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  • how to get ip address from sock structure in c ?

    - by REALFREE
    I'm writing simple server/client and trying to get client ip address and save it on server side to decide which client should get into critical section. I googled it several times but couldn't find proper way to get ip address from sock structure. I believe this is a way to get ip from sock struct after server accept request from client more specifically in c after server execute csock = accept(ssock, (struct sockaddr *)&client_addr, &clen) Thanks

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  • sendto: Invalid Argument

    - by Sylvain
    Hi, I have a list<struct sockaddr_in> _peers I'd like to use for sendto() the list is filled this way struct hostent *hp; hp = gethostbyname(hostname); sockaddr_in sin; bzero(&sin, sizeof(sin)); sin.sin_family = AF_INET; sin.sin_port = htons(port); sin.sin_addr.s_addr = *(in_addr_t *)hp->h_addr; _peers.push_front(sin); and here's how I try to send: for (list<struct sockaddr_in>::iterator it = _peers.begin(); it != _peers.end(); ++it) { if (sendto(_s, "PING", 5, 0, (struct sockaddr *)&(*it), sizeof(struct sockaddr_in)) < 0) perror("sendto"); } outputs: sendto: Invalid argument If I create the struct sockaddr_in right before sendto(), everything works fine, so I guess I fail at using the list properly ... I also tested using &_peers.front() directly and still get the same error ... what am I doing wrong? Thanks in advance,

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  • Is the IP from the source or target in this System.Net.Sockets.SocketException?

    - by Jeremy Mullin
    I'm making an outbound connection using a DNS name to a server other than the localhost, and I get this exception: System.Net.WebException: Unable to connect to the remote server --- System.Net.Sockets.SocketException: No connection could be made because the target machine actively refused it 127.0.0.1:5555 The text implies that the TARGET machine refused the connection, but the IP address and port are from the localhost, which is kind of confusing. So is that IP address really the outgoing IP and port, even though the exception was caused by the target refusing the connection? Or is the exception from the local firewall blocking the outgoing connection?

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  • C# StreamReader.EndOfStream produces IOException

    - by Ziplin
    I'm working on an application that accepts TCP connections and reads in data until an </File> marker is read and then writes that data to the filesystem. I don't want to disconnect, I want to let the client sending the data to do that so they can send multiple files in one connection. I'm using the StreamReader.EndOfStream around my outter loop, but it throws an IOException when the client disconnects. Is there a better way to do this? private static void RecieveAsyncStream(IAsyncResult ar) { TcpListener listener = (TcpListener)ar.AsyncState; TcpClient client = listener.EndAcceptTcpClient(ar); // init the streams NetworkStream netStream = client.GetStream(); StreamReader streamReader = new StreamReader(netStream); StreamWriter streamWriter = new StreamWriter(netStream); while (!streamReader.EndOfStream) // throws IOException { string file= ""; while (file!= "</File>" && !streamReader.EndOfStream) { file += streamReader.ReadLine(); } // write file to filesystem } listener.BeginAcceptTcpClient(RecieveAsyncStream, listener); }

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  • Client connections with epoll

    - by Andres Rodriguez
    Hi, I'm programming an application(client/server) in C++ for linux using epoll y pthreads but I don't know how to handle the connect() calls for attach a new connection in the descriptor list if a loop with epoll_wait() is running(Edge-triggered), How to can I do it?... I could to use a dummy file descriptor to trigger an event and scape of wait?, or a simple call to connect() could fire the event??... Sorry for my bad english...

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  • How to check if TcpClient Connection is closed?

    - by Superdumbell
    I'm playing around with the TcpClient and I'm trying to figure out how to make the Connected property say false when a connection is dropped. I tried doing NetworkStream ns = client.GetStream(); ns.Write(new byte[1], 0, 0); But it still will not show me if the TcpClient is disconnected. How would you go about this using a TcpClient?

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  • Any way to get read timeouts with Java NIO/selectors?

    - by mmebane
    I'm converting a Java server application which used blocking IO and thread-per-client to NIO and a single IO thread (probably a thread pool after I get the basic implementation done). The one thing I am having an issue with is disconnecting clients after they have been idle for a period. I had previously been using SO_TIMEOUT and blocking reads. However, with selector-based IO, reads don't block... I was hoping that I'd be able to set a timeout and be able to select on read timeout, with something like SelectionKey.isReadTimeout(), but nothing like that seems to exist. The current best solution I have come up with is to have a Timer with a TimerTask which keeps track of the keys which are waiting on read, and then canceling them and re-scheduling them on each read. Is there a better solution?

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  • [java] Efficiency of while(true) ServerSocket Listen

    - by Submerged
    I am wondering if a typical while(true) ServerSocket listen loop takes an entire core to wait and accept a client connection (Even when implementing runnable and using Thread .start()) I am implementing a type of distributed computing cluster and each computer needs every core it has for computation. A Master node needs to communicate with these computers (invoking static methods that modify the algorithm's functioning). The reason I need to use sockets is due to the cross platform / cross language capabilities. In some cases, PHP will be invoking these java static methods. I used a java profiler (YourKit) and I can see my running ServerSocket listen thread and it never sleeps and it's always running. Is there a better approach to do what I want? Or, will the performance hit be negligible? Please, feel free to offer any suggestion if you can think of a better way (I've tried RMI, but it isn't supported cross-language. Thanks everyone

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  • getnameinfo prototype asks for sockaddr not sockaddr_in ?

    - by Jane
    The getnameinfo prototype asks for sockaddr but I have only seen examples using sockaddr_in. Can this example be re-written for sockaddr ? sin_family becomes sa_family but what about sin_port and sin_addr ? How are they included in sa_data ? struct sockaddr{ unsigned short sa_family; char sa_data[14]; }; struct sockaddr_in{ short sin_family; unsigned short sin_port; struct in_addr sin_addr; char sin_zero[8]; }; struct sockaddr_in sin; memset(&sin, 0, sizeof(sin)); sin.sin_family = AF_INET; sin.sin_addr.s_addr = inet_addr(IPvar); sin.sin_port = 0; // If 0, port is chosen by system getnameinfo( (struct sockaddr *)&sin, sizeof(sin), buffervar, sizeof(buffervar), NULL, 0, 0);

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  • Rewriting Live TCP Streams

    - by user213060
    I want to rewrite TCP/IP streams. Ettercap's etterfilter command lets you perform simple live replacements of TCP/IP data based on fixed strings or regexes. Example: http://ettercap.sourceforge.net/forum/viewtopic.php?t=2833 I would like to rewrite streams based on my own filter program instead of just simple string replacements. Anyone have an idea of how to do this? Is there anything other than Ettercap that can do live replacement like this, maybe as a plugin to a VPN software or something? Thanks!

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  • Communication protocols in UDP

    - by Betamoo
    After many hours, I have discovered that the given udp server needs the following steps for a successful communication: 1- Send "Start Message" on a given port 2- Wait to receive from server on any port 3- Then the port dedicated to you to send further data to the server equals the port you have received on it + 1 So I am asking if this kind is a known protocol/handshaking, or it is only special to this server?? PS: All above communication were in udp sockets in C# PS: Related to a previous question: http://stackoverflow.com/questions/2757868/about-c-udp-sockets Thanks

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  • StreamReader.EndOfStream produces IOException

    - by Ziplin
    I'm working on an application that accepts TCP connections and reads in data until an </File> marker is read and then writes that data to the filesystem. I don't want to disconnect, I want to let the client sending the data to do that so they can send multiple files in one connection. I'm using the StreamReader.EndOfStream around my outter loop, but it throws an IOException when the client disconnects. Is there a better way to do this? private static void RecieveAsyncStream(IAsyncResult ar) { TcpListener listener = (TcpListener)ar.AsyncState; TcpClient client = listener.EndAcceptTcpClient(ar); // init the streams NetworkStream netStream = client.GetStream(); StreamReader streamReader = new StreamReader(netStream); StreamWriter streamWriter = new StreamWriter(netStream); while (!streamReader.EndOfStream) // throws IOException { string file= ""; while (file!= "</File>" && !streamReader.EndOfStream) { file += streamReader.ReadLine(); } // write file to filesystem } listener.BeginAcceptTcpClient(RecieveAsyncStream, listener); }

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  • Python sock.listen(...)

    - by Ian
    All the examples I've seen of sock.listen(5) in the python documentation suggest I should set the max backlog number to be 5. This is causing a problem for my app since I'm expecting some very high volume (many concurrent connections). I set it to 200 and haven't seen any problems on my system, but was wondering how high I can set it before it causes problems.. Anyone know?

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  • Java socketserver: How to handle many incoming connections?

    - by SlappyTheFish
    I am writing a simple multithreaded socketserver and I am wondering how best to handle incoming connections: create a new thread for each new connection. The number of concurrent threads would be limited and waiting connections limited by specifying a backlog add all incoming connections into a queue and have a pool of worker threads that process the queue I am inclined to go for option 2 because I really don't want to refuse any connections, even under high loads, but I am wondering if there are any considerations I should be aware of with accepting effectively unlimited connections?

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  • What is the difference between connection and read timeout for sockets?

    - by corgrath
    3 questions: 1) What is the difference between connection and read timeout for sockets? 2) What does connection timeout set to "infinity" mean? In what situation can it remain in an infinitive loop? and what can trigger that the infinity-loop dies? 3) What does read timeout set to "infinity" mean? In what situation can it remain in an infinitive loop? and what can trigger that the infinity-loop dies?

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  • Efficiency of while(true) ServerSocket Listen

    - by Submerged
    I am wondering if a typical while(true) ServerSocket listen loop takes an entire core to wait and accept a client connection (Even when implementing runnable and using Thread .start()) I am implementing a type of distributed computing cluster and each computer needs every core it has for computation. A Master node needs to communicate with these computers (invoking static methods that modify the algorithm's functioning). The reason I need to use sockets is due to the cross platform / cross language capabilities. In some cases, PHP will be invoking these java static methods. I used a java profiler (YourKit) and I can see my running ServerSocket listen thread and it never sleeps and it's always running. Is there a better approach to do what I want? Or, will the performance hit be negligible? Please, feel free to offer any suggestion if you can think of a better way (I've tried RMI, but it isn't supported cross-language. Thanks everyone

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  • send keystrokes from iphone to PC

    - by Matt Facer
    hi guys. I'm looking to create a simple app which will send keystrokes from an iphone to a PC. I understand that I will need to have a program on my PC "listening"... I've been looking in to AsyncSocket and NSStream, but there are no tutorials which really make it clear to understand. Does anyone know if this is right? I basically want to interact with a program on my PC which listens for keystrokes to control it. Does anyone know of a tutorial or place where I could start to learn this? (I've written iphone apps before, but I am new to networking)

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  • How to set ReceiveBufferSize for UDPClient? or Does it make sense to set? C#

    - by Jack
    Hello all. I am implementing a UDP data transfer thing. I have several questions about UDP buffer. I am using UDPClient to do the UDP send / receive. and my broadband bandwidth is 150KB/s (bytes/s, not bps). I send out a 500B datagram out to 27 hosts 27 hosts send back 10KB datagram back if they receive. So, I should receive 27 responses, right? however, I only get averagely 8 - 12 instead. I then tried to reduce the size of the response down to 500B, yes, I receive all. A thought of mine is that if all 27 hosts send back 10KB response at almost same time, the incoming traffic will be 270KB/s (likely), that exceeds my incoming bandwidth so loss happens. Am I right? But I think even if the incoming traffic exceeds the bandwidth, is the Windows supposed to put the datagram in the buffer and wait for receive? I then suspect that maybe the ReceiveBufferSize of my UdpClient is too small? by default, it is 8092B?? I don't know whether I am all right at these points. Please give me some help.

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  • Ruby IpV6 Multicast Sending and Receive

    - by Francesco Vollero
    Hi, as object i'm tring to create a client and server scripts in order to send and receive multicast packages over IPv6. In IPv4 everything work as well, but i cannot figure out how to change it in IPv6. I start as basis from Multicasting In Ruby but seems ff02::1 isnt good for MULTICAST_ADDR. Thanks in advance.

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