iPad application crash in Apple review - cannot replicate in simulator, have crash log
- by Mike
I am clearly missing something obvious here and would really appreciate some input. I have tried repeatedly to submit an application to Apple (iPad in this case) that is crashing on their end when testing but I cannot replicated the situation on my end (obviously I only have the damned simulator to work with at this point).
The crash log is as follows:
Date/Time: 2010-04-01 05:39:47.226 -0700
OS Version: iPhone OS 3.2 (7B367)
Report Version: 104
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x00000000, 0x00000000
Crashed Thread: 0
Thread 0 Crashed:
0 libSystem.B.dylib 0x000790a0 __kill + 8
1 libSystem.B.dylib 0x00079090 kill + 4
2 libSystem.B.dylib 0x00079082 raise + 10
3 libSystem.B.dylib 0x0008d20a abort + 50
4 libstdc++.6.dylib 0x00044a1c __gnu_cxx::__verbose_terminate_handler() + 376
5 libobjc.A.dylib 0x000057c4 _objc_terminate + 104
6 libstdc++.6.dylib 0x00042dee __cxxabiv1::__terminate(void (*)()) + 46
7 libstdc++.6.dylib 0x00042e42 std::terminate() + 10
8 libstdc++.6.dylib 0x00042f12 __cxa_throw + 78
9 libobjc.A.dylib 0x000046a4 objc_exception_throw + 64
10 CoreFoundation 0x00090c6e +[NSException raise:format:arguments:] + 74
11 CoreFoundation 0x00090d38 +[NSException raise:format:] + 28
12 Foundation 0x00002600 -[NSCFDictionary setObject:forKey:] + 184
13 iPadMosaic 0x00003282 -[iPadMosaicViewController getAlbumThumbs] (iPadMosaicViewController.m:468)
14 Foundation 0x000728fe __NSFireDelayedPerform + 314
15 CoreFoundation 0x00022d1c CFRunLoopRunSpecific + 2092
16 CoreFoundation 0x000224da CFRunLoopRunInMode + 42
17 GraphicsServices 0x000030d4 GSEventRunModal + 108
18 GraphicsServices 0x00003180 GSEventRun + 56
19 UIKit 0x000034c2 -[UIApplication _run] + 374
20 UIKit 0x000019ec UIApplicationMain + 636
21 iPadMosaic 0x00002234 main (main.m:14)
22 iPadMosaic 0x00002204 start + 32
My understanding here is that I am botching the Dictionary add somehow. The relevant lines of code are:
for (NSDictionary *album in self.albumList) {
// Get image for each album cover
UIImage *albumCover;
// Loop through photos to get URL of cover based on photo ID match
NSString *coverURL = @"";
for (NSDictionary *photo in self.photoList) {
if ([[photo objectForKey:@"pid"] isEqualToString:[album objectForKey:@"cover_pid"]]) {
coverURL = [photo objectForKey:@"src"];
}
}
NSURL *albumCoverURL = [NSURL URLWithString:coverURL];
NSData *albumCoverData = [NSData dataWithContentsOfURL:albumCoverURL];
albumCover = [UIImage imageWithData:albumCoverData];
if (albumCover == nil || albumCover == NULL) {
//NSLog(@"No album cover for some reason");
albumCover = [UIImage imageNamed:@"noImage.png"];
}
[[self.albumList objectAtIndex:albumCurrent] setObject:albumCover forKey:@"coverThumb"];
}
This is part of a loop that runs over the existing dictionaries stored in an array. If retrieving the album cover fails for some reason the object is filled with a default image and then added. The last line of the code is what's showing up in the crash log.
It runs fine in the simulator but crashes 100% in testing on device apparently. Can anyone tell me what I am missing here?