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  • Oracle NoSQL Database Exceeds 1 Million Mixed YCSB Ops/Sec

    - by Charles Lamb
    We ran a set of YCSB performance tests on Oracle NoSQL Database using SSD cards and Intel Xeon E5-2690 CPUs with the goal of achieving 1M mixed ops/sec on a 95% read / 5% update workload. We used the standard YCSB parameters: 13 byte keys and 1KB data size (1,102 bytes after serialization). The maximum database size was 2 billion records, or approximately 2 TB of data. We sized the shards to ensure that this was not an "in-memory" test (i.e. the data portion of the B-Trees did not fit into memory). All updates were durable and used the "simple majority" replica ack policy, effectively 'committing to the network'. All read operations used the Consistency.NONE_REQUIRED parameter allowing reads to be performed on any replica. In the past we have achieved 100K ops/sec using SSD cards on a single shard cluster (replication factor 3) so for this test we used 10 shards on 15 Storage Nodes with each SN carrying 2 Rep Nodes and each RN assigned to its own SSD card. After correcting a scaling problem in YCSB, we blew past the 1M ops/sec mark with 8 shards and proceeded to hit 1.2M ops/sec with 10 shards.  Hardware Configuration We used 15 servers, each configured with two 335 GB SSD cards. We did not have homogeneous CPUs across all 15 servers available to us so 12 of the 15 were Xeon E5-2690, 2.9 GHz, 2 sockets, 32 threads, 193 GB RAM, and the other 3 were Xeon E5-2680, 2.7 GHz, 2 sockets, 32 threads, 193 GB RAM.  There might have been some upside in having all 15 machines configured with the faster CPU, but since CPU was not the limiting factor we don't believe the improvement would be significant. The client machines were Xeon X5670, 2.93 GHz, 2 sockets, 24 threads, 96 GB RAM. Although the clients had 96 GB of RAM, neither the NoSQL Database or YCSB clients require anywhere near that amount of memory and the test could have just easily been run with much less. Networking was all 10GigE. YCSB Scaling Problem We made three modifications to the YCSB benchmark. The first was to allow the test to accommodate more than 2 billion records (effectively int's vs long's). To keep the key size constant, we changed the code to use base 32 for the user ids. The second change involved to the way we run the YCSB client in order to make the test itself horizontally scalable.The basic problem has to do with the way the YCSB test creates its Zipfian distribution of keys which is intended to model "real" loads by generating clusters of key collisions. Unfortunately, the percentage of collisions on the most contentious keys remains the same even as the number of keys in the database increases. As we scale up the load, the number of collisions on those keys increases as well, eventually exceeding the capacity of the single server used for a given key.This is not a workload that is realistic or amenable to horizontal scaling. YCSB does provide alternate key distribution algorithms so this is not a shortcoming of YCSB in general. We decided that a better model would be for the key collisions to be limited to a given YCSB client process. That way, as additional YCSB client processes (i.e. additional load) are added, they each maintain the same number of collisions they encounter themselves, but do not increase the number of collisions on a single key in the entire store. We added client processes proportionally to the number of records in the database (and therefore the number of shards). This change to the use of YCSB better models a use case where new groups of users are likely to access either just their own entries, or entries within their own subgroups, rather than all users showing the same interest in a single global collection of keys. If an application finds every user having the same likelihood of wanting to modify a single global key, that application has no real hope of getting horizontal scaling. Finally, we used read/modify/write (also known as "Compare And Set") style updates during the mixed phase. This uses versioned operations to make sure that no updates are lost. This mode of operation provides better application behavior than the way we have typically run YCSB in the past, and is only practical at scale because we eliminated the shared key collision hotspots.It is also a more realistic testing scenario. To reiterate, all updates used a simple majority replica ack policy making them durable. Scalability Results In the table below, the "KVS Size" column is the number of records with the number of shards and the replication factor. Hence, the first row indicates 400m total records in the NoSQL Database (KV Store), 2 shards, and a replication factor of 3. The "Clients" column indicates the number of YCSB client processes. "Threads" is the number of threads per process with the total number of threads. Hence, 90 threads per YCSB process for a total of 360 threads. The client processes were distributed across 10 client machines. Shards KVS Size Clients Mixed (records) Threads OverallThroughput(ops/sec) Read Latencyav/95%/99%(ms) Write Latencyav/95%/99%(ms) 2 400m(2x3) 4 90(360) 302,152 0.76/1/3 3.08/8/35 4 800m(4x3) 8 90(720) 558,569 0.79/1/4 3.82/16/45 8 1600m(8x3) 16 90(1440) 1,028,868 0.85/2/5 4.29/21/51 10 2000m(10x3) 20 90(1800) 1,244,550 0.88/2/6 4.47/23/53

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  • Trouble Setting up Open SSH with Putty

    - by warpstack
    I for the life of me can't seem to get openSSH to work on Ubuntu Server 10.10 with keys I generated in PuttyGen on my Windows machine. After hours of trial and error and web searches I can't get my ssh service to accept my private key! Here is my sshd_config. I generated my public and private keys using Putty in Windows then used a ssh connection to paste my key from putty directly into my authorized_keys2 file located in */etc/ssh/publickeys/authorized_keys2* The authorized_keys2 file looks something like: ssh-rsa AAAAB3NzaC1yc2EAAAA... with no email or anything at the end of it. I just pasted it straight from PuttyGen without using a key comment. I feel like it's not working because of some nuance I am not understanding or some unusual setting or incompatibility. I've restarted the ssh service (and the machine) to no avail. What are some common pitfalls I might have gotten myself into? Is there a simpler way to generate ssh keys that putty can use in windows?

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  • Add keyboard languages to XP, Vista, and Windows 7

    - by Matthew Guay
    Do you regularly need to type in multiple languages in Windows?  Here we’ll show you the easy way to add and change input languages to your keyboard in XP, Vista, and Windows 7. Windows Vista and 7 come preinstalled with support for viewing a wide variety of languages, so adding an input language is fairly simply.  Adding an input language is slightly more difficult in XP, and requires installing additional files if you need an Asian or Complex script language.  First we show how to add an input language in Windows Vista and 7; it’s basically the same in both versions.  Then, we show how to add a language to XP, and also how to add Complex Script support.  Please note that this is only for adding an input language, which will allow you to type in the language you select.  This does not change your user interface language. Change keyboard language in Windows 7 and Vista It is fairly simple to add or change a keyboard language in Windows 7 or Vista.  In Windows 7, enter “keyboard language” in the Start menu search box, and select “Change keyboards or other input methods”. In Windows Vista, open Control Panel and enter “input language” in the search box and select “Change keyboards or other input methods”.  This also works in Windows 7. Now, click Change Keyboards to add another keyboard language or change your default one. Our default input language is US English, and our default keyboard is the US keyboard layout.  Click Add to insert another input language while still leaving your default input language installed. Here we selected the standard Thai keyboard language (Thai Kedmanee), but you can select any language you want.  Windows offers almost any language you can imagine, so just look for the language you want, select it, and click Ok. Alternately, if you want, you can click Preview to see your layout choice before accepting it.  This is only the default characters, not ones that will be activated with Shift or other keys (many Asian languages use many more characters than English, and require the use of Shift and other keys to access them all).  Once your finished previewing, click close and then press Ok on the previous dialog. Now you will see both of your keyboard languages in the Installed services box.  You can click Add to go back and get more, or move your selected language up or down (to change its priority), or simply click Apply to add the new language. Also, you can now change the default input language from the top menu.  This is the language that your keyboard will start with when you boot your computer.  So, if you mainly use English but also use another language, usually it is best to leave English as your default input language. Once you’ve pressed Apply or Ok, you will see a new icon beside your system tray with the initials of your default input language. If you click it, you can switch between input languages.  Alternately you can switch input languages by pressing Alt+Shift on your keyboard. Some complex languages, such as Chinese, may have extra buttons to change input modes to accommodate their large alphabet. If you would like to change the keyboard shortcut for changing languages, go back to the Input Languages dialog, and select the “Advanced Key Settings” tab.  Here you can change settings for Caps Lock and change or add key sequences to change between languages. Also, the On-Screen keyboard will display the correct keyboard language (here the keyboard is displaying Thai), which can be a helpful reference if your physical keyboard doesn’t have your preferred input language printed on it.  To open this, simply enter “On-Screen keyboard” in the start menu search, or click All Programs>Accessories>On-Screen keyboard. Change keyboard language in Windows XP The process for changing the keyboard language in Windows XP is slightly different.  Open Control Panel, and select “Date, Time, Language, and Regional Options”.   Select “Add other languages”. Now, click Details to add another language.  XP does not include support for Asian and complex languages by default, so if you need to add one of those languages we have details for that below. Click Add to add an input language. Select your desired language from the list, and choose your desired keyboard layout if your language offers multiple layouts.  Here we selected Canadian French with the default layout. Now you will see both of your keyboard languages in the Installed services box.  You can click Add to go back and add more, or move your selected language up or down (to change its priority), or simply click Apply to add the new language. Once you’ve pressed Apply or Ok, you will see a new icon beside your system tray with the initials of your default input language. If you click it, you can switch between input languages.  Alternately you can switch input languages by pressing Alt+Shift on your keyboard. If you would like to change the keyboard shortcut for changing languages, go back to the Input Languages dialog, and click the “Key Settings” button on the bottom of the dialog.  Here you can change settings for Caps Lock and change or add key sequences to change between languages. Add support to XP for Asian and Complex script languages Windows XP does not include support for Asian and Complex script languages by default, but you can easily add them to your computer.  This is useful if you wish to type in one of these languages, or simply want to read text written in these languages, since XP will not display these languages correctly if they are not installed.  If you wish to install Chinese, Japanese, and/or Korean, check the “Install files for East Asian languages” box.  Or, if you need to install a complex script language (including Arabic, Armenian, Georgian, Hebrew, the Indic languages, Thai, and Vietnamese), check the “Install files for complex script and right-to-left languages” box.   Choosing either of these options will open a prompt reminding you that this option will take up more disk space.  Support for complex languages will require around 10Mb of hard drive space, but East Asian language support may require 230 Mb or more free disk space.  Click Ok, and click apply to install your language files. You may have to insert your XP CD into your CD drive to install these files.  Insert the disk, and then click Ok. Windows will automatically copy the files, including fonts for these languages… …and then will ask you to reboot your computer to finalize the settings.  Click Yes, and then reopen the “Add other languages” dialog when your computer is rebooted, and add a language as before.     Now you can add Complex and/or Asian languages to XP, just as above.  Here is the XP taskbar language selector with Thai installed. Conclusion Unfortunately we haven’t found a way to add Asian and complex languages in XP without having an XP disc. If you know of a way, let us know in the comments. (No downloading the XP disc from torrent site answers please) Adding an input language is very important for bilingual individuals, and can also be useful if you simply need to occasionally view Asian or Complex languages in XP.  And by following the correct instructions for your version of Windows, it should be very easy to add, change, and remove input languages. Similar Articles Productive Geek Tips Show Keyboard Shortcut Access Keys in Windows VistaKeyboard Ninja: 21 Keyboard Shortcut ArticlesAnother Desktop Cube for Windows XP/VistaThe "Up" Keyboard Shortcut for Windows 7 or Vista ExplorerWhat is ctfmon.exe And Why Is It Running? 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  • Test All Features of Windows Phone 7 On Your PC

    - by Matthew Guay
    Are you developer or just excited about the upcoming Windows Phone 7, and want to try it out now?  Thanks to free developer tools from Microsoft and a new unlocked emulator rom, you can try out most of the exciting features today from your PC. Last week we showed you how to try out Windows Phone 7 on your PC and get started developing for the upcoming new devices.  We noticed, however, that the emulator only contains Internet Explorer Mobile and some settings.  This is still interesting to play around with, but it wasn’t the full Windows Phone 7 experience. Some enterprising tweakers discovered that more applications were actually included in the emulator, but were simply hidden from users.  Developer Dan Ardelean then figured out how to re-enable these features, and released a tweaked emulator rom so everyone can try out all of the Windows Phone 7 features for themselves.  Here we’ll look at how you can run this new emulator image on your PC, and then look at some interesting features in Windows Phone 7. Editor Note: This modified emulator image is not official, and isn’t sanctioned by Microsoft. Use your own judgment when choosing to download and use the emulator. Setting Up Emulator Rom To test-drive Windows Phone 7 on your PC, you must first download and install the Windows Phone Developer Tools CTP (link below).  Follow the steps we showed you last week at: Try out Windows Phone 7 on your PC today.  Once it’s installed, go ahead and run the default emulator as we showed to make sure everything works ok. Once the Windows Phone Developer Tools are installed and running, download the new emulator rom from XDA Forums (link below).  This will be a zip file, so extract it first. Note where you save the file, as you will need the address in the next step. Now, to run our new emulator image, we need to open the emulator in command line and point to the new rom image.  To do this, browse to the correct directory, depending on whether you’re running the 32 bit or 64 bit version of Windows: 32 bit: C:\Program Files\Microsoft XDE\1.0\ 64 bit: C:\Program Files (x86)\Microsoft XDE\1.0\ Hold your Shift key down and right-click in the folder.  Choose Open Command Window here. At the command prompt, enter XDE.exe followed by the location of your new rom image.  Here, we downloaded the rom to our download folder, so at the command prompt we entered: XDE.exe C:\Users\Matthew\Downloads\WM70Full\WM70Full.bin The emulator loads … with the full Windows Phone 7 experience! To make it easier, let’s make a shortcut on our desktop to load the emulator with the new rom directly.  Right-click on your desktop (or any folder you want to create the shortcut in), select New, and then Shortcut. Now, in the box, we need to enter the path for the emulator followed by the location of our rom.  Both items must be in quotes.  So, in our test, we entered the following: 32 bit: “C:\Program Files\Microsoft XDE\1.0\” “C:\Users\Matthew\Downloads\WM70Full\WM70Full.bin” 64 bit: “C:\Program Files (x86)\Microsoft XDE\1.0\” “C:\Users\Matthew\Downloads\WM70Full\WM70Full.bin” Make sure to enter the correct location of the new emulator rom for your computer, and keep both items in separate quotes.  Click next when you’ve entered the location. Name the shortcut; we named it Windows Phone 7, but simply enter whatever you’d like.  Click Finish when you’re done. You should now have a nice Windows Phone icon and your fully functional shortcut!  Double-click it to run the Windows Phone 7 emulator as above. Features in the Unlocked Windows Phone 7 Emulator So let’s look at what you can do with this new emulator.  Almost everything you’ve seen in demos from the Mobile World Conference and Mix’10 are right here for you to play with.  Here’s the application menu, which you can access by clicking on the arrow on the top of the home screen, which shows how much stuff they’ve got in this!   And, of course, even the home screen itself shows much more activity than it did in the original emulator. Let’s check out some of these sections.  Here’s Zune running on Windows Phone 7, and the Zune Marketplace.  The animations are beautiful, so be sure to check this out yourself. The new picture hub is much nicer than any picture viewer included with Windows Mobile in the past…   Stay productive, and on schedule with the new Calendar. The XBOX hub gives us only a hint of things to come, and the links to games now are simply placeholders. Here’s a look at the Office hub.  This doesn’t show up on the homescreen right now, but you can access it in the applications menu.  Office obviously still has a lot of work left on it, but even at a glance here it looks like it includes a lot more functionality than Office Mobile in Windows Mobile 6. Here’s a look at each of the three apps: Word, Excel, and OneNote, and the formatting pallet in Office apps.   This emulator also includes a lot more settings than the default one, including settings for individual applications. You can even activate the screen lock, and try out the lift-to-peek-or-unlock feature… Finally, this version of Windows Phone 7 includes a very nice SystemInfo app with an advanced task manager.  We hope this is still available when the actual phones are released. Conclusion If you’re excited about the upcoming Windows Phone 7 series, or simply want to learn more about what’s coming, this is a great way to test it out.  With these exciting new hubs and applications, there’s something here for everyone.  Let us know what you like most about Windows Phone 7 and what your favorite app or hub is. Links Please note: These roms are not officially supported by Microsoft, and could be taken down. Download the unlocked Windows Phone 7 emulator from XDA Forums – click the link in this post to download How the unlocked emulator image was created Similar Articles Productive Geek Tips Try out Windows Phone 7 on your PC todayGet stats on your Ruby on Rails codeDisable Windows Vista’s Built-in CD/DVD Burning FeaturesWeek in Geek – The Slick Windows 7 File Copy Animation EditionGeek Fun: Virtualized Old School Windows – Windows 95 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Get Better Windows Search With UltraSearch Scan News With NY Times Article Skimmer SpeedyFox Claims to Speed up your Firefox Beware Hover Kitties Test Drive Mobile Phones Online With TryPhone Ben & Jerry’s Free Cone Day, 3/23/10

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  • How To Remove People and Objects From Photographs In Photoshop

    - by Eric Z Goodnight
    You might think that it’s a complicated process to remove objects from photographs. But really Photoshop makes it quite simple, even when removing all traces of a person from digital photographs. Read on to see just how easy it is. Photoshop was originally created to be an image editing program, and it excels at it. With hardly any Photoshop experience, any beginner can begin removing objects or people from their photos. Have some friends that photobombed an otherwise great pic? Tell them to say their farewells, because here’s how to get rid of them with Photoshop! Tools for Removing Objects Removing an object is not really “magical” work. Your goal is basically to cover up the information you don’t want in an image with information you do want. In this sample image, we want to remove the cigar smoking man, and leave the geisha. Here’s a couple of the tools that can be useful to work with when attempting this kind of task. Clone Stamp and Pattern Stamp Tool: Samples parts of your image from your background, and allows you to paint into your image with your mouse or stylus. Eraser and Brush Tools: Paint flat colors and shapes, and erase cloned layers of image information. Basic, down and dirty photo editing tools. Pen, Quick Selection, Lasso, and Crop tools: Select, isolate, and remove parts of your image with these selection tools. All useful in their own way. Some, like the pen tool, are nightmarishly tough on beginners. Remove a Person with the Clone Stamp Tool (Video) The video above uses the Clone Stamp tool to sample and paint with the background texture. It’s a simple tool to use, although it can be confusing, possibly counter-intuitive. Here’s some pointers, in addition to the video above. Select shortcut key to choose the Clone tool stamp from the Tools Panel. Always create a copy of your background layer before doing heavy edits by right clicking on the background in your Layers Panel and selecting “Duplicate.” Hold with the Clone Tool selected, and click anywhere in your image to sample that area. When you’re sampling an area, your cursor is “Aligned” with your sample area. When you paint, your sample area moves. You can turn the “Aligned” setting off by clicking the in the Options Panel at the top of your screen if you want. Change your brush size and hardness as shown in the video by right-clicking in your image. Use your lasso to copy and paste pieces of your image in order to cover up any parts that seem appropriate. Photoshop Magic with the “Content-Aware Fill” One of the hallmark features of CS5 is the “Content-Aware Fill.” Content aware fill can be an excellent shortcut to removing objects and even people in Photoshop, but it is somewhat limited, and can get confused. Here’s a basic rundown on how it works. Select an object using your Lasso tool, shortcut key . The Lasso works fine as this selection can be rough. Navigate to Edit > Fill, and select “Content-Aware,” as illustrated above, from the pull-down menu. It’s surprisingly simple. After some processing, Photoshop has done the work of removing the object for you. It takes a few moments, and it is not perfect, so be prepared to touch it up with some Copy-Paste, or some Clone stamp action. Content Aware Fill Has Its Limits Keep in mind that the Content Aware Fill is meant to be used with other techniques in mind. It doesn’t always perform perfectly, but can give you a great starting point. Take this image for instance. It is actually plausible to hide this figure and make this image look like he was never there at all. With a selection made with the Lasso tool, navigate to Edit > Fill and select “Content Aware” again. The result is surprisingly good, but as you can see, worthy of some touch up. With a result like this one, you’ll have to get your hands dirty with copy-paste to create believable lines in the background. With many photographs, Content Aware Fill will simply get confused and give you results you won’t be happy with. Additional Touch Up for Bad Background Textures with the Pattern Stamp Tool For the perfectionist, cleaning up the lumpy looking textures that the Clone Stamp can leave is fairly simple using the Pattern Stamp Tool. Sample an piece of your image with your Marquee Tool, shortcut key . Navigate to Edit > Define Pattern to create a new Pattern from your selection. Click OK to continue. Click and hold down on the Clone Stamp tool in your Tools Panel until you can select the Pattern Stamp Tool. Pick your new pattern from the Options at the top of your screen, in the Options Panel. Then simply right click in your image in order to pick as soft a brush as possible to paint with. Paint into your image until your background is as smooth as you want it to be, making your painted out object more and more invisible. If you get lines from your repeated texture, experiment turning the on and off and paint over them. In addition to this, simple use of the Crop Tool, shortcut , can recompose an image, making it look as if it never had another object in it at all. Combine these techniques to find a method that works best for your images. Have questions or comments concerning Graphics, Photos, Filetypes, or Photoshop? Send your questions to [email protected], and they may be featured in a future How-To Geek Graphics article. Image Credits: Geisha Kyoto Gion by Todd Laracuenta via Wikipedia, used under Creative Commons. Moai Rano raraku by Aurbina, in Public Domain. Chris Young visits Wrigley by TonyTheTiger, via Wikipedia, used under Creative Commons. Latest Features How-To Geek ETC Ask How-To Geek: How Can I Monitor My Bandwidth Usage? 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  • How to convert pitch and yaw to x, y, z rotations?

    - by Aaron Anodide
    I'm a beginner using XNA to try and make a 3D Asteroids game. I'm really close to having my space ship drive around as if it had thrusters for pitch and yaw. The problem is I can't quite figure out how to translate the rotations, for instance, when I pitch forward 45 degrees and then start to turn - in this case there should be rotation being applied to all three directions to get the "diagonal yaw" - right? I thought I had it right with the calculations below, but they cause a partly pitched forward ship to wobble instead of turn.... :( So my quesiton is: how do you calculate the X, Y, and Z rotations for an object in terms of pitch and yaw? Here's current (almost working) calculations for the Rotation acceleration: float accel = .75f; // Thrust +Y / Forward if (currentKeyboardState.IsKeyDown(Keys.I)) { this.ship.AccelerationY += (float)Math.Cos(this.ship.RotationZ) * accel; this.ship.AccelerationX += (float)Math.Sin(this.ship.RotationZ) * -accel; this.ship.AccelerationZ += (float)Math.Sin(this.ship.RotationX) * accel; } // Rotation +Z / Yaw if (currentKeyboardState.IsKeyDown(Keys.J)) { this.ship.RotationAccelerationZ += (float)Math.Cos(this.ship.RotationX) * accel; this.ship.RotationAccelerationY += (float)Math.Sin(this.ship.RotationX) * accel; this.ship.RotationAccelerationX += (float)Math.Sin(this.ship.RotationY) * accel; } // Rotation -Z / Yaw if (currentKeyboardState.IsKeyDown(Keys.K)) { this.ship.RotationAccelerationZ += (float)Math.Cos(this.ship.RotationX) * -accel; this.ship.RotationAccelerationY += (float)Math.Sin(this.ship.RotationX) * -accel; this.ship.RotationAccelerationX += (float)Math.Sin(this.ship.RotationY) * -accel; } // Rotation +X / Pitch if (currentKeyboardState.IsKeyDown(Keys.F)) { this.ship.RotationAccelerationX += accel; } // Rotation -X / Pitch if (currentKeyboardState.IsKeyDown(Keys.D)) { this.ship.RotationAccelerationX -= accel; } I'm combining that with drawing code that does a rotation to the model: public void Draw(Matrix world, Matrix view, Matrix projection, TimeSpan elsapsedTime) { float seconds = (float)elsapsedTime.TotalSeconds; // update velocity based on acceleration this.VelocityX += this.AccelerationX * seconds; this.VelocityY += this.AccelerationY * seconds; this.VelocityZ += this.AccelerationZ * seconds; // update position based on velocity this.PositionX += this.VelocityX * seconds; this.PositionY += this.VelocityY * seconds; this.PositionZ += this.VelocityZ * seconds; // update rotational velocity based on rotational acceleration this.RotationVelocityX += this.RotationAccelerationX * seconds; this.RotationVelocityY += this.RotationAccelerationY * seconds; this.RotationVelocityZ += this.RotationAccelerationZ * seconds; // update rotation based on rotational velocity this.RotationX += this.RotationVelocityX * seconds; this.RotationY += this.RotationVelocityY * seconds; this.RotationZ += this.RotationVelocityZ * seconds; Matrix translation = Matrix.CreateTranslation(PositionX, PositionY, PositionZ); Matrix rotation = Matrix.CreateRotationX(RotationX) * Matrix.CreateRotationY(RotationY) * Matrix.CreateRotationZ(RotationZ); model.Root.Transform = rotation * translation * world; model.CopyAbsoluteBoneTransformsTo(boneTransforms); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = boneTransforms[mesh.ParentBone.Index]; effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } mesh.Draw(); } }

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  • XNA 2D Board game - trouble with the cursor

    - by Adorjan
    I just have started making a simple 2D board game using XNA, but I got stuck at the movement of the cursor. This is my problem: I have a 10x10 table on with I should use a cursor to navigate. I simply made that table with the spriteBatch.Draw() function because I couldn't do it on another way. So here is what I did with the cursor: public override void LoadContent() { ... mutato.Position = new Vector2(X, Y); //X=103, Y=107; mutato.Sebesseg = 45; ... mutato.Initialize(content.Load<Texture2D>("cursor"),mutato.Position,mutato.Sebesseg); ... } public override void HandleInput(InputState input) { if (input == null) throw new ArgumentNullException("input"); // Look up inputs for the active player profile. int playerIndex = (int)ControllingPlayer.Value; KeyboardState keyboardState = input.CurrentKeyboardStates[playerIndex]; if (input.IsPauseGame(ControllingPlayer) || gamePadDisconnected) { ScreenManager.AddScreen(new PauseMenuScreen(), ControllingPlayer); } else { // Otherwise move the player position. if (keyboardState.IsKeyDown(Keys.Down)) { Y = (int)mutato.Position.Y + mutato.Move; } if (keyboardState.IsKeyDown(Keys.Up)) { Y = (int)mutato.Position.Y - mutato.Move; } if (keyboardState.IsKeyDown(Keys.Left)) { X = (int)mutato.Position.X - mutato.Move; } if (keyboardState.IsKeyDown(Keys.Right)) { X = (int)mutato.Position.X + mutato.Move; } } } public override void Draw(GameTime gameTime) { mutato.Draw(spriteBatch); } Here's the cursor's (mutato) class: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Battleship.Components { class Cursor { public Texture2D Cursortexture; public Vector2 Position; public int Move; public void Initialize(Texture2D texture, Vector2 position,int move) { Cursortexture = texture; Position = position; Move = move; } public void Update() { } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(Cursortexture, Position, Color.White); } } } And here is a part of the InputState class where I think I should change something: public bool IsNewKeyPress(Keys key, PlayerIndex? controllingPlayer, out PlayerIndex playerIndex) { if (controllingPlayer.HasValue) { // Read input from the specified player. playerIndex = controllingPlayer.Value; int i = (int)playerIndex; return (CurrentKeyboardStates[i].IsKeyDown(key) && LastKeyboardStates[i].IsKeyUp(key)); } } If I leave the movement operation like this it doesn't have any sense: X = (int)mutato.Position.X - mutato.Move; However if I modify it to this: X = (int)mutato.Position.X--; it moves smoothly. Instead of this I need to move the cursor by fields (45 pixels), but I don't have any idea how to manage it.

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  • openvpn WARNING: No server certificate verification method has been enabled

    - by tmedtcom
    I tried to install openvpn on debian squeez (server) and connect from my fedora 17 as (client). Here is my configuration: server configuration ###cat server.conf # Serveur TCP ** proto tcp** port 1194 dev tun # Cles et certificats ca /etc/openvpn/easy-rsa/keys/ca.crt cert /etc/openvpn/easy-rsa/keys/server.crt key /etc/openvpn/easy-rsa/keys/server.key dh /etc/openvpn/easy-rsa/keys/dh1024.pem # Reseau #Adresse virtuel du reseau vpn server 192.170.70.0 255.255.255.0 #Cette ligne ajoute sur le client la route du reseau vers le serveur push "route 192.168.1.0 255.255.255.0" #Creer une route du server vers l'interface tun. #route 192.170.70.0 255.255.255.0 # Securite keepalive 10 120 #type d'encryptage des données **cipher AES-128-CBC** #activation de la compression comp-lzo #nombre maximum de clients autorisés max-clients 10 #pas d'utilisateur et groupe particuliers pour l'utilisation du VPN user nobody group nogroup #pour rendre la connexion persistante persist-key persist-tun #Log d'etat d'OpenVPN status /var/log/openvpn-status.log #logs openvpnlog /var/log/openvpn.log log-append /var/log/openvpn.log #niveau de verbosité verb 5 ###cat client.conf # Client client dev tun [COLOR="Red"]proto tcp-client[/COLOR] remote <my server wan IP> 1194 resolv-retry infinite **cipher AES-128-CBC** # Cles ca ca.crt cert client.crt key client.key # Securite nobind persist-key persist-tun comp-lzo verb 3 Message from the host client (fedora 17) in the log file / var / log / messages: Dec 6 21:56:00 GlobalTIC NetworkManager[691]: <info> Starting VPN service 'openvpn'... Dec 6 21:56:00 GlobalTIC NetworkManager[691]: <info> VPN service 'openvpn' started (org.freedesktop.NetworkManager.openvpn), PID 7470 Dec 6 21:56:00 GlobalTIC NetworkManager[691]: <info> VPN service 'openvpn' appeared; activating connections Dec 6 21:56:00 GlobalTIC NetworkManager[691]: <info> VPN plugin state changed: starting (3) Dec 6 21:56:01 GlobalTIC NetworkManager[691]: <info> VPN connection 'Connexion VPN 1' (Connect) reply received. Dec 6 21:56:01 GlobalTIC nm-openvpn[7472]: OpenVPN 2.2.2 x86_64-redhat-linux-gnu [SSL] [LZO2] [EPOLL] [PKCS11] [eurephia] built on Sep 5 2012 Dec 6 21:56:01 GlobalTIC nm-openvpn[7472]:[COLOR="Red"][U][B] WARNING: No server certificate verification method has been enabled.[/B][/U][/COLOR] See http://openvpn.net/howto.html#mitm for more info. Dec 6 21:56:01 GlobalTIC nm-openvpn[7472]: NOTE: the current --script-security setting may allow this configuration to call user-defined scripts Dec 6 21:56:01 GlobalTIC nm-openvpn[7472]:[COLOR="Red"] WARNING: file '/home/login/client/client.key' is group or others accessible[/COLOR] Dec 6 21:56:01 GlobalTIC nm-openvpn[7472]: UDPv4 link local: [undef] Dec 6 21:56:01 GlobalTIC nm-openvpn[7472]: UDPv4 link remote: [COLOR="Red"]<my server wan IP>[/COLOR]:1194 Dec 6 21:56:01 GlobalTIC nm-openvpn[7472]: [COLOR="Red"]read UDPv4 [ECONNREFUSED]: Connection refused (code=111)[/COLOR] Dec 6 21:56:03 GlobalTIC nm-openvpn[7472]: [COLOR="Red"]read UDPv4[/COLOR] [ECONNREFUSED]: Connection refused (code=111) Dec 6 21:56:07 GlobalTIC nm-openvpn[7472]: read UDPv4 [ECONNREFUSED]: Connection refused (code=111) Dec 6 21:56:15 GlobalTIC nm-openvpn[7472]: read UDPv4 [ECONNREFUSED]: Connection refused (code=111) Dec 6 21:56:31 GlobalTIC nm-openvpn[7472]: read UDPv4 [ECONNREFUSED]: Connection refused (code=111) Dec 6 21:56:41 GlobalTIC NetworkManager[691]: <warn> VPN connection 'Connexion VPN 1' (IP Conf[/CODE] ifconfig on server host(debian): ifconfig eth0 Link encap:Ethernet HWaddr 08:00:27:16:21:ac inet addr:192.168.1.6 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::a00:27ff:fe16:21ac/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:9059 errors:0 dropped:0 overruns:0 frame:0 TX packets:5660 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:919427 (897.8 KiB) TX bytes:1273891 (1.2 MiB) tun0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:192.170.70.1 P-t-P:192.170.70.2 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:100 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) ifconfig on the client host (fedora 17) as0t0: flags=4305<UP,POINTOPOINT,RUNNING,NOARP,MULTICAST> mtu 1500 inet 5.5.0.1 netmask 255.255.252.0 destination 5.5.0.1 unspec 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 txqueuelen 200 (UNSPEC) RX packets 0 bytes 0 (0.0 B) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 2 bytes 321 (321.0 B) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0 as0t1: flags=4305<UP,POINTOPOINT,RUNNING,NOARP,MULTICAST> mtu 1500 inet 5.5.4.1 netmask 255.255.252.0 destination 5.5.4.1 unspec 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 txqueuelen 200 (UNSPEC) RX packets 0 bytes 0 (0.0 B) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 2 bytes 321 (321.0 B) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0 as0t2: flags=4305<UP,POINTOPOINT,RUNNING,NOARP,MULTICAST> mtu 1500 inet 5.5.8.1 netmask 255.255.252.0 destination 5.5.8.1 unspec 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 txqueuelen 200 (UNSPEC) RX packets 0 bytes 0 (0.0 B) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 2 bytes 321 (321.0 B) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0 as0t3: flags=4305<UP,POINTOPOINT,RUNNING,NOARP,MULTICAST> mtu 1500 inet 5.5.12.1 netmask 255.255.252.0 destination 5.5.12.1 unspec 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 txqueuelen 200 (UNSPEC) RX packets 0 bytes 0 (0.0 B) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 2 bytes 321 (321.0 B) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0 **p255p1**: flags=4163<UP,BROADCAST,RUNNING,MULTICAST> mtu 1500 inet 192.168.1.2 netmask 255.255.255.0 broadcast 192.168.1.255 inet6 fe80::21d:baff:fe20:b7e6 prefixlen 64 scopeid 0x20<link> ether 00:1d:ba:20:b7:e6 txqueuelen 1000 (Ethernet) RX packets 4842070 bytes 3579798184 (3.3 GiB) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 3996158 bytes 2436442882 (2.2 GiB) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0 device interrupt 16 p255p1 is label for eth0 interface and on the server : root@hoteserver:/etc/openvpn# tree . +-- client ¦** +-- ca.crt ¦** +-- client.conf ¦** +-- client.crt ¦** +-- client.csr ¦** +-- client.key ¦** +-- client.ovpn ¦* ¦** +-- easy-rsa ¦** +-- build-ca ¦** +-- build-dh ¦** +-- build-inter ¦** +-- build-key ¦** +-- build-key-pass ¦** +-- build-key-pkcs12 ¦** +-- build-key-server ¦** +-- build-req ¦** +-- build-req-pass ¦** +-- clean-all ¦** +-- inherit-inter ¦** +-- keys ¦** ¦** +-- 01.pem ¦** ¦** +-- 02.pem ¦** ¦** +-- ca.crt ¦** ¦** +-- ca.key ¦** ¦** +-- client.crt ¦** ¦** +-- client.csr ¦** ¦** +-- client.key ¦** ¦** +-- dh1024.pem ¦** ¦** +-- index.txt ¦** ¦** +-- index.txt.attr ¦** ¦** +-- index.txt.attr.old ¦** ¦** +-- index.txt.old ¦** ¦** +-- serial ¦** ¦** +-- serial.old ¦** ¦** +-- server.crt ¦** ¦** +-- server.csr ¦** ¦** +-- server.key ¦** +-- list-crl ¦** +-- Makefile ¦** +-- openssl-0.9.6.cnf.gz ¦** +-- openssl.cnf ¦** +-- pkitool ¦** +-- README.gz ¦** +-- revoke-full ¦** +-- sign-req ¦** +-- vars ¦** +-- whichopensslcnf +-- openvpn.log +-- openvpn-status.log +-- server.conf +-- update-resolv-conf on the client: [login@hoteclient openvpn]$ tree . |-- easy-rsa | |-- 1.0 | | |-- build-ca | | |-- build-dh | | |-- build-inter | | |-- build-key | | |-- build-key-pass | | |-- build-key-pkcs12 | | |-- build-key-server | | |-- build-req | | |-- build-req-pass | | |-- clean-all | | |-- list-crl | | |-- make-crl | | |-- openssl.cnf | | |-- README | | |-- revoke-crt | | |-- revoke-full | | |-- sign-req | | `-- vars | `-- 2.0 | |-- build-ca | |-- build-dh | |-- build-inter | |-- build-key | |-- build-key-pass | |-- build-key-pkcs12 | |-- build-key-server | |-- build-req | |-- build-req-pass | |-- clean-all | |-- inherit-inter | |-- keys [error opening dir] | |-- list-crl | |-- Makefile | |-- openssl-0.9.6.cnf | |-- openssl-0.9.8.cnf | |-- openssl-1.0.0.cnf | |-- pkitool | |-- README | |-- revoke-full | |-- sign-req | |-- vars | `-- whichopensslcnf |-- keys -> ./easy-rsa/2.0/keys/ `-- server.conf the problem source is cipher AES-128-CBC ,proto tcp-client or UDP or the interface p255p1 on fedora17 or file authentification ta.key is not found ????

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  • multiple key ranges as parameters to a couchdb view

    - by kolosy
    is there a way to send multiple startKey/endKey pairs to a view, akin to the keys: [] array that can be posted for keys? the underlying problem - let's say my documents have "categories" and timestamps. if i want all documents in the "foo" category that have a timestamp that's within the last two hours, it's simple: function (doc) { emit([doc.category, doc.timestamp], null); } and then query as GET server:5894/.../myview?startKey=[foo, |now - 2 hours|]&endkey=[foo, |now|] the problem comes when i want something in categories foo or bar, within the last two hours. if i didn't care about time, i could just pull directly by key through the keys collection. unfortunately, i have no such option with ranges. what i ended up doing in the meantime is rounding the timestamp to two-hour blocks, and then multiplexing the query out: POST server:5894/.../myview keys=[[foo, 0 hours], [foo, 2 hours], [bar, 0 hours], [bar, 2 hours]] it works, but will get messy if i want to go back a large amount of time (in relationship to the blocksize)

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  • Atomic UPSERT in SQL Server 2005

    - by rabidpebble
    What is the correct pattern for doing an atomic "UPSERT" (UPDATE where exists, INSERT otherwise) in SQL Server 2005? I see a lot of code on SO (e.g. see http://stackoverflow.com/questions/639854/tsql-check-if-a-row-exists-otherwise-insert) with the following two-part pattern: UPDATE ... FROM ... WHERE <condition> -- race condition risk here IF @@ROWCOUNT = 0 INSERT ... or IF (SELECT COUNT(*) FROM ... WHERE <condition>) = 0 -- race condition risk here INSERT ... ELSE UPDATE ... where will be an evaluation of natural keys. None of the above approaches seem to deal well with concurrency. If I cannot have two rows with the same natural key, it seems like all of the above risk inserting rows with the same natural keys in race condition scenarios. I have been using the following approach but I'm surprised not to see it anywhere in people's responses so I'm wondering what is wrong with it: INSERT INTO <table> SELECT <natural keys>, <other stuff...> FROM <table> WHERE NOT EXISTS -- race condition risk here? ( SELECT 1 FROM <table> WHERE <natural keys> ) UPDATE ... WHERE <natural keys> (Note: I'm assuming that rows will not be deleted from this table. Although it would be nice to discuss how to handle the case where they can be deleted -- are transactions the only option? Which level of isolation?) Is this atomic? I can't locate where this would be documented in SQL Server documentation.

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  • Importing Thawte trial certificates into a Java keystore

    - by lindelof
    Hello, I'm trying to configure a Tomcat server with SSL. I've generated a keypair thus: $ keytool -genkeypair -alias tomcat -keyalg RSA -keystore keys Next I generate a certificate signing request: $ keytool -certreq -keyalg RSA -alias tomcat -keystore keys -file tomcat.csr Then I copy-paste the contents of tomcat.csr into a form on Thawte's website, asking for a trial SSL certificate. In return I get two certificates delimited with -----BEGIN ... -----END, that I save under tomcat.crt and thawte.crt. (Thawte calls the second certificate a 'Thawte Test CA Root' certificate). When I try to import either of them it fails: $ keytool -importcert -alias tomcat -file tomcat.crt -keystore keys Enter keystore password: keytool error: java.lang.Exception: Failed to establish chain from reply $ keytool -importcert -alias thawte -file thawtetest.crt -keystore keys Enter keystore password: keytool error: java.lang.Exception: Input not an X.509 certificate Adding the -trustcacerts option to either of these commands doesn't change anything either. Any idea what I am doing wrong here?

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  • Assignment in python for loop possible?

    - by flyingcrab
    I have a dictionary d (and a seperate sorted list of keys, keys). I wanted the loop to only process entries where the value is False - so i tried the following: for key in keys and not d[key]: #do foo I suppose my understanding of python sytax is not what i thought it was - because the assignment doesnt suppose to have happened above, and a i get an instanciation error. The below works of course, but I'd really like to be able to use something like the code above.. possible? for key in keys: if d[key]: continue #foo time! Thanks!

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  • JPA merge fails due to duplicate key

    - by wobblycogs
    I have a simple entity, Code, that I need to persist to a MySQL database. public class Code implements Serializable { @Id private String key; private String description; ...getters and setters... } The user supplies a file full of key, description pairs which I read, convert to Code objects and then insert in a single transaction using em.merge(code). The file will generally have duplicate entries which I deal with by first adding them to a map keyed on the key field as I read them in. A problem arises though when keys differ only by case (for example: XYZ and XyZ). My map will, of course, contain both entries but during the merge process MySQL sees the two keys as being the same and the call to merge fails with a MySQLIntegrityConstraintViolationException. I could easily fix this by uppercasing the keys as I read them in but I'd like to understand exactly what is going wrong. The conclusion I have come to is that JPA considers XYZ and XyZ to be different keys but MySQL considers them to be the same. As such when JPA checks its list of known keys (or does whatever it does to determine whether it needs to perform an insert or update) it fails to find the previous insert and issuing another which then fails. Is this corrent? Is there anyway round this other than better filtering the client data? I haven't defined .equals or .hashCode on the Code class so perhaps this is the problem.

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  • Git - ssh key / ip address

    - by Steve
    When I set up Git, I did it while using a dsl modem, and my ip isn't static, so when I generated the ssh keys for Git, it was based on that ip. When I'm assigned an ip other than the one used to generate the ssh Git keys, I can manually change the ip address to the one used to generate the keys. What are my other options to bypass this step? Dynamic DNS? Is there another way?

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  • check keyboard state without using KeyboardEvent in AS3

    - by Pieter888
    Is it possible to check for pressed keys without using the KeyboardEvent? I have an ENTER_FRAME event setup called enterFrameHandler and I want to check within the function enterFrameHandler if any keys are pressed. normally when using a KeyboardEvent I could check for keys easily using a switch that checks the KeyCode of the event, but in an ENTER_FRAME event this isn't possible for me. Is there any other way of checking the keyboard's state within the ENTER_FRAME event?

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  • SQL Select * from multiple tables

    - by zaf
    Using PHP/PDO is it possible to use a wildcard for the columns when a select is done on multiple tables and the returned array keys are fully qualified to avoid column name clash? example: SELECT * from table1, table2; gives: Array keys are 'table1.id', 'table2.id', 'table1.name' etc. I tried "SELECT table1.*,table2.* ..." but the returned array keys were not fully qualified so columns with the same name clashed and were overwritten.

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  • Setting attributes of a class during construction from **kwargs

    - by Carson Myers
    Python noob here, Currently I'm working with SQLAlchemy, and I have this: from __init__ import Base from sqlalchemy.schema import Column, ForeignKey from sqlalchemy.types import Integer, String from sqlalchemy.orm import relationship class User(Base): __tablename__ = "users" id = Column(Integer, primary_key=True) username = Column(String, unique=True) email = Column(String) password = Column(String) salt = Column(String) openids = relationship("OpenID", backref="users") User.__table__.create(checkfirst=True) #snip definition of OpenID class def create(**kwargs): user = User() if "username" in kwargs.keys(): user.username = kwargs['username'] if "email" in kwargs.keys(): user.username = kwargs['email'] if "password" in kwargs.keys(): user.password = kwargs['password'] return user This is in /db/users.py, so it would be used like: from db import users new_user = users.create(username="Carson", password="1234") new_user.email = "[email protected]" users.add(new_user) #this function obviously not defined yet but the code in create() is a little stupid, and I'm wondering if there's a better way to do it that doesn't require an if ladder, and that will fail if any keys are added that aren't in the User object already. Like: for attribute in kwargs.keys(): if attribute in User: user.__attribute__[attribute] = kwargs[attribute] else: raise Exception("blah") that way I could put this in its own function (unless one hopefully already exists?) So I wouldn't have to do the if ladder again and again, and so I could change the table structure without modifying this code. Any suggestions?

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  • MySQL auto increments disappeared

    - by Lizard
    I have a mysql database with 60 tables most of the tables have primary keys (expect pivot tables) all these primary keys had the attribute AUTO INCREMENT Then over night some how all the primary keys had that attribute removed, and the default value set to 0. I have no idea how this may have been caused. Any suggestions?

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  • iphone Odd Problem when using a custom cell

    - by Brodie4598
    Please note where I have the NSLOG. All it is displaying in the log is the first three items in the nameSection. After some testing, I discovered it is displaying how many keys there are because if I add a key to the plist, it will log a fourth item in log. nameSection should be an array of the strings that make up the key array in the plist file. the plist file has 3 dictionaries, each with several arrays of strings. The code picks the dictionary I am working with correctly, then should use the array names as sections in the table and the strings en each array as what to display in each cell. so if the dictionary i am working with has 3 arrays, NSLOG will display 3 strings from the first array: 2010-05-01 17:03:26.957 Checklists[63926:207] string0 2010-05-01 17:03:26.960 Checklists[63926:207] string1 2010-05-01 17:03:26.962 Checklists[63926:207] string2 then stop with: 2010-05-01 17:03:26.963 Checklists[63926:207] * Terminating app due to uncaught exception 'NSRangeException', reason: '* -[NSCFArray objectAtIndex:]: index (3) beyond bounds (3)' if i added an array to the dictionary, it log 4 items instead of 3. I hope this explanation makes sense... -(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView{ return [keys count]; } -(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger) section { NSString *key = [keys objectAtIndex:section]; NSArray *nameSection = [names objectForKey:key]; return [nameSection count]; } -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger section = [indexPath section]; NSString *key = [keys objectAtIndex: section]; NSArray *nameSection = [names objectForKey:key]; static NSString *SectionsTableIdentifier = @"SectionsTableIdentifier"; static NSString *ChecklistCellIdentifier = @"ChecklistCellIdentifier "; ChecklistCell *cell = (ChecklistCell *)[tableView dequeueReusableCellWithIdentifier: SectionsTableIdentifier]; if (cell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"ChecklistCell" owner:self options:nil]; for (id oneObject in nib) if ([oneObject isKindOfClass:[ChecklistCell class]]) cell = (ChecklistCell *)oneObject; } NSUInteger row = [indexPath row]; NSDictionary *rowData = [self.keys objectAtIndex:row]; NSString *tempString = [[NSString alloc]initWithFormat:@"%@",[nameSection objectAtIndex:row]]; NSLog(@"%@",tempString); cell.colorLabel.text = [tempArray objectAtIndex:0]; cell.nameLabel.text = [tempArray objectAtIndex:1]; return cell; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath]; if (cell.accessoryType == UITableViewCellAccessoryNone) { cell.accessoryType = UITableViewCellAccessoryCheckmark; } else if (cell.accessoryType == UITableViewCellAccessoryCheckmark) { cell.accessoryType = UITableViewCellAccessoryNone; } [tableView deselectRowAtIndexPath:indexPath animated:NO]; } -(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section{ NSString *key = [keys objectAtIndex:section]; return key; }

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  • accepts_nested_attributes with Model.update for multiple models

    - by Ohad
    Hi, I'm trying to follow http://railscasts.com/episodes/198-edit-multiple-individually but I would like to save objects which are nested (accepts_nested_attributes_for). I've added the following in my controller: def edit_multiple @people = Person.find(params[:person_ids], :include => [:parameters]) end def update_multiple keys = params[:people].keys if keys.empty? flash[:error] = "Please select at least one person" redirect_to :back and return end values = keys.map {|k| params[:people][k]} @people = Person.update(keys,values).reject { |h| h.errors.empty? } if @people.empty? flash[:notice] = 'Updated people!' redirect_to person_path else redirect_to edit_multiple_path end end and in the view: <% form_tag update_multiple_people_path, :method => :post do %> <% for person in @people %> <% fields_for "people[]", host do |f| %> <%= f.error_messages :object_name => "person" %> <h3><%= h person.name %></h3> <% for parameter in person.parameters %> <% f.fields_for "person_parameters[]", parameter do |builder| -%> <%= render "common/parameters", :f => builder %> <% end -%> <% end -%> <p><%= link_to_add_fields "Add a parameter", f, :person_parameters, "common/parameters" %></p> <% end %> <% end %> <p><%= submit_tag "Edit these Parameter(s)" %></p> <% end %> but I'm always getting a mistmatch - e.g. ActiveRecord::AssociationTypeMismatch and Parameter(#70341811965140) expected, got Array(#70341874300460) Thanks!

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  • Future proof Primary Key design in postgresql

    - by John P
    I've always used either auto_generated or Sequences in the past for my primary keys. With the current system I'm working on there is the possibility of having to eventually partition the data which has never been a requirement in the past. Knowing that I may need to partition the data in the future, is there any advantage of using UUIDs for PKs instead of the database's built-in sequences? If so, is there a design pattern that can safely generate relatively short keys (say 6 characters instead of the usual long one e6709870-5cbc-11df-a08a-0800200c9a66)? 36^6 keys per-table is more than sufficient for any table I could imagine. I will be using the keys in URLs so conciseness is important.

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  • How to retrieve the Description property from SettingsProperty?

    - by BadNinja
    For each item in my application's settings, I've added text to its Description Property which I want to retrieve at runtime. I'm sure I'm missing some basic logical nuance here, but everything I've tried has failed. Clearly, my understanding of what value needs to be passed to the Attributes property of the SettingsProperty class is wrong. I'm further confused by the fact that when I iterate through all they keys returned by SettingsProperty.Attributes.Keys, I can see "System.Configuration.SettingsDescriptionAttribute", but when I pass that string in as the key to the Attributes property, null is returned. Any insight into how to properly retrieve the value Description Property would be very much appreciated. Thanks. :) public void MyMethod() { SettingsPropertyCollection MyAppProperties = Properties.Settings.Default.Properties; IEnumerator enumerator = MyAppProperties.GetEnumerator(); // Iterate through all the keys to see what we have.... while (enumerator.MoveNext()) { SettingsProperty property = (SettingsProperty)enumerator.Current; ICollection myKeys = property.Attributes.Keys; foreach (object theKey in myKeys) System.Diagnostics.Debug.Print(theKey.ToString()); // One of the keys returned is: System.Configuration.SettingsDescriptionAttribute } enumerator.Reset(); while (enumerator.MoveNext()) { SettingsProperty property = (SettingsProperty)enumerator.Current; string propertyValue = property.DefaultValue.ToString(); // This fails: Null Reference string propertyDescription = property.Attributes["System.Configuration.SettingsDescriptionAttribute"].ToString(); // Do stuff with strings... } }

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