Search Results

Search found 2702 results on 109 pages for 'drawing'.

Page 78/109 | < Previous Page | 74 75 76 77 78 79 80 81 82 83 84 85  | Next Page >

  • Laying out JPanels to make a simple GUI

    - by Elvis
    Hello, first of all, this is more or less my first GUI and ive learned Java for not more then a week, so it might contain some serious programming errors. What i have right now is: Buttons and labels are part of OptionPanel and are on the left, DrawingPanel is about 5x5 px in size and is on the right. What I am trying to do is a simple test, to get me more familiar with the GUI. The rectangle should be movable and re-sizeable by the user when clicking the respective buttons: http://www.upload.ee/image/612005/JFrame2.jpg Right now i have: JFrame MainFrame - Makes JFrame (Not using the setSize function. using .pack() instead. not sure about it) JPanel MergedPanel - FlowLayout - Adds JPanel OptionsPanel and JPanel DrawingPanel together and gets injected to JFrame MainFrame JPanel DrawPanel - This JPanel is responsible of drawing the rectangle. JPanel OptionPanel - FlowLayout - This JPanel is responsible of the buttons. Help please.

    Read the article

  • Is there a unified way to know if a node is visible or not?

    - by zneak
    Hello guys, I'd like to be able to know if a node is visible and rendered on screen. As far as I know, there are at least 3 standard and easy ways of making HTML nodes not visible: Setting opacity: 0; Setting display: none; Setting visibility: hidden. I could check for just these three, but I'm afraid people can get creative when it comes to ways of hiding contents: Sending the element offscreen using negative margins; Using a width or height of 0 and hiding overflow; many more I trust people to have developed. So I was wondering if there is a standard way of determining if a node is rendered to the screen. I'm pretty sure all major browsers determine it for themselves to accelerate drawing, so maybe it's somehow exposed.

    Read the article

  • User Drawn Controls: the MSN chat window

    - by Tommy
    I'm wondering about the famous MSN chat clients conversation windows! I'm sure there must be alot of different aspects but I'd like to focus on those little sliding panes. For instance where the pictures of the people in the conversation is displayed. When you click the collapse button the pictures dissapear and the panel gracefully slides in, and when you click it again to expand, it slides out and the pictures are smoothly faded in. How would one go about customly drawing a control in WinForms that had simmilar behaviour?

    Read the article

  • How to Optimize Combined Graphical Operations?

    - by Sunny
    Hi, Here is a Scenario, A series of operations that I will call for painting, QPainter p(this); 1). p.fillRect(0,0,320,240, RED_COLOR) 2) p.drawLine(0,0,100,100, BLUE_COLOR) 3) p.fillRect(0,0,320,240, YELLOW_COLOR) Now I want that painter should not draw first FillRect Function. It should not draw line. It should only perform last operation. Is there any way to achive this optimization in Qt. Is this type of drawing/painting optimizations are supported by any library?

    Read the article

  • How to set result of function as global variable.

    - by George
    I'm sure this is really simple and I'm drawing a giant blank, but how do you set the result of a function as a global variable? Example, I want to set the first "color" in array "colors" as global variable "color" (I know the example doesn't make much practical sense, but it's just to illustrate my question): var color = ""; function selectColor () { var colors = ["blue","red","green","yellow"]; var color = colors[0]; return color; } window.onload = function () { selectColor (); alert(color); }

    Read the article

  • Is there a faster way to draw text?

    - by mystify
    Shark complains about a big performance hit with this line, which takes like 80% of CPU time. I have a counter that is updated very frequently and performance seriously sucks. It's an custom UILabel subclass with -drawRect: implemented. Every time the counter value changes, this is used to draw the new text: [self.text drawInRect:textRect withFont:correctedFont lineBreakMode:self.lineBreakMode alignment:self.textAlignment]; When I comment this line out, performance rocks. Its smooth and fast. So Shark isn't wrong about this. But what could I do to improve this? Maybe go a level deeper? Does that make any sense? Probably drawing text is really so incredible heavy...?

    Read the article

  • Bitmap size exceeds VM budget after second load

    - by jonny
    This is driving me crazy. I have a game which has a bitmap as the background, this is big so I scale it down and this works fine. However when I navigate to another activity and then reload the game screen it crashes on drawing the background. I am calling recycle on all the bitmaps and setting them to null on onDestroy() but this doesn't help. Any ideas and if not how can I debug the memory to see at which step its growing. I looked at getting the heap but nothing of any size is on there really. Thanks.

    Read the article

  • not able to draw image on canvas of surface view in Android

    - by Fayaz Ali
    I am drawing an image using drawbitmap method on a canvas of surface view which is an overlay surface on my camera preview.The image drawn is a portion of captured image to guide the user to capture next image with a proper overlap.Now when I am launching the activity as the application start activity i.e it is my first activity,it works fine and draws the image.But when I launch the same activity from some other activity,the surface view is not show anything. Is there any difference between launching an activity from another activity and from the application launch. Anyone help here please!

    Read the article

  • Getting object coordinates from camera

    - by user566757
    I've implemented a camera in Java using a position vector and three direction vectors so I can use gluLookAt(); moving around in `ghost mode' works fine enough, but I want to add collision detection. I can't seem to figure out how to transform my position vector to coordinates in which OpenGL draws my objects. A rough sketch of my drawing loop is this: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); camera.setView(); drawer.drawTheScene(); I'm at a loss of how to proceed; looking at the ModelView matrix between calls and my position vector, I haven't found any kind of correlation.

    Read the article

  • How to save multiple UIImage to a file iPad

    - by aron
    I have a PDF reader that displays pages of the document. What I want to do is allow the user to draw over the PDF in a transparent view. Then I want to save the drawing (UIImage) to disk. If at all possible, I don't want to have the documents folder filled with files like documentName_page01.png, documentName_page02.png for every page that is drawn over. However, I can't figure out how to store these UIImages into a single file without it becoming unwieldy and memory intensive. Any ideas appreciated.

    Read the article

  • Name Value Pairs in a ComboBox

    - by JamesB
    I'm convinced this must be a common problem, but I can't seem to find a simple solution... I want to use a combobox control with name value pairs as the items. ComboBox takes TStrings as its items so that should be fine. Unfortunately the drawing method on a combobox draws Items[i] so you get Name=Value in the box. I'd like the value to be hidden, so I can work with the value in code, but the user sees the name. Any Ideas?

    Read the article

  • Wrong Editing Controls Displayed in UITableView

    - by CJC
    Hi all, I'm having a strange problem with UITableView. When the user taps the Edit button, the tableview (which is a grouped view with multiple sections) is supposed to show delete buttons for each row--except for the final row in each section, which has a green add button. When a user taps the green button, a new row is inserted, but now the final row gets a delete button. Even stranger, that delete button ACTS like an add button. So it seems there's a drawing glitch, rather than a problem in assigning the correct style. (Extensive NSLogging shows that the last cell is getting the Insert editing style correctly.) I've tried setting setNeedsDisplay on the cell and the tableView, I've tried reloading that section/row/the entire table, but the issue persists. Any ideas on how to get UITableView to explicitly redraw the editing controls?

    Read the article

  • how to force onLayout

    - by rekisum
    Hi i want to design a custom View where I need to recalculate my layout and redraw when user changes something. To force a onLayout(), the only solution that works for me until now is: onLayout(true, 0, 0, 0, 0); invalidate(); Of course that gives me a lint error and I have to add a @SuppressLint("WrongCall"). So there must be a smarter solution. Calls of forceLayout or requestLayout didn't work. Probably they only put a request on a stack but don't react immediately. As my view has no child elements and I do the drawing inside all by myself, could be I'm bypassing some Android design guides and abusing some principles. Can live with the lint error but maybe someone already found a solution. Thanks!

    Read the article

  • How can I change column fore color in DataGridview as per condition?

    - by Ashish
    hi, i have one table like employee and one of its row is 'status' if status value is 'approve' then i want to show that row in green color and else i want to show it in red color. i have tried following but not working if (e.Row.RowType == DataControlRowType.Header) { string status = DataBinder.Eval(e.Row.DataItem, "IsApprove").ToString(); if (status == "pending") { e.Row.ForeColor = System.Drawing.Color.Red; // Change the row's Text color } } ALSO THIS ONE private void gvleavedetail_cellformatting(object sender, datagridviewcellformattingeventargs e) { // if the column is the artist column, check the // value. if (this.gvleavedetail.columns[e.columnindex].name == "artist") { if (e.value != null) { // check for the string "pink" in the cell. string stringvalue = (string)e.value; stringvalue = stringvalue.tolower(); if (stringvalue == "high") { e.cellstyle.backcolor = color.pink; } } } But in this case i'm getting error for datagridviewcellformattingeventargs I'm using VS2010

    Read the article

  • Looking for a managed image parser library (JPEG, BMP, PNG, GIF)

    - by usr
    I am writing a discussion board software that will have "avatar" images for the users. I want to resize any picture that gets uploaded to a reasonable size. I could easily do that with System.Drawing but that is relying on GDI+ which has hat security problems before. The problem is that the images are untrusted. So I thought of using a fully managed lib to solve that problem because managed code cannot escape the sandbox (of course it can, but only if the code is user-supplied which it is not in my case). So does anybody know of a managed image parser library for JPEG, BMP, PNG and GIF? If some format is missing than I will have to live with that. Edit: Paint.NET also relies on GDI+. You might be interested in the discussion below, too.

    Read the article

  • Optimising Androidplot

    - by Zammbi
    Seems Androidplot (androidplot.com) website/forums are down so I'll try asking this question here. I have multi touch zoom and scrolling. Similar code to http://mlepicki.com/2012/03/androidplot-multitouch-zoom-scroll/ except that I have a bar graph instead. However with 100 data points it has noticeable lag. Even with 10 bars are just showing. Sounds like its drawing/calculating/etc all bars. Any idea on how I could optimise this? I can't use hardware rendering as I want to support Android 2.1 and the library doesn't support it(it breaks).

    Read the article

  • Find most right and left point of a horizontal circle in 3d Vector environment

    - by Olivier de Jonge
    I'm drawing a 3D pie chart that is rendered with in 3D vectors, projected to 2D vectors and then drawn on a Graphics object. I want to calculate the most left and right point of the circle The method to create a vector, draw and project to a 2d vector are below. Anyone knows the answer? public class Vector3d { public var x:Number; public var y:Number; public var z:Number; //the angle that the 3D is viewed in tele or wide angle. public static var viewDist:Number = 700; function Vector3d(x:Number, y:Number, z:Number){ this.x = x; this.y = y; this.z = z; } public function project2DNew():Vector { var p:Number = getPerspective(); return new Vector(p * x, p * y); } public function getPerspective():Number{ return viewDist / (this.z + viewDist); } }

    Read the article

  • Android game goes blank after pressing home and restarting

    - by sirconnorstack
    I am making an Android game with an Activity called Game, a SurfaceView called GameView and a Thread called GameThread. The Game's onCreate(), I make a new GameView, which makes a new GameThread, where all the game logic and canvas drawing is carried out. However, I'm having some lifecycle difficulties. When I press back and restart it, it works fine, but when I press home and restart it, all I see is a blank screen. Here are the GameView's onSurfaceCreated() and onSurfaceDestroyed(): @Override public void surfaceCreated(SurfaceHolder holder) { mThread.mRunning = true; mThread.mWidth = getWidth(); if(mThread.mWidth > 550) mThread.mWidth = 550; mThread.mHeight = getHeight(); try { mThread.start(); } catch(IllegalThreadStateException e) { } } @Override public void surfaceDestroyed(SurfaceHolder holder) { // Wait for the secondary thread to end before finishing boolean retry = true; mThread.mRunning = false; while (retry) { try { mThread.join(); retry = false; } catch (InterruptedException e) { } } }

    Read the article

  • How can I draw a hollow rectangle using CreatePen?

    - by LarsTech
    Since using the DrawArc function in GDI+ isn't very accurate when drawing a small rounded rectangle, I am using RoundRect instead. Protected Overrides Sub OnPaint(ByVal e As PaintEventArgs) Dim hDC As IntPtr = e.Graphics.GetHdc Dim rc As New Rectangle(10, 10, 64, 24) Dim hPen As IntPtr = Win32.CreatePen(Win32.PenStyle.PS_SOLID, 0, _ ColorTranslator.ToWin32(Color.Green)) Dim hOldPen As IntPtr = Win32.SelectObject(hDC, hPen) Call Win32.RoundRect(hDC, rc.Left, rc.Top, rc.Right, rc.Bottom, 10, 10) Win32.SelectObject(hDC, hOldPen) Win32.DeleteObject(hPen) e.Graphics.ReleaseHdc(hDC) MyBase.OnPaint(e) End Sub This will draw a nice rounded rectangle, but it will also fill it with a white brush, erasing what I don't want to have erased. How can I draw this without erasing the inside of the rectangle?

    Read the article

  • how do i design a high pass filters in matlab without using the builtin function?

    - by noura
    hello everyone, i'm just not sure how to draw the frequency response (H) of the high pass filter? after drawing the frequency response i can get the b coefficient by taking the ifft of (H). so yeah, for a low pass filter, with a cutoff frequency of say pi/2 : the frequency response code will be H = exp(-1*j*w*4).*(((0 <= w) & (w<= pi/2)) | ((2*pi - pi/2 <= w) & (w<=2*pi)); sincr the response is "1" between 0 and pi/2 and between (2*pi - pi/2) and 2*pi. can you help me write H for a high pass filter? thanx in advance.

    Read the article

  • C# GDI - How to check if a Pixel is opaque or not?

    - by rkawano
    I am using a method to get a pixel of the image to check if this point is transparent or not. I am using GetPixel that returns a System.Drawing.Color with a 32bit color info. This struct have the "A" property where I can get the alpha value of pixel, according to this MSDN topic. Code: using (Bitmap bmp = new Bitmap(path)) { Color pixel = bmp.GetPixel(0, 0); if (pixel.A == 0) // This is a fully transparent pixel else // This is not a fully transparent pixel } When I use this method with a fully transparent PNG images it returns 0. When I run with a white semi-transparent images, it will give me other values starting on 1 and up to 86, where 86 are given for images with a 100% alfa (full opaque). But with opaque JPEG images, the "A" property are giving me all sort of values like 56, 71, 86, 129, and others, depending on image. But these pixels are fully opaques! How are the correct way to check if a pixel is opaque or not?

    Read the article

  • How to find patterns (lines, circles,...) from a list of points?

    - by Burkhard
    I have a list of points. Each point being an x and y coordinate (both of which are integers). Now I'm trying to find known patterns, such as lines, arcs or circles, knowing that the points are not perfectly on the pattern. What's the best way to do it? I don't have many clues to get started. Edit: the points are ordered. The user is drawing something and the program should detect the best patterns. For instance, if a triangle is drawn, it should detect three lines.

    Read the article

  • Show WindowsForm in the center of the Screen (Dual Screen)

    - by serhio
    I have Dual Monitors and want displaying a windows form in the center of the screen. (I have a variable MonitorId=0 or 1). I have: System.Windows.Forms.Screen[] allScreens=System.Windows.Forms.Screen.AllScreens; System.Windows.Forms.Screen myScreen = allScreens[0]; int screenId = RegistryManager.ScreenId; // DualScreen management if (screenId > 0) { // Possede 2-ieme ecran if (allScreens.Length == 2) { if (screenId == 1) myScreen = allScreens[0]; else myScreen = allScreens[1]; } } this.Location = new System.Drawing.Point(myScreen.Bounds.Left, 0); this.StartPosition = FormStartPosition.CenterScreen;

    Read the article

  • Automatic form generation software

    - by Jonathan
    Hi! I'm using winforms. I spend a lot of time drawing forms (maybe not a lot, but it is a boring task). To sum up... I want to develop a simple aplication that connect to a sql server database, let the user to select a table, and put the controls in a form for me (generate the designer code), based on the tipe of each column. Then my app will name each control like the column of the table, set the maxlengh property (if the type is varchar), and create a label with the same text near the control. If the column is a FK, then the app will draw a combobox and so on. I saw that Telerik Open ORM make something like this, but I only need a simple app for the IU Generation. If the same day I finish my little application I discover a tool that make the same... I will feel myself stupid :D Are there any tool out there that do this work for me? Thanks

    Read the article

  • How to create an image from a 2-dimensional byte array?

    - by Manoj
    Hi all, In my project after long process, i got a 2 dimensional byte array from the IR camera. The byte array holds image in it... How to convert that byte array to image in C#.. I know that by MemoryStream ms = new MemoryStream(byteArray); System.drawing.Image im = Image.FromStream(ms); We can pass 1 dimensional array and convert it into image.. If i pass 2 dimensional array as a single dimensional array.. it shows error.. How to rectify it..???? or else how to convert 2 dimensional byte array to image...??? Thank you!!

    Read the article

< Previous Page | 74 75 76 77 78 79 80 81 82 83 84 85  | Next Page >