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  • The Presentation Isn't Over Until It's Over

    - by Phil Factor
    The senior corporate dignitaries settled into their seats looking important in a blue-suited sort of way. The lights dimmed as I strode out in front to give my presentation.  I had ten vital minutes to make my pitch.  I was about to dazzle the top management of a large software company who were considering the purchase of my software product. I would present them with a dazzling synthesis of diagrams, graphs, followed by  a live demonstration of my software projected from my laptop.  My preparation had been meticulous: It had to be: A year’s hard work was at stake, so I’d prepared it to perfection.  I stood up and took them all in, with a gaze of sublime confidence. Then the laptop expired. There are several possible alternative plans of action when this happens     A. Stare at the smoking laptop vacuously, flapping ones mouth slowly up and down     B. Stand frozen like a statue, locked in indecision between fright and flight.     C. Run out of the room, weeping     D. Pretend that this was all planned     E. Abandon the presentation in favour of a stilted and tedious dissertation about the software     F. Shake your fist at the sky, and curse the sense of humour of your preferred deity I started for a few seconds on plan B, normally referred to as the ‘Rabbit in the headlamps of the car’ technique. Suddenly, a little voice inside my head spoke. It spoke the famous inane words of Yogi Berra; ‘The game isn't over until it's over.’ ‘Too right’, I thought. What to do? I ran through the alternatives A-F inclusive in my mind but none appealed to me. I was completely unprepared for this. Nowadays, longevity has since taught me more than I wanted to know about the wacky sense of humour of fate, and I would have taken two laptops. I hadn’t, but decided to do the presentation anyway as planned. I started out ignoring the dead laptop, but pretending, instead that it was still working. The audience looked startled. They were expecting plan B to be succeeded by plan C, I suspect. They weren’t used to denial on this scale. After my introductory talk, which didn’t require any visuals, I came to the diagram that described the application I’d written.  I’d taken ages over it and it was hot stuff. Well, it would have been had it been projected onto the screen. It wasn’t. Before I describe what happened then, I must explain that I have thespian tendencies.  My  triumph as Professor Higgins in My Fair Lady at the local operatic society is now long forgotten, but I remember at the time of my finest performance, the moment that, glancing up over the vast audience of  moist-eyed faces at the during the poignant  scene between Eliza and Higgins at the end, I  realised that I had a talent that one day could possibly  be harnessed for commercial use I just talked about the diagram as if it was there, but throwing in some extra description. The audience nodded helpfully when I’d done enough. Emboldened, I began a sort of mime, well, more of a ballet, to represent each slide as I came to it. Heaven knows I’d done my preparation and, in my mind’s eye, I could see every detail, but I had to somehow project the reality of that vision to the audience, much the same way any actor playing Macbeth should do the ghost of Banquo.  My desperation gave me a manic energy. If you’ve ever demonstrated a windows application entirely by mime, gesture and florid description, you’ll understand the scale of the challenge, but then I had nothing to lose. With a brief sentence of description here and there, and arms flailing whilst outlining the size and shape of  graphs and diagrams, I used the many tricks of mime, gesture and body-language  learned from playing Captain Hook, or the Sheriff of Nottingham in pantomime. I set out determinedly on my desperate venture. There wasn’t time to do anything but focus on the challenge of the task: the world around me narrowed down to ten faces and my presentation: ten souls who had to be hypnotized into seeing a Windows application:  one that was slick, well organized and functional I don’t remember the details. Eight minutes of my life are gone completely. I was a thespian berserker.  I know however that I followed the basic plan of building the presentation in a carefully controlled crescendo until the dazzling finale where the results were displayed on-screen.  ‘And here you see the results, neatly formatted and grouped carefully to enhance the significance of the figures, together with running trend-graphs!’ I waved a mime to signify an animated  window-opening, and looked up, in my first pause, to gaze defiantly  at the audience.  It was a sight I’ll never forget. Ten pairs of eyes were gazing in rapt attention at the imaginary window, and several pairs of eyes were glancing at the imaginary graphs and figures.  I hadn’t had an audience like that since my starring role in  Beauty and the Beast.  At that moment, I realized that my desperate ploy might work. I sat down, slightly winded, when my ten minutes were up.  For the first and last time in my life, the audience of a  ‘PowerPoint’ presentation burst into spontaneous applause. ‘Any questions?’ ‘Yes,  Have you got an agent?’ Yes, in case you’re wondering, I got the deal. They bought the software product from me there and then. However, it was a life-changing experience for me and I have never ever again trusted technology as part of a presentation.  Even if things can’t go wrong, they’ll go wrong and they’ll kill the flow of what you’re presenting.  if you can’t do something without the techno-props, then you shouldn’t do it.  The greatest lesson of all is that great presentations require preparation and  ‘stage-presence’ rather than fancy graphics. They’re a great supporting aid, but they should never dominate to the point that you’re lost without them.

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  • Centos 7. Freeradius fails to start on boot

    - by Alex
    I was messing around with FreeRADIUS and MySQL (MariaDB) and it seems FreeRADIUS service can't start properly on startup. But it starts fine using root user or in debug mode (radiusd -X) and works just fine! Debug mode shows no errors. systemctl command shows that radiusd.service has failed to start. /var/log/messages output: Aug 21 15:52:29 nexus-test systemd: Starting The Apache HTTP Server... Aug 21 15:52:29 nexus-test systemd: Starting MariaDB database server... Aug 21 15:52:29 nexus-test systemd: Starting FreeRADIUS high performance RADIUS server.... Aug 21 15:52:29 nexus-test systemd: Started OpenSSH server daemon. Aug 21 15:52:29 nexus-test mysqld_safe: 140821 15:52:29 mysqld_safe Logging to '/var/log/mariadb/mariadb.log'. Aug 21 15:52:29 nexus-test mysqld_safe: 140821 15:52:29 mysqld_safe Starting mysqld daemon with databases from /var/lib/mysql Aug 21 15:52:30 nexus-test systemd: Started Postfix Mail Transport Agent. Aug 21 15:52:30 nexus-test avahi-daemon[604]: Registering new address record for fe80::250:56ff:fe85:e4af on eth0.*. Aug 21 15:52:30 nexus-test systemd: radiusd.service: control process exited, code=exited status=1 Aug 21 15:52:30 nexus-test systemd: Failed to start FreeRADIUS high performance RADIUS server.. Aug 21 15:52:30 nexus-test systemd: Unit radiusd.service entered failed state. Aug 21 15:52:31 nexus-test kdumpctl: kexec: loaded kdump kernel Aug 21 15:52:31 nexus-test kdumpctl: Starting kdump: [OK] Aug 21 15:52:31 nexus-test systemd: Started Crash recovery kernel arming. Aug 21 15:52:31 nexus-test systemd: Started The Apache HTTP Server. Aug 21 15:52:31 nexus-test systemd: Started MariaDB database server. /var/log/radius/radius.log output: Thu Aug 21 15:24:16 2014 : Info: rlm_sql (sql): Driver rlm_sql_mysql (module rlm_sql_mysql) loaded and linked Thu Aug 21 15:24:16 2014 : Info: rlm_sql (sql): Attempting to connect to database "radius" Thu Aug 21 15:24:16 2014 : Info: rlm_sql (sql): Opening additional connection (0) Thu Aug 21 15:24:16 2014 : Error: rlm_sql_mysql: Couldn't connect socket to MySQL server radius@localhost:radius Thu Aug 21 15:24:16 2014 : Error: rlm_sql_mysql: Mysql error 'Can't connect to local MySQL server through socket '/var/lib/mysql/mysql.sock' (2)' Thu Aug 21 15:24:16 2014 : Error: rlm_sql (sql): Opening connection failed (0) Thu Aug 21 15:24:16 2014 : Error: /etc/raddb/mods-enabled/sql[47]: Instantiation failed for module "sql" After seeing this I tried to replicate the problem, killed mariadb.service and started to run debug mode again. And it spits out the same problem as in the radius.log. I tried disabling iptables and firewalld and rebooting, but no luck: systemctl disable iptables systemctl disable firewalld So maybe the problem is in the process startup order or delay of some kind. Maybe FreeRADIUS's SQL module can't connect to not yet started MariaDB? If it, how can I fix this? In earlier versions of RHEL/CENTOS I know you easily see service start order in like rc.d or stuff, now IDK. I am new to this fancy "systemd", "systemctl", "firewalld" stuff Centos 7 introduced so sorry I'm a little bit confused. Also this new FreeRADIUS 3 structure... PS. MariaDB is enabled on startup, credentials in FR DB configuration are correct A little update: cat /etc/systemd/system/multi-user.target.wants/radiusd.service output: [Unit] Description=FreeRADIUS high performance RADIUS server. After=syslog.target network.target [Service] Type=forking PIDFile=/var/run/radiusd/radiusd.pid ExecStartPre=-/bin/chown -R radiusd.radiusd /var/run/radiusd ExecStartPre=/usr/sbin/radiusd -C ExecStart=/usr/sbin/radiusd -d /etc/raddb ExecReload=/usr/sbin/radiusd -C ExecReload=/bin/kill -HUP $MAINPID [Install] WantedBy=multi-user.target

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  • How to stop Apache from crashing my entire server?

    - by CyberShadow
    I maintain a Gentoo server with a few services, including Apache. It's fairly low-end (2GB of RAM and a low-end CPU with 2 cores). My problem is that, despite my best efforts, an over-loaded Apache crashes the entire server. In fact, at this point I'm close to being convinced that Linux is a horrible operating system that isn't worth anyone's time looking for stability under load. Things I tried: Adjusting oom_adj for the root Apache process (and thus all its children). That had close to no effect. When Apache was overloaded it would bring the system to a grind, as the system paged out everything else before it got to kill anything. Turning off swap. Didn't help, it would unload memory paged to binaries of processes and other files on /, thus causing the same effect. Putting it in a memory-limited cgroup (limited to 512 MB of RAM, 1/4th of the total). This "worked", at least in my own stress tests - except the server keeps crashing under load (basically stalling all other processes, inaccessible via SSH, etc.) Running it with idle I/O priority. This wasn't a very good idea in the end, because it just caused the system load to climb indefinitely (into the thousands) with almost no visible effect - until you tried to access an unbuffered part of the disk. This caused the task to freeze. (So much for good I/O scheduling, eh?) Limiting the number of concurrent connections to Apache. Setting the number too low caused web sites to become unresponsive due to most slots being occupied with long requests (file downloads). I tried various Apache MPMs without much success (prefork, event, itk). Switching from prefork/event+php-cgi+suphp to itk+mod_php. This improved performance, but didn't solve the actual problem. Switching I/O schedulers (cfq to deadline). Just to stress this out: I don't care if Apache itself goes down under load, I just want the rest of my system to remain stable. Of course, having Apache recover quickly after a brief period of intensive load would be great to have, but one step at a time. Right now I am mostly dumbfounded by how can humanity, in this day and age, design an operating system where such a seemingly simple task (don't allow one system component to crash the entire system) seems practically impossible - or at least, very hard to do. Please don't suggest things like VMs or "BUY MORE RAM". Some more information gathered with a friend's help: The processes hang when the cgroup oom killer is invoked. Here's the call trace: [<ffffffff8104b94b>] ? prepare_to_wait+0x70/0x7b [<ffffffff810a9c73>] mem_cgroup_handle_oom+0xdf/0x180 [<ffffffff810a9559>] ? memcg_oom_wake_function+0x0/0x6d [<ffffffff810aa041>] __mem_cgroup_try_charge+0x32d/0x478 [<ffffffff810aac67>] mem_cgroup_charge_common+0x48/0x73 [<ffffffff81081c98>] ? __lru_cache_add+0x60/0x62 [<ffffffff810aadc3>] mem_cgroup_newpage_charge+0x3b/0x4a [<ffffffff8108ec38>] handle_mm_fault+0x305/0x8cf [<ffffffff813c6276>] ? schedule+0x6ae/0x6fb [<ffffffff8101f568>] do_page_fault+0x214/0x22b [<ffffffff813c7e1f>] page_fault+0x1f/0x30 At this point, the apache memory cgroup is practically deadlocked, and burning CPU in syscalls (all with the above call trace). This seems like a problem in the cgroup implementation...

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  • XenServer Converting HVM to Paravirtualised

    - by Karl Kloppenborg
    Recently I have been tasked with the daunting process of converting a setup of HVM enabled VMs (running on Citrix XenServer 5.6.0) into PV (paravirtualised) containers. The constraints of the project was that: The operating system must be functionally identical after the migration. minimal modification to the operating system (with exception of kernel / drive mapping) I also was allowed to change the bootloader(ie, grub) in what ever way I see fit. However, I have attempted this, I will firstly like to show you my steps I took. This at the moment is CentOS5.5 specific: Steps: yum install kernel-xen This installed: 2.6.18-194.32.1.el5xen edited: /boot/grub/menu.lst changed my specs to match: title CentOS (2.6.18-194.32.1.el5xen) root (hd0,0) kernel /vmlinuz-2.6.18-194.32.1.el5xen ro root=/dev/VolGroup00/LogVol00 console=xvc0 initrd /initrd-2.6.18-194.32.1.el5xen.img Then I changed my xenserver parameters to match: xe vm-param-set uuid=[vm uuid] PV-bootloader-args="--kernel /vmlinuz-2.6.18-194.32.1.el5xen --ramdisk /initrd-2.6.18-194.32.1.el5xen.img" xe vm-param-set uuid=[vm uuid] HVM-boot-policy="" xe vm-param-set uuid=[vm uuid] PV-bootloader=pygrub xe vbd-param-set uuid==[Virtual Block Device/VBD uuid] bootable=true Some things to note, I am running a VolGroup LVM ;) Anyways, after all these steps (which aren't much!) I boot the VM and it boots initial kernel just fine, however I am presented with this error: Boot Screen: device-mapper: dm-raid45: initialized v0.2594l Waiting for driver initialization. Scanning and configuring dmraid supported devices Scanning logical volumes Reading all physical volumes. This may take a while... Activating logical volumes Volume group "VolGroup00" not found Creating root device. Mounting root filesystem. mount: could not find filesystem '/dev/root' Setting up other filesystems. Setting up new root fs setuproot: moving /dev failed: No such file or directory no fstab.sys, mounting internal defaults setuproot: error mounting /proc: No such file or directory setuproot: error mounting /sys: No such file or directory Switching to new root and running init. unmounting old /dev unmounting old /proc unmounting old /sys switchroot: mount failed: No such file or directory Now my hints are that it cannot detect / because of the fact that when you change from HVM mode to PV it does something (not that obvious) When you make a SR (storage) on a HVM, you get it mounted to the guest os as /dev/hda. However in PV mode, this presents itself as /dev/xvda... Could this be the answer? and if so, how the heck to I implement it?? Update: So I have gotten a bit further in my quest, as it now detects the LVM's... To do this, I required to recompile the xen-kernel initrd image. Command: mkinitrd -v --builtin=xen_vbd --preload=xenblk initrd-2.6.18-194.32.1.el5xen.img 2.6.18-194.32.1.el5xen Now when I boot I get this: Boot Screen: Loading dm-raid45.ko module device-mapper: dm-raid45: initialized v0.2594l Scanning and configuring dmraid supported devices Scanning logical volumes Reading all physical volumes. This may take a while... Found volume group "VolGroup00" using metadata type lvm2 Activating logical volumes 3 logical volume(s) in volume group "VolGroup00" now active Creating root device. Mounting root filesystem. mount: error mounting /dev/root on /sysroot as ext3: Device or resource busy Setting up other filesystems. Setting up new root fs setuproot: moving /dev failed: No such file or directory no fstab.sys, mounting internal defaults setuproot: error mounting /proc: No such file or directory setuproot: error mounting /sys: No such file or directory Switching to new root and running init. unmounting old /dev unmounting old /proc unmounting old /sys switchroot: mount failed: No such file or directory Kernel panic - not syncing: Attempted to kill init!

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  • md/raid:md2: cannot start dirty degraded array, kernel panic

    - by nl-x
    After having made use of a remote power switch, my server did not come back online. When I went to the datacenter and reboot the computer on the spot I see the server booting (I see the centos progress bar with running almost all the way to the end) and eventually giving the following messages: md/raid:md2: cannot start dirty degraded array. md/raid:md2: failed to run raid set. md: pers->run() failed ... md/raid:md2: cannot start dirty degraded array. md/raid:md2: failed to run raid set. md: pers->run() failed ... Kernel panic - not syncing: Attempted to kill init! Pid: 1, comm: init not tainted 2.6.32-279.1.1.el6.i686 #1 Call Trace: [<c083bfbc>] ? panic+0x68/0x11c [<c045a501>] ? do_exit+0x741/0x750 [<c045a54c>] ? do_group_exit+0x3c/0xa0 [<c045a5c1>] ? sys_exit_group+0x11/0x20 [<c083eba4>] ? syscall_call+0x7/0xb [<c083007b>] ? cmos_wake_setup+0x62/0x112 The server runs CentOS and has software raid, and I don't have backups of the raid settings. The only backup I have is of /home and the database dumps. (Glad to at least have those though.) Since the server is an old Dell PowerEdge 1750 with no CD-ROM drive, I have no way of booting the machine from a boot disk. I also remember in the past that the server also wouldn't boot from a bootable USB disk. So the only way I know how to boot the server is to go to the datacenter, pick up the server and take it to the office. Screw open the server. Attach a cdrom drive to an IDE slot on the motherboard. And then boot it. I am hoping you guys could help me avoid this. I have looked a bit through the boot options and I found the following boot options. When CentOS is about to boot and interrupt the boot-countdown: CentOS (2.6.32-279.1.1.el63.i686) CentOS Linux (2.6.32-71.29.1.el6.i686) centos (2.6.32-71.el6.i686) I think the first configuration is the default one, because choosing that gets me to the above mentioned kernel panic. The other ones end with something like "Sleeping forever". I can press 'e' to edit boot commands, press 'a' to modify kernel arguments and press 'c' for grub command line. The command line gives a grub prompt. But I have no idea how to get the system to boot without (trying to) access the dirty partitions. What I want to do is off course: - boot the machine - check hard drive for errors - mark the drive as clean

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  • Console Hangs when Attempting to Deploy Software Updates

    - by JCardenas
    When in the SCCM 2012 console under Software Updates, I click Deploy on a Software Update Group and the console hangs indefinitely. It just stops; I click away and back and Windows does not recognize that the console has stopped responding. I end up having to kill the console through Task Manager. I have left the console for hours and it never becomes responsive again. I have tried removing and reinstalling the SUP, without success. Server reboots do not help, either. The issue with the console occurs both on my desktop, and directly on the site server itself. Any ideas? I've checked server logs and found nothing that would be indicative of a problem. Update: I managed to find something from the SMSAdminUI.log file: [1, PID:820][10/12/2012 08:59:26] :Disposed ResultObject was passed to update delegate, ignoring but refresh operation may not complete correctly [14, PID:820][10/12/2012 13:53:57] :System.Management.ManagementException\r\nNot found \r\n at System.Management.ManagementException.ThrowWithExtendedInfo(ManagementStatus errorCode) at System.Management.ManagementObject.Initialize(Boolean getObject) at System.Management.ManagementBaseObject.get_wbemObject() at System.Management.PropertyData.RefreshPropertyInfo() at System.Management.PropertyDataCollection.get_Item(String propertyName) at System.Management.ManagementBaseObject.GetPropertyValue(String propertyName) at System.Management.ManagementBaseObject.get_Item(String propertyName) at Microsoft.ConfigurationManagement.ManagementProvider.WqlQueryEngine.WqlConnectionManager.GetInstance(String objectPath)\r\nManagementException details: instance of __ExtendedStatus { Operation = "GetObject"; ParameterInfo = "SMS_PackageToContent.ContentID=16794374,PackageID=\"CA100065\""; ProviderName = "WinMgmt"; }; \r\n [14, PID:820][10/12/2012 13:53:57] :(SMS_PackageToContent.ContentID=16794374,PackageID='CA100065') does not exist or its IsContentValid returns false. We will (re)download this content. [14, PID:820][10/12/2012 13:54:01] :Successfully validated or downloaded update fcadb0ea-90ce-4aad-bc95-192450f05211! [14, PID:820][10/12/2012 13:54:02] :System.Management.ManagementException\r\nNot found \r\n at System.Management.ManagementException.ThrowWithExtendedInfo(ManagementStatus errorCode) at System.Management.ManagementObject.Initialize(Boolean getObject) at System.Management.ManagementBaseObject.get_wbemObject() at System.Management.PropertyData.RefreshPropertyInfo() at System.Management.PropertyDataCollection.get_Item(String propertyName) at System.Management.ManagementBaseObject.GetPropertyValue(String propertyName) at System.Management.ManagementBaseObject.get_Item(String propertyName) at Microsoft.ConfigurationManagement.ManagementProvider.WqlQueryEngine.WqlConnectionManager.GetInstance(String objectPath)\r\nManagementException details: instance of __ExtendedStatus { Operation = "GetObject"; ParameterInfo = "SMS_PackageToContent.ContentID=16787459,PackageID=\"CA100065\""; ProviderName = "WinMgmt"; }; \r\n [14, PID:820][10/12/2012 13:54:02] :(SMS_PackageToContent.ContentID=16787459,PackageID='CA100065') does not exist or its IsContentValid returns false. We will (re)download this content. [14, PID:820][10/12/2012 13:54:03] :Successfully validated or downloaded update eec264ac-fbc7-4cc4-891b-7cc6ab5bfe0e! [14, PID:820][10/12/2012 13:54:03] :System.Management.ManagementException\r\nNot found \r\n at System.Management.ManagementException.ThrowWithExtendedInfo(ManagementStatus errorCode) at System.Management.ManagementObject.Initialize(Boolean getObject) at System.Management.ManagementBaseObject.get_wbemObject() at System.Management.PropertyData.RefreshPropertyInfo() at System.Management.PropertyDataCollection.get_Item(String propertyName) at System.Management.ManagementBaseObject.GetPropertyValue(String propertyName) at System.Management.ManagementBaseObject.get_Item(String propertyName) at Microsoft.ConfigurationManagement.ManagementProvider.WqlQueryEngine.WqlConnectionManager.GetInstance(String objectPath)\r\nManagementException details: instance of __ExtendedStatus { Operation = "GetObject"; ParameterInfo = "SMS_PackageToContent.ContentID=16784547,PackageID=\"CA100065\""; ProviderName = "WinMgmt"; }; \r\n [14, PID:820][10/12/2012 13:54:03] :(SMS_PackageToContent.ContentID=16784547,PackageID='CA100065') does not exist or its IsContentValid returns false. We will (re)download this content. [14, PID:820][10/12/2012 13:54:05] :Successfully validated or downloaded update 8d780338-eec1-4d31-b1cd-6187400c02f3! [14, PID:820][10/12/2012 13:54:05] :System.Management.ManagementException\r\nNot found \r\n at System.Management.ManagementException.ThrowWithExtendedInfo(ManagementStatus errorCode) at System.Management.ManagementObject.Initialize(Boolean getObject) at System.Management.ManagementBaseObject.get_wbemObject() at System.Management.PropertyData.RefreshPropertyInfo() at System.Management.PropertyDataCollection.get_Item(String propertyName) at System.Management.ManagementBaseObject.GetPropertyValue(String propertyName) at System.Management.ManagementBaseObject.get_Item(String propertyName) at Microsoft.ConfigurationManagement.ManagementProvider.WqlQueryEngine.WqlConnectionManager.GetInstance(String objectPath)\r\nManagementException details: instance of __ExtendedStatus { Operation = "GetObject"; ParameterInfo = "SMS_PackageToContent.ContentID=16787423,PackageID=\"CA100065\""; ProviderName = "WinMgmt"; }; \r\n [14, PID:820][10/12/2012 13:54:05] :(SMS_PackageToContent.ContentID=16787423,PackageID='CA100065') does not exist or its IsContentValid returns false. We will (re)download this content.

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  • LibGDX onTouch() method Array and flip method

    - by johnny-b
    How can I add this on my application. i want to use the onTouch() method from the implementation of the InputProcessor to kill the enemies on screen. how do i do that? do i have to do anything to the enemy class? also i am trying to add a Array of enemies and it keeps throwing exceptions or the bullet now is facing LEFT <--- again after I used the flip method in the bullet class. All the code is below so please anyone feel free to have a look thanks. please help Thank you M // This is the bullet class. public class Bullet extends Sprite { public static final float BULLET_HOMING = 6000; public static final float BULLET_SPEED = 300; private Vector2 velocity; private float lifetime; private Rectangle bul; public Bullet(float x, float y) { velocity = new Vector2(0, 0); setPosition(x, y); AssetLoader.bullet1.flip(true, false); AssetLoader.bullet2.flip(true, false); setSize(AssetLoader.bullet1.getWidth(), AssetLoader.bullet1.getHeight()); bul = new Rectangle(); } public void update(float delta) { float targetX = GameWorld.getBall().getX(); float targetY = GameWorld.getBall().getY(); float dx = targetX - getX(); float dy = targetY - getY(); float distToTarget = (float) Math.sqrt(dx * dx + dy * dy); dx /= distToTarget; dy /= distToTarget; dx *= BULLET_HOMING; dy *= BULLET_HOMING; velocity.x += dx * delta; velocity.y += dy * delta; float vMag = (float) Math.sqrt(velocity.x * velocity.x + velocity.y * velocity.y); velocity.x /= vMag; velocity.y /= vMag; velocity.x *= BULLET_SPEED; velocity.y *= BULLET_SPEED; bul.set(getX(), getY(), getOriginX(), getOriginY()); Vector2 v = velocity.cpy().scl(delta); setPosition(getX() + v.x, getY() + v.y); setOriginCenter(); setRotation(velocity.angle()); } public Rectangle getBounds() { return bul; } public Rectangle getBounds1() { return this.getBoundingRectangle(); } } // This is the class where i load all the images from public class AssetLoader { public static Texture texture; public static TextureRegion bg, ball1, ball2; public static Animation bulletAnimation, ballAnimation; public static Sprite bullet1, bullet2; public static void load() { texture = new Texture(Gdx.files.internal("SpriteN1.png")); texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest); bg = new TextureRegion(texture, 80, 421, 395, 30); bg.flip(false, true); ball1 = new TextureRegion(texture, 0, 321, 32, 32); ball1.flip(false, true); ball2 = new TextureRegion(texture, 32, 321, 32, 32); ball2.flip(false, true); bullet1 = new Sprite(texture, 380, 350, 45, 20); bullet1.flip(false, true); bullet2 = new Sprite(texture, 425, 350, 45, 20); bullet2.flip(false, true); TextureRegion[] balls = { ball1, ball2 }; ballAnimation = new Animation(0.16f, balls); ballAnimation.setPlayMode(Animation.PlayMode.LOOP); } Sprite[] bullets = { bullet1, bullet2 }; bulletAnimation = new Animation(0.06f, aims); bulletAnimation.setPlayMode(Animation.PlayMode.LOOP); } public static void dispose() { texture.dispose(); } // This is for the rendering or drawing onto the screen/canvas. public class GameRenderer { private Bullet bullet; private Ball ball; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet = myWorld.getBullet(); scroller = myWorld.getScroller(); } private void initAssets() { ballAnimation = AssetLoader.ballAnimation; bulletAnimation = AssetLoader.bulletAnimation; } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); batcher.disableBlending(); batcher.enableBlending(); batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY(), bullet.getOriginX(), bullet.getOriginY(), bullet.getWidth(), bullet.getHeight(), 1.0f, 1.0f, bullet.getRotation()); // End SpriteBatch batcher.end(); } } // this is to load the image etc on the screen i guess public class GameWorld { public static Ball ball; private Bullet bullet; private ScrollHandler scroller; public GameWorld() { ball = new Ball(480, 273, 32, 32); bullet = new Bullet(10, 10); scroller = new ScrollHandler(0); } public void update(float delta) { ball.update(delta); bullet.update(delta); scroller.update(delta); } public static Ball getBall() { return ball; } public ScrollHandler getScroller() { return scroller; } public Bullet getBullet() { return bullet; } } //This is the input handler class public class InputHandler implements InputProcessor { private Ball myBall; private Bullet bullet; private GameRenderer aims; // Ask for a reference to the Soldier when InputHandler is created. public InputHandler(Ball ball) { myBall = ball; } @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean keyDown(int keycode) { return false; } @Override public boolean keyUp(int keycode) { return false; } @Override public boolean keyTyped(char character) { return false; } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean touchDragged(int screenX, int screenY, int pointer) { return false; } @Override public boolean mouseMoved(int screenX, int screenY) { return false; } @Override public boolean scrolled(int amount) { return false; } } i am rendering all graphics in a GameRender class and a gameworld class if you need more info please let me know I am trying to make the array work but keep finding that when an array is initialized then the bullet fips back to the original and ends up being backwards???? and if I create an array I keep getting Exceptions throw??? Thank you for any help given.

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  • b2Body moves without stopping

    - by SentineL
    I got a quite strange bug. It is difficult to explain it in two words, but i'll try to do this in short. My b2Body has restitution, friction, density, mass and collision group. I controlling my b2Body via setting linear velocity to it (called on every iteration): (void)moveToDirection:(CGPoint)direction onlyHorizontal:(BOOL)horizontal { b2Vec2 velocity = [controlledObject getBody]-GetLinearVelocity(); double horizontalSpeed = velocity.x + controlledObject.acceleration * direction.x; velocity.x = (float32) (abs((int) horizontalSpeed) < controlledObject.runSpeed ? horizontalSpeed : controlledObject.maxSpeed * direction.x); if (!horizontal) { velocity.y = velocity.y + controlledObject.runSpeed * direction.y; } [controlledObject getBody]->SetLinearVelocity(velocity); } My floor is static b2Body, it has as restitution, friction, density, mass and same collision group in some reason, I'm setting b2Body's friction of my Hero to zero when it is moving, and returning it to 1 when he stops. When I'm pushing run button, hero runs. when i'm releasing it, he stops. All of this works perfect. On jumping, I'm setting linear velocity to my Hero: (void)jump { b2Vec2 velocity = [controlledObject getBody]->GetLinearVelocity(); velocity.y = velocity.y + [[AppDel cfg] getHeroJumpVlelocity]; [controlledObject getBody]->SetLinearVelocity(velocity); } If I'll run, jump, and release run button, while he is in air, all will work fine. And here is my problem: If I'll run, jump, and continue running on landing (or when he goes from one static body to another: there is small fall, probably), Hero will start move, like he has no friction, but he has! I checked this via beakpoints: he has friction, but I can move left of right, and he will never stop, until i'll jump (or go from one static body to another), with unpressed running button. I allready tried: Set friction to body on every iteration double-check am I setting friction to right fixture. set Linear Damping to Hero: his move slows down on gugged moveing. A little more code: I have a sensor and body fixtures in my hero: (void) addBodyFixture { b2CircleShape dynamicBox; dynamicBox.m_radius = [[AppDel cfg] getHeroRadius]; b2FixtureDef bodyFixtureDef; bodyFixtureDef.shape = &dynamicBox; bodyFixtureDef.density = 1.0f; bodyFixtureDef.friction = [[AppDel cfg] getHeroFriction]; bodyFixtureDef.restitution = [[AppDel cfg] getHeroRestitution]; bodyFixtureDef.filter.categoryBits = 0x0001; bodyFixtureDef.filter.maskBits = 0x0001; bodyFixtureDef.filter.groupIndex = 0; bodyFixtureDef.userData = [NSNumber numberWithInt:FIXTURE_BODY]; [physicalBody addFixture:bodyFixtureDef]; } (void) addSensorFixture { b2CircleShape sensorBox; sensorBox.m_radius = [[AppDel cfg] getHeroRadius] * 0.95; sensorBox.m_p.Set(0, -[[AppDel cfg] getHeroRadius] / 10); b2FixtureDef sensor; sensor.shape = &sensorBox; sensor.filter.categoryBits = 0x0001; sensor.filter.maskBits = 0x0001; sensor.filter.groupIndex = 0; sensor.isSensor = YES; sensor.userData = [NSNumber numberWithInt:FIXTURE_SENSOR]; [physicalBody addFixture:sensor]; } Here I'm tracking is hero in air: void FixtureContactListener::BeginContact(b2Contact* contact) { // We need to copy out the data because the b2Contact passed in // is reused. Squirrel *squirrel = (Squirrel *)contact->GetFixtureB()->GetBody()->GetUserData(); if (squirrel) { [squirrel addContact]; } } void FixtureContactListener::EndContact(b2Contact* contact) { Squirrel *squirrel = (Squirrel *)contact->GetFixtureB()->GetBody()->GetUserData(); if (squirrel) { [squirrel removeContact]; } } here is Hero's logic on contacts: - (void) addContact { if (contactCount == 0) [self landing]; contactCount++; } - (void) removeContact { contactCount--; if (contactCount == 0) [self flying]; if (contactCount <0) contactCount = 0; } - (void)landing { inAir = NO; acceleration = [[AppDel cfg] getHeroRunAcceleration]; [sprite stopAllActions]; (running ? [sprite runAction:[self runAction]] : [sprite runAction:[self standAction]]); } - (void)flying { inAir = YES; acceleration = [[AppDel cfg] getHeroAirAcceleration]; [sprite stopAllActions]; [self flyAction]; } here is Hero's moving logic: - (void)stop { running = NO; if (!inAir) { [sprite stopAllActions]; [sprite runAction:[self standAction]]; } } - (void)left { [physicalBody setFriction:0]; if (!running && !inAir) { [sprite stopAllActions]; [sprite runAction:[self runAction]]; } running = YES; moveingDirection = NO; [bodyControls moveToDirection:CGPointMake(-1, 0) onlyHorizontal:YES]; } - (void)right { [physicalBody setFriction:0]; if (!running && !inAir) { [sprite stopAllActions]; [sprite runAction:[self runAction]]; } running = YES; moveingDirection = YES; [bodyControls moveToDirection:CGPointMake(1, 0) onlyHorizontal:YES]; } - (void)jump { if (!inAir) { [bodyControls jump]; } } and here is my update method (called on every iteration): - (void)update:(NSMutableDictionary *)buttons { if (!isDead) { [self updateWithButtonName:BUTTON_LEFT inButtons:buttons whenPressed:@selector(left) whenUnpressed:@selector(stop)]; [self updateWithButtonName:BUTTON_RIGHT inButtons:buttons whenPressed:@selector(right) whenUnpressed:@selector(stop)]; [self updateWithButtonName:BUTTON_UP inButtons:buttons whenPressed:@selector(jump) whenUnpressed:@selector(nothing)]; [self updateWithButtonName:BUTTON_DOWN inButtons:buttons whenPressed:@selector(nothing) whenUnpressed:@selector(nothing)]; [sprite setFlipX:(moveingDirection)]; } [self checkPosition]; if (!running) [physicalBody setFriction:[[AppDel cfg] getHeroFriction]]; else [physicalBody setFriction:0]; } - (void)updateWithButtonName:(NSString *)buttonName inButtons:(NSDictionary *)buttons whenPressed:(SEL)pressedSelector whenUnpressed:(SEL)unpressedSelector { NSNumber *buttonNumber = [buttons objectForKey:buttonName]; if (buttonNumber == nil) return; if ([buttonNumber boolValue]) [self performSelector:pressedSelector]; else [self performSelector:unpressedSelector]; } - (void)checkPosition { b2Body *body = [self getBody]; b2Vec2 position = body->GetPosition(); CGPoint inWorldPosition = [[AppDel cfg] worldMeterPointFromScreenPixel:CGPointMake(position.x * PTM_RATIO, position.y * PTM_RATIO)]; if (inWorldPosition.x < 0 || inWorldPosition.x > WORLD_WIDGH / PTM_RATIO || inWorldPosition.y <= 0) { [self kill]; } }

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  • Network config / gear question

    - by mcgee1234
    I have been tasked with setting up a fairly straightforward rack in a data center (we do not even need a whole rack, but this is the smallest allotment available). In a nutshell, 4 to 6 servers need to be able to reach 2 (maybe 3) vendors. The servers needs to be reachable over the internet. A little more detail - the networks the servers need to reach are inside of the data center, and are "trusted". Connections to these networks will be achieved through intra data center cross connects. It is kind of like a manufacturing line where we receive data from one vendor (burst-able up to 200 Mbits), churn through it on the servers, and then send out data to another vendor (bursts up to 20 Mbits). This series of events is very latency sensitive, so much so that it is common practice not to use NAT or a firewall on these segments (or so I hear). To reach the servers over the internet, I plan to use a site to site VPN. (This part is only relevant as far as hardware selection goes). I have 2 configurations in mind: Cisco 2911 (2921) (with the additional wan ports module) and a layer 2 switch - in this scenario, I would use the router also for VPN. Cisco 3560 layer 3 switch to interconnect the networks inside of the data center and an ASA 5510 (which is total overkill, but the 5505 is not rack mountable) as a firewall for the Wan side (internet) and VPN. I envision the setup to be as follows: Internet - ASA - 3560 Vendors - 3560 - Servers The general idea is that the ASA acts as a firewall and VPN device and the 3560 does all the heavy lifting. The first is a fairly traditional setup but my concern is performance. The second is somewhat unorthodox in that the vendors are directly connected to the layer 3 switch without passing through a firewall. Based on my understanding however, a layer 3 switch will perform substantially better as it will do hardware (ASIC) vs. software switching. (Note that number 2 is a little over the budget, but not unworkable (double negative, ugh)) Since this is my first time dealing with a data center, I am not sure what the IP space is going to look like. I suspect I will retain a block(s) of public IPs, vlan them to individual interfaces for the vendor connections and the servers (which will not reachable from the wan side of course) and setup routing on the switch. So here are my questionss: Is there a substantial performance difference between 1 and 2, i.e. hardware based switching on a layer 3 vs a software base on the 2911? I have trolled the internet and found a lot of Cisco literature, but nothing that I could really use to get a good handle. The vendors we connect to are secure and trusted (famous last words) and as I understand it, it is common practice not to NAT or firewall these connections (because of the aforementioned latency sensitivity). But what what kind of latency are we really talking about if I push the data through a router (or even ASA for that matter)? For our purposes, 5 ms will not kill us, 20 or 30 can be very costly. Others measure in microseconds, but they are out of our league. Is there any issues with using public IPs on a layer 3 switch? I am certainly not married to either of these configs, and I am totally open to any ideas. My knowledge (and I use the term loosely) is largely from books so I welcome any advice / insight. Thanks in advance.

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  • How do I use texture-mapping in a simple ray tracer?

    - by fastrack20
    I am attempting to add features to a ray tracer in C++. Namely, I am trying to add texture mapping to the spheres. For simplicity, I am using an array to store the texture data. I obtained the texture data by using a hex editor and copying the correct byte values into an array in my code. This was just for my testing purposes. When the values of this array correspond to an image that is simply red, it appears to work close to what is expected except there is no shading. The bottom right of the image shows what a correct sphere should look like. This sphere's colour using one set colour, not a texture map. Another problem is that when the texture map is of something other than just one colour pixels, it turns white. My test image is a picture of water, and when it maps, it shows only one ring of bluish pixels surrounding the white colour. When this is done, it simply appears as this: Here are a few code snippets: Color getColor(const Object *object,const Ray *ray, float *t) { if (object->materialType == TEXTDIF || object->materialType == TEXTMATTE) { float distance = *t; Point pnt = ray->origin + ray->direction * distance; Point oc = object->center; Vector ve = Point(oc.x,oc.y,oc.z+1) - oc; Normalize(&ve); Vector vn = Point(oc.x,oc.y+1,oc.z) - oc; Normalize(&vn); Vector vp = pnt - oc; Normalize(&vp); double phi = acos(-vn.dot(vp)); float v = phi / M_PI; float u; float num1 = (float)acos(vp.dot(ve)); float num = (num1 /(float) sin(phi)); float theta = num /(float) (2 * M_PI); if (theta < 0 || theta == NAN) {theta = 0;} if (vn.cross(ve).dot(vp) > 0) { u = theta; } else { u = 1 - theta; } int x = (u * IMAGE_WIDTH) -1; int y = (v * IMAGE_WIDTH) -1; int p = (y * IMAGE_WIDTH + x)*3; return Color(TEXT_DATA[p+2],TEXT_DATA[p+1],TEXT_DATA[p]); } else { return object->color; } }; I call the colour code here in Trace: if (object->materialType == MATTE) return getColor(object, ray, &t); Ray shadowRay; int isInShadow = 0; shadowRay.origin.x = pHit.x + nHit.x * bias; shadowRay.origin.y = pHit.y + nHit.y * bias; shadowRay.origin.z = pHit.z + nHit.z * bias; shadowRay.direction = light->object->center - pHit; float len = shadowRay.direction.length(); Normalize(&shadowRay.direction); float LdotN = shadowRay.direction.dot(nHit); if (LdotN < 0) return 0; Color lightColor = light->object->color; for (int k = 0; k < numObjects; k++) { if (Intersect(objects[k], &shadowRay, &t) && !objects[k]->isLight) { if (objects[k]->materialType == GLASS) lightColor *= getColor(objects[k], &shadowRay, &t); // attenuate light color by glass color else isInShadow = 1; break; } } lightColor *= 1.f/(len*len); return (isInShadow) ? 0 : getColor(object, &shadowRay, &t) * lightColor * LdotN; } I left out the rest of the code as to not bog down the post, but it can be seen here. Any help is greatly appreciated. The only portion not included in the code, is where I define the texture data, which as I said, is simply taken straight from a bitmap file of the above image. Thanks.

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  • Windows store apps: ScrollViewer with dinamic content

    - by Alexandru Circus
    I have a scrollViewer with an ItemsControl (which holds rows with data) as content. The data from these rows is grabbed from the server so I want to display a ProgressRing with a text until the data arrives. Basically I want the content of the ScrollViewer to be a grid with progress ring and a text and after the data arrives the content to be changed with my ItemsControl. The problem is that the ScrollViewer does not accept more than 1 element as content. Please tell me how can I solve this problem. (I'm a C# beginner) <FlipView x:Name="OptionPagesFlipView" Grid.Row="1" TabNavigation="Cycle" SelectionChanged="OptionPagesFlipView_SelectionChanged" ItemsSource="{Binding OptionsPageItems}"> <FlipView.ItemTemplate> <DataTemplate x:Name="OptionMonthPageTemplate"> <ScrollViewer x:Name="OptionsScrollViewer" HorizontalScrollMode="Disabled" HorizontalAlignment="Stretch" VerticalScrollBarVisibility="Auto"> <ItemsControl x:Name="OptionItemsControl" ItemsSource="{Binding OptionItems, Mode=OneWay}" Visibility="Collapsed"> <ItemsControl.ItemTemplate> <DataTemplate x:Name="OptionsChainItemTemplate"> <Grid x:Name="OptionItemGrid" Background="#FF9DBDF7" HorizontalAlignment="Stretch"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <!-- CALL BID --> <TextBlock Text="Bid" Foreground="Gray" HorizontalAlignment="Left" Grid.Row="0" Grid.Column="0" FontSize="18" Margin="5,0,5,0"/> <TextBlock x:Name="CallBidTextBlock" Text="{Binding CallBid}" Foreground="Blue" HorizontalAlignment="Left" Grid.Row="1" Grid.Column="0" Margin="5,0,5,5" FontSize="18"/> <!-- CALL ASK --> <TextBlock Text="Ask" Foreground="Gray" HorizontalAlignment="Left" Grid.Row="2" Grid.Column="0" FontSize="18" Margin="5,0,5,0"/> <TextBlock x:Name="CallAskTextBlock" Text="{Binding CallAsk}" Foreground="Blue" HorizontalAlignment="Left" Grid.Row="3" Grid.Column="0" Margin="5,0,5,0" FontSize="18"/> <!-- CALL LAST --> <TextBlock Text="Last" Foreground="Gray" HorizontalAlignment="Left" Grid.Row="0" Grid.Column="1" FontSize="18" Margin="5,0,5,0"/> <TextBlock x:Name="CallLastTextBlock" Text="{Binding CallLast}" Foreground="Blue" HorizontalAlignment="Left" Grid.Row="1" Grid.Column="1" Margin="5,0,5,5" FontSize="18"/> <!-- CALL NET CHANGE --> <TextBlock Text="Net Ch" Foreground="Gray" HorizontalAlignment="Left" Grid.Row="2" Grid.Column="1" FontSize="18" Margin="5,0,5,0"/> <TextBlock x:Name="CallNetChTextBlock" Text="{Binding CallNetChange}" Foreground="{Binding CallNetChangeForeground}" HorizontalAlignment="Left" Grid.Row="3" Grid.Column="1" Margin="5,0,5,5" FontSize="18"/> <!-- STRIKE --> <TextBlock Text="Strike" Foreground="Gray" HorizontalAlignment="Center" Grid.Row="1" Grid.Column="2" FontSize="18" Margin="5,0,5,0"/> <Border Background="{Binding StrikeBackground}" HorizontalAlignment="Center" Grid.Row="2" Grid.Column="2" Margin="5,0,5,5"> <TextBlock x:Name="StrikeTextBlock" Text="{Binding Strike}" Foreground="Blue" FontSize="18"/> </Border> <!-- PUT LAST --> <TextBlock Text="Last" Foreground="Gray" HorizontalAlignment="Right" Grid.Row="0" Grid.Column="3" FontSize="18" Margin="5,0,5,0"/> <TextBlock x:Name="PutLastTextBlock" Text="{Binding PutLast}" Foreground="Blue" HorizontalAlignment="Right" Grid.Row="1" Grid.Column="3" Margin="5,0,5,5" FontSize="18"/> <!-- PUT NET CHANGE --> <TextBlock Text="Net Ch" Foreground="Gray" HorizontalAlignment="Right" Grid.Row="2" Grid.Column="3" FontSize="18" Margin="5,0,5,0"/> <TextBlock x:Name="PutNetChangeTextBlock" Text="{Binding PutNetChange}" Foreground="{Binding PutNetChangeForeground}" HorizontalAlignment="Right" Grid.Row="3" Grid.Column="3" Margin="5,0,5,5" FontSize="18"/> <!-- PUT BID --> <TextBlock Text="Bid" Foreground="Gray" HorizontalAlignment="Right" Grid.Row="0" Grid.Column="4" FontSize="18" Margin="5,0,15,0"/> <TextBlock x:Name="PutBidTextBlock" Text="{Binding PutBid}" Foreground="Blue" HorizontalAlignment="Right" Grid.Row="1" Grid.Column="4" Margin="5,0,15,5" FontSize="18"/> <!-- PUT ASK --> <TextBlock Text="Ask" Foreground="Gray" HorizontalAlignment="Right" Grid.Row="2" Grid.Column="4" FontSize="18" Margin="5,0,15,0"/> <TextBlock x:Name="PutAskTextBlock" Text="{Binding PutAsk}" Foreground="Blue" HorizontalAlignment="Right" Grid.Row="3" Grid.Column="4" Margin="5,0,15,5" FontSize="18"/> <!-- BOTTOM LINE SEPARATOR--> <Rectangle Fill="Black" Height="1" Grid.ColumnSpan="5" VerticalAlignment="Bottom" Grid.Row="3"/> </Grid> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> <!--<Grid> <Grid.RowDefinitions> <RowDefinition/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition/> <ColumnDefinition/> </Grid.ColumnDefinitions> <ProgressRing x:Name="CustomProgressRing" Height="40" Width="40" IsActive="true" Grid.Column="0" Margin="20" Foreground="White"/> <TextBlock x:Name="CustomTextBlock" Height="auto" Width="auto" FontSize="25" Grid.Column="1" Margin="20"/> <Border BorderBrush="#FFFFFF" BorderThickness="1" Grid.ColumnSpan="2"/> </Grid>--> </ScrollViewer> </DataTemplate> </FlipView.ItemTemplate>

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  • Unusually high memory usage on a CentOS VPS with 512 guaranteed RAM

    - by Andrei Bârsan
    I'm working on a medium-sized web application written in PHP that's running on a VPS with 512mb ram. The webapp hasn't been officially launched yet, so there isn't too much traffic going on, just me and a few other people working on it. There is another slightly smaller webapp also hosted on this machine, among 4-5 other small static sites. We are running Centos 5 32-bit & cPanel/WHM. This is the result of running ps aux and, as you can see, it's not using 100% of the RAM. However, on the hypanel overview, it's always shown as using aroun 500MB ram, just for running apache, mysql, and the lowest-memory-footprint versions of the mail server, ftp server etc. -bash-3.2# ps aux USER PID %CPU %MEM VSZ RSS TTY STAT START TIME COMMAND root 1 0.0 0.0 2156 664 ? Ss 12:08 0:00 init [3] root 1123 0.0 0.0 2260 548 ? S<s 12:08 0:00 /sbin/udevd -d root 1462 0.0 0.0 1812 568 ? Ss 12:08 0:00 syslogd -m 0 named 1496 0.0 0.0 3808 820 ? Ss 12:08 0:00 nsd named 1497 0.0 0.0 10672 756 ? S 12:08 0:00 nsd named 1499 0.0 0.0 3880 584 ? S 12:08 0:00 nsd root 1514 0.0 0.1 7240 1064 ? Ss 12:08 0:00 /usr/sbin/sshd root 1522 0.0 0.0 2832 832 ? Ss 12:08 0:00 xinetd -stayalive -pidfile /var/run/xinetd.pid root 1534 0.0 0.1 3712 1328 ? S 12:08 0:00 /bin/sh /usr/bin/mysqld_safe --datadir=/var/lib/mysql - mysql 1667 0.0 2.9 225680 30884 ? Sl 12:08 0:00 /usr/sbin/mysqld --basedir=/ --datadir=/var/lib/mysql - mailnull 1766 0.0 0.1 9352 1100 ? Ss 12:08 0:00 /usr/sbin/exim -bd -q60m root 1797 0.0 0.0 2156 708 ? Ss 12:08 0:00 /usr/sbin/dovecot root 1798 0.0 0.0 2632 1012 ? S 12:08 0:00 dovecot-auth root 1816 0.0 3.0 38580 32456 ? Ss 12:08 0:01 /usr/local/bin/spamd -d --allowed-ips=127.0.0.1 --pidfi root 1839 0.0 1.6 63200 17496 ? Ss 12:08 0:00 /usr/local/apache/bin/httpd -k start -DSSL root 1846 0.0 0.1 5416 1468 ? Ss 12:08 0:00 pure-ftpd (SERVER) root 1848 0.0 0.1 6212 1244 ? S 12:08 0:00 /usr/sbin/pure-authd -s /var/run/ftpd.sock -r /usr/sbin root 1856 0.0 0.1 4492 1112 ? Ss 12:08 0:00 crond root 1864 0.0 0.0 2356 428 ? Ss 12:08 0:00 /usr/sbin/atd dovecot 1927 0.0 0.1 5196 1952 ? S 12:08 0:00 pop3-login dovecot 1928 0.0 0.1 5196 1948 ? S 12:08 0:00 pop3-login dovecot 1929 0.0 0.1 5316 2012 ? S 12:08 0:00 imap-login dovecot 1930 0.0 0.2 5416 2228 ? S 12:08 0:00 imap-login root 1939 0.0 0.1 3936 1964 ? S 12:08 0:00 cPhulkd - processor root 1963 0.0 0.8 15876 8564 ? S 12:08 0:00 cpsrvd (SSL) - waiting for connections root 1966 0.0 0.7 15172 7748 ? S 12:08 0:00 cpdavd - accepting connections on 2077 and 2078 root 1990 0.0 0.2 5008 3136 ? S 12:08 0:00 queueprocd - wait to process a task root 2017 0.0 2.9 38580 31020 ? S 12:08 0:00 spamd child root 2018 0.0 0.5 8904 5636 ? S 12:08 0:00 /usr/bin/perl /usr/local/cpanel/bin/leechprotect nobody 2021 0.0 3.2 66512 33724 ? S 12:08 0:00 /usr/local/apache/bin/httpd -k start -DSSL nobody 2022 0.0 3.1 67812 33024 ? S 12:08 0:00 /usr/local/apache/bin/httpd -k start -DSSL nobody 2024 0.0 1.9 64364 20680 ? S 12:08 0:00 /usr/local/apache/bin/httpd -k start -DSSL root 2027 0.0 0.4 9000 4540 ? S 12:08 0:00 tailwatchd root 2032 0.0 0.1 4176 1836 ? SN 12:08 0:00 cpanellogd - sleeping for logs nobody 3096 0.0 1.9 64572 20264 ? S 12:09 0:00 /usr/local/apache/bin/httpd -k start -DSSL nobody 3097 0.0 2.8 66008 30136 ? S 12:09 0:00 /usr/local/apache/bin/httpd -k start -DSSL nobody 3098 0.0 2.8 65704 29752 ? S 12:09 0:00 /usr/local/apache/bin/httpd -k start -DSSL nobody 3099 0.0 3.1 67260 32816 ? S 12:09 0:00 /usr/local/apache/bin/httpd -k start -DSSL andrei 3448 0.0 0.1 3204 1632 ? S 12:50 0:00 imap nobody 3537 0.0 1.9 64308 20108 ? S 13:01 0:00 /usr/local/apache/bin/httpd -k start -DSSL nobody 3614 0.0 1.9 64576 20628 ? S 13:10 0:00 /usr/local/apache/bin/httpd -k start -DSSL nobody 3615 0.0 1.3 63200 14672 ? S 13:10 0:00 /usr/local/apache/bin/httpd -k start -DSSL root 3626 0.0 0.2 10232 2964 ? Rs 13:14 0:00 sshd: root@pts/0 root 3648 0.0 0.1 3844 1600 pts/0 Ss 13:14 0:00 -bash root 3826 0.0 0.0 2532 908 pts/0 R+ 13:21 0:00 ps aux Lately, without any significant changes to the configuration, the memory usage started peaking and going over 512, causing the virtual server to kill apache, basically murdering our site in the process. Do you have any idea if this is normal and more resources should be acquired? I don't think... since there isn't too much data or traffic online yet.

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  • sshd running but no PID file

    - by dunxd
    I'm recently started using monit to monitor the status of sshd on my CentOS 5.4 server. This works fine, but every so often monit reports that sshd is no longer running. This isn't true - I am still able to login to the server via ssh, however I note the following: There is no longer any PID file at /var/run/sshd.pid - after a reboot this file exists. Once it is gone, restarting sshd via service sshd restart does not create the PID file. sudo service sshd status reports openssh-daemon is stopped - again, restarting sshd does not change this, but a reboot does. sudo service sshd stop reports failed, presumably because of the missing PID file. Any idea what is going on? Update sudo netstat -lptun gives the following output relating to port 22 tcp 0 0 :::22 :::* LISTEN 20735/sshd Killing the process with this PID as suggested by @Henry and then starting sshd via service results in service sshd status recognising the process by PID again. Would still like to understand this better. RPM verify suggested by a couple of answerers shows this: sudo rpm -vV openssh openssh-server openssh-clients | grep 'S\.5' S.5....T c /etc/pam.d/sshd S.5....T c /etc/ssh/sshd_config /etc/pam.d/sshd has the following contents: #%PAM-1.0 auth include system-auth account required pam_nologin.so account include system-auth password include system-auth session optional pam_keyinit.so force revoke session include system-auth #session required pam_loginuid.so Should that last line be commented out? Update Here's the output of @YannickGirouard 's script: $ sudo ./sshd_test Searching for the process listening on port 22... Found the following PID: 21330 Command line for PID 21330: /usr/sbin/sshd Listing process(es) relating to PID 21330: UID PID PPID C STIME TTY TIME CMD root 21330 1 0 14:04 ? 00:00:00 /usr/sbin/sshd Listing RPM information about openssh packages: Name : openssh Relocations: (not relocatable) Version : 4.3p2 Vendor: CentOS Release : 72.el5_7.5 Build Date: Tue 30 Aug 2011 12:34:14 AM BST Install Date: Sun 06 Nov 2011 12:50:57 AM GMT Build Host: builder10.centos.org Group : Applications/Internet Source RPM: openssh-4.3p2-72.el5_7.5.src.rpm Size : 745390 License: BSD Signature : DSA/SHA1, Fri 02 Sep 2011 01:13:01 AM BST, Key ID a8a447dce8562897 URL : http://www.openssh.com/portable.html Summary : The OpenSSH implementation of SSH protocol versions 1 and 2 ------------------------------------------------------ Name : openssh-clients Relocations: (not relocatable) Version : 4.3p2 Vendor: CentOS Release : 72.el5_7.5 Build Date: Tue 30 Aug 2011 12:34:14 AM BST Install Date: Sun 06 Nov 2011 12:51:04 AM GMT Build Host: builder10.centos.org Group : Applications/Internet Source RPM: openssh-4.3p2-72.el5_7.5.src.rpm Size : 871132 License: BSD Signature : DSA/SHA1, Fri 02 Sep 2011 01:13:01 AM BST, Key ID a8a447dce8562897 URL : http://www.openssh.com/portable.html Summary : The OpenSSH client applications ------------------------------------------------------ Name : openssh-server Relocations: (not relocatable) Version : 4.3p2 Vendor: CentOS Release : 72.el5_7.5 Build Date: Tue 30 Aug 2011 12:34:14 AM BST Install Date: Sun 06 Nov 2011 12:51:04 AM GMT Build Host: builder10.centos.org Group : System Environment/Daemons Source RPM: openssh-4.3p2-72.el5_7.5.src.rpm Size : 492478 License: BSD Signature : DSA/SHA1, Fri 02 Sep 2011 01:13:01 AM BST, Key ID a8a447dce8562897 URL : http://www.openssh.com/portable.html Summary : The OpenSSH server daemon ------------------------------------------------------ However, I've since got things working by killing the process and starting afresh, as suggested by @Henry below, so perhaps I am no longer seeing the same thing. Will try again if I am seeing the issue again after next reboot. Update - 14 March Monit alerted me that sshd had disappeared, and again I am able to ssh onto the server. So now I can run the script $ sudo ./sshd_test Searching for the process listening on port 22... Found the following PID: 2208 Command line for PID 2208: /usr/sbin/sshd Listing process(es) relating to PID 2208: UID PID PPID C STIME TTY TIME CMD root 2208 1 0 Mar13 ? 00:00:00 /usr/sbin/sshd root 1885 2208 0 21:50 ? 00:00:00 sshd: dunx [priv] Listing RPM information about openssh packages: Name : openssh Relocations: (not relocatable) Version : 4.3p2 Vendor: CentOS Release : 72.el5_7.5 Build Date: Tue 30 Aug 2011 12:34:14 AM BST Install Date: Sun 06 Nov 2011 12:50:57 AM GMT Build Host: builder10.centos.org Group : Applications/Internet Source RPM: openssh-4.3p2-72.el5_7.5.src.rpm Size : 745390 License: BSD Signature : DSA/SHA1, Fri 02 Sep 2011 01:13:01 AM BST, Key ID a8a447dce8562897 URL : http://www.openssh.com/portable.html Summary : The OpenSSH implementation of SSH protocol versions 1 and 2 ------------------------------------------------------ Name : openssh-clients Relocations: (not relocatable) Version : 4.3p2 Vendor: CentOS Release : 72.el5_7.5 Build Date: Tue 30 Aug 2011 12:34:14 AM BST Install Date: Sun 06 Nov 2011 12:51:04 AM GMT Build Host: builder10.centos.org Group : Applications/Internet Source RPM: openssh-4.3p2-72.el5_7.5.src.rpm Size : 871132 License: BSD Signature : DSA/SHA1, Fri 02 Sep 2011 01:13:01 AM BST, Key ID a8a447dce8562897 URL : http://www.openssh.com/portable.html Summary : The OpenSSH client applications ------------------------------------------------------ Name : openssh-server Relocations: (not relocatable) Version : 4.3p2 Vendor: CentOS Release : 72.el5_7.5 Build Date: Tue 30 Aug 2011 12:34:14 AM BST Install Date: Sun 06 Nov 2011 12:51:04 AM GMT Build Host: builder10.centos.org Group : System Environment/Daemons Source RPM: openssh-4.3p2-72.el5_7.5.src.rpm Size : 492478 License: BSD Signature : DSA/SHA1, Fri 02 Sep 2011 01:13:01 AM BST, Key ID a8a447dce8562897 URL : http://www.openssh.com/portable.html Summary : The OpenSSH server daemon ------------------------------------------------------ Again, when I look for /var/run/sshd.pid I don't find it. $ cat /var/run/sshd.pid cat: /var/run/sshd.pid: No such file or directory $ sudo netstat -anp | grep sshd tcp 0 0 0.0.0.0:22 0.0.0.0:* LISTEN 2208/sshd $ sudo kill 2208 $ sudo service sshd start Starting sshd: [ OK ] $ cat /var/run/sshd.pid 3794 $ sudo service sshd status openssh-daemon (pid 3794) is running... Is it possible that sshd is restarting and not creating a pidfile for some reason?

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  • Software: Launching League of Legends spectator mode from Command Line (Mac)

    - by Alex Popov
    Background: tl;dr at the end League of Legends has a spectator mode, in which you can watch someone else's game (essentially a replay) with a 3 minute delay. Popular LoL website OP.GG has figured out a clever way of hosting these spectator games on their own servers, thereby making them replayable, as opposed to only being available while the game is on (as Riot does it). If you request a replay from OP.GG, it sends a batch file which looks for where the League is situated and then the magic happens: @start "" "League of Legends.exe" "8394" "LoLLauncher.exe" "" "spectator fspectate.op.gg:4081 tjJbtRLQ/HMV7HuAxWV0XsXoRB4OmFBr 1391881421 NA1" This works fine on Windows. I'm trying to get it to work on Mac (which has an official client). First I tried running the same command by hand, (split for convenience) /Applications/ ... /LeagueOfLegends.app/ ... /LeagueofLegends 8393 LoLLauncher \ /Applications/ ... /LolClient spectator fspectate.op.gg:4081 tjJbtRLQ/HMV7HuAxWV0XsXoRB4OmFBr 1391881421 NA1 Running this, however, just starts the LoLLauncher, which closes all the active League processes. The exactly same thing happens if I just call /Applications/ ... /LeagueOfLegends.app/ ... /LeagueofLegends Next I tried seeing what actually happens when Spectator mode is initiated so I ran $ ps -axf | grep -i lol which showed UID PID PPID C STIME TTY TIME CMD 503 3085 1 0 Wed02pm ?? 0:00.00 (LolClient) 503 24607 1 0 9:19am ?? 0:00.98 /Applications/League of Legends.app/Contents/LOL/RADS/system/UserKernel.app/Contents/MacOS/UserKernel updateandrun lol_launcher LoLLauncher.app 503 24610 24607 0 9:19am ?? 1:08.76 /Applications/League of Legends.app/Contents/LoL/RADS/projects/lol_launcher/releases/0.0.0.122/deploy/LoLLauncher.app/Contents/MacOS/LoLLauncher 503 24611 24610 0 9:19am ?? 1:23.02 /Applications/League of Legends.app/Contents/LoL/RADS/projects/lol_air_client/releases/0.0.0.127/deploy/bin/LolClient -runtime .\ -nodebug META-INF\AIR\application.xml .\ -- 8393 503 24927 24610 0 9:44am ?? 0:03.37 /Applications/League of Legends.app/Contents/LoL/RADS/solutions/lol_game_client_sln/releases/0.0.0.117/deploy/LeagueOfLegends.app/Contents/MacOS/LeagueofLegends 8394 LoLLauncher /Applications/League of Legends.app/Contents/LoL/RADS/projects/lol_air_client/releases/0.0.0.127/deploy/bin/LolClient spectator 216.133.234.17:8088 Yn1oMX/n3LpXNebibzUa1i3Z+s2HV0ul 1400781241 NA1 Of Interest: there is (LolClient) which I cannot kill by it's PID. UserKernel updateandrun lol_launcher LoLLauncher.app is launched first. LoLLauncher is launched by the UserKernel (as we can see from the PPID) The very long command (PID: 24927) is how Spectator mode is launched, and is also launched by UserKernel. Spectator mode is launched in exactly the same way that the OP.GG .bat wanted to, with the only difference that Spectator mode connects to Riot instead of OP.GG's spectate server. I tried attaching GDB to the LolClient, but I couldn't get anything meaningful from it since it's an Adobe AIR application (and I've never used GDB with code other than mine own). Next I ran dtruss -a -b 100m -f -p $PID on everything I could think of: the LolClient, the LolLauncher and the UserKernel and skimmed the half a million lines produced. I found stuff like the GET request used to get the information of the game to spectate, but I could not see any launch of the equivalent of League of Legends.exe with spectator options. Finally, I ran lsof | grep -i lol to see if anything else was opened in the process, but didn't find anything that seemed appropriate. Open were UserKernel, LolLauncher, LolClient, Adobe AIR, LeagueofLegends and then Bugsplat, all of which are expected. None of this seemed especially relevant to figuring out how LeagueofLegends was opened into spectator mode. It obviously can be done, since Spectator mode is accessible from within the client. It seems likely that it can be done from the CLI, since Windows can do it and the clients are supposed to equals. Unless I'm missing something in the difference between how UNIX and Windows handle CLI application launches. My question is if there are any other things I can try to figure out how to launch Spectator mode myself. tl;dr: Trying to get into spectator mode from the CLI. It's possible on Windows (see first code block) but it just restarts League on Mac. What else can I try to find what call is made, and how to reproduce it? PS: Please let me know how I can improve this question or its formatting, I'd love to use StackOverflow/SuperUser, but as the guys said on the podcast this week (Ep. 59) it's very intimidating. Sorry for posting this on StackOverflow the first time :(

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  • setting up Ubuntu 10.10 as paravirtualized guest in Xen on RHEL5 host - what kernel?

    - by kostmo
    I've discovered the tool ubuntu-vm-builder, which I've installed and then invoked on an Ubuntu workstation as: sudo vmbuilder xen ubuntu --suite maverick --flavour virtual --arch amd64 --mem=512 --rootsize 8192 This workstation is not the intended target host of the virtual machine, however; I would like to host the guest on a Red Hat Enterprise Linux 5 machine that is running Xen 3.0.3. The output of this command appears to be a folder named ubuntu-xen containing three files: tmpXXXXXX, a very large file which I assume is the root partition image tmpYYYYYY, a somewhat large file which I assume is the swap partition image xen.conf, a text file I have copied the xen.conf file to the RHEL server's /etc/xen directory under the new name newvm, adjusting the paths of tempXXXXXX and tempYYYYYYin the file after also copying them from my local workstation to the RHEL server. When I launch the Virtual Machine Manager virt-manager, I can see the newvm virtual machine listed underneath the Dom0 machine. When I try to start newvm, I get the error: Error starting domain: virDomainCreate() failed POST operation failed: (xend.err 'Error creating domain: Kernel image does not exist: None') Indeed, there exists an entry kernel = 'None' in the xen.conf file. How do I find out what the path of the kernel should be? Is this path supposed to be to a kernel stored on the local filesystem of the RHEL5 host, or is it supposed to be a path inside the guest image? I see that the vmbuilder command provides for a --xen-kernel option, along with a --xen-ramdisk option, but I'm not sure what to use for either. I think I should be able to get this to work, since Ubuntu is said to be supported as a Xen guest, even though the Xen 4.0.1 docs state support for only a limited set of distributions, Ubuntu excluded. Update 1 When running vmbuilder on my local workstation, I did observe an output line saying: Calling hook: install_kernel and later, output lines saying: update-initramfs: Generating /boot/initrd.img-2.6.35-23-virtual [...] run-parts: executing /etc/kernel/postinst.d/initramfs-tools 2.6.35-23-virtual /boot/vmlinuz-2.6.35-23-virtual So in the xen.conf file, I tried setting the lines: kernel = '/boot/vmlinuz-2.6.35-23-virtual' ramdisk = '/boot/initrd.img-2.6.35-23-virtual' When trying to start the VM, I got an error similar to last time: Error starting domain: virDomainCreate() failed POST operation failed: (xend.err 'Error creating domain: Kernel image does not exist: /boot/vmlinuz-2.6.35-23-virtual') This makes me think that the RHEL5 machine is looking for local files, rather than a file within the binary guest disk image. After running sudo updatedb on my workstation, neither of those files were found. If the vmbuilder tool had tried to install them, it must have failed. Update 2 I was able to extract the kernel and initrd images from the guest disk binary by mounting it: mkdir mnt_tmp sudo mount ubuntu-xen/tmpXXXXXX mnt_tmp/ -o loop cp mnt_tmp/boot/vmlinuz-2.6.35-23-virtual virtual_kernel_ubuntu cp mnt_tmp/boot/initrd.img-2.6.35-23-virtual virtual_initrd_ubuntu These two files I copied to the RHEL5 server, and edited the xen.conf file to point to them as kernel and ramdisk. With this done, I could "run" the newvm virtual machine from within virt-manager, but was met with the message Console Not Configured For Guest when I double clicked the entry to open the Virtual Machine Console. As suggested by a forum, I then added the line vfb = [ 'type=vnc' ] to the configuration file, recreated the virtual machine (a ~10 min process), and this time got the message: Connecting to console for guest This remained indefinitely; after selecting View - Serial Console, I found a kernel panic: [5442621.272173] Kernel panic - not syncing: Attempted to kill the idle task! [5442621.272179] Pid: 0, comm: swapper Tainted: G D 2.6.35-23-virtual #41-Ubuntu [5442621.272184] Call Trace: [5442621.272191] [<ffffffff815a1b81>] panic+0x90/0x111 [5442621.272199] [<ffffffff810652ee>] do_exit+0x3be/0x3f0 [5442621.272204] [<ffffffff815a5e20>] oops_end+0xb0/0xf0 [5442621.272211] [<ffffffff8100ddeb>] die+0x5b/0x90 [5442621.272216] [<ffffffff815a56c4>] do_trap+0xc4/0x170 [5442621.272221] [<ffffffff8100ba35>] do_invalid_op+0x95/0xb0 [5442621.272227] [<ffffffff8130851c>] ? intel_idle+0xac/0x180 [5442621.272232] [<ffffffff810072bf>] ? xen_restore_fl_direct_end+0x0/0x1 [5442621.272239] [<ffffffff815a48fe>] ? _raw_spin_unlock_irqrestore+0x1e/0x30 [5442621.272247] [<ffffffff8108dfb7>] ? tick_broadcast_oneshot_control+0xc7/0x120 [5442621.272253] [<ffffffff8100ad5b>] invalid_op+0x1b/0x20 [5442621.272259] [<ffffffff8130851c>] ? intel_idle+0xac/0x180 [5442621.272264] [<ffffffff813084e0>] ? intel_idle+0x70/0x180 [5442621.272269] [<ffffffff810072bf>] ? xen_restore_fl_direct_end+0x0/0x1 [5442621.272275] [<ffffffff8148a147>] cpuidle_idle_call+0xa7/0x140 [5442621.272281] [<ffffffff81008d93>] cpu_idle+0xb3/0x110 [5442621.272286] [<ffffffff815873aa>] rest_init+0x8a/0x90 [5442621.272291] [<ffffffff81b04c9d>] start_kernel+0x387/0x390 [5442621.272297] [<ffffffff81b04341>] x86_64_start_reservations+0x12c/0x130 [5442621.272303] [<ffffffff81b08002>] xen_start_kernel+0x55d/0x561 Update 3 I tried an i386 architecture instead of amd64, but got the same kernel panic. Also, it seems the Virtual Machine Manager pays attention to the format of the filename of the kernel; for the same kernel binary, I tried simply naming it vmlinuz-virtual, which threw out an error box about an invalid kernel. When I named it vmlinuz-2.6.35-23-virtual, it did not throw the error, but it did still result in the kernel panic shortly thereafter.

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  • a friendly elaboratation on how iceweasel misses as recent request was discovered in post tut

    - by v3x3n
    I would like to specify what you asked about in how iceweasel misses on in hopes that you are interested in considering the answer to be valid considering the package should run efficient to a novice user especially when getting a first impression on a new software, browser, or package they are given by default. First let me say that I am very grateful for all debian has and continues to do for its user base and I am not complaining, only hoping that in mentioning such it will eventually aid in improving the disappointing experience iceweasel gave me in multiple ways right from the start of using it. I am sure tremendous amounts of hard work went into making it work as well as it does, and tremendous effort continues to go into IW like the rest of the package and distros such as this... Having said that, I do aim to keep my examples simple as possible but also explained in enough detail as to not leave out important info to get a full idea of my issue... (Thanks for understanding if I sound novice to debian, I am but continue to learn and advance by trial and error each day, and of course the wonderful help from all the great minds available here and there)... Well, my bone to pick (unfortunately as I disdain being a complainer when so much has been done for us, the end user) with IW is mainly 3 immediately noticed problems in offering me a smooth test drive (completely normal browsing conduct of your average user, I should indicate) as soon as I started out a task using IW (heading directly to google images and searched for a few web sized images, then saved a few (no more than 800 to 900 in dimensions, typically a normal procedure I would imagine) I experienced a horrendous reoccurring freeze and lag time that almost left me to kill the process more than once on each attempt and continued to compound so that by a few attempts later, even 1 single image save locked up the entire browser, ultimately giving up on my procedure in its simplicity with a bit of aggravation, if there was something I had done wrong on my end pre-attempt or during installation. Secondly, visiting video player sites in this case youtube will not allow for any video feed to play whatsoever and again, experienced a slight freezing that eventually dissipated as long as I didn't attempt to press play or reload another video trial... Very annoying and possibly related to my first issue (which could rely on my own lack of knowledge in setup config, but that troubles me if so).... Lastly as another user has stated already, in which brought you to ask them what exactly seemed to be the problem in the first place is also my final straw that broke the weasel's back, leading me here to find a solution to a updated version of firefox... being that iceweasel (an apparent build of firefox 17.x.x) leaving the user to find themselves out of luck when installing their favorite or much useful add-ons or plugins that aid their task or normal usage online.... As the other user clearly stated... there is almost zero options and barely any luck to find compatible plugins with such an outdated version still being used... I can only imagine if as a novoice or standard user to linux... and beginner to debian (which I am all for btw!) if I am discovering major conductivity issues which hinder normal user conduct right off the bat... that there is probably a bundle or more of security vulnerabilities that would unravel to me if I continued to give mr Hommey's package any further attention, or interest in continuing to use... This is a deal breaker on any account, unless all 3 of these issues stated are due to a very n00berish setting or lack thereof (which if that is the case, such was not properly stated for beginner in any place available by following installation tutorials such as LVM installers, which I felt lacked a clear understanding to someone who is trying to learn why and how, rather than, a fix to a potentially broken out of box installation... I really think that is irrelevant in any case however, as there is much step by step support regarding that kind of thing, just saying... its very challenging, along side a job to keep deadlines on, and the need to learn a better and more costomizible system, that was not as popularized when I became a dev via windows (OK OK I know thats a huge mistake and now I am way off original topic but anyway) Thanks very much for taking the time to read over this, and I hope it honestly gives you a few good and valid reasons for users wanting and seeking a way to get around iceweasel altogether... Finally, if I am missing something vital that renders all I've stated invalid or useless, please feel free to shove that elephant in the room my direction! Thanks for all you do, as I am sure it is very useful and dedicated, being you are a debian maintainer, and super user! Much love for intelligence, freedom and sharing the secrets of the web! May it remain unregulated and a good place to grow and learn for generations to come! Stay true! Take care now! -v3x (v3x @ gmx .com)

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  • WiX 3 Tutorial: Understanding main WXS and WXI file

    - by Mladen Prajdic
    In the previous post we’ve taken a look at the WiX solution/project structure and project properties. We’re still playing with our super SuperForm application and today we’ll take a look at the general parts of the main wxs file, SuperForm.wxs, and the wxi include file. For wxs file we’ll just go over the general description of what each part does in the code comments. The more detailed descriptions will be in future posts about features themselves. WXI include file Include files are exactly what their name implies. To include a wxi file into the wxs file you have to put the wxi at the beginning of each .wxs file you wish to include it in. If you’ve ever worked with C++ you can think of the include files as .h files. For example if you include SuperFormVariables.wxi into the SuperForm.wxs, the variables in the wxi won’t be seen in FilesFragment.wxs or RegistryFragment.wxs. You’d have to include it manually into those two wxs files too. For preprocessor variable $(var.VariableName) to be seen by every file in the project you have to include them in the WiX project properties->Build->“Define preprocessor variables” textbox. This is why I’ve chosen not to go this route because in multi developer teams not everyone has the same directory structure and having a single variable would mean each developer would have to checkout the wixproj file to edit the variable. This is pretty much unacceptable by my standards. This is why we’ve added a System Environment variable named SuperFormFilesDir as is shown in the previous Wix Tutorial post. Because the FilesFragment.wxs is autogenerated on every project build we don’t want to change it manually each time by adding the include wxi at the beginning of the file. This way we couldn’t recreate it in each pre-build event. <?xml version="1.0" encoding="utf-8"?><Include> <!-- Versioning. These have to be changed for upgrades. It's not enough to just include newer files. --> <?define MajorVersion="1" ?> <?define MinorVersion="0" ?> <?define BuildVersion="0" ?> <!-- Revision is NOT used by WiX in the upgrade procedure --> <?define Revision="0" ?> <!-- Full version number to display --> <?define VersionNumber="$(var.MajorVersion).$(var.MinorVersion).$(var.BuildVersion).$(var.Revision)" ?> <!-- Upgrade code HAS to be the same for all updates. Once you've chosen it don't change it. --> <?define UpgradeCode="YOUR-GUID-HERE" ?> <!-- Path to the resources directory. resources don't really need to be included in the project structure but I like to include them for for clarity --> <?define ResourcesDir="$(var.ProjectDir)\Resources" ?> <!-- The name of your application exe file. This will be used to kill the process when updating and creating the desktop shortcut --> <?define ExeProcessName="SuperForm.MainApp.exe" ?></Include> For now there’s no way to tell WiX in Visual Studio to have a wxi include file available to the whole project, so you have to include it in each file separately. Only variables set in “Define preprocessor variables” or System Environment variables are accessible to the whole project for now. The main WXS file: SuperForm.wxs We’ll only take a look at the general structure of the main SuperForm.wxs and not its the details. We’ll cover the details in future posts. The code comments should provide plenty info about what each part does in general. Basically there are 5 major parts. The update part, the conditions and actions part, the UI install sequence, the directory structure and the features we want to include. <?xml version="1.0" encoding="UTF-8"?><!-- Add xmlns:util namespace definition to be able to use stuff from WixUtilExtension dll--><Wix xmlns="http://schemas.microsoft.com/wix/2006/wi" xmlns:util="http://schemas.microsoft.com/wix/UtilExtension"> <!-- This is how we include wxi files --> <?include $(sys.CURRENTDIR)Includes\SuperFormVariables.wxi ?> <!-- Id="*" is to enable upgrading. * means that the product ID will be autogenerated on each build. Name is made of localized product name and version number. --> <Product Id="*" Name="!(loc.ProductName) $(var.VersionNumber)" Language="!(loc.LANG)" Version="$(var.VersionNumber)" Manufacturer="!(loc.ManufacturerName)" UpgradeCode="$(var.UpgradeCode)"> <!-- Define the minimum supported installer version (3.0) and that the install should be done for the whole machine not just the current user --> <Package InstallerVersion="300" Compressed="yes" InstallScope="perMachine"/> <Media Id="1" Cabinet="media1.cab" EmbedCab="yes" /> <!-- Upgrade settings. This will be explained in more detail in a future post --> <Upgrade Id="$(var.UpgradeCode)"> <UpgradeVersion OnlyDetect="yes" Minimum="$(var.VersionNumber)" IncludeMinimum="no" Property="NEWER_VERSION_FOUND" /> <UpgradeVersion Minimum="0.0.0.0" IncludeMinimum="yes" Maximum="$(var.VersionNumber)" IncludeMaximum="no" Property="OLDER_VERSION_FOUND" /> </Upgrade> <!-- Reference the global NETFRAMEWORK35 property to check if it exists --> <PropertyRef Id="NETFRAMEWORK35"/> <!-- Startup conditions that checks if .Net Framework 3.5 is installed or if we're running the OS higher than Windows XP SP2. If not the installation is aborted. By doing the (Installed OR ...) property means that this condition will only be evaluated if the app is being installed and not on uninstall or changing --> <Condition Message="!(loc.DotNetFrameworkNeeded)"> <![CDATA[Installed OR NETFRAMEWORK35]]> </Condition> <Condition Message="!(loc.AppNotSupported)"> <![CDATA[Installed OR ((VersionNT >= 501 AND ServicePackLevel >= 2) OR (VersionNT >= 502))]]> </Condition> <!-- This custom action in the InstallExecuteSequence is needed to stop silent install (passing /qb to msiexec) from going around it. --> <CustomAction Id="NewerVersionFound" Error="!(loc.SuperFormNewerVersionInstalled)" /> <InstallExecuteSequence> <!-- Check for newer versions with FindRelatedProducts and execute the custom action after it --> <Custom Action="NewerVersionFound" After="FindRelatedProducts"> <![CDATA[NEWER_VERSION_FOUND]]> </Custom> <!-- Remove the previous versions of the product --> <RemoveExistingProducts After="InstallInitialize"/> <!-- WixCloseApplications is a built in custom action that uses util:CloseApplication below --> <Custom Action="WixCloseApplications" Before="InstallInitialize" /> </InstallExecuteSequence> <!-- This will ask the user to close the SuperForm app if it's running while upgrading --> <util:CloseApplication Id="CloseSuperForm" CloseMessage="no" Description="!(loc.MustCloseSuperForm)" ElevatedCloseMessage="no" RebootPrompt="no" Target="$(var.ExeProcessName)" /> <!-- Use the built in WixUI_InstallDir GUI --> <UIRef Id="WixUI_InstallDir" /> <UI> <!-- These dialog references are needed for CloseApplication above to work correctly --> <DialogRef Id="FilesInUse" /> <DialogRef Id="MsiRMFilesInUse" /> <!-- Here we'll add the GUI logic for installation and updating in a future post--> </UI> <!-- Set the icon to show next to the program name in Add/Remove programs --> <Icon Id="SuperFormIcon.ico" SourceFile="$(var.ResourcesDir)\Exclam.ico" /> <Property Id="ARPPRODUCTICON" Value="SuperFormIcon.ico" /> <!-- Installer UI custom pictures. File names are made up. Add path to your pics. –> <!-- <WixVariable Id="WixUIDialogBmp" Value="MyAppLogo.jpg" /> <WixVariable Id="WixUIBannerBmp" Value="installBanner.jpg" /> --> <!-- the default directory structure --> <Directory Id="TARGETDIR" Name="SourceDir"> <Directory Id="ProgramFilesFolder"> <Directory Id="INSTALLLOCATION" Name="!(loc.ProductName)" /> </Directory> </Directory> <!-- Set the default install location to the value of INSTALLLOCATION (usually c:\Program Files\YourProductName) --> <Property Id="WIXUI_INSTALLDIR" Value="INSTALLLOCATION" /> <!-- Set the components defined in our fragment files that will be used for our feature --> <Feature Id="SuperFormFeature" Title="!(loc.ProductName)" Level="1"> <ComponentGroupRef Id="SuperFormFiles" /> <ComponentRef Id="cmpVersionInRegistry" /> <ComponentRef Id="cmpIsThisUpdateInRegistry" /> </Feature> </Product></Wix> For more info on what certain attributes mean you should look into the WiX Documentation.   WiX 3 tutorial by Mladen Prajdic navigation WiX 3 Tutorial: Solution/Project structure and Dev resources WiX 3 Tutorial: Understanding main wxs and wxi file WiX 3 Tutorial: Generating file/directory fragments with Heat.exe

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  • SMO ConnectionContext.StatementTimeout setting is ignored

    - by Woody
    I am successfully using Powershell with SMO to backup most databases. However, I have several large databases in which I receive a "timeout" error "System.Data.SqlClient.SqlException: Timeout expired". The timout consistently occurs at 10 minutes. I have tried setting ConnectionContext.StatementTimeout to 0, 6000, and to [System.Int32]::MaxValue. The setting made no difference. I have found a number of Google references which indicate setting it to 0 makes it unlimited. No matter what I try, the timeouts consistently occur at 10 minutes. I even set Remote Query Timeout on the server to 0 (via Studio Manager) to no avail. Below is my SMO connection where I set the time out and the actual backup function. Further below is the output from my script. UPDATE Interestingly enough, I wrote the backup function in C# using VS 2008 and the timeout override does work within that environment. I am in the process of incorporating that C# process into my Powershell Script until I can find out why the timeout override does not work with just Powershell. This is extremely annoying! function New-SMOconnection { Param ($server, $ApplicationName= "PowerShell SMO", [int]$StatementTimeout = 0 ) # Write-Debug "Function: New-SMOconnection $server $connectionname $commandtimeout" if (test-path variable:\conn) { $conn.connectioncontext.disconnect() } else { $conn = New-Object('Microsoft.SqlServer.Management.Smo.Server') $server } $conn.connectioncontext.applicationName = $applicationName $conn.ConnectionContext.StatementTimeout = $StatementTimeout $conn.connectioncontext.Connect() $conn } $smo = New-SMOConnection -server $server if ($smo.connectioncontext.isopen -eq $false) { Throw "Could not connect to server $($server)." } Function Backup-Database { Param([string]$dbname) $db = $smo.Databases.get_Item($dbname) if (!$db) {"Database $dbname was not found"; Return} $sqldir = $smo.Settings.BackupDirectory + "\$($smo.name -replace ("\\", "$"))" $s = ($server.Split('\'))[0] $basedir = "\\$s\" + $($sqldir -replace (":", "$")) $dt = get-date -format yyyyMMdd-HHmmss $dbbk = new-object ('Microsoft.SqlServer.Management.Smo.Backup') $dbbk.Action = 'Database' $dbbk.BackupSetDescription = "Full backup of " + $dbname $dbbk.BackupSetName = $dbname + " Backup" $dbbk.Database = $dbname $dbbk.MediaDescription = "Disk" $target = "$basedir\$dbname\FULL" if (-not(Test-Path $target)) { New-Item $target -ItemType directory | Out-Null} $device = "$sqldir\$dbname\FULL\" + $($server -replace("\\", "$")) + "_" + $dbname + "_FULL_" + $dt + ".bak" $dbbk.Devices.AddDevice($device, 'File') $dbbk.Initialize = $True $dbbk.Incremental = $false $dbbk.LogTruncation = [Microsoft.SqlServer.Management.Smo.BackupTruncateLogType]::Truncate If (!$copyonly) { If ($kill) {$smo.KillAllProcesses($dbname)} $dbbk.SqlBackupAsync($server) } $dbbk } Started SQL backups for server LCFSQLxxx\SQLxxx at 05/06/2010 15:33:16 Statement TimeOut value set to 0. DatabaseName : OperationsManagerDW StartBackupTime : 5/6/2010 3:33:16 PM EndBackupTime : 5/6/2010 3:43:17 PM StartCopyTime : 1/1/0001 12:00:00 AM EndCopyTime : 1/1/0001 12:00:00 AM CopiedFiles : Status : Failed ErrorMessage : System.Data.SqlClient.SqlException: Timeout expired. The timeout period elapsed prior to completion of the operation or the server is not responding. The backup or restore was aborted. 10 percent processed. 20 percent processed. 30 percent processed. 40 percent processed. 50 percent processed. 60 percent processed. 70 percent processed. at System.Data.SqlClient.SqlConnection.OnError(SqlException exception, Boolean breakConnection) at System.Data.SqlClient.SqlInternalConnection.OnError(SqlException exception, Boolean breakConnection) at System.Data.SqlClient.TdsParser.ThrowExceptionAndWarning(TdsParserStateObject stateObj) at System.Data.SqlClient.TdsParser.Run(RunBehavior runBehavior, SqlCommand cmdHandler, SqlDataReader dataStream, BulkCopySimpleResultSet bulkCopyHandler, TdsParserStateObject stateObj) at System.Data.SqlClient.SqlCommand.RunExecuteNonQueryTds(String methodName, Boolean async) at System.Data.SqlClient.SqlCommand.InternalExecuteNonQuery(DbAsyncResult result, String methodName, Boolean sendToPipe) at System.Data.SqlClient.SqlCommand.ExecuteNonQuery() at Microsoft.SqlServer.Management.Common.ServerConnection.ExecuteNonQuery(String sqlCommand, ExecutionTypes executionType) Ended backups at 05/06/2010 15:43:23

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  • WCF timeouts are a nightmare

    - by Greg
    We have a bunch of WCF services that work almost all of the time, using various bindings, ports, max sizes, etc. The super-frustrating thing about WCF is that when it (rarely) fails, we are powerless to find out why it failed. Sometimes you will get a message that looks like this: System.ServiceModel.CommunicationException: The socket connection was aborted. This could be caused by an error processing your message or a receive timeout being exceeded by the remote host, or an underlying network resource issue. Local socket timeout was '01:00:00'. --- System.IO.IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. The problem is that the local socket timeout it's giving you is merely an attempt to be convenient. It may or may not be the cause of the problem. But OK, sometimes networks have issues. No big deal. We can retry or something. But here's the huge problem. On top of failing to tell you which precisely which timeout (if any) resulted in the failure ("your server-side receive timeout was exceeded," or something, would be helpful), WCF seems to have two types of timeouts. Timeout Type #1) A timeout, that, if increased, would increase the chance of your operation's success. So, the pertinent timeout is an hour, you are uploading a huge file that will take an hour and twenty minutes. It fails. You increase the timeout, it succeeds. I have no no problem with this type of timeout. Timeout Type #2) A timeout which merely defines how long you have to wait for the service to actually fail and give you an error, but modifying the value of this timeout has no impact on the chance of success. Basically, something happens during the first second of the service request which mucks things up. It will never recover. WCF doesn't magically retry the network connection for you. Fine, sometimes establishing a network connection doesn't go well. But, if your timeout is 2 hours, you have to wait 2 whole hours with no chance of it ever working before it finally acknowledges that it didn't work and gives you the error. But the error you see in both cases looks the same. With timeout Type #2, it still looks like you are running into a timeout. But, you could increase all of your timeouts to 4 years, and all it would do is make it take 4 years to get an error message. I know that Type #2 exists because I can do an operation that is known to complete in less than a minute when successful, and have it take 2 hours to fail. But, if I kill it and retry, it succeeds quickly. (If you are wondering why there might be a 2 hour timeout on an operation that takes less than a minute, there are times I run the operation with a much larger file and it could take over an hour.) So, to combat the problem with Type #2, you'd want your timeout to be really quick so you immediately know if there is a problem. Then you can retry. But the insurmountable problem is that because I don't know which timeouts are the cause of failure, I don't know what timeouts are Type #1 and which ones are Type #2. There may be one timeout (let's say the client-side send timeout) that acts like Type #1 in some cases and Type #2 in others. I have no idea, and I have no way of finding out. Does anyone know how to track down Type #2 timeouts so I can set them to low values without having to shorten actual (read: Type #1) timeouts and lower the chance of success? Thank you.

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  • iPhone crash on CoreData save

    - by davetron5000
    This is a different situation than this question, as the solution provided doesn't work and the stack is different. Periodical crash when I save data using coredata. The stack trace isn't 100% clear on where this is happening, but I'm certain it's this routine that's being called. It's either the save: in this method or the one following. Code: -(void)saveWine { if ([self validInfo]) { Wine *wine = (Wine *)wineToEdit; if (wine == nil) { wine = (Wine *)[NSEntityDescription insertNewObjectForEntityForName:@"Wine" inManagedObjectContext:self.managedObjectContext]; } wine.uuid = [Utils createUUID]; wine.name = self.wineNameField.text; wine.vineyard = self.vineyardField.text; wine.vintage = [[self numberFormatter] numberFromString:self.vintageField.text]; wine.timeStamp = [NSDate date]; wine.rating = [NSNumber numberWithInt:self.ratingControl.selectedSegmentIndex]; wine.partnerRating = [NSNumber numberWithInt:self.partnerRatingControl.selectedSegmentIndex]; wine.varietal = self.currentVarietal; wine.tastingNotes = self.currentTastingNotes; wine.dateTasted = self.currentDateTasted; wine.tastingLocation = [[ReferenceDataAccessor defaultReferenceDataAccessor] addEntityForType:TASTING_LOCATION withName:self.currentWhereTasted]; id type = [[ReferenceDataAccessor defaultReferenceDataAccessor] entityForType:WINE_TYPE withOrdinal:self.typeControl.selectedSegmentIndex]; wine.type = type; NSError *error; NSLog(@"Saving %@",wine); if (![self.managedObjectContext save:&error]) { [Utils showAlertMessage:@"There was a problem saving your wine; try restarting the app" withTitle:@"Problem saving"]; NSLog(@"Error while saving new wine %@, %@", error, [error userInfo]); } } else { NSLog(@"ERROR - someone is calling saveWine with invalid info!!"); } } Code for addEntityForType:withName:: -(id)addEntityForType:(NSString *)type withName:(NSString *)name { if ([Utils isStringBlank:name]) { return nil; } id existing = [[ReferenceDataAccessor defaultReferenceDataAccessor] entityForType:type withName:name]; if (existing != nil) { NSLog(@"%@ with name %@ already exists",type,name); return existing; } NSManagedObject *newEntity = [NSEntityDescription insertNewObjectForEntityForName:type inManagedObjectContext:self.managedObjectContext]; [newEntity setValue:name forKey:@"name"]; NSError *error; if (![self.managedObjectContext save:&error]) { [Utils showAlertMessage:[NSString stringWithFormat:@"There was a problem saving a %@",type] withTitle:@"Database Probem"]; [Utils logErrorFully:error forOperation:[NSString stringWithFormat:@"saving new %@",type ]]; } return newEntity; } Stack trace: Thread 0 Crashed: 0 libSystem.B.dylib 0x311de2d4 __kill + 8 1 libSystem.B.dylib 0x311de2c4 kill + 4 2 libSystem.B.dylib 0x311de2b6 raise + 10 3 libSystem.B.dylib 0x311f2d72 abort + 50 4 libstdc++.6.dylib 0x301dea20 __gnu_cxx::__verbose_terminate_handler() + 376 5 libobjc.A.dylib 0x319a2594 _objc_terminate + 104 6 libstdc++.6.dylib 0x301dcdf2 __cxxabiv1::__terminate(void (*)()) + 46 7 libstdc++.6.dylib 0x301dce46 std::terminate() + 10 8 libstdc++.6.dylib 0x301dcf16 __cxa_throw + 78 9 libobjc.A.dylib 0x319a14c4 objc_exception_throw + 64 10 CoreData 0x3526e83e -[NSManagedObjectContext save:] + 1098 11 Wine Brain 0x0000651e 0x1000 + 21790 12 Wine Brain 0x0000525c 0x1000 + 16988 13 Wine Brain 0x00004894 0x1000 + 14484 14 Wine Brain 0x00008716 0x1000 + 30486 15 CoreFoundation 0x31477fe6 -[NSObject(NSObject) performSelector:withObject:withObject:] + 18 16 UIKit 0x338c14a6 -[UIApplication sendAction:to:from:forEvent:] + 78 17 UIKit 0x3395c7ae -[UIBarButtonItem(UIInternal) _sendAction:withEvent:] + 86 18 CoreFoundation 0x31477fe6 -[NSObject(NSObject) performSelector:withObject:withObject:] + 18 19 UIKit 0x338c14a6 -[UIApplication sendAction:to:from:forEvent:] + 78 20 UIKit 0x338c1446 -[UIApplication sendAction:toTarget:fromSender:forEvent:] + 26 21 UIKit 0x338c1418 -[UIControl sendAction:to:forEvent:] + 32 22 UIKit 0x338c116a -[UIControl(Internal) _sendActionsForEvents:withEvent:] + 350 23 UIKit 0x338c19c8 -[UIControl touchesEnded:withEvent:] + 336 24 UIKit 0x338b734e -[UIWindow _sendTouchesForEvent:] + 362 25 UIKit 0x338b6cc8 -[UIWindow sendEvent:] + 256 26 UIKit 0x338a1fc0 -[UIApplication sendEvent:] + 292 27 UIKit 0x338a1900 _UIApplicationHandleEvent + 5084 28 GraphicsServices 0x35d66efc PurpleEventCallback + 660 29 CoreFoundation 0x314656f8 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 20 30 CoreFoundation 0x314656bc __CFRunLoopDoSource1 + 160 31 CoreFoundation 0x31457f76 __CFRunLoopRun + 514 32 CoreFoundation 0x31457c80 CFRunLoopRunSpecific + 224 33 CoreFoundation 0x31457b88 CFRunLoopRunInMode + 52 34 GraphicsServices 0x35d664a4 GSEventRunModal + 108 35 GraphicsServices 0x35d66550 GSEventRun + 56 36 UIKit 0x338d5322 -[UIApplication _run] + 406 37 UIKit 0x338d2e8c UIApplicationMain + 664 38 Wine Brain 0x000021ba 0x1000 + 4538 39 Wine Brain 0x00002184 0x1000 + 4484 I have no idea why my app's memory locations aren't being symbolocated, but the code paths lead to only two manavedObjectContext save: calls. The time this happend, addEntityForType was called all the way through, creating a new object for the "whereTasted" entity, before the final save: on the entire wine object. When I go through the same procedure again, it works fine. This leads me to believe it's something to do with the app having been run for a while when adding a new location, but I'm not sure. Any thoughts on how I can debug this and get more info the next time this happens?

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  • Customize the Windows Media Center Start Menu with Media Center Studio

    - by DigitalGeekery
    Do you ever wish you could change the WMC start menu? Maybe move some of the tiles and strips around to different locations, add new ones, or eliminate some altogether? Today we look at how to do it using Media Center Studio. Download and install Media Center Studio. (Download link below) You’ll also want to make sure you have Windows Media Center closed before running Media Center Studio. Many of the actions cannot be performed with Media Center open. Once installed, you can open Media Center Studio from the Windows Start Menu. When you first open Media Center Studio you’ll be on the Themes tab. Click on the Start Menu tab. It should be noted that Media Center Studio is a Beta application, and it did crash on us a few times, so it’s a good idea to save your work frequently. You can save your changes by selecting Save on the Home tab, or by clicking the small disk icon at the top left. We also found that that trying to launch Media Center from the Start Media Center button on the application ribbon typically didn’t work. Opening Windows Media Center from the Windows Start Menu is preferred.   When you’re on the Start Menu tab you will see the Windows Media Center menu strips and tiles. Click the arrows located at the right, left, top, and bottom of the screen to scroll through the various menu strips.   Hiding and Removing Tiles and Menu Strips. If there is an entire menu strip that you never use and would like to remove from Media Center, simply uncheck the box to the left of the the title above that menu strip. If you’d like to hide individual tiles, uncheck the box next to the name of the individual tile. Renaming Tiles and Strips To rename a tile or menu strip, click on the small notepad icon next to the title. Note: If you do not see a small notepad icon next to the title, then the title is not editable. This applies to many of the “Promo” tiles. The title will turn into a text input box so that you can edit the name. Click away from the text box when finished. Here we will change the title of the default Movie strip to “Flicks.” Change the Default Tile and Menu Strip The Default menu strip is the strip that is highlighted, or on focus, when you open Media Center.   To change the default strip, simply click once on another strip to highlight it, and then save your work. In our example, I’m going to make our newly renamed “Flicks” strip the default.   Each menu strip has a default tile. This is the tile that is active, or on focus, when you select the menu strip. To change the default tile on a strip, click once on the tile. You will see it outlined in light blue. Now just simply save your changes. In our example below, we’ve changed the default tile on the TV strip to “guide.”   Moving Tiles and Menu Strips You can move an entire Menu Strip up or down on the screen. When you hover your mouse over the a menu strip, you will see up and down arrows appear to the right and left of the title. Click on the arrows to move the strip up or down.   You will see the menu strip appear in it’s new position.   To move a tile to a new menu strip, click and drag the tile you’d like to move. When you begin to drag the tile, green plus (+) signs will appear in between the tiles. Drag and drop the tile onto to any of these green plus signs to move it to that location. When you’ve dragged the tile over an acceptable position, you’ll see the  red “Move” label next to your cursor turn to a blue “Move to” label. Now you can drop the tile into position. You’ll see the tile located in it’s new position.   Adding a New Custom Menu Strip Click on the Start Menu tab and then select the Menu Strip button.   You will see a new Custom Menu strip appear on your Start Menu with the default name of Custom menu. You can change the name by clicking on the notepad icon just as we did earlier. For our example, we’ll change the name of the new strip to Add-ins. To add a new tile, click on Entry Points at the lower left of the application window. This will reveal all of your available Entry Points that can be added to the Media Center Menu. You should see the built-in Media Center Games and any Media Center Plug-ins you have added to your system. You can then drag and drop any of the Entry Points onto any of the Menu Strips. Below we’ve added Media Browser to our custom Add-ins menu strip. You can also add additional applications to launch directly from Media Center. Click on the Application button on the Start Menu tab. Note: Many applications may not work with your remote, but with keyboard and mouse only.    Type in a title which will appear under the tile in Media Center, and then type the path to the application. In our example, we will add Internet Explorer 8. Note: Be sure to add the actual path to the application and not just a link on the desktop. Click any of the check boxes to select any options under Required Capabilities. You can also browse to choose an image if you don’t care for the image that appears automatically.   Next, you can select keyboard strokes to press to exit the application and return to Media Center. Click the green plus (+) button. When prompted, press a key you’ll use to close the program. Repeat the process if you’d also like to select a keystroke to kill the program.   You’ll see your button programs listed below. When you’re finished, save your work and close out of Media Center Studio.   Now your new program entry point will appear in the Entry Points section. Drag the icon to the desired position on the Start Menu and save again before exiting Media Center Studio. When you open Media Center you will see your new application on the start menu. Click the tile to open the application just as you would any other tile. The application will open and minimize Media Center. When you press the key you choose to close the program, Windows Media Center will automatically be restored. Note: You can also exit the application through normal methods by clicking the red “X” or File > Exit. Conclusion Media Center Studio is a Beta application which the developer freely admits still has some bugs. Despite it’s flaws Media Center Studio is a powerful tool, and when it comes to customizing your Media Center start menu, it’s pretty much the only game in town. It works with both Vista and Windows 7, and according to the developer, has not been officially tested with extenders. Media Center Studio can also be used to add custom themes to Windows 7 Media Center and we’ll be covering that in a future article. Looking for more ways to customize your Media Center experience? Be sure to check out our earlier posts on Media Browser, as well as how to add Hulu, Boxee, and weather conditions your Windows 7 Media Center. Download Media Center Studio Similar Articles Productive Geek Tips Using Netflix Watchnow in Windows Vista Media Center (Gmedia)How To Rip a Music CD in Windows 7 Media CenterSchedule Updates for Windows Media CenterStartup Customizations for Media Center in Windows 7Automatically Start Windows 7 Media Center in Live TV Mode TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Video Toolbox is a Superb Online Video Editor Fun with 47 charts and graphs Tomorrow is Mother’s Day Check the Average Speed of YouTube Videos You’ve Watched OutlookStatView Scans and Displays General Usage Statistics How to Add Exceptions to the Windows Firewall

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  • Need help with setting up comet code

    - by Saif Bechan
    Does anyone know off a way or maybe think its possible to connect Node.js with Nginx http push module to maintain a persistent connection between client and browser. I am new to comet so just don't understand the publishing etc maybe someone can help me with this. What i have set up so far is the following. I downloaded the jQuery.comet plugin and set up the following basic code: Client JavaScript <script type="text/javascript"> function updateFeed(data) { $('#time').text(data); } function catchAll(data, type) { console.log(data); console.log(type); } $.comet.connect('/broadcast/sub?channel=getIt'); $.comet.bind(updateFeed, 'feed'); $.comet.bind(catchAll); $('#kill-button').click(function() { $.comet.unbind(updateFeed, 'feed'); }); </script> What I can understand from this is that the client will keep on listening to the url followed by /broadcast/sub=getIt. When there is a message it will fire updateFeed. Pretty basic and understandable IMO. Nginx http push module config default_type application/octet-stream; sendfile on; keepalive_timeout 65; push_authorized_channels_only off; server { listen 80; location /broadcast { location = /broadcast/sub { set $push_channel_id $arg_channel; push_subscriber; push_subscriber_concurrency broadcast; push_channel_group broadcast; } location = /broadcast/pub { set $push_channel_id $arg_channel; push_publisher; push_min_message_buffer_length 5; push_max_message_buffer_length 20; push_message_timeout 5s; push_channel_group broadcast; } } } Ok now this tells nginx to listen at port 80 for any calls to /broadcast/sub and it will give back any responses sent to /broadcast/pub. Pretty basic also. This part is not so hard to understand, and is well documented over the internet. Most of the time there is a ruby or a php file behind this that does the broadcasting. My idea is to have node.js broadcasting /broadcast/pub. I think this will let me have persistent streaming data from the server to the client without breaking the connection. I tried the long-polling approach with looping the request but I think this will be more efficient. Or is this not going to work. Node.js file Now to create the Node.js i'm lost. First off all I don't know how to have node.js to work in this way. The setup I used for long polling is as follows: var sys = require('sys'), http = require('http'); http.createServer(function (req, res) { res.writeHead(200, {'Content-Type': 'text/html'}); res.write(new Date()); res.close(); seTimeout('',1000); }).listen(8000); This listens to port 8000 and just writes on the response variable. For long polling my nginx.config looked something like this: server { listen 80; server_name _; location / { proxy_pass http://mydomain.com:8080$request_uri; include /etc/nginx/proxy.conf; } } This just redirected the port 80 to 8000 and this worked fine. Does anyone have an idea on how to have Node.js act in a way Comet understands it. Would be really nice and you will help me out a lot. Recources used An example where this is done with ruby instead of Node.js jQuery.comet Nginx HTTP push module homepage Faye: a Comet client and server for Node.js and Rack To use faye I have to install the comet client, but I want to use the one supplied with Nginx. Thats why I don't just use faye. The one nginx uses is much more optimzed. extra Persistant connections Going evented with Node.js

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  • CodePlex Daily Summary for Wednesday, May 12, 2010

    CodePlex Daily Summary for Wednesday, May 12, 2010New ProjectsAMP (Adamo Media Player): AMP is a custom media player that specializes in large media collections! Change the way you manage your media!BoogiePartners: BoogiePartners provides a loose collection of utilities or extensions for Boogie and SpecSharp developers.C# Developer Utility Library: Collection of helpful code functions including zero-config rolling file logging, parameter validation, reflection & object construction, I18N count...Commerce Server 2009 Orders using Pipelines in a Console Application: Using Commerce Server 2009 outside of a Web Application this project show how to create dummy Orders using Pipelines in a NON WEB CONTEXT, an examp...CRM Queue Manager C#: CRM 4 Queue Manager written in C#. Based on the original VB.Net CRM Queue Manager with some changes, additions and feature changes. Converts emai...DbBuilder: This is a tool indended for creation of MS SQL database from scratch, incremental updates, management of redeployable objects, etc. using scripted ...DbNetData: A collection of cross vendor database interface classes for .NET written in C# providing a consistent and simplified way of accessing SQL Server,Or...Deploy Workflow Manager: Kick off a workflow associated with a SharePoint List on all list items at once. SharePoint Designer Workflows will also be included. This projec...DigiLini - digital on screen ruler: Handy desktop tool for everyone who does ever do something graphical on his computer. There is an sizable horizontal and vertial ruler. You can pos...Dynamic Grid Data Type for Umbraco: The Dynamic Grid Data Type for Umbraco is a custom ASCX/C# control that was created to store tabular data as an Umbraco "Data Type". There's an abi...FlashPlus: An extension for Google Chrome and a bookmarklet for Internet Explorer and Firefox, this project makes media content on browsers more usable. This...Flat Database: Simple project making it really quick and easy, to implement a simple flat-file database for an application.Flood Watch Spam Control: Flood watch is a C# based application meant to help prevent site black listings. This application monitors outbound smtp streams, if a stream excee...Gamebox: gameboxKill Bill: Kill Bill covers the areas of customers, suppliers, products, sales and administration divided into modules which together form the system for the ...KND Decoder: Der KND Decoder konvertiert die lästigen Zahlenwerte, in den Java Dateien vom Knuddels Applet, zu lesbaren Strings. Die neue dekodier Methode wurde...Moonbeam: D3D11 FrameworkSite Defender: Add-on for blogs or anywhere else there could be people spamming your website.sMODfix: -Stringzilla: A string formatting classes designed for .NET 4 to enable named string formatting and conditional string formatting options based upon bound data c...The CQRS Kitchen: The CQRS Kitchen is an example application build with Silverlight 4 that demonstrates how to implement a CQRS / Event Sourcing application with the...XELF Framework for XNA / .NET: XELF Framework for XNA / .NET  XNA Game Studioおよび.NET Framework用のライブラリ・フレームワークとしてXELFが開発したC#ソースコードを含むプロジェクトです。  現在は、「XELF.Framework」のWindows用XNA G...xxxxxxxxx: xxxxxxxNew ReleasesASP.NET MVC 2 - CommonLibrary.CMS: CommonLibrary CMS - Alpha: CommonLibrary CMSA simple yet powerful CMS system in ASP.NET MVC 2 using C# 3.5. ActiveRecord based support for Blogs, Widgets, Pages, Parts, Ev...ASP.NET MVC Extensions: v1.0 RTM: v1.0 RTMAWS SimpleDB Browser: Release 2: Miscellaneous fixes from the Alpha release. Built to work with the released version of the .Net Framework 4.0.BIDS Helper: 1.4.3.0: This release addresses the following issues: For some people the BIDS Helper extensions to the Project Properties page for the SSIS Deploy plugin w...Bojinx: Bojinx Core V4.5.13: Fixes / Enhancements: Sequencer now accepts Commands directly without using events. 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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • terminating java applet thread on page unload

    - by Hammad Tariq
    Hello, I have got a problem here in terminating the threads. The problem is that I am using applet thread to access JS DOM and manipulate innerHTML of a span to right the Thread Name as the innerHTML. It works fine until I keep refreshing the page but if I dont give it a sleep of like 200ms and go to another page which dont have any applet on it, it will give me an error in firebug console: document.getElementById("userName") is null What I am suspecting is, although I send an interrupt on stop and I have also tried the same by setting a flag variable of running in run while loop, the thread executes much faster than the time JVM takes to unload it and I get my page changed in browser but applet is still trying to find an element with id userName. Is that true? Is there any work around of it? Is there any way to know how many threads are running at the moment? Is there any kill all command to send on destroy()? I have searched a lot, seen all the API of java threads and applets, couldn't get this to work. Below is the code: import java.applet.Applet; import netscape.javascript.*; //No need to extend JApplet, since we don't add any components; //we just paint. public class firstApplet extends Applet { /** * */ private static final long serialVersionUID = 1L; firstThread first; boolean running = false; public class firstThread extends Thread{ JSObject win; JSObject doc; firstThread second; public firstThread(JSObject window){ this.win = window; } public void run() { try{ System.out.println("running... "); while (!isInterrupted()){ doc = (JSObject) win.getMember("document"); String userName = Thread.currentThread().getName(); //String userName = "John Doe"; String S = "document.getElementById(\"userName\").innerHTML = \""+userName+"\";"; doc.eval(S); Thread.sleep(5); } }catch(Exception e){ System.out.println("exception in first thread... "); e.printStackTrace(); } } } public void init() { System.out.println("initializing... "); } public void start() { System.out.println("starting... "); JSObject window = JSObject.getWindow(this); first = new firstThread(window); first.start(); running = true; } public void stop() { first.interrupt(); first = null; System.out.println("stopping... "); } public void destroy() { if(first != null){ first = null; } System.out.println("preparing for unloading..."); } } Thanks

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