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  • Is it possible to provide a resize indication (resizer-grip) on a form without adding a status bar?

    - by Marek
    I would like to have a resize indication on a windows forms Form (the same resize-grip as when you have a status bar). I do not want to add a status bar to the form - that would break the design of the form. The form can have various controls inside that are docked (Fill). I have not found any solution to this besides drawing the resize indication in lower right corner of every control, which is not very feasible. Is this possible without adding a picture of the resize grip to every control that can be docked in the form?

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  • [MFC] Combining 2 memory DCs ?

    - by OverTheEdge
    I'm writing a control where there's a lot of custom drawing going through. Because of this I need to trim down the amount of "screen writes" that go about. Currently there is only one memory DC that is used to write to screen so as to avoid flicker when the control is redrawn. I want to know if it is a possiblity to use 2 or more memory DCs to write updates independently and then bitblt them to screen. This way the need to render non-changed parts of the screen is minimized. thanx in advacne, the_Saint

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  • Question about A Sketching Website on the IPAD, Dragging and Touching

    - by pfunc
    I've been testing out the new functionality of html5 and js to create a sketching site. I've been looking into this for a possible client that wants their site to be ipad accessible, but also have drawing features on it. So i created a rough experiment where you can drag your mouse across a screen to draw lines. I went to test it on an ipad and realized this doesn't work. Why? because dragging on an ipad is reserved for actually dragging the screen around. Is there something you can do to get around this? I'm sure this could be done if made for an app, but what about just a normal website.

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  • how to draw a line between two labels in a panel where labels are added during runtime

    - by vybhav
    A panel contains two labels which are generated by mouse clicks on the panel. I want to connect these two labels by drawing a line between them probably by dragging the mouse pointer from one label to another. There are two events here - one is clicking on the panel to generate the labels and the second is connecting these two labels (mouse pressed, mouse dragged and mouse released events). Both these event need to call the repaint() method but for different purposes. But there can be only one paint() method. The problem is when I connect these two labels, the line comes up but the rest of the components on the panel disappear.

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  • Alternative approach to OpenGL View on top of Camera

    - by Mr. Roland
    Hi, the traditional way of doing a camera preview background with OpenGL on the front is to take two SurfaceViews(one for the camera another for OpenGL) and stack them on top of each other. The problem is that stacking SurfaceViews is discouraged: http://groups.google.com/group/android-developers/browse_thread/thread/4850fe5c314a3dc6 So what alternatives are there? I was considering the following: Subclass GlSurfaceView, and then call set the Camera preview onto the holder of this subclass: Camera.setPreviewDisplay(mHolder); Don't use GLSurfaceView, instead create your own SurfaceView subclass where you display the Camera preview onto the holder and also draw your openGL. This would require to use OpenGL without GLSurfaceView, has anyone done this before? I'm not sure if this even is possible or makes sense, since it implies displaying the camera preview onto the holder of the surface and at the same time drawing OpenGL on the same surface. Is there any other sensible alternative to solving the problem without using two SurfaceViews? Thanks!

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  • OpenGL textures trigger error 1281 and strange background behavior

    - by user3714670
    I am using SOIL to apply textures to VBOs, without textures i could change the background and display black (default color) vbos easily, but now with textures, openGL is giving an error 1281, the background is black and some textures are not applied. There must be something i didn't understand about applying/loading the textures. BUt the texture IS applied (nothing else is working though), the error is applied when i try to use the shader program however i checked the compilation of these and no problems were written. Here is the code i use to load textures, once loaded it is kept in memory, it mostly comes from the example of SOIL : texture = SOIL_load_OGL_single_cubemap( filename, SOIL_DDS_CUBEMAP_FACE_ORDER, SOIL_LOAD_AUTO, SOIL_CREATE_NEW_ID, SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_DDS_LOAD_DIRECT ); if( texture > 0 ) { glEnable( GL_TEXTURE_CUBE_MAP ); glEnable( GL_TEXTURE_GEN_S ); glEnable( GL_TEXTURE_GEN_T ); glEnable( GL_TEXTURE_GEN_R ); glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP ); glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP ); glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP ); glBindTexture( GL_TEXTURE_CUBE_MAP, texture ); std::cout << "the loaded single cube map ID was " << texture << std::endl; } else { std::cout << "Attempting to load as a HDR texture" << std::endl; texture = SOIL_load_OGL_HDR_texture( filename, SOIL_HDR_RGBdivA2, 0, SOIL_CREATE_NEW_ID, SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS ); if( texture < 1 ) { std::cout << "Attempting to load as a simple 2D texture" << std::endl; texture = SOIL_load_OGL_texture( filename, SOIL_LOAD_AUTO, SOIL_CREATE_NEW_ID, SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_DDS_LOAD_DIRECT ); } if( texture > 0 ) { // enable texturing glEnable( GL_TEXTURE_2D ); // bind an OpenGL texture ID glBindTexture( GL_TEXTURE_2D, texture ); std::cout << "the loaded texture ID was " << texture << std::endl; } else { glDisable( GL_TEXTURE_2D ); std::cout << "Texture loading failed: '" << SOIL_last_result() << "'" << std::endl; } } and how i apply it when drawing : GLuint TextureID = glGetUniformLocation(shaderProgram, "myTextureSampler"); if(!TextureID) cout << "TextureID not found ..." << endl; // glEnableVertexAttribArray(TextureID); glActiveTexture(GL_TEXTURE0); if(SFML) sf::Texture::bind(sfml_texture); else { glBindTexture (GL_TEXTURE_2D, texture); // glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1024, 768, 0, GL_RGB, GL_UNSIGNED_BYTE, &texture); } glUniform1i(TextureID, 0); I am not sure that SOIL is adapted to my program as i want something as simple as possible (i used sfml's texture object which was the best but i can't anymore), but if i can get it to work it would be great. EDIT : After narrowing the code implied by the error, here is the code that provokes it, it is called between texture loading and bos drawing : glEnableClientState(GL_VERTEX_ARRAY); //this gives the error : glUseProgram(this->shaderProgram); if (!shaderLoaded) { std::cout << "Loading default shaders" << std::endl; if(textured) loadShaderProgramm(texture_vertexSource, texture_fragmentSource); else loadShaderProgramm(default_vertexSource,default_fragmentSource); } glm::mat4 Projection = camera->getPerspective(); glm::mat4 View = camera->getView(); glm::mat4 Model = glm::mat4(1.0f); Model[0][0] *= scale_x; Model[1][1] *= scale_y; Model[2][2] *= scale_z; glm::vec3 translate_vec(this->x,this->y,this->z); glm::mat4 object_transform = glm::translate(glm::mat4(1.0f),translate_vec); glm::quat rotation = QAccumulative.getQuat(); glm::mat4 matrix_rotation = glm::mat4_cast(rotation); object_transform *= matrix_rotation; Model *= object_transform; glm::mat4 MVP = Projection * View * Model; GLuint ModelID = glGetUniformLocation(this->shaderProgram, "M"); if(ModelID ==-1) cout << "ModelID not found ..." << endl; GLuint MatrixID = glGetUniformLocation(this->shaderProgram, "MVP"); if(MatrixID ==-1) cout << "MatrixID not found ..." << endl; GLuint ViewID = glGetUniformLocation(this->shaderProgram, "V"); if(ViewID ==-1) cout << "ViewID not found ..." << endl; glUniformMatrix4fv(MatrixID, 1, GL_FALSE, &MVP[0][0]); glUniformMatrix4fv(ModelID, 1, GL_FALSE, &Model[0][0]); glUniformMatrix4fv(ViewID, 1, GL_FALSE, &View[0][0]); drawObject();

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  • Java2D: Fill a convex rounded polygon (QuadCurves)

    - by Martijn Courteaux
    Hi, If I have a QuadCurve like this (+ = node): + + \ ./ +--?? And I fill it in Java 2D the result is something like this: (x = colored) +xxxxxxxxx+ \xxxxxx./ +--?? But I want to color the other side: + + x\ ./x xxx +--??xx xxxxxxxxxxx This succeeds by drawing a rectangle around the curve in the color I want to color the other side and then fill the curve with the background color. But this isn't good enough to fill a convex rounded (based on QuadCurves) polygon. In case of some coordinates for the rectangles (as explained in the trick I used) overlap other pieces of the polygon. Here are two images (the green area is my polygon): So, the question is simple: "How can I color a shape build of curves?" But to the answer will not be simple I think... Any advice would be VERY VERY appreciated. Thanks in advance. Maybe I'm going to make a bounty for this question if I don't get an answer

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  • Online chart editor

    - by Alexander Gladysh
    I love to use Google Documents as MS Word and MS Excel replacements for online collaboration. However, now I need to discuss architecture layout for my software. Nothing too fancy, perhaps a little (pseudo-)UML, but mostly basic shapes (rectangles, ellipses etc.) with labels, connected by thin lines or arrows. In olden Windows times I'd go for Visio, and be happy. But now I want to use online tool. Preferably free. No need for code reverse engineering etc., just plain assisted vector drawing. Any advice? What do you use?

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  • How i access the array of CGPoints to draw the graph?

    - by Rajendra Bhole
    Hi, I have the code in which i want to develop the graph.The code is, NSArray *coordinate = [[NSArray alloc] initWithObjects: @"42,213", @"75,173", @"108,153", @"141,133", @"174,113", @"207,73", @"240,33", nil]; CGContextSetRGBFillColor(ctx, 255, 0, 0, 1.0); CGContextSetLineWidth(ctx, 8.0); for(int intIndex = 0; intIndex < [coordinate count]; fltX1+=33, intIndex++) { CGContextMoveToPoint(ctx, fltX1+37, fltY2+18); CGPoint point = [[coordinate objectAtIndex:intIndex] CGPointValue]; CGContextAddLineToPoint(ctx, point); CGContextStrokePath(ctx); } The problem is that the function of CGContextAddLineToPoint(ctx, point); not working properly. How i drawing the line in the graph using above code????????

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  • Qt - invalid conversion to child class

    - by David Davidson
    I'm drawing polygons using the Graphics View framework. I added a polygon to the scene with this: QGraphicsPolygonItem *poly = scene->addPolygon(QPolygonF(vector_of_QPointF)); poly->setPos(some_point); But I need to implement some custom behaviour like selection, mouse over indicator, and other similar stuff on the graphics item. So I declared a class that inherits QGraphicsPolygonItem: #include <QGraphicsPolygonItem> class GridHex : public QGraphicsPolygonItem { public: GridHex(QGraphicsItem* parent = 0); }; GridHex::GridHex(QGraphicsItem* parent) : QGraphicsPolygonItem(parent) { } Not doing much with that class so far, as you can see. But shouldn't replacing QGraphicsPolygonItem with my GridHex class? This is throwing a " invalid conversion from 'QGraphicsPolygonItem*' to 'GridHex*' " error: GridHex* poly = scene->addPolygon(QPolygonF(vector_of_QPointF)); What am I doing wrong?

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  • ASP.NET Chart control - how to make it Smaller or add a scrollbar

    - by nCdy
    How to make the table column width inside the chart smaller so I can see more values and how to add some scrollbar to see the values that I can't see on right sight . There is no changes in ASP (just added this element) here is a method how I drawing this line : if (dt != null) // dt - my DataTable { string seriesName = "Graph"; Chart1.Series.Add(seriesName); Chart1.Series[seriesName].ChartType = SeriesChartType.Line; Chart1.Series[seriesName].BorderWidth = 3; foreach (DataRow row in dt.Rows) { string columnName = row[0].ToString(); try { double YVal = Convert.ToDouble(row[1]); Chart1.Series[seriesName].Points.AddXY(columnName, YVal); } catch (Exception) { Chart1.Series[seriesName].Points.AddXY(columnName, 0); } } }

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  • glDrawElements allocating memory and not releasing it

    - by Joshua Weinberg
    Using OpenGLES 1.1 on the iPhone 3G (device, not simulator), I do normal drawing fun. But at points during the run of the application I get giant memory spikes, after a lot of digging with instruments I have found that it is glDrawElements that is grabbing the memory. The buffer being allocated is 4 meg, which to me means its loading a texture into RAM, which I guess could be valid, but its never releasing this buffer, and is allocating multiple of them. How do I make sure that these buffers that GL is creating get destroyed, instead of just hanging around?

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  • Will GTK's pango and cairo work well in Cocoa and MFC applications.

    - by Lothar
    I'm writing a GUI program and decided to go native on all platforms. But for all the stuff i need to draw myself i would like to use the same drawing routines because font and unicode handling is so difficult and complex. Do you see any negative points in useing Pango/Cairo. Well on MacOSX i havent succeded installing Pango/Cairo yet. Looks like a bad Omen. I would also like to hear about the performance penality. The first time i looked at Pango i thought, yes thats the reason why Software is still getting despite better hardware.

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  • Context menu not firing when clicking on a line in a MovieClip

    - by Quandary
    Question: In Flash AS3, I have a furniture movieclip (converted from CAD) in another movieclip [to crop the border]. My first problem was that it didn't fire onclick at all. So I had to draw a background, and it started working when I did not click on a CAD drawing line. Then I checked mousevent.target for classname, and if it was not CustomMovieClip, I took object.parent.parent. That worked for onclick. But now I seem to have a similar problem with the contextmenu. When I right-click anywhere, I get the contextmenu, but the context menu event-handler doesn't fire if I right-clicked on a CAD line (but it works if I right-click on the background)... The problem now is it doesn't fire, so I can't take target.parent.parent.

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  • OpenGL ES displaying HUD display Text can't be colored black on top of textured 3D objects

    - by ivanceras
    This is a follow-up of this question on here http://iphonedevelopment.blogspot.com/2010/02/drawing-hud-display-in-opengl-es.html It tackles on the HUD (heads up display) which is based on this tutorial http://stackoverflow.com/questions/2681102/opengl-es-displaying-hud-display-has-no-color-on-top-of-textured-3d-objects I wanted to set the "Text" in color BLACK, but it is more complicated than what I thought. Setting it to some other color other than black "glColor4f(0.0, 0.0, 0.0, 1.0);" is just fine. I assume that the culprit must be in the Blending function "glBlendFunc (GL_ONE, GL_ONE);" I experimented a lot of combinations with no luck. Has anyone experimented on this one on top of textured 3D in the backgrounds working?

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  • Setting property default values for a Web User Control

    - by Jeremy Holland
    I am trying to build a web user control and set some default values for its properties in the code-behind like this: [DefaultValue(typeof(int), "50")] public int Height { get; set; } [DefaultValue(typeof(string), "string.Empty")] public string FamilyName { get; set; } [DefaultValue(typeof(Color), "Orange")] public System.Drawing.Color ForeColor { get; set; } When I add the user control to the page and call it without any properties: <uc1:Usercontrol ID="uc" runat="server" /> the default values are not set and every property is 0 or null. What am I doing wrong? Thanks.

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  • How do I add Polylines in gmaps4rails v2

    - by LaraF
    I upgraded to the latest version of gmaps4rails (v2) and am having some issues getting polylines drawing. I can get markers working with the sample code on the wiki, but if I change the addMarkers to addPolylines, nothing renders in the map. Here's the handler code: handler = Gmaps.build('Google'); handler.buildMap({ provider: {}, internal: {id: 'map'}}, function(){ polylines = handler.addPolylines([{"lat":45.678295,"lng":-121.603813,"ele":438.626221,"time":1381851321},{"lat":45.678196,"lng":-121.603607,"ele":423.202148,"time":1381851363},{"lat":45.678181,"lng":-121.603607,"ele":421.108398,"time":1381851373},{"lat":45.678162,"lng":-121.603584,"ele":420.153442,"time":1381851383},{"lat":45.678123,"lng":-121.603569,"ele":422.561096,"time":1381851393},{"lat":45.678165,"lng":-121.6036,"ele":425.191284,"time":1381851403},{"lat":45.678169,"lng":-121.603607,"ele":425.262329,"time":1381851413}]); handler.bounds.extendWith(polylines); handler.fitMapToBounds(); }); No errors in the javascript console, just no map rendering. Any thoughts?

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  • iPhone OS: Rotate just the button images, not the views

    - by Jongsma
    Hi, I am developing an iPad application which is basically a big drawing canvas with a couple of button at the side. (Doesn't sound very original, does it? :P) No matter how the user holds the device, the canvas should remain in place and should not be rotated. The simplest way to achieve this would be to support just one orientation. However, I would like the images on the buttons to rotate (like in the iPhone camera app) when the device is rotated. UIPopoverControllers should also use the users current orientation (and not appear sideways). What is the best way to achieve this? (I figured I could rotate the canvas back into place with an affineTransform, but I don't think it is ideal.) Thanks in advance!

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  • What interprocess locking calls should I monitor?

    - by Matt Joiner
    I'm monitoring a process with strace/ltrace in the hope to find and intercept a call that checks, and potentially activates some kind of globally shared lock. While I've dealt with and read about several forms of interprocess locking on Linux before, I'm drawing a blank on what to calls to look for. Currently my only suspect is futex() which comes up very early on in the process' execution. Update0 There is some confusion about what I'm after. I'm monitoring an existing process for calls to persistent interprocess memory or equivalent. I'd like to know what system and library calls to look for. I have no intention call these myself, so naturally futex() will come up, I'm sure many libraries will implement their locking calls in terms of this, etc. Update1 I'd like a list of function names or a link to documentation, that I should monitor at the ltrace and strace levels (and specifying which). Any other good advice about how to track and locate the global lock in mind would be great.

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  • HTML 5 Canvas - Get pixel data for a path

    - by Mikey S.
    I wonder if is there any way I can get pixel data for the currently drawn path in the canvas tag. I can calculate the pixel data on my own when drawing simple shapes like square or a line, but things get messy with more complicated shapes like ellipse or even a simple circle. The reason i'm asking this is because I'm working on a web application which involves sending canvas pixels data to the server when I add a path to the canvas. The server needs to keep it's own copy of the entire canvas, and I really don't want to send the ENTIRE canvas image every single change, but only the delta for efficiency reasons... Thanks.

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  • Cocoa: how to implement a custom NSView with an editable text area?

    - by Rinzwind
    What's the minimum implementation needed to make a custom NSView with an editable text area? I assume NSTextFieldCell can be used for this. I've succeeded in drawing the cell in the view (which is straightforward), but making it editable seems to require a more complicated coordination between the view and the cell. Is there sample code available somewhere? Update. I should have made clear that my longer-term goal is to have many more editable text areas on the same view. AFAIU it is better to use cells in that case as they are more light-weight than full-blown views. My updated question is: What's the minimum implementation needed to make a custom NSView with an editable text area using an appropriate NSCell?

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  • How do I visualize a complex graph in .Net?

    - by Ivan
    I need to visualize a graph (technically being a set of Entity Framework objects, but I can translate it to another representation if needed) of this kind. I don't know how to name it (by the way, if you know - I'll appreciate if you tell me). It would be ideal for graph elements to be clickable (so that when user clicks on a block, I can handle an event with the element id specified) but I can survive even without any interactivity. Are there any components available good for this task? If no, what should I look for to help me to develop an algorithm for drawing such a graph with visually-comfortable layout?

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  • To join or not to join - database structure

    - by Industrial
    Hi! We're drawing up the database structure with the help of mySQL Workbench for a new app and the number of joins required to make a listing of the data is increasing drastically as the many-to-many relationships increases. The questions: Is it really that bad to merge tables where needed and thereby reducing joins? Is there a better way then pivot tables to take care of many-to-many relationships? We discussed about instead storing all data in serialized text columns and having the application make the sorting instead of the database, but this seems like a very bad idea, even though that the database will be heavily cached. What do you think? Thanks!

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  • Motherboard memory question

    - by JERiv
    I am currently drawing up specs on a new workstation for my office. I am considering the Asus P6X58D for a motherboard. This board's specs list it as supporting 24 gigs of memory. Suppose I were to use six four gig memory cards and then two video cards with 1 gig of memory apiece. Is the maximum supported memory similar to how 32 bit operating systems only have enough address space for 4 gigs of memory? Simply: Will the board post? If so, will the system be able to address all the memory, both the 24 gigs on the ddr3 bus and the 3 gigs on the graphics card?

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  • CGContextShowTextAtPoint: invalid context

    - by coure06
    I want to call a method responsible for drawing text on screen after each 5 seconds. Here is my code -(void) handleTimer: (NSTimer *)timer { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, currentColor.CGColor); CGContextTranslateCTM(context, 145.0, 240.0); CGContextScaleCTM(context, 1.0, -1.0); CGContextSelectFont(context, "Arial", 18, kCGEncodingMacRoman); CGContextSetCharacterSpacing(context, 1); CGContextSetTextDrawingMode(context, kCGTextFillStroke); CGContextSetRGBStrokeColor(context, 0.5,0.5,1,1); CGContextShowTextAtPoint(context, 100, 100, "01", 2); } But after 5 seconds when this method is called i am getting this error CGContextShowTextAtPoint: invalid context Another thing is how to show a thinner font?

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