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  • Problem with running a program from flashdrive

    - by rajivpradeep
    I have a USB drive with two partitions in it, one hidden and one normal. I have an application which swaps the memory and runs the flash application in hidden zone. The problem is that the application works fine on Windows 7 and when run on Win XP, it swaps the partitions but doesn't run the flash applications but just keeps running in the background. I can see it in task manager. But, when I copy the application to desktop and run, it runs with no glitch. I was facing the same problem on Win 7 too, but it was running as required when I ran it using "Run in XP mode" and then I applied a SHIM and is running since then as required. The application is built using VC++ 2008. does anyone know the solution?

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  • Problem with running a program from flashdrive

    - by rajivpradeep
    I have a USB drive with two partitions in it, one hidden and one normal. I have an application which swaps the memory and runs the flash application in hidden zone. The problem is that the application works fine on Windows 7 and when run on Win XP, it swaps the partitions but doesn't run the flash applications but just keeps running in the background. I can see it in task manager. But, when I copy the application to desktop and run, it runs with no glitch. I was facing the same problem on Win 7 too, but it was running as required when I ran it using "Run in XP mode" and then I applied a SHIM and is running since then as required. The application is built using VC++ 2008. does anyone know the solution?

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  • Problem with running a program from flashdrive

    - by rajivpradeep
    I have a USB drive with two partitions in it, one hidden and one normal. I have an application which swaps the memory and runs the flash application in hidden zone. The problem is that the application works fine on Windows 7 and when run on Win XP, it swaps the partitions but doesn't run the flash applications but just keeps running in the background. I can see it in task manager. But, when I copy the application to desktop and run, it runs with no glitch. I was facing the same problem on Win 7 too, but it was running as required when I ran it using "Run in XP mode" and then I applied a SHIM and is running since then as required. The application is built using VC++ 2008. does anyone know the solution?

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  • Flash VS HTML 5 - A Web Design Agency's Dilemma

    The iPad was released on the Australian market last week to the usual Apple hype. People lining up outside the iconic Apple store to be the first get to play with the new toy. Regarded as a revolution in the way we browse the web, it has brought with it a new headache for all designers and developers of websites.

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  • The Truth About Flash - Apple Vs Adobe

    Every emerging technology generation seems to result in a battle of platforms and ideologies - a war between companies for the hearts, minds, dollars and loyalty of consumers for their system of choice. Memories of Microsoft's Internet Explorer finally landing the fatal blow to Netscape, or Google's meteoric rise to power over Yahoo (and the world), are now but footnotes in the history of humanities technological revolution. But no sooner are they forgotten are we plunked into the middle of another war - perhaps the most vicious yet, and the one that may just have the most impact on our...

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  • Windows doesn't recognise my USB key anymore (it used to work)

    - by dominicbri7
    I use my friend's USB flash drive (Corsair flash voyager 16gb) to transfer files from my laptop to my desktop computer. However, since a couple of days my laptop stopped recognizing the USB key.. while there is still no problems with all other computers. I use Windows 7 64 bits if that can help. I tried uninstalling the driver, rebooting and all those kind of tricks, but it won't work. When I connect it and open the "My computer" window, I see "Removable Disk (G:)" for a moment, then it disappears... then it reappears again and it keeps doing that periodically. I can't even right click then hit "Properties" because it disappears. As I recall, it DOES work on every other computers, I think it has to do with the driver but what can I do?

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  • Page Flip Flash Technology to Save the Environment

    With many more people becoming aware of the global climate change that is taking place around us, an increasing number of them are starting to understand their negative impact on the environment. Thankfully, a lot of them are taking steps to mitigate that negative impact.

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  • Add child to scene from within a class.

    - by Fecal Brunch
    Hi, I'm new to flash in general and have been writing a program with two classes that extend MovieClip (Stems and Star). I need to create a new Stems object as a child of the scene when the user stops dragging a Star object, but do not know how to reference the scene from within the Star class's code. I've tried passing the scene into the constructor of the Star and doing sometihng like: this.scene.addChild (new Stems ()); But apparently that's not how to do it... Below is the code for Stems and Stars, any advice would be appreciated greatly. package { import flash.display.MovieClip; import flash.events.*; import flash.utils.Timer; public class Stems extends MovieClip { public const centreX=1026/2; public const centreY=600/2; public var isFlowing:Boolean; public var flowerType:Number; public const outerLimit=210; public const innerLimit=100; public function Stems(fType:Number) { this.isFlowing=false; this.scaleX=this.scaleY= .0007* distanceFromCentre(this.x, this.y); this.setXY(); trace(distanceFromCentre(this.x, this.y)); if (fType==2) { gotoAndStop("Aplant"); } } public function distanceFromCentre(X:Number, Y:Number):int { return (Math.sqrt((X-centreX)*(X-centreX)+(Y-centreY)*(Y-centreY))); } public function rotateAwayFromCentre():void { var theX:int=centreX-this.x; var theY:int = (centreY - this.y) * -1; var angle = Math.atan(theY/theX)/(Math.PI/180); if (theX<0) { angle+=180; } if (theX>=0&&theY<0) { angle+=360; } this.rotation = ((angle*-1) + 90)+180; } public function setXY() { do { var tempX=Math.random()*centreX*2; var tempY=Math.random()*centreY*2; } while (distanceFromCentre (tempX, tempY)>this.outerLimit || distanceFromCentre (tempX, tempY)<this.innerLimit); this.x=tempX; this.y=tempY; rotateAwayFromCentre(); } public function getFlowerType():Number { return this.flowerType; } } } package { import flash.display.MovieClip; import flash.events.*; import flash.utils.Timer; public class Star extends MovieClip { public const sWide=1026; public const sTall=600; public var startingX:Number; public var startingY:Number; public var starColor:Number; public var flicker:Timer; public var canUpdatePos:Boolean=true; public const innerLimit=280; public function Star(color:Number, basefl:Number, factorial:Number) { this.setXY(); this.starColor=color; this.flicker = new Timer (basefl + factorial * (Math.ceil(100* Math.random ()))); this.flicker.addEventListener(TimerEvent.TIMER, this.tick); this.addEventListener(MouseEvent.MOUSE_OVER, this.hover); this.addEventListener(MouseEvent.MOUSE_UP, this.drop); this.addEventListener(MouseEvent.MOUSE_DOWN, this.drag); this.addChild (new Stems (2)); this.flicker.start(); this.updateAnimation(0, false); } public function distanceOK(X:Number, Y:Number):Boolean { if (Math.sqrt((X-(sWide/2))*(X-(sWide/2))+(Y-(sTall/2))*(Y-(sTall/2)))>innerLimit) { return true; } else { return false; } } public function setXY() { do { var tempX=this.x=Math.random()*sWide; var tempY=this.y=Math.random()*sTall; } while (distanceOK (tempX, tempY)==false); this.startingX=tempX; this.startingY=tempY; } public function tick(event:TimerEvent) { if (this.canUpdatePos) { this.setXY(); } this.updateAnimation(0, false); this.updateAnimation(this.starColor, false); } public function updateAnimation(color:Number, bright:Boolean) { var brightStr:String; if (bright) { brightStr="bright"; } else { brightStr="low"; } switch (color) { case 0 : this.gotoAndStop("none"); break; case 1 : this.gotoAndStop("N" + brightStr); break; case 2 : this.gotoAndStop("A" + brightStr); break; case 3 : this.gotoAndStop("F" + brightStr); break; case 4 : this.gotoAndStop("E" + brightStr); break; case 5 : this.gotoAndStop("S" + brightStr); break; } } public function hover(event:MouseEvent):void { this.updateAnimation(this.starColor, true); this.canUpdatePos=false; } public function drop(event:MouseEvent):void { this.stopDrag(); this.x=this.startingX; this.y=this.startingY; this.updateAnimation(0, false); this.canUpdatePos=true; } public function drag(event:MouseEvent):void { this.startDrag(false); this.canUpdatePos=false; } } }

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  • Web P2P video confrence solution

    - by dtroy
    I'm looking for the best possible solution which will allow me to incorporate live video/audio conference between 2 users(only 2 at this point) into a flash gaming platform. The video chat is not just an extra feature, it's the main one. I'm mainly looking at open source implementations or something I'll be able to implement myself, but will consider commercial products if they are exactly what I need. Here are a few things I've looked at, but so far, I didn't find any of them good enough: Flash player 10's P2P capabilities sound promising, but I am aware of the fact that Adobe has not release any information on the RTMFP protocol and that there is no commercial server which supports it at this point. Stream all the video/audio live through a flash server (not p2p), but from my personal experience you don't get a smooth conversation. I think TokBox uses this method Java applets are a possible solution too (to perform p2p), but I don't think it will be a nice and elegant solution to combine them in the game at this point (and requires the user to authorize them). BTW, I couldn't find any useful implementations. So, If you know of any, i'll look into them. Google Gmail Video Chat uses a custom (and proprietary) browser plug-in which does the p2p and streams the video/audio into the flash player. This is a possible solution, but I rather not implement the entire p2p protocol stack + browser plug-in at this stage and concentrate on other aspect of the game itself. I think they are using XMPP based protocol similar to Jingle and they've release a Jingle librarby but without the video confrencing implementation. EDIT: In response to Branden: I am aware of Adobe Stratus. Stratus is a beta, hosted rendezvous service that aids establishing communications between Flash Player endpoints (RTMFP server). This current release of the Stratus is prerelease and is designed for evaluation purposes only. The service is not final. There is no guarantee that the service will continue to exist in the future or any information about the future cost. That's why I don't think it can be used as a commercial solution. At least not yet. I'd appreciate your suggestions and advice. thanks!

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  • My code gets an argument error, expecting 1 but got 0 - AS3

    - by Louis Cottier
    I've got this code with a variable of platform, which I'm trying to link with the actual object of Platform in my .fla file but I get this error when I run it; ArgumentError: Error #1063: Argument count mismatch on Code(). Expected 1, got 0. In my output window. package { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.events.KeyboardEvent; import flash.events.Event; import flash.ui.Keyboard; public class Code extends MovieClip { var charSpeed:int = 0; var velocity:int = 0; var gravity:Number = 1; var Jump:Boolean = false; public function startGame(){ stage.addEventListener(KeyboardEvent.KEY_DOWN, checkKeyDown); stage.addEventListener(KeyboardEvent.KEY_UP, checkKeyUp); stage.addEventListener(Event.ENTER_FRAME, loop); } private var platform:Platform; public function Code(value:Platform) { platform = value; } function checkKeyDown(evt:KeyboardEvent){ if (evt.keyCode == Keyboard.LEFT){ charSpeed -= 10; } if (evt.keyCode == Keyboard.RIGHT){ charSpeed += 10; } if (evt.keyCode == Keyboard.DOWN){ if(!Jump){ velocity -= 14; Jump = true; } } } function checkKeyUp(evt:KeyboardEvent){ if (evt.keyCode == Keyboard.LEFT){ charSpeed = 0; } if (evt.keyCode == Keyboard.RIGHT){ charSpeed = 0; } } function loop(evt:Event){ player.x = velocity; if (player.x < 0){ player.x = 0; } if (player.x > 550){ player.x = 550; } velocity += gravity; var Platform:Array = new Array(platform) if (!Platform.hitTestPoint(player.x, player.y, true)){ player.y += velocity; } for (var i = 0; i < 10; i++){ if (Platform.hitTestPoint(player.x, player.y, true)){ player.y--; velocity = 0; Jump = false; } } } } } The as3 file name is Code, and the fla file name is Game. My objective is to get my player to move around on the platform using the arrow keys. The linkage of my platform is "Platform". If anyone could help that would be great

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  • Full Screen Flash is choppy (nVidia GeForce 8200M)

    - by Joel Martinez
    I have a new compaq presario laptop (I asked SU for advice before I bought it :-) ). It has a nVidia GeForce 8200M video card. When I try to play a flash video full screen, it plays really choppy. This is a brand new computer and is well more powerful than my previous computer so I know it's not a matter of the full screen being too processor intensive to play, or a bandwidth problem. Even playing HD hulu videos full screen was fine on my previous laptop. Any advice on how to get better performance here? edit: World Of Warcraft is able to play at a great framerate, so this machine should definitely be able to handle a simple little flash video ;-)

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  • setting visual bell to flash in iTerm

    - by blackwing
    Hi, I am using iTerm on OSX (leopard) to ssh to a linux machine. I run screen on the dev machine to save my work between sessions. I am not a big fan of audio bell and I don't like screen's default 'Wuff Wuff' bell (or any other little message shown at bottom of the page). What I like though is to have flash (foreground and blackground colors swapped for a fraction of a second) as my visual bell. I used to use PuTTY and it is as simple as ticking a checkbox but I can't find such an option in iTerm. My question is how can I set my visual bell to flash? The ideal answer would work with iTerm on local computer, iTerm sshed to a linux server, and iTerm sshed to a linux server and ran screen.

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  • Flash Player Automatic Updater on Windows Startup

    - by Mikee
    Hi all, Adobe Flash Player is set to automatically check for updates on Windows startup. I've always wondered where exactly it is set to do this. Checking the running services, as well as msconfig does not yield its location. The message in question looks like this: http://www.technipages.com/disable-an-update-to-your-adobe-flash-player-is-available-message-forever.html I know how to disable it via Adobe's web site (instructions are included in link above), but I'm interested in knowing where exactly in Windows is this set to perform this action? I have done some research on this, and people keep saying to check the following registry locations: HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\CurrentVersion\RunOnce or the HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\CurrentVersion\Run However, I have checked those locations, and I still cannot locate where this updater is stored. I'm pretty sure that malware also uses this technique to automatically load upon startup, and since it's not in the typical location(s) that a user would look, it's well hidden. Thank you for the assistance!

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  • Flash video for Windows/VirtualDub/media player

    - by acidzombie24
    I don't want to install any codec packs because I remember the last time I did it unwanted results occurred. (I think a codec didn't play nice with an application and was a known problem with the codec. I think). I would like to open up Flash videos (.flv) in VirtualDub. I have a plugin for VirtualDub I just need the codec now. I tried putting DLLs into the VirtualDub folder but that didn't solve the problem. How can I get a codec for VirtualDub to use to decompress Flash video files?

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  • Best Hardware for a server attached to LCD TV displaying a Flash frontend

    - by DomingoSL
    Hello, i need a recomendation on what hardware (PC) to buy in order to achieve this task: I have a webserver (WAMP) running in my laptop, this server has a webapp who can manage information from a user. In a few words, a user enter in my webserver and a php script ask gim for a mensage who get store in a MYSql database, in other hand, inside the same PC there is a flash running with a frontend who take this mensages and shows it. My english is bad, maybe this diagram may help you: http://img689.imageshack.us/img689/2371/diagramav.png Well i want to connect the pc who runs all (Webserver, MySQL server, Flash front end) to a LCD TV in order to create something like an information spot that will be on almost all day (sometimes all day). Do you recomend to have the webserver and the frontend in the same pc? or to separate in two? What hardware do you recomend? i mean, type of pc, with fans or no, please cheap solutions but good. Thanks for your help.

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  • Best Hardware for a server attached to LCD TV displaying a Flash frontend

    - by Domingo
    Hello, i need a recomendation on what hardware (PC) to buy in order to achieve this task: I have a webserver (WAMP) running in my laptop, this server has a webapp who can manage information from a user. In a few words, a user enter in my webserver and a php script ask gim for a mensage who get store in a MYSql database, in other hand, inside the same PC there is a flash running with a frontend who take this mensages and shows it. My english is bad, maybe this diagram may help you: Well i want to connect the pc who runs all (Webserver, MySQL server, Flash front end) to a LCD TV in order to create something like an information spot that will be on almost all day (sometimes all day). Do you recomend to have the webserver and the frontend in the same pc? or to separate in two? What hardware do you recomend? i mean, type of pc, with fans or no, please cheap solutions but good. Thanks for your help.

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  • Put Google Chrome, AVG on a flash drive

    - by duncan12
    I often install programs on others' computers such as LibreOffice, which, when they only have a dial-up connection, takes forever to download. So instead I keep it on a flash drive and install it from there. This works fine for LibreOffice. However, some programs, when you download them all you are downloading is a downloader - when you download ChromeSetup and open it, a installer window opens which actually downloads Chrome. Dial-up users then see that it will take 4 hours. Another example is AVG free antivirus - you download an installer, which when opened actually downloads AVG. However this doesn't work too well for dial-up users. How do I put the entire program of things like Chrome and AVG on a flash drive for fast installation on others' slow connections?

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  • Having vCam on custom classes instead of the root class.

    - by Hwang
    Maybe some of you guys know bout vCam from http://bryanheisey.com/blog/?page_id=22 I'm trying to have the script running on a custom classes instead of a MovieClip in the library. But after some trying I fail so I stick back to having the MC in the library and load the MC from the project root action-script files. Now it works fine if I run the MC on the root as files, but for more organizing purposes on my action-script files, I was thinking of calling it from a custom classes(where I can control the vCam), then call the custom classes from the root action-script files. But seems like it won't work other than the root action-script files. I'm not sure whether I'm missing any codes between the two custom classes, or its not coded to run that way. If it's not, then its fine too just that I want the things more organize. Or if you have any idea how to 'by-pass' this, please do tell me so. In case you need my code for the 2 classes, here it is: package { import flash.display.MovieClip; import classes.vCamera; public class main extends MovieClip { private var vC2:vCamera = new vCamera(); public function main():void { addChild(vC2) } } } package classes{ import flash.display.MovieClip; import flash.display.Stage; import flash.events.Event; public class vCamera extends MovieClip{ private var vC:vCam = new vCam(); public function vCamera():void{ addEventListener(Event.ADDED_TO_STAGE, add2Stage) } private function add2Stage(event:Event):void{ vC.x=stage.stageWidth/2; vC.y=stage.stageHeight/2; vC.rotation=15; addChild(vC); } } }

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  • Rendering of graphics different depending on DisplayObject position

    - by jedierikb
    When drawing vertical lines with a non-integer x-value (e.g., 1.75) to a sprite, the lines are drawn differently based on the non-integer x-value of the sprite. In the picture below are two pairs of very close together vertical lines. As you can see, they look very different. This is frustrating, especially when animating the sprite. Any ideas how ensure that sprites-with-non-integer-positions' graphics will visually display the same way regardless of the sprite position? package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; public class tmp extends Sprite { private var _sp1:Sprite; private var _sp2:Sprite; public function tmp( ):void { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; _sp1 = new Sprite( ); drawButt( _sp1 ); _sp1.x = 100; _sp1.y = 100; _sp2 = new Sprite( ); drawButt( _sp2 ); _sp2.x = 100; _sp2.y = 200; addChild( _sp1 ); addChild( _sp2 ); addEventListener( Event.ENTER_FRAME, efCb, false, 0, true ); } private function efCb( evt:Event ):void { var nx:Number = _sp2.x + .1; if (nx > 400) { nx = 100; } _sp2.x = nx; } private function drawButt( sp:Sprite ):void { sp.graphics.clear( ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( 1, 1 ); sp.graphics.lineTo( 1, 100 ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( 1.75, 1 ); sp.graphics.lineTo( 1.75, 100 ); } } }

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