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  • Supporting multiple instances of a plugin DLL with global data

    - by Bruno De Fraine
    Context: I converted a legacy standalone engine into a plugin component for a composition tool. Technically, this means that I compiled the engine code base to a C DLL which I invoke from a .NET wrapper using P/Invoke; the wrapper implements an interface defined by the composition tool. This works quite well, but now I receive the request to load multiple instances of the engine, for different projects. Since the engine keeps the project data in a set of global variables, and since the DLL with the engine code base is loaded only once, loading multiple projects means that the project data is overwritten. I can see a number of solutions, but they all have some disadvantages: You can create multiple DLLs with the same code, which are seen as different DLLs by Windows, so their code is not shared. Probably this already works if you have multiple copies of the engine DLL with different names. However, the engine is invoked from the wrapper using DllImport attributes and I think the name of the engine DLL needs to be known when compiling the wrapper. Obviously, if I have to compile different versions of the wrapper for each project, this is quite cumbersome. The engine could run as a separate process. This means that the wrapper would launch a separate process for the engine when it loads a project, and it would use some form of IPC to communicate with this process. While this is a relatively clean solution, it requires some effort to get working, I don't now which IPC technology would be best to set-up this kind of construction. There may also be a significant overhead of the communication: the engine needs to frequently exchange arrays of floating-point numbers. The engine could be adapted to support multiple projects. This means that the global variables should be put into a project structure, and every reference to the globals should be converted to a corresponding reference that is relative to a particular project. There are about 20-30 global variables, but as you can imagine, these global variables are referenced from all over the code base, so this conversion would need to be done in some automatic manner. A related problem is that you should be able to reference the "current" project structure in all places, but passing this along as an extra argument in each and every function signature is also cumbersome. Does there exist a technique (in C) to consider the current call stack and find the nearest enclosing instance of a relevant data value there? Can the stackoverflow community give some advice on these (or other) solutions?

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  • Endianness conversion and g++ warnings

    - by SuperBloup
    I've got the following C++ code : template <int isBigEndian, typename val> struct EndiannessConv { inline static val fromLittleEndianToHost( val v ) { union { val outVal __attribute__ ((used)); uint8_t bytes[ sizeof( val ) ] __attribute__ ((used)); } ; outVal = v; std::reverse( &bytes[0], &bytes[ sizeof(val) ] ); return outVal; } inline static void convertArray( val v[], uint32_t size ) { // TODO : find a way to map the array for (uint32_t i = 0; i < size; i++) for (uint32_t i = 0; i < size; i++) v[i] = fromLittleEndianToHost( v[i] ); } }; Which work and has been tested (without the used attributes). When compiling I obtain the following errors from g++ (version 4.4.1) || g++ -Wall -Wextra -O3 -o t t.cc || t.cc: In static member function 'static val EndiannessConv<isBigEndian, val>::fromLittleEndianToHost(val)': t.cc|98| warning: 'used' attribute ignored t.cc|99| warning: 'used' attribute ignored || t.cc: In static member function 'static val EndiannessConv<isBigEndian, val>::fromLittleEndianToHost(val) [with int isBigEndian = 1, val = double]': t.cc|148| instantiated from here t.cc|100| warning: unused variable 'outVal' t.cc|100| warning: unused variable 'bytes' I've tried to use the following code : template <int size, typename valType> struct EndianInverser { /* should not compile */ }; template <typename valType> struct EndianInverser<4, valType> { static inline valType reverseEndianness( const valType &val ) { uint32_t castedVal = *reinterpret_cast<const uint32_t*>( &val ); castedVal = (castedVal & 0x000000FF << (3 * 8)) | (castedVal & 0x0000FF00 << (1 * 8)) | (castedVal & 0x00FF0000 >> (1 * 8)) | (castedVal & 0xFF000000 >> (3 * 8)); return *reinterpret_cast<valType*>( &castedVal ); } }; but it break when enabling optimizations due to the type punning. So, why does my used attribute got ignored? Is there a workaround to convert endianness (I rely on the enum to avoid type punning) in templates?

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  • Remove never-run call to templated function, get allocation error on run-time

    - by Narfanator
    First off, I'm a bit at a loss as to how to ask this question. So I'm going to try throwing lots of information at the problem. Ok, so, I went to completely redesign my test project for my experimental core library thingy. I use a lot of template shenanigans in the library. When I removed the "user" code, the tests gave me a memory allocation error. After quite a bit of experimenting, I narrowed it down to this bit of code (out of a couple hundred lines): void VOODOO(components::switchBoard &board){ board.addComponent<using_allegro::keyInputs<'w'> >(); } Fundementally, what's weirding me out is that it appears that the act of compiling this function (and the template function it then uses, and the template functions those then use...), makes this bug not appear. This code is not being run. Similar code (the same, but for different key vals) occurs elsewhere, but is within Boost TDD code. I realize I certainly haven't given enough information for you to solve it for me; I tried, but it more-or-less spirals into most of the code base. I think I'm most looking for "here's what the problem could be", "here's where to look", etc. There's something that's happening during compile because of this line, but I don't know enough about that step to begin looking. Sooo, how can a (presumably) compilied, but never actually run, bit of templated code, when removed, cause another part of code to fail? Error: Unhandled exceptionat 0x6fe731ea (msvcr90d.dll) in Switchboard.exe: 0xC0000005: Access violation reading location 0xcdcdcdc1. Callstack: operator delete(void * pUser Data) allocator< class name related to key inputs callbacks ::deallocate vector< same class ::_Insert_n(...) vector< " " ::insert(...) vector<" "::push_back(...) It looks like maybe the vector isn't valid, because _MyFirst and similar data members are showing values of 0xcdcdcdcd in the debugger. But the vector is a member variable...

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  • Use format strings that contain %1, %2 etc. instead of %d, %s etc. - Linux, C++

    - by rursw1
    Hello, As a follow-up of this question (Message compiler replacement in Linux gcc), I have the following problem: When using MC.exe on Windows for compiling and generating messages, within the C++ code I call FormatMessage, which retrieves the message and uses the va_list *Arguments parameter to send the varied message arguments. For example: messages.mc file: MessageId=1 Severity=Error SymbolicName=MULTIPLE_MESSAGE_OCCURED Language=English message %1 occured %2 times. . C++ code: void GetMsg(unsigned int errCode, wstring& message,unsigned int paramNumber, ...) { HLOCAL msg; DWORD ret; LANGID lang = GetUserDefaultLangID(); try { va_list argList; va_start( argList, paramNumber ); const TCHAR* dll = L"MyDll.dll"; _hModule = GetModuleHandle(dll); ret =::FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_HMODULE|FORMAT_MESSAGE_IGNORE_INSERTS, _hModule, errCode, lang, (LPTSTR) &msg, 0, &argList ); if ( 0 != ret ) { unsigned int count = 0 ; message = msg; if (paramNumber>0) { wstring::const_iterator iter; for (iter = message.begin();iter!=message.end();iter++) { wchar_t xx = *iter; if (xx ==L'%') count++; } } if ((count == paramNumber) && (count >0)) { ::LocalFree( msg ); ret =::FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_HMODULE, _hModule, errCode, GetUserDefaultLangID(), (LPTSTR) &msg, 0, &argList ); } else if (count != paramNumber) { wstringstream tmp; wstring messNumber; tmp << (errCode & 0xFFFF); tmp >> messNumber; message = message +L"("+ messNumber + L"). Bad Format String. "; } } ::LocalFree( msg ); } catch (...) { message << L"last error: " << GetLastError(); } va_end( argList ); } Caller code: wstring message; GetMsg(MULTIPLE_MESSAGE_OCCURED, message,2, "Error message", 5); Now, I wrote a simple script to generate a .msg file from the .mc file, and then I use gencat to generate a catalog from it. But is there a way to use the formatted strings as they contain %1, %2, etc. and NOT the general (%d, %s...) format? Please note, that the solution has to be generic enough for each possible message with each posible types\ arguments order... Is it possible at all? Thank you.

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  • Basic data alignment question

    - by Broken Logic
    I've been playing around to see how my computer works under the hood. What I'm interested in is seeing is what happens on the stack inside a function. To do this I've written the following toy program: #include <stdio.h> void __cdecl Test1(char a, unsigned long long b, char c) { char c1; unsigned long long b1; char a1; c1 = 'b'; b1 = 4; a1 = 'r'; printf("%d %d - %d - %d %d Total: %d\n", (long)&b1 - (long)&a1, (long)&c1 - (long)&b1, (long)&a - (long)&c1, (long)&b - (long)&a, (long)&c - (long)&b, (long)&c - (long)&a1 ); }; struct TestStruct { char a; unsigned long long b; char c; }; void __cdecl Test2(char a, unsigned long long b, char c) { TestStruct locals; locals.a = 'b'; locals.b = 4; locals.c = 'r'; printf("%d %d - %d - %d %d Total: %d\n", (long)&locals.b - (long)&locals.a, (long)&locals.c - (long)&locals.b, (long)&a - (long)&locals.c, (long)&b - (long)&a, (long)&c - (long)&b, (long)&c - (long)&locals.a ); }; int main() { Test1('f', 0, 'o'); Test2('f', 0, 'o'); return 0; } And this spits out the following: 9 19 - 13 - 4 8 Total: 53 8 8 - 24 - 4 8 Total: 52 The function args are well behaved but as the calling convention is specified, I'd expect this. But the local variables are a bit wonky. My question is, why wouldn't these be the same? The second call seems to produce a more compact and better aligned stack. Looking at the ASM is unenlightening (at least to me), as the variable addresses are still aliased there. So I guess this is really a question about the assembler itself allocates the stack to local variables. I realise that any specific answer is likely to be platform specific. I'm more interested in a general explanation unless this quirk really is platform specific. For the record though, I'm compiling with VS2010 on a 64bit Intel machine.

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  • Android Google Analytics

    - by ibenot
    I'm trying to use Google Analytics in my Android application with Google Configuration Add .jar in my project Insert this in AndroidManifest Add this in my java file public class MainActivity extends Activity { GoogleAnalyticsTracker tracker; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); tracker = GoogleAnalyticsTracker.getInstance(); tracker.startNewSession("My-UA–XXXXXXXX", this); setContentView(R.layout.main); Button createEventButton = (Button)findViewById(R.id.NewEventButton); createEventButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { tracker.trackEvent( "Clicks", // Category "Button", // Action "clicked", // Label 77); // Value } }); setContentView(R.layout.main); Button createPageButton = (Button)findViewById(R.id.NewPageButton); createPageButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { // Add a Custom Variable to this pageview, with name of "Medium" and value "MobileApp" and // scope of session-level. tracker.setCustomVar(1, "Navigation Type", "Button click", 2); // Track a page view. This is probably the best way to track which parts of your application // are being used. // E.g. // tracker.trackPageView("/help"); to track someone looking at the help screen. // tracker.trackPageView("/level2"); to track someone reaching level 2 in a game. // tracker.trackPageView("/uploadScreen"); to track someone using an upload screen. tracker.trackPageView("/testApplicationHomeScreen"); } }); Button quitButton = (Button)findViewById(R.id.QuitButton); quitButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { finish(); } }); Button dispatchButton = (Button)findViewById(R.id.DispatchButton); dispatchButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { // Manually start a dispatch, not needed if the tracker was started with a dispatch // interval. tracker.dispatch(); } }); } @Override protected void onDestroy() { super.onDestroy(); // Stop the tracker when it is no longer needed. tracker.stopSession(); } } == And it's ok, no error, compiling and executing but i have created my ua account yesterday (more 24h) and i have nothing in my google analytics panel. My Question : is there an error in my code or i want to wait again ? Live trafic works for Android application (like tradicional website) ??? I have no information about Live trafic (when i play my app, i would like to show the number of person using my application) and Saved trafic (with viewed pages, time) Thank you for your replies and excuse my poor english :) bye

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  • boost::spirit::karma using the alternatives operator (|) with conditions

    - by Ingemar
    I'm trying to generate a string from my own class called Value using boost::spirit::karma, but i got stuck with this. I've tried to extract my problem into a simple example. I want to generate a String with karma from instances of the following class: class Value { public: enum ValueType { BoolType, NumericType }; Value(bool b) : type_(BoolType), value_(b) {} Value(const double d) : type_(NumericType), value_(d) {}; ValueType type() { return type_; } operator bool() { return boost::get<bool>(value_); } operator double() { return boost::get<double>(value_); } private: ValueType type_; boost::variant<bool, double> value_; }; Here you can see what I'm tying to do: int main() { using karma::bool_; using karma::double_; using karma::rule; using karma::eps; std::string generated; std::back_insert_iterator<std::string> sink(generated); rule<std::back_insert_iterator<std::string>, Value()> value_rule = bool_ | double_; Value bool_value = Value(true); Value double_value = Value(5.0); karma::generate(sink, value_rule, bool_value); std::cout << generated << "\n"; generated.clear(); karma::generate(sink, value_rule, double_value); std::cout << generated << "\n"; return 0; } The first call to karma::generate() works fine because the value is a bool and the first generator in my rule also "consumes" a bool. But the second karma::generate() fails with boost::bad_get because karma tries to eat a bool and calls therefore Value::operator bool(). My next thought was to modify my generator rule and use the eps() generator together with a condition but here i got stuck: value_rule = (eps( ... ) << bool_) | (eps( ... ) << double_); I'm unable to fill the brackets of the eps generator with sth. like this (of course not working): eps(value.type() == BoolType) I've tried to get into boost::phoenix, but my brain seems not to be ready for things like this. Please help me! here is my full example (compiling but not working): main.cpp

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  • How to Integrate C++ compiler in Visual Studio 2008

    - by Kasun
    Hi Can someone help me with this issue? I currently working on my project for final year of my honors degree. And we are developing a application to evaluate programming assignments of student ( for 1st year student level) I just want to know how to integrate C++ compiler using C# code to compile C++ code. In our case we are loading a student C++ code into text area, then with a click on button we want to compile the code. And if there any compilation errors it will be displayed on text area nearby. (Interface is attached herewith.) And finally it able to execute the code if there aren't any compilation errors. And results will be displayed in console. We were able to do this with a C#(C# code will be loaded to text area intead of C++ code) code using inbuilt compiler. But still not able to do for C# code. Can anyone suggest a method to do this? It is possible to integrate external compiler to VS C# code? If possible how to achieve it? Very grateful if anyone will contributing to solve this matter? This is code for Build button which we proceed with C# code compiling CodeDomProvider codeProvider = CodeDomProvider.CreateProvider("csharp"); string Output = "Out.exe"; Button ButtonObject = (Button)sender; rtbresult.Text = ""; System.CodeDom.Compiler.CompilerParameters parameters = new CompilerParameters(); //Make sure we generate an EXE, not a DLL parameters.GenerateExecutable = true; parameters.OutputAssembly = Output; CompilerResults results = codeProvider.CompileAssemblyFromSource(parameters, rtbcode.Text); if (results.Errors.Count > 0) { rtbresult.ForeColor = Color.Red; foreach (CompilerError CompErr in results.Errors) { rtbresult.Text = rtbresult.Text + "Line number " + CompErr.Line + ", Error Number: " + CompErr.ErrorNumber + ", '" + CompErr.ErrorText + ";" + Environment.NewLine + Environment.NewLine; } } else { //Successful Compile rtbresult.ForeColor = Color.Blue; rtbresult.Text = "Success!"; //If we clicked run then launch our EXE if (ButtonObject.Text == "Run") Process.Start(Output); // Run button }

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  • vc++ - static member is showing error

    - by prabhakaran
    I am using vc++(2010). I am trying to create a class for server side socket. Here is the header file #include<winsock.h> #include<string> #include<iostream> using namespace std; class AcceptSocket { // static SOCKET s; protected: SOCKET acceptSocket; public: AcceptSocket(){}; void setSocket(SOCKET socket); static void EstablishConnection(int portNo,string&); static void closeConnection(); static void StartAccepting(); virtual void threadDeal(); static DWORD WINAPI MyThreadFunction(LPVOID lpParam); }; SOCKET AcceptSocket::s; and the corresponding source file #include<NetWorking.h> #include<string> void AcceptSocket::setSocket(SOCKET s) { acceptSocket=s; } void AcceptSocket::EstablishConnection(int portno,string &failure) { WSAData w; int error = WSAStartup(0x0202,&w); if(error) failure=failure+"\nWSAStartupFailure"; if(w.wVersion != 0x0202) { WSACleanup(); failure=failure+"\nVersion is different"; } SOCKADDR_IN addr; addr.sin_family=AF_INET; addr.sin_port=htons(portno); addr.sin_addr.s_addr=htonl(INADDR_ANY); AcceptSocket::s=socket(AF_INET,SOCK_STREAM,IPPROTO_TCP); if(AcceptSocket::s == INVALID_SOCKET) failure=failure+"\nsocket creating error"; if(bind(AcceptSocket::s,(LPSOCKADDR) &addr,sizeof(addr)) == SOCKET_ERROR) failure=failure+"\nbinding error"; listen(AcceptSocket::s,SOMAXCONN); } void AcceptSocket::closeConnection() { if(AcceptSocket::s) closesocket(AcceptSocket::s); WSACleanup(); } void AcceptSocket::StartAccepting() { sockaddr_in addrNew; int size=sizeof(addrNew); while(1) { SOCKET temp=accept(AcceptSocket::s,(sockaddr *)&addrNew,&size); AcceptSocket * tempAcceptSocket=new AcceptSocket(); tempAcceptSocket->setSocket(temp); DWORD threadId; HANDLE thread=CreateThread(NULL,0,MyThreadFunction,(LPVOID)tempAcceptSocket,0,&threadId); } } DWORD WINAPI AcceptSocket::MyThreadFunction(LPVOID lpParam) { AcceptSocket * acceptsocket=(AcceptSocket *) lpParam; acceptsocket->threadDeal(); return 1; } void AcceptSocket::threadDeal() { "You didn't define threadDeal in the derived class"; } Now the main.cpp is #include<Networking.h> int main() { } When I am compiling The error I got is Error 1 error LNK2005: "private: static unsigned int AcceptSocket::s" (?s@AcceptSocket@@0IA) already defined in NetWorking.obj C:\Documents and Settings\prabhakaran\Desktop\check\check\main.obj check Error 2 error LNK1169: one or more multiply defined symbols found C:\Documents and Settings\prabhakaran\Desktop\check\Debug\check.exe 1 1 check Now anybody please enlighten me about this issue

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  • How to get Augmented Reality: A Practical Guide examples working?

    - by Glen
    I recently bought the book: Augmented Reality: A Practical Guide (http://pragprog.com/titles/cfar/augmented-reality). It has example code that it says runs on Windows, MacOS and Linux. But I can't get the binaries to run. Has anyone got this book and got the binaries to run on ubuntu? I also can't figure out how to compile the examples in Ubuntu. How would I do this? Here is what it says to do: Compiling for Linux Refreshingly, there are no changes required to get the programs in this chapter to compile for Linux, but as with Windows, you’ll first have to find your GL and GLUT files. This may mean you’ll have to download the correct version of GLUT for your machine. You need to link in the GL, GLU, and GLUT libraries and provide a path to the GLUT header file and the files it includes. See whether there is a glut.h file in the /usr/include/GL directory; otherwise, look elsewhere for it—you could use the command find / -name "glut.h" to search your entire machine, or you could use the locate command (locate glut.h). You may need to customize the paths, but here is an example of the compile command: gcc -o opengl_template opengl_template.cpp -I /usr/include/GL -I /usr/include -lGL -lGLU -lglut gcc is a C/C++ compiler that should be present on your Linux or Unix machine. The -I /usr/include/GL command-line argument tells gcc to look in /usr/include/GL for the include files. In this case, you’ll find glut.h and what it includes. When linking in libraries with gcc, you use the -lX switch—where X is the name of your library and there is a correspond- ing libX.a file somewhere in your path. For this example, you want to link in the library files libGL.a, libGLU.a, and libglut.a, so you will use the gcc arguments -lGL -lGLU -lglut. These three files are found in the default directory /usr/lib/, so you don’t need to specify their location as you did with glut.h. If you did need to specify the library path, you would add -L to the path. To run your compiled program, type ./opengl_template or, if the current directory is in your shell’s paths, just opengl_template. When working in Linux, it’s important to know that you may need to keep your texture files to a maximum of 256 by 256 pixels or find the settings in your system to raise this limit. Often an OpenGL program will work in Windows but produce a blank white texture in Linux until the texture size is reduced. The above instructions make no sense to me. Do I have to use gcc to compile or can I use eclipse? If I use either eclipse or gcc what do I need to do to compile and run the program?

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  • Illegal Instruction When Programming C++ on Linux

    - by remagen
    Heyo, My program, which does exactly the same thing every time it runs (moves a point sprite into the distance) will randomly fail with the text on the terminal 'Illegal Instruction'. My googling has found people encountering this when writing assembly which makes sense because assembly throws those kinds of errors. But why would g++ be generating an illegal instruction like this? It's not like I'm compiling for Windows then running on Linux (which even then, as long as both are on x86 shouldn't AFAIK cause an Illegal Instruction). I'll post the main file below. I can't reliably reproduce the error. Although, if I make random changes (add a space here, change a constant there) that force a recompile I can get a binary which will fail with Illegal Instruction every time it is run, until I try setting a break point, which makes the illegal instruction 'dissapear'. :( #include <stdio.h> #include <stdlib.h> #include <GL/gl.h> #include <GL/glu.h> #include <SDL/SDL.h> #include "Screen.h" //Simple SDL wrapper #include "Textures.h" //Simple OpenGL texture wrapper #include "PointSprites.h" //Simple point sprites wrapper double counter = 0; /* Here goes our drawing code */ int drawGLScene() { /* These are to calculate our fps */ static GLint T0 = 0; static GLint Frames = 0; /* Move Left 1.5 Units And Into The Screen 6.0 */ glLoadIdentity(); glTranslatef(0.0f, 0.0f, -6); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glEnable(GL_POINT_SPRITE_ARB); glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE); glBegin( GL_POINTS ); /* Drawing Using Triangles */ glVertex3d(0.0,0.0, 0); glVertex3d(1.0,0.0, 0); glVertex3d(1.0,1.0, counter); glVertex3d(0.0,1.0, 0); glEnd( ); /* Finished Drawing The Triangle */ /* Move Right 3 Units */ /* Draw it to the screen */ SDL_GL_SwapBuffers( ); /* Gather our frames per second */ Frames++; { GLint t = SDL_GetTicks(); if (t - T0 >= 50) { GLfloat seconds = (t - T0) / 1000.0; GLfloat fps = Frames / seconds; printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps); T0 = t; Frames = 0; counter -= .1; } } return 1; } GLuint objectID; int main( int argc, char **argv ) { Screen screen; screen.init(); screen.resize(800,600); LoadBMP("./dist/Debug/GNU-Linux-x86/particle.bmp"); InitPointSprites(); while(true){drawGLScene();} }

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  • Perfect Forwarding to async lambda

    - by Alexander Kondratskiy
    I have a function template, where I want to do perfect forwarding into a lambda that I run on another thread. Here is a minimal test case which you can directly compile: #include <thread> #include <future> #include <utility> #include <iostream> #include <vector> /** * Function template that does perfect forwarding to a lambda inside an * async call (or at least tries to). I want both instantiations of the * function to work (one for lvalue references T&, and rvalue reference T&&). * However, I cannot get the code to compile when calling it with an lvalue. * See main() below. */ template <typename T> std::string accessValueAsync(T&& obj) { std::future<std::string> fut = std::async(std::launch::async, [](T&& vec) mutable { return vec[0]; }, std::forward<T>(obj)); return fut.get(); } int main(int argc, char const *argv[]) { std::vector<std::string> lvalue{"Testing"}; // calling with what I assume is an lvalue reference does NOT compile std::cout << accessValueAsync(lvalue) << std::endl; // calling with rvalue reference compiles std::cout << accessValueAsync(std::move(lvalue)) << std::endl; // I want both to compile. return 0; } For the non-compiling case, here is the last line of the error message which is intelligible: main.cpp|13 col 29| note: no known conversion for argument 1 from ‘std::vector<std::basic_string<char> >’ to ‘std::vector<std::basic_string<char> >&’ I have a feeling it may have something to do with how T&& is deduced, but I can't pinpoint the exact point of failure and fix it. Any suggestions? Thank you! EDIT: I am using gcc 4.7.0 just in case this could be a compiler issue (probably not)

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  • EBCDIC to ASCII conversion. Out of bound error. In C#.

    - by mekrizzy
    I tried creating a EBCDIC to ASCII convector in C# using this general conversion order(given below). Basically the program converted from ASCII to the equivalent integer and from there into EDCDIC using the order below. Now when I try compiling this in C# and try giving a EBCDIC string(got this from another file from another computer) it is showing 'Out of Bound' exception for some of the EBCDIC character. Why is this like this?? Is it about formating?? or C# ?? or windows? Extra: I tried just printing out all the ASCII and EBCDIC characters using a loop from 0..255 numbers but still its not showing many of the EBCDIC characters. Am I missing any standards? int[] eb2as = new int[256]{ 0, 1, 2, 3,156, 9,134,127,151,141,142, 11, 12, 13, 14, 15, 16, 17, 18, 19,157,133, 8,135, 24, 25,146,143, 28, 29, 30, 31, 128,129,130,131,132, 10, 23, 27,136,137,138,139,140, 5, 6, 7, 144,145, 22,147,148,149,150, 4,152,153,154,155, 20, 21,158, 26, 32,160,161,162,163,164,165,166,167,168, 91, 46, 60, 40, 43, 33, 38,169,170,171,172,173,174,175,176,177, 93, 36, 42, 41, 59, 94, 45, 47,178,179,180,181,182,183,184,185,124, 44, 37, 95, 62, 63, 186,187,188,189,190,191,192,193,194, 96, 58, 35, 64, 39, 61, 34, 195, 97, 98, 99,100,101,102,103,104,105,196,197,198,199,200,201, 202,106,107,108,109,110,111,112,113,114,203,204,205,206,207,208, 209,126,115,116,117,118,119,120,121,122,210,211,212,213,214,215, 216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231, 123, 65, 66, 67, 68, 69, 70, 71, 72, 73,232,233,234,235,236,237, 125, 74, 75, 76, 77, 78, 79, 80, 81, 82,238,239,240,241,242,243, 92,159, 83, 84, 85, 86, 87, 88, 89, 90,244,245,246,247,248,249, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57,250,251,252,253,254,255 }; The whole code is as follows: public string convertFromEBCDICtoASCII(string inputEBCDICString, int initialPos, int endPos) { string inputSubString = inputEBCDICString.Substring(initialPos, endPos); int[] e2a = new int[256]{ 0, 1, 2, 3,156, 9,134,127,151,141,142, 11, 12, 13, 14, 15, 16, 17, 18, 19,157,133, 8,135, 24, 25,146,143, 28, 29, 30, 31, 128,129,130,131,132, 10, 23, 27,136,137,138,139,140, 5, 6, 7, 144,145, 22,147,148,149,150, 4,152,153,154,155, 20, 21,158, 26, 32,160,161,162,163,164,165,166,167,168, 91, 46, 60, 40, 43, 33, 38,169,170,171,172,173,174,175,176,177, 93, 36, 42, 41, 59, 94, 45, 47,178,179,180,181,182,183,184,185,124, 44, 37, 95, 62, 63, 186,187,188,189,190,191,192,193,194, 96, 58, 35, 64, 39, 61, 34, 195, 97, 98, 99,100,101,102,103,104,105,196,197,198,199,200,201, 202,106,107,108,109,110,111,112,113,114,203,204,205,206,207,208, 209,126,115,116,117,118,119,120,121,122,210,211,212,213,214,215, 216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231, 123, 65, 66, 67, 68, 69, 70, 71, 72, 73,232,233,234,235,236,237, 125, 74, 75, 76, 77, 78, 79, 80, 81, 82,238,239,240,241,242,243, 92,159, 83, 84, 85, 86, 87, 88, 89, 90,244,245,246,247,248,249, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57,250,251,252,253,254,255 }; char chrItem = Convert.ToChar("0"); StringBuilder sb = new StringBuilder(); for (int i = 0; i < inputSubString.Length; i++) { try { chrItem = Convert.ToChar(inputSubString.Substring(i, 1)); sb.Append(Convert.ToChar(e2a[(int)chrItem])); sb.Append((int)chrItem); sb.Append((int)00); } catch (Exception ex) { Console.WriteLine("//" + ex.Message); return string.Empty; } } string result = sb.ToString(); sb = null; return result; }

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  • Why am I getting ClassNotFoundExpection when I have properly imported said class and am looking at it in its directory?

    - by Strider
    This is my Javac compiling statement: javac -cp "C:\java\code\j3D\j3dcore.jar;C:\java\code\j3D\j3dutils.jar;C:\java\code\j3D\vecmath.jar" Simple.java compiles with no problems. The three jar files (j3dcore, j3dutils, and vecmath) are the essential jar's for my program (or at least I am led to believe according to this official tutorial on J3D For the record I ripped this code almost line from line from this pdf file. jar files are correctly located in referenced locations When I run my Simple program, (java Simple) I am greeted with Exception in thread "main" java.lang.NoClassDefFoundError: javax/media/j3d/Cavas3d Caused by: java.lang.ClassNotFoundExpection: javax.media.j3d.Canvas3D Currently I am staring directly at this Canvas3D.class that is located within j3dcore.jar\javax\media\j3d\ wtfisthis.jpg Here is the source code: //First java3D Program import java.applet.Applet; import java.awt.BorderLayout; import java.awt.Frame; import java.awt.event.*; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.universe.*; import com.sun.j3d.utils.geometry.ColorCube; import javax.media.j3d.*; import javax.vecmath.*; import java.awt.GraphicsConfiguration; public class Simple extends Applet { public Simple() { setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); Canvas3D canvas3D = new Canvas3D(config); add("Center", canvas3D); BranchGroup scene = createSceneGraph(); scene.compile(); // SimpleUniverse is a Convenience Utility class SimpleUniverse simpleU = new SimpleUniverse(canvas3D); // This moves the ViewPlatform back a bit so the // objects in the scene can be viewed. simpleU.getViewingPlatform().setNominalViewingTransform(); simpleU.addBranchGraph(scene); } // end of HelloJava3Da (constructor) public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a simple shape leaf node, add it to the scene graph. // ColorCube is a Convenience Utility class objRoot.addChild(new ColorCube(0.4)); return objRoot; } public static void main(String args[]){ Simple world = new Simple(); } }` Did I import correctly? Did I incorrectly reference my jar files in my Javac statement? If I clearly see Canvas3D within its correct directory why cant java find it? The first folder in both j3dcore.jar and vecmath.jar is "javax". Is the compiler getting confused? If the compiler is getting confused how do I specify where to find that exact class when referencing it within my source code?

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  • Application not showing up in Google Play for 4.x devices

    - by Zargle
    I recently posted about the Play store not letting me publish my app without a minSdkVersion, but whenever I set it to anything above "1" my app just doesn't work (minSdkVersion breaking program). So this guy suggested to just set my minSdkVersion to 1, which worked. But now when I submitted my app even though the developer site says: API level: 1-16+ Supported screens: normal-xlarge OpenGL textures: all But the app only shows it supports Android under 4.x, I developed it on my 4.0.4 device. I tried searching around and I found that some people have problems with services messing up the phones it supports, so I deleted all of my services, because I don't really need any for this version of the app to submit. And it still didn't work. So I don't know what else to do, here is my AndroidManifest.xml if it helps... I've been trying to figure out why my application isn't working for a week now, still nothing. I have tried setting a targetSdkVersion to something like 14, my application still breaks. I cleaned out my code, taking everything out of the already short, 200 lines, application, and it still isn't working. Is there something I can't use in an android application 4.0 that I am using in my application? or is it just my AndroidManifest? Thank you so much! <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.unparalleledsoftware.app.list" android:versionCode="5" android:versionName="2.02" > <uses-sdk android:minSdkVersion="1" /> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" android:theme="@style/AppTheme" > <activity android:name=".MainActivity" android:label="@string/title_activity_main" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> I should note,I am using the Theme.Holo.Light, but even if I change it to DeviceDefault it doesn't work. Edit: I googled the app on my friends Samsung Galaxy S3 (it didn't show up in the Play Store on his phone), when I installed by googling the app and hitting the "install" button on google and it opened in the Google Play store and was able to install. When I did the same on my phone, Galaxy Note, it opened in the Google Play Store, but then said "Not compatible." Why? They are both on the same version of OS. Why is mine not compatible, nor the One X compatible, but the Samsung Galaxy S3 worked...? Edit: I get these errors/problems when compiling with a targetSdkVersion, http://pastebin.com/mxgWNLdM

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  • How to fix a warning message associated with strlen() used in Yacc?

    - by user547894
    Hello! Please i need your help. Basically, I am facing this warning message upon compiling with gcc, and am not able to deduce the error: Here are the details: The warning message i am receiving is literrally as follows: y.tab.c: In function ‘yyparse’: y.tab.c:1317 warning: incompatible implicit declaration of built-in function ‘strlen’ My Lex File looks like: %{ #include <stdio.h> #include <stdlib.h> #include <ctype.h> #include "y.tab.h" void yyerror(const char*); char *ptrStr; %} %START nameState %% "Name:" { BEGIN nameState; } <nameState>.+ { ptrStr = (char *)calloc(strlen(yytext)+1, sizeof(char)); strcpy(ptrStr, yytext); yylval.sValue = ptrStr; return sText; } %% int main(int argc, char *argv[]) { if ( argc < 3 ) { printf("Two args are needed: input and output"); } else { yyin = fopen(argv[1], "r"); yyout = fopen(argv[2], "w"); yyparse(); fclose(yyin); fclose(yyout); } return 0; } My Yacc file is as follows: %{ #include <stdio.h> #include <stdlib.h> #include <ctype.h> #include "y.tab.h" void yyerror(const char*); int yywrap(); extern FILE *yyout; %} %union { int iValue; char* sValue; }; %token <sValue> sText %token nameToken %% StartName: /* for empty */ | sName ; sName: sText { fprintf(yyout, "The Name is: %s", $1); fprintf(yyout, "The Length of the Name is: %d", strlen($1)); } ; %% void yyerror(const char *str) { fprintf(stderr,"error: %s\n",str); } int yywrap() { return 1; } *I was wondering how to remove this warning message. Please any suggestions are highly appreciated! Thanks in advance.

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  • Unexpected output while using Microsoft Visual Studio 2008 (Express Edition) C++ Command Line Tool

    - by Sujith S Pillai
    One of my friends sent this code to me, saying it doesn't work as expected: #include<stdio.h> void main() { int a [10] ={23, 100, 20, 30, 25, 45, 40, 55, 43, 42}; int sizeOfInput = sizeof(a)/sizeof(int); int b, outer, inner, c; printf("Size is : %d \n", sizeOfInput); printf("Values before bubble sort are : \n"); for ( b = 0; b < sizeOfInput; b++) printf("%d\n", a[b]); printf("End of values before bubble sort... \n"); for ( outer = sizeOfInput; outer > 0; outer-- ) { for ( inner = 0 ; inner < outer ; inner++) { printf ( "Comparing positions: %d and %d\n",inner,inner+1); if ( a[inner] > a[inner + 1] ) { int tmp = a[inner]; a[inner] = a [inner+1]; a[inner+1] = tmp; } } printf ( "Bubble sort total array size after inner loop is %d :\n",sizeOfInput); printf ( "Bubble sort sizeOfInput after inner loop is %d :\n",sizeOfInput); } printf ( "Bubble sort total array size at the end is %d :\n",sizeOfInput); for ( c = 0 ; c < sizeOfInput; c++) printf("Element: %d\n", a[c]); } I am using Micosoft Visual Studio Command Line Tool for compiling this on a Windows XP machine. cl /EHsc bubblesort01.c My friend gets the correct output on a dinosaur machine (code is compiled using TCC there). My output is unexpected. The array mysteriously grows in size, in between. If you change the code so that the variable sizeOfInput is changed to sizeOfInputt, it gives the expected results! A search done at Microsoft Visual C++ Developer Center doesn't give any results for "sizeOfInput". I am not a C/C++ expert, and am curious to find out why this happens - any C/C++ experts who can "shed some light" on this? Unrelated note: I seriously thought of rewriting the whole code to use quicksort or merge sort before posting it here. But, after all, it is not Stooge sort...

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  • MvcExtensions – Bootstrapping

    - by kazimanzurrashid
    When you create a new ASP.NET MVC application you will find that the global.asax contains the following lines: namespace MvcApplication1 { // Note: For instructions on enabling IIS6 or IIS7 classic mode, // visit http://go.microsoft.com/?LinkId=9394801 public class MvcApplication : System.Web.HttpApplication { public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute("{resource}.axd/{*pathInfo}"); routes.MapRoute( "Default", // Route name "{controller}/{action}/{id}", // URL with parameters new { controller = "Home", action = "Index", id = UrlParameter.Optional } // Parameter defaults ); } protected void Application_Start() { AreaRegistration.RegisterAllAreas(); RegisterRoutes(RouteTable.Routes); } } } As the application grows, there are quite a lot of plumbing code gets into the global.asax which quickly becomes a design smell. Lets take a quick look at the code of one of the open source project that I recently visited: public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute("{resource}.axd/{*pathInfo}"); routes.MapRoute("Default","{controller}/{action}/{id}", new { controller = "Home", action = "Index", id = "" }); } protected override void OnApplicationStarted() { Error += OnError; EndRequest += OnEndRequest; var settings = new SparkSettings() .AddNamespace("System") .AddNamespace("System.Collections.Generic") .AddNamespace("System.Web.Mvc") .AddNamespace("System.Web.Mvc.Html") .AddNamespace("MvcContrib.FluentHtml") .AddNamespace("********") .AddNamespace("********.Web") .SetPageBaseType("ApplicationViewPage") .SetAutomaticEncoding(true); #if DEBUG settings.SetDebug(true); #endif var viewFactory = new SparkViewFactory(settings); ViewEngines.Engines.Add(viewFactory); #if !DEBUG PrecompileViews(viewFactory); #endif RegisterAllControllersIn("********.Web"); log4net.Config.XmlConfigurator.Configure(); RegisterRoutes(RouteTable.Routes); Factory.Load(new Components.WebDependencies()); ModelBinders.Binders.DefaultBinder = new Binders.GenericBinderResolver(Factory.TryGet<IModelBinder>); ValidatorConfiguration.Initialize("********"); HtmlValidationExtensions.Initialize(ValidatorConfiguration.Rules); } private void OnEndRequest(object sender, System.EventArgs e) { if (((HttpApplication)sender).Context.Handler is MvcHandler) { CreateKernel().Get<ISessionSource>().Close(); } } private void OnError(object sender, System.EventArgs e) { CreateKernel().Get<ISessionSource>().Close(); } protected override IKernel CreateKernel() { return Factory.Kernel; } private static void PrecompileViews(SparkViewFactory viewFactory) { var batch = new SparkBatchDescriptor(); batch.For<HomeController>().For<ManageController>(); viewFactory.Precompile(batch); } As you can see there are quite a few of things going on in the above code, Registering the ViewEngine, Compiling the Views, Registering the Routes/Controllers/Model Binders, Settings up Logger, Validations and as you can imagine the more it becomes complex the more things will get added in the application start. One of the goal of the MVCExtensions is to reduce the above design smell. Instead of writing all the plumbing code in the application start, it contains BootstrapperTask to register individual services. Out of the box, it contains BootstrapperTask to register Controllers, Controller Factory, Action Invoker, Action Filters, Model Binders, Model Metadata/Validation Providers, ValueProvideraFactory, ViewEngines etc and it is intelligent enough to automatically detect the above types and register into the ASP.NET MVC Framework. Other than the built-in tasks you can create your own custom task which will be automatically executed when the application starts. When the BootstrapperTasks are in action you will find the global.asax pretty much clean like the following: public class MvcApplication : UnityMvcApplication { public void ErrorLog_Filtering(object sender, ExceptionFilterEventArgs e) { Check.Argument.IsNotNull(e, "e"); HttpException exception = e.Exception.GetBaseException() as HttpException; if ((exception != null) && (exception.GetHttpCode() == (int)HttpStatusCode.NotFound)) { e.Dismiss(); } } } The above code is taken from my another open source project Shrinkr, as you can see the global.asax is longer cluttered with any plumbing code. One special thing you have noticed that it is inherited from the UnityMvcApplication rather than regular HttpApplication. There are separate version of this class for each IoC Container like NinjectMvcApplication, StructureMapMvcApplication etc. Other than executing the built-in tasks, the Shrinkr also has few custom tasks which gets executed when the application starts. For example, when the application starts, we want to ensure that the default users (which is specified in the web.config) are created. The following is the custom task that is used to create those default users: public class CreateDefaultUsers : BootstrapperTask { protected override TaskContinuation ExecuteCore(IServiceLocator serviceLocator) { IUserRepository userRepository = serviceLocator.GetInstance<IUserRepository>(); IUnitOfWork unitOfWork = serviceLocator.GetInstance<IUnitOfWork>(); IEnumerable<User> users = serviceLocator.GetInstance<Settings>().DefaultUsers; bool shouldCommit = false; foreach (User user in users) { if (userRepository.GetByName(user.Name) == null) { user.AllowApiAccess(ApiSetting.InfiniteLimit); userRepository.Add(user); shouldCommit = true; } } if (shouldCommit) { unitOfWork.Commit(); } return TaskContinuation.Continue; } } There are several other Tasks in the Shrinkr that we are also using which you will find in that project. To create a custom bootstrapping task you have create a new class which either implements the IBootstrapperTask interface or inherits from the abstract BootstrapperTask class, I would recommend to start with the BootstrapperTask as it already has the required code that you have to write in case if you choose the IBootstrapperTask interface. As you can see in the above code we are overriding the ExecuteCore to create the default users, the MVCExtensions is responsible for populating the  ServiceLocator prior calling this method and in this method we are using the service locator to get the dependencies that are required to create the users (I will cover the custom dependencies registration in the next post). Once the users are created, we are returning a special enum, TaskContinuation as the return value, the TaskContinuation can have three values Continue (default), Skip and Break. The reason behind of having this enum is, in some  special cases you might want to skip the next task in the chain or break the complete chain depending upon the currently running task, in those cases you will use the other two values instead of the Continue. The last thing I want to cover in the bootstrapping task is the Order. By default all the built-in tasks as well as newly created task order is set to the DefaultOrder(a static property), in some special cases you might want to execute it before/after all the other tasks, in those cases you will assign the Order in the Task constructor. For Example, in Shrinkr, we want to run few background services when the all the tasks are executed, so we assigned the order as DefaultOrder + 1. Here is the code of that Task: public class ConfigureBackgroundServices : BootstrapperTask { private IEnumerable<IBackgroundService> backgroundServices; public ConfigureBackgroundServices() { Order = DefaultOrder + 1; } protected override TaskContinuation ExecuteCore(IServiceLocator serviceLocator) { backgroundServices = serviceLocator.GetAllInstances<IBackgroundService>().ToList(); backgroundServices.Each(service => service.Start()); return TaskContinuation.Continue; } protected override void DisposeCore() { backgroundServices.Each(service => service.Stop()); } } That’s it for today, in the next post I will cover the custom service registration, so stay tuned.

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  • T4 Template error - Assembly Directive cannot locate referenced assembly in Visual Studio 2010 proje

    - by CodeSniper
    I ran into the following error recently in Visual Studio 2010 while trying to port Phil Haack’s excellent T4CSS template which was originally built for Visual Studio 2008.   The Problem Error Compiling transformation: Metadata file 'dotless.Core' could not be found In “T4 speak”, this simply means that you have an Assembly directive in your T4 template but the T4 engine was not able to locate or load the referenced assembly. In the case of the T4CSS Template, this was a showstopper for making it work in Visual Studio 2010. On a side note: The T4CSS template is a sweet little wrapper to allow you to use DotLessCss to generate static .css files from .less files rather than using their default HttpHandler or command-line tool.    If you haven't tried DotLessCSS yet, go check it out now!  In short, it is a tool that allows you to templatize and program your CSS files so that you can use variables, expressions, and mixins within your CSS which enables rapid changes and a lot of developer-flexibility as you evolve your CSS and UI. Back to our regularly scheduled program… Anyhow, this post isn't about DotLessCss, its about the T4 Templates and the errors I ran into when converting them from Visual Studio 2008 to Visual Studio 2010. In VS2010, there were quite a few changes to the T4 Template Engine; most were excellent changes, but this one bit me with T4CSS: “Project assemblies are no longer used to resolve template assembly directives.” In VS2008, if you wanted to reference a custom assembly in your T4 Template (.tt file) you would simply right click on your project, choose Add Reference and select that assembly.  Afterwards you were allowed to use the following syntax in your T4 template to tell it to look at the local references: <#@ assembly name="dotless.Core.dll" #> This told the engine to look in the “usual place” for the assembly, which is your project references. However, this is exactly what they changed in VS2010.  They now basically sandbox the T4 Engine to keep your T4 assemblies separate from your project assemblies.  This can come in handy if you want to support different versions of an assembly referenced both by your T4 templates and your project. Who broke the build?  Oh, Microsoft Did! In our case, this change causes a problem since the templates are no longer compatible when upgrading to VS 2010 – thus its a breaking change.  So, how do we make this work in VS 2010? Luckily, Microsoft now offers several options for referencing assemblies from T4 Templates: GAC your assemblies and use Namespace Reference or Fully Qualified Type Name Use a hard-coded Fully Qualified UNC path Copy assembly to Visual Studio "Public Assemblies Folder" and use Namespace Reference or Fully Qualified Type Name.  Use or Define a Windows Environment Variable to build a Fully Qualified UNC path. Use a Visual Studio Macro to build a Fully Qualified UNC path. Option #1 & 2 were already supported in Visual Studio 2008, so if you want to keep your templates compatible with both Visual Studio versions, then you would have to adopt one of these approaches. Yakkety Yak, use the GAC! Option #1 requires an additional pre-build step to GAC the referenced assembly, which could be a pain.  But, if you go that route, then after you GAC, all you need is a simple type name or namespace reference such as: <#@ assembly name="dotless.Core" #> Hard Coding aint that hard! The other option of using hard-coded paths in Option #2 is pretty impractical in most situations since each developer would have to use the same local project folder paths, or modify this setting each time for their local machines as well as for production deployment.  However, if you want to go that route, simply use the following assembly directive style: <#@ assembly name="C:\Code\Lib\dotless.Core.dll" #> Lets go Public! Option #3, the Visual Studio Public Assemblies Folder, is the recommended place to put commonly used tools and libraries that are only needed for Visual Studio.  Think of it like a VS-only GAC.  This is likely the best place for something like dotLessCSS and is my preferred solution.  However, you will need to either use an installer or a pre-build action to copy the assembly to the right folder location.   Normally this is located at:  C:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE\PublicAssemblies Once you have copied your assembly there, you use the type name or namespace syntax again: <#@ assembly name="dotless.Core" #> Save the Environment! Option #4, using a Windows Environment Variable, is interesting for enterprise use where you may have standard locations for files, but less useful for demo-code, frameworks, and products where you don't have control over the local system.  The syntax for including a environment variable in your assembly directive looks like the following, just as you would expect: <#@ assembly name="%mypath%\dotless.Core.dll" #> “mypath” is a Windows environment variable you setup that points to some fully qualified UNC path on your system.  In the right situation this can be a great solution such as one where you use a msi installer for deployment, or where you have a pre-existing environment variable you can re-use. OMG Macros! Finally, Option #5 is a very nice option if you want to keep your T4 template’s assembly reference local and relative to the project or solution without muddying-up your dev environment or GAC with extra deployments.  An example looks like this: <#@ assembly name="$(SolutionDir)lib\dotless.Core.dll" #> In this example, I’m using the “SolutionDir” VS macro so I can reference an assembly in a “/lib” folder at the root of the solution.   This is just one of the many macros you can use.  If you are familiar with creating Pre/Post-build Event scripts, you can use its dialog to look at all of the different VS macros available. This option gives the best solution for local assemblies without the hassle of extra installers or other setup before the build.   However, its still not compatible with Visual Studio 2008, so if you have a T4 Template you want to use with both, then you may have to create multiple .tt files, one for each IDE version, or require the developer to set a value in the .tt file manually.   I’m not sure if T4 Templates support any form of compiler switches like “#if (VS2010)”  statements, but it would definitely be nice in this case to switch between this option and one of the ones more compatible with VS 2008. Conclusion As you can see, we went from 3 options with Visual Studio 2008, to 5 options (plus one problem) with Visual Studio 2010.  As a whole, I think the changes are great, but the short-term growing pains during the migration may be annoying until we get used to our new found power. Hopefully this all made sense and was helpful to you.  If nothing else, I’ll just use it as a reference the next time I need to port a T4 template to Visual Studio 2010.  Happy T4 templating, and “May the fourth be with you!”

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  • .NET 4.5 is an in-place replacement for .NET 4.0

    - by Rick Strahl
    With the betas for .NET 4.5 and Visual Studio 11 and Windows 8 shipping many people will be installing .NET 4.5 and hacking away on it. There are a number of great enhancements that are fairly transparent, but it's important to understand what .NET 4.5 actually is in terms of the CLR running on your machine. When .NET 4.5 is installed it effectively replaces .NET 4.0 on the machine. .NET 4.0 gets overwritten by a new version of .NET 4.5 which - according to Microsoft - is supposed to be 100% backwards compatible. While 100% backwards compatible sounds great, we all know that 100% is a hard number to hit, and even the aforementioned blog post at the Microsoft site acknowledges this. But there's so much more than backwards compatibility that makes this awkward at best and confusing at worst. What does ‘Replacement’ mean? When you install .NET 4.5 your .NET 4.0 assemblies in the \Windows\.NET Framework\V4.0.30319 are overwritten with a new set of assemblies. You end up with overwritten assemblies as well as a bunch of new ones (like the new System.Net.Http assemblies for example). The following screen shot demonstrates system.dll on my test machine (left) running .NET 4.5 on the right and my production laptop running stock .NET 4.0 (right):   Clearly they are different files with a difference in file sizes (interesting that the 4.5 version is actually smaller). That’s not all. If you actually query the runtime version when .NET 4.5 is installed with with Environment.Version you still get: 4.0.30319 If you open the properties of System.dll assembly in .NET 4.5 you'll also see: Notice that the file version is also left at 4.0.xxx. There are differences in build numbers: .NET 4.0 shows 261 and the current .NET 4.5 beta build is 17379. I suppose you can use assume a build number greater than 17000 is .NET 4.5, but that's pretty hokey to say the least. There’s no easy or obvious way to tell whether you are running on 4.0 or 4.5 – to the application they appear to be the same runtime version. And that is what Microsoft intends here. .NET 4.5 is intended as an in-place upgrade. Compile to 4.5 run on 4.0 – not quite! You can compile an application for .NET 4.5 and run it on the 4.0 runtime – that is until you hit a new feature that doesn’t exist on 4.0. At which point the app bombs at runtime. Say you write some code that is mostly .NET 4.0, but only has a few of the new features of .NET 4.5 like aync/await buried deep in the bowels of the application where it only fires occasionally. .NET will happily start your application and run everything 4.0 fine, until it hits that 4.5 code – and then crash unceremoniously at runtime. Oh joy! You can .NET 4.0 applications on .NET 4.5 of course and that should work without much fanfare. Different than .NET 3.0/3.5 Note that this in-place replacement is very different from the side by side installs of .NET 2.0 and 3.0/3.5 which all ran on the 2.0 version of the CLR. The two 3.x versions were basically library enhancements on top of the core .NET 2.0 runtime. Both versions ran under the .NET 2.0 runtime which wasn’t changed (other than for security patches and bug fixes) for the whole 3.x cycle. The 4.5 update instead completely replaces the .NET 4.0 runtime and leaves the actual version number set at v4.0.30319. When you build a new project with Visual Studio 2011, you can still target .NET 4.0 or you can target .NET 4.5. But you are in effect referencing the same set of assemblies for both regardless which version you use. What's different is the compiler used to compile and link your code so compiling with .NET 4.0 gives you just the subset of the functionality that is available in .NET 4.0, but when you use the 4.5 compiler you get the full functionality of what’s actually available in the assemblies and extra libraries. It doesn’t look like you will be able to use Visual Studio 2010 to develop .NET 4.5 applications. Good news – Bad news Microsoft is trying hard to experiment with every possible permutation of releasing new versions of the .NET framework apparently. No two updates have been the same. Clearly updating to a full new version of .NET (ie. .NET 2.0, 4.0 and at some point 5.0 runtimes) has its own set of challenges, but doing an in-place update of the runtime and then not even providing a good way to tell which version is installed is pretty whacky even by Microsoft’s standards. Especially given that .NET 4.5 includes a fairly significant update with all the aysnc functionality baked into the runtime. Most of the IO APIs have been updated to support task based async operation which significantly affects many existing APIs. To make things worse .NET 4.5 will be the initial version of .NET that ships with Windows 8 so it will be with us for a long time to come unless Microsoft finally decides to push .NET versions onto Windows machines as part of system upgrades (which currently doesn’t happen). This is the same story we had when Vista launched with .NET 3.0 which was a minor version that quickly was replaced by 3.5 which was more long lived and practical. People had enough problems dealing with the confusing versioning of the 3.x versions which ran on .NET 2.0. I can’t count the amount support calls and questions I’ve fielded because people couldn’t find a .NET 3.5 entry in the IIS version dialog. The same is likely to happen with .NET 4.5. It’s all well and good when we know that .NET 4.5 is an in-place replacement, but administrators and IT folks not intimately familiar with .NET are unlikely to understand this nuance and end up thoroughly confused which version is installed. It’s hard for me to see any upside to an in-place update and I haven’t really seen a good explanation of why this approach was decided on. Sure if the version stays the same existing assembly bindings don’t break so applications can stay running through an update. I suppose this is useful for some component vendors and strongly signed assemblies in corporate environments. But seriously, if you are going to throw .NET 4.5 into the mix, who won’t be recompiling all code and thoroughly test that code to work on .NET 4.5? A recompile requirement doesn’t seem that serious in light of a major version upgrade.  Resources http://blogs.msdn.com/b/dotnet/archive/2011/09/26/compatibility-of-net-framework-4-5.aspx http://www.devproconnections.com/article/net-framework/net-framework-45-versioning-faces-problems-141160© Rick Strahl, West Wind Technologies, 2005-2012Posted in .NET   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • At the Java DEMOgrounds - JavaFX

    - by Janice J. Heiss
    JavaFX has made rapid progress in the last year, as is evidenced by the wealth of demos on display. A few questions appear to be prominent in the minds of JavaFX enthusiasts. Here are some questions with answers provided by Oracle’s JavaFX team.When will the rest of the JavaFX code be available in open source?Oracle has started to open source JavaFX. The existing platform code will finish being committed to OpenJFX by the end of the year.Why should I use JavaFX instead of HTML5?We see JavaFX as complementary to HTML5, and most companies we talk to react positively once they understand how they can benefit from a hybrid solution. As most HTML5 developers will tell you, the biggest obstacle to deploying HTML5 applications is fragmentation. JavaFX offers a convenient way to render HTML and JavaScript within its WebView component, which provides the same level of quality and features across Windows, Mac, and Linux. Additionally, JavaScript in WebView can make calls into the Java code, and vice versa, allowing developers to tap into the best of both worlds.What is the market penetration of JavaFX? It is currently limited, as we've just made available JavaFX on Mac and Linux in August, but we expect JavaFX to be present on millions of desktop-type systems now that JavaFX is included as part of the JRE. We have also significantly lowered the level of effort required to deploy an application bundling the JRE and JavaFX runtime libraries. Finally, we are seeing a lot of interest by companies operating in the embedded market, who have found it hard to develop compelling UIs with existing technologies.Below are summaries of JavaFX Demos on display at JavaOne 2012:JavaFX EnsembleEnsemble is a collection of over 100 JavaFX samples packaged as a JavaFX application. This demo is especially useful to those new to JavaFX, or those not familiar with its latest features (e.g. canvas, color picker). Ensemble is the reference for getting familiar with JavaFX functionality. Each sample can be run from within Ensemble, and the API for each sample, as well as the source code are available alongside the sample.The samples source code can be saved as a NetBeans project for convenience purposes, or can be copied as is in any other Java IDE. The version of Ensemble shown is packaged as a native Windows application, including the JRE and JavaFX libraries. It was created with the JavaFX packager, which provides multiple packaging options, and frees developers from the cumbersome and error-prone process of packaging a Java application.FX Experience ToolsFX Experience Tools is a JavaFX application that provides different utilities to create new skins for your JavaFX applications. One of the most powerful features of JavaFX is the ability to skin applications via CSS. Since not all Java developers are familiar with CSS, these utilities are a great starting point to create custom skins. JavaFX allows developers to easily customize the look and feel of their applications through CSS. FX Experience Tools makes it easy to create new themes for JavaFX applications, even if you are not familiar with CSS. FX Experience Tools is a JavaFX application packaged as a native application including the JRE and JavaFX runtime libraries. FX Experience tools shows how this type of deployment simplifies the packaging of Java applications without requiring developers to master the intricacies of Java application packaging. The download site for FX Experience Tools is http://fxexperience.com/2012/03/announcing-fx-experience-tools/ JavaFX Scene BuilderJavaFX Scene Builder is a visual layout tool that lets users quickly design the UI of your JavaFX application, without coding. Users can drag and drop UI components, modify their properties, apply style sheets, and the FXML code they create for the layout is automatically generated in the background. The result is an FXML file that can then be combined with a Java project by binding the UI to the application’s logic. Developers can easily create user interfaces for their application, as well as separate the application’s UI from the application logic for easier maintenance. Attendees can get this app by going to javafx.com and checking the link at top of the “Overview” page.Scene Builder allows developers to easily layout JavaFX UI controls, charts, shapes, and containers, so that you can quickly prototype user interfaces. It generates FXML, an XML-based markup language that enables users to define an application’s user interface, separately from the application logic. Scene Builder can be used in combination with any Java IDE, but is more tightly integrated with NetBeans IDE. It is written as a JavaFX application, with native desktop integration on Windows and Mac OS X. It’s a perfect example of a JavaFX application packages as a native application.Scene Builder is available for your preferred development platform. Besides the GA release on Windows and Mac, a Developer Preview of Scene Builder for Linux has just been made available.Scenic ViewScenic View is a tool that can be used to understand the current state of your application UI, and to also easily manipulate properties of the scenegraph without having to keep editing your code. Creating UIs is a complex process, and it can be hard and tedious detecting these issues, editing the code, and then compiling it to test the app again. Scenic View is a great diagnostics tool that helps developers identify these issues and correct them at runtime.Attendees can get Scenic View by going to javafx.com, selecting the “Community” tab, and clicking the link under the “Third Party Tools and Utilities” section.Scenic View allows developers to easily examine the state of a JavaFX application scenegraph while the application is running. Some of the latest features added to Scenic View include event monitoring, javadoc browsing, and contextual menus. The download site for Scenic View is available here: http://fxexperience.com/scenic-view/ Conference TourConference Tour is an application that lets users discover some of the major Java conferences throughout the world. The Conference Tour application shows how simple it is to mix JavaFX and HTML5 into a single, interactive application. Attendees get Conference Tour here.JavaFX includes a Web engine based on Webkit that provides a consistent web interface to render HTML5 across operating systems, within a JavaFX application. JavaFX features a bi-directional bridge that allows Java APIs to call JavaScript within WebView, or allows JavaScript to make calls to Java APIs. This allows developers to leverage the best of both worlds.Java EE developers can take advantage of WebView and the JavaScript-Java bridge to allow their HTML clients to seamlessly bypass Web browser’s sandbox to access native system resources, providing a richer user experience.FXMediaPlayerFXMediaPlayer is an application that lets developers check different media functionality in JavaFX, such as synthesizer or support for HTTP Live Streaming (HLS). This demo shows how developers can embed video content in their Java applications. JavaFX leverages the underlying video (e.g., H.264) and audio (e.g., AAC) codecs on the user’s computer. JavaFX APIs allow developers to interact with the video content (e.g. play/pause, or programmable markers). Some of the latest media features introduced in JavaFX 2.2 include HTTP Live Streaming (HLS). Obviously there is a lot for JavaFX enthusiasts to chew on!

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  • Flashing your Windows Phone Dummies

    - by Martin Hinshelwood
    The rate at which vendors release new updates for the HD2 is ridiculously slow. You have to wait for Microsoft to release the new OS, then you wait for HTC to build it into a ROM, and then you have to wait up to 6 months for your operator to badly customise it for their network. Once Windows Phone 7 is released this problem should go away as Microsoft is likely to be able to update the phone over the air, but what do we do until then? I want Windows Mobile 6.5.5 now!   I’m an early adopter. If there is a new version of something then that’s the version I want. As long as you accept that you are using something on a “let the early adopter beware” and accept that there may be bugs, sometimes serious crippling bugs the go for it. Note that I won't be responsible if you end up bricking your phone, unlocking or flashing your radio or ROM can be risky. If you follow the instructions then you should be fine, I've flashed my phones (SPV, M300, M1000, M2000, M3100, TyTN, TyTN 2, HD2) hundreds of times without any problems! I have been using Windows Mobile 6.5.5 before it was called 6.5.5 and for long enough that I don’t even remember when I first started using it. I was using it on my HTC TyTN 2 before I got an HD2 a couple of months before Christmas, and the first custom ROM’s for the HD2 were a couple of months after that. I always update to the latest ROM that I like, and occasionally I go back to the stock ROM’s to have a look see, but I am always disappointed. Terms: Soft Reset: Same as pulling out the battery, but is like a reboot for your phone Hard Reset: Reinstalls the Operating system from the Image that is stored on it ROM: This is Image that is loaded onto your phone and it is used to reinstall your phone whenever you do a “hard reset”. Stock ROM: A ROM from the original vendor… So HTC Cook a ROM: Referring to Cooking a ROM is the process a ROM developer goes through to take all of the parts (OS, Drivers and Applications) that make up a running phone and compiling them into a ROM. ROM Kitchen: A place where you get an SDK and all the component parts of the phone: OD, Drivers and Application. There are usually lots of Tools for making it easier to compile and build the image. Flashing: The process of updating one of the layers of your phone with a new layer Bricked: This is what happens when flashing goes wrong. Your phone is now good for only one thing… stopping paper blowing away in a windy place. You can “cook” you own ROM using one of the many good “ROM Kitchens” or you can use a ROM built and tested by someone else. I have cooked my own ROM before, and while the tutorials are good, it is a lot of hassle. You can only Flash new ROM’s that are specifically for your phone only so find a ROM for your phone and XDA Developers is the best place to look. It has a forum based structure and you can find your phone quite easily. XDA Developer Forum Installing a new ROM does have its risks. In the past there have been stories about phones being “bricked” but I have not heard of a bricked phone for quite some years. if you follow the instructions carefully you should not have any problems. note: Most of the tools are written by people for whom English is not their first language to you will need concentrate hard to understand some of the instructions. Have you ever read a manual that was just literally translated from another language? Enough said… There are a number of layers on your phone that you will need to know about: SPL: This is the lowest level, like a BIOS on a PC and is the Operating Systems gateway to the hardware Radio: I think of this as the hardware drivers, and you will need a different Radio for CDMA than GSM networks ROM: This is like your Windows CD, but it is stored internally to the Phone. Flashing your phone consists of replacing one Image with another and then wiping your phone and automatically reinstall from the Image. Sometimes when you download an Image wither it is for a Radio or for ROM you only get a file called *.nbh. What do you do with this? Well you need an RUU application to push that Image to your phone. The RUU’s are different per phone, but there is a CustomRUU for the HD2 that will update your phone with any *.nbh placed in the same directory. Download and Instructions for CustomRUU #1 Flash HardSPL An SPL is kind of like a BIOS, and the default one has checks to make sure that you are only installing a signed ROM. This would prevent you from installing one that comes from any other source but the vendor. NOTE: Installing a HARD SPL invalidates your warranty so remember to Flash your phone with a “stock” vendor ROM before trying to send your phone in for repairs. Is the warranty reinstated when you go back to a stock ROM? I don’t know… Updating your SPL to a HardSPL effectively unlocks your phone so you can install anything you like. I would recommend the HardSPL2. Download and Instructions for HardSPL2 #2 Task29 One of the problems that has been seen on the HD2 when flashing new ROM’s is that things are left over from the old ROM. For a while the recommendation was to Flash a stock ROM first, but some clever cookies have come up with “Task29” which formats your phone first. After running this your phone will be blank and will only boot to the white HTC logo and no further. You should follow the instructions and reboot (remove battery) and hold down the “volume down” button while turning you HD2 on to enter the bootloader. From here you can run CustomRUU once the USB message appears. Download and Instructions for Task29 #2 Flash Radio You may need to play around with this one, there is no good and bad version and the latest is not always the best. You know that annoying thing when you hit “end call” on your phone and nothing happens? Well that's down to the Radio. Get this version right for you and you may even be able to make calls. From a Windows Mobile as well Download There are no instructions here, but they are the same as th ROM, but you use this *.nbh file. #3 Flash ROM If you have gotten this far then you are probably a pro by now Just download the latest ROM below and Flash to your phone. I have been really impressed by the Artemis line of ROM’s but it is no way the only choice. I like this one as the developer builds them as close to the stock ROM as possible while updating to the latest of everything. Download and Instructions for  Artemis HD2 vXX Conclusion While updating your ROM is not for the faint hearted it provides more options than the Stock ROM’s and quicker feature updates than waiting… Technorati Tags: WM6

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  • Error on installing SVN extension with pecl

    - by thedp
    Hello, I'm trying to install the following PHP extension: http://php.net/manual/en/book.svn.php But when I do pecl install svn-beta I receive an error message that it can't locate the svn_client.h file. I searched the net but couldn't find any useful reference to this error. Thank you for your help. Installation result: root@myUbuntu:/home/thedp# pecl install svn-beta downloading svn-0.5.1.tgz ... Starting to download svn-0.5.1.tgz (23,563 bytes) .....done: 23,563 bytes 4 source files, building running: phpize Configuring for: PHP Api Version: 20041225 Zend Module Api No: 20060613 Zend Extension Api No: 220060519 1. Please provide the prefix of Subversion installation : autodetect 1-1, 'all', 'abort', or Enter to continue: 1. Please provide the prefix of the APR installation used with Subversion : autodetect 1-1, 'all', 'abort', or Enter to continue: building in /var/tmp/pear-build-root/svn-0.5.1 running: /tmp/pear/temp/svn/configure --with-svn --with-svn-apr checking for grep that handles long lines and -e... /bin/grep checking for egrep... /bin/grep -E checking for a sed that does not truncate output... /bin/sed checking for gcc... gcc checking for C compiler default output file name... a.out checking whether the C compiler works... yes checking whether we are cross compiling... no checking for suffix of executables... checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether gcc accepts -g... yes checking for gcc option to accept ISO C89... none needed checking whether gcc and cc understand -c and -o together... yes checking for system library directory... lib checking if compiler supports -R... no checking if compiler supports -Wl,-rpath,... yes checking build system type... i686-pc-linux-gnu checking host system type... i686-pc-linux-gnu checking target system type... i686-pc-linux-gnu checking for PHP prefix... /usr checking for PHP includes... -I/usr/include/php5 -I/usr/include/php5/main -I/usr/include/php5/TSRM -I/usr/include/php5/Zend -I/usr/include/php5/ext -I/usr/include/php5/ext/date/lib -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 checking for PHP extension directory... /usr/lib/php5/20060613+lfs checking for PHP installed headers prefix... /usr/include/php5 checking for re2c... no configure: WARNING: You will need re2c 0.12.0 or later if you want to regenerate PHP parsers. checking for gawk... no checking for nawk... nawk checking if nawk is broken... no checking for svn support... yes, shared checking for specifying the location of apr for svn... yes, shared checking for svn includes... configure: error: failed to find svn_client.h ERROR: `/tmp/pear/temp/svn/configure --with-svn --with-svn-apr' failed

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  • 24+ Coda Alternatives for Windows and Linux

    - by Matt
    Coda plays an important role in designing layout on Mac. There are numerous coda alternatives for windows and Linux too. It is not possible to describe each and everyone so some of the coda alternatives, which work on both windows and Linux platforms, are discussed below. EditPlus $35.00 Good thing about EditPlus is that it highlights URLs and email addresses, activating them when you ‘crtl + double-click’. It also has a built in browser for previewing HTML, and FTP and SFTP support. Also supports Macros and RegEx find and replace. UltraEdit $49.99 It is another good coda alternative for windows and Linux. It is the best suited editor for text, HTML and HEX. It also plays an advanced PHP, Perl, Java and JavaScript editor for programmers. It supports disk-based 64-bit or standard file handling on 32-bit Windows platforms or window 2000 and later versions. HippoEdit $39.95 HippoEDIT has the best autocomplete it gives pop a ‘tooltip’ above your cursor as you type, suggesting words you’ve already typed. It does syntax highlighting for over 2 dozen language. Sublime Text $59.00 Sublime Text awesome ‘zoomed out’ view of the file lets you focus on the area you want. It lets you open a local file when you right-click on its link, and there are a few automation features, so this would make a solid choice of a text editor. Textpad $24.70 TextPad is simple editor with nifty features such as column select, drag-and-drop text between files, and hyperlink support. It also supports large files. Aptana Free Aptana Studio is one of the best editors working on both windows and Linux. It is a complete web development setting that has a nice blend of powerful authoring tools with a collection of online hosting and collaboration services. It is quite helpful as it support for PHP, CSS, FTP, and more. SciTE Free It is a SCIntilla based Text Editor. It has gradually developed as a generally useful editor. It provides for building and running programs. It is best to be used for jobs with simple configurations. SciTE is currently available for Intel Win32 and Linux compatible operating systems with GTK+. It has been run on Windows XP and on Fedora 8 and Ubuntu 7.10 with GTK+ 2.12 E Text Editor $34.96 E Text Editor is a new text editor for Windows, which also works on Linux as well. It has powerful editing features and also some unique abilities. It makes text manipulation quite fast and easy, and makes user focus on his writing as it automatically does all the manual work. It can be extend it in any language. It supports Text Mate bundles, thus allows the user to tap into a huge and active community. Editra Free Editra is an upcoming editor, with some fantastic features such as user profiles, auto-completion, session saving, and syntax highlighing for 60+ languages. Plugins can extend the feature set, offering an integrated python console, FTP client, file browser, and calculator, among others. PSPad Free PSPad is a good Template for writing CSS, as it an internal web browser, and a macro recorder to the table. It also supports hex editing, and some degree of code compiling. JEdit Free It is a mature programmer’s text editor and has taken a good deal of time to be developed as it is today. It is better than many costlier development tools due to its features and simplicity of use. It has been released as free software with full source code, provided under the terms of the GPL 2.0. Which also adds to its attractiveness. NEdit Free It is a multi-purpose text editor for the X Window System, which also works on Linux. It combines a standard, easy to use, graphical user interface with the full functionality and stability required by users who edit text for long period a day. It also provides for thorough support for development in various languages. It also facilitates the use of text processors, and other tools at the same time. It can be used productively by anyone who needs to edit text. It is quite a user-friendly tool. Its salient features include syntax highlighting with built in pattern, auto indent, tab emulation, block indentation adjustment etc. As of version 5.1, NEdit may be freely distributed under the terms of the GNU General Public License. MadEdit Free Mad Edit is an Open-Source and Cross-Platform Text/Hex Editor. It is written in C++ and wxWidgets. MadEdit can edit files in Text/Column/Hex modes. It also supports many useful functions, such as Syntax Highlighting, Word Wrap, Encoding for UTF8/16/32,and others. It also supports word count, which makes it quite a useful text editor for both windows and Linux. It has been recently modified on 10/09/2010. KompoZer Free Kompozer is a complete web authoring system that has a combination of web file management and easy-to-use WYSIWYG web page editing. KompoZer has been designed to be completely and extensively easy to use. It is thus an ideal tool for non-technical computer users who want to create an attractive, professional-looking web site without knowing HTML or web coding. It is based on the NVU source code. Vim Free Vim or “Vi IMproved” is an advanced text editor. Its salient features are syntax highlighting, word completion and it also has a huge amount of contributed content. Vim has several “modes” on offer for editing, which adds to the efficiency in editing. Thus it becomes a non-user-friendly application but it is also strength for its users. The normal mode binds alphanumeric keys to task-oriented commands. The visual mode highlights text. More tools for search & replace, defining functions, etc. are offered through command line mode. Vim comes with complete help. NotePad ++ Free One of the the best free text editor for Windows out there; with support for simple things—like syntax highlighting and folding—all the way up to FTP, Notepad++ should tick most of the boxes Notepad2 Free Notepad2 is also based on the Scintilla editing engine, but it’s much simpler than Notepad++. It bills itself as being fast, light-weight, and Notepad-like. Crimson Editor Free Crimson Editor has the ability to edit remote files, using a built-in FTP client; there’s also a spell checker. TotalEdit Free TotalEdit allows file comparison, RegEx search and replace, and has multiple options for file backup / versioning. For cleanup, it offers (X)HTML and XML customizable formatting, and a spell checker. In-Type Free ConTEXT Free SourceEdit Free SourceEdit includes features such as clipboard history, syntax highlighting and autocompletion for a decent set of languages. A hex editor and FTP client. RJ TextED Free RJ TextED supports integration with TopStyle Lite. Provides HTML validation and formatting. It includes an FTP client, a file browser, and a code browser, as well as a character map and support for email. GEDIT Free It is one of the best coda alternatives for windows and Linux. It has syntax highlighting and is best suitable for programming. It has many attractive features such as full support for UTF-8, undo/redo, and clipboard support, search and replace, configurable syntax highlighting for various languages and many more supportive features. It is extensible with plug ins. Other important coda alternatives for windows and Linux are Redcar, Bluefish Editor, NVU, Ruby Mine, Slick Edit, Geany, Editra, txt2html and CSSED. There are many more. Its up to user to decide which one suits best to his requirements. Related posts:10 Useful Text Editor For Developer Applications to Install & Run Windows on Linux Open Source WYSIWYG Text Editors

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  • Setting up RADIUS + LDAP for WPA2 on Ubuntu

    - by Morten Siebuhr
    I'm setting up a wireless network for ~150 users. In short, I'm looking for a guide to set RADIUS server to authenticate WPA2 against a LDAP. On Ubuntu. I got a working LDAP, but as it is not in production use, it can very easily be adapted to whatever changes this project may require. I've been looking at FreeRADIUS, but any RADIUS server will do. We got a separate physical network just for WiFi, so not too many worries about security on that front. Our AP's are HP's low end enterprise stuff - they seem to support whatever you can think of. All Ubuntu Server, baby! And the bad news: I now somebody less knowledgeable than me will eventually take over administration, so the setup has to be as "trivial" as possible. So far, our setup is based only on software from the Ubuntu repositories, with exception of our LDAP administration web application and a few small special scripts. So no "fetch package X, untar, ./configure"-things if avoidable. UPDATE 2009-08-18: While I found several useful resources, there is one serious obstacle: Ignoring EAP-Type/tls because we do not have OpenSSL support. Ignoring EAP-Type/ttls because we do not have OpenSSL support. Ignoring EAP-Type/peap because we do not have OpenSSL support. Basically the Ubuntu version of FreeRADIUS does not support SSL (bug 183840), which makes all the secure EAP-types useless. Bummer. But some useful documentation for anybody interested: http://vuksan.com/linux/dot1x/802-1x-LDAP.html http://tldp.org/HOWTO/html_single/8021X-HOWTO/#confradius UPDATE 2009-08-19: I ended up compiling my own FreeRADIUS package yesterday evening - there's a really good recipe at http://www.linuxinsight.com/building-debian-freeradius-package-with-eap-tls-ttls-peap-support.html (See the comments to the post for updated instructions). I got a certificate from http://CACert.org (you should probably get a "real" cert if possible) Then I followed the instructions at http://vuksan.com/linux/dot1x/802-1x-LDAP.html. This links to http://tldp.org/HOWTO/html_single/8021X-HOWTO/, which is a very worthwhile read if you want to know how WiFi security works. UPDATE 2009-08-27: After following the above guide, I've managed to get FreeRADIUS to talk to LDAP: I've created a test user in LDAP, with the password mr2Yx36M - this gives an LDAP entry roughly of: uid: testuser sambaLMPassword: CF3D6F8A92967E0FE72C57EF50F76A05 sambaNTPassword: DA44187ECA97B7C14A22F29F52BEBD90 userPassword: {SSHA}Z0SwaKO5tuGxgxtceRDjiDGFy6bRL6ja When using radtest, I can connect fine: > radtest testuser "mr2Yx36N" sbhr.dk 0 radius-private-password Sending Access-Request of id 215 to 130.225.235.6 port 1812 User-Name = "msiebuhr" User-Password = "mr2Yx36N" NAS-IP-Address = 127.0.1.1 NAS-Port = 0 rad_recv: Access-Accept packet from host 130.225.235.6 port 1812, id=215, length=20 > But when I try through the AP, it doesn't fly - while it does confirm that it figures out the NT and LM passwords: ... rlm_ldap: sambaNTPassword -> NT-Password == 0x4441343431383745434139374237433134413232463239463532424542443930 rlm_ldap: sambaLMPassword -> LM-Password == 0x4346334436463841393239363745304645373243353745463530463736413035 [ldap] looking for reply items in directory... WARNING: No "known good" password was found in LDAP. Are you sure that the user is configured correctly? [ldap] user testuser authorized to use remote access rlm_ldap: ldap_release_conn: Release Id: 0 ++[ldap] returns ok ++[expiration] returns noop ++[logintime] returns noop [pap] Normalizing NT-Password from hex encoding [pap] Normalizing LM-Password from hex encoding ... It is clear that the NT and LM passwords differ from the above, yet the message [ldap] user testuser authorized to use remote access - and the user is later rejected...

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