Multiplayer / Networking options for a 2D game with physics
- by lahmas
Summary:
My 50% finished 2D sidescroller with Box2D as physics engine should have multiplayer support in the final version. However, the current code is just a singleplayer game.
What should I do now?
And more important, how should I implement multiplayer and combine it with singleplayer?
Is it a bad idea to code the singleplayer mode…