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  • Flash As3 Mute Button problems

    - by Lee
    Hey guys, I am trying to create a UI movie clip that can be used across different scenes. It uses variables from the root scope to determine states. When i press the mute button is works fine, however when i try to un-mute things go weird. Sometimes it takes 2 clicks to unmute, sometimes more. It seems random. Muting however seems to work first time.. Any ideas? Main Timeline: var mute:Boolean = false; var playerName = "Fred"; function setMute(vol) { var sTransform:SoundTransform = new SoundTransform(1,0); sTransform.volume = vol; SoundMixer.soundTransform = sTransform; } function toggleMuteBtn(event:Event) { if (mute) { // Sound On, Mute Off mute = false; setMute(1); ui_mc.muteCross_mc.visible = false; } else { // Sound Off, Mute On mute = true; setMute(0); ui_mc.muteCross_mc.visible = true; } } ui_mc Action Script: if (MovieClip(parent).mute == false) { muteCross_mc.visible = false; } mute_btn.addEventListener(MouseEvent.CLICK, MovieClip(parent).toggleMuteBtn);

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  • Can Flash AS3 listbox data contain variable info?

    - by Anne
    I'm populating a listbox like this: dp.addItem( {label:"red dress", data:"OV4MP/23OL.swf"} ); Instead of data:"OV4MP/23OL.swf", I would like to make part of the data file name a variable from a dynamic textbox named centerPt that belongs to the parent movieclip, so I did this: dp.addItem( {label:"red dress", data:"OV4MP/23"+MovieClip(parent.parent).centerPt.text+".swf"} ); When I trace the selectedItem.data using: trace("you have selected: "+ overlays.selectedItem.data); trace(MovieClip(parent.parent).centerPt.text); I'm getting: you have selected: OV4MP/23.swf. What I should get is OV4MP/23OL.swf. It is not picking up what is in the dynamic centerPt.text field which are the letters OL eventhough that text field is tracing correctly. Is it possible that data can not hold a variable? Thank you in advance for any help. Anne

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  • count clicks using actionscript 3.0 in flash

    - by Michael Stone
    I want to change the variable value based on the number of clicks. So if you click the button once, the cCount should equal 1 and twice it should equal 2. Right now all I'm returning for the value is 0, no matter the amount of clicks. Any ideas? btnRaw.addEventListener(MouseEvent.CLICK, flip); btnRaw.addEventListener(MouseEvent.MOUSE_UP,count); //create the flipping function //create the variable to store the click count var cCount:Number = 0; function flip(Event:MouseEvent):void{ raw_patty_mc.gotoAndPlay(1); } function count(Event:MouseEvent):void{ cCount = cCount+1; if(cCount>3 || cCount<6){ titleText.text="See you're doing a great job at flipping the burger! "+String(cCount); } }

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  • Flash - Ease out scrolling moviclip, scrolled by sensor on each side

    - by webfac
    I am hoping someone can shed some light on this issue for me... I have a movieclip that is scrolled by means of a 'sensor' on each side of the stage. The clip scrolls fine in both directions, however here is my problem: When the users mouse leaves the stage, the movie clip stops dead in it's tracks, and this does not provide a noce smooth effect. Looking at the code below, is there any way I could tell the animation to ease out when the users mouse leaves the stage rather than simply stop suddenly? Much appreciated! class Sensor extends MovieClip { public function Sensor() { } public function onEnterFrame() { // var active:Boolean; // is mouse within sensor? if ((_level2._xmouse >= this._x) && _level2._xmouse <= (this._x + this._width)) { active = true; } else { active = false; } if(active) { // which area of the sensor is it in? var relative_position:Number; var relative_difference:Number; relative_position = _level2._xmouse / this._width * 100.0; //_level2._logger.message("relative position is " + relative_position); if (!isNaN(relative_position)) { // depending on which area it is in, tend towards a particular adjustment if(relative_position > _level2._background_right_threshold) { relative_difference = Math.abs(relative_position - _level2._background_right_threshold); //relative_difference = 10; } else if(relative_position < _level2._background_left_threshold) { relative_difference = Math.abs(_level2._background_left_threshold - relative_position); relative_difference *= -1; } else { _level2._background_ideal_adjustment = 0; } var direction:Number; if(_level2._pan_direction == "left") { direction = 1; } else { direction = -1; } _level2._background_ideal_adjustment = direction * (relative_difference / 10) * _level2._pan_augmentation; //_level2._logger.message("ideal adjustment is " + _level2._background_ideal_adjustment); if (!isNaN(_level2._background_ideal_adjustment)) { // what is the difference between the ideal adjustment and the current adjustment? // add a portion of the difference to the adjustment: // this has the effect that the adjustment "tends towards" the ideal var difference:Number; difference = _level2._background_ideal_adjustment - _level2._background_adjustment; _level2._background_adjustment += (difference / _level2._background_tension); // calculate what the new background _x position would be var background_x:Number; var projected_x:Number; background_x = _level2["_background"]._x; projected_x = background_x += _level2._background_adjustment; //_level2._logger.message("projected _x is " + projected_x); // if the _x position is valid, change it if(projected_x > 0) projected_x = 0; if(projected_x < -(_level2["_background"]._width - Stage.width)) projected_x = -(_level2["_background"]._width - Stage.width); _level2["_background"]._x = projected_x; // i recommend that you move your other movieclips with code here } } } } }

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  • flash as3, fade in/out layering problem

    - by Jackson Smith
    Ok, what im trying to do is make a day to night cycle behind my landscape. There is a sun and a moon, they rotate in a circle on opposite sides. (i.e. the sun is up when the moon is down and vice versa) when the sun is coming up it should fade from the night movieclip to the dawn movieclip, then when the sun is up a little bit more, fade into the day moviclip, this works quite well, but, for some reason, when it gets to the sunset, it just wont work :/ and the same goes for when it goes from the sunset to night :/ any and all healp is greatly appreciated, ive spent 5 hours trying to figure this out and cant! please help! stage.addEventListener(Event.ENTER_FRAME, daynightcycle) //setChildIndex(night, getChildIndex(day)); setChildIndex(sunset, 0); setChildIndex(day, 1); setChildIndex(dawn, 2); setChildIndex(night, 3); function daynightcycle(e:Event):void { if(sun.currentLabel == "dawn") { setChildIndex(sunset, 0); setChildIndex(day, 1); setChildIndex(dawn, 2); setChildIndex(night, 3); stage.addEventListener(Event.ENTER_FRAME, nightTdawn); }else if(sun.currentLabel == "sunset") { setChildIndex(dawn, 0); setChildIndex(night, 1); setChildIndex(sunset, 2); setChildIndex(day, 3); stage.addEventListener(Event.ENTER_FRAME, dayTsunset); }else if(sun.currentLabel == "night") { setChildIndex(day, 0); setChildIndex(dawn, 1); setChildIndex(night, 2); setChildIndex(sunset, 3); stage.addEventListener(Event.ENTER_FRAME, sunsetTnight); }else if(sun.currentLabel == "day") { setChildIndex(night, 0); setChildIndex(sunset, 1); setChildIndex(day, 2); setChildIndex(dawn, 3); stage.addEventListener(Event.ENTER_FRAME, dawnTday); }else if(sun.currentLabel == "switch") { stage.addEventListener(Event.ENTER_FRAME, switchLayers); } } function nightTdawn(e:Event):void { if(night.alpha != 0) { night.alpha -= 0.01; }else { stage.removeEventListener(Event.ENTER_FRAME, nightTdawn); night.alpha = 100; //setChildIndex(night, getChildIndex(sunset)); } } function dayTsunset(e:Event):void { if(day.alpha != 0) { day.alpha -= 0.01; }else { stage.removeEventListener(Event.ENTER_FRAME, dayTsunset); day.alpha = 100; //setChildIndex(day, getChildIndex(dawn)); } //day.visible = false; //sunset.visible = true; } function sunsetTnight(e:Event):void { if(sunset.alpha != 0) { sunset.alpha -= 0.01; }else{ stage.removeEventListener(Event.ENTER_FRAME, sunsetTnight); sunset.alpha = 100; //setChildIndex(sunset, (getChildIndex(day))); } //sunset.visible = false; //night.visible = true; } function dawnTday(e:Event):void { sunset.visible = true; day.visible = true; if(dawn.alpha != 0) { dawn.alpha -= 0.01; }else{ stage.removeEventListener(Event.ENTER_FRAME, dawnTday); dawn.alpha = 100; //setChildIndex(dawn, (getChildIndex(night))); } } function switchLayers(e:Event):void { setChildIndex(dawn, 0); setChildIndex(night, 1); setChildIndex(sunset, 2); setChildIndex(day, 3); night.alpha = 100; sunset.alpha = 100; day.alpha = 100; dawn.alpha = 100; stage.removeEventListener(Event.ENTER_FRAME, switchLayers); }

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  • Flash "visible" issue

    - by justkevin
    I'm writing a tool in Flex that lets me design composite sprites using layered bitmaps and then "bake" them into a low overhead single bitmapData. I've discovered a strange behavior I can't explain: toggling the "visible" property of my layers works twice for each layer (i.e., I can turn it off, then on again) and then never again for that layer-- the layer stays visible from that point on. If I override "set visible" on the layer as such: override public function set visible(value:Boolean):void { if(value == false) this.alpha = 0; else {this.alpha = 1;} } The problem goes away and I can toggle "visibility" as much as I want. Any ideas what might be causing this? Edit: Here is the code that makes the call: private function onVisibleChange():void { _layer.visible = layerVisible.selected; changed(); } The changed() method "bakes" the bitmap: public function getBaked():BitmapData { var w:int = _composite.width + (_atmosphereOuterBlur * 2); var h:int = _composite.height + (_atmosphereOuterBlur * 2); var bmpData:BitmapData = new BitmapData(w,h,true,0x00000000); var matrix:Matrix = new Matrix(); var bounds:Rectangle = this.getBounds(this); matrix.translate(w/2,h/2); bmpData.draw(this,matrix,null,null,new Rectangle(0,0,w,h),true); return bmpData; } Incidentally, while the layer is still visible, using the Flex debugger I can verify that the layer's visible value is "false".

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  • Flash AS3 Coloring Book - Movieclip only clickable in certain spots (Event Listeners)

    - by kilrizzy
    I am working on a coloring book and have a movieclip (outlines) containing many movieclips that can be changed to whatever color the user has selected. However it seems like some of the movieclips can be clicked anywhere and work great, and others you need to click a certain spot for it to color in. I have an example here: http://jeffkilroy.com/hosted/softee/coloring.html Notice the three sections of the icecream (top, middle, bottom). The middle is clickable from anywhere inside the movieclip, however the top and especially bottom require you to click on specific spots in order for you to activate the event listener. Not sure if it is a depth issue because I would assume if that is the case it would activate at least a different movieclip but it just seems nothing happens at all. Any help would be appreciated, I also have the source located here: Source CS4 Source CS3

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  • Flash: Adjust this code to keep the duplicated movie clip

    - by Luke Evans
    OK, so here is my code ham_mc.onPress=function(){ startDrag(this); } ham_mc.onRelease=ham_mc.onReleaseOutside=function(){ stopDrag(); _root.ham_mc.duplicateMovieClip("ham_mc" + "x",2); x++; } The user can at first drag the movie clip. When released, the duplicateMovieClip command runs, leaving a new ham movie clip in the position the first is dragged to. PROBLEM: When I click and drag the first ham movie click again, the duplicateMovieClip runs again but REPLACES the previous generated movie clip. I added x and x++ in an attempt to give the movie clip duplication a different name every time, but this doesn't solve it. How do I change this code so that a NEW ham_mc is created every time, rather than overwriting the old one. I'm tired, sorry for the poor explaination!

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  • Flash AS 3.0 building a message console approach

    - by vasion
    I am having trouble figuring out how to build a console for my application so i can send msgs to it from any class in the package. i tried to send a generic Event, but I cannot find a way send a msg together with the event, or at least a reference to the object which is dispatching the event. what approach would you suggest?

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  • Flash Builder 4: Call main function from a component function

    - by hyper
    i try to make a login sistem in flex, and my app looks like this: i have a main.mxml. when the app loads, a function named "start" is called. it verifies if the user is logged in or not. if "true" the user is redirected to a dashboard, if "false", a component named login is loaded. my login.mxml component has 2 input boxes (user & pass) and a "Submit" button. when the button is pressed a function named "send_login" sends the user and the pass values to the server. My problem sounds like this: when i press the Submit button in my login component, after user and pass are sended... i want to call again the "start" function from my main.mxml to check again if the user is logged in or not... i need some kind of as2 "_root" this is how my code looks: main.mxml public function start():void { currentState="Start"; loginstatus(); } login.mxml private function send_login(event:Event):void { ... bla bla send user and pass.... scriptLoader.addEventListener(Event.COMPLETE, handleLoadSuccessful); } private function handleLoadSuccessful(evt:Event):void { trace("Data sent."); start(); <-- HERE i want to call the function from main.mxml } any help is welcomed!

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  • Flash 4 BitmapImage and events

    - by tit
    Hi, I am trying to use BitmapImage spark class instead of mx image class. Imag loads the same, fine <s:BitmapImage id="img" source="sample.jpg"> </s:BitmapImage> But I have an issue with adding mouse events on it, eg: img.addEventListener(MouseEvent.CLICK,clicked); do not trigger any mouse events when clicking on the image Help! Thanks

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  • Flash FLVPlayback states

    - by rob5408
    I'm writing my own class to manage a skin for an FLVPlayback component. It works 90% of the time, but sometimes the state get really messed up. Specifically, the video is playing, meaning I can see it play and the VideoEvent.PLAYHEAD_UPDATE event is firing, but when I poll the FLVPlayback component about its playing property, it returns false. I assume this may be because 'buffering' is kind of a subset of 'playing', but I cannot confirm this in the documentation. I guess another way to ask this question is, "Does the FLVPlayback component ever buffer while it is in a stopped state?"

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  • How to access FlashVars in flash

    - by RBADS
    Hi this is my code in imageload.html http://triangleyoga.com/images/krishna.gif&audio=http://audio.iskcondesiretree.info/02_-_ISKCON_Swamis/His_Holiness_Radhanath_Swami/Bhajans/Hare_Krishna/IDT_70-Hare_Krishna_-_Radhanath_Swami.mp3"/ and in my as3 file i tried to used flashvars as: var params:Object = LoaderInfo(this.root.loaderInfo).parameters; var var1:String = params['img']; trace(var1); But it shows null.Any idea ? Thank you

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  • can i add FLVplayback to .fla file -- in adobe flash

    - by necker
    so the question is can i add the FLV playback to my .fla file and how? i am not able to add .fla as a source to the FLVPlayback once dragging it into my timeline. how can i add the ability to stop pause and play my animation? (its .fla file and i opened actionsctipt3). i would super appreciate any answers.

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  • flash game lags every 20 seg

    - by ZoserLock
    My game has delta time for frame independent movement, at 250 fps run perfectly smooth, but if i limit the fps to 60, the game slow down for a 2-4 seg every 20 seg aprox, even in small programs i have this same problem. no memory is created or released i comment everything i can and the problem persist thanks and sorry for my english

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  • Flash Yahoo Maps has stopped working?

    - by rforte
    In the past week it appears that Yahoo has changed their crossdomain file to only accept Yahoo domains (http://maps.yahooapis.com/crossdomain.xml): This is causing my applications that use Yahoo Maps to stop working (i.e. security exception). I cannot proxy the calls to Yahoo because the URL is embedded in the MXP file that Yahoo distributes. Does anyone know if there's a workaround or update to this?

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  • Flash AS3: Loading bar not finished when movie starts playing

    - by flashey
    Hi, I'm using the same code I always use for preloading another swf but it's not working this time. The problem this time is that when the loading bar gets to 16% every time you can hear the movie I'm loading playing in the background. I can just add a stop to the first frame of the movie I'm loading ("trial_1.swf") but how do I tell it to go to the second frame once it has loaded? Any help is much appreciated! Here's my code: var myrequest:URLRequest=new URLRequest ("trial_1.swf"); var myloader:Loader = new Loader(); myloader.load(myrequest); myloader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, progresshandler); function progresshandler(myevent:ProgressEvent):void { var myprogress:Number=myevent.target.bytesLoaded/myevent.target.bytesTotal; bar_mc.scaleX=myprogress*1.5; myTextField_txt.text = Math.round(myprogress*100)+"%" } myloader.contentLoaderInfo.addEventListener(Event.COMPLETE, finished); function finished(myevent:Event):void { addChild(myloader); removeChild(myTextField_txt) removeChild(bar_mc); removeChild(logo_mc); }

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  • Optimizing quality for available bandwidth in Flash/RTMFP

    - by Artem M.
    I'm developing a simple one-on-one P2P video chat using ActionScript, and I'd like to ensure the best video quality for the peers given their bandwidth. This means: Setting the best quality given the available bandwidth when the chat starts Responding to network congestions during chat by decreasing the quality. The task is similar to dynamic stream switching, but P2P has its specifics that make dynamic streaming approaches not work. For example, the maxBytesPerSecond metric monitored in dynamic stream switching is pretty useless in P2P where the receiving NetStream's buffer size is set to 0 to minimize latency. So far, it looks like the most reliable QoS metric for P2P is SRTT. In my simulated tests on a local network, a bandwidth congestion makes it shot up to 500 ms and more when there's a bandwidth limit introduced. However, it gives no hint as to how best adjust the value for bandwidth in Camera.setQuality(0, bandwidth) to respond to the congestion. I've done lots of experiments, and I still don't see a clear and simple solution to the problem. I'm also wondering how this issue is addressed (if at all) in other RTMFP chat solutions.

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  • Flash Hates Me. Error #1009: Cannot access a property or method of a null object reference

    - by sol
    I simply create a movie clip, put it on the stage and give it an instance name of char. Here's my document class, simple as can be: public class Test extends MovieClip { public function Test() { char.x = 1315; char.y = 459; addEventListener(Event.ENTER_FRAME, mouseListen); } private function mouseListen(e:Event) { char.x = mouseX; char.y = mouseY; } } And I get this error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at com.me::Test/::mouseListen() How in the world is it possible that it knows what "char" is in the constructor but not in the mouseListen function? What else could it be?

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  • Clearing input text feilds when clicked on in Flash (AS 2.0)

    - by rickstyphilis
    I have a problem where I want a text field that by default has the word NAME in it, to become empty when a user clicks on it. The text field has the instance name 'nam' and is inside a movie with the instance name 'input_text'. I've searched around and found samples of code where everyone keeps suggesting this: textboxinstancename.onSetFocus = function() { textboxinstancename.text = ""; }; should work. It seems to work for everyone else but me. I've tried using the following on the first frame of the 'input_text' movie with no luck: this.input_text.nam.onSetFocus = function() { this.input_text.nam.text = "" } I've tried putting this on the first frame of the scene, again with no result: _root.input_text.nam.onSetFocus = function() { _root.input_text.nam.text = "" } I've tried this in the same manner as the last respectively with both 'this' on the instance and '_root' on the scene (denoted by x): x.input_text.nam.onSetFocus = function() { if (x.input_text.nam.text == "NAME") { x.input_text.nam.text = ""; } }; Still no luck. Can anyone tell me what I might be doing wrong?

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  • Button STILL not working with FLASH CS4

    - by aarontb
    Okay, I have absolutely NO Compiler/Output errors anymore...however, the buttons are still not working? Any suggestions? Replay_btn.addEventListener(MouseEvent.CLICK; replay); function replay(event:MouseEvent):void{ gotoAndPlay(25);} WHAT THE HELL IS WRONG!!! PLEASE LET ME KNOW!!!

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