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  • Using High Level Abstractions

    - by Jonn
    I'm not sure if I'm using the correct term, but would you program using High-level abstractions like Powerbuilder, or some CMS like MODx or DotNetNuke? I haven't dabbled in any of these yet. The reason I'm asking is that I kind of feel intimidated by the whole notion of using any abstraction over the languages I'm using. I'm thinking that my job might be over-simplified. While it may provide business solutions faster, I'd rather be coding straight from, in my case, .NET. Do/Would you use abstractions like these or prefer them over programming in lower level languages?

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  • Unbuntu stuck at boot after update

    - by RandomUbuntuUser
    Well, I installed Ubuntu 11.10 via Wubi on my MSI U270. Everything was running fine, I even got fglrx working after I manually downloaded a .run and executed it. Then I thought of running the complete updates that were on the update manager. I did run it, it took a whole night to complete, I waited a bit as the part came where I had to click on "Restart now". I clicked it, after that I'm stuck at the purple screen with all dots lighted orange. I've been waiting for it to start up for more than half an hour, and there used to be occasional HDD blinks which isn't happening now. Should I reboot? Edit: After the restart not while restarting, forgot to mention that and by the way, is there a way to see anything that's happening just so I know that it ain't stuck?

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  • Character with several colliders and rigidbodies

    - by Lautaro
    I am doing a PvP fighting game. This is the GameObject hierarchy of the player character. Player contains: Legs Sword Torso Head I want to be able to Register impacts of the sword on a specific body part Use AddForce on the whole player entity when a body part is struck Change the animation of the player that owns the sword that hit Questions Is it correct that the only rigidbody should be on the root Player GameObject ? Is it correct that The body parts should have colliders and be triggers ? Is it correct that The swords should have colliders but not be trigger ?

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  • How to profile LINQ to Entities queries in your asp.net applications - part 2

    - by nikolaosk
    In this post I will continue exploring ways on how to profile database activity when using the Entity Framework as the data access layer in our applications. I will use a simple asp.net web site and EF to demonstrate this. If you want to read the first post of the series click here . In this post I will use the Tracing Provider Wrappers which extend the Entity framework. You can download the whole solutions/samples project from here .The providers were developed from Jaroslaw Kowalski . 1) Unzip...(read more)

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  • How to script a reinstall (apt repo's and installed packages)

    - by Kurtosis
    I need to wipe my hard drive and reinstall Ubuntu. /home is on a separate partition, so I can back that up to a backup drive, then copy it back to the wiped drive, install ubuntu, and point it at the existing /home, no problem. However, I also want to script a reinstall of all my apt repo's and the packages I currently have installed, so I don't have to waste hours doing that manually. Anyone know a good way to do this? PS - At least, I'm pretty sure I have to wipe the drive. Need to install Windows 7, and only have an HP system restore disk that formats the whole drive, and not a legit Windows 7 install disk that lets me install on a single partition. If somebody know a way to trick the system restore disk to install only to a single partition, I'd love to hear it.

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  • Software to create a video slideshow?

    - by DisgruntledGoat
    I have a bunch of pictures I'd like to make into a basic slideshow, as a video (e.g. mpeg/avi). What software is available to do this? I started using PiTiVi based on recommendation in another question, which seemed nice at first. However, it's very unstable - just crashed my whole system! Regardless, it won't let me do anything over 10 seconds because the timeline keeps jumping back to the start any time I try and move/resize a clip. All I need is to fade between some images. Anything out there?

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  • How can I improve Eclipse's user Interface to get rid of the excessive padding and spacing?

    - by csilk
    Eclipse Juno (historical versions too) has too much padding applied to the tabs and borders. This makes it hard to work with multiple project folders, especially ones containing multiple packages and nested directories, due to an overall lack of space. This only appears to be an issue on Linux. Windows and OSX both have less padding which vastly improves the user experience. This issue affects my 15.4 inch laptop with a resolution of 1366 x 768. I'm not sure if this issue affects larger resolutions. Is there a way to change the padding and make the whole application look a little more compact / smaller? I've attached a screenshot of an empty Eclipse project in Eclipse. I'll add an OSX screenshot tomorrow for comparison.

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  • Concept behind SHA-1 Checksum

    - by Vishwas Gagrani
    What's the basis behind SHA-1 or SHA-2 or other Checksum algorithms? I read about it here http://en.wikipedia.org/wiki/SHA-1#Data_Integrity But I am still wondering about an answer in a layman's language. Can I understand it as a very, very compressed code that can be translated back into original data? Let's say, I have a letter written in notepad. Then the whole of my 1 A4 page size data can be converted into something like this "9b90417b6a186b6f314f0b679f439c89a3b0cdf5". So whenever I want my original data back, I can convert this back into original data? I am very sure that I am wrong here, because it is weird how data that itself contains combination of letters and numbers can be represented by smaller set of letters and numbers. Illogical! Then, what's the basic?

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  • How do I optimize searching for the nearest point?

    - by Rootosaurus
    For a little project of mine I'm trying to implement a space colonization algorithm in order to grow trees. The current implementation of this algorithm works fine. But I have to optimize the whole thing in order to make it generate faster. I work with 1 to 300K of random attraction points to generate one tree, and it takes a lot of time to compute and compare distances between attraction points and tree node in order to keep only the closest treenode for an attraction point. So I was wondering if some solutions exist (I know they must exist) in order to avoid the time loss looping on each tree node for each attraction point to find the closest... and so on until the tree is finished.

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  • Efficient way to render tile-based map in Java

    - by Lucius
    Some time ago I posted here because I was having some memory issues with a game I'm working on. That has been pretty much solved thanks to some suggestions here, so I decided to come back with another problem I'm having. Basically, I feel that too much of the CPU is being used when rendering the map. I have a Core i5-2500 processor and when running the game, the CPU usage is about 35% - and I can't accept that that's just how it has to be. This is how I'm going about rendering the map: I have the X and Y coordinates of the player, so I'm not drawing the whole map, just the visible portion of it; The number of visible tiles on screen varies according to the resolution chosen by the player (the CPU usage is 35% here when playing at a resolution of 1440x900); If the tile is "empty", I just skip drawing it (this didn't visibly lower the CPU usage, but reduced the drawing time in about 20ms); The map is composed of 5 layers - for more details; The tiles are 32x32 pixels; And just to be on the safe side, I'll post the code for drawing the game here, although it's as messy and unreadable as it can be T_T (I'll try to make it a little readable) private void drawGame(Graphics2D g2d){ //Width and Height of the visible portion of the map (not of the screen) int visionWidht = visibleCols * TILE_SIZE; int visionHeight = visibleRows * TILE_SIZE; //Since the map can be smaller than the screen, I center it just to be sure int xAdjust = (getWidth() - visionWidht) / 2; int yAdjust = (getHeight() - visionHeight) / 2; //This "deducedX" thing is to move the map a few pixels horizontally, since the player moves by pixels and not full tiles int playerDrawX = listOfCharacters.get(0).getX(); int deducedX = 0; if (listOfCharacters.get(0).currentCol() - visibleCols / 2 >= 0) { playerDrawX = visibleCols / 2 * TILE_SIZE; map_draw_col = listOfCharacters.get(0).currentCol() - visibleCols / 2; deducedX = listOfCharacters.get(0).getXCol(); } //"deducedY" is the same deal as "deducedX", but vertically int playerDrawY = listOfCharacters.get(0).getY(); int deducedY = 0; if (listOfCharacters.get(0).currentRow() - visibleRows / 2 >= 0) { playerDrawY = visibleRows / 2 * TILE_SIZE; map_draw_row = listOfCharacters.get(0).currentRow() - visibleRows / 2; deducedY = listOfCharacters.get(0).getYRow(); } int max_cols = visibleCols + map_draw_col; if (max_cols >= map.getCols()) { max_cols = map.getCols() - 1; deducedX = 0; map_draw_col = max_cols - visibleCols + 1; playerDrawX = listOfCharacters.get(0).getX() - map_draw_col * TILE_SIZE; } int max_rows = visibleRows + map_draw_row; if (max_rows >= map.getRows()) { max_rows = map.getRows() - 1; deducedY = 0; map_draw_row = max_rows - visibleRows + 1; playerDrawY = listOfCharacters.get(0).getY() - map_draw_row * TILE_SIZE; } //map_draw_row and map_draw_col representes the coordinate of the upper left tile on the screen //iterate through all the tiles on screen and draw them - this is what consumes most of the CPU for (int col = map_draw_col; col <= max_cols; col++) { for (int row = map_draw_row; row <= max_rows; row++) { Tile[] tiles = map.getTiles(col, row); for(int layer = 0; layer < tiles.length; layer++){ Tile currentTile = tiles[layer]; boolean shouldDraw = true; //I only draw the tile if it exists and is not empty (id=-1) if(currentTile != null && currentTile.getId() >= 0){ //The layers above 1 can be draw behing or infront of the player according to where it's standing if(layer > 1 && currentTile.getId() >= 0){ if(playerBehind(col, row, layer, listOfCharacters.get(0))){ behinds.get(0).add(new int[]{col, row}); //the tiles that are infront of the player wont be draw right now shouldDraw = false; } } if(shouldDraw){ g2d.drawImage( tiles[layer].getImage(), (col-map_draw_col)*TILE_SIZE - deducedX + xAdjust, (row-map_draw_row)*TILE_SIZE - deducedY + yAdjust, null); } } } } } } There's some more code in this method but nothing relevant to this question. Basically, the biggest problem is that I iterate over around 5000 tiles (in this specific resolution) 60 times each second. I thought about rendering the visible portion of the map once and storing it into a BufferedImage and when the player moved move the whole image the same amount but to the opposite side and then drawn the tiles that appeared on the screen, but if I do it like that, I wont be able to have animated tiles (at least I think). That being said, any suggestions?

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  • Installing Ruby on Rails without access to command line

    - by Darwin
    I'm VERY new to this whole web dev thing but I can program and I liked Ruby when I used it before. Now, I've got web hosting and a domain and a site on there that's currently ran under Joomla but I'd like to experiment with Rails. The most access I can get to the server is FTP and maybe a setting here and there in the control panel. Definitely no command line. Is there a way to just, I don't know, upload ruby on rails to a folder and run it in a browser? That's how Joomla works I think. Literally every article I read about this starts with "you just do sudo get..." mumbo jumbo.

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  • Best tool to understand source

    - by cache
    I have a source code for a project. I am working on porting it to another device as the current source code is for a linux environment. I am having some error on the newly ported code. So i was thinking it would be best to once again understand the whole source code and this will help me localise the errors. Now the problem is that i tried using 'gdb' for linux to debug the code but it does not help. So is there any tool that I can use to trace the program line by line ? By doing so i can understand the program flow. Please Help !

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  • google earth 7, 32bit in 12.10 runs without error but there is no image (globe)

    - by Dennis
    Everything seemed to install fine. I can start google earth and all layers are available, I can even zoom in and look at 3-D buildings. But there is absolutely no image data displayed at all. If you look at the whole globe the outlines are there on an invisible globe. As you zoom in the base looks dark grey almost black but there is no image. I have tried. Tools Options Graphics Safe Mode Tools Options Texture colors all combinations Tools Options Cache (tried several changes to the numbers) lspci shows Display controller: Intel Corporation Mobile 915GM/GMS/910GML Express Graphics Controller (rev 03) Running on a Dell Inspiron 6000 laptop (1.5Gb memory)

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  • Developing an AI opponent for Monopoly

    - by Bernhard Zürn
    i want to develop an AI opponent for the Board Game Monopoly. I want to implement the whole Game with Prolog (XPCE). The probability for a field on the Board being hit, can be computed with Markov Chains. I already know some "best practices" like "after 50% of the playing time it does not make sense to buy out of jail because in jail you get renting fees for your fields but you don't have to pay for other fields as long as you stay in prison". The interesting question always is: buy a streetfield ? buy houses / hotels ? how much ? so i think i would have to compute some kind of future liquidity .. does anyone know how to pack that into an algorithm or how to translate it to prolog ?

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  • Classifieds web app / eBay clone

    - by Steve
    I'm reluctant to ask this, as it may not pass the question requirements (not allowed to ask for suggestions?). Our company operates in a niche which hires and sells equipment. Often there is a requirement to source new goods, which would then be hired or on-sold. The industry (niche) as a whole does not really have anywhere specific online to go to find new goods. We thought about building a niche equivalent of eBay. To build a clone of eBay, would a simple classifieds script be too simple? We would need the majority of features that eBay has. Any suggestions for a web app to act as an equivalent of eBay?

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  • OSCON: Java and a Nice Discount

    - by Tori Wieldt
    Now in its 14th year, OSCON, O'Reilly's annual open source conference, will once again be in Portland, OR on July 16-20, 2012.  Join the world’s open source pioneers, builders, and innovators at the Oregon Convention Center for five intense days to learn about open development, challenge your assumptions, and fire up your brain.With 200+ speakers, 18 tracks, hundreds of technologies, and over 3,000 hackers in attendance, it's a place to learn and network. You’ll find practical tutorials, inspirational keynotes, and a wealth of information on open source languages, platforms, and development. OSCON includes whole track devoted to Java & the JVM, and the list of speakers is impressive. OSCON is where the serious thinkers and doers—and their favorite technologies—converge. And when the day’s sessions are over, join people just like you for some serious fun. Thanks to Java Magazine (you have subscribed to Java Magazine, right? If not, get your free digital subscription now!), you can register for OSCON and save 20% with code JAVAMAG.

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  • NDIS Driver Filter VS API Hooking

    - by Smarty Twiti
    I've seen many developers asking for "How to intercept in/out HTTP packets ", "How to modify them on the fly". The most "clean" answer I've seen is to make a kernel-mode-driver filter from the scratch (TDI for XP and earlier winx9 or NDIS for NT systems). An other way, is to use a user-mode-driver like Windivert, also Komodia has a great solution (without writing any single code). The idea behind this introduction is just I want to know is API Hooking can be considered as alternative of writing of whole of driver-filter? writing a driver from the scratch is not an easy task, why just not Hooking the HttpSendRequest or any other API used by the browser? There are many free/commercial libraries to do this in a safe manner (eg: EasyHook, Mhook, Nektra..). I'm not the first who ask, there already Sockscap that uses Hook(DLL injection) to change behavior to other applications and force them to use a Socks proxy, also Form grabbing attack 'used by keylogger..

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  • How to install again Update Manager after uninstalling it

    - by biezdar
    Ok, the thing is this I tried asking many times on few ubuntu forums how to deal with my non-responsive Update Manager, but all I was getting was the same stuff (run it from the terminal, run some lines, apt-get update blah blah). Nothing was helping. Eventually I went mad Windows style and tried to simply uninstall it and install it again. The problem is - how to install it again? Can't do it through Software Center, can't really build a package (because I'm too stupid to do that). And I seriously want to avoid reinstalling the whole system. I am running a 12.04 verison (Update Manager was unable to update to a newer one) Please help. I am furious with this thing.

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  • Who makes laptops for Ubuntu?

    - by Tim Lytle
    I'm looking for a laptop and would like to avoid the whole 'is this [specific configuration of hardware] compatible with Ubuntu?' process by finding a laptop manufactured with Ubuntu in mind. I know of system76, but are there any other manufacturers making laptops built to run a standard build of Ubuntu? I'm not counting Dell, as - from my experience - their 'Ubuntu' laptops/netbooks require their build, and because of that have their own set of compatibility issues. UPDATE: And as mentioned in the comments, Dell is no longer selling systems with Ubuntu to consumers.

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  • Upgrade to 12.04, nothing in dash, no date&time

    - by Nicolas
    I've upgraded from ubuntu netbook remix something to 12.04 lts, and I've got two issues. (Got an Asus eeePc 32bits, Intel 945GME x86/MMX/SSE2 and Intel Atom CPU N270 @ 1.6Ghz x2) Nothing in the dash. Only the "home" tab, other tabs are missing. No search result whatsoever. Missing elements in the system panel, privacy and date&time. No date&time on the right corner either. I've tried to reset unity with the terminal but the process was a whole mess full of errors. It did show date&time in the system panel (not on the top-right corner) while the process was going on in the terminal. But then it was such a mess (no more icons on the right corner amongst other things), and the process wouldn't complete: so I had to reboot the computer and get unity as before, still no date&time and privacy. Thanks for any help. nic

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  • Is it possible for an application (written in Mono C#) to run a console command?

    - by Razick
    I am wondering if a Mono C# application can somehow run a terminal command. For example, could the user give the program his or her password and then have the application run sudo apt-get install application-name (console requests password) password (console requests confirmation) y Preferably, this would be done without actually opening a terminal visible to the user, so that the application could provide the necessary feedback and manage the whole operation cleanly with as little user interaction as possible. Is there a way to do that? Let me know if clarification is needed. Thank you!

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  • Best practices on separating Update and Draw on game loop

    - by Galvanize
    I've been working on my first HTML5 prototype and I found a good model that uses the regular Update and Draw loop we see in game dev. My question is, where does one end and the other begins? The question popped when I wanted to rotate and draw an Image, and I kept wondering if the work of changing the tranformation matrix (that I presume would be a bit expensive since it works on the whole pixel array of an image) and calculating the right position do draw it would characterize drawing work, or maybe not, since after that I may need to check for collision or something similar. Thinkig of it, seems like a silly question, but I would like some advice from more experienced developers. Where does does update ends and draw starts? Thanks in advance.

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  • Why do i keep forgetting things? [closed]

    - by Mr.Anubis
    I am currently learning many things at the same time in C++ and coded many data structures and algorithms and some small applications. When I suddenly try to remember something that I coded many months ago, my mind completely goes blank. It's like I'll have to re-learn the whole thing. For example, recently I was thinking to refactor my BST data structure, when I realized that I don't even remember how I coded it or how does it works internally. Does this happen with many others? Or is it me only? How do I overcome this problem?

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  • Is it possible to power down my external via the eject button?

    - by beanaroo
    I'm trying to convert from Windows 7 to Ubuntu 12.10 with Gnome 3.6. Using the notification area's eject icon, I notice the partition is unmounted but the drive is still powered and spinning... I understand the latter can be taken care of by means of udisks --detach /dev/sdb I really don't want to have to run a command everytime I eject. Windows does the whole process when ejecting a medium via the systray. Is there a way I could add in the command to the eject button? Is there an appropriate place I could file a feature request? Little things like this are making it hard for me to swap back over to Linux. Thanks for the support!

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  • Creating a DrawableGameComponent

    - by Christian Frantz
    If I'm going to draw cubes effectively, I need to get rid of the numerous amounts of draw calls I have and what has been suggested is that I create a "mesh" of my cubes. I already have them being stored in a single vertex buffer, but the issue lies in my draw method where I am still looping through every cube in order to draw them. I thought this was necessary as each cube will have a set position, but it lowers the frame rate incredibly. What's the easiest way to go about this? I have a class CubeChunk that inherits Microsoft.Stuff.DrawableGameComponent, but I don't know what comes next. I suppose I could just use the chunk of cubes created in my cube class, but that would just keep me going in circles and drawing each cube individually. The goal here is to create a draw method that draws my chunk as a whole, and to not draw individual cubes as I've been doing.

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