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  • How to remove non-working session entries in LightDM?

    - by Lexalt
    I recently added Cairo Dock to my GNOME Shell in 11.10. Cairo Dock is GREAT, but I'm left with one little problem that I'd like to fix: after installing Cairo Dock, LightDM includes two extraneous entries to non-working desktops. (The entries to working desktops remain unaffected, so I guess I could just ignore the extraneous entries, but...) So I'd like to remove/edit the extraneous entries in LightDM. I've looked and looked for discussions on how to do so, but haven't had much luck. Any suggestions on how to go about editing the login menu in 11.10?

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  • How much time to wait to upgrade to a non LTS release?

    - by Jhonnytunes
    For LTS upgrades the recomendation is wait 3 months or first point release to is where the major bugs are fixed and the release is "stable" for production. What is the recommended amount of time to wait before upgrade to a non LTS release? Im just talking about the desktop version of course. Im asking because found this where say all release from 14.04 will be based on debian unstable: Cutting Edge: Starting with the 14.04 LTS development cycle, automatic full package import is performed from Debian unstable1 This is due to deploying ProposedMigration in the Ubuntu archive. From here.

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  • What are the pros and cons of non-unique display names?

    - by Davy8
    I know of at least big title game (Starcraft II) that doesn't require unique display names, so it would seem like it can work in at least some circumstance. Under what situations does allowing non-unique display names work well? When does it not work well? Does it come down to whether or not impersonation of someone else is a problem? The reasons I believe it works for Starcraft II is that there isn't any kind of in-game trading of virtual goods and other than "for kicks" there isn't much incentive to impersonate someone else in the game. There's also ladder rankings so even trying to impersonate a pro is easily detectable unless you're on a similar skill level. What are some other cases where it makes sense to specifically allow or disallow duplicate display names?

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  • jQuery va se mettre au régime ! Suppression des méthodes obsolètes et passage en plug-in de celles non utilisées dans le corps

    jQuery va se mettre au régime ! Suppression des méthodes obsolètes et passage en plug-in des méthodes non utilisées dans le corps Pour fêter ses 5 ans, l'équipe de développement de jQuery va le faire maigrir en supprimant les méthodes obsolètes et en transformant en plugins les méthodes utiles qui ne sont pas utilisées dans le corps de jQuery. Bien entendu, ces modifications seront progressives, on passera par l'étape de la dépréciation avant la suppression. Évolution du "poids" des versions jQuery Déprécier quoi ? Une méthode qui ne reflète plus les pratiqu...

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  • How do I change the keyboard layout to a non-standard one on a Live (USB) session?

    - by Agmenor
    I am running Ubuntu 13.04 in a Live (USB) session. My physical keyboard layout is called Bépo, it is the French language Dvorak method-based layout. I would like to change my input layout to this too. To do this, I tried booting in a French spoken session, then open the Keyboard Layout preferences app. Normally, to add a layout, you should click on the + sign and select your layout. However the list that appears is very short and does not contain what I want. On the contrary, on a persistent non-live installation, the choice of Bépo is present. This is also the case during an installation of Ubuntu. So I do I change the keyboard layout of my live session to the correct one?

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  • How do non-coders do simple local templating to avoid redundant HTML? [closed]

    - by Max Cantor
    I'm a web developer. When I start designing a site, I use a framework to handle templating for me, even if it's just rack + erubis. What do non-developers do? If you want to implement a site in HTML and CSS without a framework running on a webserver, without frames, and without WYSYWIG tools like Dreamweaver... how do you avoid copy-and-pasting the HTML of your navigation (for example) on every single page you're writing? I feel stupid asking this because it seems like their must be an obvious answer, but for the life of me, I can't think of one right now.

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  • Ubuntu One Music - 'Unable to Parse '2006-12-12T08:00:00Z' as integer (iTunes Non-DRM AAC)

    - by Scott
    Good Morning; Title says most of it, uploaded a new song to my U1 Music (via my Android using the Files app). Which is an recently purchased iTunes .m4a song, so is non-DRM AAC. Uploaded fine, and browsing in U1 Music I see artist "Spray" fine, and then the Album, but attempting to open the Album to the song, returns: "'Unable to Parse '2006-12-12T08:00:00Z' as integer" Not sure if it's a problem with the file itself, or just how Android uploaded the file, as that is clearly a weird date code. All my other music is fine, no errors, and the service works awesome. My U1 account is under the e-mail address used for this question. Thanks!

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  • What is the correct way to implement hit detection with non-rectangular sprites?

    - by hogni89
    What is the correct way to implement hit or touch detection for non-rectangular sprites in Cocos2d? I am working on a jigsaw puzzle, so our sprites have some strange forms (jigsaw puzzle bricks). As of now, we have implemented the "detection" this way: - (void)selectSpriteForTouch:(CGPoint)touchLocation { CCSprite * newSprite = nil; // Loop array of sprites for (CCSprite *sprite in movableSprites) { // Check if sprite is hit. // TODO: Swap if with something better. if (CGRectContainsPoint(sprite.boundingBox, touchLocation)) { newSprite = sprite; break; } } if (newSprite != selSprite) { // Move along, nothing to see here // Not the problem } } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchLocation = [self convertTouchToNodeSpace:touch]; [self selectSpriteForTouch:touchLocation]; return TRUE; } I know that the problem is in the keyword "sprite.boundingBox". Is there a better way of implementing this, or is it a limitation when using sprites based on .png's? If so, how should I proceed?

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  • Build automation: Is it usual to use QMake for non-Qt projects?

    - by Raphael
    So, I'm planning to write a C++ library and I want it to be cross-platform, and as this library won't deal with UI and I want it to have as little dependencies as possible, I won't be using Qt (actually Qt won't really help me to achieve what I want, all I plan on using is STL and Boost). Now when it comes to build a cross-platform project, I really like QMake as it's extremely easy to use and I have experience with it. I also heard good things about CMake, though I really doubt it's as easy to use as QMake. Anyway, here is my question: Should I stick with build automation tool that I know or is QMake just out of context for a non-Qt project? Should I take this as an opportunity to learn CMake? Or is there a better alternative to these two?

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  • Microsoft Office sur iOS et Android : en 2013 ? Oui, non... peut-être

    Microsoft Office pour iPhone et Android Oui, non... peut-être Soyons prudent. Rien n'est encore très clair avec le « Buzz IT » du jour : Microsoft Office débarquerait sur iOS (iPhone, iPad, iPod) et Android dès 2013. L'information vient du site américain The Verge qui tiendrait lui-même le « scoop » de sources internes à Microsoft. D'après ses sources, rien de bien révolutionnaires cependant. Microsoft Office serait disponible sous la forme d'une application gratuite (histoire de ne pas financer des concurrents ?) qui ne permettra que la lecture des fichiers Word, PowerPoint, et Excel. Toujours d'après le site, l'édition des documents ne sera possible qu'avec un compte Offi...

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  • Skype est-il assez sécurisé ? Privacy International affirme que non

    Skype est-il assez sécurisé ? Privacy International affirme que non Le puissant groupe Privacy International s'est penché sur les paramètres de sécurisation de Skype, et les juge insuffisants. Le service de VoIP ne protégerait pas assez ses utilisateurs, notamment en affichant leur nom complet dans les listes de contact, avance le groupe. Autre reproche fait au logiciel : il serait facile pour les pirates de lui substituer leur propre version, mais infectée d'un Trojan celle-ci, du fait de l'absence de la protection HTTPS sur la page de téléchargement officielle. Privacy International met également en garde contre le VBR, le codec utilisé pour la compression des flux audios. Ce dernier permettrait à 50%, voire 90% de...

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  • How do i allow non-root access to /ttyUSB0 on 12.04?

    - by yurividal
    Since i updated from 10.04 to 12.04, i am unable to acces the device connected in /ttyUSB0 if i dont have root access. To be more specific, i use a usb-to-serial com port converter to acces and configure Cisco equipment with a software called Putty. It happens that, since i upgraded to 12.04, Putty only sees the connected device when i run it as "gksudo putty". If not, it says "unable to connect to port /ttyUSB0". I have managed to change the permissions via chmod 666, and it works, but if i disconnect the usb and reconnect, it goes back to root only. How do i permanently allow non-root access? I have a clue it might be via udev rules, but i have NO IDEIA how to do it. obs. Manufacturer and drivers "PROLIFIC"

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  • NFC App Inventor permet aux non-développeurs d'intégrer NFC dans une application Android, la démonstration de la bêta annoncée

    NFC App Inventor permet à tout utilisateur d'intégrer NFC dans une application Android la démonstration de la bêta annoncée Une démonstration d'une nouveauté issue d'App Inventor pour la prise en charge du NFC sera effectuée ces jours. App Inventor est un kit académique de développement d'application Android pour les non-développeurs. Le projet avait été développé à la base par le MIT, puis cédé par la suite à Google. Le projet avait ensuite fait les frais de la politique de Google ayant entrainé l'abandon de plusieurs autres projets et était retourné entre les mains du MIT en début 2012. ...

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  • Problem with jQuery selector and MasterPage

    - by Daemon
    Hi, I have a problem with a master page containing a asp:textbox that I'm trying to access using jQuery. I have read lot sof thread regarding this and tried all the different approaches I have seen, but regardless, the end result end up as Undefined. This is the relevant part of the MasterPage code: <p><asp:Label ID="Label1" AssociatedControlID="osxinputfrom" runat="server">Navn</asp:Label><asp:TextBox CssClass="osxinputform" ID="osxinputfrom" runat="server"></asp:TextBox></p> When I click the button, the following code from a jQuery .js file is run: show: function(d) { $('#osx-modal-content .osxsubmitbutton').click(function (e) { e.preventDefault(); if (OSX.validate()){ $('#osx-modal-data').fadeOut(200); d.container.animate( {height:80}, 500, function () { $('#osx-modal-data').html("<h2>Sender...</h2>").fadeIn(250, function () { $.ajax({ type: "POST", url: "Default.aspx/GetDate", data: "{'from':'" + $("#osxinputfrom").val() + "','mailaddress':'" + $("#osxinputmail").val() + "','header':'Test3','message':'Test4'}", contentType: "application/json; charset=utf-8", dataType: "json", success: function(msg) { $('#osx-modal-data').fadeOut(200, function () { $('#osx-modal-data').html('<h2>Meldingen er sendt!</h2>'); $('#osx-modal-data').fadeIn(200); }); }, error: function(msg){ $('#osx-modal-data').fadeOut(200, function () { $('#osx-modal-data').html('<h2>Feil oppstod ved sending av melding!</h2>'); $('#osx-modal-data').fadeIn(200); }); } }); }); } ); } else{ $('#osxinputstatus').fadeOut(250, function () { $('#osxinputstatus').html('<p id="osxinputstatus">' + OSX.message + '</a>'); $('#osxinputstatus').fadeIn(250); }); } }); }, So the problem here is that $("#osxinputfrom").val() evaluated to Undefined. I understand that the masterpage will add some prefix to the ID, so I tried using the ID from the page when it's run that ends up as ct100_osxinputfrom, and I also tried some other hinds that I found while searching like $("#<%=osxinputfrom.ClientID%"), but it ends up as Undefined in the method that is called from the jQuery ajax method anyway. The third and fourth parameters to the ajay function that is hardcoded as Test3 and Test4 comes fine in the C# backend method. So my question is simply: How can I rewrite the jQuery selector to fetch the correct value from the textbox? (before I used master pages it worked fine by the way) Best regards Daemon

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  • jquery, simplemodal with a tooltip?

    - by matthewsteiner
    I'm using http://dev.mariusilie.net/content/simple-tooltip-jquery-plugin for my tooltip and simple modal for a modal window. I've got a link in the modal window and when I put my mouse over it, the tooltip is there, but it's beneath the modal window. I think it has to do with "z-index". I looked and I think the modal window is at 1000. I've set the #simpleTooltip property in the css with various z-index values, with no luck. It always appears beneath the modal window. Any Ideas?

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  • How can I make the modal popup scroll its contents with the page?

    - by Middletone
    I've got a modal popup and when it loads contents that are taller than the browser height I am unable to scroll down to view the rest of the information. Instead the background can scroll but the popup won't. Instead I'd like to have the popup stay put and when the user scrolls up or down it leave the popup in place and let them scroll to the bottom of the contents. If you make a super long post on Facebook the popup works correctly and I'd like to know how I can get this same effect with this control.

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  • Cocoa AppKit - Dismissing a modal window (i.e. popup or contextual menu) and pressing the button cu

    - by hishamk
    Basically I want to create the effect of that provided in the system's menu bar. A user presses on one of the menu headings, and as he moves across the different headings, the menus open up automatically. The snag is that if I open a pop-up menu for a button, the user has to click again to dismiss it. The entire runloop is on hold as I believe the pop-up menu is modal. How do I go about being able to send a [somePopUpMenu cancelTracking] when the user moves to the next button? Cheers

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  • How to prevent Debug.Assert(...) to show a modal dialog

    - by Martin
    I have a couple of libraries which use Debug.Assert(...). I think that the Debug.Assert(...) are fine and I still want them to execute, but I don't want them to block the execution of my application. Ideally, I would only like them to be logged somewhere. Given that I can't change the code of the libraries (and that I still want to compile in debug and run the assertion), how do I prevent Debug.Assert(...) to show a modal dialog? Thanks!

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  • How can I make fsck run non-interactively at boot time?

    - by Nelson
    I have a headless Ubuntu 12.04 server in a datacenter 1500 miles away. Twice now on reboot the system decided it had to fsck. Unfortunately Ubuntu ran fsck in interactive mode, so I had to ask someone at my datacenter to go over, plug in a console, and press the Y key. How do I set it up so that fsck runs in non-interactive mode at boot time with the -y or -p (aka -a) flag? If I understand Ubuntu's boot process correctly, init invokes mountall which in turn invokes fsck. However I don't see any way to configure how fsck is invoked. Is this possible? (To head off one suggestion; I'm aware I can use tune2fs -i 0 -c 0 to prevent periodic fscks. That may help a little but I need the system to try to come back up even if it had a real reason to fsck, say after a power failure.) In response to followup questions, here's the pertinent details of my /etc/fstab. I don't believe I've edited this at all from what Ubuntu put there. UUID=3515461e-d425-4525-a07d-da986d2d7e04 / ext4 errors=remount-ro 0 1 UUID=90908358-b147-42e2-8235-38c8119f15a6 /boot ext4 defaults 0 2 UUID=01f67147-9117-4229-9b98-e97fa526bfc0 none swap sw 0 0

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  • How to balance a non-symmetric "extension" based game?

    - by Klaim
    Most strategy games have fixed units and possible behaviours. However, think of a game like Magic The Gathering : each card is a set of rules. Regularly, new sets of card types are created. I remember that the firsts editions of the game have been said to be prohibited in official tournaments because the cards were often too powerful. Later extensions of the game provided more subtle effects/rules in cards and they managed to balance the game apparently effectively, even if there is thousands of different cards possible. I'm working on a strategy game that is a bit in the same position : every units are provided by extensions and the game is thought to be extended for some years, at least. The effects variety of the units are very large even with some basic design limitations set to be sure it's manageable. Each player choose a set of units to play with (defining their global strategy) before playing (like chooseing a themed deck of Magic cards). As it's a strategy game (you can think of Magic as a strategy game too in some POV), it's essentially skirmish based so the game have to be fair, even if the players don't choose the same units before starting to play. So, how do you proceed to balance this type of non-symmetric (strategy) game when you know it will always be extended? For the moment, I'm trying to apply those rules but I'm not sure it's right because I don't have enough design experience to know : each unit would provide one unique effect; each unit should have an opposite unit that have an opposite effect that would cancel each others; some limitations based on the gameplay; try to get a lot of beta tests before each extension release? Looks like I'm in the most complex case?

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  • Se non ti sei unito alla Customer Experience Revolution? Il materiale è tutto qui!

    - by Silvia Valgoi
    Se ti sei perso questo interesante Executive workshop, non preoccuparti, qui puoi trovare gli interventi dei relatori.Durante l'evento Oracle, Accenture ed il professor Enrico Finzi hanno condiviso l'approccio alla Customer Experience vista come strategia per dare vita a processi più completi ed innovativi, per generare e gestire l’interazione con i consumatori, su tutti i canali. E' stato un momento importante per: comprendere perché la Customer Experience è diventata la componente più importante e strategica del tuo business scoprire come la Customer Experience accelleri l’acquisizione di nuovi clienti, incrementi la fidelizzazione ad un brand/prodotto/servizio, migliori l’efficienza operativa e sostenga le vendite conoscere come le soluzioni di Customer Experience possono aiutare le aziende a far vivere questa esperienza in modo coerente, personalizzata, attraverso tutti i canali e su tutti i dispositivi, ottenendo risultati misurabile Ecco le presentazioni e i video presentati durante i lavori: &amp;lt;p&amp;gt; &amp;lt;/p&amp;gt; Oracle Customer Experience - Empowering People. Powering Brands - Armando Janigro, Sales Development Manager, Oracle         How to win with Customer Experience - Nadia Dallafiore, Senior Manager CRM Retail  Accenture   Customer Experience e selezione Darwiniana della marca - Enrico Finzi, Sociologo, Presidente AstraRicerche   Engage.Win.Develop.Keep LinkedIn: Customer Concepts Exchange Facebook: Oracle Customer Experience

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  • How do I check on non-transparent pixels in a bitmapdata?

    - by Opoe
    I'm still working on my window cleaning game from one of my previous questions I marked a contribution as my answer, but after all this time I can't get it to work and I have to many questions about this so I decided to ask some more about it. As a sequel on my mentioned previous question, my question to you is: How can I check whether or not a bitmapData contains non transparent pixels? Subquestion: Is this possible when the masked image is a movieclip? Shouldn't I use graphics instead? Information I have: A dirtywindow movieclip on the bottom layer and a clean window movieclip on layer 2(mc1) on the layer above. To hide the top layer(the dirty window) I assign a mask to it. Code // this creates a mask that hides the movieclip on top var mask_mc:MovieClip = new MovieClip(); addChild(mask_mc) //assign the mask to the movieclip it should 'cover' mc1.mask = mask_mc; With a brush(cursor) the player wipes of the dirt ( actualy setting the fill from the mask to transparent so the clean window appears) //add event listeners for the 'brush' brush_mc.addEventListener(MouseEvent.MOUSE_DOWN,brushDown); brush_mc.addEventListener(MouseEvent.MOUSE_UP,brushUp); //function to drag the brush over the mask function brushDown(dragging:MouseEvent):void{ dragging.currentTarget.startDrag(); MovieClip(dragging.currentTarget).addEventListener(Event.ENTER_FRAME,erase) ; mask_mc.graphics.moveTo(brush_mc.x,brush_mc.y); } //function to stop dragging the brush over the mask function brushUp(dragging:MouseEvent):void{ dragging.currentTarget.stopDrag(); MovieClip(dragging.currentTarget).removeEventListener(Event.ENTER_FRAME,erase); } //fill the mask with transparant pixels so the movieclip turns visible function erase(e:Event):void{ with(mask_mc.graphics){ beginFill(0x000000); drawRect(brush_mc.x,brush_mc.y,brush_mc.width,brush_mc.height); endFill(); } }

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  • How best to keep bumbling, non-technical managers at bay and still deliver good work?

    - by Curious
    This question may be considered subjective (I got a warning) and be closed, but I will risk it, as I need some good advice/experience on this. I read the following at the 'About' page of Fog Creek Software, the company that Joel Spolsky founded and is CEO of: Back in the year 2000, the founders of Fog Creek, Joel Spolsky and Michael Pryor, were having trouble finding a place to work where programmers had decent working conditions and got an opportunity to do great work, without bumbling, non-technical managers getting in the way. Every high tech company claimed they wanted great programmers, but they wouldn’t put their money where their mouth was. It started with the physical environment (with dozens of cubicles jammed into a noisy, dark room, where the salespeople shouting on the phone make it impossible for developers to concentrate). But it went much deeper than that. Managers, terrified of change, treated any new idea as a bizarre virus to be quarantined. Napoleon-complex junior managers insisted that things be done exactly their way or you’re fired. Corporate Furniture Police writhed in agony when anyone taped up a movie poster in their cubicle. Disorganization was so rampant that even if the ideas were good, it would have been impossible to make a product out of them. Inexperienced managers practiced hit-and-run management, issuing stern orders on exactly how to do things without sticking around to see the farcical results of their fiats. And worst of all, the MBA-types in charge thought that coding was a support function, basically a fancy form of typing. A blunt truth about most of today's big software companies! Unfortunately not every developer is as gutsy (or lucky, may I say?) as Joel Spolsky! So my question is: How best to work with such managers, keep them at bay and still deliver great work?

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  • What is the best way to check if there is overlap between player and static, non-collidable items in bullet physic engine

    - by tigrou
    I'd like to add non collidable objects (eg: power ups, items, ...) in a game world using Bullet Physics Engine and to know if there is collision between player and them. Some info : there is a lot of items ( 1000), all are box shapes and they don't overlap. Here is things i have tried : btDbvt* bvtItems = new btDbvt(); //btDbvt is a hierachical AABB tree, used by Bullet foreach(var item ...) { btDbvtVolume volume = ... //compute item AABB; bvtItems->insert(volume, (void*)someExtraData); } Then, to find collisions between items and player : playerRigidBody->getAabb(min, max); btDbvtVolume playervolume = ... //compute player AABB bvtItems->collideTV(bvtItems->m_root, playervolume, *someCollisionHandler); This works fairly well (and its very fast), however, there is a problem : it only check items AABB against player AABB. That loss of precision is acceptable for items but not for player which is not a box. It would actually need another check to make sure player really collide with item but i don't know how to do this in Bullet. It would have been nice to have a function like this : playerRigidBody->checkCollisionWithAABB(); After doing trying that, I discovered that a btGhostObject exist and seems to have been made for that. I changed my code like this : foreach(var item...) { btCollisionObject* ghostObject = new btGhostObject(); ghostObject->setCollisionShape(boxShape); ghostObject->setCollisionFlags(ghostObject->getCollisionFlags() | btCollisionObject::CF_NO_CONTACT_RESPONSE); startTransform.setOrigin(...); //item position ghostObject->setWorldTransform(startTransform); dynamicsWorld->addCollisionObject(ghostObject, btBroadphaseProxy::SensorTrigger, btBroadphaseProxy:: CharacterFilter); } It also works ok, but there is a huge fps drop (almost ten times slower) which is not acceptable. Maybe there is something missing (forget set a flag) and Bullet is doing extra job for nothing or maybe all that ghostObjects are polluting broad phase and ghostObject is not the right thing for that. Any help would be appreciated.

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  • How do I increase the open files limit for a non-root user?

    - by iCode
    This is happening on Ubuntu Release 12.04 (precise) 64-bit Kernel Linux 3.2.0-25-virtual I'm trying to increase the number of open files allowed for a user. This is for an my ecplise java application where the current limit of 1024 is not enough. According to the posts I've found so far, I should be able to put lines into /etc/security/limits.conf like this; soft nofile 4096 hard nofile 4096 to increase the number of open files allowed for all users. But, that's not working for me, and I think the problem is not related to that file. For all users, the default limit is 1024, regardless of what is in /etc/security/limits.conf (I have been rebooting after changing that file) $ ulimit -n 1024 Now, despite the entries in /etc/security/limits.conf I can't increase that; $ ulimit -n 2048 -bash: ulimit: open files: cannot modify limit: Operation not permitted The weird part is that I can change the limit downwards, but can't change it upwards - even to go back to a number which is below the original limit; $ ulimit -n 800 $ ulimit -n 800 $ ulimit -n 900 -bash: ulimit: open files: cannot modify limit: Operation not permitted As root, I can change that limit to whatever I want, up or down. It doesn't even seem to care about the supposedly system-wide limit in /proc/sys/fs/file-max # cat /proc/sys/fs/file-max 188897 # ulimit -n 188898 # ulimit -n 188898 So far, I haven't found any way to increase the open files limit for a non-root user, and I really don't want to be running my application as root. How should I properly do this? I have looked at all the posted and tried the given options but no luck!

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