Search Results

Search found 24043 results on 962 pages for 'private methods'.

Page 753/962 | < Previous Page | 749 750 751 752 753 754 755 756 757 758 759 760  | Next Page >

  • How to store and locate multiple interface types within a Delphi TInterfaceList

    - by Brian Frost
    Hi, I'm storing small interfaces from a range of objects into a single TInterfaceList 'store' with the intention of offering list of specific interface types to the end user, so each interface will expose a 'GetName' function but all other methods are unique to that interface type. For example here are two interfaces: IBase = interface //---------------------------------------- function GetName : string; //---------------------------------------- end; IMeasureTemperature = interface(IBase) //------------------------------------ function MeasureTemperature : double; //---------------------------------------- end; IMeasureHumidity = interface(IBase) //---------------------------------------- function MeasureHumidity: double; //---------------------------------------- end; I put several of these interfaces into a single TInterfaceList and then I'd like to scan the list for a specific interface type (e.g. 'IMeasureTemperature') building another list of pointers to the objects exporting those interfaces. I wish to make no assumptions about the locations of those objects, some may export more than one type of interface. I know I could do this with a class hierarchy using something like: If FList[I] is TMeasureTemperature then .. but I'd like to do something simliar with an interface type, Is this possible?

    Read the article

  • How to check if an entityset is populated

    - by TheQ
    How can i check if an entityset of a linq-object is populated or not? Example code below. My model have two methods, one joins data, and the other does not: public static Member GetMemberWithSettings(Guid memberId) { using (DataContext db = new DataContext()) { DataLoadOptions dataLoadOptions = new DataLoadOptions(); dataLoadOptions.LoadWith<Member>(x => x.Settings); db.LoadOptions = dataLoadOptions; var query = from x in db.Members where x.MemberId == memberId select x; return query.FirstOrDefault(); } } public static Member GetMember(Guid memberId) { using (DataContext db = new DataContext()) { var query = from x in db.Members where x.MemberId == memberId select x; return query.FirstOrDefault(); } } Then my control have the following code: Member member1 = Member.GetMemberWithSettings(memberId); Member member2 = Member.GetMember(memberId); Debug.WriteLine(member1.Settings.Count); Debug.WriteLine(member2.Settings.Count); The last line will generate a "Cannot access a disposed object" exception. I know that i can get rid of that exception just by not disposing the datacontext, but then the last line will generate a new query to the database, and i don't want that. What i would like is something like: Debug.WriteLine((member1.Settings.IsPopulated()) ? member1.Settings.Count : -1); Debug.WriteLine((member2.Settings.IsPopulated()) ? member2.Settings.Count : -1); Is it possible?

    Read the article

  • Organising files and classes in XCode (iPhone application)

    - by pulegium
    It's a generic question and really a newbie one too, so bear with me... I'm playing with some iPhone development, and trying to create a simple "flip type" application. Nothing sophisticated, let's say on the flip side is a short application summary, bit like 'help' and on the main screen is a simple board game, let's say tic-tac-toe or similar. Now, XCode has generated me 'Main View', 'Flipside View' and 'Application Delegate' folders, with default template files in them. Now the question is where do I create appropriate 'MVC' classes? Let's say (V)iew classes are going to be the ones that have been automatically created. So the Flipside view class is responsible for generating text/images etc on the 'help' view. 'Main View' class is what draws the items on the table and updates the counters, etc. Where should I place the 'controller' class? And also, should it only be dealing with proxying only to the model? According to this the controller method is called from the view and manipulates the method classes. Similarly, the results from model are passed back to the view class by the controller issuing the calls to appropriate view methods. Similarly, where does the model class go? or should I just create a new folder for each, controller and model class files? What I'm after is the best practices, or just a short description how people normally structure their applications. I know it's very specific and also undefined... I came from Django background, so the way stuff is organised there is slightly different. Hope this makes sense, sorry if it's all bit vague, but I have to start somewhere :) And yes I've read quite few docs on the apple developer site, but trouble is that the documents are either going into too much detail about the language/framework/etc and the examples are way too simplistic. Actually, this leads me to the final question, has anyone know any good example of relatively complete application tutorial which I could use as a reference in organising my files?...

    Read the article

  • Can't delete record via the datacontext it was retrieved from

    - by Antilogic
    I just upgraded one of my application's methods to use compiled queries (not sure if this is relevant). Now I'm getting contradicting error messages when I run the code. This is my method: MyClass existing = Queries.MyStaticCompiledQuery(MyRequestScopedDataContext, param1, param2).SingleOrDefault(); if (existing != null) { MyRequestScopedDataContext.MyClasses.DeleteOnSubmit(existing); } When I run it I get this message: Cannot remove an entity that has not been attached. Note that the compiled query and the DeleteOnSubmit reference the same DataContext. Still I figured I'd humor the application and add an attach command before the DeleteOnSubmit, like so: MyClass existing = Queries.MyStaticCompiledQuery(MyRequestScopedDataContext, param1, param2).SingleOrDefault(); if (existing != null) { MyRequestScopedDataContext.MyClasses.Attach(existing); MyRequestScopedDataContext.MyClasses.DeleteOnSubmit(existing); } BUT... When I run this code, I get a completely different contradictory error message: An attempt has been made to Attach or Add an entity that is not new, perhaps having been loaded from another DataContext. This is not supported. I'm at a complete loss... Does anyone else have some insight as to why I can't delete a record via the same DataContext I retrieved it from?

    Read the article

  • .net printing multiple reports in one document (architecture question)

    - by LawsonM
    I understand how to print a single document via the PrintDocument class. However, I want to print multiple reports in one document. Each "report" will consist of charts, tables, etc. I want to have two reports per page. I've studied the few examples I can find on how to combine multiple documents into one; however, they always seem to work by creating a collection of objects (e.g. customer or order) that are then iterated over and drawn in the OnPrintPage method. My problem and hence the "architecture" question is that I don't want to cache the objects required to produce the report since they are very large and memory intensive. I'd simply like the resulting "report". One thought I had was to print the report to a metafile, cache that instead in a "MultiplePrintDocument" class and then position those images appropriately two to a page in the OnPrintPage method. I think this would be a lot more efficient and scalable in my case. But I'm not a professional programmer and can't figure out if I'm barking up the wrong tree here. I think the Graphics.BeginContainer and Graphics.Save methods might be relevant, but can't figure out how to implement or if there is a better way. Any pointers would be greatly appreciated.

    Read the article

  • Android Bluetooth syncing

    - by Darryl
    I am connecting to a bluetooth enabled camera, and I am able to connect using the methods found in the BluetoothChat example. I need to send commands to the camera. The issue is that I also need to get a response BACK from the camera after I send the command in the first place. So basically I need to write a command and receive a response. However, the thing is that the commands sometimes don't generate a response. Even the documentation on the camera says that you "have to send the sync command as many as 25 times on power up before you will get a response." So I cannot just write a command and wait for a response, as the "read" function blocks the thread. If I have the read function in another thread, like the bluetooth chat example, there seems to be sync issues, i.e., if I issue a write command, how can I know that it is reading if that is happening in another thread? I did set a global variable to check for, but this seems "iffy" at best. So basically I need to write to the bluetooth and then attempt to read from it. However, I need to let that read timeout and if I haven't received a response, I need to write again until I get a response (or until it's tried a set number of times). I don't need the read function to be going all the time in the background. Any ideas? Thanks in advance for your time.

    Read the article

  • Create SQL parameters programmatically

    - by Neo
    Another annoying one for me but probably something simple. I have a number of possible where clauses for a query based on user input, my question is how can I add these programmatically? For instance: wherequery = @"WHERE fieldname = @p_FieldName AND "; if (txtValue.textLength > 0){ wherequery += "fieldname2 = @p_FieldName2 AND "; } query = @"SELECT * FROM tabe" + wherequery; sql = connection.CreateCommand(); sql.CommandText = query; How would I go about doing the parameters for that? I've tried ArrayLists, Dictionaries and a few other methods but can't find a way of doing it. Ideally I'd want to do something like this: SqlParameter[] sqlparams; wherequery = @"WHERE fieldname = @p_FieldName AND "; if (txtValue.textLength > 0){ wherequery += "fieldname2 = @p_FieldName2 AND "; sqlparams.Parameters.Add("@p_FieldName2 ", SqlDbType.VarChar).Value = txtValue.text; } query = @"SELECT * FROM tabe" + wherequery; sql = connection.CreateCommand(); sql.CommandText = query; sql.Parameters.Add(sqlparams);

    Read the article

  • Dynamic Variable Names in Included Module in Ruby?

    - by viatropos
    I'm hoping to implement something like all of the great plugins out there for ruby, so that you can do this: acts_as_commentable has_attached_file :avatar But I have one constraint: That helper method can only include a module; it can't define any variables or methods. Here's what the structure looks like, and I'm wondering if you know the missing piece in the puzzle: # 1 - The workhorse, encapsuling all dynamic variables module My::Module def self.included(base) base.extend ClassMethods base.class_eval do include InstanceMethods end end module InstanceMethods self.instance_eval %Q? def #{options[:my_method]} "world!" end ? end module ClassMethods end end # 2 - all this does is define that helper method module HelperModule def self.included(base) base.extend(ClassMethods) end module ClassMethods def dynamic_method(options = {}) include My::Module(options) end end end # 3 - send it to active_record ActiveRecord::Base.send(:include, HelperModule) # 4 - what it looks like class TestClass < ActiveRecord::Base dynamic_method :my_method => "hello" end puts TestClass.new.hello #=> "world!" That %Q? I'm not totally sure how to use, but I'm basically just wanting to somehow be able to pass the options hash from that helper method into the workhorse module. Is that possible? That way, the workhorse module could define all sorts of functionality, but I could name the variables whatever I wanted at runtime.

    Read the article

  • "Abstract static" method - how?

    - by polyglot
    There are already several SO questions on why there is not abstract static method/field as such, but I'm wondering about how one would go about implementing the following psuedo-code: class Animal { abstract static int getNumberOfLegs(); // not possible } class Chicken inherits Animal { static int getNumberOfLegs() { return 2; } class Dog inherits Animal { static int getNumberOfLegs() { return 4; } Here is the problem: Assuming that I want make sure that every class that inherits Animal to contain getNumberOfLegs() method (i.e. almost like an interface, except I do want the abstract class to implement several methods that are common to all child classes, hence pure interface does not work here). getNumberOfLegs() obviously should be a static method (assuming that in a perfect world we dont' have crippled chicken and dogs so getNumberOfLegs is not instance-dependent). Without an "abstract static" method/field, one can either leave the method out from Animal class, then there is the risk that some child class do not have that method. Or one can make getNumberOfLegs an instance method, but then one would have to instantiate a class to find out how many legs that animal has - even though it is not necessary. How do one usually go about implementing this situation?

    Read the article

  • Inheritance of TCollectionItem

    - by JamesB
    I'm planning to have collection of items stored in a TCollection. Each item will derive from TBaseItem which in turn derives from TCollectionItem, With this in mind the Collection will return TBaseItem when an item is requested. Now each TBaseItem will have a Calculate function, in the the TBaseItem this will just return an internal variable, but in each of the derivations of TBaseItem the Calculate function requires a different set of parameters. The Collection will have a Calculate All function which iterates through the collection items and calls each Calculate function, obviously it would need to pass the correct parameters to each function I can think of three ways of doing this: Create a virtual/abstract method for each calculate function in the base class and override it in the derrived class, This would mean no type casting was required when using the object but it would also mean I have to create lots of virtual methods and have a large if...else statement detecting the type and calling the correct "calculate" method, it also means that calling the calculate method is prone to error as you would have to know when writing the code which one to call for which type with the correct parameters to avoid an Error/EAbstractError. Create a record structure with all the possible parameters in and use this as the parameter for the "calculate" function. This has the added benefit of passing this to the "calculate all" function as it can contain all the parameters required and avoid a potentially very long parameter list. Just type casting the TBaseItem to access the correct calculate method. This would tidy up the TBaseItem quite alot compared to the first method. What would be the best way to handle this collection?

    Read the article

  • What's a good way to do testing a plug-in on multiple Windows and Outlook versions?

    - by Andrei
    Hello, We're building a plug-in for Outlook that should work on multiple Windows versions (XP, Vista, 7) and also with different Outlook versions (2003, 2007, 2010). The testing problem I am facing right now, is that I can't figure out a good/convenient/thorough way to test the application on multiple Windows and Outlook versions. At the moment, I have a VirtualBox which runs many virtual machines, with different Windows versions and Outlook versions. So I would have a virtual machine with Windows 7 testing Outlook 2010, and another one with Windows 7 testing Outlook 2007, Windows Vista with Outlook 2010 and so on, going through some of the possible combinations. It kind of gets the job done, although it is cumbersome and takes a long time to test. Some of the testing included in the application is unit testing, but this is also rather tied in with the machine I test it on (windows 7 with outlook 2010). For example, I was using ManagementObject recently, which worked fine on my system (and thus passed the unit test for that method), however, using that object threw an exception in another person's system, which crashed the application. I work on Visual Studio 2010 Ultimate. The questions: Is there a more elegant way to make the testing process more streamline and more efficient? Any other testing methods you recommend? How would you deal with this problem? Thanks! Looking forward to your replies.

    Read the article

  • How to best manage multi-frame MovieClips with classes?

    - by Arms
    After switching to AS3, I've been having a hell of a time figuring out the best way to manage MovieClips that have UI elements spread across multiple frames with a single class. An example that I am working on now is a simple email form. I have a MovieClip with two frames: the 1st frame has the form elements (text inputs, submit button) the 2nd frame has a "thank you" message and a button to go back to the first frame (to send another email) In the library I have linked the MovieClip to a custom class (Emailer). My immediate problem is how do I assign a MouseEvent.CLICK event to the button on the 2nd frame? I should note at this point that I am trying to avoid putting code on the timeline (except for stop() calls). This is how I am 'solving' the problem now: Emailer registers an event listener for a frame change ( addEventListener("frame 2", onFrameChange) ) On the 2nd frame of the MovieClip I am calling dispatchEvent(new Event("frame 2")); (I would prefer to not have this code on the frame, but I don't know what else to do) My two complaints with this method are that, first I have calls to addEventListener spread out across different class methods (I would rather have all UI event listeners registered in one method), and second that I have to dispatch those custom "onFrameChange" events. The second complaint grows exponentially for MovieClips that have more than just 2 frames. My so called solution feels makes me feel dirty and makes my brain hurt. I am looking for any advice on what to do differently. Perhaps there's a design pattern I should be looking at? Should I swallow my pride and write timeline code even though the rest of my application is written in class files (and I abhor the Flash IDE code editor)? I absolutely LOVE the event system, and have no problem coding applications with it, but I feel like I'm stuck thinking in terms of AS2 when working with mutl-frame movieclips and code. Any and all help would be greatly appreciated.

    Read the article

  • How can I use TDD to solve a puzzle with an unknown answer?

    - by matthewsteele
    Recently I wrote a Ruby program to determine solutions to a "Scramble Squares" tile puzzle: I used TDD to implement most of it, leading to tests that looked like this: it "has top, bottom, left, right" do c = Cards.new card = c.cards[0] card.top.should == :CT card.bottom.should == :WB card.left.should == :MT card.right.should == :BT end This worked well for the lower-level "helper" methods: identifying the "sides" of a tile, determining if a tile can be validly placed in the grid, etc. But I ran into a problem when coding the actual algorithm to solve the puzzle. Since I didn't know valid possible solutions to the problem, I didn't know how to write a test first. I ended up writing a pretty ugly, untested, algorithm to solve it: def play_game working_states = [] after_1 = step_1 i = 0 after_1.each do |state_1| step_2(state_1).each do |state_2| step_3(state_2).each do |state_3| step_4(state_3).each do |state_4| step_5(state_4).each do |state_5| step_6(state_5).each do |state_6| step_7(state_6).each do |state_7| step_8(state_7).each do |state_8| step_9(state_8).each do |state_9| working_states << state_9[0] end end end end end end end end end So my question is: how do you use TDD to write a method when you don't already know the valid outputs? If you're interested, the code's on GitHub: Tests: https://github.com/mattdsteele/scramblesquares-solver/blob/master/golf-creator-spec.rb Production code: https://github.com/mattdsteele/scramblesquares-solver/blob/master/game.rb

    Read the article

  • What is an interface in C (COM) is it the same as a interface in C#

    - by numerical25
    Ok, I know what a interface is, but since I got into C and working with COM objects, it seems an interface in COM is a little different from the interface I know of. So what I am trying to do is bridge the gaps here cause since I been learning C, alot of things have been sounding very familiar to me but are not exactly what they seem. The interface I know of are like contracts. They are objects that have only method declarations, with no body. All classes that implement an interface must include the methods of the interface. The interface I hear about in COM seems to be just pointers. They can not retrieve objects directly but only can retrieve objects through the means of a method. Is this what a COM Interface is ?? If so, then why did they give them the same names if they are completely different. Also I just wanted to add that headers in C++ kind of remind me of the C# Interfaces. Not sure if their are any relations. But anyways, I am just trying to clear that up.

    Read the article

  • Where to place interactive objects in JavaScript?

    - by Chris
    I'm creating a web based application (i.e. JavaScript with jQuery and lots of SVG) where the user interacts with "objects" on the screen (think of DIVs that can be draged around, resized and connected by arraows - like a vector drawing programm or a graphical programming language). As each "object" contains individual information but is allways belonging to a "class" of elements it's obvious that this application should be programmed by using an OOP approach. But where do I store the "objects" best? Should I create a global structure ("registry") with all (JS native) objects and tell them "draw yourself on the DOM"? Or should I avoid such a structure and think of the (relevant) DOM nodes as my objects and attach the relevant data as .data() to them? The first approach is very MVC - but I guess the attachment of all the event handlers will be non trivial. The second approach will handle the events in a trivial way and it doesn't create a duplicate structure, but I guess the usual OO stuff (like methods) will be more complex. What do you recomend? I think the answer will be JavaScript and SVG specific as "usual" programming languages don't have such a highly organized output "canvas".

    Read the article

  • NDK app onDestroy cleanup - how to DetachCurrentThread

    - by Aristarhys
    So if we attach we must detach thread after after it finish, right? JNIEnv* get_jni_env() { JNIEnv* res; JAVA_VM->GetEnv((void**) &res, JNI_VERSION_1_6);//Using cached JavaVM JAVA_VM->AttachCurrentThread(&res, NULL); return res; } I call next native method from @Override protected void onDestroy() of my Activity class void free_jni_manager() { JNIEnv* env = get_jni_env(); ... //Here i delete global refs (jclass) //JAVA_VM->DetachCurrentThread(); } ERROR: detaching thread with interp frames (count=16) - main thread still running and we try to detach it. Even if we take any function that use JNIEnv (for example calling java methods), putting DetachCurrentThread will cause same error. DetachCurrentThread works flawlessly if used in pthread function static void* thread_func(void* arg) { get_jni_env(); // attach new thread //Do thread stuff JAVA_VM->DetachCurrentThread();//thread done detached it with ok return NULL; } Do we need detach main thread then we done with JNI, there do it? Or then activity will be destroyed, it will freed itself with JavaVM? Do we need do call DestroyJavaVM() (just doing crash if use onDestroy), how free cached JavaVM or garbage cleaner will handle this? P.S. What benefits of using AttachCurrentThreadAsDaemon()

    Read the article

  • Stuck in implementing Pagination in Android

    - by user443141
    I am implementing pagination for ListView in Android . I am extending the BaseAdapater class for customising the ListView. Already I have the code working fine for the Customised ListView. Below is the new requirement. 1I am fetching 6 items from server & displaying them . Now when the user scrolls to the 6th item(end of list) , I need to call the server to fetch the next 6 items & update the Listview I have overriden the methods ipublic void onScroll(AbsListView view, int firstVisibleItem,int visibleItemCount, int totalItemCount) iipublic void onScrollStateChanged(AbsListView view, int scrollState) In the first response from the server, I get the total no of pages from the server & for each time I call the server , I get the current page value . Kindly provide me the steps/sample code on how to check the last item of the list & update the list . The code should be iterative since I may need to call multiple times & fetch from server. Warm Regards, CB

    Read the article

  • transferring binary files between systems

    - by tim
    Hi guys I'm trying to transfer my files between 2 UNIX clusters, the data is pure numeric (vectors of double) in binary form. Unfortunately one of the systems is IBM ppc997 and the other is AMD Opteron, It seems the format of binary numbers in these systems are different. I have tried 3 ways till now: 1- Changed my files to ASCII format (i.e. saved a number at each line in a text file), sent them to the destination and changed them again to binary on the target system (they both are UNIX, no end of line character difference??!) 2- Sent pure binaries to the destination 3- used uuencode sent them to the destination and decoded them Unfortunately any of these methods does not work (my code in the destination system generates garbage, while it works on the first system, I'm 100% sure the code itself is portable). I don't know what else I can do? Do you have any idea? I'm not a professional, please don't use computer scientists terminology! And: my codes are in C, so by binary I mean a one to one mapping between memory and hard disk. Thanks

    Read the article

  • Rails: How do I validate against this code that I put into the lib/ directory?

    - by randombits
    Having a bit of difficulty finding out the proper way to mix in code that I put into the lib/ directory for Rails 2.3.5. I have several models that require phone validation. I had at least three models that used the same code, so I wanted to keep things DRY and moved it out to the lib/ directory. I used to have code like this in each model: validate :phone_is_valid Then I'd have a phone_is_valid method in the model: protected def phone_is_valid # process a bunch of logic errors.add_to_base("invalid phone") if validation failed end I moved this code out into lib/phones/ and in lib/phones I have lib/phones/phone_validation.rb, and in there I copy pasted the phone_is_valid method. My question is, how do I mix this into all of my models now? And does my validate :phone_is_valid method remain the same or does that change? I want to make sure that the errors.add_to_base method continues to function as it did before while keeping everything DRY. I also created another file in lib/phones/ called lib/phones/phone_normalize.rb. Again, many models need the value input by the user to be normalized. Meaning turn (555) 222-1212 to 5552221212 or something similar. Can I invoke that simply by invoking Phones::Phone_Normalize::normalize_method(number)? I suppose I'm confused on the following: How to use the lib directory for validation How to use the lib directory for commonly shared methods that return values

    Read the article

  • Assigning Object to View, big MySQL resultset.

    - by A Finn
    Hello (Sorry for my bad English) Is it bad practice to assign object to view and call its methods in there? I use smarty as my template engine. In my controller I could do like this 1# $this->view->assign("name", $this->model->getName); and in my view <p>{$name}</p> OR 2# $this->view->assign("Object", $this->model); and in my view <p>{$Report->getName()}</p> Well my biggest problem is that I have to handle a big amount of data coming out from the MySQL and I thought that if I would made a method that would print out the data while looping mysql_fetch_row. Well at least I know that using html-tags in the model is a bad thing to do. So I would assign the object to the view to get the result to the right position on the page.. Reading a mysql-result to an array first may cause memory problems am I right? So what is the solution doing things MVC style.. And yes Im using a framework of my own.

    Read the article

  • Any guidelines for handling the Headset and Bluetooth AVRC transport controls in Android 2.2

    - by StefanK
    I am trying to figure out what is the correct (new) approach for handling the Intent.ACTION_MEDIA_BUTTON in Froyo. In pre 2.2 days we had to register a BroadcastReceiver (either permanently or at run-time) and the Media Button events would arrive, as long as no other application intercepts them and aborts the broadcast. Froyo seems to still somewhat support that model (at least for the wired headset), but it also introduces the registerMediaButtonEventReceiver, and unregisterMediaButtonEventReceiver methods that seem to control the "transport focus" between applications. During my experiments, using registerMediaButtonEventReceiver does cause both the bluetooth and the wired headset button presses to be routed to the application's broadcast receiver (the app gets the "transport focus"), but it looks like any change in the audio routing (for example unplugging the headset) shits the focus back to the default media player. What is the logic behind the implementation in Android 2.2? What is correct way to handle transport controls? Do we have to detect the change in the audio routing and try to re-gain the focus? This is an issue that any 3rd party media player on the Android platform has to deal with, so I hope that somebody (probably a Google Engineer) can provide some guidelines that we can all follow. Having a standard approach may make headset button controls a bit more predictable for the end users. Stefan

    Read the article

  • C# WinForms populating TreeView from List<myObj>

    - by user743354
    I have this structure of classes: public class L3Message { public int Number { get; set; } public string MessageName { get; set; } public string Device { get; set; } public string Time { get; set; } public string ScramblingCode { get; set; } public List<Parameter> Parameters { get; set; } public L3Message() { Parameters = new List<Parameter>(); } } public class Parameter { public int numOfWhitespaces { get; set; } public string ParameterName { get; set; } public string ParameterValue { get; set; } public Parameter Parent { get; set; } public List<Parameter> SubParameters { get; set; } public Parameter() { SubParameters = new List<Parameter>(); } } So, as return type from one of my Methods I have List of L3Messages (List < L3Message ), and I need to map that to TreeView in WinForms (populate TreeView from that List). If possible, I would like to that in separate thread. How can I achieve that?

    Read the article

  • PHP checking/refreashing functions

    - by user1284360
    ok i have a main document that displays a chatbox, what i want is for the chatbox to refreash on everyone who is logged in's screen whenever someone posts a new message... ive tried many methods including sleep timers and new functions that call then sleep and get recalled but this just generates an endless line of the same or little diffrent data making the form unusable until error... this is my code <?php // set error reporting level if (version_compare(phpversion(), "5.3.0", ">=") == 1) error_reporting(E_ALL & ~E_NOTICE & ~E_DEPRECATED); else error_reporting(E_ALL & ~E_NOTICE); require_once('inc/login.inc.php'); require_once('inc/chat.inc.php'); // initialization of login system and generation code $oSimpleLoginSystem = new SimpleLoginSystem(); $oSimpleChat = new SimpleChat(); // draw login box echo $oSimpleLoginSystem->getLoginBox(); // draw chat application $sChatResult = '<font color="0x99000"> <a href="Register_form.html">New Account</a><br> login to send a message<br> or register for a new account</font>'; if ($_COOKIE['member_name'] && $_COOKIE['member_pass']) { if ($oSimpleLoginSystem->check_login($_COOKIE['member_name'], $_COOKIE['member_pass'])) { $sChatResult = ""; if($oSimpleLoginSystem->check_privledges($_COOKIE['member_name']) >= 2) { $sChatResult .= "<br>privledge check Working<br>"; } $sChatResult .= "<form action=$_SERVER[PHP_SELF] method='post'> <input type='hidden' name='foo' value='<?= $foo ?>' /> <input type='submit' name='submit' value='Refresh Messages' /> </form>"; $sChatResult .= $oSimpleChat->acceptMessages(); $sChatResult .= "<br><br>"; $sChatResult .= $oSimpleChat->getMessages(); } } echo $sChatResult; ?>

    Read the article

  • C++: inheritance problem

    - by Helltone
    It's quite hard to explain what I'm trying to do, I'll try: Imagine a base class A which contains some variables, and a set of classes deriving from A which all implement some method bool test() that operates on the variables inherited from A. class A { protected: int somevar; // ... }; class B : public A { public: bool test() { return (somevar == 42); } }; class C : public A { public: bool test() { return (somevar > 23); } }; // ... more classes deriving from A Now I have an instance of class A and I have set the value of somevar. int main(int, char* []) { A a; a.somevar = 42; Now, I need some kind of container that allows me to iterate over the elements i of this container, calling i::test() in the context of a... that is: std::vector<...> vec; // push B and C into vec, this is pseudo-code vec.push_back(&B); vec.push_back(&C); bool ret = true; for(i = vec.begin(); i != vec.end(); ++i) { // call B::test(), C::test(), setting *this to a ret &= ( a .* (&(*i)::test) )(); } return ret; } How can I do this? I've tried two methods: forcing a cast from B::* to A::*, adapting a pointer to call a method of a type on an object of a different type (works, but seems to be bad); using std::bind + the solution above, ugly hack; changing the signature of bool test() so that it takes an argument of type const A& instead of inheriting from A, I don't really like this solution because somevar must be public.

    Read the article

  • Recommendations for IPC between parent and child processes in .NET?

    - by Jeremy
    My .NET program needs to run an algorithm that makes heavy use of 3rd party libraries (32-bit), most of which are unmanaged code. I want to drive the CPU as hard as I can, so the code runs several threads in parallel to divide up the work. I find that running all these threads simultaneously results in temporary memory spikes, causing the process' virtual memory size to approach the 2 GB limit. This memory is released back pretty quickly, but occasionally if enough threads enter the wrong sections of code at once, the process crosses the "red line" and either the unmanaged code or the .NET code encounters an out of memory error. I can throttle back the number of threads but then my CPU usage is not as high as I would like. I am thinking of creating worker processes rather than worker threads to help avoid the out of memory errors, since doing so would give each thread of execution its own 2 GB of virtual address space (my box has lots of RAM). I am wondering what are the best/easiest methods to communicate the input and output between the processes in .NET? The file system is an obvious choice. I am used to shared memory, named pipes, and such from my UNIX background. Is there a Windows or .NET specific mechanism I should use?

    Read the article

< Previous Page | 749 750 751 752 753 754 755 756 757 758 759 760  | Next Page >