XNA stopped compiling my model x files
- by HuseyinUslu
So I've a 3d game project I'm working on and I'm using 2 model files (SkyBlock.x and AimedBlock.x).
So until now everything was all good and my models files were compiled all okay and I was able to use them within my game. With the latest changes (which I don't know what caused it really) - XNA stopped compiling my model files and instead only outputs files;
AimedBlockxnb - 1kb
SkyDome.xnb - 1kb
SkyDomeTexture.xnb - 1389 kb
SkyDomeTexture_0.xnb - 419 kb
So I created a test XNA game project and moved all my asset's to new solution content project's and tried compiling them and saw that they're all good.
AimedBlockxnb - 2kb
SkyDome.xnb - 13kb
SkyDomeTexture.xnb - 4097 kb
SkyDomeTexture_0.xnb - 683 kb
So I guess my main project sucks there but I couldn't came with a solution. I even tried overwriting my game's content project with new game's content project (which was all okay) but it didn't work.
Anybody had similar issues?