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  • How to begin serious game development (in C++) [closed]

    - by Rondogiannis Aristophanes
    I would like to start developing games. I have tried before Game Maker 8, which was a very easy way to start creating games, if you were new in game development. Then, I tried Unity 3D, which was a much more serious and complete tool to create computer-games, and required some experience. And now, I would like to start creating games, and don't use any special environment or developer, but just code (in C++ preferably). So, here is my question: from where should I begin, if I would like to start programming games? Thanks in advance. Note: I work in ubuntu 10.04, I can also use windows 7, but I prefer ubuntu.

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  • 12.04 + Alienware M11x R2 + Bumblebee 3.0 = low resolution only

    - by user89171
    I had a fresh install of Ubuntu 12.04 on my Alienware M11x, and it worked with the native monitor resolution of 1366x768. In trying to get the Optimus chipset working, I installed Bumblebee 3.0. Now, I am only offered 640x480 for my monitor resolution. Graphically, Unity 3D appears to be working now, instead of the Unity 2D I had before, so something went right, but I don't know how I can get it to offer me any higher resolutions than 640x480. I've looked up many pages that address this topic, but nothing that I've seen suggested has worked. sudo add-apt-repository ppa:bumblebee/stable sudo apt-get update sudo apt-get install bumblebee-nvidia was the latest thing I tried. I've tried some variants of this, I've been sure to uninstall nvidia drivers prior to reinstalling Bumblebee and various video drivers. Does anyone have any clue as to how I can get back to native resolution?

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  • I want to begin in this world, where can i meet information,help and people to start? [on hold]

    - by SYNOXYS
    So like the question says, I really want to begin to create something,or help creating something. I mess around with some 2d and 3d softwares like unity,gamemaker,UE... and tried to modelate (maya,3dmax),I use them a little,nothing professional, but all i've got is the sensation that i can't go really far. I feel like i am learning really slow, even having the will and some basics knows. But I want to change that, i want to really learn, to progress. I think that a good idea is meeting people like me, and start a non-commercial project or something. Thanks for your time,really. Greetings, SYNOXYS.

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  • Fedora 19 simplifie l'administration système et la programmation, Schrödinger's Cat sort avec PHP 5.5, Java 8, Node.js, GCC 4.8 et CLang 3.3

    La nouvelle version de la distribution GNU/Linux Fedora vient de sortir ! Cette 19e version est nommée en l'honneur du chat de Schrödinger. Outre la mise à jour des applications habituelles, cette version s'est centrée sur les outils de l'administration système et de programmation. De quoi ravir et attirer les amateurs de ces technologies.Pour commencer, GNOME 3.8, KDE SC 4.10 et MATE 1.6 sont dans leurs dernières livrées. La stabilité en ressort augmentée avec la correction de nombreux détails pour rendre leurs usages plus confortables.La technologie de l'impression 3D commence à mûrir et Fedora prend les devants en se dotant d'une chaine complète de logiciels libres pour cette activité. De la conception du modèle à l'impression finale, l'ensemble des outils a été test...

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  • Upgraded Ubuntu from 12.04 to 12.10 Ati radeon HD 3450 Catastrophe!

    - by minime
    When I had upgraded everything was ready on the screen om my computer and with my 12.04 ubuntu. When I restarted my system, the graphics card was not detected. I was forced to start the computer in low graphics mode, and eventually I had a pink deskop with only my maps, and no other programs at all. What do I do now? I need to recover the pictures on my system so that I can upload them online. I'd done a graphics card test on the terminal initially, and it showed that the card was compatible with unity 3D. I have an ATI radeon HD 3450 and I was running a 32 bit build of Ubuntu 12.04 initially Right now I have a broken install of Linux, with no working graphics card or desktop to start from, so I'm unsure of how to fix this.

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  • What is the relationship between OpenGL, GLX, DRI, and Mesa3D?

    - by user65308
    I am starting out doing some low-level 3D programming in Linux. I have a lot of experience using the higher level graphics API OpenInventor. I know it is not strictly necessary to be aware of how all these things fit together but I'm just curious. I know OpenGL is just a standard for graphics applications. Mesa3D seems to be an open source implementation of this standard. So where do GLX and DRI fit? Digging around on Wikipedia and all these websites, I've yet to find an explanation of exactly how it all goes together. Where does hardware acceleration happen? What do proprietary drivers have to do with this? Thanks!

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  • Separate parts of a game engine [on hold]

    - by user272716
    I'm pretty new in developing videogames. By now I only used SDL with C/C++ to create games. I'm currently learning OpenGL and I realized that to be fluid and easy to maintain the code must be logically separated. Since I want to use OpenGLES on iOS and Android I was wondering how the engine must be imagined in a technical way, some questions came up: Do I have to separate input/update functions from draw functions in different threads? Is there only one proper way to think a game engine/loop? What kind of assets should I use to create a 3D game using openGl ES to get better performance?

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  • 2d engine with WebGL

    - by Philipp
    I am currently developing a HTML5 canvas game with a sprite-based 2d engine. The engine is working well so far, but now I thought that I could maybe add some cool graphic effects when I would re-implement the whole engine with WebGL. The whole graphic engine would stay strictly two-dimensional (think of it as a 3d world where the z coordinate of all vertices is 0.0). What I hope to gain from this is the ability to use pixel shaders to create special effects. I also think that the performance could improve. What do you think about that plan?

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  • C++ game programming

    - by UnTraDe
    Until now I have been using C# with XNA for 2d and a little bit of 3d games, althought I dont remember that I finished any of them I want to start working with C++. I have a very very little exprience with C++ and my question is where to start? I plated a little bit with SFML and I encountered some problems with performance when I started to build a tile based game. I'm pretty sure that the problem is my code and not the library itself. Is there anything similiar to XNA for C++? I should keep try and work with SFML? Sorry for my bad english! Thanks in advance!

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  • How can I figure out if programming is right for me? [closed]

    - by user66414
    I have an IT background and was pretty confident until an opportunity came up at work to go into programming(C#). I have never programmed before this, and the software I am programming for is a program I have never used before (a 3D modeling software). It has been 6 months since then and I feel like giving up. I didn't get much training... about 3 weeks of training spread out over the last 6 months. I think I would be good at programming but this experience is kinda making me rethink my decision. I'm not sure if it's just me, or if this frustration is normal. How can I tell if programming is right for me?

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  • Wobbly windows not working in compiz for 12.04

    - by f22christian
    I'm very new at Ubuntu and am still trying to figure everything out. I recently downloaded Compiz settings manager and enabled wobbly windows. Nothing. So I uninstalled it and re-installed it and still, nothing. I've ran all the updates and updated the graphics drivers and I still have nothing. I have a Sony Vaio with a Intel® Core™2 CPU T5500 @ 1.66GHz × 2 . Its a 2009 computer, so I think it should be able to work just fine. Please help! I'm not a "computer wiz", so you'll need to put it in simpler terms for me. And yes, I am I do have Unity 3D. Thanks!

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  • Where to recruit other developers for development in my game? [duplicate]

    - by user16871
    This question already has an answer here: Where can I meet other independent game developers? [on hold] 10 answers I am working on creating a futuristic 3d voxel game, but I will not be able to do it alone with the amount of content I perceive being in it, and so I would like to have some co-workers in the development of the game. Unfortunately, I have no idea where to find game developers. Are there any forums or similar exchanges, maybe even here, that I could look for other developers seeking to make a similar game?

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  • How would i down-sample a .wav file then reconstruct it using nyquist? - in matlab [closed]

    - by martin
    Possible Duplicate: How would i down-sample a .wav file then reconstruct it using nyquist? - in matlab This is all done in MatLab 2010 My objective is to show the results of: undersampling, nyquist rate/ oversampling First i need to downsample the .wav file to get an incomplete/ or impartial data stream that i can then reconstuct. Heres the flow chart of what im going to be doing So the flow is analog signal - sampling analog filter - ADC - resample down - resample up - DAC - reconstruction analog filter what needs to be achieved: F= Frequency F(Hz=1/s) E.x. 100Hz = 1000 (Cyc/sec) F(s)= 1/(2f) Example problem: 1000 hz = Highest frequency 1/2(1000hz) = 1/2000 = 5x10(-3) sec/cyc or a sampling rate of 5ms This is my first signal processing project using matlab. what i have so far. % Fs = frequency sampled (44100hz or the sampling frequency of a cd) [test,fs]=wavread('test.wav'); % loads the .wav file left=test(:,1); % Plot of the .wav signal time vs. strength time=(1/44100)*length(left); t=linspace(0,time,length(left)); plot(t,left) xlabel('time (sec)'); ylabel('relative signal strength') **%this is were i would need to sample it at the different frequecys (both above and below and at) nyquist frequency.*I think.*** soundsc(left,fs) % shows the resaultant audio file , which is the same as original ( only at or above nyquist frequency however) Can anyone tell me how to make it better, and how to do the various sampling at different frequencies?

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  • Background Image not showing up in IE8

    - by Davey
    So I have a tiny header image that repeats on the x axis, but for some reason it won't show up in IE8. Anyone know a work around? Thanks in advanced. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <meta content='' name='description' /> <meta content='' name='keywords' /> <link rel="stylesheet" type="text/css" href="style.css" media="screen" /> <title>Book Site</title> </head> <body> <div id="wrapper"> <div id="header"> <div id="title"> <span class="maintitle">Site Title Goes Here</span> <br /> <span class="subtitle">Transitional Justice, Post-Conflict Reconstruction & Reconciliation in Rwanda and Beyond Phil Clark and Zachary D. Kaufman, editors</span> </div> <img class="thebook" src="images/thebook.png" /> <span class="bookblurb"> <span class="bookbuy">Buy the book</span> get it online <br /> from Columbia, Hurst or your favorite reseller </span> </div> <div id="navbar"> <ul> <li>HOME</li> <li>ABOUT THE BOOK</li> <li>AUTHORS</li> <li>NEWS & EVENTS</li> <li>KIGALI PUBLIC LIBRARY</li> <li>CONTACT US</li> </ul> </div> <div id="content"> <div id="blockone"> <div id="polaroid"> <img class="polaroid" src="images/polaroid.png" /> <br /> <span class="roidplace">Gisimba Memorial Centre</span> <br /> <span class="roidname">Kigali, Rwanda</span> </div> <div id="textblockone"> <h3>An incisive analysis of genocide and its aftermath</h3> <br /> <span class="description">In After Genocide leading scholars and practitioners analyse the political, legal and regional impact of events in post-genocide Rwanda within the broader themes of transitional justice, reconstruction and reconciliation. Given the forthcoming fifteenth anniversary of the Rwandan genocide, and continued mass violence in Africa, especially in Darfur, the Democratic Republic of Congo (DRC) and northern Uganda, this volume is unquestionably of continuing relevance. </span> </div> </div> <div id="form"> <div id="statement"> This book should be labeled for the mature individual only. But for that mature individual it is of extreme interest. It shows, far from any Manichean stereotyping, the many facets of having to try to live in an impossibly complex social and human situation. Highly recommended. <br /><br /> <span class="author">-Grard Prunier</span> <br /><span class="bookname">The Rwanda Crisis: History of a Genocide (Hurst, 1995)</span> </div> <div id="contactform"> <span class="contactus">Contact us for additional information and site updates</span> <br /> <span class="theform"> <form class="forming"> Name: <input type="text" name="firstname" /> <br /> Title: <input type="text" name="title" /> <br /> Institution: <input type="text" name="institution" /> <br /> Email: <input type="text" name="email" /> <br /> Message: <input type="text" name="message" class="message" /> </form> </span> </div> </div> </div> <div id="footer"> <p class="footernav">&copy; 2008 After Genocide <span class="footerlinks">Sitemap | Terms | Privacy | Contact </span> <span class="plug">Web design by <span class="avity">Avity</span> </p> </div> </div> </body> </html> ----------------css------------------- html, body { margin:0; padding:0; background-color:#fdffe3; font-family: Arial, Helvetica, sans-serif; } #wrapper { width:1020px; margin:0 auto; } /*begin header style*/ #header { background:url("images/headback.png")repeat-x; width:1020px; height:120px; font-family:arial; position:relative; } #title { width:565px; height:100px; float:left; margin:20px 0 0 100px; } .maintitle { font-size:40px; } .subtitle { font-size:13px; } .thebook { float:left; margin:10px 0 0 30px; border:2px solid #666666; } .bookblurb { float:left; width:110px; margin:15px 0 0 15px; font-size:13px; } .bookbuy { font-weight:bold; font-size:14px; } /*end header style*/ /*begin navigation style*/ #navbar { margin:5px 0 0 0; height: 30px; width: 1020px; background-color: #3a3e30; } #navbar ul { padding: 0px; font-family: Arial, Helvetica, sans-serif; font-size: 12px; color: #FFF; line-height: 30px; white-space: nowrap; margin:0 0 0 140px; } #navbar ul li { list-style-type: none; display: inline; margin:0 40px 0 0; } /*end navigation style*/ /*begin content style*/ #content { width:775px; margin:0 auto; } #blockone { margin:25px 0 0 0; } #polaroid { float:left; width:230px; } .roidplace { font-weight:bold; font-size:11px; } .roidname { font-size:11px; margin:0 0 0 40px; } #textblockone { width:745px; margin:0 0 0 0; font-family: Arial, Helvetica, sans-serif; } .description { font-size:13px; } #form { background:url("images/formbackround.png") no-repeat; width:758px; height:231px; margin:80px 0 0 10px; } #statement { width:320px; margin:30px 0 0 30px; position:absolute; font-size:15px; font-style:italic; float:left; } .author { font-weight:bold; font-size:14; } .bookname { font-weight:bold; font-size:11px; color:#3f91ad; } #contactform { float:right; width:320px; margin:20px 30px 0 0; } .contactus { font-weight:bold; font-size:12px; } .theform { } .forming { } .message { height:50px; } #footer { width:1020px; height:65px; background-color:#dfdacc; margin:35px 0 0 0; font-size:13px; font-weight:bold; } .footernav { margin:30px 0 0 150px; position:absolute; width:1020px; } .footerlinks { margin:0 10px 0 10px; color:#0f77a9; } .plug { margin:0 0 0 175px; } .avity { color:#0f77a9; } Live site: http://cheapramen.com/testsite/

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  • Implementing scroll view that is much larger than the screen view with random images

    - by pulegium
    What I'm trying to do is to implement something like the fruit machine scroll view. Basically I have a sequence of images (randomly generated on the fly) and I want to allow the users to scroll through this line. There can fit approx 10 images on the screen, but the line is virtually unlimited. My question is what would be the best approach in implementing this? So far I've thought of having a UIImageView going across the screen (with width equal to the sum of 10 images) and the image associated with it would be a combination of 12 or so images, with two images falling out of the visible area, this would allow for smooth scrolling. If the user scrolls further, then I would reconstruct the image associated with the view so the new images are appended and the old one's are discarded. This image reconstruction business sounds bit complicated, so I was wondering if there's a more logical way to implement this. There's one more thing, I want to have two lines crossing each other with images, bit like conveyor belts crossing. If that makes any sense... Bit like below: V1 V2 H1 H2 H3 H4 H5 V4 V5 So if the vertical belt is moved it'd be like: V2 H3 H1 H2 V4 H4 H5 V5 V6 H1-H5, V1-V6 being automatically generated images. I'm not asking for the implementation code, just the thoughts on the principles how to implement this. Thanks!! :)

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  • How would i down-sample a .wav file then reconstruct it using nyquist? - in MATLAB

    - by Andrew
    This is all done in MATLAB 2010 My objective is to show the results of: undersampling, nyquist rate/ oversampling First i need to downsample the .wav file to get an incomplete/ or impartial data stream that i can then reconstuct. Heres the flow chart of what im going to be doing So the flow is analog signal - sampling analog filter - ADC - resample down - resample up - DAC - reconstruction analog filter what needs to be achieved: F= Frequency F(Hz=1/s) E.x. 100Hz = 1000 (Cyc/sec) F(s)= 1/(2f) Example problem: 1000 hz = Highest frequency 1/2(1000hz) = 1/2000 = 5x10(-3) sec/cyc or a sampling rate of 5ms This is my first signal processing project using matlab. what i have so far. % Fs = frequency sampled (44100hz or the sampling frequency of a cd) [test,fs]=wavread('test.wav'); % loads the .wav file left=test(:,1); % Plot of the .wav signal time vs. strength time=(1/44100)*length(left); t=linspace(0,time,length(left)); plot(t,left) xlabel('time (sec)'); ylabel('relative signal strength') **%this is were i would need to sample it at the different frequecys (both above and below and at) nyquist frequency.*I think.*** soundsc(left,fs) % shows the resaultant audio file , which is the same as original ( only at or above nyquist frequency however) Can anyone tell me how to make it better, and how to do the sampling at verious frequencies?

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  • NSTableView don't display data

    - by Tomas Svoboda
    HI, I have data in NSMutableArray and I want to display it in NSTableView, but only the number of cols has changed. This use of NSTableView is based on tutorial: http://www.youtube.com/watch?v=5teN5pMf-rs FinalImageBrowser is IBOutlet to NSTableView @implementation AppController NSMutableArray *listData; - (void)awakeFromNib { [FinalImageBrowser setDataSource:self]; } - (IBAction)StartReconstruction:(id)sender { NSMutableArray *ArrayOfFinals = [[NSMutableArray alloc] init]; //Array of list with final images NSString *FinalPicture; NSString *PicNum; int FromLine = [TextFieldFrom intValue]; //read number of start line int ToLine = [TextFieldTo intValue]; //read number of finish line int RecLine; for (RecLine = FromLine; RecLine < ToLine; RecLine++) //reconstruct from line to line { Start(RecLine); //start reconstruction //Create path of final image FinalPicture = @"FIN/final"; PicNum = [NSString stringWithFormat: @"%d", RecLine]; FinalPicture = [FinalPicture stringByAppendingString:PicNum]; FinalPicture = [FinalPicture stringByAppendingString:@".bmp"]; [ArrayOfFinals addObject:FinalPicture]; // add path to array } listData = [[NSMutableArray alloc] init]; [listData autorelease]; [listData addObjectsFromArray:ArrayOfFinals]; [FinalImageBrowser reloadData]; NSBeep(); //make some noise NSImage *fin = [[NSImage alloc] initWithContentsOfFile:FinalPicture]; [FinalImage setImage:fin]; } - (int)numberOfRowsInTableView:(NSTableView *)tv { return [listData count]; } - (id)tableView:(NSTableView *)tv objectValueFromTableColumn:(NSTableColumn *)tableColumn row:(int)row { return (NSString *)[listData objectAtIndex:row]; } @end when the StartReconstruction end the number of cols have changed right, but they're empty. When I debug app, items in listData is rigth. Thanks

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  • BSOD Before Windows Will Loads - Graphics Related

    - by Brian
    Alright deep breath here: (Windows 7 Home Premium 64 bit btw) Today I installed Star Craft 2 Beta. After trying to log in, it had some issues where it said my device stopped working (referring to my video device I have to imagine). After I force quit the game there were some random "hot" (various colors if i remember correctly) pixels on the screen. I decided to reboot and try again with similar results. I figured that maybe my display drivers could stand to be updated (I don't frequently update them as I don't often run into problems). I went out to nVidia's website and grabbed the latest drivers for Windows 7 64 bit GeForce 9 series. (I have SLi-ed 9800 GTs). Everything seemed to install fine and I performed the restart. This is when things went from bad (can't play SC2 beta ;) ) to worse (can't boot into windows!). Initially the very first splash screen - I think it's the bios splash screen - had lines of colored pixels covering it. It then displayed a screen that had lots of "(" on it. After that it showed the normal windows 7 splash screen as if it were going to load into Windows. Before getting much further, it BSODed on me. It was a 0x0000003B stop error. At nvlddmkm.sys. A little digging let verified that this was a problem with an nVidia graphics device, not a real shocker. Windows decided it would try to help me diagnose the problem, which it's only answer to was a System Restore, which did nothing to alleviate the problem. I was able to boot up fine in safe mode and was not able to roll back the driver, however I did uninstall the driver and reboot. I still had the graphical anomalies during the first two screens (same colored "."'s and weird "("'s), but there was NOT a stop error. Windows loaded up, found a default driver for the device and installed it and I restarted to let it load - and had yet another BSOD Stop error. Repeat driver uninstall, this time I reloaded the same version (I think it's possible that I was running a 32 bit version or a vista versus windows 7 version, but I don't have that information handy) of the nVidia driver from their website. Restart, same anomalies, same Stop Error. I am at a loss - At this point all I can think is that the firmware for the Video cards got fried or there's actual damage to the cards which I sincerely hope is not the case but the sooner I know the better. Any insight into what I might be able to do to troubleshoot/fix this problem would be most helpful. Attached below is a dump from DxDiag. Please let me know if there is more info that I could provide. ------------------ System Information ------------------ Time of this report: 3/18/2010, 23:22:48 Machine name: BRIAN-PC Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255) Language: English (Regional Setting: English) System Manufacturer: Dell Inc System Model: XPS 630i BIOS: Phoenix - AwardBIOS v6.00PG Processor: Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz (4 CPUs), ~2.3GHz Memory: 8192MB RAM Available OS Memory: 8190MB RAM Page File: 1855MB used, 14521MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7600.16385 32bit Unicode DxDiag Previously: Crashed in DirectShow (stage 1). Re-running DxDiag with "dontskip" command line parameter or choosing not to bypass information gathering when prompted might result in DxDiag successfully obtaining this information ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Sound Tab 3: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: Manufacturer: Chip type: DAC type: Device Key: Enum\ Display Memory: n/a Dedicated Memory: n/a Shared Memory: n/a Current Mode: 1600 x 1200 (32 bit) (1Hz) Driver Name: Driver File Version: () Driver Version: DDI Version: unknown Driver Model: unknown Driver Attributes: Final Retail Driver Date/Size: , 0 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: {D7B70EE0-4340-11CF-B123-B03DAEC2CB35} Vendor ID: 0x0000 Device ID: 0x0000 SubSys ID: 0x00000000 Revision ID: 0x0000 Driver Strong Name: Unknown Rank Of Driver: Unknown Video Accel: Deinterlace Caps: n/a D3D9 Overlay: n/a DXVA-HD: n/a DDraw Status: Not Available D3D Status: Not Available AGP Status: Not Available ------------- Sound Devices ------------- Description: Speakers (Realtek High Definition Audio) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_10280249&REV_1001 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5667 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 8/18/2008 04:05:28, 1485592 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Realtek Digital Output (Realtek High Definition Audio) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_10280249&REV_1001 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5667 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 8/18/2008 04:05:28, 1485592 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Realtek HDMI Output (Realtek High Definition Audio) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_10280249&REV_1001 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5667 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 8/18/2008 04:05:28, 1485592 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- Description: Microphone (Realtek High Definition Audio) Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5667 (English) Driver Attributes: Final Retail Date and Size: 8/18/2008 04:05:28, 1485592 bytes Cap Flags: 0x0 Format Flags: 0x0 Description: Realtek Digital Input (Realtek High Definition Audio) Default Sound Capture: No Default Voice Capture: No Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5667 (English) Driver Attributes: Final Retail Date and Size: 8/18/2008 04:05:28, 1485592 bytes Cap Flags: 0x0 Format Flags: 0x0 ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: ESA FW Update Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x0955, 0x000A FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB Root Hub | Vendor/Product ID: 0x10DE, 0x026D | Matching Device ID: usb\root_hub | Service: usbhub | +-+ USB Input Device | | Vendor/Product ID: 0x0955, 0x000A | | Location: Port_#0002.Hub_#0001 | | Matching Device ID: generic_hid_device | | Service: HidUsb | | | +-+ HID-compliant device | | | Vendor/Product ID: 0x0955, 0x000A | | | Matching Device ID: hid_device | | +-+ USB Input Device | | Vendor/Product ID: 0x046D, 0xC01E | | Location: Port_#0003.Hub_#0001 | | Matching Device ID: generic_hid_device | | Service: HidUsb | | | +-+ HID-compliant mouse | | | Vendor/Product ID: 0x046D, 0xC01E | | | Matching Device ID: hid_device_system_mouse | | | Service: mouhid ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + Standard PS/2 Keyboard | Matching Device ID: *pnp0303 | Service: i8042prt | + Terminal Server Keyboard Driver | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | + Terminal Server Mouse Driver | Matching Device ID: root\rdp_mou | Upper Filters: mouclass | Service: TermDD ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 324.3 GB Total Space: 608.4 GB File System: NTFS Model: WDC WD64 00AAKS-75A7B SCSI Disk Device Drive: D: Free Space: 1.0 GB Total Space: 2.0 GB File System: NTFS Model: WDC WD64 00AAKS-75A7B SCSI Disk Device Drive: E: Model: TSSTcorp DVD+-RW TS-H653F SCSI CdRom Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7600.16385 (English), , 0 bytes -------------- System Devices -------------- Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_10DE&DEV_03B7&SUBSYS_000010DE&REV_A1\3&2411E6FE&1&18 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AF&SUBSYS_02491028&REV_A1\3&2411E6FE&1&0A Driver: n/a Name: PCI standard host CPU bridge Device ID: PCI\VEN_10DE&DEV_03A3&SUBSYS_02491028&REV_A2\3&2411E6FE&1&00 Driver: n/a Name: NVIDIA nForce Serial ATA Controller Device ID: PCI\VEN_10DE&DEV_0267&SUBSYS_02491028&REV_A1\3&2411E6FE&1&78 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B6&SUBSYS_02491028&REV_A1\3&2411E6FE&1&10 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AE&SUBSYS_02491028&REV_A1\3&2411E6FE&1&09 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_0272&SUBSYS_02491028&REV_A3\3&2411E6FE&1&52 Driver: n/a Name: NVIDIA nForce Serial ATA Controller Device ID: PCI\VEN_10DE&DEV_0266&SUBSYS_02491028&REV_A1\3&2411E6FE&1&70 Driver: n/a Name: LSI 1394 OHCI Compliant Host Controller Device ID: PCI\VEN_11C1&DEV_5811&SUBSYS_02491028&REV_70\4&14591D7E&0&2880 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B5&SUBSYS_02491028&REV_A1\3&2411E6FE&1&06 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AD&SUBSYS_02491028&REV_A1\3&2411E6FE&1&08 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_0270&SUBSYS_02491028&REV_A2\3&2411E6FE&1&48 Driver: n/a Name: Standard Dual Channel PCI IDE Controller Device ID: PCI\VEN_10DE&DEV_0265&SUBSYS_02491028&REV_A1\3&2411E6FE&1&68 Driver: n/a Name: NVIDIA GeForce 9800 GT Device ID: PCI\VEN_10DE&DEV_0605&SUBSYS_062D10DE&REV_A2\4&4BABE2A&0&0028 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B4&SUBSYS_02491028&REV_A1\3&2411E6FE&1&07 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AC&SUBSYS_02491028&REV_A1\3&2411E6FE&1&01 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_10DE&DEV_026F&SUBSYS_CB8410DE&REV_A2\3&2411E6FE&1&80 Driver: n/a Name: NVIDIA nForce PCI System Management Device ID: PCI\VEN_10DE&DEV_0264&SUBSYS_02491028&REV_A3\3&2411E6FE&1&51 Driver: n/a Name: NVIDIA GeForce 9800 GT Device ID: PCI\VEN_10DE&DEV_0605&SUBSYS_062D10DE&REV_A2\4&10BD3C89&0&0018 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B3&SUBSYS_02491028&REV_A1\3&2411E6FE&1&0E Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AB&SUBSYS_02491028&REV_A1\3&2411E6FE&1&04 Driver: n/a Name: Standard Enhanced PCI to USB Host Controller Device ID: PCI\VEN_10DE&DEV_026E&SUBSYS_02491028&REV_A3\3&2411E6FE&1&59 Driver: n/a Name: PCI standard ISA bridge Device ID: PCI\VEN_10DE&DEV_0260&SUBSYS_02491028&REV_A3\3&2411E6FE&1&50 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03BC&SUBSYS_02491028&REV_A1\3&2411E6FE&1&11 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B2&SUBSYS_02491028&REV_A1\3&2411E6FE&1&0D Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AA&SUBSYS_02491028&REV_A1\3&2411E6FE&1&02 Driver: n/a Name: Standard OpenHCD USB Host Controller Device ID: PCI\VEN_10DE&DEV_026D&SUBSYS_02491028&REV_A3\3&2411E6FE&1&58 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03BA&SUBSYS_02491028&REV_A1\3&2411E6FE&1&12 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B1&SUBSYS_02491028&REV_A1\3&2411E6FE&1&0C Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03A9&SUBSYS_02491028&REV_A1\3&2411E6FE&1&03 Driver: n/a Name: High Definition Audio Controller Device ID: PCI\VEN_10DE&DEV_026C&SUBSYS_02491028&REV_A2\3&2411E6FE&1&81 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_10DE&DEV_03B8&SUBSYS_000010DE&REV_A1\3&2411E6FE&1&28 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B0&SUBSYS_02491028&REV_A1\3&2411E6FE&1&0B Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03A8&SUBSYS_02491028&REV_A2\3&2411E6FE&1&05 Driver: n/a Name: NVIDIA nForce Networking Controller Device ID: PCI\VEN_10DE&DEV_0269&SUBSYS_02491028&REV_A3\3&2411E6FE&1&A0 Driver: n/a --------------- EVR Power Information --------------- Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality) Quality Flags: 2576 Enabled: Force throttling Allow half deinterlace Allow scaling Decode Power Usage: 100 Balanced Flags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 50 PowerFlags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 0

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  • maya export to flash 10

    - by madmik3
    Adobe released flash 10 with 3d support but I can't seem to find any good information on how best to export a model from Maya to Flash. Is there a tutorial on how to do this? thanks!

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  • Query a location's WOEID using YQL and javascript/jquery

    - by nav
    Hi , I need to query a locations WOEID and grab the WOEID value from the xml returned. So the user would type e.g. London, UK and I need to load the query as below: http://query.yahooapis.com/v1/public/yql?q=select%20woeid%20from%20geo.places%20where%20text%20%3D%20%22London%2C%20UK%2C%20UK%22&format=xml After which I need to grab the WOEID value from the returned XML. Is there a way to do this all client side, using Javascript/ JQuery? Thanks alot

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  • OpenGL ES 2.0 equivalent of glOrtho()?

    - by Zippo
    In my iphone app, I need to project 3d scene into the 2D coordinates of the screen for some calculations. My objects go through various rotations, translations and scaling. So I figured I need to multiply the vertices with ModelView matrix first, then I need to multiply it with the Orthogonal projection matrix. First of all am on the right track? I have the Model View Matrix, but need the projection matrix. Is there a glOrtho() equivalent in ES 2.0?

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  • obtain OpenGL camera(view) matrix from openCV findhomography

    - by user1828449
    I want to build an AR application on Android by opencv and opengl. I found GL_MODELVIEW can place camera and model in world coordinates like the following link I tried to load a simple model-view matrix by gl.glLoadMatrixf(newMat, 0); and it works so I want to draw 3d model on the top of my target image if i got the four corner points of the target image because model-view matrix is needed I want to know if I can obtain the camera view matrix by opencv's findhomography

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  • Getting started with OpenGL

    - by Bryan Denny
    As you can see here I'm about to start work on a 3d project for class. Do you have any useful resources/websites/tips/etc. on someone getting started with OpenGL for the first time? The project will be in C++ and accessing OpenGL via GLUT. Thanks!

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  • Plotting Scientific data in .net

    - by Dan Schubel
    Does anyone have any recommendations for plotting scientific data in .net (c# winforms). Some of my requirements are: real time plotting, 3D (waterfall), multiple axis, ability to accept BindingList as a data source and recognize any changes to the data. I also need a high level of user interactivity such as the ability to graphically select 1 or more series, draw regions. highlight part of a series, etc. So far I've looked at Nevron, Synchfusion, Infragistics, TeeChart and a few others.

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  • How do I obtain a code point integer from a 1 to 4 byte UTF-8 encoded sequence in Windows?

    - by Patrick Niedzielski
    Hello, I am Patrick Niedzielski, a programmer for the Free Software 3D adventure game Humm and Strumm. I'm working on a minimal Unicode character class in C++. I currently have an array of four bytes representing a UTF-8 sequence. On GNU/Linux, I can just convert to UTF-32 with iconv(), but on Windows, I cannot do this. Is it possible to convert the array to a single code point? Thanks, Patrick

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