Search Results

Search found 8604 results on 345 pages for 'engine'.

Page 72/345 | < Previous Page | 68 69 70 71 72 73 74 75 76 77 78 79  | Next Page >

  • The Top Ways to Get Search Engine Optimization

    There are a lot of different ways to make money online, but there are some major similarities in the way to go about them. Whether you're starting an online affiliate business or you're opening up an e-commerce store, you're going to need traffic. Getting traffic to your website can be relatively complicated if you're barking up the wrong tree or you're paying for search traffic.

    Read the article

  • IndexOutOfRangeException on World.Step after enabling/disabling a Farseer physics body?

    - by WilHall
    Earlier, I posted a question asking how to swap fixtures on the fly in a 2D side-scroller using Farseer Physics Engine. The ultimate goal being that the player's physical body changes when the player is in different states (I.e. standing, walking, jumping, etc). After reading this answer, I changed my approach to the following: Create a physical body for each state when the player is loaded Save those bodies and their corresponding states in parallel lists Swap those physical bodies out when the player state changes (which causes an exception, see below) The following is my function to change states and swap physical bodies: new protected void SetState(object nState) { //If mBody == null, the player is being loaded for the first time if (mBody == null) { mBody = mBodies[mStates.IndexOf(nState)]; mBody.Enabled = true; } else { //Get the body for the given state Body nBody = mBodies[mStates.IndexOf(nState)]; //Enable the new body nBody.Enabled = true; //Disable the current body mBody.Enabled = false; //Copy the current body's attributes to the new one nBody.SetTransform(mBody.Position, mBody.Rotation); nBody.LinearVelocity = mBody.LinearVelocity; nBody.AngularVelocity = mBody.AngularVelocity; mBody = nBody; } base.SetState(nState); } Using the above method causes an IndexOutOfRangeException when calling World.Step: mWorld.Step(Math.Min((float)nGameTime.ElapsedGameTime.TotalSeconds, (1f / 30f))); I found that the problem is related to changing the .Enabled setting on a body. I tried the above function without setting .Enabled, and there was no error thrown. Turning on the debug views, I saw that the bodies were updating positions/rotations/etc properly when the state was changes, but since they were all enabled, they were just colliding wildly with each other. Does Enabling/Disabling a body remove it from the world's body list, which then causes the error because the list is shorter than expected? Update: For such a straightforward issue, I feel this question has not received enough attention. Has anyone else experienced this? Would anyone try a quick test case? I know this issue can be sidestepped - I.e. by not disabling a body during the simulation - but it seems strange that this issue would exist in the first place, especially when I see no mention of it in the documentation for farseer or box2d. I can't find any cases of the issue online where things are more or less kosher, like in my case. Any leads on this would be helpful.

    Read the article

  • Concept of Search Engine Optimization

    In today's competent world where the market is big and competition is getting huge one who wants to put himself in the arena of business must be aware of the dimensional demands of the market. To market your product in a right way is the key ingredient for success in business.

    Read the article

  • Search Engine Optimization is A Never Ending Activity

    When a person plans to start a company he dreams of taking it to new heights. Be it well-known companies and chains or small ventures, all of them today seek the support of internet to run their business. This step of promoting their online has generated maximum profits to both sizes of company. But now just creating and developing a website will not earn you high revenues.

    Read the article

  • Search Engine Marketing - 5 Myths About SEO That Just Never Seem to Go Away

    The Google PageRank that you see within the Google Toolbar's PageRank indicator means everything to how a site is ranked in the search engines. This one simply can't be true. Some sites that show a zero PageRank score have a way of outranking even some of the higher ranked sites. Although there's no way to know for sure, it's very likely that Google uses a separate internal ranking score for search placement purposes.

    Read the article

  • Search Engine Optimization - The Three Main Elements

    In today's economy, having a good website on the Internet can really make or break a business. It is proven, that ranking well for the correct keywords in search engines like Google, Yahoo and Bing can give you lots of business. However, what elements makes a website rank well in the search engines? Here are three.

    Read the article

< Previous Page | 68 69 70 71 72 73 74 75 76 77 78 79  | Next Page >