21e58 (hex) PT.30: Dereference pointer cp and we find: 11 PT.31: Executed cp = cp + 1; PT.32: cp: stored at 21e6c (hex); value is 138841 (dec), 21e59 (hex) PT.33: Dereference pointer cp and we find: 17 PT.34: Executed ip = ca; PT.35: ca[0]: stored at 21e58 (hex); value is 11 (dec), b (hex) PT.36: ca[1]: stored at 21e59 (hex); value is 17 (dec), 11 (hex) PT.37: ip: stored at 21eb8 (hex); value is 138840 (dec), 21e58 (hex) PT.38: Dereference pointer ip and we find: 185664256 PT.39: Executed cp = ia; PT.40: cp: stored at 21e6c (hex); value is 138868 (dec), 21e74 (hex) PT.41: Dereference pointer cp and we find: 0 PT.42: fp: stored at 21e70 (hex); value is 69288 (dec), 10ea8 (hex) PT.43: Dereference fp and see what happens. Function fun called with parameter 42 PT.44: Executed val1 = (*fp)(42); PT.45: val1: stored at 21e50 (hex); value is 43 (dec), 2b (hex)

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  • Run time error: what's wrong?

    - by javacode
    I am getting run time error import javax.mail.*; import javax.mail.internet.*; import java.util.*; public class SendMail { public static void main(String [] args)throws MessagingException { SendMail sm=new SendMail(); sm.postMail(new String[]{"[email protected]"},"hi","hello","[email protected]"); } public void postMail( String recipients[ ], String subject, String message , String from) throws MessagingException { boolean debug = false; //Set the host smtp address Properties props = new Properties(); props.put("mail.smtp.host", "webmail.emailmyname.com"); // create some properties and get the default Session Session session = Session.getDefaultInstance(props, null); session.setDebug(debug); // create a message Message msg = new MimeMessage(session); // set the from and to address InternetAddress addressFrom = new InternetAddress(from); msg.setFrom(addressFrom); InternetAddress[] addressTo = new InternetAddress[recipients.length]; for (int i = 0; i < recipients.length; i++) { addressTo[i] = new InternetAddress(recipients[i]); } msg.setRecipients(Message.RecipientType.TO, addressTo); // Optional : You can also set your custom headers in the Email if you Want msg.addHeader("MyHeaderName", "myHeaderValue"); // Setting the Subject and Content Type msg.setSubject(subject); msg.setContent(message, "text/plain"); Transport.send(msg); } } Error Exception in thread "main" java.lang.NoClassDefFoundError: SendMail Caused by: java.lang.ClassNotFoundException: SendMail at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) Could not find the main class: SendMail. Program will exit.

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  • Setting up DrJava to work through Friedman / Felleisen "A Little Java"

    - by JDelage
    All, I'm going through the Friedman & Felleisen book "A Little Java, A Few Patterns". I'm trying to type the examples in DrJava, but I'm getting some errors. I'm a beginner, so I might be making rookie mistakes. Here is what I have set-up: public class ALittleJava { //ABSTRACT CLASS POINT abstract class Point { abstract int distanceToO(); } class CartesianPt extends Point { int x; int y; int distanceToO(){ return((int)Math.sqrt(x*x+y*y)); } CartesianPt(int _x, int _y) { x=_x; y=_y; } } class ManhattanPt extends Point { int x; int y; int distanceToO(){ return(x+y); } ManhattanPt(int _x, int _y){ x=_x; y=_y; } } } And on the main's side: public class Main{ public static void main (String [] args){ Point y = new ManhattanPt(2,8); System.out.println(y.distanceToO()); } } The compiler cannot find the symbols Point and ManhattanPt in the program. If I precede each by ALittleJava., I get another error in the main, i.e., an enclosing instance that contains ALittleJava.ManhattanPt is required I've tried to find ressources on the 'net, but the book must have a pretty confidential following and I couldn't find much. Thank you all. JDelage

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  • how to close popup using javascript with xml formatting

    - by Michael Robinson
    I bought this program that created a pretty nice imageuploader flash script however I can't get the Javascript function close window to close the popup and redirect the original page. here is the XML piece that defines the url's: <urls urlToUpload="upload.php?" urlOnUploadSuccess="http://www.home.com/purchase.html" urlOnUploadFail="http://www.home.com/tryagain.html" urlUpdateFlashPlayer="http://www.home.com/flashalternative.html" jsFunctionNameOnUpload=""/> This last line calls a javascript function on upload. The problem is I don't know what to call and where to put it. Here is the HTML file that is the popup: <HEAD> <title>Baublet Uploader</title> <script type="text/javascript" src="swfobject.js"></script> </HEAD> <BODY> <!-- Q-ImageUploader www.quadroland.com --> <div id="QImageUploader"> Flash Player stuff here </div> <script type="text/javascript"> // <![CDATA[ var so = new SWFObject("q_image_uploader.swf", "imageuploader", "650", "430", "9", "#FFFFFF"); so.addParam("scale", "noscale"); so.addParam("salign", "TL"); so.addVariable("AdditionalStringVariable","pass additional data here"); so.write("QImageUploader"); // ]]> </script> I found this Closing script I thought might work: <script language="javascript"> function close_window(page) { window.opener.location.href=page setTimeout(function(){window.close()},10); } </script> Does this go into the Popup HTML page above or would it be a separate close.js file in the root? Thanks, I'm really confused.

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  • How do you find a functions virtual call address in assembly?

    - by Daniel
    I've googled around but i'm not sure i am asking the right question or not and i couldn't find much regardless, perhaps a link would be helpful. I made a c++ program that shows a message box, then I opened it up with Ollydbg and went to the part where it calls MessageBoxW. The call address of MessageBoxW changes each time i run the app as windows is updating my Imports table to have the correct address of MessageBoxW. So my question is how do i find the virtual addres of MessageBoxW to my imports table and also how can i use this in ollydbg? Basically I'm trying to make a code cave in assembly to call MessageBoxW again. I got fairly close once by searching the executable with a hex editor and found the position of the call, and I think I found the virtual address. But when i call that virtual address in olly and saved it to the executable, the next time i opened it the call was replaced with a bunch of DB xyz (which looked like the virtual address but why did the call get removed? Sorry if my terminology is off as i'm new to this so i'm not quite sure what to call things.

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  • Referencing an Array with Objects in iPhone SDK

    - by user298261
    Hello! I was able to deduce my issue: I'm having problem referencing a string with an object within an array. Here's the code: -(IBAction)checkWord:(id)sender { NSMutableArray *array = [[NSMutableArray alloc] init]; [array addObject:@"BIKE"]; NSString *dudeMan = theWord; if([array containsObject:dudeMan]) { NSLog(@"Awesome!"); } "theWord" is a String object that has been concatenated from 4 letters. It spells "BIKE", and I know this from a NSLog routine further up my code. However, for some reason, even though it spells BIKE, it will not reference correctly with the object within the array. if I change the code to: NSString *dudeMan = @"BIKE"; then the code will work. If it is phrased as: NSString *dudeMan = theWord; Where 'theWord' is BIKE, then the program won't work. Any ideas? Thank you for your help!

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  • Android - updating a list adapter creates a NullPointException

    - by GeekedOut
    I have a ListActivity which has an adapter that crashes. Here is the code that crashes the program: Question q = new Question (); q.setQuestion( "" ); questions.add(q); adapter = new ArrayAdapter<Question>(this, R.layout.user_question_list, R.id.label, questions); Here is how I create the adapter: ArrayAdapter<Question> adapter; ArrayList<Question> questions = new ArrayList <Question>( ); and the list xml is like this: <?xml version="1.0" encoding="utf-8"?> <TextView xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="10dp" android:textSize="16sp" > </TextView> and the overall Activity xml is like this: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="vertical" > <TextView android:id="@+id/question_label" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Loading your questions..." /> <ListView android:id="@android:id/list" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@+id/label" android:textSize="20px" > </ListView> <Button android:id="@+id/add_question" android:layout_height="wrap_content" android:text="Ask a Question" android:onClick="sendFeedback" android:layout_width="fill_parent"> </Button> </LinearLayout> Any idea why the code where I try to update the adapter results in the NullPointerException? Thanks!!

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  • Using MD5 to generate an encryption key from password?

    - by Charles
    I'm writing a simple program for file encryption. Mostly as an academic exercise but possibly for future serious use. All of the heavy lifting is done with third-party libraries, but putting the pieces together in a secure manner is still quite a challenge for the non-cryptographer. Basically, I've got just about everything working the way I think it should. I'm using 128-bit AES for the encryption with a 128-bit key length. I want users to be able to enter in variable-length passwords, so I decided to hash the password with MD5 and then use the hash as the key. I figured this was acceptable--the key is always supposed to be a secret, so there's no reason to worry about collision attacks. Now that I've implemented this, I ran across a couple articles indicating that this is a bad idea. My question is: why? If a good password is chosen, the cipher is supposed to be strong enough on its own to never reveal the key except via an extraordinary (read: currently infeasible) brute-force effort, right? Should I be using something like PBKDF2 to generate the key or is that just overkill for all but the most extreme cryptographic applications?

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  • Data in J2ME RecordStore does not persist across sessions

    - by Botond Balázs
    I'm building a mobile app with J2ME, and I've found that the data I write into a RecordStore can be accessed while the program is still running but it is lost after quitting and restarting it. No exception is thrown, the data is simply lost. UPDATE: Thanks everyone for your suggestions. I'm using NetBeans on Windows 7. I'm not sure if it is using the WTK version I have previously installed or another one it has installed somewhere else. I've checked my WTK folder for the files Pavel wrote about, but couldn't find them. Now I'm testing the features requiring persistence on my phone and everything else in the emulator, but it would of course be much better to be able to test everything in the emulator. private RecordStore recordStore = null; public MyMIDlet() { readStuff(); // output: nothing found in recordStore :( saveStuff(); readStuff(); // output: stuff } private void readStuff() { try { recordStore = RecordStore.openRecordStore(REC_STORE, true); int n = recordStore.getNumRecords(); String stuff; if (n == 0) { stuff = "nothing found in recordStore :("; } else { stuff = new String(recordStore.getRecord(1)); } System.out.println(stuff); } catch (Exception e) { System.out.println("Exception occured in readStuff: " + e.getMessage()); } finally { if (recordStore != null) { try { recordStore.closeRecordStore(); } catch (Exception e) { // ignore } } } } private void saveStuff() { try { recordStore = RecordStore.openRecordStore(REC_STORE, true); int n = recordStore.getNumRecords(); byte[] stuff = "stuff".getBytes(); recordStore.addRecord(stuff, 0, stuff.length); } catch (Exception e) { System.out.println("Exception occured in saveStuff: " + e.getMessage()); } finally { if (recordStore != null) { try { recordStore.closeRecordStore(); } catch (Exception e) { // ignore } } } }

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  • Big Nerd Ranch's Android Bootcamp - worth it?

    - by Matt Luongo
    At work, I've been told that I must, before the end of the year, get a certification. The shop is Microsoft heavy, and I'm not. That's why I was excited when I suggested something in support of Android development, and they agreed. Before I go any further, I should say that I don't know what I think about the whole certification question. Frankly, though, I need to do this, regardless of whether I think certification in general is particularly appealing to clients. I realize that the technology is fairly accessible without all this expensive process- but I'd rather focus on Android than, say, getting some MC* scrap of paper. I don't know of any actual Android certification. Instead, I was thinking that the best regarded Android training in the industry should suffice. I've looked into Big Nerd Ranch's Android Bootcamp, and it looks promising. I live in Atlanta, which is a boon. Given that my Java skills are good, does this seem like a decent course? Or is there a better known training program that I should look into?

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  • Adobe AIR non-Administrator application installation/upgrade on Windows

    - by bzlm
    Is there any way to allow non-Administrator users to install, upgrade or uninstall an Adobe AIR application on Windows? I've made an Adobe AIR application and packaged it as a .air package using the standard AIR mechanism for creating deployment packages. If a normal or Power user tries to install this AIR application, the Application Event Log shows an error saying administrative rights are required. And even if the user elevates during installation, administrative rights are still required for an upgrade using the automated AIR upgrade system (since an upgrade is essentially, behind the scenes, an uninstallation of a .msi package followed by an installation of another .msi package). Is there any way around this? What I've tried so far is: Using the Group Policy editor, setting Windows Installer to elevate during installations. Doesn't work, since AIR attempts a "for all users" installation. Specifying My Documents as the installation directory. Doesn't work, since AIR attempts a "for all users" installation. Giving the user Modify access to the Program Files folder where the application would usually reside. Doesn't work, since this isn't a file permissions issue. Making the user a Power User. Doesn't work, since AIR attempts a "for all users" installation. I'm guessing that both installing and upgrading would work fine for a user if the AIR installer would attempt to make an "only for me" application installation instead of a "for all users" installation, and the user was a Power User, and possibly the application was installed to My Documents I'm also guessing that this problem doesn't exist on OSX and Linux, since they have more intuitive concepts for per-user application installations.

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  • When does invoking a member function on a null instance result in undefined behavior?

    - by GMan
    This question arose in the comments of a now-deleted answer to this other question. Our question was asked in the comments by STingRaySC as: Where exactly do we invoke UB? Is it calling a member function through an invalid pointer? Or is it calling a member function that accesses member data through an invalid pointer? With the answer deleted I figured we might as well make it it's own question. Consider the following code: #include <iostream> struct foo { void bar(void) { std::cout << "gman was here" << std::endl; } void baz(void) { x = 5; } int x; }; int main(void) { foo* f = 0; f->bar(); // (a) f->baz(); // (b) } We expect (b) to crash, because there is no corresponding member x for the null pointer. In practice, (a) doesn't crash because the this pointer is never used. Because (b) dereferences the this pointer (this->x = 5;), and this is null, the program enters undefined behavior. Does (a) result in undefined behavior? What about if both functions are static?

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  • Bundle a Python app as a single file to support add-ons or extensions?

    - by Brandon Craig Rhodes
    There are several utilities — all with different procedures, limitations, and target operating systems — for getting a Python package and all of its dependencies and turning them into a single binary program that is easy to ship to customers: http://wiki.python.org/moin/Freeze http://www.pyinstaller.org/ http://www.py2exe.org/ http://svn.pythonmac.org/py2app/py2app/trunk/doc/index.html My situation goes one step further: third-party developers will be wanting to write plug-ins, extensions, or add-ons for my application. It is, of course, a daunting question how users on platforms like Windows would most easily install plugins or addons in such a way that my app can easily discover that they have been installed. But beyond that basic question is another: how can a third-party developer bundle their extension with whatever libraries the extension itself needs (which might be binary modules, like lxml) in such a way that the plugin's dependencies become available for import at the same time that the plugin becomes available. How can this be approached? Will my application need its own plug-in area on disk and its own plug-in registry to make this tractable? Or are there general mechanisms, that I could avoid writing myself, that would allow an app that is distributed as a single executable to look around and find plugins that are also installed as single files?

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  • Updating permissions on Amazon S3 files that were uploaded via JungleDisk

    - by Simon_Weaver
    I am starting to use Jungle Disk to upload files to an Amazon S3 bucket which corresponds to a Cloudfront distribution. i.e. I can access it via an http:// URL and I am using Amazon as a CDN. The problem I am facing is that Jungle Disk doesn't set 'read' permissions on the files so when I go to the corresponding URL in a browser I get an Amazon 'AccessDenied' error. If I use a tool like BucketExplorer to set the ACL then that URL now returns a 200. I really really like the simplicity of dragging files to a network drive. JungleDisk is the best program I've found to do this reliably without tripping over itself and getting confused. However it doesn't seem to have an option to make the files read-able. I really don't want to have to go to a different tool (especially if i have to buy it) to just change the permissions - and this seems really slow anyway because they generally seem to traverse the whole directory structure. JungleDisk provides some kind of 'web access' - but this is a paid feature and I'm not sure if it will work or not. S3 doesn't appear to propagate permissions down which is a real pain. I'm considering writing a manual tool to traverse my tree and set everything to 'read' but I'd rather not do this if this is a problem someone else has already solved.

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  • Java Simple Calculator

    - by Lahiru Kavinda
    I have made this calculator program in Java. This works well only when two numbers are calculated at one time. That means to get the sum of 1+2+3 you have to go this way : press 1 press + press 2 press = press + press 3 press = and it calculates it as 6. But I want to program this so that I can get the answer by: press 1 press + press 2 press + press 3 press = but this gives the answer 5!!! How to code this so that it works like an ordinary calculator? Here is my code: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class cal1 extends JFrame { double op1 = 0d, op2 = 0d; double result = 0d; char action; boolean b = false; boolean pressequal = false; public cal1() { makeUI(); } private void makeUI() { setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(400, 400); b0 = new JButton("0"); b1 = new JButton("1"); b2 = new JButton("2"); b3 = new JButton("3"); b4 = new JButton("4"); b5 = new JButton("5"); b6 = new JButton("6"); b7 = new JButton("7"); b8 = new JButton("8"); b9 = new JButton("9"); bDot = new JButton("."); bMul = new JButton("*"); bDiv = new JButton("/"); bPlus = new JButton("+"); bMinus = new JButton("-"); bEq = new JButton("="); t = new JTextField(12); t.setFont(new Font("Tahoma", Font.PLAIN, 24)); t.setHorizontalAlignment(JTextField.RIGHT); numpad = new JPanel(); display = new JPanel(); numpad.add(b7); numpad.add(b8); numpad.add(b9); numpad.add(bMul); numpad.add(b4); numpad.add(b5); numpad.add(b6); numpad.add(bDiv); numpad.add(b1); numpad.add(b2); numpad.add(b3); numpad.add(bMinus); numpad.add(bDot); numpad.add(b0); numpad.add(bEq); numpad.add(bPlus); numpad.setLayout(new GridLayout(4, 5, 5, 4)); display.add(t); add(display, BorderLayout.NORTH); add(numpad, BorderLayout.CENTER); t.addKeyListener(new KeyAdapter() { @Override public void keyTyped(KeyEvent e) { typeOnt(e); } }); b0.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { b0pressed(e); } }); b1.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { b1pressed(e); } }); b2.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { b2pressed(e); } }); b3.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { b3pressed(e); } }); b4.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { b4pressed(e); } }); b5.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { b5pressed(e); } }); b6.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { b6pressed(e); } }); b7.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { b7pressed(e); } }); b8.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { b8pressed(e); } }); b9.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { b9pressed(e); } }); bDot.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { bDotpressed(e); } }); bPlus.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { bPlusPressed(e); } }); bMinus.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { bMinusPressed(e); } }); bMul.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { bMulPressed(e); } }); bDiv.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { bDivPressed(e); } }); bEq.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { bEqpressed(e); } }); } void typeOnt(KeyEvent e) { e.consume(); } void b0pressed(ActionEvent e) { if (b) { t.setText(null); b = false; t.setText(t.getText() + "0"); } else { t.setText(t.getText() + "0"); } } void b1pressed(ActionEvent e) { if (b) { t.setText(null); b = false; t.setText(t.getText() + "1"); } else { t.setText(t.getText() + "1"); } } void b2pressed(ActionEvent e) { if (b) { t.setText(null); b = false; t.setText(t.getText() + "2"); } else { t.setText(t.getText() + "2"); } } void b3pressed(ActionEvent e) { if (b) { t.setText(null); b = false; t.setText(t.getText() + "3"); } else { t.setText(t.getText() + "3"); } } void b4pressed(ActionEvent e) { if (b) { t.setText(null); b = false; t.setText(t.getText() + "4"); } else { t.setText(t.getText() + "4"); } } void b5pressed(ActionEvent e) { if (b) { t.setText(null); b = false; t.setText(t.getText() + "5"); } else { t.setText(t.getText() + "5"); } } void b6pressed(ActionEvent e) { if (b) { t.setText(null); b = false; t.setText(t.getText() + "6"); } else { t.setText(t.getText() + "6"); } } void b7pressed(ActionEvent e) { if (b) { t.setText(null); b = false; t.setText(t.getText() + "7"); } else { t.setText(t.getText() + "7"); } } void b8pressed(ActionEvent e) { if (b) { t.setText(null); b = false; t.setText(t.getText() + "8"); } else { t.setText(t.getText() + "8"); } } void b9pressed(ActionEvent e) { if (b) { t.setText(null); b = false; t.setText(t.getText() + "9"); } else { t.setText(t.getText() + "9"); } } void bDotpressed(ActionEvent e) { if (!t.getText().contains(".")) { if (b) { t.setText(null); b = false; t.setText(t.getText() + "0."); } else if (t.getText().isEmpty()) { t.setText("0."); } else { t.setText(t.getText() + "."); } } } void bPlusPressed(ActionEvent e) { b = true; action = '+'; op1 = Double.parseDouble(t.getText()); } void bMinusPressed(ActionEvent e) { b = true; action = '-'; op1 = Double.parseDouble(t.getText()); } void bMulPressed(ActionEvent e) { b = true; action = '*'; op1 = Double.parseDouble(t.getText()); } void bDivPressed(ActionEvent e) { b = true; action = '/'; op1 = Double.parseDouble(t.getText()); } void bEqpressed(ActionEvent e) { op2 = Double.parseDouble(t.getText()); doCal(); } void doCal() { switch (action) { case '+': result = op1 + op2; break; case '-': result = op1 - op2; break; case '*': result = op1 * op2; break; case '/': result = op1 / op2; break; } t.setText(String.valueOf(result)); } public static void main(String[] args) { new cal1().setVisible(true); } JButton b0; JButton b1; JButton b2; JButton b3; JButton b4; JButton b5; JButton b6; JButton b7; JButton b8; JButton b9; JButton bDot; JButton bPlus; JButton bMinus; JButton bMul; JButton bDiv; JButton bEq; JPanel display; JPanel numpad; JTextField t; }

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  • floating exception using icc compiler

    - by Hristo
    I'm compiling my code via the following command: icc -ltbb test.cxx -o test Then when I run the program: time ./mp6 100 > output.modified Floating exception 4.871u 0.405s 0:05.28 99.8% 0+0k 0+0io 0pf+0w I get a "Floating exception". This following is code in C++ that I had before the exception and after: // before if (j < E[i]) { temp += foo(0, trr[i], ex[i+j*N]); } // after temp += (j < E[i])*foo(0, trr[i], ex[i+j*N]); This is boolean algebra... so (j < E[i]) is either going to be a 0 or a 1 so the multiplication would result either in 0 or the foo() result. I don't see why this would cause a floating exception. This is what foo() does: int foo(int s, int t, int e) { switch(s % 4) { case 0: return abs(t - e)/e; case 1: return (t == e) ? 0 : 1; case 2: return (t < e) ? 5 : (t - e)/t; case 3: return abs(t - e)/t; } return 0; } foo() isn't a function I wrote so I'm not too sure as to what it does... but I don't think the problem is with the function foo(). Is there something about boolean algebra that I don't understand or something that works differently in C++ than I know of? Any ideas why this causes an exception? Thanks, Hristo

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  • I cannot grok MVC, what it is, and what it is not?

    - by Hao
    I cannot grok what MVC is, what mindset or programming model should I acquire so MVC stuff can instantly "lightbulb" on my head? If not instantly, what simple programs/projects should I try to do first so I can apply the neat things MVC brings to programming. OOP is intuitive and easier, object is all around us, and the benefits of code reuse using OOP-paradigm instantly click to anyone. You can probably talk to anybody about OOP in a few minutes and lecture some examples and they would get it. While OOP somehow raise the intuitiveness aspect of programming, MVC seems to do the opposite. I'm getting negative thoughts that some future employers(or even clients) would look down upon me for not using MVC technology. Though I probably get the skinnable aspect of MVC, but when I try to apply it to my own project, I don't know where to start. And also some programmers even have diverging views on how to accomplish MVC properly. Take this for instance from Jeff's post about MVC: The view is simply how you lay the data out, how it is displayed. If you want a subset of some data, for example, my opinion is that is a responsibility of the model. So maybe some programmers use MVC, but they somehow inadvertently use the View or the Controller to extract a subset of data. Why we can't have a definitive definition of what and how to accomplish MVC properly? And also, when I search for MVC .NET programs, most of it applies to web programs, not desktop apps, this intrigue me further. My guess is, this is most advantageous to web apps, there's not much problem about intermixed view(html) and controller(program code) in desktop apps.

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  • Why is iPdb not displaying STOUT after my input?

    - by BryanWheelock
    I can't figure out why ipdb is not displaying stout properly. I'm trying to debug why a test is failing and so I attempt to use ipdb debugger. For some reason my Input seems to be accepted, but the STOUT is not displayed until I (c)ontinue. Is this something broken in ipdb? It makes it very difficult to debug a program. Below is an example ipdb session, notice how I attempt to display the values of the attributes with: user.is_authenticated() user_profile.reputation user.is_superuser The results are not displayed until 'begin captured stdout ' In [13]: !python manage.py test Creating test database... < SNIP remove loading tables nosetests ...E.. /Users/Bryan/work/APP/forum/auth.py(93)can_retag_questions() 92 import ipdb; ipdb.set_trace() ---> 93 return user.is_authenticated() and ( 94 RETAG_OTHER_QUESTIONS <= user_profile.reputation < EDIT_OTHER_POSTS or user.is_authenticated() user_profile.reputation user.is_superuser c F /Users/Bryan/work/APP/forum/auth.py(93)can_retag_questions() 92 import ipdb; ipdb.set_trace() ---> 93 return user.is_authenticated() and ( 94 RETAG_OTHER_QUESTIONS <= user_profile.reputation < EDIT_OTHER_POSTS or c .....EE...... FAIL: test_can_retag_questions (APP.forum.tests.test_views.AuthorizationFunctionsTestCase) Traceback (most recent call last): File "/Users/Bryan/work/APP/../APP/forum/tests/test_views.py", line 71, in test_can_retag_questions self.assertTrue(auth.can_retag_questions(user)) AssertionError: -------------------- begin captured stdout << --------------------- ipdb True ipdb 4001 ipdb False ipdb --------------------- end captured stdout << ---------------------- Ran 20 tests in 78.032s FAILED (errors=3, failures=1) Destroying test database... In [14]: Here is the actual test I'm trying to run: def can_retag_questions(user): """Determines if a User can retag Questions.""" user_profile = user.get_profile() import ipdb; ipdb.set_trace() return user.is_authenticated() and ( RETAG_OTHER_QUESTIONS <= user_profile.reputation < EDIT_OTHER_POSTS or user.is_superuser) I've also tried to use pdb, but that doesn't display anything. I see my test progress .... , and then nothing and not responsive to keyboard input. Is this a problem with readline?

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  • Windows console

    - by b-gen-jack-o-neill
    Hello. Well, I have a simple question, at least I hope its simple. I was interested in win32 console for a while. Our teacher told us, that windows console is just for DOS and real mode emulation purposes. Well, I know it is not true, becouse DOS applications are runned by emulator which only uses console to display output. Another thing I learned is that console is built into Windows since NT. Well. But what I could not find is, how actually are console programs written to use console. I use Visual C++ for programming (well, for learning). So, the only thing I need to do for using console is select console project. I first thought that windows decides wheather it run app in console or tries to run app in window mode. So I created win32 program and tried printf(). Well, I could not compile it. I know that by definition printf() prints text or variables to stdout. I also found that stdout is the console interface for output. But, I could not find what actually stdout is. So, basicly what I want to ask is, where is the difference between console app and win32 app. I thought that windows starts console when it gets command from "console-family" functions. But obvisously it does not, so there must be some code that actually commands windows to create console interface. And the second question is, when the console is created, how does windows recognize which console terminal is used for what app? I mean, what actually is stdout? Is it a area in memory , or some windows routine that is called? Thanks.

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  • GLSL shader render to texture not saving alpha value

    - by quadelirus
    I am rendering to a texture using a GLSL shader and then sending that texture as input to a second shader. For the first texture I am using RGB channels to send color data to the second GLSL shader, but I want to use the alpha channel to send a floating point number that the second shader will use as part of its program. The problem is that when I read the texture in the second shader the alpha value is always 1.0. I tested this in the following way: at the end of the first shader I did this: gl_FragColor(r, g, b, 0.1); and then in the second texture I read the value of the first texture using something along the lines of vec4 f = texture2D(previous_tex, pos); if (f.a != 1.0) { gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); return; } No pixels in my output are black, whereas if I change the above code to read gl_FragColor(r, g, 0.1, 1.0); //Notice I'm now sending 0.1 for blue and in the second shader vec4 f = texture2D(previous_tex, pos); if (f.b != 1.0) { gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); return; } All the appropriate pixels are black. This means that for some reason when I set the alpha value to something other than 1.0 in the first shader and render to a texture, it is still seen as being 1.0 by the second shader. Before I render to texture I glDisable(GL_BLEND); It seems pretty clear to me that the problem has to do with OpenGL handling alpha values in some way that isn't obvious to me since I can use the blue channel in the way I want, and figured someone out there will instantly see the problem.

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