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  • How do I define a template class and divide it into multiple files?

    - by hkBattousai
    I have written a simple template class for test purpose. It compiles without any errors, but when I try to use it in main(), it give some linker errors. main.cpp #include <iostream> #include "MyNumber.h" int wmain(int argc, wchar_t * argv[]) { MyNumber<float> num; num.SetValue(3.14); std::cout << "My number is " << num.GetValue() << "." << std::endl; system("pause"); return 0; } MyNumber.h #pragma once template <class T> class MyNumber { public: MyNumber(); ~MyNumber(); void SetValue(T val); T GetValue(); private: T m_Number; }; MyNumber.cpp #include "MyNumber.h" template <class T> MyNumber<T>::MyNumber() { m_Number = static_cast<T>(0); } template <class T> MyNumber<T>::~MyNumber() { } template <class T> void MyNumber<T>::SetValue(T val) { m_Number = val; } template <class T> T MyNumber<T>::GetValue() { return m_Number; } When I build this code, I get the following linker errors: Error 7 Console Demo C:\Development\IDE\Visual Studio 2010\SAVE\Grand Solution\X64\Debug\Console Demo.exe 1 error LNK1120: 4 unresolved externals Error 3 Console Demo C:\Development\IDE\Visual Studio 2010\SAVE\Grand Solution\Console Demo\main.obj error LNK2019: unresolved external symbol "public: __cdecl MyNumber::~MyNumber(void)" (??1?$MyNumber@M@@QEAA@XZ) referenced in function wmain Error 6 Console Demo C:\Development\IDE\Visual Studio 2010\SAVE\Grand Solution\Console Demo\main.obj error LNK2019: unresolved external symbol "public: __cdecl MyNumber::MyNumber(void)" (??0?$MyNumber@M@@QEAA@XZ) referenced in function wmain Error 4 Console Demo C:\Development\IDE\Visual Studio 2010\SAVE\Grand Solution\Console Demo\main.obj error LNK2019: unresolved external symbol "public: float __cdecl MyNumber::GetValue(void)" (?GetValue@?$MyNumber@M@@QEAAMXZ) referenced in function wmain Error 5 Console Demo C:\Development\IDE\Visual Studio 2010\SAVE\Grand Solution\Console Demo\main.obj error LNK2019: unresolved external symbol "public: void __cdecl MyNumber::SetValue(float)" (?SetValue@?$MyNumber@M@@QEAAXM@Z) referenced in function wmain But, if I leave main() empty, I don't get any linker errors. What is wrong with my template class? What am I doing wrong?

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  • Self-Executing Anonymous Function vs Prototype

    - by Robotsushi
    In Javascript there are a few clearly prominent techniques for create and manage classes/namespaces in javascript. I am curious what situations warrant using one technique vs. the other. I want to pick one and stick with it moving forward. I write enterprise code that is maintained and shared across multiple teams, and I want to know what is the best practice when writing maintainable javascript ? I tend to prefer Self-Executing Anonymous Functions however I am curious what the community vote is on these techniques. Prototype : function obj() { } obj.prototype.test = function() { alert('Hello?'); }; var obj2 = new obj(); obj2.test(); Self-Closing Anonymous Function : //Self-Executing Anonymous Function (function( skillet, $, undefined ) { //Private Property var isHot = true; //Public Property skillet.ingredient = "Bacon Strips"; //Public Method skillet.fry = function() { var oliveOil; addItem( "\t\n Butter \n\t" ); addItem( oliveOil ); console.log( "Frying " + skillet.ingredient ); }; //Private Method function addItem( item ) { if ( item !== undefined ) { console.log( "Adding " + $.trim(item) ); } } }( window.skillet = window.skillet || {}, jQuery )); //Public Properties console.log( skillet.ingredient ); //Bacon Strips //Public Methods skillet.fry(); //Adding Butter & Fraying Bacon Strips //Adding a Public Property skillet.quantity = "12"; console.log( skillet.quantity ); //12 //Adding New Functionality to the Skillet (function( skillet, $, undefined ) { //Private Property var amountOfGrease = "1 Cup"; //Public Method skillet.toString = function() { console.log( skillet.quantity + " " + skillet.ingredient + " & " + amountOfGrease + " of Grease" ); console.log( isHot ? "Hot" : "Cold" ); }; }( window.skillet = window.skillet || {}, jQuery )); //end of skillet definition try { //12 Bacon Strips & 1 Cup of Grease skillet.toString(); //Throws Exception } catch( e ) { console.log( e.message ); //isHot is not defined } I feel that I should mention that the Self-Executing Anonymous Function is the pattern used by the jQuery team. Update When I asked this question I didn't truly see the importance of what I was trying to understand. The real issue at hand is whether or not to use new to create instances of your objects or to use patterns which do not require constructors of the use of the new keyword. I added my own answer, because in my opinion we should make use of patterns which don't use the new keyword. For more information please see my answer.

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  • What category of combinatorial problems appear on the logic games section of the LSAT?

    - by Merjit
    There's a category of logic problem on the LSAT that goes like this: Seven consecutive time slots for a broadcast, numbered in chronological order I through 7, will be filled by six song tapes-G, H, L, O, P, S-and exactly one news tape. Each tape is to be assigned to a different time slot, and no tape is longer than any other tape. The broadcast is subject to the following restrictions: L must be played immediately before O. The news tape must be played at some time after L. There must be exactly two time slots between G and P, regardless of whether G comes before P or whether G comes after P. I'm interested in generating a list of permutations that satisfy the conditions as a way of studying for the test and as a programming challenge. However, I'm not sure what class of permutation problem this is. I've generalized the type problem as follows: Given an n-length array A: How many ways can a set of n unique items be arranged within A? Eg. How many ways are there to rearrange ABCDEFG? If the length of the set of unique items is less than the length of A, how many ways can the set be arranged within A if items in the set may occur more than once? Eg. ABCDEF = AABCDEF; ABBCDEF, etc. How many ways can a set of unique items be arranged within A if the items of the set are subject to "blocking conditions"? My thought is to encode the restrictions and then use something like Python's itertools to generate the permutations. Thoughts and suggestions are welcome.

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  • Is my JavaScript/jQuery methodology good? [migrated]

    - by absentx
    I am seeking critique on what has become my normal methodology of writing JavaScript code. I have become heavily reliant on the jQuery library, but I think this has helped me learn the native language better also. Anyway, please critique the following style of JavaScript coding... Buried are a lot of questions of scope; if you could point out the strengths and weaknesses of this style I would appreciate it. var critique ={ start: function(){ globalness = 'GLOBAL-GLOBAL'; //Available to all critique's methods var notglobalness = 'LOCAL-LOCAL'; // Only available to critiques start method //Am I using the "method" teminology properly here?? $('#stuff').on('click','a.closer-target',function(){ $target = $(this); if($target.hasClass('active')){ $target.removeClass('active'); } else{ $target.addClass('active'); critique.madness($target); } }) console.log(notglobalness+': at least I am useful at home'); console.log('note here that: '+notglobalness+' is no longer available after this point, lets continue on:'); critique.madness(notglobalness); }, madness: function($e){ //Do a bunch of awesomeness with $e, //but continue to keep it seperate because you think its best to keep things isolated. //Send to the next function when complete here console.log('Here is globalness, which is still available from the start method of critique!! ' + globalness); console.log('Let us see if the globalness carries on to a new var object!!'); console.log('The locally isolated variable of NOTGLOBALNESS is available here, because it was passed to this method. Let us show it:'+$e); carryOn.start(); } } //end critique var carryOn={ start: function(){ console.log('any chance critique.globalness will work here??? lets see: ' +globalness); console.log('it absolutely does'); } } $(document).ready(critique.start); (I always struggle with which of the Stack Exchange sites is best to post "questions of theory" like this, but I think Programmers is the best, if not, as usual a mod will move it, etc...)

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  • Level editor for 3D games with open format or API?

    - by furtelwart
    I would like to experiment with machine generated levels for a 3D game. I'm very open which game this will be. I just like the idea to run through a generated map. For this approach, it would be great if I can use an API or an open format for level designs. Is there an open source level system that can be used in several game engines (ego shooter or whatever)? I don't know if I explained my point clearly, so please add a comment with your question. I will try to clearify my point.

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  • How can I connect to MSMQ over a workgroup?

    - by cyclotis04
    I'm writing a simple console client-server app using MSMQ. I'm attempting to run it over the workgroup we have set up. They run just fine when run on the same computer, but I can't get them to connect over the network. I've tried adding Direct=, OS:, and a bunch of combinations of other prefaces, but I'm running out of ideas, and obviously don't know the right way to do it. My queue's don't have GUIDs, which is also slightly confusing. Whenever I attempt to connect to a remote machine, I get an invalid queue name message. What do I have to do to make this work? Server: class Program { static string _queue = @"\Private$\qim"; static MessageQueue _mq; static readonly object _mqLock = new object(); static void Main(string[] args) { _queue = Dns.GetHostName() + _queue; lock (_mqLock) { if (!MessageQueue.Exists(_queue)) _mq = MessageQueue.Create(_queue); else _mq = new MessageQueue(_queue); } Console.Write("Starting server at {0}:\n\n", _mq.Path); _mq.Formatter = new BinaryMessageFormatter(); _mq.BeginReceive(new TimeSpan(0, 1, 0), new object(), OnReceive); while (Console.ReadKey().Key != ConsoleKey.Escape) { } _mq.Close(); } static void OnReceive(IAsyncResult result) { Message msg; lock (_mqLock) { try { msg = _mq.EndReceive(result); Console.Write(msg.Body); } catch (Exception ex) { Console.Write("\n" + ex.Message + "\n"); } } _mq.BeginReceive(new TimeSpan(0, 1, 0), new object(), OnReceive); } } Client: class Program { static MessageQueue _mq; static void Main(string[] args) { string queue; while (_mq == null) { Console.Write("Enter the queue name:\n"); queue = Console.ReadLine(); //queue += @"\Private$\qim"; try { if (MessageQueue.Exists(queue)) _mq = new MessageQueue(queue); } catch (Exception ex) { Console.Write("\n" + ex.Message + "\n"); _mq = null; } } Console.Write("Connected. Begin typing.\n\n"); _mq.Formatter = new BinaryMessageFormatter(); ConsoleKeyInfo key = new ConsoleKeyInfo(); while (key.Key != ConsoleKey.Escape) { key = Console.ReadKey(); _mq.Send(key.KeyChar.ToString()); } } }

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  • Having trouble returning a value from a method call when sending an array and the program is error out when run in reference to the sort

    - by programmerNOOB
    I am getting the following output when this program is run: Please enter the Social Security Number for taxpayer 0: 111111111 Please enter the gross income for taxpayer 0: 20000 Please enter the Social Security Number for taxpayer 1: 555555555 Please enter the gross income for taxpayer 1: 50000 Please enter the Social Security Number for taxpayer 2: 333333333 Please enter the gross income for taxpayer 2: 5464166 Please enter the Social Security Number for taxpayer 3: 222222222 Please enter the gross income for taxpayer 3: 645641 Please enter the Social Security Number for taxpayer 4: 444444444 Please enter the gross income for taxpayer 4: 29000 Taxpayer # 1 SSN: 111111111, Income is $20,000.00, Tax is $0.00 Taxpayer # 2 SSN: 555555555, Income is $50,000.00, Tax is $0.00 Taxpayer # 3 SSN: 333333333, Income is $5,464,166.00, Tax is $0.00 Taxpayer # 4 SSN: 222222222, Income is $645,641.00, Tax is $0.00 Taxpayer # 5 SSN: 444444444, Income is $29,000.00, Tax is $0.00 Unhandled Exception: System.InvalidOperationException: Failed to compare two elements in the array. --- System.ArgumentException: At least one object must implement IComparable. at System.Collections.Comparer.Compare(Object a, Object b) at System.Collections.Generic.ObjectComparer`1.Compare(T x, T y) at System.Collections.Generic.ArraySortHelper`1.SwapIfGreaterWithItems(T[] keys, IComparer`1 comparer, Int32 a, Int32 b) at System.Collections.Generic.ArraySortHelper`1.QuickSort(T[] keys, Int32 left, Int32 right, IComparer`1 comparer) at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer) --- End of inner exception stack trace --- at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer) at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer`1 comparer) at System.Array.Sort[T](T[] array) at Assignment5.Taxpayer.Main(String[] args) in Program.cs:line 150 Notice the 0s at the end of the line that should be the tax amount??? Here is the code: using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace taxes { class Rates { // Create a class named rates that has the following data members: private int incLimit; private double lowTaxRate; private double highTaxRate; // use read-only accessor public int IncomeLimit { get { return incLimit; } } public double LowTaxRate { get { return lowTaxRate; } } public double HighTaxRate { get { return highTaxRate; } } //A class constructor that assigns default values public Rates() { int limit = 30000; double lowRate = .15; double highRate = .28; incLimit = limit; lowTaxRate = lowRate; highTaxRate = highRate; } //A class constructor that takes three parameters to assign input values for limit, low rate and high rate. public Rates(int limit, double lowRate, double highRate) { } // A CalculateTax method that takes an income parameter and computes the tax as follows: public int CalculateTax(int income) { int limit = 0; double lowRate = 0; double highRate = 0; int taxOwed = 0; // If income is less than the limit then return the tax as income times low rate. if (income < limit) taxOwed = Convert.ToInt32(income * lowRate); // If income is greater than or equal to the limit then return the tax as income times high rate. if (income >= limit) taxOwed = Convert.ToInt32(income * highRate); return taxOwed; } } //end class Rates // Create a class named Taxpayer that has the following data members: public class Taxpayer { //Use get and set accessors. string SSN { get; set; } int grossIncome { get; set; } // Use read-only accessor. public int taxOwed { get { return taxOwed; } } // The Taxpayer class should be set up so that its objects are comparable to each other based on tax owed. class taxpayer : IComparable { public int taxOwed { get; set; } public int income { get; set; } int IComparable.CompareTo(Object o) { int returnVal; taxpayer temp = (taxpayer)o; if (this.taxOwed > temp.taxOwed) returnVal = 1; else if (this.taxOwed < temp.taxOwed) returnVal = -1; else returnVal = 0; return returnVal; } // End IComparable.CompareTo } //end taxpayer IComparable class // **The tax should be calculated whenever the income is set. // The Taxpayer class should have a getRates class method that has the following. public static void GetRates() { // Local method data members for income limit, low rate and high rate. int incLimit = 0; double lowRate; double highRate; string userInput; // Prompt the user to enter a selection for either default settings or user input of settings. Console.Write("Would you like the default values (D) or would you like to enter the values (E)?: "); /* If the user selects default the default values you will instantiate a rates object using the default constructor * and set the Taxpayer class data member for tax equal to the value returned from calling the rates object CalculateTax method.*/ userInput = Convert.ToString(Console.ReadLine()); if (userInput == "D" || userInput == "d") { Rates rates = new Rates(); rates.CalculateTax(incLimit); } // end if /* If the user selects to enter the rates data then prompt the user to enter values for income limit, low rate and high rate, * instantiate a rates object using the three-argument constructor passing those three entries as the constructor arguments and * set the Taxpayer class data member for tax equal to the valuereturned from calling the rates object CalculateTax method. */ if (userInput == "E" || userInput == "e") { Console.Write("Please enter the income limit: "); incLimit = Convert.ToInt32(Console.ReadLine()); Console.Write("Please enter the low rate: "); lowRate = Convert.ToDouble(Console.ReadLine()); Console.Write("Please enter the high rate: "); highRate = Convert.ToDouble(Console.ReadLine()); Rates rates = new Rates(incLimit, lowRate, highRate); rates.CalculateTax(incLimit); } } static void Main(string[] args) { Taxpayer[] taxArray = new Taxpayer[5]; Rates taxRates = new Rates(); // Implement a for-loop that will prompt the user to enter the Social Security Number and gross income. for (int x = 0; x < taxArray.Length; ++x) { taxArray[x] = new Taxpayer(); Console.Write("Please enter the Social Security Number for taxpayer {0}: ", x + 1); taxArray[x].SSN = Console.ReadLine(); Console.Write("Please enter the gross income for taxpayer {0}: ", x + 1); taxArray[x].grossIncome = Convert.ToInt32(Console.ReadLine()); } Taxpayer.GetRates(); // Implement a for-loop that will display each object as formatted taxpayer SSN, income and calculated tax. for (int i = 0; i < taxArray.Length; ++i) { Console.WriteLine("Taxpayer # {0} SSN: {1}, Income is {2:c}, Tax is {3:c}", i + 1, taxArray[i].SSN, taxArray[i].grossIncome, taxRates.CalculateTax(taxArray[i].grossIncome)); } // end for // Implement a for-loop that will sort the five objects in order by the amount of tax owed Array.Sort(taxArray); Console.WriteLine("Sorted by tax owed"); for (int i = 0; i < taxArray.Length; ++i) { Console.WriteLine("Taxpayer # {0} SSN: {1}, Income is {2:c}, Tax is {3:c}", i + 1, taxArray[i].SSN, taxArray[i].grossIncome, taxRates.CalculateTax(taxArray[i].grossIncome)); } } //end main } // end Taxpayer class } //end Any clues as to why the dollar amount is coming up as 0 and why the sort is not working?

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  • How do I tell cmake not to create a console window?

    - by user198729
    I can achieve this by gcc : gcc -mwindows -o simple simple.c But only find this in cmake: add_executable(simple WIN32 simple.c) But it's not exactly the same as -mwindows, this will require the entry point to be WinMain, while gcc -mwindows doesn't require this(can be main). How should I do it properly?

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  • Setup for games animation: How do I know JFrame is finished setting itself up?

    - by Jokkel
    I'm using javax.swing.JFrame to draw game animations using double buffer strategy. First, I set up the frame. JFrame frame = new JFrame(); frame.setVisible(true); Now, I draw an object (let it be a circle, doesn't matter) like this. frame.createBufferStrategy(2); bufferStrategy = frame.getBufferStrategy(); Graphics g = bufferStrategy.getDrawGraphics(); circle.draw(g); bufferStrategy.show(); The problem is that the frame is not always fully set-up when the drawing takes place. Seems like JFrame needs up to three steps in resizing itself, until it reaches it's final size. That makes the drawing slide out of frame or hinders it to appear completely from time to time. I already managed to delay things using SwingUtilities.invokeLater(). While this improved the result, there are still times when the drawing slides away / looks prematurely draw. Any idea / strategy? Thanks in advance. EDIT: Ok thanks so far. I didn't mention that I write a little Pong game in the first place. Sorry for the confusion What I actually looked for was the right setup for accelerated game animations done in Java. While reading through the suggestions I found my question answered (though indirectly) here and this example made things clear for me. A resume for this might be that for animating game graphics in Java, the first step is to get rid of the GUI logic overhead.

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  • Repopulating a collection of Backbone forms with previously submitted data

    - by Brian Wheat
    I am able to post my forms to my database and I have stepped through my back end function to check and see that my Get function is returning the same data I submitted. However I am having trouble understanding how to have this data rendered upon visiting the page again. What am I missing? The intention is to be able to create, read, update, or delete (CRUD) some personal contact data for a variable collection of individuals. //Model var PersonItem = Backbone.Model.extend({ url: "/Application/PersonList", idAttribute: "PersonId", schema: { Title: { type: 'Select', options: function (callback) { $.getJSON("/Application/GetTitles/").done(callback); } }, Salutation: { type: 'Select', options: ['Mr.', 'Mrs.', 'Ms.', 'Dr.'] }, FirstName: 'Text', LastName: 'Text', MiddleName: 'Text', NameSuffix: 'Text', StreetAddress: 'Text', City: 'Text', State: { type: 'Select', options: function (callback) { $.getJSON("/Application/GetStates/").done(callback); } }, ZipCode: 'Text', PhoneNumber: 'Text', DateOfBirth: 'Date', } }); Backbone.Form.setTemplates(template, PersonItem); //Collection var PersonList = Backbone.Collection.extend({ model: PersonItem , url: "/Application/PersonList" }); //Views var PersonItemView = Backbone.Form.extend({ tagName: "li", events: { 'click button.delete': 'remove', 'change input': 'change' }, initialize: function (options) { console.log("ItemView init"); PersonItemView.__super__.initialize.call(this, options); _.bindAll(this, 'render', 'remove'); console.log("ItemView set attr = " + options); }, render: function () { PersonItemView.__super__.render.call(this); $('fieldset', this.el).append("<button class=\"delete\" style=\"float: right;\">Delete</button>"); return this; }, change: function (event) { var target = event.target; console.log('changing ' + target.id + ' from: ' + target.defaultValue + ' to: ' + target.value); }, remove: function () { console.log("delete button pressed"); this.model.destroy({ success: function () { alert('person deleted successfully'); } }); return false; } }); var PersonListView = Backbone.View.extend({ el: $("#application_fieldset"), events: { 'click button#add': 'addPerson', 'click button#save': 'save2db' }, initialize: function () { console.log("PersonListView Constructor"); _.bindAll(this, 'render', 'addPerson', 'appendItem', 'save'); this.collection = new PersonList(); this.collection.bind('add', this.appendItem); //this.collection.fetch(); this.collection.add([new PersonItem()]); console.log("collection length = " + this.collection.length); }, render: function () { var self = this; console.log(this.collection.models); $(this.el).append("<button id='add'>Add Person</button>"); $(this.el).append("<button id='save'>Save</button>"); $(this.el).append("<fieldset><legend>Contact</legend><ul id=\"anchor_list\"></ul>"); _(this.collection.models).each(function (item) { self.appendItem(item); }, this); $(this.el).append("</fieldset>"); }, addPerson: function () { console.log("addPerson clicked"); var item = new PersonItem(); this.collection.add(item); }, appendItem: function (item) { var itemView = new PersonItemView({ model: item }); $('#anchor_list', this.el).append(itemView.render().el); }, save2db: function () { var self = this; console.log("PersonListView save"); _(this.collection.models).each(function (item) { console.log("item = " + item.toJSON()); var cid = item.cid; console.log("item.set"); item.set({ Title: $('#' + cid + '_Title').val(), Salutation: $('#' + cid + '_Salutation').val(), FirstName: $('#' + cid + '_FirstName').val(), LastName: $('#' + cid + '_LastName').val(), MiddleName: $('#' + cid + '_MiddleName').val(), NameSuffix: $('#' + cid + '_NameSuffix').val(), StreetAddress: $('#' + cid + '_StreetAddress').val(), City: $('#' + cid + '_City').val(), State: $('#' + cid + '_State').val(), ZipCode: $('#' + cid + '_ZipCode').val(), PhoneNumber: $('#' + cid + '_PhoneNumber').val(), DateOfBirth: $('#' + cid + '_DateOfBirth').find('input').val() }); if (item.isNew()) { console.log("item.isNew"); self.collection.create(item); } else { console.log("!item.isNew"); item.save(); } }); return false; } }); var personList = new PersonList(); var view = new PersonListView({ collection: personList }); personList.fetch({ success: function () { $("#application_fieldset").append(view.render()); } });

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  • Tuple in C# 4.0

    - by Jalpesh P. Vadgama
    C# 4.0 language includes a new feature called Tuple. Tuple provides us a way of grouping elements of different data type. That enables us to use it a lots places at practical world like we can store a coordinates of graphs etc. In C# 4.0 we can create Tuple with Create method. This Create method offer 8 overload like following. So you can group maximum 8 data types with a Tuple. Followings are overloads of a data type. Create(T1)- Which represents a tuple of size 1 Create(T1,T2)- Which represents a tuple of size 2 Create(T1,T2,T3) – Which represents a tuple of size 3 Create(T1,T2,T3,T4) – Which represents a tuple of size 4 Create(T1,T2,T3,T4,T5) – Which represents a tuple of size 5 Create(T1,T2,T3,T4,T5,T6) – Which represents a tuple of size 6 Create(T1,T2,T3,T4,T5,T6,T7) – Which represents a tuple of size 7 Create(T1,T2,T3,T4,T5,T6,T7,T8) – Which represents a tuple of size 8 Following are some example code for tuple. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TupleExample { class Program { static void Main(string[] args) { var tuple = System.Tuple.Create<string, string, string>("Jalpesh", "P", "Vadgama"); Console.WriteLine(tuple); var t = System.Tuple.Create<int, string>(1, "Jalpesh"); Console.WriteLine(t); } } } Following is a output of above as expected. You can also access values insides Tuple with ItemN property. Where N represents particular number of item in tuple. Following is an example of it. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TupleExample { class Program { static void Main(string[] args) { var tuple = System.Tuple.Create<string, string, string>("Jalpesh", "P", "Vadgama"); Console.WriteLine(tuple.Item1); Console.WriteLine(tuple.Item2); Console.WriteLine(tuple.Item3); } } } Here you can see I have printed items with Item1,Item2 and Item3 . Following is the output of above code.   Even we can create a nested tuple also following is code for nested tuple. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TupleExample { class Program { static void Main(string[] args) { var tuple = System.Tuple.Create(1,"Jalpesh",new Tuple<string,string>("P","Vadgama")); Console.WriteLine(tuple.Item1); Console.WriteLine(tuple.Item2); Console.WriteLine(tuple.Item3); } } } Following is a output above code as expected. As you can see there are unlimited possibilities we can do lots of things with Tuple. Hope you liked it. Stay tuned for more. Till then Happy Programming!!

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  • Expert F# &ndash; Pattern Matching with Adam and Eve

    - by MarkPearl
    So I am loving my Expert F# book. I wish I had more time with it, but the little time I get I really enjoy. However today I was completely stumped by what the book was trying to get across with regards to pattern matching. On Page 38 – Chapter 3, it briefly describes F# option values. On this page it gives the code snippet along the code lines below and then goes on to speak briefly about pattern matching... open System type 'a option = | None | Some of 'a let people = [ ("Adam", None); ("Eve", None); ("Cain", Some("Adam", "Eve")); ("Abel", Some("Adam", "Eve")) ] let showParents(name, parents) = match parents with | Some(dad, mum) -> printfn "%s has father %s, mother %s" name dad mum | None -> printfn "%s has no parents!" name Console.WriteLine(showParents("Adam", None))   Originally when I read this code I think I misunderstood the purpose of the example code. I for some reason thought that the showParents function would magically be parsing the people array and looking for a match of name and then showing the parents. But obviously it cannot do this since there is no reference to the people array in the showParents method. After rereading the page I realized that I had just combined the two segments of code together, possibly incorrectly, and that a better example would have been to have a code snippet like the following. let showParents(name, parents) = match parents with | Some(dad, mum) -> printfn "%s has father %s, mother %s" name dad mum | None -> printfn "%s has no parents!" name Console.WriteLine(showParents("Adam", None)) Console.WriteLine(showParents("Cain", Some("Adam", "Eve"))) Console.ReadLine()   However, what if I wanted to have a function that was passed a list of people and a name would then show the parents of the name if there were any, and if not would show that they had no parents… so that doesnt seem to difficult does it… lets look at my very unoptimized noob F# code to try and achieve this… open System let people = [ ("Adam", None); ("Eve", None); ("Cain", Some("Adam", "Eve")); ("Abel", Some("Adam", "Eve")) ] // // returns the name of the person // let showName(person : string * (string * string) option) = let name = fst(person) name // // Returns a string with the parents details or not // let showParents(itemData : string * (string * string) option) = let name = fst(itemData) let parents = snd(itemData) match parents with | Some(dad, mum) -> "Father " + dad + " and Mother " + mum | None -> "Has no parents!" // // Prints the details // let showDetails(person : string * (string * string) option) = Console.WriteLine(showName(person)) Console.WriteLine(showParents(person)) // // Check if the name matches the first portion of person // if so, return true, else return false // let nameMatch(name : string , person : string * (string * string) option) = match name with | x when x = fst(person) -> true | _ -> false // // Searches an array of people and looks for a match of names // let findPerson(name : string, people : (string * (string * string) option) list) = let o = Seq.tryFind(fun x -> nameMatch(name, x)) people if Option.isSome o then o else Option.None // // Try and find a person, if found show their details // else show no match // let FoundPerson = findPerson("Cain", people) match FoundPerson with | None -> Console.WriteLine("Not found") | Some(x) -> showDetails(x) Console.ReadLine() So, my code isn’t the cleanest but it did teach me a bit more F#. The area that I learnt about was the option keyword. The challenge being, if a match of the name isn’t found – and if a name is found but the person doesn’t have parents it should react accordingly. I’m pretty sure I can optimize this code quite a bit more and I think I may come back to it sometime in the future and relook at it, but for now at least I was able to achieve what I wanted.. and my brain has gone just that wee little bit more functional.

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  • SQLAuthority News – Amazon Gift Card Raffle for Beta Tester Feedback for NuoDB

    - by pinaldave
    As regular readers know I’ve been spending some time working with the NuoDB beta software. They contacted me last week and asked if I would give you a chance to try their new web-based console for their scalable, SQL-compliant database. They have just put out their final beta release, Beta 9.  It contains a preview of a new web-based “NuoConsole” that will replace and extend the functionality of their current desktop version.  I haven’t spent any time with the new console yet but a really quick look tells me it should make it easier to do deeper monitoring than the older one. It also looks like they have added query-level reporting through the console. I will try to play with it soon. NuoDB is doing a last, big push to get some more feedback from developers before they release their 1.0 product sometime in the next several weeks. Since the console is new, they are especially interested in some quick feedback on it before general availability. For SQLAuthority readers only, NuoDB will raffle off three $50 Amazon gift cards in exchange for your feedback on the NuoConsole preview. Here’s how to Enter Download NuoDBeta 9 here You must build a domain before you can start the console. Launch the Web Console. Windows Code: start java -jar jarnuodbwebconsole.jar Mac, Linux, Solaris, Unix Code: java -jar jar/nuodbwebconsole.jar Access the Web Console: Code: http://localhost:8080 When you have tried it out, go to a short (8 question) survey to enter the raffle Click here for the survey You must complete the survey before midnight EDT on October 17, 2012. Here’s what else they are saying about this last beta before general availability: Beta 9 now supports the Zend PHP framework so that PHP developers can directly integrate web applications with NuoDB. Multi-threaded HDFS support – NuoDB Storage Managers can now be configured to persist data to the high performance Hadoop distributed file system (HDFS). Beta 9 optimizes for multi-thread I/O streams at maximum performance. This enhancement allows users to make Hadoop their core storage with no extra effort which is a pretty cool idea. Improved Performance –On a single transaction node, Beta 9 offers performance comparable with MySQL and MariaDB. As additional nodes are added, NuoDB performance improves significantly at near linear scale. Query & Explain Plan Logging – Beta 9 introduces SQL explain plans for your queries. Qualify queries with the word “EXPLAIN” and NuoDB will respond with the details of the execution plan allowing performance optimization to SQL. Through the NuoConsole, you can now kill hung or long running queries. Java App Server Support – Beta 9 now supports leading Web JEE app servers including JBoss, Tomcat, and ColdFusion. They’ve also reported: Improved PHP/PDO drivers Support for Drupal Faster Ruby on Rails driver The Hibernate Dialect supports version 4.1 And good news for my readers: numerous SQL enhancements They will share the results of the web console feedback with me.  I’ll let you know how it goes. Also the winner of their last contest was Jaime Martínez Lafargue!  Do leave a comment here once you complete the survey.  Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: SQL Authority Tagged: NuoDB

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  • android client not working [migrated]

    - by Syeda Zunairah
    i have a java client and c# server the server code is static Socket listeningSocket; static Socket socket; static Thread thrReadRequest; static int iPort = 4444; static int iConnectionQueue = 100; static void Main(string[] args) { Console.WriteLine(IPAddress.Parse(getLocalIPAddress()).ToString()); try { listeningSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); //listeningSocket.Bind(new IPEndPoint(0, iPort)); listeningSocket.Bind(new IPEndPoint(IPAddress.Parse(getLocalIPAddress()), iPort)); listeningSocket.Listen(iConnectionQueue); thrReadRequest = new Thread(new ThreadStart(getRequest)); thrReadRequest.Start(); } catch (Exception e) { Console.WriteLine("Winsock error: " + e.ToString()); //throw; } } static private void getRequest() { int i = 0; while (true) { i++; Console.WriteLine("Outside Try i = {0}", i.ToString()); try { socket = listeningSocket.Accept(); // Receiving //byte[] rcvLenBytes = new byte[4]; //socket.Receive(rcvLenBytes); //int rcvLen = System.BitConverter.ToInt32(rcvLenBytes, 0); //byte[] rcvBytes = new byte[rcvLen]; //socket.Receive(rcvBytes); //String formattedBuffer = System.Text.Encoding.ASCII.GetString(rcvBytes); byte[] buffer = new byte[socket.SendBufferSize]; int iBufferLength = socket.Receive(buffer, 0, buffer.Length, 0); Console.WriteLine("Received {0}", iBufferLength); Array.Resize(ref buffer, iBufferLength); string formattedBuffer = Encoding.ASCII.GetString(buffer); Console.WriteLine("Data received by Client: {0}", formattedBuffer); if (formattedBuffer == "quit") { socket.Close(); listeningSocket.Close(); Environment.Exit(0); } Console.WriteLine("Inside Try i = {0}", i.ToString()); Thread.Sleep(500); } catch (Exception e) { //socket.Close(); Console.WriteLine("Receiving error: " + e.ToString()); Console.ReadKey(); //throw; } finally { socket.Close(); //listeningsocket.close(); } } } static private string getLocalIPAddress() { IPHostEntry host; string localIP = ""; host = Dns.GetHostEntry(Dns.GetHostName()); foreach (IPAddress ip in host.AddressList) { if (ip.AddressFamily == AddressFamily.InterNetwork) { localIP = ip.ToString(); break; } } return localIP; } } and the jave android code is private TCPClient mTcpClient; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); final EditText editText = (EditText) findViewById(R.id.edit_message); Button send = (Button)findViewById(R.id.sendbutton); // connect to the server new connectTask().execute(""); send.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View view) { String message = editText.getText().toString(); //sends the message to the server if (mTcpClient != null) { mTcpClient.sendMessage(message); } editText.setText(""); } }); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.main, menu); return true; } public class connectTask extends AsyncTask<String,String,TCPClient> { @Override protected TCPClient doInBackground(String... message) { mTcpClient = new TCPClient(new TCPClient.OnMessageReceived() { @Override public void messageReceived(String message) { publishProgress(message); } }); mTcpClient.run(); return null; } @Override protected void onProgressUpdate(String... values) { super.onProgressUpdate(values); } } } when i run the server it gives output of try i=1. can any one tell me what to do next

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  • Inside BackgroundWorker

    - by João Angelo
    The BackgroundWorker is a reusable component that can be used in different contexts, but sometimes with unexpected results. If you are like me, you have mostly used background workers while doing Windows Forms development due to the flexibility they offer for running a background task. They support cancellation and give events that signal progress updates and task completion. When used in Windows Forms, these events (ProgressChanged and RunWorkerCompleted) get executed back on the UI thread where you can freely access your form controls. However, the logic of the progress changed and worker completed events being invoked in the thread that started the background worker is not something you get directly from the BackgroundWorker, but instead from the fact that you are running in the context of Windows Forms. Take the following example that illustrates the use of a worker in three different scenarios: – Console Application or Windows Service; – Windows Forms; – WPF. using System; using System.ComponentModel; using System.Threading; using System.Windows.Forms; using System.Windows.Threading; class Program { static AutoResetEvent Synch = new AutoResetEvent(false); static void Main() { var bw1 = new BackgroundWorker(); var bw2 = new BackgroundWorker(); var bw3 = new BackgroundWorker(); Console.WriteLine("DEFAULT"); var unspecializedThread = new Thread(() => { OutputCaller(1); SynchronizationContext.SetSynchronizationContext( new SynchronizationContext()); bw1.DoWork += (sender, e) => OutputWork(1); bw1.RunWorkerCompleted += (sender, e) => OutputCompleted(1); // Uses default SynchronizationContext bw1.RunWorkerAsync(); }); unspecializedThread.IsBackground = true; unspecializedThread.Start(); Synch.WaitOne(); Console.WriteLine(); Console.WriteLine("WINDOWS FORMS"); var windowsFormsThread = new Thread(() => { OutputCaller(2); SynchronizationContext.SetSynchronizationContext( new WindowsFormsSynchronizationContext()); bw2.DoWork += (sender, e) => OutputWork(2); bw2.RunWorkerCompleted += (sender, e) => OutputCompleted(2); // Uses WindowsFormsSynchronizationContext bw2.RunWorkerAsync(); Application.Run(); }); windowsFormsThread.IsBackground = true; windowsFormsThread.SetApartmentState(ApartmentState.STA); windowsFormsThread.Start(); Synch.WaitOne(); Console.WriteLine(); Console.WriteLine("WPF"); var wpfThread = new Thread(() => { OutputCaller(3); SynchronizationContext.SetSynchronizationContext( new DispatcherSynchronizationContext()); bw3.DoWork += (sender, e) => OutputWork(3); bw3.RunWorkerCompleted += (sender, e) => OutputCompleted(3); // Uses DispatcherSynchronizationContext bw3.RunWorkerAsync(); Dispatcher.Run(); }); wpfThread.IsBackground = true; wpfThread.SetApartmentState(ApartmentState.STA); wpfThread.Start(); Synch.WaitOne(); } static void OutputCaller(int workerId) { Console.WriteLine( "bw{0}.{1} | Thread: {2} | IsThreadPool: {3}", workerId, "RunWorkerAsync".PadRight(18), Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); } static void OutputWork(int workerId) { Console.WriteLine( "bw{0}.{1} | Thread: {2} | IsThreadPool: {3}", workerId, "DoWork".PadRight(18), Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); } static void OutputCompleted(int workerId) { Console.WriteLine( "bw{0}.{1} | Thread: {2} | IsThreadPool: {3}", workerId, "RunWorkerCompleted".PadRight(18), Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); Synch.Set(); } } Output: //DEFAULT //bw1.RunWorkerAsync | Thread: 3 | IsThreadPool: False //bw1.DoWork | Thread: 4 | IsThreadPool: True //bw1.RunWorkerCompleted | Thread: 5 | IsThreadPool: True //WINDOWS FORMS //bw2.RunWorkerAsync | Thread: 6 | IsThreadPool: False //bw2.DoWork | Thread: 5 | IsThreadPool: True //bw2.RunWorkerCompleted | Thread: 6 | IsThreadPool: False //WPF //bw3.RunWorkerAsync | Thread: 7 | IsThreadPool: False //bw3.DoWork | Thread: 5 | IsThreadPool: True //bw3.RunWorkerCompleted | Thread: 7 | IsThreadPool: False As you can see the output between the first and remaining scenarios is somewhat different. While in Windows Forms and WPF the worker completed event runs on the thread that called RunWorkerAsync, in the first scenario the same event runs on any thread available in the thread pool. Another scenario where you can get the first behavior, even when on Windows Forms or WPF, is if you chain the creation of background workers, that is, you create a second worker in the DoWork event handler of an already running worker. Since the DoWork executes in a thread from the pool the second worker will use the default synchronization context and the completed event will not run in the UI thread.

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