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  • IIS SMTP server (Installed on local server) in parallel to Google Apps

    - by sharru
    I am currently using free version of Google Apps for hosting my email.It works great for my official mails my email on Google is [email protected]. In addition I'm sending out high volume mails (registrations, forgotten passwords, newsletters etc) from the website (www.mydomain.com) using IIS SMTP installed on my windows machine. These emails are sent from [email protected] My problem is that when I send email from the website using IIS SMTP to a mail address [email protected] I don’t receive the email to Google apps. (I only receive these emails if I install a pop service on the server with the [email protected] email box). It seems that the IIS SMTP is ignoring the domain MX records and just delivers these emails to my local server. Here are my DNS records for domain.com: mydomain.com A 82.80.200.20 3600s mydomain.com TXT v=spf1 ip4: 82.80.200.20 a mx ptr include:aspmx.googlemail.com ~all mydomain.com MX preference: 10 exchange: aspmx2.googlemail.com 3600s mydomain.com MX preference: 10 exchange: aspmx3.googlemail.com 3600s mydomain.com MX preference: 10 exchange: aspmx4.googlemail.com 3600s mydomain.com MX preference: 10 exchange: aspmx5.googlemail.com 3600s mydomain.com MX preference: 1 exchange: aspmx.l.google.com 3600s mydomain.com MX preference: 5 exchange: alt1.aspmx.l.google.com 3600s mydomain.com MX preference: 5 exchange: alt2.aspmx.l.google.com 3600s Please help! Thanks.

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  • How to upgrade self-hosted wordpress and it's plugins of live site without facing any trouble?

    - by jitendra
    I have to upgrade a running wordpress site's wordpress CMS and some installed plugins.and some plugins which i want to upgrade has been modified before to achieve something. http://is.gd/b5j9h How to upgrade Wordpress to latest without loosing anything, any post, comments? What precautions should i take? How should i take backup of all things? Should i take backup of database also? How to upgraded modified plugins without loosing functionality?

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  • What considerations should be made for a web app to be released on a cloud hosted system?

    - by Rhubarb
    I have a web app that is primarily a WordPress app, but it pulls content from a Django app, simply by calling a service that uses Django models. My understanding of cloud computing is a bit vague. If the site needs to scale up with short notice, does the cloud provider (Amazon, Rackspace, whomever) simply spin up new instances (copies) of my initially configured server? How is state managed between all of them? Are there any good primers on this subject? It's hard to find much out there without getting caught up in the marketing.

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  • Who are good suppliers of .NET 4 Hosted Virtual Private Servers ? (May 2010)

    - by Nick Haslam
    I'm looking for a supplier for hosting a Virtual server, running Windows Server 2008 (R2 ideally) and .NET 4 to run an internet facing ASP.NET web application. I'd also like to be able to remote desktop onto it, and install other apps as necessary, including other websites as and when. I'm based in the UK, so a UK based supplier would be great. I was looking at Fasthosts, but having researched them a bit more, they look like a bad idea.

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  • Quickbooks integration: IPP/IDS: can these by used for actual data exchange?

    - by Parand
    Poking around options for integrating an online app with Quickbooks, I've made a lot of headway with QBWC, but it's fairly ugly. From an end user perspective the usability of QBWC is pretty low. Intuit is now pushing Intuit Partner Platform (IPP) and Intuit Data Services (IDS). I can't quite figure out what these are about: Is IPP limited to using Flex, or can it work with existing web apps? Are there APIs for actual data exchange? Is it possible to interact with desktop Quickbooks using IPP or IDS? If there is sample code, particularly in Python, some pointers would be great.

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  • MS Word opens documents hosted on WebDav share read-only on Windows Vista and 7 but only if no other

    - by rjmunro
    We have a WebDav server with some Word documents on it. (We are using PHP's HTTP_WebDAV_Server but get the same issue on tests with Apache mod_dav - both use digest authentication, basic auth doesn't work on Vista or later) We have a web page that opens the word documents using javascript like: Doc = new ActiveXObject("Sharepoint.OpenDocuments.3"); Doc.EditDocument(url, 'Word.Document'); which causes word to connect to the webdav server and open the document, bypassing IE and most of windows built in WebDav client. On Windows XP, this works perfectly, and (after prompting you to log in) allows you to edit the word document and save it back to the server. On Windows 7 and Windows Vista, this usually opens the document read only, but not in all cases. After quite a bit of trial and error, we found that it worked (i.e. opened read/write) if Explorer happened to be already connected to a WebDav server. Note that this works with any Webdav server, not neccesarily the one with the document that you are trying to edit. So other than telling our users to change settings on their machine, is there anything we can do in the javascript sharepoint call, or on the WebDav server that will fix this issue. Ps. We have the same problem when launching Word from an HTA file version of our system, with javascript like: wordApp = new ActiveXObject("Word.application"); wordApp = new ActiveXObject("Word.application"); wordApp.Visible = true; doc = wordApp.Documents.Open(url); Pps. Sorry if you think this question should be on Serverfault (or even SuperUser). I couldn't decide, but because we are programming the WebDav server ourself (in PHP) and I have more rep on this site than the others, I decided to post it here :-)

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  • Should I use a hosted version of JQuery? Which one?

    - by ataylor
    Should I use a local copy of jquery, or should I link to a copy provided by Google or Microsoft? I'm primarily concerned about speed. I've heard that just pulling content from other domains can have performance advantages related to how browsers limit connections. In particular, has anyone benchmarked the speed and latency of Google vs. Microsoft vs. local? Also, do I have to agree to any conditions or licenses to link from a third-party?

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  • Can a Client Link to My JavaScript, Hosted on a Different Domain?

    - by DaveDev
    Is it possible for me to supply a client with a snippet of HTML which contains a reference to a javascript file that I host? They want to paste this HTML into their CMS, so that when their page loads, it'll load our content. I was under the impression that there was cross domain security preventing this from being possible. What if, instead of linking to the JavaScript, I gave them the snippet of HTML with the JavaScript already included so instead of <div> <!-- link to js --> </div> I gave them <div> $.get(/*url to my content*/); </div> Would that work?

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  • JQUERY gotcha, Why can't I change inside an iframe that is hosted locally?

    - by nobosh
    Give the following on a page: <iframe frameborder="0" allowtransparency="true" tabindex="0" src="" title="Rich text editor" style="width: 100%; height: 100%;" id="hi-world"> <p><span class="tipoff" title="System tooltip for search engines">Download now</span></p><p>adasdads</p><p>a</p><p><span class="tipoff" title="System tooltip for search engines">Download n1111ow</span></p> </iframe> The following works: $('#hi-world').css("width","10px"); But what I want to do is change the paragraphs in the iFrame, and this does not work: $('#hi-world').find('p').css("background","red");

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  • Assigning two strings together getting Access Read Violation

    - by Jay Bell
    I am trying to pass a string to a class mutator and set the private member to that string here is the code that is sending the string void parseTradePairs(Exchange::Currency *curr, std::string *response, int begin, int exit) { int start; int end; string temp; string dataResponse; CURL *tempCurl; initializeCurl(tempCurl); int location = response->find("marketid", begin); if(location <= exit) { start = location + 11; begin = response->find("label", start); end = begin - start - 3; findStrings(start, end, temp, response); getMarketInfo(tempCurl, temp, dataResponse); curr->_coin->setExch(temp); // here is the line of code that is sending the string dataResponse >> *(curr->_coin); curr->_next = new Exchange::Currency(curr, curr->_position + 1); parseTradePairs(curr->_next, response, begin, exit); } } and here is the mutator within the coin class that is receiving the string and assigning it to _exch void Coin::setExch(string exch) { _exch = exch; } I have stepped through it and made sure that exch has the string in it. "105" but soon as it hits _exch = exch; I get the reading violation. I tried passing as pointer as well. I do not believe it should go out of scope. and the string variable in the class is initialized to zero in the default constructor but again that should matter unless I am trying to read from it instead of writing to it. /* defualt constructor */ Coin::Coin() { _id = ""; _label = ""; _code= ""; _name = ""; _marketCoin = ""; _volume = 0; _last = 0; _exch = ""; } Exchange::Exchange(std::string str) { _exch = str; _currencies = new Currency; std::string pair; std::string response; CURL *curl; initializeCurl(curl); getTradePairs(curl, response); int exit = response.find_last_of("marketid"); parseTradePairs(_currencies, &response, 0, exit); } int main(void) { CURL *curl; string str; string id; Coin coin1; initializeCurl(curl); Exchange ex("cryptsy"); curl_easy_cleanup(curl); system("pause"); return 0; } class Exchange { public: typedef struct Currency { Currency(Coin *coin, Currency *next, Currency *prev, int position) : _coin(coin), _next(next), _prev(prev), _position(position) {} Currency(Currency *prev, int position) : _prev(prev), _position(position), _next(NULL), _coin(&Coin()){} Currency() : _next(NULL), _prev(NULL), _position(0) {} Coin *_coin; Currency *_next; Currency *_prev; int _position; }; /* constructor and destructor */ Exchange(); Exchange(std::string str); ~Exchange(); /* Assignment operator */ Exchange& operator =(const Exchange& copyExchange); /* Parse Cryptsy Pairs */ friend void parseTradePairs(Currency *curr, std::string *response, int begin, int exit); private: std::string _exch; Currency *_currencies; }; here is what i changed it to to fix it. typedef struct Currency { Currency(Coin *coin, Currency *next, Currency *prev, int position) : _coin(coin), _next(next), _prev(prev), _position(position) {} Currency(Currency *prev, int position) : _prev(prev), _position(position), _next(NULL), _coin(&Coin()){} Currency() { _next = NULL; _prev = NULL; _position = 0; _coin = new Coin(); } Coin *_coin; Currency *_next; Currency *_prev; int _position; };

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  • Using an ActiveX object from an Outlook hosted webpage - possible?

    - by Nic Wise
    I'm trying to do the following: We have an outlook plugin, written in .NET (and C++). It does various things, and is manually installed on the end users machines (usually via AD deployment or similar) We are changing our search to use a webpage-based search, but from within outlook. That part is ok, however we want to communicate from the webpage to the surrounding outlook application. We can call into outlook by exposing an ActiveX object from our plugin, however we get security warnings, even if it's signed and marked as safe for scripting. Is this even possible? Has anyone done it? Anyone have a better way of doing it? We only need to pass in a small amount of data (a message id), and only from the webpage to outlook [update]: This is the error: automation server can't create object. We can get around it a bit by turning things off in IE, but thats not a good way to do it! Thanks

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  • How online-game clients are able to exchange data through internet so fast?

    - by Kirzilla
    Hello, Let's imagine really simple game... We have a labirinth and two players trying to find out exit in real time through internet. On every move game client should send player's coordinates to server and accept current coordinates of another client. How is it possible to make this exchange so fast (as all modern games do). Ok, we can use memcache or similar technology to reduce data mining operations on server side. We can also use fastest webserver etc., but we still will have problems with timings. So, the questions are... What protocol game clients are usually using for exchanging information with server? What server technologies are coming to solve this problem? What algorithms are applied for fighting with delays during game etc. PS: Sorry for my English and I hope that my question is clear. Thank you.

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  • How to import a text file into powershell and email it, formatted as HTML

    - by Don
    I'm trying to get a list of all Exchange accounts, format them in descending order from largest mailbox and put that data into an email in HTML format to email to myself. So far I can get the data, push it to a text file as well as create an email and send to myself. I just can't seem to get it all put together. I've been trying to use ConvertTo-Html but it just seems to return data via email like "pageFooterEntry" and "Microsoft.PowerShell.Commands.Internal.Format.AutosizeInfo" versus the actual data. I can get it to send me the right data if i don't tell it to ConvertTo-Html, just have it pipe the data to a text file and pull from it, but it's all ran together with no formatting. I don't need to save the file, i'd just like to run the command, get the data, put it in HTML and mail it to myself. Here's what I have currently: #Connects to Database and returns information on all users, organized by Total Item Size, User $body = Get-MailboxStatistics -database "Mailbox Database 0846468905" | where {$_.ObjectClass -eq “Mailbox”} | Sort-Object TotalItemSize -Descending | ft @{label=”User”;expression={$_.DisplayName}},@{label=”Total Size (MB)”;expression={$_.TotalItemSize.Value.ToMB()}} -auto | ConvertTo-Html #Pause for 5 seconds for Exchange write-host -foregroundcolor Green "Pausing for 5 seconds for Exchange" Start-Sleep -s 5 $toemail = "[email protected]" # Emails report to this address. $fromemail = "[email protected]" #Emails from this address. $server = "Exchange.company.com" #Exchange server - SMTP. #Email the report. $email = New-Object System.Net.Mail.MailMessage $email.IsBodyHtml = $True $email.To.Add($toemail) $email.From = $fromemail $email.Subject = "Exchange Mailbox Sizes" $email.Body = $body $client = New-Object System.Net.Mail.SmtpClient $server $client.UseDefaultCredentials = $true $client.Send($email) Any thoughts would be helpful, thanks!

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  • MS DPM 2007: Testing the Recovery for a Production Domain

    - by NewToDPM
    Hi everybody! MS DPM 2007 is a new technology in my company, and so am I to the product. We have a classic Microsoft domain with two DCs, Exchange 2007 and a couple Web/MS SQL servers. I have deployed DPM one month ago on the domain, and after fixing the various issues I got with the replicas inconsistence and adapting the schedule and retention range to the server storage pool size, I can say the backup system is working correctly (no errors) as of today. However, there is one problem: we did not attempt to restore from the backups yet, which is a big no-no of course. I'm not sure about the way I should handle this, my main concern being Exchange and the System State of the DCs. From my understanding, DPM can only protect AND restore data on a server which is part of the same domain as the backup server. If I restore the System State (containing Active Directory) and the Exchange Storage Groups on a testing server, I am afraid it would completely disturb the domain functioning (for example, having two primary DCs on the domain). I am thinking about building a second DPM server on a testing separate domain which would mirror the replicas and then restore it on testing servers from this new domain. Is it the right way to handle the data recovery testing? How did you do on your domain when you first deployed DPM? I'd be grateful for any link/documentation or advice. Thank you in advance for your help! EDIT: Two options seem possible so far: i. Create another DC/Exchange server in the alternate location; ii. Create a separate domain in the alternate location and setup a trust between this domain and the production one. The option i is certainly the best but implies setting up a secondary Exchange server, with a dedicated public IP address so that if Exchange #1 dies, we can still send emails with Exchange #2. I don't know how complex this can be and would need to discuss it with my colleagues. The option ii would only fit the testing purposes. My only question regarding this is: if my production and DPM servers are part of domain A, and there is a trust between domains A and B, can I restore a domain A content to any domain B server?

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  • Java TCP keep-alive for a master server

    - by asmo
    Context: Master server (Java, TCP) monitoring a list of hosted games (a different machine for the master server and for each hosted game server). Any user can host a game on his PC. Hosted games can last weeks or months. Need: Knowing when hosted game servers are closed or no longer reachable. Restriction 1: Can't rely on hosted servers' "gone offline update message", since those messages may never arrive (power down, Internet link cut, etc.) Restriction 2: I'm not sure about TCP's built-in keep-alive, since it would mean a 24/7 open socket with each hosted server (correct me if I'm wrong) Any thoughts?

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  • C#/.NET Little Wonders: Interlocked CompareExchange()

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. Two posts ago, I discussed the Interlocked Add(), Increment(), and Decrement() methods (here) for adding and subtracting values in a thread-safe, lightweight manner.  Then, last post I talked about the Interlocked Read() and Exchange() methods (here) for safely and efficiently reading and setting 32 or 64 bit values (or references).  This week, we’ll round out the discussion by talking about the Interlocked CompareExchange() method and how it can be put to use to exchange a value if the current value is what you expected it to be. Dirty reads can lead to bad results Many of the uses of Interlocked that we’ve explored so far have centered around either reading, setting, or adding values.  But what happens if you want to do something more complex such as setting a value based on the previous value in some manner? Perhaps you were creating an application that reads a current balance, applies a deposit, and then saves the new modified balance, where of course you’d want that to happen atomically.  If you read the balance, then go to save the new balance and between that time the previous balance has already changed, you’ll have an issue!  Think about it, if we read the current balance as $400, and we are applying a new deposit of $50.75, but meanwhile someone else deposits $200 and sets the total to $600, but then we write a total of $450.75 we’ve lost $200! Now, certainly for int and long values we can use Interlocked.Add() to handles these cases, and it works well for that.  But what if we want to work with doubles, for example?  Let’s say we wanted to add the numbers from 0 to 99,999 in parallel.  We could do this by spawning several parallel tasks to continuously add to a total: 1: double total = 0; 2:  3: Parallel.For(0, 10000, next => 4: { 5: total += next; 6: }); Were this run on one thread using a standard for loop, we’d expect an answer of 4,999,950,000 (the sum of all numbers from 0 to 99,999).  But when we run this in parallel as written above, we’ll likely get something far off.  The result of one of my runs, for example, was 1,281,880,740.  That is way off!  If this were banking software we’d be in big trouble with our clients.  So what happened?  The += operator is not atomic, it will read in the current value, add the result, then store it back into the total.  At any point in all of this another thread could read a “dirty” current total and accidentally “skip” our add.   So, to clean this up, we could use a lock to guarantee concurrency: 1: double total = 0.0; 2: object locker = new object(); 3:  4: Parallel.For(0, count, next => 5: { 6: lock (locker) 7: { 8: total += next; 9: } 10: }); Which will give us the correct result of 4,999,950,000.  One thing to note is that locking can be heavy, especially if the operation being locked over is trivial, or the life of the lock is a high percentage of the work being performed concurrently.  In the case above, the lock consumes pretty much all of the time of each parallel task – and the task being locked on is relatively trivial. Now, let me put in a disclaimer here before we go further: For most uses, lock is more than sufficient for your needs, and is often the simplest solution!    So, if lock is sufficient for most needs, why would we ever consider another solution?  The problem with locking is that it can suspend execution of your thread while it waits for the signal that the lock is free.  Moreover, if the operation being locked over is trivial, the lock can add a very high level of overhead.  This is why things like Interlocked.Increment() perform so well, instead of locking just to perform an increment, we perform the increment with an atomic, lockless method. As with all things performance related, it’s important to profile before jumping to the conclusion that you should optimize everything in your path.  If your profiling shows that locking is causing a high level of waiting in your application, then it’s time to consider lighter alternatives such as Interlocked. CompareExchange() – Exchange existing value if equal some value So let’s look at how we could use CompareExchange() to solve our problem above.  The general syntax of CompareExchange() is: T CompareExchange<T>(ref T location, T newValue, T expectedValue) If the value in location == expectedValue, then newValue is exchanged.  Either way, the value in location (before exchange) is returned. Actually, CompareExchange() is not one method, but a family of overloaded methods that can take int, long, float, double, pointers, or references.  It cannot take other value types (that is, can’t CompareExchange() two DateTime instances directly).  Also keep in mind that the version that takes any reference type (the generic overload) only checks for reference equality, it does not call any overridden Equals(). So how does this help us?  Well, we can grab the current total, and exchange the new value if total hasn’t changed.  This would look like this: 1: // grab the snapshot 2: double current = total; 3:  4: // if the total hasn’t changed since I grabbed the snapshot, then 5: // set it to the new total 6: Interlocked.CompareExchange(ref total, current + next, current); So what the code above says is: if the amount in total (1st arg) is the same as the amount in current (3rd arg), then set total to current + next (2nd arg).  This check and exchange pair is atomic (and thus thread-safe). This works if total is the same as our snapshot in current, but the problem, is what happens if they aren’t the same?  Well, we know that in either case we will get the previous value of total (before the exchange), back as a result.  Thus, we can test this against our snapshot to see if it was the value we expected: 1: // if the value returned is != current, then our snapshot must be out of date 2: // which means we didn't (and shouldn't) apply current + next 3: if (Interlocked.CompareExchange(ref total, current + next, current) != current) 4: { 5: // ooops, total was not equal to our snapshot in current, what should we do??? 6: } So what do we do if we fail?  That’s up to you and the problem you are trying to solve.  It’s possible you would decide to abort the whole transaction, or perhaps do a lightweight spin and try again.  Let’s try that: 1: double current = total; 2:  3: // make first attempt... 4: if (Interlocked.CompareExchange(ref total, current + i, current) != current) 5: { 6: // if we fail, go into a spin wait, spin, and try again until succeed 7: var spinner = new SpinWait(); 8:  9: do 10: { 11: spinner.SpinOnce(); 12: current = total; 13: } 14: while (Interlocked.CompareExchange(ref total, current + i, current) != current); 15: } 16:  This is not trivial code, but it illustrates a possible use of CompareExchange().  What we are doing is first checking to see if we succeed on the first try, and if so great!  If not, we create a SpinWait and then repeat the process of SpinOnce(), grab a fresh snapshot, and repeat until CompareExchnage() succeeds.  You may wonder why not a simple do-while here, and the reason it’s more efficient to only create the SpinWait until we absolutely know we need one, for optimal efficiency. Though not as simple (or maintainable) as a simple lock, this will perform better in many situations.  Comparing an unlocked (and wrong) version, a version using lock, and the Interlocked of the code, we get the following average times for multiple iterations of adding the sum of 100,000 numbers: 1: Unlocked money average time: 2.1 ms 2: Locked money average time: 5.1 ms 3: Interlocked money average time: 3 ms So the Interlocked.CompareExchange(), while heavier to code, came in lighter than the lock, offering a good compromise of safety and performance when we need to reduce contention. CompareExchange() - it’s not just for adding stuff… So that was one simple use of CompareExchange() in the context of adding double values -- which meant we couldn’t have used the simpler Interlocked.Add() -- but it has other uses as well. If you think about it, this really works anytime you want to create something new based on a current value without using a full lock.  For example, you could use it to create a simple lazy instantiation implementation.  In this case, we want to set the lazy instance only if the previous value was null: 1: public static class Lazy<T> where T : class, new() 2: { 3: private static T _instance; 4:  5: public static T Instance 6: { 7: get 8: { 9: // if current is null, we need to create new instance 10: if (_instance == null) 11: { 12: // attempt create, it will only set if previous was null 13: Interlocked.CompareExchange(ref _instance, new T(), (T)null); 14: } 15:  16: return _instance; 17: } 18: } 19: } So, if _instance == null, this will create a new T() and attempt to exchange it with _instance.  If _instance is not null, then it does nothing and we discard the new T() we created. This is a way to create lazy instances of a type where we are more concerned about locking overhead than creating an accidental duplicate which is not used.  In fact, the BCL implementation of Lazy<T> offers a similar thread-safety choice for Publication thread safety, where it will not guarantee only one instance was created, but it will guarantee that all readers get the same instance.  Another possible use would be in concurrent collections.  Let’s say, for example, that you are creating your own brand new super stack that uses a linked list paradigm and is “lock free”.  We could use Interlocked.CompareExchange() to be able to do a lockless Push() which could be more efficient in multi-threaded applications where several threads are pushing and popping on the stack concurrently. Yes, there are already concurrent collections in the BCL (in .NET 4.0 as part of the TPL), but it’s a fun exercise!  So let’s assume we have a node like this: 1: public sealed class Node<T> 2: { 3: // the data for this node 4: public T Data { get; set; } 5:  6: // the link to the next instance 7: internal Node<T> Next { get; set; } 8: } Then, perhaps, our stack’s Push() operation might look something like: 1: public sealed class SuperStack<T> 2: { 3: private volatile T _head; 4:  5: public void Push(T value) 6: { 7: var newNode = new Node<int> { Data = value, Next = _head }; 8:  9: if (Interlocked.CompareExchange(ref _head, newNode, newNode.Next) != newNode.Next) 10: { 11: var spinner = new SpinWait(); 12:  13: do 14: { 15: spinner.SpinOnce(); 16: newNode.Next = _head; 17: } 18: while (Interlocked.CompareExchange(ref _head, newNode, newNode.Next) != newNode.Next); 19: } 20: } 21:  22: // ... 23: } Notice a similar paradigm here as with adding our doubles before.  What we are doing is creating the new Node with the data to push, and with a Next value being the original node referenced by _head.  This will create our stack behavior (LIFO – Last In, First Out).  Now, we have to set _head to now refer to the newNode, but we must first make sure it hasn’t changed! So we check to see if _head has the same value we saved in our snapshot as newNode.Next, and if so, we set _head to newNode.  This is all done atomically, and the result is _head’s original value, as long as the original value was what we assumed it was with newNode.Next, then we are good and we set it without a lock!  If not, we SpinWait and try again. Once again, this is much lighter than locking in highly parallelized code with lots of contention.  If I compare the method above with a similar class using lock, I get the following results for pushing 100,000 items: 1: Locked SuperStack average time: 6 ms 2: Interlocked SuperStack average time: 4.5 ms So, once again, we can get more efficient than a lock, though there is the cost of added code complexity.  Fortunately for you, most of the concurrent collection you’d ever need are already created for you in the System.Collections.Concurrent (here) namespace – for more information, see my Little Wonders – The Concurent Collections Part 1 (here), Part 2 (here), and Part 3 (here). Summary We’ve seen before how the Interlocked class can be used to safely and efficiently add, increment, decrement, read, and exchange values in a multi-threaded environment.  In addition to these, Interlocked CompareExchange() can be used to perform more complex logic without the need of a lock when lock contention is a concern. The added efficiency, though, comes at the cost of more complex code.  As such, the standard lock is often sufficient for most thread-safety needs.  But if profiling indicates you spend a lot of time waiting for locks, or if you just need a lock for something simple such as an increment, decrement, read, exchange, etc., then consider using the Interlocked class’s methods to reduce wait. Technorati Tags: C#,CSharp,.NET,Little Wonders,Interlocked,CompareExchange,threading,concurrency

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  • How do I prevent mail from my Exchange server from being blocked?

    - by Mike C
    Recently one of our client machines was infected with a virus and I believe was spamming addresses in the user's contact list. Since then our server has been appearing on blacklists and it has been causing our e-mail to be blocked and returned by many clients. The virus has since been cleared, what can I do to get our server off these blacklists so that we will have more reliable e-mail service? Will I have to change my IP address? Thanks, Mike

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  • If I exchange the CPU, must I reinstall the OSes? (swapping cpus from one *nix-like to another)

    - by dag729
    Hi, as suggested by the title, I want to change CPU: actually I have two computers, one with Ubuntu running on an AMD Athlon 64 dual core 5200+ and the other with FreeBSD running on an AMD Sempron single core LE-1250. I would like to swap (I am not sure that this is the correct term...) the CPUs from one computer to the other one, that is take the dual core from the ubuntu pc and put it inside the freebsd pc and viceversa. The mobo is the same. Do you think I will encounter problems?

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  • How can I make a sub-domain point to a dynamic IP and the rest of the domain as it is hosted on a server with static IP?

    - by sleeping_dragon
    Basically, I have a domain mydomain.com hosted by a certain hosting company on its servers. I have access to the cpanel and can make changes a s per required. However, I want to host a dvr remote interface on one of its pages. The DVR is in my office which has a dynamic IP address. I first thought of using the numerous free DDNS services available. But then since I already own a domain name I thought of using that one. How do I do it?

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  • Do busy smtp servers use long running tcp connections to exchange lot of mails?

    - by iamrohitbanga
    I had this idea from http://stackoverflow.com/questions/2813326/maximum-number-of-bytes-that-can-be-sent-on-a-tcp-connection is it possible that smtp servers like gmail and yahoo enter into some form of agreement to maintain a tcp connection between them so that lots of mails could be sent on the same tcp connection. it would be efficient as there would be heavy mail traffic between these mail servers.

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