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  • Normalizing the direction to check if able to move

    - by spartan2417
    i have a a room with 4 walls along the x and z axis respectively. My player who is in first person (therefore the camera) should have collision detection with these walls. I'm relatively new to this so please bare with me. I believe the way to do this is to calculate the direction and distance to the wall from the camera and then normalize the directions. However i can only get this far before i dont know what to do. I think you should work out the angle and direction your facing? where _dx and _dz is the small buffer in front of the camera. float CalcDirection(float Cam_x, float Cam_z, float Wall_x, float Wall_z) { //Calculate direction and distance to obstacle. float ob_dirx = Cam_x + _dx - Wall_x; float ob_dirz = Cam_z + _dz - Wall_z; float ob_dist = sqrt(ob_dirx*ob_dirx + ob_dirz*ob_dirz); //Normalise directions float ob_norm = sqrt(ob_dirx*ob_dirx + ob_dirz*ob_dirz); ob_dirx = (ob_dirx)/ob_norm; ob_dirz = (ob_dirz)/ob_norm; can anyone explain in laymen's terms how i work out the angle?

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  • Errors in ~/.xsession-errors

    - by Kuberan Naganathan
    I'm getting errors in ~/.xession-errors. I'm running ubuntu 12.04 Many apps fail to run without mention of problems in the .xsession-errors file. I looked around and tried to resolve issues myself but failed so far. I have to say it's possible that the issue is related to me mounting /home on another partition. (I say possibly because stuff worked ok for a while.) Fortunately my .xsession-errors file is small enough to post here. Thanks in advance for the help: gnome-keyring-daemon: insufficient process capabilities, unsecure memory might get used gnome-keyring-daemon: insufficient process capabilities, unsecure memory might get used gnome-keyring-daemon: insufficient process capabilities, unsecure memory might get used gnome-keyring-daemon: insufficient process capabilities, unsecure memory might get used Backend : gconf Integration : true Profile : unity Adding plugins Initializing core options...done (gnome-settings-daemon:2547): color-plugin-WARNING **: failed to get edid: unable to get EDID for output (gnome-settings-daemon:2547): color-plugin-WARNING **: unable to get EDID for xrandr-default: unable to get EDID for output (gnome-settings-daemon:2547): color-plugin-WARNING **: failed to reset xrandr-default gamma tables: gamma size is zero Initializing composite options...done Initializing opengl options...done Initializing decor options...done ** Message: applet now removed from the notification area Initializing vpswitch options...done Initializing snap options...done Initializing mousepoll options...done Initializing resize options...done Initializing place options...done Initializing move options...done Initializing wall options...done Initializing grid options...done I/O warning : failed to load external entity "/home/kuberan/.compiz/session/10754cf696d335e98e13471376531156900000024960034" Initializing session options...done Initializing gnomecompat options...done Initializing animation options...done Initializing fade options...done Initializing unitymtgrabhandles options...done Initializing workarounds options...done Initializing scale options...done compiz (expo) - Warn: failed to bind image to texture Initializing expo options...done Initializing ezoom options...done ** Message: using fallback from indicator to GtkStatusIcon (compiz:2560): GConf-CRITICAL **: gconf_client_add_dir: assertion `gconf_valid_key (dirname, NULL)' failed Initializing unityshell options...done Setting Update "main_menu_key" Setting Update "run_key" Setting Update "icon_size" ** Message: moving back from GtkStatusIcon to indicator

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  • How do I simplify a 2D game grid for level management while keeping its by-pixel features?

    - by Eric Thoma
    (I cross-posted this from StackOverflow as this seems to be a more appropriate forum. I've looked around a little here and I did not find an answer, so I hope this is not a recurring question.) This is a question dealing with 2D world design. I am playing around by creating a 2D bird's eye view shooter game, and I am looking to make the game sleek and advanced. I hope to be able to write physics so projectiles have momentum and knock-down properties. I am immediately running into the problem of world design. I need a way to have level files that store everything there is about a game. This is easiest by just having a grid of objects. But there are thin-walls and other objects that don't seem to fit into a traditional cell of a grid. I want to be able to fit all these together so I can streamline level design; so I don't have to put in the exact pixel-specific start and end of a wall. There doesn't seem to be an obvious translation from level file to game without forcing myself into a pacman-life scenario, meaning a scenario where the game feels boxy and discrete. There is a contrast between the smoothly (relatively) moving characters and finite jumps in a grid. I would appreciate an answer that would describe implementation options or point me to resources that do. I would also appreciate references to sites that teach game design. The language I am using is Java (although I would love to use C or C++, but I can never find convenient resources in those languages). Thank you for any answers. Please leave any questions in the space below; I will be able to answer them later tonight (28th Nov).

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  • Trouble with Collada bones

    - by KyleT
    I have a Collada file with a rigged mesh. I've read the node tags in the library_visual_scenes tag and extracted the matrix for each node and stored everything in a hierarchical bone structure. My Matrix container is "row major", so I'd store the first float of a matrix tag in the 1st row, 1st column, the second in the 1st row, 2nd column, etc. From what I gather this is the Bind Pose Matrix. After that I went through the tag and extracted the float array in the source tag of the skin tag of the controller for the mesh. I stored each matrix from this float array in their corresponding Bone as the Inverse Bind Matrix. I also extracted the bind-shape-matrix and stored it. Now I'd like to draw the skeleton with OpenGL to see if everything is working correctly before I go about skinning. I iterate once over my bones and multiply a bone's Bind Pose Matrix by it's parents and store that. After that I iterate again over the bones and multiply the result of the previous matrix multiplication by the Inverse Bind Matrix and then by the Bind Shape Matrix. The results look something like this: [0.2, 9.2, 5.8, 1.2 ] [4.6, -3.3, -0.2, -0.1 ] [-1.8, 0.2, -4.2, -3.9 ] [0, 0, 0, 1 ] I've had to go to various sources to get the little understanding of Collada I have and books about 3d transform matricies can get pretty intense. I've hit a brick wall and if you could please read through this and see if there is something I'm doing wrong, and how I'd go about getting an X,Y,Z to draw a point for each of these joints once I've calculated the final transform, I'd really appreciate it.

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  • How to print a pdf in a new tab? [migrated]

    - by TheDuke777
    I need to print a pdf by opening it in a new window. I've looked at tutorials for days, but nothing is working. I've tried many approaches, but this is the most recent: <!DOCTYPE html> <html> <head> <script type="text/javascript"> function print() { window.getElementById("pdf").focus(); window.getElementById("pdf").print(); } </script> </head> <body onload="print()"> <embed id="pdf" src="http://path/to/file" /> </body> </html> The page loads fine, with the pdf embedded. But it won't print, and I feel like I've been beating my head against a brick wall trying to figure this out. How can I get this to work? I'm willing to try anything at this point.

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  • Linux: 3 Monitor PCI-e Graphics card (without tremendous pain)?

    - by N Rahl
    As we are all painfully aware, the only way to get multiple monitors AND compositing (Compiz) on Linux is to use a single graphics card that can drive both (or in my case all three) screens. I bought a Radeon 5750 specifically because it claims to able to drive 3 monitors. I can plug in 3 monitors (2 DVI, 1 HDMI) and the Catalyst Control Center shows all 3, but only 2 can be enabled at a time. I'll post the exact error message here soon, but it's very useless. So I'm going to assume that either the 5750 doesn't support 3 monitors, OR, more likely, ATI couldn't be bothered to add that support to their Linux drivers. So this is a multipart question: First, can anyone suggest a PCI Express Graphics card that can run 3 screens on linux without tremendous pain? I'm looking for something where you install the driver and all three screens "just work". Does such a card exist? Second, if you have a 5750, have you been able to get it to do 3 monitors? I'm running Ubuntu 10.04 at the moment. Thanks, Nick

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  • I just received a complaint from a user of the website I maintain. Should I do anything?

    - by Chris
    I was sent sent a large wall of text from a user of the website I maintain at my job. They are clearly upset for having to deal with a horribly outdated web application that has not seen any serious updates in over 6+ years. No refactoring has been done, the code quality is terrible, the security unchecked, policy compliances ignored, in addition to being ugly and frankly embarrassing. Keep in mind this is a small business but the website is used by hundreds daily. I'm one of two programmers there, and I've been working there for two years. This person says they are about my age (22) and understand technology (but can't use proper grammar). The complaint mentioned awkward pages and actions on the website, but they don't even have a clue as to the depth of the flaws in this website. Now, I would love to honestly tell them that there's a lot wrong with this company and that this application was built when we were in high school. And that while it's not my fault that the website is terrible, I'm the one in position to fix it. But on the other hand, I could just say nothing and ignore it. Would doing this publicly have any advantage to future employees (showing integrity) or would it just be a completely pointless mistake? Odds are, even if I respond only that one person will ever read it. Regardless, I'm probably just going to ignore it and continue starting my project to refactor the website.

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  • 2D Tile Collision free movement

    - by andrepcg
    I'm coding a 3D game for a project using OpenGL and I'm trying to do tile collision on a surface. The surface plane is split into a grid of 64x64 pixels and I can simply check if the (x,y) tile is empty or not. Besides having a grid for collision, there's still free movement inside a tile. For each entity, in the end of the update function I simply increase the position by the velocity: pos.x += v.x; pos.y += v.y; I already have a collision grid created but my collide function is not great, i'm not sure how to handle it. I can check if the collision occurs but the way I handle is terrible. int leftTile = repelBox.x / grid->cellSize; int topTile = repelBox.y / grid->cellSize; int rightTile = (repelBox.x + repelBox.w) / grid->cellSize; int bottomTile = (repelBox.y + repelBox.h) / grid->cellSize; for (int y = topTile; y <= bottomTile; ++y) { for (int x = leftTile; x <= rightTile; ++x) { if (grid->getCell(x, y) == BLOCKED){ Rect colBox = grid->getCellRectXY(x, y); Rect xAxis = Rect(pos.x - 20 / 2.0f, pos.y - 20 / 4.0f, 20, 10); Rect yAxis = Rect(pos.x - 20 / 4.0f, pos.y - 20 / 2.0f, 10, 20); if (colBox.Intersects(xAxis)) v.x *= -1; if (colBox.Intersects(yAxis)) v.y *= -1; } } } If instead of reversing the direction I set it to false then when the entity tries to get away from the wall it's still intersecting the tile and gets stuck on that position. EDIT: I've worked with Flashpunk and it has a great function for movement and collision called moveBy. Are there any simplified implementations out there so I can check them out?

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  • Lots of Internet browsing issues, all browsers

    - by dario_ramos
    Before the upgrade, everything was working fine. Now, however, I can connect to the Internet but a lot of stuff fails, and the weirdest thing is that it happens with Firefox, Chromium and Opera. Some of the things that fail: I can't log in to Stack Overflow, after entering user/pass it loads for a long time on Firefox and throws Error 408 (browser request timed out) on Chromium and Opera I can't log in to Hotmail, similar symptoms I can login to Facebook, but when I try to write a comment, or just post something in my wall, it stays loading for a long time, and then fails The first two issues seem to be related to secure pages, and the second one is another issue altogether, I believe. However, they all happen with all browsers, which is really weird. Talking about weird: I connect using a Huawei SmartAX MT 810 USB modem, which cost me blood and tears to get it working under Ubuntu. I ordered an ethernet modem/router with my ISP, and I'm still waiting, but this issue intrigues me anyway. Has anyone experienced this kind of problems? I Googled around, but couldn't find a similar case.

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  • Separate collision mesh model?

    - by Menno Gouw
    I want to have another go at 3D within XNA. What I have seen from some other games that they just have a separate very low poly model "cage" around the environment model. However I can not find any reference to this. I have not that much experience with XNA 3D either. Is it possible to have this cage within each of my environmental models already? Lets just say I call the mesh within the .FBX wall and col_wall. How would I call to these different meshes within XNA? The player would just have a tight collision cube around. To make it a bit more efficient I will be making divide the map up by cubes and only calculate collision if the player is in it. Question two: I can't find anywhere to do cube vs mesh collision. Is there a method for this? Or perhaps it is possible to build my collision cage out of cubes in the 3D app and on loading of the models in XNA replace them directly by cubes? So I could just do box to box collision which should be very cheap and still give the player the ability to move over ledges on the static models.

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  • How to prioritize related game entity components?

    - by Paul Manta
    I want to make a game where you have to run over a bunch of zombies with your car. When moving around, the zombies have a few things to take into consideration: When there's no player around they might just roam about randomly. And even when some other component dictates a specific direction, they should wobble to the left and right randomly (like drunk people). This implies a small, random, deviation in their movement. They should avoid static obstacles. When they see they are headed towards a wall, they should reorient themselves. They should avoid the car. They should try to predict where the car will be based on its velocity and try to move out of the way. When they can, they should try to get near the player. All these types of decisions they have to do seem like they should be implemented in different components. But how should I manage them? How can I give different components different weights that reflect the importance of each decision (in a given situation)? I would need some other component that acts as a manager, but do you have any tips on how I should implement it? Or maybe there's a better solution?...

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  • Terminal is not letting me make commands unless I hit enter a bunch of times

    - by ninja08
    Whenever I open terminal it normally allows me to immediately begin making commands. Only earlier today I did the setup for github here https://help.github.com/articles/set-up-git And then all of a sudden the thing where I give terminal commands won't allow me to give it commands unless I hit enter a few times. This is what it looks like: Last login: Fri Nov 9 11:43:28 on ttys001 mysql.save: Permission denied mysql.save: Permission denied /Users/Nick/.zshrc:32: command not found:  . ~ git: ? ~ git: ? ~ git: ? See the big space? That's because it simply will never show the ~ git: thing unless I hit enter 3-4 times. Also, it never used to say ~ git: before I did the git setup. I'm not sure what I changed. I've checked the zshrc file and commented everything out to find the line causing the problem. I've done that and it turns out it was the source $ZSH/oh-my-zsh.sh Within the oh-my-zsh.sh file I've commented out each block of code for the file starting at the top and I've found that this block is causing it: # Load the theme if [ "$ZSH_THEME" = "random" ] then themes=($ZSH/themes/*zsh-theme) N=${#themes[@]} ((N=(RANDOM%N)+1)) RANDOM_THEME=${themes[$N]} source "$RANDOM_THEME" echo "[oh-my-zsh] Random theme '$RANDOM_THEME' loaded..." else if [ ! "$ZSH_THEME" = "" ] then if [ -f "$ZSH_CUSTOM/$ZSH_THEME.zsh-theme" ] then source "$ZSH_CUSTOM/$ZSH_THEME.zsh-theme" else source "$ZSH/themes/$ZSH_THEME.zsh-theme" fi fi fi

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  • Can I make a business in teaching home users Ubuntu [on hold]

    - by Dorgaldir
    I was thinking about a way to bring Ubuntu to the bigger public, since it has great advantages for people in the lower income class that only use a PC for basic usage. They pay for a windows licence without actually needing windows because 95% of what they do is in a browser and the other 5% is typing a word document or making a simpel Excel sheet. So for these people something like Ubuntu is ideal, they can prolong the life of their old PC or laptop with Ubuntu and thus saving extra money. And as we all know, saving money is not only interesting for the lowest of income but for most of us. But when I talk to people they don't want to use Ubuntu because they know Windows and they don't know this, they'll complain about having to adapt to windows 8 but adapting to Ubuntu seems a bridge too far. But what if someone in the neighborhood gave simple Ubuntu courses. Teaching people about Ubuntu, stuff like: What is an OS What is Ubuntu How do I obtain Ubuntu How do I install Ubuntu How do I set up my email in Ubuntu How do I make a text document in Ubuntu How do I update my facebook wall in Ubuntu ... Simple basic PC usage, but within Ubuntu. But as much as I would like to work for free all day, I can't do this for free for people outside of my social circle. So I was wondering if it is possible to make a business and make money with giving Ubuntu courses, or are their steps to be taken before this is possible. However... Do I need an Ubuntu or Canonical license? Do I need to get a certificate? Do I have to make some kind of deal or contract with Canonical? Just to be clear this is all just an idea in my head at this point, I'm just gathering information. I'm not a teacher at a school, just a programmer that is thinking about options in life. Thanks in advance!

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  • What strategy should be employed to access Facebook data offline?

    - by user686021
    I'm working on a project similar to Klout which provides detail about how you influence other people and who influenced you. We'll be fetching data from few social networking sites (i.e linked in, facebook, twitter etc) to analyze how users interacts with one another. For that we need to parse the data and store it in db and have to analyze it so that strength of relation of two user can be decided. We'll be accessing data offline as well to provide them with accurate results. If we consider facebook activities, we need to have access to Facebook users' news feed, wall data which includes likes,comments,shares etc. To decide how one user influence other, we'll store all the data and analyze it. I need suggestions on what steps need to be taken for great performance. We'll be using ASP.Net(C#) Web forms, SQL Server, jQuery. Main concern is parsing of data, it's storage and retrieval with least overhead. For that I've summarized few points as below : Should we switch over to document-oriented database, like MongoDB or RavenDB for the whole app or part of it even though none of team member have experience with them? Should we use SQL Server Analysis service? Is there any other library than Json.NET for parsing data? Is it advisable to use any C# library over FQL + GET Request ? I've tried to provide as much info as possible. Please share your views for the same.

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  • Many user stories share the same technical tasks: what to do?

    - by d3prok
    A little introduction to my case: As part of a bigger product, my team is asked to realize a small IDE for a DSL. The user of this product will be able to make function calls in the code and we are also asked to provide some useful function libraries. The team, together with the PO, put on the wall a certain number of user stories regarding the various libraries for the IDE user. When estimating the first of those stories, the team decided that the function call mechanism would have been an engaging but not completely obvious task, so the estimate for that user story raised up from a simple 3 to a more dangerous 5. Coming to the problem: The team then moved to the user stories regarding the other libraries, actually 10 stories, and added those 2 points of "function call mechanism" thing to each of those user story. This immediately raised up the total points for the product of 20 points! Everyone in the team knows that each user story could be picked up by the PO for the next iteration at any time, so we shouldn't isolate that part in one user story, but those 20 points feel so awfully unrealistic! I've proposed a solution, but I'm absolutely not satisfied: We created a "Design story" and put those annoying 2 points over it. However when we came to realize and demonstrate it to our customers, we were unable to show something really valuable for them about that story! Here the problem is whether we should ignore the principle of having isolated user stories (without any dependency between them). What would you do, or even better what have you done, in situations like this? (a small foot-note: following a suggestion I've moved this question from stackoverflow)

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  • Spend Analytics on a Grand Scale

    - by jacqueline.coolidge(at)oracle.com
    The Wall St. Journal reports in Billions in Bloat Uncovered in Beltway that a recent study by Government Accountability Office (GAO) has released a massive study of several programs and agencies that cost U.S. taxpayers billions of dollars each year.  This report help save $100 to $200 Billion dollars by identifying duplicate spending and ineffective programs that can be consolidated or eliminated. Now, that is spend analytics on a massive scale! It remains to be seen how actionable that information will be.  Certainly, there have been studies before that identify wasteful spending.  But, it’s a great case of the power of business intelligence and spend analytics.   Many companies do find significant savings when they implement spend and procurement analytics. What makes for an excellent spend analysis? It should be: Objective and provide visibility across programs and/or divisions A cross functional analysis that links financial with performance metrics Prescriptive and actionable Spend and procurement analytics have been HOT during the economic downturn! I expect 2011 will see many more companies get serious about spend analytics and would love to hear from companies who are willing to share their experience.

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  • Simple (and fast) dices physics

    - by Markus von Broady
    I'm programming a throw of 5 dices in Actionscript 3 + AwayPhysics (BulletPhysics port). I had a lot of fun tweaking frictions, masses etc. and in the end I found best results with more physics ticks per frame. Currently I use 10 ticks per frame (1/60 s) and it's OK, though I see a difference in plus for 20 ticks. Even though it's only 5 cubes (dices) in a box (or a floor with 3 walls really) I can't simulate 20 ticks in a frame and keep FPS at 60 on a medium-aged PC. That's why I decided to precompute frames for animation, finishing it in around 1700 ticks in 2 seconds. The flash player is freezed for these 2 seconds, and I'm afraid that this result will be more of a 5 seconds or even more, if I'll simulate multi-threading and compute frames in background of some other heavy processes and CPU drawing (dices is only a part of this game). Because I want both players to see dices roll in same way, I can't compute physics when having free resources, and build a buffer for at least one throw of each type (where type is number of dices thrown). I'm afraid players will see a "preparing dices........." message too often and for too long. I think the only solution to this problem is replacing PhysicsEngine with something simpler, or creating own physicsEngine. Do You have any formulas for cube-cube and cube-wall collision detection, and for calculating how their angular and linear velocities should change after a collision occurs?

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  • How to do integrated testing?

    - by Enthusiastic Programmer
    So I have been reading up on a lot of books surrounding testing. But all the books I've read have the same flaws. They will all tell you the definitions of testing. But I have not found a single book that will guide you into integration testing (or pretty much anything higher then unit testing). Is integration testing that elusive or am I reading the wrong books? I'm a hands on person, so I would appreciate it if someone could help me with a simple program: Let's say you need to make some sort of calculation program that calculates something (doesn't matter what) and exports it to *.txt file. Let's assume we use the Model View Controller design principle. And one class for the actual calculating which you'll use in the model and one for writing the textfile. So: View = Controller = Model = CalculationClass, FileClass So for unittesting: You'd test the calculationClass, I'd personally focus most of my unit tests there. And less time on unit testing the view/controller/FileClass. I personally wouldn't see the use of unittesting those unless you want a really robust program. Integration testing: Now this is where I run into a wall. What would I have to test to call it an integration test? I could stub the view and feed the controller data which it would pass on to the model and so forth. And then check what the view gets back in the end. But ... Couldn't I just run the (in this case small) program then and test it manually? Would this be considered a integration test too, or does it have to be automated? Also, can I check multiple items to see if they are correct? I cannot seem to find any book that offers a hands on approach to methods of integration testing.

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  • Looking for algorithms regarding scaling and moving

    - by user1806687
    I've been bashing my head for the past couple of weeks trying to find algorithms that would help me accomplish, on first look very easy task. So, I got this one object currently made out of 5 cuboids (2 sides, 1 top, 1 bottom, 1 back), this is just for an example, later on there will be whole range of different set ups. I have included three pictures of this object(as said this is just for an example). Now, the thing is when the user scales the whole object this is what should happen: X scale: top and bottom cuboids should get scaled by a scale factor, sides should get moved so they are positioned just like they were before(in this case at both ends of top and bottom cuboids), back should get scaled so it fits like before(if I simply scale it by a scale factor it will leave gaps on each side). Y scale: sides should get scaled by a scale factor, top and bottom cuboid should get moved, and back should also get scaled. Z scale: sides, top and bottom cuboids should get scaled, back should get moved. Here is an image of the example object (a thick walled box, with one face missing, where each wall is made by a cuboid): Front of the object: Hope you can help,

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  • Multisystem Script won't work! "Syntax error:redirection unexpected" Worked 2 days ago?

    - by user74005
    this is my first question. I use Multisystem all of the time and have installed it on both Kubuntu and Ubuntu and have used it with no issues. I wiped my hard drive to try some new OSs I'm now using the exact same OS (Ubuntu 12.05) I used to load my USB stick to begin with and now I'm getting this ridiculous syntax error. I know the script is correct, I'm following the exact same steps I used to get to this point and I'm getting different results ?!?! I'm very confused by this. I have no clue how to begin addressing this issue. I get the same syntax error on Kubuntu now too, which did have multisystem installed. I run "sh install-depot-multisystem.sh" and get "Syntax error:redirection unexpected", this worked literally 2 days ago. The only thing that has changed is my face has grown some more facial hair and my head hurts from bangin it against the wall over this issue. The OS is exactly the same, the script is the same; but now it won't install. I'm lost and really hoping someone can help. Append Just to append to this a bit https://lists.ubuntu.com/archives/ub...er/000264.html I needed to do a chmod 777 on the script, I'm still getting a syntax error on Kubuntu...but it did install successfully. I'll mark this as resovled! Thanks anyway, I'll try to spruse up on my Linux skills.

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  • HAProxy appsession vs cookie precedence

    - by user1139473
    I am trying to find the best solution for balancing and keeping persistence on our application behind HAProxy. Here is our basic configuration: https://gist.github.com/endzyme/1804046b23c37beba520 After playing around with taking members down and up and also reloading the haproxy (with -sf) I have noticed that appsession isn't 100% effective, it would appear that sometimes it doesn't always 'request-learn'. I also tried to add a cookie JSESSION prefix to balance in case request-learn didn't take. Unfortunately it would present scenarios where the prefix would list svr2 but it was balanced to a different server. I am assuming it's because the appsession table takes first then sticks on that before using the cookie parameter. I have not tested with using cookie as an inserted option (not prefix on existing cookie) but I am thinking it would yield similar results. My question is: Which one is checked first, appsession or cookie, and is it an immediate catch after it reads the first one, or a fall through? Also as a follow up - is it not recommended to use both in the same backend? Cookie as I understand takes less memory resources, is agnostic to reloads and has way better reliability of persistence. Appsession I assume takes less cpu resource, since it's reading not writing. (Bonus Question: is there a way to inspect appsession/cookie table map? socket show table doesn't show anything except stick-tables) Many thanks in advance, -Nick

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  • Representing a world in memory

    - by user9993
    I'm attempting to write a chunk based map system for a game, where as the player moves around chunks are loaded/unloaded, so that the program doesn't run out of memory by having the whole map in memory. I have this part mostly working, however I've hit a wall regarding how to represent the contents of each chunk in memory because of my so far limited understanding of OOP languages. The design I have currently has a ChunkManager class that uses a .NET List type to store instances of Chunk classes. The "chunks" consist of "blocks". It's similar to a Minecraft style game. Inside the Chunk classes, I have some information such as the chunk's X/Y coordinate etc, and I also have a three dimensional array of Block objects. (Three dimensional because I need XYZ values) Here's the problem: The Block class has some basic properties, and I had planned on making different types of blocks inherit from this "base" class. So for example, I would have "StoneBlock", "WaterBlock" etc. So because I have blocks of many different types, I don't know how I would create an array with different object types in each cell. This is how I currently have the three dimensional array declared in my Chunk class: private Block[][][] ArrayOfBlocks; But obviously this will only accept Block objects, not any of the other classes that inherit from Block. How would I go about creating this? Or am I doing it completely wrong and there's a better way?

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  • How to avoid tons of `instanceof` in collision detection?

    - by Prog
    Consider a simple game with 4 kinds of entities: Robots, Dogs, Missiles, Walls. Here's a simple collision-detection mechanism in psuedocode: (I know, O(n^2). Irrelevant for this question). for(Entity entityA in entities){ for(Entity entityB in entities){ if(collision(entityA, entityB)){ if(entityA instanceof Robot && entityB instanceof Dog) entityB.die(); if(entityA instanceof Robot && entityB instanceof Missile){ entityA.die(); entityB.die(); } if(entityA instanceof Missile && entityB instanceof Wall) entityB.die(); // .. and so on } } } Obviously this is very ugly, and will get bigger and harder to maintain the more entities there are, and the more conditions there are. One option to make this better is to have separate lists for each kind of entity. For example a Robots list, a Dogs list etc. And than check for collisions of all Robots with Dogs, and all Dogs with Walls, etc. This is better, but I still don't think it's good. So my question is: The collision detection system spotted a collision. Now what? What is the common way to react to the collision? Should the system notify the entity itself that it collided with something, and have it decide for itself how to react? E.g. entityA.reactToCollision(entityB). Or is there some other solution?

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  • CodePlex Daily Summary for Thursday, March 18, 2010

    CodePlex Daily Summary for Thursday, March 18, 2010New ProjectsBordecal tools for FxCop: Bordecal tools for FxCop provides an extended framework for FxCop rule development. It allows rule developers to avoid using embedded XML resource...DotNetNuke® Skin City: A DotNetNuke Design Challenge skin package submitted to the "Personal" category by allsnnskins. We integrate orange color and black colour in this ...DotNetNuke® Skin Dawn: A DotNetNuke Design Challenge skin package submitted to the "Out of the box" category by allsnnskins. This design reflects the theme of daylight. U...DotNetNuke® Skin Dream: A DotNetNuke Design Challenge skin package submitted to the "Personal" category by WhNuke. Uses the DNNJDMenu skin object.DotNetNuke® Skin Expression: A DotNetNuke Design Challenge skin package submitted to the "Out of the box" category by Salar Golestanian of SalarO. This is a pure CSS skin with ...DotNetNuke® Skin ModernBiz: A DotNetNuke Design Challenge skin package submitted to the "Modern Business" category by allsnnskins. This simple and unaffected company skin uses...DotNetNuke® Skin Profound: A DotNetNuke Design Challenge skin package submitted to the "Modern Business" category by WhNuke Technology. This skin is simple and clean and the ...DotNetNuke® Skin Technology: A DotNetNuke Design Challenge skin package submitted to the "Modern Standards" category by allsnnskins. It's compatible with common browsers such ...DotNetNuke® Skin Unravel: A DotNetNuke Design Challenge skin package submitted to the "Modern Business" category by Salar Golestanian of SalarO. This is a pure CSS skin wit...E! - ECMAScript Runtime Environment: E! (pronounced E-Bang) is a lightweight runtime environment for editing basic ECMAScript scripts with access to .NET Framework class libraries.Easy ArcGIS Library: Easy ArcGIS Library is a set of C# .net classes that wrap the common functionality of ArcObjects, that help ArcGIS developers do a lot of common fu...File Categorizer: The File Categorizer will help people tag the files on their system for easy searching. Instead of keyword searches, you can find files based on v...GMFS Cosmos: This is a file system for Cosmos a OS that was built with C# and we will be implementing this for windows and linuxIFilter Core Implementation (interface and structures): IFilter C# implementation for you to embed when writing Windows Search capabilities into your application.Image Wall Control for Silverlight: A control for Silverlight that emulates the wall of images in the Zune. imenik_za _dev4fun: imenik is a very simple program and easy to use where you can save and organise your contacts.LegoPhysX: LegoPhysX is an atomic based physics enginePersonal Accounting: Personal system for managing financial accounts, which supports multiple accounts in different currencies. It has movement imputation and basic que...Pipes & Filters Engine: The Pipes & Filters Engine allows you to process a sequence of separate operations (filters) asynchronously in a multi-threaded manner. Filters wil...Prerequisites Checker: Check preqrequisites for software. Example: Software S1 is delivered. S1 has prerequisites PR1, PR2... PRN You may load the config file for S...Puzzle Lib: A library for creating grid-and-tile puzzles. Includes two separate UIs for the Tetriminoes puzzle as examples.QuotesPlugin for Windows Live Writer: The QuotesPlugin for Windows Live Writer lists quotes from web sites such as quotes4all.net. It's very easy for you to select your favourite ones a...RobiJ2se: Robi j2se Learning!SkinEngine: This is a Skin Framework for C# Winform, It use easy.and Create Skin GreatSQL Azure .NET Connection: This is a demo application that shows how to connect with SQL AzureSupermarket Soft: WPF Application that helps you manage your supermarket shoppings.Tally Marks for Windows Phone 7 Series: Tally Marks is a counting application. It can count almost anything you'd like to count, and it does it with tally marks! Count the number of peo...TwitCast: TwitCast is a simple notifier for Twitter using the [url:http://linqtotwitter.codeplex.com/] LINQ 2 Twitter library.WodnySwiat: Projekt grupowy wodny światWSS Task Manager Activity: A custom task creation activity that can be used in a sequential or state machine workflow. The activity was specifically developed to handle task ...New ReleasesAddress Book: Address Book: Address BookAutoAudit: AutoAudit 1.10c: Veresion 1.10 includes most of the bug fix requests. adds createdby and modifiedby columns to the audited base tables. If the user name is set by...blog for umbraco 4: Blog 4 Umbraco 2.0.26: Fixes: -Regex bug in base -Directory urls and rss link bug -Open reader bug -Rss bugDotNetNuke® Skin City: City Package 1.0.0: A DotNetNuke Design Challenge skin package submitted to the "Personal" category by allsnnskins. We integrate orange color and black colour in this ...DotNetNuke® Skin Dawn: Dawn Package 1.0.0: A DotNetNuke Design Challenge skin package submitted to the "Out of the box" category by allsnnskins. This design reflects the theme of daylight. U...DotNetNuke® Skin Dream: Dream Package 1.0.0: A DotNetNuke Design Challenge skin package submitted to the "Personal" category by WhNuke. Uses the DNNJDMenu skin object.DotNetNuke® Skin Expression: Expression Package 1.0.0: A DotNetNuke Design Challenge skin package submitted to the "Out of the box" category by Salar Golestanian of SalarO. This is a pure CSS skin with ...DotNetNuke® Skin ModernBiz: ModernBiz Package 1.0.0: A DotNetNuke Design Challenge skin package submitted to the "Modern Business" category by allsnnskins. This simple and unaffected company skin uses...DotNetNuke® Skin Profound: Profound Package 1.0.0: A DotNetNuke Design Challenge skin package submitted to the "Modern Business" category by WhNuke Technology. This skin is simple and clean and the ...DotNetNuke® Skin Technology: Technology Package 1.0.0: A DotNetNuke Design Challenge skin package submitted to the "Modern Standards" category by allsnnskins. It's compatible with common browsers such a...DotNetNuke® Skin Unravel: Unravel Package 1.0.0: A DotNetNuke Design Challenge skin package submitted to the "Modern Business" category by Salar Golestanian of SalarO. This is a pure CSS skin with...E! - ECMAScript Runtime Environment: E! beta 1: This is really meant as a learning project for playing with dynamically compiled code, so you'd be better off getting the source code.Easy ArcGIS Library: EAGL Binaries: Easy ArcGIS Library Last Build (Version 1.1.2.4139)Easy ArcGIS Library: EAGL Binaries And Documentation: EAGL Latest Build With DocumentationEasy ArcGIS Library: EAGL Documentation: EAGL 1.1.2.4139 DocumentationEnterprise Library Extensions: Release 1.1: This is a service release for version 1.0 The installation process now works as intended. The assemblies are now visible in the Visual Studio As...Family Tree Analyzer: Version 1.2.1.0: Version 1.2.1.0 Fixed GB radio button not working renamed UK Added fixes for UK regions/shires/counties where country is missing Add country reco...Family Tree Analyzer: Version 1.3.0.0: Version 1.3.0.0 Added IGI Search results viewer Tweaked filenames of IGI search so that results window has more informative displayFile Archive: File Archive: If your computer is only word processing machine or document merge machine, this program is really fit for you. It's so...o useful! This program ar...GameStore League Manager: League Manager 1.0.4: Fixes bug 7434. Changed version number to the standard format of Major.Minor.ReleaseIFilter Core Implementation (interface and structures): Stable release: First release of interface implementation.IFilter Core Implementation (interface and structures): System.Search.Core: Ifilter interface for implementation in your own Search Providers.imenik_za _dev4fun: imenik_aplikacija: imenik aplikacija is an application easy to use where you can save and organise your contacts.KDRE - kernel debugger regular expression extension: KDRE 0.0.2: KDRE - Windbg regexp extension Changes: - amd64 build addedMapWindow6: MapWindow 6.0 msi (March 17): This release introduces some minor tweaks to the source code exposing more buffering functionality. This also fixes a problem with selecting point...MockingBird: MockingBird_2.0_RC: This is the V2.0 RC release. The documentation includes notes about the WCF components. Check this blog post for more details about the release. ...MPF for Projects - Visual Studio 2010: Visual Studio 2010 - Final Release: This contains the source code for the release of MPF for Projects corresponding to Visual Studio 2010. For Beta 2, you will need the Beta 2 release...Physics Helper for Silverlight, WPF, Blend, and Farseer: PhysicsHelper 3.0.0.4 ALPHA: This is an initial release that supports Windows Phone 7 Series Development, along with the Silverlight 3 and WPF support. It requires Visual Studi...Pocket GPW: Pocket GPW 1.2: Modyfikacje wg. change set-a 56678. Poprzednia baza danych (z wersji 1.1) jest zgodna z aktualną. Przed instalacją skopiuj poprzednią bazę danych ...Prerequisites Checker: Prerequisites Checker: Check your software prerequisitesPuzzle Lib: Puzzle Lib examples: Tetriminoes examples using a common Puzzle LIB and common Puzzle Implementation library, demonstrating a basic MVC architecture for game developmentRoTwee: RoTwee (8.0.7.0): Now you can rotate tweets by your hand !SharePoint Icon Integration: SharePoint Icon Integration PDF: This is the first stable release of the SPIconIntegration. To install the PDF Icon integration just start the setup.exe file that you will find in ...SkinEngine: SkinEngine-Src-2010-03-17: this is a release on 2010-03-17Spell Corrector: Spell Corrector 0.2 Binary: Fixed a bug in the word indexing in the database.Spell Corrector: Spell Corrector 0.2 Code: Fixed a bug in the indexing of the words in the database. Now insertion of new words in the database is faster.SQL Azure .NET Connection: LittleBlackBook.NET Release 1.0: This was a demo project for a SQL Azure Presentation at ConfooSQL Server Extended Properties Quick Editor: New release 1.5.5: Whats new: Move preferences to application settings and add a form to edit preferences. Support to add, modify and delete operations could be made ...SuperModel - A Dynamic View-Model Generator: 1.0.0.1 - Tyra+: Resolving a couple of bugs; models generated using INotifyPropertyChanged were not being created correctly. Property resolution on proxied types w...Survey - web survey & form engine: Survey 1.2.0: The Survey 1.2.0 release is based on the original sources of the Nsurvey 1.9 application. Compared to the Survey 1.1.0 version many new features ...T.S.T. the T-SQL Test Tool: Version 1.5: Version 1.5 changes: Bug fix. In V1.4 and earlier table comparison failed if the tables compared had columns with spaces in them.TwitCast: TwitCast 1.0.0.0: First release of TwitCast. Be warned that this is just a development release and there are a lot of things that remain to be done.unbinder: Unbound.dll: from change set ef6f2303dd32VCC: Latest build, v2.1.30317.0: Automatic drop of latest buildWatchersNET.TagCloud: WatchersNET.TagCloud 01.02.00: Whats New Show only Tags from Pages the Current User has View Acess (As Option) A Url can be specified for a Custom tag Added Module Package fo...WSS Task Manager Activity: 1.0: Download either the source for Moss Task Manager Activity, Workflow sample if you are interested to see how to use the activity in the workflow or ...XML pretty print for python (xmlpp): version 0.92b: Fixes issues when element name contains :Xpress - ASP.NET MVC 个人博客程序: xpress2.1.1.0317.beta: 最新beta版 更改内容: 模板与系统所需配置文件移动到App_Data中 Service对象注入到Controller中 Controller对象放入IOC容器中 邮件发送BUG修正Most Popular ProjectsMetaSharpRawrWBFS ManagerSilverlight ToolkitASP.NET Ajax LibraryMicrosoft SQL Server Product Samples: DatabaseAJAX Control ToolkitLiveUpload to FacebookWindows Presentation Foundation (WPF)ASP.NETMost Active ProjectsLINQ to TwitterRawrOData SDK for PHPDirectQOpen Data App Framework (ODAF)patterns & practices – Enterprise LibraryBlogEngine.NETjQuery Library for SharePoint Web ServicesMapWindow6NB_Store - Free DotNetNuke Ecommerce Catalog Module

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  • how do i install PHP with JSON and OAuth on Mac Snow Leopard?

    - by meilas
    i want to use the dropbox api via this library http://code.google.com/p/dropbox-php/ i installed MAMP then I tried "sudo pecl install oauth" but I got downloading oauth-1.0.0.tgz ... Starting to download oauth-1.0.0.tgz (42,834 bytes) ............done: 42,834 bytes 6 source files, building running: phpize Configuring for: PHP Api Version: 20090626 Zend Module Api No: 20090626 Zend Extension Api No: 220090626 building in /var/tmp/pear-build-root/oauth-1.0.0 running: /private/var/tmp/apache_mod_php/apache_mod_php-53~1/Build/tmp/pear/temp/oauth/configure checking for grep that handles long lines and -e... /usr/bin/grep checking for egrep... /usr/bin/grep -E checking for a sed that does not truncate output... /opt/local/bin/gsed checking for cc... cc checking for C compiler default output file name... a.out checking whether the C compiler works... yes checking whether we are cross compiling... no checking for suffix of executables... checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether cc accepts -g... yes checking for cc option to accept ISO C89... none needed checking how to run the C preprocessor... cc -E checking for icc... no checking for suncc... no checking whether cc understands -c and -o together... yes checking for system library directory... lib checking if compiler supports -R... no checking if compiler supports -Wl,-rpath,... yes checking build system type... i686-apple-darwin10.4.0 checking host system type... i686-apple-darwin10.4.0 checking target system type... i686-apple-darwin10.4.0 checking for PHP prefix... /usr checking for PHP includes... -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib checking for PHP extension directory... /usr/lib/php/extensions/no-debug-non-zts-20090626 checking for PHP installed headers prefix... /usr/include/php checking if debug is enabled... no checking if zts is enabled... no checking for re2c... no configure: WARNING: You will need re2c 0.13.4 or later if you want to regenerate PHP parsers. checking for gawk... gawk checking for oauth support... yes, shared checking for cURL in default path... found in /usr checking for ld used by cc... /usr/libexec/gcc/i686-apple-darwin10/4.2.1/ld checking if the linker (/usr/libexec/gcc/i686-apple-darwin10/4.2.1/ld) is GNU ld... no checking for /usr/libexec/gcc/i686-apple-darwin10/4.2.1/ld option to reload object files... -r checking for BSD-compatible nm... /usr/bin/nm checking whether ln -s works... yes checking how to recognise dependent libraries... pass_all checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking dlfcn.h usability... yes checking dlfcn.h presence... yes checking for dlfcn.h... yes checking the maximum length of command line arguments... 196608 checking command to parse /usr/bin/nm output from cc object... rm: conftest.dSYM: is a directory rm: conftest.dSYM: is a directory rm: conftest.dSYM: is a directory rm: conftest.dSYM: is a directory ok checking for objdir... .libs checking for ar... ar checking for ranlib... ranlib checking for strip... strip rm: conftest.dSYM: is a directory rm: conftest.dSYM: is a directory checking if cc static flag works... rm: conftest.dSYM: is a directory yes checking if cc supports -fno-rtti -fno-exceptions... rm: conftest.dSYM: is a directory no checking for cc option to produce PIC... -fno-common checking if cc PIC flag -fno-common works... rm: conftest.dSYM: is a directory yes checking if cc supports -c -o file.o... rm: conftest.dSYM: is a directory yes checking whether the cc linker (/usr/libexec/gcc/i686-apple-darwin10/4.2.1/ld) supports shared libraries... yes checking dynamic linker characteristics... darwin10.4.0 dyld checking how to hardcode library paths into programs... immediate checking whether stripping libraries is possible... yes checking if libtool supports shared libraries... yes checking whether to build shared libraries... yes checking whether to build static libraries... no creating libtool appending configuration tag "CXX" to libtool configure: creating ./config.status config.status: creating config.h running: make /bin/sh /private/var/tmp/pear-build-root/oauth-1.0.0/libtool --mode=compile cc -I. -I/private/var/tmp/apache_mod_php/apache_mod_php-53~1/Build/tmp/pear/temp/oauth -DPHP_ATOM_INC -I/private/var/tmp/pear-build-root/oauth-1.0.0/include -I/private/var/tmp/pear-build-root/oauth-1.0.0/main -I/private/var/tmp/apache_mod_php/apache_mod_php-53~1/Build/tmp/pear/temp/oauth -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -Wall -g -c /private/var/tmp/apache_mod_php/apache_mod_php-53~1/Build/tmp/pear/temp/oauth/oauth.c -o oauth.lo mkdir .libs cc -I. "-I/private/var/tmp/apache_mod_php/apache_mod_php-53~1/Build/tmp/pear/temp/oauth" -DPHP_ATOM_INC -I/private/var/tmp/pear-build-root/oauth-1.0.0/include -I/private/var/tmp/pear-build-root/oauth-1.0.0/main "-I/private/var/tmp/apache_mod_php/apache_mod_php-53~1/Build/tmp/pear/temp/oauth" -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -Wall -g -c "/private/var/tmp/apache_mod_php/apache_mod_php-53~1/Build/tmp/pear/temp/oauth/oauth.c" -fno-common -DPIC -o .libs/oauth.o In file included from /private/var/tmp/apache_mod_php/apache_mod_php-53~1/Build/tmp/pear/temp/oauth/php_oauth.h:47, from /private/var/tmp/apache_mod_php/apache_mod_php-53~1/Build/tmp/pear/temp/oauth/oauth.c:14: /usr/include/php/ext/pcre/php_pcre.h:29:18: error: pcre.h: No such file or directory In file included from /private/var/tmp/apache_mod_php/apache_mod_php-53~1/Build/tmp/pear/temp/oauth/php_oauth.h:47, from /private/var/tmp/apache_mod_php/apache_mod_php-53~1/Build/tmp/pear/temp/oauth/oauth.c:14: /usr/include/php/ext/pcre/php_pcre.h:37: error: expected '=', ',', ';', 'asm' or 'attribute' before '*' token /usr/include/php/ext/pcre/php_pcre.h:38: error: expected '=', ',', ';', 'asm' or 'attribute' before '*' token /usr/include/php/ext/pcre/php_pcre.h:44: error: expected specifier-qualifier-list before 'pcre' make: * [oauth.lo] Error 1 ERROR: `make' failed

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