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  • Recommendations of mail merge freeware?

    - by Chris
    At work (Exchange server) our team often needs to send emails to 500+ partners. It's currently a very dull job, so I've tried the merge features in Office 2007. However, it can't: Include a merge field in the subject ("Regarding your account: ") Send to semi-colon separated addresses (one line might be "[email protected];[email protected];[email protected]") Send from a particular mailbox account, and store all the sent mails in Outlook. Can anyone recommend any free/affordable software which will work with Exchange and can be used commercially?

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  • Exchange emails not delivering for one user

    - by Cylindric
    We have an Exchange infrastructure going through a migration from 2003 SP2 (call it ExOld) to 2010 (ExNew). All users are now on the new server, but mail is still being directed to ExOld until testing is complete. ExNew sends emails directly to the internet. For one particular user, emails don't seem to be being reliably delivered, but the odd thing is that it's not all emails. I can see external emails in his inbox. If I send an internal email it works fine. If I send an email from Gmail to him it doesn't get through. If I telnet from outside to ExOld I can send an email to him. If I telnet from outside to ExNew I can send an email to him. This is a transcript that results in a successful send: 220 ExOldName Microsoft ESMTP MAIL Service, Version: 6.0.3790.4675 ready at Mon, 22 Oct 2012 10:55:26 +0100 EHLO test.com 500 5.3.3 Unrecognized command EHLO test.com 250-ExOldFQDN Hello [MyTestExternalIp] 250-TURN 250-SIZE 250-ETRN 250-PIPELINING 250-DSN 250-ENHANCEDSTATUSCODES 250-8bitmime 250-BINARYMIME 250-CHUNKING 250-VRFY 250-X-EXPS GSSAPI NTLM LOGIN 250-X-EXPS=LOGIN 250-AUTH GSSAPI NTLM LOGIN 250-AUTH=LOGIN 250-X-LINK2STATE 250-XEXCH50 250 OK MAIL FROM:[email protected] 250 2.1.0 [email protected] OK RCPT TO:[email protected] notify=success,failure 250 2.1.5 [email protected] DATA 354 Start mail input; end with . Subject:Test 1056 Test 10:56 . 250 2.6.0 Queued mail for delivery quit 221 2.0.0 ExOldFQDN Service closing transmission channel Emails go through Symantec Cloud, but their "Track and Trace" shows the messages going through, with a "delivered ok" log entry. 2012-10-22 09:19:56 Connection from: 209.85.212.171 (mail-wi0-f171.google.com) 2012-10-22 09:19:56 Sending server HELO string:mail-wi0-f171.google.com 2012-10-22 09:19:56 Message id:CAE5-_4hzGpY2kXFbzxu7gzEUSj5BAvi+BB5q1Gjb6UUOXOWT3g@mail.gmail.com 2012-10-22 09:19:56 Message reference: 135089759500000177171130001194006 2012-10-22 09:19:56 Sender: [email protected] 2012-10-22 09:19:56 Recipient: [email protected] 2012-10-22 09:20:26 SMTP Status: OK 2012-10-22 09:19:56 Delivery attempt #1 (final) 2012-10-22 09:19:56 Recipient server: ExOldIP (ExOldIP) 2012-10-22 09:19:56 Response: 250 2.6.0 Queued mail for delivery I'm not sure where to look on the old (or new) server for information as to where the mails are ending up.

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  • Is it possible to change the postfix message-id?

    - by Marcus
    Is it possible to change the message-id in postfix? If I send Mails over an Java-Application I get the following message-id: message-id=<143303043.111334605578921.JavaMail.applicationanme@hostname> So I want that the message-id looks like this: message-id=<[email protected]> What I can understand, if I send mails with the Linux program mail it works: message-id=<[email protected]> I have already set my hostname in the postfix-conf, but when I send a mail with the java-application it doen't work. We use a relay host to send email and any messages which are sent without @domain.tld in the mail-id will detected as a spam mail. Do you have any idea how I can fix this?

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  • I have bought a custom domain and am using it with Gmail. All My mail is being sent as spam. What can I do?

    - by Leonnears
    A while ago, I purchased my own custom domains for my websites. Before I moved them to Gmail, I just created the e-mails in my CPanel at Bluehost.com and worked from there. When the setup was like that, I could send and receive e-mail fine, and it wouldn't be marked as spam. Now I have moved these custom domains to send and receive e-mails at Gmail using Google apps. I have done everything. I have marked the domains as "Authorized" and I believe that should be enough for the mail I send with these custom e-mails is not send as spam. If it matters, I have configured my iPhone to use these custom domains with it and I'm sending all the e-mail from it. What can I do? I started doing all this today but apparently the DNS changes have already taken place. Is there something I have to do, or is it a matter of waiting 48 hours for my mail to not be marked as spam by other providers yet? EDIT: If I send mail via Gmail itself, the mail is delivered fine. If I use my iPhone however, it gets marked as spam.

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  • Is there a way to prevent a message from accidentally being sent?

    - by dan
    I am terrified of accidentally sending a reply before I'm finished editing it. Usually what I do is either: copy the email into word, edit in word, then hit reply-to-all in outlook, paste in my text, and send. hit reply-to-all, delete the recipient names, edit, add the recipient names, and send. Is there a way to 'lock' the email so I can't send it while I'm making edits in Outlook? I hate having to switch between programs just so I can edit.

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  • How can I diagnose what's causing Outlook 2007 when sending an attachment to fail with error 800CCC0F even though the message was sent?

    - by James
    As the title suggests, I've got an issue where outlook 2007 is reporting it failed to send email with error 800ccc0f (unexpectedly terminated connection) but only with attachments. The email is actually sent, but outlook keeps retrying (stays in the outbox), generating more emails to the original recipient (which do get delivered) I've got QMail on the server side supporting a half dozen domains. It doesn't appear to matter which account I send from. I can successfully send attachments via alternate mail clients (webmail, thunderbird) while outlook is failing, or send messages without attachments; so it's seemingly not the accounts themselves or serverside, which leaves outlook as the culprit. There doesn't appear to be any pattern to the failures, and it's not consistent (I successfully sent an attachment as recently as 3 weeks ago) so I'm at a loss as to where to look. Qmail logs don't look any different between successes and failures. Has anybody seen this before/have a solution? UPDATE : It appears it's only PDF files that this occurs with, so I'm even more stumped. I can send html/docx/txt and zip, UNLESS the zip file contains a pdf ... whiskey tango foxtrot

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  • How i can deliver email to my non exchange users

    - by yograj
    Hi to Concern I want to deliver email to my Non exchange user here our domain is same and i have some exchange user that is host by in our end and some external user with same domain.if i ll send any email from my exchange user then they are able to send email to any other domain but if iwant to send email in my exchange user [email protected] to [email protected] (non exchange user) then i m not able to get this email here can you pls help me what i need to do here. thanks

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  • How do I set up a mailing list for over 2000 people?

    - by John Hoffman
    I manage IT for a large organization with over 2000 people. The administration would like to send an email (often with up to 5 word document attachments) about once per week. They also want to categorize people. For instance, about 40 people are "teachers," about 1800 people are "students," and about 10 people are "board members." They may send an email to any combination of these categories. Here's what I have tried: I bought a server, installed Ubuntu server edition on it, and wrote a python script to send out their emails. However, pretty soon, mail services such as Gmail and Yahoo began to treat the mail I send out as SPAM. I'm guessing this is because I am sending an email with 2000+ people in the "bcc" field. Maintaining this server also takes a lot of time. How do I set up a mailing list for over 2000 people? Must I defer to paid services?

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  • Delay in displaying contents in JDialog

    - by Yohan
    Please have a look at the following code import java.awt.*; import java.awt.event.*; import javax.swing.*; import java.util.List; import java.util.ArrayList; public class SendEmailForm extends JDialog { private JLabel to, cc, bcc, subject, account; private JTextField toTxt, ccTxt, bccTxt, subjectTxt; private JTextArea messageTxt; private JButton send; private JComboBox accountBox; private JScrollPane scroll; private GridBagLayout gbl; private GridBagConstraints gbc; public SendEmailForm() { //Declaring instance variables to = new JLabel("To: "); cc = new JLabel("CC: "); bcc = new JLabel("BCC: "); subject = new JLabel("Subject: "); account = new JLabel("Select an Account: "); toTxt = new JTextField(20); ccTxt = new JTextField(20); bccTxt = new JTextField(20); subjectTxt = new JTextField(20); messageTxt = new JTextArea(20, 50); messageTxt.setLineWrap(true); scroll = new JScrollPane(messageTxt); scroll.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_AS_NEEDED); scroll.setHorizontalScrollBarPolicy(JScrollPane.HORIZONTAL_SCROLLBAR_NEVER); accountBox = new JComboBox(); accountBox.addItem("Yahoo"); accountBox.addItem("GMail"); accountBox.addItem("MSN"); //accountBox.addItem("Yahoo"); //accountBox.addItem("Yahoo"); JPanel buttonPanel = new JPanel(); buttonPanel.setLayout(new FlowLayout()); send = new JButton("Send"); send.addActionListener(new SendButtonAction()); buttonPanel.add(send); //Creating thr GUI //GUI CREATION IS REMOVED IN THIS POST this.setTitle("Send Emails"); this.setVisible(true); this.pack(); this.setLocationRelativeTo(null); this.validate(); } private class SendButtonAction implements ActionListener { public void actionPerformed(ActionEvent ae) { ProgressMonitor pm = new ProgressMonitor(); //Retreiving the user name and password List userData = new ArrayList(); EmailDBConnector emailCon = new EmailDBHandler(); userData = emailCon.getUserNameAndPassword( accountBox.getSelectedItem().toString().trim()); String userName = userData.get(0).toString(); String password = userData.get(1).toString(); System.out.println(userName); System.out.println(password); pm.setVisible(true); SendEmail sendEmail = new SendEmail(toTxt.getText(), userName.trim(), bccTxt.getText(), ccTxt.getText(), accountBox.getSelectedItem().toString().trim(), messageTxt.getText().trim(), password.trim(), subjectTxt.getText()); String result = sendEmail.send(); //pm.dispose(); JOptionPane.showMessageDialog(null, result); } } private class ProgressMonitor extends JDialog { public ProgressMonitor() { this.setLayout(new BorderLayout()); JLabel text = new JLabel("Sending..Please wait..."); this.add(text, "Center"); this.pack(); this.validate(); this.setLocationRelativeTo(null); } } } First, this is an email program. In here, when the JDialog is called, it just opens as a 100% blank window. I have added a JLabel, but it is not there when it is displaying. Anyway, it takes sometime to send the email, after the email is sent, I can see the JLabel in the JDialog. If I take my issue into one sentence, I am calling the JDialog before the email is sent, but it appears blank, after the email is sent, it's content are there! Why is this? Please help!

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  • Websockets through Stunnel is giving random bytes.

    - by user16682
    I have several servers set up for a web application that I am developing. One is a load balancing server, and I'm running a php WebSockets server on this balancer. The website that I am developing on uses ssl, so I have my WebSockets running through a wss uri connecting directly to the balancer, where I have set up stunnel4 to decrypt all traffic at a certain port and re-rout it to my php WebSockets server. This works fine when it comes down to connecting to my server. That's not the problem. The problem occurs when I try to send data to the server. Occasionally when I try this, stunnel does not appear to be decrypting the data properly. I get garbage characters in my termanal running the server: what appear to be completely random bytes. This can sometimes go on for several consecutive messages that I send before abruptly working again. It is very erratic and unpredictable. Sometimes I refresh the page, and all the messages work perfectly. Sometimes the WebSocket connects and I have to wait 5-10 seconds before any messages I send are interpreted properly by the server. Other times I can't send any messages at all, because they all end up as garbage. I believe this is a stunnel problem, but I am not certain. Does anybody have any experience with this? I would like a more predictable server if I can get it. Some more information: This occurs extensively in Chrome, not quite as much in FireFox, and never in Safari. The php server I am using is phpws http://code.google.com/p/phpws/ -- On the WebSocket connection, this server would sometimes detect that the header was only 1 byte in size, the first byte of the WebSockets header. I had to modify the server to flush the buffer ever time this occurred so that it would reliably connect.

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  • Sendmail encrypted

    - by user1948828
    I manage a website running on Apache. It has public and private areas. When people apply for an account to access the protected portions of the site, they do a TLS/SSL protected POST containing their information which is saved to a (hopefully) nonpublic directory on the server. Then I have a python script which takes URL Encoded POSTS with this user information, sends back a plaintext confirmation to the applicant, encrypts their information with a freeware java command-line utility to protect it (specifically this one: http://spi.dod.mil/ewizard.htm), base64 encodes them, puts them in a file as a mime attachment and uses sendmail to forward the file information to my (and several coworkers' scattered around the country) email account(s) on an Exchange server with Outlook clients. This has worked well for years, but is awkward because it involves manually decrypting the information on a windows box once it is received, using the above mentioned encryption utility. This significantly limits how many can be processed. I would like to be able to encrypt my information in a format that Outlook/Exchange can inherently understand and display so that these emails can be viewed simply by clicking on them. I do have company provided PKI public certs for all the people I need to send to, and am able to send/receive encrypted emails on Outlook manually, but would like to know how I can send to Outlook from apache/linux/python from the command line using the same PKI certs. Dont need to receive them, just send. Is there a utility that can do this? I had thought pgp might but I havent been able to figure it out.

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  • Best way to implement mouse-based movement in MMOG

    - by fiftyeight
    I want to design an MMO where players click the destination they want to walk to with their mouse and the character moves there, similar to Runescape in this manner. I think it should be easier than keyboard movement since the client can simply send the server the destination each time the player clicks on a destination. The main thing I'm trying to decide is what to do when there are obstacles in the way. It's no problem to implement a simple path-finding solution on the client, the question is if the server will do path-finding as well, since it'll probably take too much Computation power from the server. What I though is that when there is an obstacle the client will send only the first coordinate it plans to go to and then when he gets there he'll send the next coordinate automatically. For example if there is a rock in the way the character will decide on a route that is made of two destinations so it goes around the rock and when it arrives at the first destination it sends the next coordinate. That way if the player changes destination is the middle he won't send unnecessary information. Is this a good way to implement it and is there a standard way MMOGs usually do it? EDIT: I should also mention that the server will make sure all movements are legal and there aren't any walls in the way etc. In the way I wrote it should be quite easy since all movements will be sent in straight lines so the server will just check there aren't any obstacles along that line.

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  • Optimal communication pattern to update subscribers

    - by hpc
    What is the optimal way to update the subscriber's local model on changes C on a central model M? ( M + C - M_c) The update can be done by the following methods: Publish the updated model M_c to all subscribers. Drawback: if the model is big in contrast to the change it results in much more data to be communicated. Publish change C to all subscribes. The subscribers will then update their local model in the same way as the server does. Drawback: The client needs to know the business logic to update the model in the same way as the server. It must be assured that the subscribed model stays equal to the central model. Calculate the delta (or patch) of the change (M_c - M = D_c) and transfer the delta. Drawback: This requires that calculating and applying the delta (M + D_c = M_c) is an cheap/easy operation. If a client newly subscribes it must be initialized. This involves sending the current model M. So method 1 is always required. Think of playing chess as a concrete example: Subscribers send moves and want to see the latest chess board state. The server checks validity of the move and applies it to the chess board. The server can then send the updated chessboard (method 1) or just send the move (method 2) or send the delta (method 3): remove piece on field D4, put tower on field D8.

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  • Gmail Now Supports Google Drive Integration; Share Files Up to 10GB

    - by Jason Fitzpatrick
    Gmail users can now easily send large files thanks to Google Drive’s increased integration with Gmail–blow through the 25MB in-email attachment limit and share files up to 10GB. From the official Gmail announcement: Have you ever tried to attach a file to an email only to find out it’s too large to send? Now with Drive, you can insert filesup to 10GB – 400 times larger than what you can send as a traditional attachment. Also, because you’re sending a file stored in the cloud, all your recipients will have access to the same, most-up-to-date version.  Like a smart assistant, Gmail will also double-check that your recipients all have access to any files you’re sending. This works like Gmail’s forgotten attachment detector: whenever you send a file from Drive that isn’t shared with everyone, you’ll be prompted with the option to change the file’s sharing settings without leaving your email. It’ll even work with Drive links pasted directly into emails.  The new Gmail/Drive integration is rolling out in waves to users over the next few days and is accessible via the new Gmail compose window. How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It

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  • Multiplayer approach for tablets on wi-fi (FPS/TPS)? Server authority, etc

    - by Fraggle
    Looking for some guidance or what has worked well for others in implementing a multiplayer FPS/TPS type game on tablets (probably just 2-6 players at a time). The main issue being that tablets/phones are typically "less" connected than say a console or pc might be. And therefore, my thought is that to have complete Server authority of everything is not going to work. But maybe I'm off base on that. So I guess I'm struggling with what (if anything) should happen on a central server and what should happen locally. Or is centralized approach even needed? Some approaches I might do: Player movement : my thought is to control this locally (player-owner) and update server with positon (which then sends out to other clients). Use client side prediction for opponent players so that connection loss will not show a plane for example stop in mid air. Server will send update and try to smoothly correct an opponent player position to server updated one.But don't update owners position on owners device from server. Powerups (health kit/ammo/coins/etc) : need to see them disappear immediately, so do it locally. Add the health locally, but perhaps allow for server correction. If server doesn't see player near that powerup, reject the powerup and adjust server health for player. Fire weapons: Have to see it happen right away, so fire locally, create local bullet and send on its way. Send rpc to server so that this player on other clients also fires. Hit detection: Get's trickier. Make bullet/projectile disappear locally, and perhaps perform local hit animations (shaking, whatever). non-authoritative approach= take the damage locally and send rpc to server or others to update health and inform of hit. Authoritative approach-Don't take the damage, or adjust health. Server will do that if it detects a hit. Anyway that's my current thought stream. Let me know what you think of the above or what has worked for you.

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  • Windows recv method usage

    - by vandamon taigi
    I'm making a multiplayer game and I have an issue with the recv function ( or the send one , not sure ). Server side code : char* UserName = new char[256]; ZeroMemory(UserName,256); recv(sConnect,UserName,256,0); // works char* Password = new char[256]; ZeroMemory(Password,256); recv(sConnect,Password,256,0); // works users[ ++usercount ] = new Client(UserName,Password,sConnect); if( users[usercount] ->GetLogInSuccesful() ) send(sConnect,"0x0001",6,0); // debugging shows it gets here and sends the data. Client side code : send(server->getsConnect(),User,256,0); // works send(server->getsConnect(),Pass,256,0); // works char* Response = new char[6]; ZeroMemory(Response,6); recv(server->getsConnect(),Response,6,0); // gets stuck here. Any ideea why does it get stuck on that recv ? I also tried by making response [256] or such.

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  • Is sending data to a server via a script tag an outdated paradigm?

    - by KingOfHypocrites
    I inherited some old javascript code for a website tracker that submits data to the server using a script url: var src = "http://domain.zzz/log/method?value1=x&value2=x" var e = document.createElement('script'); e.src = src; I guess the idea was that cross domain requests didn't haven't to be enabled perhaps. Also it was written back in 2005. I'm not sure how well XmlHttpRequests were supported at the time. Anyone could stick this on their website and send data to our server for logging and it ideally would work in most any browser with javascript. The main limitation is all the server can do is send back javascript code and each request has to wait for a response from the server (in the form of a generic acknowledgement javascript method call) to know it was received, then it sends the next. I can't find anyone doing this online or any metrics as to whether this faster or more secure than XmlHttpRequests. I don't know if this is just an old way of doing things or it's still the best way to send data to the server when you are mostly trying to send data one way and you need the best performance possible. So in summary is sending data via a script tag an outdated paradigm? Should I abandon in favor of using XmlHttpRequsts?

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  • What is stopping data flow with .NET 3.5 asynchronous System.Net.Sockets.Socket?

    - by TonyG
    I have a .NET 3.5 client/server socket interface using the asynchronous methods. The client connects to the server and the connection should remain open until the app terminates. The protocol consists of the following pattern: send stx receive ack send data1 receive ack send data2 (repeat 5-6 while more data) receive ack send etx So a single transaction with two datablocks as above would consist of 4 sends from the client. After sending etx the client simply waits for more data to send out, then begins the next transmission with stx. I do not want to break the connection between individual exchanges or after each stx/data/etx payload. Right now, after connection, the client can send the first stx, and get a single ack, but I can't put more data onto the wire after that. Neither side disconnects, the socket is still intact. The client code is seriously abbreviated as follows - I'm following the pattern commonly available in online code samples. private void SendReceive(string data) { // ... SocketAsyncEventArgs completeArgs; completeArgs.Completed += new EventHandler<SocketAsyncEventArgs>(OnSend); clientSocket.SendAsync(completeArgs); // two AutoResetEvents, one for send, one for receive if ( !AutoResetEvent.WaitAll(autoSendReceiveEvents , -1) ) Log("failed"); else Log("success"); // ... } private void OnSend( object sender , SocketAsyncEventArgs e ) { // ... Socket s = e.UserToken as Socket; byte[] receiveBuffer = new byte[ 4096 ]; e.SetBuffer(receiveBuffer , 0 , receiveBuffer.Length); e.Completed += new EventHandler<SocketAsyncEventArgs>(OnReceive); s.ReceiveAsync(e); // ... } private void OnReceive( object sender , SocketAsyncEventArgs e ) {} // ... if ( e.BytesTransferred > 0 ) { Int32 bytesTransferred = e.BytesTransferred; String received = Encoding.ASCII.GetString(e.Buffer , e.Offset , bytesTransferred); dataReceived += received; } autoSendReceiveEvents[ SendOperation ].Set(); // could be moved elsewhere autoSendReceiveEvents[ ReceiveOperation ].Set(); // releases mutexes } The code on the server is very similar except that it receives first and then sends a response - the server is not doing anything (that I can tell) to modify the connection after it sends a response. The problem is that the second time I hit SendReceive in the client, the connection is already in a weird state. Do I need to do something in the client to preserve the SocketAsyncEventArgs, and re-use the same object for the lifetime of the socket/connection? I'm not sure which eventargs object should hang around during the life of the connection or a given exchange. Do I need to do something, or Not do something in the server to ensure it continues to Receive data? The server setup and response processing looks like this: void Start() { // ... listenSocket.Bind(...); listenSocket.Listen(0); StartAccept(null); // note accept as soon as we start. OK? mutex.WaitOne(); } void StartAccept(SocketAsyncEventArgs acceptEventArg) { if ( acceptEventArg == null ) { acceptEventArg = new SocketAsyncEventArgs(); acceptEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(OnAcceptCompleted); } Boolean willRaiseEvent = this.listenSocket.AcceptAsync(acceptEventArg); if ( !willRaiseEvent ) ProcessAccept(acceptEventArg); // ... } private void OnAcceptCompleted( object sender , SocketAsyncEventArgs e ) { ProcessAccept(e); } private void ProcessAccept( SocketAsyncEventArgs e ) { // ... SocketAsyncEventArgs readEventArgs = new SocketAsyncEventArgs(); readEventArgs.SetBuffer(dataBuffer , 0 , Int16.MaxValue); readEventArgs.Completed += new EventHandler<SocketAsyncEventArgs>(OnIOCompleted); readEventArgs.UserToken = e.AcceptSocket; dataReceived = ""; // note server is degraded for single client/thread use // As soon as the client is connected, post a receive to the connection. Boolean willRaiseEvent = e.AcceptSocket.ReceiveAsync(readEventArgs); if ( !willRaiseEvent ) this.ProcessReceive(readEventArgs); // Accept the next connection request. this.StartAccept(e); } private void OnIOCompleted( object sender , SocketAsyncEventArgs e ) { // switch ( e.LastOperation ) case SocketAsyncOperation.Receive: ProcessReceive(e); // similar to client code // operate on dataReceived here case SocketAsyncOperation.Send: ProcessSend(e); // similar to client code } // execute this when a data has been processed into a response (ack, etc) private SendResponseToClient(string response) { // create buffer with response // currentEventArgs has class scope and is re-used currentEventArgs.SetBuffer(sendBuffer , 0 , sendBuffer.Length); Boolean willRaiseEvent = currentClient.SendAsync(currentEventArgs); if ( !willRaiseEvent ) ProcessSend(currentEventArgs); } A .NET trace shows the following when sending ABC\r\n: Socket#7588182::SendAsync() Socket#7588182::SendAsync(True#1) Data from Socket#7588182::FinishOperation(SendAsync) 00000000 : 41 42 43 0D 0A Socket#7588182::ReceiveAsync() Exiting Socket#7588182::ReceiveAsync() - True#1 And it stops there. It looks just like the first send from the client but the server shows no activity. I think that could be info overload for now but I'll be happy to provide more details as required. Thanks!

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  • Artificial neural network

    - by naveena
    hai this is naveena My guide given a simple example to solve in artificial neural network and PSO If any body help then i m very happy the example is `A B C a1 b1 c1 a2 b2 c2 how i have to solve manually i cannot understand plz any help me and send a mail to this id plz [email protected]

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  • ssL HTTPS for windows mobile 6::unable to read transport connection

    - by Santhosh
    Hi am trying Https ssl connection in my C# application...i am getting "Unable to read transport connection" for the line WebResponse response = (HttpWebResponse)request.GetResponse(); I am forcing Certificate to be accepted ServicePointManager.CertificatePolicy = new MyPolicy(); public class MyPolicy : ICertificatePolicy { public bool CheckValidationResult(ServicePoint sp, X509Certificate cert, WebRequest req, int problem) { return true; } } Working fine in WM5 may i plz know the wat is goin wrong?plz thanks in advance

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  • Transition from restful authentication to authlogic in not working in rails

    - by user163352
    I'm using restful authentication in rails. Now I just want to change it to Authlogic. I used acts_as_authentic do |c| c.transition_from_restful_authentication = true end and changed the password and salt field to 128 characters.But, if I create a new user crypted password length is 40 characters length(Its not changing to 128 as in authlogic). Plz suggest me, how to change from restful to Authlogic from the start. i.e I have restful authentication now.(how to change it to authlogic..plz explain from start)

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  • access virtual host(name based) in android

    - by ricky
    hii i have set up virtual host in apache and and added relevent information in windows host file. it works fine for desktop browsers but i am not able to access this from android simulator's browser. as a example a i created a virtual host "testweb" i added this information in widows hosts file also so in desktop browser it works fine with the url http://testweb/ but in android simulator browser it displays error tht page has been moved .... so plz give me solution what i shud do to work it and where i am getting wrong...plz help me

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