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  • Animate a GIF using Core Animation layers?

    - by Cliff
    I'm trying to animate a GIF and I hit a roadblock. I have an example of what I'm trying to do that uses the individual frames of the GIF and setting the animationImages property of a UIView. However in my project, the thing I want to animate is drawn using Layers. I'm looking for a quick and easy way to animate the frames without introducing too much complexity. Is there any animationImages equivalent with Layers? Does anybody have any ideas?

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  • iphone scanning a dat file for data

    - by Brodie4598
    I am trying to remake a program I have made in C# in OBJ-C.In C# I used streamreader to search the data file for the line I am looking for then convert that line into a string that I can work with. I have looked at NSScanner but I'm not sure if thats quite waht I'm looking for but I'm by no means a cocoa expert. All I would like to be able to do is have it search a data file for an occurance of a string, then when/if it finds an occurance of that string, it returns the line that string was found on as a string. Any ideas?

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  • Casting to specify unknown object type?

    - by fuzzygoat
    In the following code I have a view object that is an instance of UIScrollView, if I run the code below I get warnings saying that "UIView might not respond to -setContentSize etc." UIImage *image = [UIImage imageNamed:@"Snowy_UK.jpg"]; imageView = [[UIImageView alloc] initWithImage:image]; [[self view] addSubview:imageView]; [[self view] setContentSize:[image size]]; [[self view] setMaximumZoomScale:2.0]; [[self view] setMinimumZoomScale: [[self view] bounds].size.width / [image size].width]; I have checked the type of the object and [self view] is indeed a UIScrollView. I am guessing that this is just the compiler making a bad guess as to the type and the solution is simply to cast the object to the correct type manually, am I getting this right? UIScrollView *scrollView = (UIScrollView *)[self view]; UIImage *image = [UIImage imageNamed:@"Snowy_UK.jpg"]; imageView = [[UIImageView alloc] initWithImage:image]; [[self view] addSubview:imageView]; [scrollView setContentSize:[image size]]; [scrollView setMaximumZoomScale:2.0]; [scrollView setMinimumZoomScale: [scrollView bounds].size.width / [image size].width]; cheers Gary.

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  • iPhone filesystem POSIX-compliant?

    - by Seva Alekseyev
    Hi all, I'm trying to pass some files from one app to another. I communicate the path (via a custom URL). The target application cannot read the file, citing errno 13 (permission denied). I've checked the permissions on file - they're 0644 (O+R), the permissions on directories all the way up to the root are 755 (O+RX). From a POSIX perspective, the file should be readable to any process and any user. Yet it's not. Any ideas, please? I can think of some workarounds. I could use a Web service (upload, get a cookie, communicate the cookie to the other app, other app downloads). I could also pass the actual file data in the URL - unelegant, and probably subject to length limitations. Clipboard is not supported on iPhone OS 2 IIRC.

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  • Detect second tap on tableview cell iphone sdk

    - by neha
    Hi all, In my application, I'm expanding a tableview row when it's tapped. I'm using - (void)setSelected:(BOOL)selected animated:(BOOL)animated { [super setSelected:selected animated:animated]; if( selected == YES ) { [self expandRow]; } else { [self contractRow]; } height = [lblFeed frame].size.height + 75; } to achieve that. So when a row is tapped, this function automatically gets the signal of row tap and it sets the selected=YES. Now when I tap the same expanded row, it still sets selected=YES. I want to detect the second tap and contract the row. How shall I do that while using the same function?

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  • In iPhone OS, what UTI represents a plain ol' text file?

    - by Justin Searls
    I'm attempting to make use of the UIDocumentInteractionController mechanism in iPhone OS 3.2, but I'm struggling to figure out exactly how to construct a UTI that it likes. I've gotten as far as attempting to set "public.plain-text", but it's hard to test whether this is the correct UTI for a plain text document, since I can't tell whether the issue is that my iPad doesn't have any apps that support plain text import. (I figured Pages would, but I suppose perhaps not, since it will attempt and fail to load any files with the extension .pages, regardless of UTI). Any seasoned OS X developers that can help on this?

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  • Customizing UISlider look

    - by tcurdt
    To customize the visual look of a UISlider you can set the thumb and track images. Part of the track images gets stretched to the appropriate with. From the documentation: A stretchable region sits between two end cap regions. The end caps define the portions of the image that remain as is and are not stretched. The stretchable region is a 1-point wide area between the end caps that can be replicated to make the image appear longer. Now the problem I have is that my stretchable region needs to be more than 1-point wide. (It's a pattern) Unfortunately the 1-point width seems to be hard coded in the SDK. Anyone having an idea how to work around this? Or will I have to write my own slider from scratch for this?

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  • How can I a sprite image from a set of sprites which have different properties for each sprite?

    - by srikanth rongali
    In my application one player and 10 targets are there. Each target appears one after the other (from target1 to target10). It's a shooting game. If we hit the first target then second target will come. The targets have properties like name, speedOfGunDraw, probability to hit the player, speedOfFire. What should I do to make them appear one after the other with these properties. I am using CCMenuItem for the target. I am using a sprite for the player. Please give me idea to do this. Thank You.

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  • Animating a pulsing UILabel?

    - by fuzzygoat
    I am trying to animate the color the the text on a UILabel to pulse from: [Black] to [White] to [Black] and repeat. - (void)timerFlash:(NSTimer *)timer { [[self navTitle] setTextColor:[[UIColor whiteColor] colorWithAlphaComponent:0.0]]; [UIView animateWithDuration:1 delay:0 options:UIViewAnimationOptionAllowUserInteraction animations:^{[[self navTitle] setTextColor:[[UIColor whiteColor] colorWithAlphaComponent:1.0]];} completion:nil]; } . [self setFadeTimer:[NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(timerFlash:) userInfo:nil repeats:YES]]; Firstly I am not sure of my method, my plan (as you can see above) was to set up a animation block and call it using a repeating NSTimer until canceled. My second problem (as you can see above) is that I am animating from black (alpha 0) to white (alpha 1) but I don't know how to animate back to black again so the animation loops seamlessly Essentially what I want is the text color to pulse on a UILabel until the user presses a button to continue. EDIT_001: I was getting into trouble because you can't animate [UILabel setColor:] you can however animated [UILabel setAlpha:] so I am going to give that a go. EDIT_002: - (void)timerFlash:(NSTimer *)timer { [[self navTitle] setAlpha:0.5]; [UIView animateWithDuration:2 delay:0 options:UIViewAnimationOptionAllowUserInteraction animations:^{[[self navTitle] setAlpha:0.9];} completion:nil]; } This works (BTW: I do want it to stop which is why I hooked it up to a NSTimer so I can cancel that) the only thing is that this animates from midGray to nearWhite and then pops back. Does anyone know how I would animate back from nearWhite to midGray so I get a nice smooth cycle? EDIT_003: (Solution) The code suggested by dave DeLong (see below) does indeed work when modified to use the CALayer opacity style attribute: UILabel *navTitle; @property(nonatomic, retain) UILabel *navTitle; . // ADD ANIMATION CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"opacity"]; [anim setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [anim setFromValue:[NSNumber numberWithFloat:0.5]]; [anim setToValue:[NSNumber numberWithFloat:1.0]]; [anim setAutoreverses:YES]; [anim setDuration:0.5]; [[[self navTitle] layer] addAnimation:anim forKey:@"flash"]; . // REMOVE ANIMATION [[[self navTitle] layer] removeAnimationForKey:@"flash__"];

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  • FBPermissionDialog bug, showing "Welcome to Facebook" page

    - by Oliver
    I'm experiencing a weird bug that I can replicate pretty consistently with the FBConnect iPhone SDK, more specifically with the class FBPermissionDialog. The result is that instead of seeing the standard extended permissions dialog, the user is shown this: http://cl.ly/15Lx. The only way around it is for the user to delete the app and reinstall. This is how I have replicated it: On first login, the user is asked for extended permissions on something (the dialog displays correctly). The user declines the permission. User quits the app. The user relaunches the app and since we still need the permission, we ask again. Instead of the permission dialog, the user is shown the "Welcome to Facebook" page. The only way for the user to get asked again is to delete the app and reinstall. Has anyone else experienced this? Is there a workaround? Here is the code I use to ask for permission, I believe it's pretty standard. // Create a permission dialog FBPermissionDialog *dialog = [[[FBPermissionDialog alloc] init] autorelease]; dialog.delegate = self; dialog.permission = @"read_stream"; [dialog show];

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  • Multiple labels in Navigation bar

    - by cmos
    I would like to create a view similar to the "Now Playing" page on the iPhone and have 3 lines of text in the Navigation bar. The only way I could find to do this was: UINavigationBar *bar = [self.navigationController navigationBar]; label = [[UILabel alloc] initWithFrame:CGRectMake(60, 2, 200, 14)]; label.tag = SONG_TAG; label.backgroundColor = [UIColor clearColor]; label.font = [UIFont boldSystemFontOfSize:14]; label.adjustsFontSizeToFitWidth = NO; label.textAlignment = UITextAlignmentCenter; label.textColor = [UIColor whiteColor]; label.highlightedTextColor = [UIColor blackColor]; [bar addSubview:label]; [label release]; //Create album label label = [[UILabel alloc] initWithFrame:CGRectMake(60, 17, 200, 12)]; label.tag = ALBUM_TAG; label.backgroundColor = [UIColor clearColor]; label.font = [UIFont systemFontOfSize:12]; label.adjustsFontSizeToFitWidth = NO; label.textAlignment = UITextAlignmentCenter; label.highlightedTextColor = [UIColor blackColor]; label.textColor = HEXCOLOR(0xA5A5A5ff); [bar addSubview:label]; [label release]; //Create artist label label = [[UILabel alloc] initWithFrame:CGRectMake(60, 30, 200, 12)]; label.tag = ARTIST_TAG; label.backgroundColor = [UIColor clearColor]; label.font = [UIFont systemFontOfSize:12]; label.adjustsFontSizeToFitWidth = NO; label.textAlignment = UITextAlignmentCenter; label.highlightedTextColor = [UIColor blackColor]; label.textColor = HEXCOLOR(0xA5A5A5ff); [bar addSubview:label]; [label release]; The problem with this is I have to remove them when the view changes. So, in -viewWillDisappear I have: UILabel *label; label = (UILabel *)[self.navigationController.navigationBar viewWithTag:SONG_TAG]; [label removeFromSuperview]; label = (UILabel *)[self.navigationController.navigationBar viewWithTag:ALBUM_TAG]; [label removeFromSuperview]; label = (UILabel *)[self.navigationController.navigationBar viewWithTag:ARTIST_TAG]; [label removeFromSuperview]; I think the way to do this is make a custom view that has the 3 labels in it, and add this to the title view. (here's the catch - you can only add 1 label or view to the title view spot on the nav bar) self.navigationItem.titleView = newViewIMadeWithThreeLabels

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  • handling the logout functionality on the iPhone

    - by Nanz
    This is the first iPhone application i am working on. To use the application, the user has to login to our server. I am done with that part. Now the problem i am facing is how to logout the user from the server, deallocate all the memory and start afresh without quitting the app. After the user logs out, i want the exact same things to happen as in applicationdidfinishlaunching method. But i dont know how to go about it. The app has a tab bar which is set up in mainWindow.xib.

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  • UTF-8 conversion

    - by leachianus
    Hey guys, I am grabbing a JSON array and storing it in a NSArray, however it includes JSON encoded UTF-8 strings, for example pass\u00e9 represents passé. I need a way of converting all of these different types of strings into the actual character. I have an entire NSArray to convert. Or I can convert it when it is being displayed, which ever is easiest. I found this chart http://tntluoma.com/sidebars/codes/ is there a convenience method for this or a library I can download? thanks, BTW, there is no way I can find to change the server so I can only fix it on my end...

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  • UIWebView in multithread ViewController

    - by Tao
    I have a UIWebView in a viewcontroller, which has two methods as below. The question is if I pop out(tap back on navigation bar) this controller before the second thread is done, the app will crash after [super dealloc], because "Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread.". Any help would be really appreciated. -(void)viewDidAppear:(BOOL)animated { [super viewWillAppear:animated]; NSInvocationOperation *operation = [[NSInvocationOperation alloc] initWithTarget:self selector:@selector(load) object:nil]; [operationQueue addOperation:operation]; [operation release]; } -(void)load { [NSThread sleepForTimeInterval:5]; [self performSelectorOnMainThread:@selector(done) withObject:nil waitUntilDone:NO]; }

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  • iPhone: Can't animate contentInset while animating Nav Bar show/hide

    - by Cuzog
    In my app, I have a table view. When the user clicks a button, a UIView overlays part of that table view. It's essentially a partial modal. That table view is intentionally still scrollable while that modal is active. To allow the user to scroll to the bottom of the table view, I change the contentInset and scrollIndicatorInsets values to adjust for the smaller area above the modal. When the modal is taken away, I reset those inset values. The problem is that when the user has scrolled to the bottom of the newly adjusted inset and then dismisses the modal, the table view jumps abruptly to a new scroll position because the inset is changed instantly. I would like to animate it so there is a transition, but the beginAnimation/commitAnimations methods aren't affecting it for some reason. Edit: More info. I found the conflict. When presenting the modal, I also hide the navigation bar. The navigation bar natively animates the table view up and down as it shows and hides. When I stop animating the navigation bar, the inset animation works fine. Does anyone know what I can do to work around this conflict? Do I have to wait for the navigation bar animation to finish before adjusting the inset? If so, how to I hook onto that? Any help is greatly appreciated! The relevant code from the table view controller is here: - (void)viewDidLoad { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(modalOpened) name:@"ModalStartedOpening" object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(modalDismissed) name:@"ModalStartedClosing" object:nil]; [super viewDidLoad]; } - (void)modalOpened { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationDelegate:self]; self.tableView.contentInset = UIEdgeInsetsMake(0, 0, 201, 0); self.tableView.scrollIndicatorInsets = UIEdgeInsetsMake(0, 0, 201, 0); [UIView commitAnimations]; } - (void)modalDismissed { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationDelegate:self]; self.tableView.contentInset = UIEdgeInsetsMake(0, 0, 0, 0); self.tableView.scrollIndicatorInsets = UIEdgeInsetsMake(0, 0, 0, 0); [UIView commitAnimations]; }

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  • UITableView cell animate background

    - by psychotik
    I have a UITableView with a bunch of rows. When some action occurs, I want to animate the background of a cell. I just want to make it grey and then fade it back to the default in .5 seconds. Is my only option to set the background and call [tableView beginUpdates] followed by [tableView endUpdates] and then set a timer to clear the background again, or is there some more fundamental animation technique I can use here?

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  • NSOperations or NSThread for bursts of smaller tasks that continuously cancel each other?

    - by RickiG
    Hi I would like to see if I can make a "search as you type" implementation, against a web service, that is optimized enough for it to run on an iPhone. The idea is that the user starts typing a word; "Foo", after each new letter I wait XXX ms. to see if they type another letter, if they don't, I call the web service using the word as a parameter. The web service call and the subsequent parsing of the result I would like to move to a different thread. I have written a simple SearchWebService class, it has only one public method: - (void) searchFor:(NSString*) str; This method tests if a search is already in progress (the user has had a XXX ms. delay in their typing) and subsequently stops that search and starts a new one. When a result is ready a delegate method is called: - (NSArray*) resultsReady; I can't figure out how to get this functionality 'threaded'. If I keep spawning new threads each time a user has a XXX ms. delay in the typing I end up in a bad spot with many threads, especially because I don't need any other search, but the last one. Instead of spawning threads continuously, I have tried keeping one thread running in the background all the time by: - (void) keepRunning { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; SearchWebService *searchObj = [[SearchWebService alloc] init]; [[NSRunLoop currentRunLoop] run]; //keeps it alive [searchObj release]; [pool release]; } But I can't figure out how to access the "searchFor" method in the "searchObj" object, so the above code works and keeps running. I just can't message the searchObj or retrieve the resultReady objects? Hope someone could point me in the right direction, threading is giving me grief:) Thank you.

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  • How to handle duplicate symbol error from 3rd party libraries?

    - by brettr
    I have two 3rd party libraries that seem to use the same class. That should be fine but I'm getting this type of error when building: ld: duplicate symbol .objc_class_name_CJSONScanner in /Users/myappOne/TapjoyConnect/Frameworks/libTapjoyConnectSimulatorRewardInstall_Ads_Pinch.a(CJSONScanner.o) and /Developer/Projects/BuildOutput/Debug-iphonesimulator/OtherLibrary_d.a(CJSONScanner.o) How can I handle this issue?

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  • Adding back button to navigation bar

    - by 4thSpace
    I've added a navigation bar to a UIViewController. It is displayed from another UIViewController only. I'd like to have a left side back button that is shaped similar to an arrow, just like the normal navigation bar back button. It seems I can only add a bar button through IB. I'm guessing the back button needs to be added programmatically. Any suggestions on how I should do this?

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