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  • iPhone Open GL ES using FBX - How do I import animations from FBX into iPhone?

    - by Dominic Tancredi
    I've been researching this extensively. We have a game that's 90% complete, using custom game logic in iPhone 4.0. We've been asked to import a 3D model and have it animate when various events happen in the game. I've put together an OpenGL view (based on Eagl and several examples), and used Blender to import the model, as well as Jeff LeMarche's script to export the .h file. After much trial, it worked, and I was able to show a rotating model (unskinned). However, the 3d artist hadn't UV unwrapped the model, so provided me a new model, this one as a Maya file, along with animation in a FBX format, a .obj file, and .tga texture unwrapped. My question is : how can I use FBX inside OpenGL ES inside iPhone to run through animations? And what's the pipeline to get this Maya file into Blender to be able to create a .h file. I've tried the obj2opengl however the model is missing normals (did it have it in the first place?) and the skin isn't applying at all (possibly a code issue, something I think I can fix). I'm trying to use Jeff LeMarche's animation tutorial but can't figure out how to get the model files into a proper .h file for use. Any advice?

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  • Python HTTPS requests (urllib2) fails on Ubuntu 12.04 without proxy

    - by Pablo
    I have an little app I wrote in Python and it used to work... until yesterday, when it suddenly started giving me an error in a HTTPS connection. I don't remember if there was an update, but both Python 2.7.3rc2 and Python 3.2 are failing just the same. I googled it and found out that this happens when people are behind a proxy, but I'm not (and nothing have changed in my network since the last time it worked). My syster's computer running windows and Python 2.7.2 has no problems (in the same network). response = urllib2.urlopen(url).read() File "/usr/lib/python2.7/urllib2.py", line 126, in urlopen return _opener.open(url, data, timeout) File "/usr/lib/python2.7/urllib2.py", line 400, in open response = self._open(req, data) File "/usr/lib/python2.7/urllib2.py", line 418, in _open '_open', req) File "/usr/lib/python2.7/urllib2.py", line 378, in _call_chain result = func(*args) File "/usr/lib/python2.7/urllib2.py", line 1215, in https_open return self.do_open(httplib.HTTPSConnection, req) File "/usr/lib/python2.7/urllib2.py", line 1177, in do_open raise URLError(err) urllib2.URLError: <urlopen error [Errno 8] _ssl.c:504: EOF occurred in violation of protocol> What's wrong? Any help is appreciated. PS.: Older python versions don't work either, not in my system and not in a live session from USB, but DO work in a Ubuntu 11.10 live session.

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  • VLC 2.0.3 on Lubuntu 12.04: No audio?

    - by drezabek
    I am on Lubuntu 12.04, and I have installed VLC media player version 2.0.3. When I try and play an audio file, it appears to load fine, and the media position bar displays the progress, and it says it is playing, but I can't here any thing through my speakers. I can hear game audio, web audio, and audio from SMPlayer just fine, but with VLC, I can't here anything. Below is the "Messages" output with the verbosity option set to "2 (debug)" main debug: processing request item: The Bottom, node: Playlist, skip: 0 main debug: resyncing on The Bottom main debug: The Bottom is at 0 main debug: starting playback of the new playlist item main debug: resyncing on The Bottom main debug: The Bottom is at 0 main debug: creating new input thread main debug: Creating an input for 'The Bottom' main debug: TIMER input launching for 'Floex - Machinarium Soundtrack - 01 The Bottom.flac' : 23.706 ms - Total 23.706 ms / 1 intvls (Avg 23.706 ms) main debug: using timeshift granularity of 50 MiB, in path '/tmp' main debug: `file:///home/doug/Music/unsorted/Floex%20-%20Machinarium%20Soundtrack/Floex%20-%20Machinarium%20Soundtrack%20-%2001%20The%20Bottom.flac' gives access `file' demux `' path `/home/doug/Music/unsorted/Floex%20-%20Machinarium%20Soundtrack/Floex%20-%20Machinarium%20Soundtrack%20-%2001%20The%20Bottom.flac' main debug: creating demux: access='file' demux='' location='/home/doug/Music/unsorted/Floex%20-%20Machinarium%20Soundtrack/Floex%20-%20Machinarium%20Soundtrack%20-%2001%20The%20Bottom.flac' file='/home/doug/Music/unsorted/Floex - Machinarium Soundtrack/Floex - Machinarium Soundtrack - 01 The Bottom.flac' main debug: looking for access_demux module: 3 candidates main debug: no access_demux module matching "file" could be loaded main debug: TIMER module_need() : 2.332 ms - Total 2.332 ms / 1 intvls (Avg 2.332 ms) main debug: creating access 'file' location='/home/doug/Music/unsorted/Floex%20-%20Machinarium%20Soundtrack/Floex%20-%20Machinarium%20Soundtrack%20-%2001%20The%20Bottom.flac', path='/home/doug/Music/unsorted/Floex - Machinarium Soundtrack/Floex - Machinarium Soundtrack - 01 The Bottom.flac' main debug: looking for access module: 2 candidates filesystem debug: opening file `/home/doug/Music/unsorted/Floex - Machinarium Soundtrack/Floex - Machinarium Soundtrack - 01 The Bottom.flac' main debug: using access module "filesystem" main debug: TIMER module_need() : 0.762 ms - Total 0.762 ms / 1 intvls (Avg 0.762 ms) main debug: Using stream method for AStream* main debug: starting pre-buffering main debug: received first data after 0 ms main debug: pre-buffering done 1024 bytes in 0s - 43478 KiB/s main debug: looking for stream_filter module: 7 candidates main debug: no stream_filter module matching "any" could be loaded main debug: TIMER module_need() : 0.236 ms - Total 0.236 ms / 1 intvls (Avg 0.236 ms) main debug: looking for stream_filter module: 1 candidate main debug: using stream_filter module "stream_filter_record" main debug: TIMER module_need() : 0.156 ms - Total 0.156 ms / 1 intvls (Avg 0.156 ms) main debug: creating demux: access='file' demux='' location='/home/doug/Music/unsorted/Floex%20-%20Machinarium%20Soundtrack/Floex%20-%20Machinarium%20Soundtrack%20-%2001%20The%20Bottom.flac' file='/home/doug/Music/unsorted/Floex - Machinarium Soundtrack/Floex - Machinarium Soundtrack - 01 The Bottom.flac' main debug: looking for demux module: 54 candidates flacsys debug: Picture type=3 mime=image/png description='' file length=679371 qt4 debug: IM: Setting an input main debug: looking for packetizer module: 21 candidates main debug: using packetizer module "packetizer_flac" main debug: TIMER module_need() : 0.211 ms - Total 0.211 ms / 1 intvls (Avg 0.211 ms) main debug: using demux module "flacsys" main debug: TIMER module_need() : 4.023 ms - Total 4.023 ms / 1 intvls (Avg 4.023 ms) main debug: looking for a subtitle file in /home/doug/Music/unsorted/Floex - Machinarium Soundtrack/ main debug: looking for meta reader module: 2 candidates main debug: using meta reader module "taglib" main debug: TIMER module_need() : 5.245 ms - Total 5.245 ms / 1 intvls (Avg 5.245 ms) main debug: removing module "taglib" main debug: `file:///home/doug/Music/unsorted/Floex%20-%20Machinarium%20Soundtrack/Floex%20-%20Machinarium%20Soundtrack%20-%2001%20The%20Bottom.flac' successfully opened main debug: selecting program id=0 main debug: looking for decoder module: 30 candidates main debug: using decoder module "flac" main debug: TIMER module_need() : 0.442 ms - Total 0.442 ms / 1 intvls (Avg 0.442 ms) main debug: Buffering 0% flac debug: decode STREAMINFO flac debug: channels:2 samplerate:44100 bitspersamples:16 flac debug: STREAMINFO decoded main debug: Buffering 30% main debug: recycling audio output main debug: looking for audio output module: 3 candidates main debug: Buffering 61% pulse debug: using stereo channel map pulse debug: using library version 1.1.0 pulse debug: (compiled with version 1.1.0, protocol 26) main debug: Buffering 92% main debug: Stream buffering done (371 ms in 2 ms) pulse debug: connected locally to unix:/home/doug/.pulse/dce22254e867f905188a2ce200000003-runtime/native as client #14 pulse debug: using protocol 26, server protocol 26 pulse debug: using buffer metrics: maxlength=4194304, tlength=9880, prebuf=0, minreq=3528 pulse debug: connected to sink 0: alsa_output.pci-0000_00_14.2.analog-stereo main debug: using audio output module "pulse" main debug: TIMER module_need() : 4.571 ms - Total 4.571 ms / 1 intvls (Avg 4.571 ms) main debug: output 's16l' 44100 Hz Stereo frame=1 samples/4 bytes main debug: mixer 'f32l' 44100 Hz Stereo frame=1 samples/8 bytes main debug: filter(s) 'f32l'->'s16l' 44100 Hz->44100 Hz Stereo->Stereo main debug: looking for audio filter module: 14 candidates audio_format debug: f32l->s16l, bits per sample: 32->16 main debug: using audio filter module "audio_format" main debug: TIMER module_need() : 0.187 ms - Total 0.187 ms / 1 intvls (Avg 0.187 ms) main debug: conversion pipeline completed main debug: looking for audio mixer module: 2 candidates main debug: using audio mixer module "float32_mixer" main debug: TIMER module_need() : 0.125 ms - Total 0.125 ms / 1 intvls (Avg 0.125 ms) main debug: input 's16l' 44100 Hz Stereo frame=1 samples/4 bytes main debug: looking for audio filter module: 1 candidate scaletempo debug: format: 44100 rate, 2 nch, 4 bps, fl32 scaletempo debug: params: 30 stride, 0.200 overlap, 14 search scaletempo debug: 1.000 scale, 1323.000 stride_in, 1323 stride_out, 1059 standing, 264 overlap, 617 search, 2204 queue, fl32 mode main debug: using audio filter module "scaletempo" main debug: TIMER module_need() : 0.233 ms - Total 0.233 ms / 1 intvls (Avg 0.233 ms) main debug: filter(s) 's16l'->'f32l' 44100 Hz->44100 Hz Stereo->Stereo pulse debug: listing sink alsa_output.pci-0000_00_14.2.analog-stereo (0): Built-in Audio Analog Stereo main debug: looking for audio filter module: 14 candidates audio_format debug: s16l->f32l, bits per sample: 16->32 main debug: using audio filter module "audio_format" main debug: TIMER module_need() : 0.147 ms - Total 0.147 ms / 1 intvls (Avg 0.147 ms) main debug: conversion pipeline completed pulse debug: base volume: 65536 main debug: looking for audio filter module: 1 candidate equalizer debug: equalizer loaded for 44100 Hz with 10 bands 2 pass equalizer debug: 60 Hz -> factor:0.000000 alpha:0.003013 beta:0.993973 gamma:1.993901 equalizer debug: 170 Hz -> factor:0.000000 alpha:0.008490 beta:0.983019 gamma:1.982437 equalizer debug: 310 Hz -> factor:0.000000 alpha:0.015374 beta:0.969252 gamma:1.967331 equalizer debug: 600 Hz -> factor:0.000000 alpha:0.029328 beta:0.941343 gamma:1.934254 equalizer debug: 1000 Hz -> factor:0.000000 alpha:0.047918 beta:0.904163 gamma:1.884869 equalizer debug: 3000 Hz -> factor:0.000000 alpha:0.130408 beta:0.739184 gamma:1.582718 equalizer debug: 6000 Hz -> factor:0.000000 alpha:0.226555 beta:0.546889 gamma:1.015267 equalizer debug: 12000 Hz -> factor:0.000000 alpha:0.344937 beta:0.310127 gamma:-0.181410 equalizer debug: 14000 Hz -> factor:0.000000 alpha:0.366438 beta:0.267123 gamma:-0.521151 equalizer debug: 16000 Hz -> factor:0.000000 alpha:0.379009 beta:0.241981 gamma:-0.808451 main debug: using audio filter module "equalizer" main debug: TIMER module_need() : 0.353 ms - Total 0.353 ms / 1 intvls (Avg 0.353 ms) main debug: filter(s) 'f32l'->'f32l' 44100 Hz->44100 Hz Stereo->Stereo main debug: conversion pipeline completed main debug: looking for visualization2 module: 1 candidate main debug: looking for text renderer module: 2 candidates freetype debug: Building font databases. freetype debug: Took 0 microseconds freetype debug: Using Serif Bold as font from file /usr/share/fonts/truetype/ttf-dejavu/DejaVuSans.ttf freetype debug: using fontsize: 2 main debug: using text renderer module "freetype" main debug: TIMER module_need() : 3.278 ms - Total 3.278 ms / 1 intvls (Avg 3.278 ms) main debug: looking for video filter2 module: 18 candidates swscale debug: 32x32 chroma: YUVA -> 16x16 chroma: RGBA with scaling using Bicubic (good quality) main debug: using video filter2 module "swscale" main debug: TIMER module_need() : 1.037 ms - Total 1.037 ms / 1 intvls (Avg 1.037 ms) main debug: looking for video filter2 module: 18 candidates yuvp debug: YUVP to YUVA converter main debug: using video filter2 module "yuvp" main debug: TIMER module_need() : 0.156 ms - Total 0.156 ms / 1 intvls (Avg 0.156 ms) main debug: Deinterlacing available main debug: deinterlace 0, mode blend, is_needed 0 main debug: Opening vout display wrapper main debug: looking for vout display module: 6 candidates main debug: looking for vout window xid module: 4 candidates qt4 debug: requesting video... qt4 debug: Video was requested 0, 0 main debug: using vout window xid module "qt4" main debug: TIMER module_need() : 61.671 ms - Total 61.671 ms / 1 intvls (Avg 61.671 ms) main debug: looking for inhibit module: 2 candidates main debug: using inhibit module "xdg_screensaver" main debug: TIMER module_need() : 0.336 ms - Total 0.336 ms / 1 intvls (Avg 0.336 ms) xdg_screensaver debug: started xdg-screensaver (PID = 6682) xcb_xv debug: connected to X11.0 server xcb_xv debug: vendor : The X.Org Foundation xcb_xv debug: version: 11103000 xcb_xv debug: using screen 0x15a xcb_xv debug: using XVideo extension v2.2 xcb_xv debug: using adaptor NV17 Video Texture xcb_xv debug: using port 310 xcb_xv debug: using image format 0x30323449 xcb_xv debug: using X11 visual ID 0x21 (depth: 24) xcb_xv debug: using X11 window 0x03400000 xcb_xv debug: using X11 graphic context 0x03400002 main debug: VoutDisplayEvent 'fullscreen' 0 main debug: VoutDisplayEvent 'resize' 800x500 window main debug: using vout display module "xcb_xv" main debug: TIMER module_need() : 69.890 ms - Total 69.890 ms / 1 intvls (Avg 69.890 ms) main debug: original format sz 800x500, of (0,0), vsz 800x500, 4cc I420, sar 1:1, msk r0x0 g0x0 b0x0 main debug: removing module "freetype" main debug: looking for text renderer module: 2 candidates freetype debug: Building font databases. freetype debug: Took 0 microseconds freetype debug: Using Serif Bold as font from file /usr/share/fonts/truetype/ttf-dejavu/DejaVuSans.ttf freetype debug: using fontsize: 2 main debug: using text renderer module "freetype" main debug: TIMER module_need() : 4.552 ms - Total 4.552 ms / 1 intvls (Avg 4.552 ms) main debug: using visualization2 module "visual" main debug: TIMER module_need() : 84.104 ms - Total 84.104 ms / 1 intvls (Avg 84.104 ms) main debug: filter(s) 'f32l'->'f32l' 44100 Hz->44100 Hz Stereo->Stereo main debug: conversion pipeline completed main debug: filter(s) 'f32l'->'f32l' 44100 Hz->44100 Hz Stereo->Stereo main debug: conversion pipeline completed main debug: filter(s) 'f32l'->'f32l' 48510 Hz->44100 Hz Stereo->Stereo main debug: looking for audio filter module: 14 candidates main debug: using audio filter module "samplerate" main debug: TIMER module_need() : 0.375 ms - Total 0.375 ms / 1 intvls (Avg 0.375 ms) main debug: conversion pipeline completed main debug: End of audio preroll main debug: Decoder buffering done in 91 ms main warning: PTS is out of range (-9269), dropping buffer pulse debug: deferring start (190703 us) main debug: looking for video blending module: 1 candidate main debug: using video blending module "blend" main debug: TIMER module_need() : 0.275 ms - Total 0.275 ms / 1 intvls (Avg 0.275 ms) main debug: Detected interlaced video main debug: deinterlace 0, mode blend, is_needed 1 xcb_xv debug: display is visible pulse debug: starting deferred pulse warning: too late by 93760 us pulse debug: changed sample rate to 44186 Hz pulse debug: started pulse warning: too late by 94474 us pulse debug: changed sample rate to 44229 Hz pulse warning: too late by 93532 us pulse debug: changed sample rate to 44272 Hz pulse warning: too late by 92829 us pulse debug: changed sample rate to 44315 Hz pulse warning: too late by 92132 us pulse debug: changed sample rate to 44358 Hz xcb_xv debug: display is visible pulse warning: too late by 91534 us pulse debug: changed sample rate to 44401 Hz xcb_xv debug: display is visible pulse warning: too late by 89482 us pulse debug: changed sample rate to 44440 Hz xcb_xv debug: display is visible xcb_xv debug: display is visible pulse warning: too late by 87529 us pulse debug: changed sample rate to 44479 Hz pulse warning: too late by 84577 us pulse debug: changed sample rate to 44504 Hz main debug: auto hiding mouse cursor pulse warning: too late by 78562 us pulse debug: changed sample rate to 44492 Hz pulse warning: too late by 68015 us pulse debug: changed sample rate to 44422 Hz xcb_xv debug: display is visible xcb_xv debug: display is visible xcb_xv debug: display is visible xcb_xv debug: display is visible main debug: auto hiding mouse cursor pulse debug: changed sample rate to 44336 Hz xcb_xv debug: display is visible xcb_xv debug: display is visible xcb_xv debug: display is visible main debug: auto hiding mouse cursor I have had issues with VLC in the past- the audio quality was extremely crackly, as if the headphone jack was plugged in only half way, and the sounds were extremely sharp and caused my speakers to make a ringing/vibrating noise... It would eventually start working after I messed around with the audio settings, but it happened every restart. I eventually switched to SMPlayer, but now I need some of the features that VLC offers, but I still can't use VLC. At this point, the audio can not be heard at all, and the method I used before, messing around with the audio settings, isn't getting me anywhere. (note, I reposted this on VideoLan's forums, link is here: http://forum.videolan.org/viewtopic.php?f=13&t=104726) Please let me know if you need more information, or are confused by something I posted! Thanks!

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  • Why does integrity check fail for the 12.04.1 Alternate ISO?

    - by mghg
    I have followed various recommendations from the Ubuntu Documentation to create a bootable Ubuntu USB flash drive using the 12.04.1 Alternate install ISO-file for 64-bit PC. But the integrity test of the USB stick has failed and I do not see why. These are the steps I have made: Download of the 12.04.1 Alternate install ISO-file for 64-bit PC (ubuntu-12.04.1-alternate-amd64.iso) from http://releases.ubuntu.com/12.04.1/, as well as the MD5, SHA-1 and SHA-256 hash files and related PGP signatures Verification of the data integrity of the ISO-file using the MD5, SHA-1 and SHA-256 hash files, after having verified the hash files using the related PGP signature files (see e.g. https://help.ubuntu.com/community/HowToSHA256SUM and https://help.ubuntu.com/community/VerifyIsoHowto) Creation of a bootable USB stick using Ubuntu's Startup Disk Creator program (see http://www.ubuntu.com/download/help/create-a-usb-stick-on-ubuntu) Boot of my computer using the newly made 12.04.1 Alternate install on USB stick Selection of the option "Check disc for defects" (see https://help.ubuntu.com/community/Installation/CDIntegrityCheck) Steps 1, 2, 3 and 4 went without any problem or error messages. However, step 5 ended with an error message entitled "Integrity test failed" and with the following content: The ./install/netboot/ubuntu-installer/amd64/pxelinux.cfg/default file failed the MD5 checksum verification. Your CD-ROM or this file may have been corrupted. I have experienced the same (might only be similar since I have no exact notes) error message in previous attempts using the 12.04 (i.e. not the maintenance release) Alternate install ISO-file. I have in these cases tried to install anyway and have so far not experienced any problems to my knowledge. Is failed integrity check described above a serious error? What is the solution? Or can it be ignored without further problems?

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  • How do I install Apache Tomcat 7?

    - by Anupesh
    Troubleshooting with apache Tomcat 7 steps should be followed .... after downloading apache-Tomcat 7 // open terminal go to that downloading file folder in which tar.gz file is still. Untar the tar file tar -xzvf filename.tar.gz move a extracted directory of apache-Tomcat7 in current path sudo mv Directory_Name(Extracted eg.apache-Tomcat 7.0.32) /usr/local/Tomcat7 to set environment variable for Tomcat7 sudo nano /usr/local/Tomcat7/bin/setenv.sh then Nano editor will open .. JAVA_HOME =/usr/lib/jvm/java-6-sun export CATALINA_OPTS="$CATALINA_OPTS -Xms128m -Xmx1024m -XX:MaxPermSize=256m after hit ctrl+X to save file to set the role and username and password. sudo nano /usr/local/Tomcat7/conf/./tomcat-users.xml <role rolename="manager-gui" /> <role rolename="manager-script" /> <role rolename="manager-jmx" /> <role rolename="manager-status" /> <user username="admin" password="admin" roles="manager-gui,manager-script,manager-jmx,manager-status"/> Ctrl+X to save file If Port no confliction comes in a way then open file to change the port no. sudo nano /usr/local/Tomcat7/conf/./server.xml then change the connector port as you want....

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  • Loading Obj Files in Soya3d engine

    - by John Riselvato
    I recently just found soya3d and from what i have seen through the tutorials i will be able to make exactly what i wanted with python skills. Now i have built this map generator. The only issue is that i can not manage to understand from any documents how to load obj files. At first i figured that i had to convert it to a .data file, but i dont understand how to do this. I just want to load a simple model of a house. I tried using the soya_editor, but i can not figure out at all how to do anything with that. Heres my script so far: import sys, os, os.path, soya, soya.sdlconst width, height = 760, 375 soya.init("Generator 0.1", width, height) soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data")) scene = soya.World() model = soya.model.get("house") light = soya.Light(scene) light.set_xyz(0.5, 0.0, 2.0) camera = soya.Camera(scene) camera.z = 2.0 soya.set_root_widget(camera) soya.MainLoop(scene).main_loop() house is in .obj form at folder data/models The error i get is: Traceback (most recent call last): File "introduction.py", line 7, in <module> model = soya.Model.get("house") File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 259, in get return klass._alls.get(filename) or klass._alls.setdefault(filename, klass.load(filename)) File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 268, in load dirname = klass._get_directory_for_loading_and_check_export(filename) File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 194, in _get_directory_for_loading_and_check_export dirname = klass._get_directory_for_loading(filename, ext) File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 171, in _get_directory_for_loading raise ValueError("Cannot find a %s named %s!" % (klass, filename)) ValueError: Cannot find a <class 'soya.Model'> named house! * Soya3D * Quit... So i am figuring that because i dont understand how to turn my files into .data files, i will need to learn that. So my question is, how do i use my own models?

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  • Announcing Unbreakable Enterprise Kernel Release 3 for Oracle Linux

    - by Lenz Grimmer
    We are excited to announce the general availability of the Unbreakable Enterprise Kernel Release 3 for Oracle Linux 6. The Unbreakable Enterprise Kernel Release 3 (UEK R3) is Oracle's third major supported release of its heavily tested and optimized Linux kernel for Oracle Linux 6 on the x86_64 architecture. UEK R3 is based on mainline Linux version 3.8.13. Some notable highlights of this release include: Inclusion of DTrace for Linux into the kernel (no longer a separate kernel image). DTrace for Linux now supports probes for user-space statically defined tracing (USDT) in programs that have been modified to include embedded static probe points Production support for Linux containers (LXC) which were previously released as a technology preview Btrfs file system improvements (subvolume-aware quota groups, cross-subvolume reflinks, btrfs send/receive to transfer file system snapshots or incremental differences, file hole punching, hot-replacing of failed disk devices, device statistics) Improved support for Control Groups (cgroups)  The ext4 file system can now store the content of a small file inside the inode (inline_data) TCP fast open (TFO) can speed up the opening of successive TCP connections between two endpoints FUSE file system performance improvements on NUMA systems Support for the Intel Ivy Bridge (IVB) processor family Integration of the OpenFabrics Enterprise Distribution (OFED) 2.0 stack, supporting a wide range of Infinband protocols including updates to Oracle's Reliable Datagram Sockets (RDS) Numerous driver updates in close coordination with our hardware partners UEK R3 uses the same versioning model as the mainline Linux kernel version. Unlike in UEK R2 (which identifies itself as version "2.6.39", even though it is based on mainline Linux 3.0.x), "uname" returns the actual version number (3.8.13). For further details on the new features, changes and any known issues, please consult the Release Notes. The Unbreakable Enterprise Kernel Release 3 and related packages can be installed using the yum package management tool on Oracle Linux 6 Update 4 or newer, both from the Unbreakable Linux Network (ULN) and our public yum server. Please follow the installation instructions in the Release Notes for a detailed description of the steps involved. The kernel source tree will also available via the git source code revision control system from https://oss.oracle.com/git/?p=linux-uek3-3.8.git If you would like to discuss your experiences with Oracle Linux and UEK R3, we look forward to your feedback on our public Oracle Linux Forum.

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  • OpenGL/GLSL: Render to cube map?

    - by BobDole
    I'm trying to figure out how to render my scene to a cube map. I've been stuck on this for a bit and figured I would ask you guys for some help. I'm new to OpenGL and this is the first time I'm using a FBO. I currently have a working example of using a cubemap bmp file, and the samplerCube sample type in the fragment shader is attached to GL_TEXTURE1. I'm not changing the shader code at all. I'm just changing the fact that I wont be calling the function that was loading the cubemap bmp file and trying to use the below code to render to a cubemap. You can see below that I'm also attaching the texture again to GL_TEXTURE1. This is so when I set the uniform: glUniform1i(getUniLoc(myProg, "Cubemap"), 1); it can access it in my fragment shader via uniform samplerCube Cubemap. I'm calling the below function like so: cubeMapTexture = renderToCubeMap(150, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); Now, I realize in the draw loop below that I'm not changing the view direction to look down the +x, -x, +y, -y, +z, -z axis. I really was just wanting to see something working first before implemented that. I figured I should at least see something on my object the way the code is now. I'm not seeing anything, just straight black. I've made my background white still the object is black. I've removed lighting, and coloring to just sample the cubemap texture and still black. I'm thinking the problem might be the format types when setting my texture which is GL_RGB8, GL_RGBA but I've also tried: GL_RGBA, GL_RGBA GL_RGB, GL_RGB I thought this would be standard since we are rendering to a texture attached to a framebuffer, but I've seen different examples that use different enum values. I've also tried binding the cube map texture in every draw call that I'm wanting to use the cube map: glBindTexture(GL_TEXTURE_CUBE_MAP, cubeMapTexture); Also, I'm not creating a depth buffer for the FBO which I saw in most examples, because I'm only wanting the color buffer for my cube map. I actually added one to see if that was the problem and still got the same results. I could of fudged that up when I tried. Any help that can point me in the right direction would be appreciated. GLuint renderToCubeMap(int size, GLenum InternalFormat, GLenum Format, GLenum Type) { // color cube map GLuint textureObject; int face; GLenum status; //glEnable(GL_TEXTURE_2D); glActiveTexture(GL_TEXTURE1); glGenTextures(1, &textureObject); glBindTexture(GL_TEXTURE_CUBE_MAP, textureObject); glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); for (face = 0; face < 6; face++) { glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, InternalFormat, size, size, 0, Format, Type, NULL); } // framebuffer object glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, textureObject, 0); status = glCheckFramebufferStatus(GL_FRAMEBUFFER); printf("%d\"\n", status); printf("%d\n", GL_FRAMEBUFFER_COMPLETE); glViewport(0,0,size, size); for (face = 1; face < 6; face++) { drawSpheres(); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, textureObject, 0); } //Bind 0, which means render to back buffer, as a result, fb is unbound glBindFramebuffer(GL_FRAMEBUFFER, 0); return textureObject; }

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  • How to set default xrandr settings?

    - by echo-flow
    I'm trying to enable dual monitors in Ubuntu. This is working fine, but every time I do it, desktop effects is disabled. I think I've found the reason why, though: https://wiki.ubuntu.com/X/Config/Multihead/ As with the GNOME XRandR configuration method, setting Virtual to too large a value may result in a loss of hardware acceleration, and thus an inability to use Compiz and its desktop effects. When I use the GNOME monitor applet, or the Monitors configuration in the System menu, the default xrandr settings puts the second monitor to the right of the first, and, as I found with this bug, for most monitors this creates a virtual desktop larger than the maximum 2048 horizontal resolution needed for hardware acceleration on my netbook hardware. So, it seems like if I can modify xrandr's default settings so that it places the new desktop above or below (north or south of) the main LVDS display, then hardware acceleration, and therefore compiz will continue to work. Can anyone tell me, what is the easiest way to achieve this? UPDATE: I have confirmed that multihead support with desktop effects and hardware acceleration works when I move the external monitor display north of the main LVDS display. Right now this involves the following process: plugging in the external monitor, starting the Monitors configuration menu, desktop effects are disabled automatically (and all of the windows on my workspaces are moved to the first workspace), repositioning the external display so that it is north of LVDS display and clicking apply, and then navigating to the Appearance menu and telling it to reenable desktop effects. Is there a simpler way do this? UPDATE 2: OK, so I thought that perhaps the GNOME Monitors configuration screen was trying to be clever, and might be disbling desktop effects. So, I just tried using the xrandr command-line client instead, as follows: xrandr --output VGA1 --above LVDS1 When I do that, desktop effects are still disabled, and I need to manually reenable them. This, despite the fact that hardware acceleration works, and there is never a point where hardware acceleration stops working because the horizontal dimension of the virtual display is too large. So what program is trying to be clever, and is turning off desktop effects when it doesn't need to? And how do I make it stop? If there were a way to re-enable desktop effects from the command line, which I could then put into a script along with the proper xrandr invocation, I would accept that as a workaround. UPDATE 3: OK, here's my script to enable a second monitor with desktop effects. It might be evil, I'm not sure: second-monitor.sh xrandr --output VGA1 --above LVDS1 sleep 3 compiz --replace & The sleep statement might not be necessary. If there's a better way to do this, please let me know. UPDATE 4: This is a Dell Mini Inspiron 1012. Here are my system specifications: lspci -vv 00:02.0 VGA compatible controller: Intel Corporation N10 Family Integrated Graphics Controller Subsystem: Dell Device 041a Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx+ Status: Cap+ 66MHz- UDF- FastB2B+ ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0 Interrupt: pin A routed to IRQ 29 Region 0: Memory at f0b00000 (32-bit, non-prefetchable) [size=512K] Region 1: I/O ports at 18d0 [size=8] Region 2: Memory at d0000000 (32-bit, prefetchable) [size=256M] Region 3: Memory at f0900000 (32-bit, non-prefetchable) [size=1M] Capabilities: <access denied> Kernel driver in use: i915 Kernel modules: i915 00:02.1 Display controller: Intel Corporation N10 Family Integrated Graphics Controller Subsystem: Dell Device 041a Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap+ 66MHz- UDF- FastB2B+ ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0 Region 0: Memory at f0b80000 (32-bit, non-prefetchable) [size=512K] Capabilities: <access denied> lsmod | grep i915 i915 287458 2 drm_kms_helper 29329 1 i915 drm 162409 3 i915,drm_kms_helper intel_agp 24375 2 i915 i2c_algo_bit 5028 1 i915 video 17375 1 i915

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  • How can I install Insight debugger?

    - by DandyWalker
    Hello. I am following along a book in which Insight debugger is required. I didn't find it on my Maverick. I googled and I found that it's not supported in debian anymore but I really need to install it. I tried to compile the source and it installed but keep telling me that tk is missing whenever i start it. I installed tk with sudo aptitude install tk then tried to run again it's the same. I compiled it one more time and nothing really changes. So please how can I install that ? Update: This is the message i get Tk_Init failed: Can't find a usable tk.tcl in the following directories: /usr/local/share/tk8.4 /usr/local/lib/tk8.4 /usr/lib/tk8.4 /usr/local/library /usr/library /usr/tk8.4.1/library /tk8.4.1/library /usr/local/share/tk8.4/tk.tcl: no event type or button # or keysym no event type or button # or keysym while executing "bind Listbox <MouseWheel> { %W yview scroll [expr {- (%D / 120) * 4}] units }" (file "/usr/local/share/tk8.4/listbox.tcl" line 182) invoked from within "source /usr/local/share/tk8.4/listbox.tcl" (in namespace eval "::" script line 1) invoked from within "namespace eval :: [list source [file join $::tk_library $file.tcl]]" (procedure "SourceLibFile" line 2) invoked from within "SourceLibFile listbox" (in namespace eval "::tk" script line 4) invoked from within "namespace eval ::tk { SourceLibFile button SourceLibFile entry SourceLibFile listbox SourceLibFile menu SourceLibFile panedwindow SourceLibFile ..." invoked from within "if {$::tk_library ne ""} { if {[string equal $tcl_platform(platform) "macintosh"]} { proc ::tk::SourceLibFile {file} { if {[catch { namesp..." (file "/usr/local/share/tk8.4/tk.tcl" line 393) invoked from within "source /usr/local/share/tk8.4/tk.tcl" ("uplevel" body line 1) invoked from within "uplevel #0 [list source $file]" This probably means that tk wasn't installed properly.

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  • Designing a Content-Based ETL Process with .NET and SFDC

    - by Patrick
    As my firm makes the transition to using SFDC as our main operational system, we've spun together a couple of SFDC portals where we can post customer-specific documents to be viewed at will. As such, we've had the need for pseudo-ETL applications to be implemented that are able to extract metadata from the documents our analysts generate internally (most are industry-standard PDFs, XML, or MS Office formats) and place in networked "queue" folders. From there, our applications scoop of the queued documents and upload them to the appropriate SFDC CRM Content Library along with some select pieces of metadata. I've mostly used DbAmp to broker communication with SFDC (DbAmp is a Linked Server provider that allows you to use SQL conventions to interact with your SFDC Org data). I've been able to create [console] applications in C# that work pretty well, and they're usually structured something like this: static void Main() { // Load parameters from app.config. // Get documents from queue. var files = someInterface.GetFiles(someFilterOrRegexPattern); foreach (var file in files) { // Extract metadata from the file. // Validate some attributes of the file; add any validation errors to an in-memory // structure (e.g. List<ValidationErrors>). if (isValid) { var fileData = File.ReadAllBytes(file); // Upload using some wrapper for an ORM or DAL someInterface.Upload(fileData, meta.Param1, meta.Param2, ...); } else { // Bounce the file } } // Report any validation errors (via message bus or SMTP or some such). } And that's pretty much it. Most of the time I wrap all these operations in a "Worker" class that takes the needed interfaces as constructor parameters. This approach has worked reasonably well, but I just get this feeling in my gut that there's something awful about it and would love some feedback. Is writing an ETL process as a C# Console app a bad idea? I'm also wondering if there are some design patterns that would be useful in this scenario that I'm clearly overlooking. Thanks in advance!

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  • Install Adobe AIR on Ubuntu/Linux

    Since quite some time Adobe Technologies released the Linux version of Adobe AIR to bring web applications and widgets to your desktop. Installing new applications on a Linux system is not always as easy as switching the computer on. The following instructions might be helpful to install Adobe AIR on any Linux system. First of all, get the latest installer of Adobe AIR from http://get.adobe.com/air/ - as of writing this article the file name is AdobeAIRInstaller.bin. Save the download in your preferred folder. Now, there are two ways to run the installer - visual style or console style. Visual Installation Launch your favorite or standard file manager like thunar or nautilus and browse to the folder where the AdobeAIRInstaller.bin has been saved. Right click on the file and choose 'Properties' in the context menu Set 'Execute' permissions and confirm modifications with OK Rename file into AdobeAIRInstaller Double click and follow the instructions Using the console Open a terminal like xterm Change into the directory where you stored the download Run this command:[code]chmod +x AdobeAIRInstaller.bin[/code] Now run this command:[code]sudo ./AdobeAIRInstaller.bin[/code] The normal installer will open, install it. From now whenever you download a .air file, just double click it and it will be installed. Troubleshooting In case that the installation does not start properly, try to install via console. This gives you more details about the reasons. Should you run into something like this: [code]AdobeAIRInstaller.bin: 1: Syntax error: "(" unexpected[/code] Double check the execute permission of the installer file and try again.

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  • How to run boot loader in VMWare?

    - by Asim Haroon
    I am using Ubuntu as a virtual machine in VMWare. I have used this code to write a boot loader which would write Hello world on the screen. [BITS 16] [ORG 0x7C00] MOV SI, HelloString CALL PrintString JMP $ PrintCharacter: MOV AH, 0x0E MOV BH, 0x00 MOV BL, 0x07 INT 0x10 RET PrintString: next_character: MOV AL, [SI] INC SI OR AL, AL JZ exit_function CALL PrintCharacter JMP next_character exit_function: RET HelloString db 'Hello World', 0 TIMES 510 - ($ - $$) db 0 DW 0xAA55 I wrote this code in the text editor in Ubuntu and saved the file as Boot.asm Then I compiled the Boot.asm to boot.bin file by using this command nasm -f bin -o boot.bin Boot.asm and it didn't gave me any errors. After that I copied the boot.bin file to my usb and took it to my Windows OS. After this I burned the boot.bin file to boot.img and boot.iso files. Then I created a new virtual machine and named it booter, when it asked for the .iso file of the OS I want to run I gave it the boot.iso file, about which I told above, then I powered on that virtual machine but it gave me this error PXE-M0F: No boot filename received PXE-M0F: Exiting Intel PXE ROM Operating System not found Please tell me what is the main problem and how can I overcome that problem.

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  • Missing /dev/xconsole causes rsyslog to stop as well as all other services

    - by George Van Tuyl
    We are running Ubuntu-10.04.04LTS in Hyper-V environments. We found that the services ssh http or anything else stopped because the rsyslog daemon had died with the message unable to find the /dev/xconsole file. I fixed it temporarily with the following. FILE=/dev/xconsole if [ -e $FILE ]; then echo "$FILE exists Carry on!" else mknod -m 640 /dev/xconsole c 1 3 chown syslog:adm /dev/xconsole echo "Created $FILE." fi The problem is that I can not get rsyslog daemon to process these 8 lines when I restart the daemon. Also restarting the daemon removes the /dev/xconsole file and we are back to all service stopped. In addressing this problem I have inserted the if--fi lines after the start and restart conditions in the rsyslog script. The problem is I do not get an echo to stdio. Does someone have an idea on how to make the rsyslog report to stdio when it creates the /dev/xconsole device. Thanks George Van Tuyl

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  • CodePlex Daily Summary for Wednesday, August 29, 2012

    CodePlex Daily Summary for Wednesday, August 29, 2012Popular ReleasesDiscuzViet: DzX2.5TV Stable Version: Discuz-X2.5-TV-StableMath.NET Numerics: Math.NET Numerics v2.2.1: Major linear algebra rework since v2.1, now available on Codeplex as well (previous versions were only available via NuGet). Since v2.2.0: Student-T density more robust for very large degrees of freedom Sparse Kronecker product much more efficient (now leverages sparsity) Direct access to raw matrix storage implementations for advanced extensibility Now also separate package for signed core library with a strong name (we dropped strong names in v2.2.0) Also available as NuGet packages...Microsoft SQL Server Product Samples: Database: AdventureWorks Databases – 2012, 2008R2 and 2008: About this release This release consolidates AdventureWorks databases for SQL Server 2012, 2008R2 and 2008 versions to one page. Each zip file contains an mdf database file and ldf log file. This should make it easier to find and download AdventureWorks databases since all OLTP versions are on one page. There are no database schema changes. For each release of the product, there is a light-weight and full version of the AdventureWorks sample database. The light-weight version is denoted by ...Smart Thread Pool: SmartThreadPool 2.2.3: Release Changes Added MaxStackSize option to threadsImageServer: v1.1: This is the first version releasedChristoc's DotNetNuke Module Development Template: DotNetNuke Project Templates V1.1 for VS2012: This release is specifically for Visual Studio 2012 Support, distributed through the Visual Studio Extensions gallery at http://visualstudiogallery.msdn.microsoft.com/ After you build in Release mode the installable packages (source/install) can be found in the INSTALL folder now, within your module's folder, not the packages folder anymore Check out the blog post for all of the details about this release. http://www.dotnetnuke.com/Resources/Blogs/EntryId/3471/New-Visual-Studio-2012-Projec...Home Access Plus+: v8.0: v8.0828.1800 RELEASE CHANGED TO BETA Any issues, please log them on http://www.edugeek.net/forums/home-access-plus/ This is full release, NO upgrade ZIP will be provided as most files require replacing. To upgrade from a previous version, delete everything but your AppData folder, extract all but the AppData folder and run your HAP+ install Documentation is supplied in the Web Zip The Quota Services require executing a script to register the service, this can be found in there install di...Phalanger - The PHP Language Compiler for the .NET Framework: 3.0.0.3391 (September 2012): New features: Extended ReflectionClass libxml error handling, constants TreatWarningsAsErrors MSBuild option OnlyPrecompiledCode configuration option; allows to use only compiled code Fixes: ArgsAware exception fix accessing .NET properties bug fix ASP.NET session handler fix for OutOfProc mode Phalanger Tools for Visual Studio: Visual Studio 2010 & 2012 New debugger engine, PHP-like debugging Lot of fixes of project files, formatting, smart indent, colorization etc. Improved ...MabiCommerce: MabiCommerce 1.0.1: What's NewSetup now creates shortcuts Fix spelling errors Minor enhancement to the Map window.ScintillaNET: ScintillaNET 2.5.2: This release has been built from the 2.5 branch. Version 2.5.2 is functionally identical to the 2.5.1 release but also includes the XML documentation comments file generated by Visual Studio. It is not 100% comprehensive but it will give you Visual Studio IntelliSense for a large part of the API. Just make sure the ScintillaNET.xml file is in the same folder as the ScintillaNET.dll reference you're using in your projects. (The XML file does not need to be distributed with your application)....WinRT XAML Toolkit: WinRT XAML Toolkit - 1.2.0: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features AsyncUI extensions Controls and control extensions Converters Debugging helpers Imaging IO helpers VisualTree helpers Samples Recent changes NOTE: Namespace changes DebugConsol...BlackJumboDog: Ver5.7.1: 2012.08.25 Ver5.7.1 (1)?????·?????LING?????????????? (2)SMTP???(????)????、?????\?????????????????????Visual Studio Team Foundation Server Branching and Merging Guide: v2 - Visual Studio 2012: Welcome to the Branching and Merging Guide Quality-Bar Details Documentation has been reviewed by Visual Studio ALM Rangers Documentation has been through an independent technical review Documentation has been reviewed by the quality and recording team All critical bugs have been resolved Known Issues / Bugs Spelling, grammar and content revisions are in progress. Hotfix will be published.MakersEngine: MakersEngine BETA 0.1: First BETA build of MakersEngine Adding TrinityCore compiling support (this should run well on any system) SqlMgr will try to connect to your Database but it wont import anything.Win8GameKit: Windows 8 RTM Release: - Updated for Windows 8 RTM - Fixed Accelerometer Device Check. Gravity Pulse will not be available if no Accelerometer device is present. It will instead ignore any Power ups.SQL Server Keep Alive Service: SQL Server Keep Alive Service 1.0: This is the first official release. Please see the documentation for help https://sqlserverkeepalive.codeplex.com/documentation.ARSoft.Tools.Net - C#/.Net DNS client/server, SPF and SenderID Library: 1.7.0: New Features:Strong name for binary release LLMNR client One-shot Multicast DNS client Some new IPAddress extensions Response validation as described in draft-vixie-dnsext-dns0x20-00 Added support for Owner EDNS option (draft-cheshire-edns0-owner-option) Added support for LLQ EDNS option (draft-sekar-dns-llq) Added support for Update Lease EDNS option (draft-sekar-dns-ul) Changes:Updated to latest IANA parameters Adapted RFC6563 - Moving A6 to Historic Status Use IPv6 addre...7zbackup - PowerShell Script to Backup Files with 7zip: 7zBackup v. 1.8.1 Stable: Do you like this piece of software ? It took some time and effort to develop. Please consider a helping me with a donation Or please visit my blog Code : New work switch maxrecursionlevel to limit recursion depth while searching files to backup Code : rotate argument switch can now be set in selection file too Code : prefix argument switch can now be set in selection file too Code : prefix argument switch is checked against invalid file name chars Code : vars script file has now...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.62: Fix for issue #18525 - escaped characters in CSS identifiers get double-escaped if the character immediately after the backslash is not normally allowed in an identifier. fixed symbol problem with nuget package. 4.62 should have nuget symbols available again. Also want to highlight again the breaking change introduced in 4.61 regarding the renaming of the DLL from AjaxMin.dll to AjaxMinLibrary.dll to fix strong-name collisions between the DLL and the EXE. Please be aware of this change and...nopCommerce. Open source shopping cart (ASP.NET MVC): nopcommerce 2.65: As some of you may know we were planning to release version 2.70 much later (the end of September). But today we have to release this intermediate version (2.65). It fixes a critical issue caused by a third-party assembly when running nopCommerce on a server with .NET 4.5 installed. No major features have been introduced with this release as our development efforts were focused on further enhancements and fixing bugs. To see the full list of fixes and changes please visit the release notes p...New ProjectsAssociativy: Associativy aims to give a platform for building knowledge bases organized through associative connections. See: http://associativy.comAssociativy Administration: Administration module for the Associativy (http://associativy.com) Orchard graph platform.Associativy Core: Core module for the Associativy (http://associativy.com) Orchard graph platform.Associativy Frontend Engines: Frontend Engines module for the Associativy (http://associativy.com) Orchard graph platform.Associativy Notions Demo Instance: Notions Demo Instance module for the Associativy (http://associativy.com) Orchard graph platform.Associativy Tags Adapter: Tags Adapter module for the Associativy (http://associativy.com) Orchard graph platform.Associativy Tests: Tests module for the Associativy (http://associativy.com) Orchard graph platform.Associativy Web Services: Web Services module for the Associativy (http://associativy.com) Orchard graph platform.DotNMap: A type library that can be used to work with NMap scan results in .net.EFCompoundkeyWhere: ??????????, ??????????? ????????? ??????? Where ?? ?????????? ????? ? Entity FrameworkEntertainment Tools: These are tools for entertainment professionals.EntLib.com????????: ◆ 100% ??(Open Source - ?????); ◆ ??.Net Framework 4.0; ◆ ?? ASP.NET、C# ?? ? SQL Server ???; ◆ ????????????????????; ◆ ?????????,?????????????;ExpressProfiler: ExpressProfiler is a simple but good enough replacement for SQL Server Profiler Fancy Thumb: Fancy Thumb helps you decorating your thumb drives, giving them fancy icons and names longer than what FAT(32) allows.GEBestBetAdder: GEBestBetAdder is a SharePoint utility which helps with the exporting and importing of keywords and best bets.Ginger Graphics Library: 3D GraphicsImageServer: This is a high performance, high extensible web server writen in ASP.NET C# for image automative processing.jPaint: This is a copy of mspaint, written on pure js + html + css.ListOfTales: This is simple application for store infromation about book))Metro air hockey: metro air hockeyMetro graphcalc: metro graphcalcMetro speedtest: metro speedtestMetro ToDos: metro todosMVC4 Starter Kit: The MVC4 Starter Kit is designed as a bare bone application that covers many of the concerns to be addressed during the first stage of development.MyProject1: MyProject1npantarhei contribute: use the npantarhei flowruntime configured by mef and design your flows within visualstudio 2012 using an integrated designer...PBRX: Powerbuilder to Ruby toolkit.PE file reader: readpe, a tool which parses a PE formatted file and displays the requested information. People: PeoplePocket Calculator: This is POC project that implements a simple WinForms Pocket Calculator that uses a Microsoft .NET 4.0.1 State Machine Workflow in the back-end.ProjectZ: Project Z handles the difficulties with Mologs.PSMNTVIS: this is a blabla test for some blabla code practice.Santry DotNetNuke Lightbox Ad Module: Module allows for you to place a modal ad lightbox module on your DotNetNuke page. It integrates with the HTML provider, and cookie management for display.Sevens' Stories: An album for Class Seven of Pingtan No.1 High School.SIS-TRANSPORTES: Projeto em desenvolvimento...SmartSpace: SmartSpaceSO Chat Star Leaderboard: Scrapes stars from chat.stackoverflow.com and calculates statistics and a leaderboard.testdd08282012git01: dtestdd08282012hg01: uiotestddtfs08282012: kltesttom08282012git01: fdsfdstesttom08282012hg01: ftesttom08282012tfs01: bvcvTransportadoraToledo: Projeto Integrado de SistemasVisual Studio Watchers: Custom Visual Studio visualizers.XNC: XNC is an (in-progress) XNA Framework like library for the C programming language.???: ?

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  • apply non-hierarchial transforms to hierarchial skeleton?

    - by user975135
    I use Blender3D, but the answer might not API-exclusive. I have some matrices I need to assign to PoseBones. The resulting pose looks fine when there is no bone hierarchy (parenting) and messed up when there is. I've uploaded an archive with sample blend of the rigged models, text animation importer and a test animation file here: http://www.2shared.com/file/5qUjmnIs/sample_files.html Import the animation by selecting an Armature and running the importer on "sba" file. Do this for both Armatures. This is how I assign the poses in the real (complex) importer: matrix_bases = ... # matrix from file animation_matrix = matrix_basis * pose.bones['mybone'].matrix.copy() pose.bones[bonename].matrix = animation_matrix If I go to edit mode, select all bones and press Alt+P to undo parenting, the Pose looks fine again. The API documentation says the PoseBone.matrix is in "object space", but it seems clear to me from these tests that they are relative to parent bones. Final 4x4 matrix after constraints and drivers are applied (object space) I tried doing something like this: matrix_basis = ... # matrix from file animation_matrix = matrix_basis * (pose.bones['mybone'].matrix.copy() * pose.bones[bonename].bone.parent.matrix_local.copy().inverted()) pose.bones[bonename].matrix = animation_matrix But it looks worse. Experimented with order of operations, no luck with all. For the record, in the old 2.4 API this worked like a charm: matrix_basis = ... # matrix from file animation_matrix = armature.bones['mybone'].matrix['ARMATURESPACE'].copy() * matrix_basis pose.bones[bonename].poseMatrix = animation_matrix pose.update() Link to Blender API ref: http://www.blender.org/documentation/blender_python_api_2_63_17/bpy.types.BlendData.html#bpy.types.BlendData http://www.blender.org/documentation/blender_python_api_2_63_17/bpy.types.PoseBone.html#bpy.types.PoseBone

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  • App_offline.htm and SharePoint and wholly contained images&hellip;

    - by Shawn Cicoria
    The question came up today if we could use an “app_offline.htm” file along with HTML in that file that would reference images. First, I wasn’t 100% sure if the app_offline.htm would work, but it sure did.  Since it’s just the Asp.net hosting process that detects the file, it circumvents loading any HttpApplications (SharePoint) beyond just serving up the HTML content. The second question was about having something more than text, specifically <img> tags.  So, since the HttpHandlers are taking all requests for all resources through the Asp.net pipeline, as soon as the app_offline.htm file is there, nothing else will get served from within that web application.    Sure, we could host the file (images) outside the web app, but what fun would that be? So, I found this link on using an image in app_offline.htm http://pbodev.wordpress.com/2009/12/20/app_offline-htm-with-an-image-yes-we-can/ Turns out, the src tag (in fact many tags) can take a stream of data represented by a mime type and base64 encoding inline – such as: <img style="height:515px;width:700px;border-width:0px;" src="data:image/jpeg;base64,/9j/4AAQSkZJRgA   One of the problems we had was the image was too large; so, sliced up the image, but ended up with spaces between each of the slices.  Low and behold, it works with CSS as well.   <style type="text/css"> .Slice_1_jpg { position: absolute; left:0px; top:0px; width:1011px; height:148px; background: url("data:image/jpeg;base64,/9j/4AAQSkZ   And the body is as follows: <body> <div class="Slice_1_jpg"> </div>   For this, I wrote a little Asp.Net site that, using a file upload control, will generate the necessary contents of what needs to go in the “data” value for the stream.  A link to the code is here: http://cicoria.com/downloads/CreateBase64OfImage.zip

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  • Crontab -e gives me error messages

    - by DNA
    I get a bunch of error messages when I run crontab -e Here are the error messages. And here is my crontab file under `/usr/bin/': # /etc/crontab: system-wide crontab # Unlike any other crontab you don't have to run the `crontab' # command to install the new version when you edit this file # and files in /etc/cron.d. These files also have username fields, # that none of the other crontabs do. SHELL=/bin/sh PATH=/usr/local/sbin:/usr/local/bin:/sbin:/bin:/usr/sbin:/usr/bin # m h dom mon dow user command 17 * * * * root cd / && run-parts --report /etc/cron.hourly 25 6 * * * root test -x /usr/sbin/anacron || ( cd / && run-parts --report /etc/cron.daily ) 47 6 * * 7 root test -x /usr/sbin/anacron || ( cd / && run-parts --report /etc/cron.weekly ) 52 6 1 * * root test -x /usr/sbin/anacron || ( cd / && run-parts --report /etc/cron.monthly ) 30 * * * * root rsync /home/dnaneet/Downloads/*.pdf /home/dnaneet/Downloads/pdfs/ # I notice that the last task ('rsync') NEVER RUNS! Why is this happening? What did I do wrong? Running Ubuntu 11.10/Bash. I have read this... Am I missing a shebang? And I don't know if my anacron jobs run. Edit 1 In light of Masi's comment, I commented out lines 17 thru 25 of my crontab file with #. Now when I run sudo crontab -e, all I get is: /usr/bin/crontab: 11: 17: not found /usr/bin/crontab: 12: 25: not found (gedit:4301): Gtk-WARNING **: Attempting to store changes into `/root/.local/share/recently-used.xbel', but failed: Failed to create file '/root/.local/share/recently-used.xbel.GOHVBW': No such file or directory (gedit:4301): Gtk-WARNING **: Attempting to set the permissions of `/root/.local/share/recently-used.xbel', but failed: No such file or directory What in the world?

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  • rkhunter: right way to handle warnings further?

    - by zuba
    I googled some and checked out two first links it found: http://www.skullbox.net/rkhunter.php http://www.techerator.com/2011/07/how-to-detect-rootkits-in-linux-with-rkhunter/ They don't mention what shall I do in case of such warnings: Warning: The command '/bin/which' has been replaced by a script: /bin/which: POSIX shell script text executable Warning: The command '/usr/sbin/adduser' has been replaced by a script: /usr/sbin/adduser: a /usr/bin/perl script text executable Warning: The command '/usr/bin/ldd' has been replaced by a script: /usr/bin/ldd: Bourne-Again shell script text executable Warning: The file properties have changed: File: /usr/bin/lynx Current hash: 95e81c36428c9d955e8915a7b551b1ffed2c3f28 Stored hash : a46af7e4154a96d926a0f32790181eabf02c60a4 Q1: Is there more extended HowTos which explain how to deal with different kind warnings? And the second question. Were my actions sufficient to resolve these warnings? a) To find the package which contains the suspicious file, e.g. it is debianutils for the file /bin/which ~ > dpkg -S /bin/which debianutils: /bin/which b) To check the debianutils package checksums: ~ > debsums debianutils /bin/run-parts OK /bin/tempfile OK /bin/which OK /sbin/installkernel OK /usr/bin/savelog OK /usr/sbin/add-shell OK /usr/sbin/remove-shell OK /usr/share/man/man1/which.1.gz OK /usr/share/man/man1/tempfile.1.gz OK /usr/share/man/man8/savelog.8.gz OK /usr/share/man/man8/add-shell.8.gz OK /usr/share/man/man8/remove-shell.8.gz OK /usr/share/man/man8/run-parts.8.gz OK /usr/share/man/man8/installkernel.8.gz OK /usr/share/man/fr/man1/which.1.gz OK /usr/share/man/fr/man1/tempfile.1.gz OK /usr/share/man/fr/man8/remove-shell.8.gz OK /usr/share/man/fr/man8/run-parts.8.gz OK /usr/share/man/fr/man8/savelog.8.gz OK /usr/share/man/fr/man8/add-shell.8.gz OK /usr/share/man/fr/man8/installkernel.8.gz OK /usr/share/doc/debianutils/copyright OK /usr/share/doc/debianutils/changelog.gz OK /usr/share/doc/debianutils/README.shells.gz OK /usr/share/debianutils/shells OK c) To relax about /bin/which as I see OK /bin/which OK d) To put the file /bin/which to /etc/rkhunter.conf as SCRIPTWHITELIST="/bin/which" e) For warnings as for the file /usr/bin/lynx I update checksum with rkhunter --propupd /usr/bin/lynx.cur Q2: Do I resolve such warnings right way?

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  • Cocos2d Box2d how to shoot an object inside the screen

    - by Ahoura Ghotbi
    I have the code below : - (id) initWithGame:(mainGame*)game { if ((self = [super init])) { isTouchEnabled_ = YES; self.game = game; CGSize size = [[CCDirector sharedDirector] winSize]; screenH = size.height; screenW = size.width; character = [CCSprite spriteWithFile:@"o.png"]; character.position = ccp( size.width /2 , size.height/2 ); character.contentSize = CGSizeMake(72, 79); [self addChild:character z:10 tag:1]; _body = NULL; _radius = 14.0f; // Create ball body and shape b2BodyDef ballBodyDef; ballBodyDef.type = b2_dynamicBody; ballBodyDef.position.Set(100/PTM_RATIO, 100/PTM_RATIO); ballBodyDef.userData = character; _body = _game.world->CreateBody(&ballBodyDef); b2CircleShape circle; circle.m_radius = 26.0/PTM_RATIO; b2FixtureDef ballShapeDef; ballShapeDef.shape = &circle; ballShapeDef.density = 1.0f; ballShapeDef.friction = 0.2f; ballShapeDef.restitution = 0.8f; _body->CreateFixture(&ballShapeDef); [self schedule:@selector(gameChecker:)]; [self schedule:@selector(tick:)]; } return self; } - (void)gameChecker:(ccTime) dt{ if(character.position.y > 200){ [self unschedule:@selector(tick:)]; [self schedule:@selector(dropObject:)]; } } - (void)tick:(ccTime) dt { b2Vec2 force; force.Set(_body->GetLinearVelocity().x, _body->GetLinearVelocity().y+1.0f); for (b2Body* b = _game.world->GetBodyList(); b; b = b->GetNext()) { if (b->GetUserData() == character) { b->SetLinearVelocity(force); } } _game.world->Step(dt, 10, 10); for(b2Body *b = _game.world->GetBodyList(); b; b=b->GetNext()) { if (b->GetUserData() != NULL) { CCSprite *ballData = (CCSprite *)b->GetUserData(); ballData.position = ccp(b->GetPosition().x * PTM_RATIO, b->GetPosition().y * PTM_RATIO); ballData.rotation = -1 * CC_RADIANS_TO_DEGREES(b->GetAngle()); } } } -(void)dropObject:(ccTime) dt{ b2Vec2 force; force.Set(_body->GetLinearVelocity().x, _body->GetLinearVelocity().y-1.0f); for (b2Body* b = _game.world->GetBodyList(); b; b = b->GetNext()) { if (b->GetUserData() == character) { b->SetLinearVelocity(force); } } _game.world->Step(dt, 10, 10); for(b2Body *b = _game.world->GetBodyList(); b; b=b->GetNext()) { if (b->GetUserData() != NULL) { CCSprite *ballData = (CCSprite *)b->GetUserData(); ballData.position = ccp(b->GetPosition().x * PTM_RATIO, b->GetPosition().y * PTM_RATIO); ballData.rotation = -1 * CC_RADIANS_TO_DEGREES(b->GetAngle()); } } } I have been trying to get the effect that fruit ninja has when shooting the fruits. but it seems like its hard to get such animation so I was wondering if anyone can point me to the right direction and/or give me a sample code for a single object that gets thrown into the screen with a direction.

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  • Tuning Default WorkManager - Advantages and Disadvantages

    - by Murali Veligeti
    Before discussing on Tuning Default WorkManager, lets have a brief introduction on What is Default WorkManger Before Weblogic Server 9.0 release, we had the concept of Execute Queues. WebLogic Server (before WLS 9.0), processing was performed in multiple execute queues. Different classes of work were executed in different queues, based on priority and ordering requirements, and to avoid deadlocks. In addition to the default execute queue, weblogic.kernel.default, there were pre-configured queues dedicated to internal administrative traffic, such as weblogic.admin.HTTP and weblogic.admin.RMI.Users could control thread usage by altering the number of threads in the default queue, or configure custom execute queues to ensure that particular applications had access to a fixed number of execute threads, regardless of overall system load. From WLS 9.0 release onwards WebLogic Server uses is a single thread pool (single thread pool which is called Default WorkManager), in which all types of work are executed. WebLogic Server prioritizes work based on rules you define, and run-time metrics, including the actual time it takes to execute a request and the rate at which requests are entering and leaving the pool.The common thread pool changes its size automatically to maximize throughput. The queue monitors throughput over time and based on history, determines whether to adjust the thread count. For example, if historical throughput statistics indicate that a higher thread count increased throughput, WebLogic increases the thread count. Similarly, if statistics indicate that fewer threads did not reduce throughput, WebLogic decreases the thread count. This new strategy makes it easier for administrators to allocate processing resources and manage performance, avoiding the effort and complexity involved in configuring, monitoring, and tuning custom executes queues. The Default WorkManager is used to handle thread management and perform self-tuning.This Work Manager is used by an application when no other Work Managers are specified in the application’s deployment descriptors. In many situations, the default Work Manager may be sufficient for most application requirements. WebLogic Server’s thread-handling algorithms assign each application its own fair share by default. Applications are given equal priority for threads and are prevented from monopolizing them. The default work-manager, as its name tells, is the work-manager defined by default.Thus, all applications deployed on WLS will use it. But sometimes, when your application is already in production, it's obvious you can't take your EAR / WAR, update the deployment descriptor(s) and redeploy it.The default work-manager belongs to a thread-pool, as initial thread-pool comes with only five threads, that's not much. If your application has to face a large number of hits, you may want to start with more than that.Well, that's quite easy. You have  two option to do so.1) Modify the config.xmlJust add the following line(s) in your server definition : <server> <name>AdminServer</name> <self-tuning-thread-pool-size-min>100</self-tuning-thread-pool-size-min> <self-tuning-thread-pool-size-max>200</self-tuning-thread-pool-size-max> [...] </server> 2) Adding some JVM parameters Add the following system property in setDomainEnv.sh/setDomainEnv.cmd or startWebLogic.sh/startWebLogic.cmd : -Dweblogic.threadpool.MinPoolSize=100 -Dweblogic.threadpool.MaxPoolSize=100 Reboot WLS and see the option has been taken into account . Disadvantage: So far its fine. But here there is an disadvantage in tuning Default WorkManager. Internally Weblogic Server has many work managers configured for different types of work.  if we run out of threads in the self-tuning pool(because of system property -Dweblogic.threadpool.MaxPoolSize) due to being undersized, then important work that WLS might need to do could be starved.  So, while limiting the self-tuning would limit the default WorkManager and internally it also limits all other internal WorkManagers which WLS uses.So the best alternative is to override the default WorkManager that means creating a WorkManager for the Application and assign the WorkManager for the application instead of tuning the Default WorkManager.

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  • Improving the running time of Breadth First Search and Adjacency List creation

    - by user45957
    We are given an array of integers where all elements are between 0-9. have to start from the 1st position and reach end in minimum no of moves such that we can from an index i move 1 position back and forward i.e i-1 and i+1 and jump to any index having the same value as index i. Time Limit : 1 second Max input size : 100000 I have tried to solve this problem use a single source shortest path approach using Breadth First Search and though BFS itself is O(V+E) and runs in time the adjacency list creation takes O(n2) time and therefore overall complexity becomes O(n2). is there any way i can decrease the time complexity of adjacency list creation? or is there a better and more efficient way of solving the problem? int main(){ vector<int> v; string str; vector<int> sets[10]; cin>>str; int in; for(int i=0;i<str.length();i++){ in=str[i]-'0'; v.push_back(in); sets[in].push_back(i); } int n=v.size(); if(n==1){ cout<<"0\n"; return 0; } if(v[0]==v[n-1]){ cout<<"1\n"; return 0; } vector<int> adj[100001]; for(int i=0;i<10;i++){ for(int j=0;j<sets[i].size();j++){ if(sets[i][j]>0) adj[sets[i][j]].push_back(sets[i][j]-1); if(sets[i][j]<n-1) adj[sets[i][j]].push_back(sets[i][j]+1); for(int k=j+1;k<sets[i].size();k++){ if(abs(sets[i][j]-sets[i][k])!=1){ adj[sets[i][j]].push_back(sets[i][k]); adj[sets[i][k]].push_back(sets[i][j]); } } } } queue<int> q; q.push(0); int dist[100001]; bool visited[100001]={false}; dist[0]=0; visited[0]=true; int c=0; while(!q.empty()){ int dq=q.front(); q.pop(); c++; for(int i=0;i<adj[dq].size();i++){ if(visited[adj[dq][i]]==false){ dist[adj[dq][i]]=dist[dq]+1; visited[adj[dq][i]]=true; q.push(adj[dq][i]); } } } cout<<dist[n-1]<<"\n"; return 0; }

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  • Design of input files reading when it comes to defaults/transformations

    - by Stefano Borini
    Suppose you have an application that reads an input file, on a language that does not support the concept of None. The input is read, parsed, and the contents are stored on a structure for later use. Now, in general you want to keep into account transformation of the data from the input, such as adding default values when not specified, or adding full path information to relative path specified in the input. There are two different strategies to achieve this. The first strategy is to perform these transformations at input file reading time. In practice, you put all the intelligence into the input parser, and your application has no logic to deal with unexpected circumstances, such as an unspecified value. You lose the information of what was specified and what wasn't, but you gain in black-boxing the details. Your "running code" needs that information in any case and in a proper form, and is not concerned if it's the default or a user-specified information. The second strategy is to have the file reader a real one-to-one mapper from the file to a memory-stored object, with no intelligent behavior. unspecified values are not filled (which may however be a problem in languages not supporting None) and data is stored verbatim from the file. The intelligence for recovery must now go into the "running code", which must check what was specified in the file, eventually fall back to a default, or modify the input properly before using it. I would like to know your opinion on these two approaches, and in particular which one you found the most frequently implemented.

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  • Could not log-in properly but shows no error in joomla

    - by saeha
    This is what I did, I added variables in \libraries\joomla\database\table\user.php: var $img_content= null; //contains the blob type data var $img_name = null; var $img_type = null; then I added this code in \components\com_user\controller.php: $file = JRequest::getVar( 'pic', '', 'files', 'array' ); if(isset($file['name'])) { jimport('joomla.filesystem.file'); $fileName = $file['name']; $tmpName = $file['tmp_name']; $fileSize = $file['size']; $fileType = $file['type']; $fp = fopen($tmpName, 'r'); $content = fread($fp, filesize($tmpName)); //$content = addslashes($content); fclose($fp); $user->set('img_name', $fileName); $user->set('img_type', $fileType); $user->set('img_content', $content); } that works fine, but I found this problem in logging in with the new user with an uploaded photo, other user with an empty img_content field could login properly. What happens is when I log-in using the user with uploaded photo, it's not redirecting properly it just return to log-in, but when i log-in through backend using other user which is super admin, i could see that user which appears as logged in. I started saving the images in the database because I am having problem with the directory when I have uploaded the site. I think the log-in was affected by the blob type data in the database. Could that be the problem? What could be the solution? -saeha

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  • How to Implement Complex Form Data?

    - by SoulBeaver
    I'm supposed to implement a relatively complex form that looks like follows, but has at least four more pages requiring the user to fill in all necessary information for the tracks: This data will need to be sent to the server, which is implemented using Dropwizard. I'm looking for best practices on how to upload and send such a complex form with potentially dozens of songs to the server. The simplest available solution I have seen is a simple multipart/form-data request with the following form schema (Source): Client <html> <body> <h1>File Upload with Jersey</h1> <form action="rest/file/upload" method="post" enctype="multipart/form-data"> <p> Select a file : <input type="file" name="file" size="45" /> </p> <input type="submit" value="Upload It" /> </form> </body> </html> Server @POST @Path("/upload") @Consumes(MediaType.MULTIPART_FORM_DATA) public Response uploadTrack(final FormDataMultiPart multiPart) { List<FormDataBodyPart> artists = multiPart.getFields("artist"); StringBuffer output = new StringBuffer(); for (FormDataBodyPart artist : artists) output.append(artist.getValueAs(String.class)); List<FormDataBodyPart> tracks = multiPart.getFields("track"); for (FormDataBodyPart track : tracks) writeToFile(track.getValueAs(InputStream.class), "Foo"); return Response.status(200).entity(output.toString()).build(); } Then I have also read about file uploads via Ajax or Formdata (Mozilla HttpRequest) which allows for Posts in the formats application/x-www-form-urlencoded, multipart/form-data, or text/plain. I don't know which approach, if any, is best. An ideal solution would be to utilize Jackson to convert a json string into my data objects, but I don't get the impression that this is possible with binary data.

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