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  • Java: Efficiency of the readLine method of the BufferedReader and possible alternatives

    - by Luhar
    We are working to reduce the latency and increase the performance of a process written in Java that consumes data (xml strings) from a socket via the readLine() method of the BufferedReader class. The data is delimited by the end of line separater (\n), and each line can be of a variable length (6KBits - 32KBits). Our code looks like: Socket sock = connection; InputStream in = sock.getInputStream(); BufferedReader inputReader = new BufferedReader(new InputStreamReader(in)); ... do { String input = inputReader.readLine(); // Executor call to parse the input thread in a seperate thread }while(true) So I have a couple of questions: Will the inputReader.readLine() method return as soon as it hits the \n character or will it wait till the buffer is full? Is there a faster of picking up data from the socket than using a BufferedReader? What happens when the size of the input string is smaller than the size of the Socket's receive buffer? What happens when the size of the input string is bigger than the size of the Socket's receive buffer? I am getting to grips (slowly) with Java's IO libraries, so any pointers are much appreciated. Thank you!

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  • Has form post behavior changed in modern browsers? (or How are double clicks handled by the browser)

    - by Alex Czarto
    Background: We are in the process of writing a registration/payment page, and our philosophy was to code all validation and error checking on the server side first, and then add client side validation as a second step (un-obstructive jQuery). We wanted to disable double clicks server side, so we wrote some locking, thread-safe code to handle simultaneous posts/race conditions. When we tried to test this, we realized that we could not cause a simultaneous post or race condition to occur. I thought that (in older browsers anyway) double clicking a submit button worked as follows: User double clicks submit button. Browser sends a post on the first click On the second click, browser cancels/ignores initial post, and initiates a second post (before the first post has returned with a response). Browser waits for second post to return, ignoring initial post response. I thought that from the server side it looked like this: Server gets two simultaneous post requests, executes and responds to them both (unaware that no one is listening to the first response). From our testing (FireFox 3.0, IE 8.0) this is what actually happens: User double clicks submit button Browser sends a post for the first click Browser queues up second click, but waits for the response from the first click. Response returns from first click (response is ignored?). Browser sends a post for the second click. So from a server side: Server receives a single post which it executes and responds to. Then, server receives a second request wich it executes and responds to. My question is, has this always worked this way (and I'm losing my mind)? Or is this a new feature in modern browsers that prevents simultaneous posts to be sent to the server? It seems that for server side double click prevention, we don't have to worry about simultaneous posts or race conditions. Only need to worry about queued up posts. Thanks in advance for any feedback / comments. Alex

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  • exec() in BeanShell macro causes jEdit to hang when it returns non-zero exit code

    - by rossmeissl
    I have a jEdit BeanShell macro that runs my Markdown files through Maruku when I save them: if (buffer.getMode().toString().equals("markdown")) { cmd = "C:\\Ruby\\bin\\maruku.bat -o " + buffer.getDirectory() + buffer.getName().replaceAll("markdown$", "html") + " " + buffer.getPath(); exec(cmd); } This works great when the Markdown file is valid. But if I've made a mistake, jEdit just waits around forever for the exec() call to "succeed," which it never will. When this happens, I have to kill jEdit's javaw.exe process and run Maruku manually from the command line to discover the error, e.g.: E:\bp\plan\supply_chain>maruku business_plan.markdown ___________________________________________________________________________ | Maruku tells you: +--------------------------------------------------------------------------- | Could not find ref_id = "17" for md_link(["17"],"17") | Available refs are [] +--------------------------------------------------------------------------- !C:/Ruby/lib/ruby/gems/1.8/gems/maruku-0.6.0/lib/maruku/errors_management.rb:49:in `maruku_error' !C:/Ruby/lib/ruby/gems/1.8/gems/maruku-0.6.0/lib/maruku/output/to_html.rb:716:in `to_html_link' !C:/Ruby/lib/ruby/gems/1.8/gems/maruku-0.6.0/lib/maruku/output/to_html.rb:970:in `send' !C:/Ruby/lib/ruby/gems/1.8/gems/maruku-0.6.0/lib/maruku/output/to_html.rb:970:in `array_to_html' !C:/Ruby/lib/ruby/gems/1.8/gems/maruku-0.6.0/lib/maruku/output/to_html.rb:961:in `each' \___________________________________________________________________________ Not creating a link for ref_id = "17". Then I restart jEdit, fix the error, and re-save the file, at which point the macro succeeds. How can I make my macro more resilient to either die helpfully (display Maruku's error output) or, at the very least, die silently so I don't have to kill jEdit?

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  • I need a true mouseOver...

    - by invertedSpear
    Ok, so mouseOver and RollOver, and their respective outs work great as long as your mouse is actually over the item, or one of it's children. My problem is that I may have another UI component "between" my mouse and the item I want to process the mouse/rollover(maybe a button that is on top of a canvas, but is not a child of the canvas). The mouse is still over the component, there's just something else that it's over at the same time. Any tips or help how to deal with this? Let me know if I'm not being clear enough. Here is a simplified code example detailing my question copy/paste that into your flex/flash builder and you'll see what I mean: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="500" height="226" creationComplete="ccInit()"> <mx:Script> <![CDATA[ private function ccInit():void{ myCanv.addEventListener(MouseEvent.ROLL_OVER,handleRollOver); } private function handleRollOver(evt:MouseEvent):void{ myCanv.setStyle("backgroundAlpha",1); myCanv.addEventListener(MouseEvent.ROLL_OUT,handleRollOut); } private function handleRollOut(evt:MouseEvent):void{ myCanv.setStyle("backgroundAlpha",0); myCanv.removeEventListener(MouseEvent.ROLL_OUT,handleRollOut); } ]]> </mx:Script> <mx:Canvas id="myCanv" x="10" y="10" width="480" height="200" borderStyle="solid" borderColor="#000000" backgroundColor="#FFFFFF" backgroundAlpha="0"> </mx:Canvas> <mx:Button x="90" y="50" label="Button" width="327" height="100"/> </mx:Application>

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  • Bring a subview to the top on mouseDown: AND keep receiving events (for dragging)

    - by d11wtq
    Ok, basically I have a view with a series of slightly overlapping subviews. When a subview is clicked, it moves to the top (among other things), by a really simple two-liner: -(void)mouseDown:(NSEvent *)theEvent { if (_selected) { // Don't do anything this subview is already in the foreground return; } NSView *superview = [self superview]; [self removeFromSuperview]; [superview addSubview:self position:NSWindowAbove relativeTo:nil]; } This works fine and seems to be the "normal" way to do this. The problem is that I'm now introducing some drag logic to the view, so I need to respond to -mouseDragged:. Unfortunately, since the view is removed from the view hierarchy and re-added in the process, I can have the view come to the foreground and be dragged in the same mouse action. It only drags if I leave go of the mouse and click on the view again, since the second click doesn't do any view hierarchy juggling. Is there anything I can do that will allow the view to move to the foreground like this, AND continue to receive the subsequent -mouseDragged: and -mouseUp: events that follow? I started along the lines of thinking of overriding -hitTest: in the superview and intercepting the mouseDown event in order to bring the view to the foreground before it actually receives the event. The problem here is, from within -hitTest:, how do I distinguish what type of event I'm actually performing the hit test for? I wouldn't want to move the subview to the foreground for other mouse events, such as mouseMoved etc.

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  • can I disable the "(Type e to repeat macro)" message in emacs?

    - by lindes
    Hi there, So, I've finally made the plunge, and have gotten to the state where I'm quite happy to have switched from vi and vim to emacs... I've been putting stuff in my .emacs file, learning how to evaluate things (not to mention becoming familiar with movement commands), etc. etc. etc. And now I have a problem with a require line in my .emacs file (a require statement*), which bombs out when I launch emacs (and generally fails to work). So, this lead me to the following situation: In the process of trying to debug the above situation, one of the steps I did was to open the file I was trying to require, and evaluate it bit by bit, using C-M-f and C-x C-e (and later just M-x eval-buffer), which all worked fine. But along the way of the section-by-section, I got tired of typing all those, and so I recorded a keyboard macro... C-x ( C-M-f C-x C-e C-x ) and then C-x e... which gave me a message in the minibuffer (I think I'm using the right name), saying (Type e to repeat macro). Which meant I could no longer see the resultant value of the evaluation of each section of code... which, while not critical in this case, I was liking having. Which leads me to the actual question: Is there a way to disable that message, and/or to cause the minibuffer to show multiple lines at once? I know about the *Messages* buffer, and that could have helped, I'm just wondering if there's a way to either disable that message, or otherwise make it coexist with other messages. Any suggestions? Thanks! lindes * - the problem at hand, which is not really my question, is that (require 'ruby-mode/ruby-mode) fails, even though emacs is definitely and successfully (per system call tracing) opening and reading the ruby-mode.el file. I presume this is because the provide line says just 'ruby-mode. I've found a solution for this, but if anyone can point me to any "best practices", I'd appreciate it.

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  • Adding a new target type to msbuild: How do I refer to the itemname in the task rules?

    - by jmucchiello
    I'm trying to add a task to build the COM proxy DLL after building the main DLL. So I created the following in a .target file: <Target Name="ProxyDLL" Inputs="$(IntDir)%(WHATGOESHERE)_i.c;$(IntDir)dlldata.c" Outputs="$(OutDir)%(WHATGOESHERE)ps.dll" AfterTargets="Link"> <CL Sources="$(IntDir)%(WHATGOESHERE)_i.c;$(IntDir)dlldata.c" /> </Target> And reference it from the .vcxproj file as <ItemGroup> <ProxyDLL Include="FTAccountant" /> </ItemGroup> So the FTAccountant.DLL file is created through the normal build process and then when attempts to compile the proxy stubs it creates these command lines: cl /c dir\_i.c dir\dlldata.c And of course it can't find _i.c. The first attempt, I put %(Filename) in the WHATGOESHERE space and I got this error: C:\ActivePay\Build\Proxy DLL.targets(6,3): error MSB4095: The item metadata %(Filename) is being referenced without an item name. Specify the item name by using %(itemname.Filename). So I changed it to %(itemname.Filename) and that is an empty string. How to get the value specified in the task's Include attribute and use it within the task?

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  • crash log in device

    - by seenu
    I need help to understand the crash log. The app works fine on my simulator but it crashes in device. my simulator is run with:-iPhone Simulator 225, iPhone OS 4.1 (iPhone 4/8B5091b) this is my device crash log:- Incident Identifier: CD0E8B93-5CF9-402C-9787-4B175C51A690 CrashReporter Key: 1961913be3204fe8cb5a39c1e00ac0f03a452876 Hardware Model: iPhone1,2 Process: My Game[1115] Path: /var/mobile/Applications/2968E5FB-96DD-443D-B386-D68F08E9345E/My Game.app/My Game Identifier: My Game Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-12-29 23:39:15.753 -0500 OS Version: **iPhone OS 4.2.1 (8C148)** Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 Crashed: 0 libSystem.B.dylib 0x35de3ad0 0x35d5a000 + 563920 1 libSystem.B.dylib 0x35de3abe 0x35d5a000 + 563902 2 libSystem.B.dylib 0x35de3ab2 0x35d5a000 + 563890 3 libSystem.B.dylib 0x35dfad5e 0x35d5a000 + 658782 4 libstdc++.6.dylib 0x374f2a00 0x3748d000 + 416256 5 libobjc.A.dylib 0x32d9d8d8 0x32d95000 + 35032 6 libstdc++.6.dylib 0x374f0100 0x3748d000 + 405760 7 libstdc++.6.dylib 0x374f0178 0x3748d000 + 405880 8 libstdc++.6.dylib 0x374f02a0 0x3748d000 + 406176 9 libobjc.A.dylib 0x32d9bf28 0x32d95000 + 28456 10 CoreFoundation 0x3759dabc 0x374f9000 + 674492 11 Foundation 0x351a3e6c 0x35151000 + 339564 12 My Game 0x0006325c 0x1000 + 402012 13 My Game 0x00003c98 0x1000 + 11416 14 My Game 0x00062108 0x1000 + 397576 15 My Game 0x00003b08 0x1000 + 11016 16 My Game 0x000074d8 0x1000 + 25816 17 CoreFoundation 0x375466fc 0x374f9000 + 317180 18 CoreFoundation 0x375465d6 0x374f9000 + 316886 19 My Game 0x0005c818 0x1000 + 374808 20 My Game 0x000596a4 0x1000 + 362148 21 CoreFoundation 0x37542a3c 0x374f9000 + 301628 22 My Game 0x000b692c 0x1000 + 743724 23 My Game 0x000b7550 0x1000 + 746832 24 My Game 0x000c2a7c 0x1000 + 793212 25 UIKit 0x358f4ea8 0x358d3000 + 138920 26 UIKit 0x358f44dc 0x358d3000 + 136412 27 UIKit 0x358d7c94 0x358d3000 + 19604 28 UIKit 0x358d73ac 0x358d3000 + 17324 29 GraphicsServices 0x33e77c80 0x33e72000 + 23680 30 CoreFoundation 0x3752f5c4 0x374f9000 + 222660 31 CoreFoundation 0x3752f582 0x374f9000 + 222594 32 CoreFoundation 0x3752182e 0x374f9000 + 165934 33 CoreFoundation 0x37521504 0x374f9000 + 165124 34 CoreFoundation 0x37521412 0x374f9000 + 164882 35 GraphicsServices 0x33e76d1c 0x33e72000 + 19740 36 UIKit 0x3591d574 0x358d3000 + 304500 37 UIKit 0x3591a550 0x358d3000 + 292176 38 My Game 0x000030a4 0x1000 + 8356 39 My Game 0x00003010 0x1000 + 8208 Thread 1: 0 libSystem.B.dylib 0x35d8f974 0x35d5a000 + 219508 1 libSystem.B.dylib 0x35e5e2fc 0x35d5a000 + 1065724 2 libSystem.B.dylib 0x35e5dd68 0x35d5a000 + 1064296 3 libSystem.B.dylib 0x35e5d788 0x35d5a000 + 1062792 4 libSystem.B.dylib 0x35de6970 0x35d5a000 + 575856 5 libSystem.B.dylib 0x35ddd2fc 0x35d5a000 + 537340 Thread 2: 0 libSystem.B.dylib 0x35d5b3b0 0x35d5a000 + 5040 1 libSystem.B.dylib 0x35d5d894 0x35d5a000 + 14484 2 CoreFoundation 0x37521f7c 0x374f9000 + 167804 3 CoreFoundation 0x37521780 0x374f9000 + 165760 4 CoreFoundation 0x37521504 0x374f9000 + 165124 5 CoreFoundation 0x37521412 0x374f9000 + 164882 6 WebCore 0x3318bd14 0x33070000 + 1162516 7 libSystem.B.dylib 0x35de5b44 0x35d5a000 + 572228 8 libSystem.B.dylib 0x35dd77a4 0x35d5a000 + 513956 Thread 0 crashed with ARM Thread State: r0: 0x00000000 r1: 0x00000000 r2: 0x00000001 r3: 0x3e74f308 r4: 0x00000006 r5: 0x00238cfc r6: 0x00238ff0 r7: 0x2fdfdd2c r8: 0x3eba21b8 r9: 0x0000000a r10: 0x3eba21bc r11: 0x0022fb00 ip: 0x00000025 sp: 0x2fdfdd2c lr: 0x35de3ac5 pc: 0x35de3ad0 cpsr: 0x000a0010 Binary Images: 0x1000 - 0xebfff +My Gamearmv6 <15bbbead83159dac341a987c660d2b28> /var/mobile/Applications/2968E5FB-96DD-443D-B386-D68F08E9345E/My Game.app/My Game 0x1f8000 - 0x1f9fff dns.so armv6 <88b569311cca4a9593b2d670051860d1> /usr/lib/info/dns.so 0x2fe00000 - 0x2fe29fff dyld armv6 <617f6daf4103547c47a8407a2e0b90de> /usr/lib/dyld 0x30229000 - 0x30268fff MBXGLEngine armv6 <9d60c44b1ddc55387a0cb77f90660b37> /System/Library/Frameworks/OpenGLES.framework/MBXGLEngine.bundle/MBXGLEngine 0x3027c000 - 0x3027efff IOMobileFramebuffer armv6 <f42bbbf67195a7b98d67ad021bba4784> /System/Library/PrivateFrameworks/IOMobileFramebuffer.framework/IOMobileFramebuffer 0x3027f000 - 0x3038dfff CFNetwork armv6 <d6eeee83216ee9c553134f069f37cbc2> /System/Library/Frameworks/CFNetwork.framework/CFNetwork 0x303ef000 - 0x303f4fff CaptiveNetwork armv6 <f41df4b358b77b29ff85e0eaea88ee1d> /System/Library/PrivateFrameworks/CaptiveNetwork.framework/CaptiveNetwork 0x303f5000 - 0x30444fff Security armv6 <cf625b4dc7ea928891313444ef64a7cb> /System/Library/Frameworks/Security.framework/Security 0x30445000 - 0x3055cfff libicucore.A.dylib armv6 <8968ff3f62d7780bb1bd75026a7628d0> /usr/lib/libicucore.A.dylib 0x3055d000 - 0x30561fff ApplePushService armv6 <0560b630d26e261e205fc58942e1885c> /System/Library/PrivateFrameworks/ApplePushService.framework/ApplePushService 0x3059d000 - 0x305a8fff MobileWiFi armv6 <c7532e63e083a1dd2a0ef7352b85749d> /System/Library/PrivateFrameworks/MobileWiFi.framework/MobileWiFi 0x305aa000 - 0x30612fff libvDSP.dylib armv6 <9d264733fc675943c082bd3b9b567b59> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libvDSP.dylib 0x30613000 - 0x3064dfff MobileCoreServices armv6 <beb473ce80390554bb4af21554522286> /System/Library/Frameworks/MobileCoreServices.framework/MobileCoreServices 0x3065c000 - 0x3066efff libbsm.0.dylib armv6 <51e7bb18da9afa44a33e54e42fbd0707> /usr/lib/libbsm.0.dylib 0x3066f000 - 0x306c6fff CoreMedia armv6 <cd5e9398c161f129146931e888e1c92e> /System/Library/Frameworks/CoreMedia.framework/CoreMedia 0x306f0000 - 0x306fefff libz.1.dylib armv6 <84592e96bae1a661374b0f9a5d03a3a0> /usr/lib/libz.1.dylib 0x306ff000 - 0x30729fff PrintKit armv6 <74f9710fa01a33b5bb04c4aeabd6be7d> /System/Library/PrivateFrameworks/PrintKit.framework/PrintKit 0x3072e000 - 0x307d0fff AVFoundation armv6 <da9d96f32791f51ecb439c5eaeeff59a> /System/Library/Frameworks/AVFoundation.framework/AVFoundation 0x307d7000 - 0x3082afff IOKit armv6 <20da5e822f21a8d0a7c5b3e149330efd> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 0x30831000 - 0x3083bfff AccountSettings armv6 <eca67ab04f724e1fa7c6406c88e75433> /System/Library/PrivateFrameworks/AccountSettings.framework/AccountSettings 0x30a04000 - 0x30aa3fff ProofReader armv6 <2734920b62f174c17aeeb15f371615ef> /System/Library/PrivateFrameworks/ProofReader.framework/ProofReader 0x30ad6000 - 0x30b1afff AddressBook armv6 <1f30c3370dad27331a491ba4b190813c> /System/Library/Frameworks/AddressBook.framework/AddressBook 0x30b3d000 - 0x30b9cfff CoreAudio armv6 <ccc4bace0d6eca79a32ed84d566f72e9> /System/Library/Frameworks/CoreAudio.framework/CoreAudio 0x32d7d000 - 0x32d89fff libkxld.dylib armv6 <f74f359de7bbe3ccdc37fa6f332aebf4> /usr/lib/system/libkxld.dylib 0x32d95000 - 0x32e5cfff libobjc.A.dylib armv6 <429841269f8bcecd4ba3264a8725dad6> /usr/lib/libobjc.A.dylib 0x32e5d000 - 0x32ecdfff libsqlite3.dylib armv6 <87b9bb47687902d9120d03d1da9eb9fc> /usr/lib/libsqlite3.dylib 0x32f0c000 - 0x32f1ffff libmis.dylib armv6 <dba9c086b49bd9540930ff27211570d6> /usr/lib/libmis.dylib 0x33055000 - 0x33061fff SpringBoardServices armv6 <fd0c472436b3306f5b56118c93c8a423> /System/Library/PrivateFrameworks/SpringBoardServices.framework/SpringBoardServices 0x33062000 - 0x3306ffff MobileBluetooth armv6 <2b68516e1321011a4efbee2947d463c6> /System/Library/PrivateFrameworks/MobileBluetooth.framework/MobileBluetooth 0x33070000 - 0x338bffff WebCore armv6 <aa3b6827f051da7a3494c9bee4ebe290> /System/Library/PrivateFrameworks/WebCore.framework/WebCore 0x33ab4000 - 0x33ab4fff Accelerate armv6 <cdde24a7ad004b2b2e600cd4f3ac5eb7> /System/Library/Frameworks/Accelerate.framework/Accelerate 0x33bbc000 - 0x33c0afff CoreText armv6 <16c9582fdffb598178287c6ce9fd6897> /System/Library/Frameworks/CoreText.framework/CoreText 0x33c16000 - 0x33d73fff libGLProgrammability.dylib armv6 <aec6b54ffd532bb607aab4acbab679b6> /System/Library/Frameworks/OpenGLES.framework/libGLProgrammability.dylib 0x33d85000 - 0x33e71fff QuartzCore armv6 <77cd91ff21fe6c58c309f2c82eb95ca5> /System/Library/Frameworks/QuartzCore.framework/QuartzCore 0x33e72000 - 0x33e81fff GraphicsServices armv6 <af20aba0ec96e7b7c42bb55ac763c784> /System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices 0x33ead000 - 0x33f6efff ImageIO armv6 <0c1b6f466667ff345f2399d8142a9d10> /System/Library/Frameworks/ImageIO.framework/ImageIO 0x33f78000 - 0x33f79fff CoreSurface armv6 <5e290514380c626e9b0f9f9985b9dc7a> /System/Library/PrivateFrameworks/CoreSurface.framework/CoreSurface 0x34137000 - 0x34156fff EAP8021X armv6 <fa56845b5396c3ebb368c2368331643c> /System/Library/PrivateFrameworks/EAP8021X.framework/EAP8021X 0x343a0000 - 0x343bffff Bom armv6 <f41bef81e23e2bff59155e5ce46762d3> /System/Library/PrivateFrameworks/Bom.framework/Bom 0x343c0000 - 0x344bdfff JavaScriptCore armv6 <3547c92c1efc0522b087e7f10eba7728> /System/Library/PrivateFrameworks/JavaScriptCore.framework/JavaScriptCore 0x344be000 - 0x34500fff ManagedConfiguration armv6 <397723a33c19c3487d304d69580acbfc> /System/Library/PrivateFrameworks/ManagedConfiguration.framework/ManagedConfiguration 0x34b52000 - 0x34f1ffff libLAPACK.dylib armv6 <0eb734c91165416224b98c943ff6476b> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libLAPACK.dylib 0x34f20000 - 0x35014fff libiconv.2.dylib armv6 <01916d6784f4de8f3746978faae9c5fa> /usr/lib/libiconv.2.dylib 0x35015000 - 0x35022fff CoreVideo armv6 <7b100fd5fdf98db1cd0f0649e7f6f316> /System/Library/Frameworks/CoreVideo.framework/CoreVideo 0x35151000 - 0x35272fff Foundation armv6 <6bdeb19a1fcb93e2930dadb50416f881> /System/Library/Frameworks/Foundation.framework/Foundation 0x3529b000 - 0x352a6fff libbz2.1.0.dylib armv6 <6aa8a4ed0906a495d059ace9125f525d> /usr/lib/libbz2.1.0.dylib 0x352dc000 - 0x35342fff libBLAS.dylib armv6 <11a3677a08175a30df1b3d66d7e0951a> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libBLAS.dylib 0x35406000 - 0x35406fff vecLib armv6 <8f914b3e8a581d49fb21d2c0ff75be03> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/vecLib 0x35407000 - 0x3540afff MobileInstallation armv6 <456ed7fe6dd9fcd8e78df425085b1452> /System/Library/PrivateFrameworks/MobileInstallation.framework/MobileInstallation 0x354be000 - 0x354dcfff OpenAL armv6 <e86dc71ad650db8a13e4785e9c35a4b9> /System/Library/Frameworks/OpenAL.framework/OpenAL 0x35541000 - 0x35547fff MBX2D armv6 <fad4955cab36e0179df6f8f27d365b8f> /System/Library/PrivateFrameworks/MBX2D.framework/MBX2D 0x35815000 - 0x3581afff AssetsLibraryServices armv6 <224b3cf992a01814f91481244e3213eb> /System/Library/PrivateFrameworks/AssetsLibraryServices.framework/AssetsLibraryServices 0x3581b000 - 0x35877fff libGLImage.dylib armv6 <7c1049f20c4e64591c09d3ac00c7d3ab> /System/Library/Frameworks/OpenGLES.framework/libGLImage.dylib 0x358bc000 - 0x358c3fff liblockdown.dylib armv6 <f470dea180ddf23886df75eb256d3888> /usr/lib/liblockdown.dylib 0x358cc000 - 0x358cffff libgcc_s.1.dylib armv6 <bed95ed187350ce27d22ed241ef892ea> /usr/lib/libgcc_s.1.dylib 0x358d3000 - 0x35d4ffff UIKit armv6 <14ec6c926b8bda71b73136f6e1a6ac1b> /System/Library/Frameworks/UIKit.framework/UIKit 0x35d5a000 - 0x35e98fff libSystem.B.dylib armv6 <70571c1e697e2ae7f7a9b1a499453bb6> /usr/lib/libSystem.B.dylib 0x35f7e000 - 0x35fc2fff VideoToolbox armv6 <101dbbcd34cc3231a8be3fd6392556aa> /System/Library/PrivateFrameworks/VideoToolbox.framework/VideoToolbox 0x35fdb000 - 0x36162fff CoreGraphics armv6 <9a1d72fa9549d83abc1e735ba37a4dc2> /System/Library/Frameworks/CoreGraphics.framework/CoreGraphics 0x36179000 - 0x36255fff WebKit armv6 <83da207070be989ba81dba3a83d5206a> /System/Library/PrivateFrameworks/WebKit.framework/WebKit 0x36269000 - 0x36278fff OpenGLES armv6 <37eda5ddcff210dd321157da35a87a5e> /System/Library/Frameworks/OpenGLES.framework/OpenGLES 0x363f3000 - 0x363f9fff MobileKeyBag armv6 <2d83bf6a43bab972d77a1a6e0f3b03d2> /System/Library/PrivateFrameworks/MobileKeyBag.framework/MobileKeyBag 0x365db000 - 0x365f9fff libresolv.9.dylib armv6 <9c94634beea733e754dc115737b6e63c> /usr/lib/libresolv.9.dylib 0x36746000 - 0x3683cfff libxml2.2.dylib armv6 <9c44d05cc67f1ebabd795903e581724e> /usr/lib/libxml2.2.dylib 0x3683e000 - 0x36888fff libCGFreetype.A.dylib armv6 <cfc94cfa17958f2f94c9eff208a7dace> /System/Library/Frameworks/CoreGraphics.framework/Resources/libCGFreetype.A.dylib 0x3694c000 - 0x3694ffff libAccessibility.dylib armv6 <74e0f77cc276a9412be268c795fdcbca> /usr/lib/libAccessibility.dylib 0x36955000 - 0x36a1ffff Celestial armv6 <11172a6ee53bdf067548cd4496bc5fe0> /System/Library/PrivateFrameworks/Celestial.framework/Celestial 0x36a2d000 - 0x36a30fff CrashReporterSupport armv6 <00bc60f690e6328b64e7a7b718edf45a> /System/Library/PrivateFrameworks/CrashReporterSupport.framework/CrashReporterSupport 0x36a31000 - 0x36a74fff CoreTelephony armv6 <cabbce0fa7630065dc7e7d3ca3bc616c> /System/Library/Frameworks/CoreTelephony.framework/CoreTelephony 0x36c1c000 - 0x36c26fff AggregateDictionary armv6 <f7429444c955e4f13c6761d20032ab52> /System/Library/PrivateFrameworks/AggregateDictionary.framework/AggregateDictionary 0x36c2b000 - 0x36de1fff AudioToolbox armv6 <bb65e8ed531fe5923eb8ac00a7c0d87d> /System/Library/Frameworks/AudioToolbox.framework/AudioToolbox 0x36de2000 - 0x36e16fff AppSupport armv6 <783e14db9585fd063c0c2a755cd121b6> /System/Library/PrivateFrameworks/AppSupport.framework/AppSupport 0x36e17000 - 0x36e2dfff PersistentConnection armv6 <006723906b8ac250c1681a1821fbe94d> /System/Library/PrivateFrameworks/PersistentConnection.framework/PersistentConnection 0x37141000 - 0x37184fff SystemConfiguration armv6 <207f362e707871e74a292cfd1ea7893d> /System/Library/Frameworks/SystemConfiguration.framework/SystemConfiguration 0x372aa000 - 0x37477fff MediaToolbox armv6 <21ceabd0e5de17ad4e883c85fcd34d51> /System/Library/PrivateFrameworks/MediaToolbox.framework/MediaToolbox 0x37478000 - 0x3747dfff IOSurface armv6 <ffd66ca04dfe7d382d6961f0df3839ff> /System/Library/PrivateFrameworks/IOSurface.framework/IOSurface 0x3748d000 - 0x374f8fff libstdc++.6.dylib armv6 <eccd1d7183e73587b2c0aa5755a19c39> /usr/lib/libstdc++.6.dylib 0x374f9000 - 0x375e4fff CoreFoundation armv6 <ab0eac0ddd5b4ae1bf8541116e3c0bd1> /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation 0x3760a000 - 0x3760bfff DataMigration armv6 <d2de7c0db77278484236669c2cdccabb> /System/Library/PrivateFrameworks/DataMigration.framework/DataMigration 0x37731000 - 0x37736fff libGFXShared.dylib armv6 <bd1c480607cc286288db1ca1aec64180> /System/Library/Frameworks/OpenGLES.framework/libGFXShared.dylib 0x377f6000 - 0x37817fff libRIP.A.dylib armv6 <22c6da37f3adf325f99c3a0494e04c02> /System/Library/Frameworks/CoreGraphics.fram

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  • BN_hex2bn magically segfaults in openSSL

    - by xunil154
    Greetings, this is my first post on stackoverflow, and i'm sorry if its a bit long. I'm trying to build a handshake protocol for my own project and am having issues with the server converting the clients RSA's public key to a Bignum. It works in my clent code, but the server segfaults when attempting to convert the hex value of the clients public RSA to a bignum. I have already checked that there is no garbidge before or after the RSA data, and have looked online, but i'm stuck. header segment: typedef struct KEYS { RSA *serv; char* serv_pub; int pub_size; RSA *clnt; } KEYS; KEYS keys; Initializing function: // Generates and validates the servers key /* code for generating server RSA left out, it's working */ //Set client exponent keys.clnt = 0; keys.clnt = RSA_new(); BN_dec2bn(&keys.clnt->e, RSA_E_S); // RSA_E_S contains the public exponent Problem code (in Network::server_handshake): // *Recieved an encrypted message from the network and decrypt into 'buffer' (1024 byte long)* cout << "Assigning clients RSA" << endl; // I have verified that 'buffer' contains the proper key if (BN_hex2bn(&keys.clnt->n, buffer) < 0) { Error("ERROR reading server RSA"); } cout << "clients RSA has been assigned" << endl; The program segfaults at BN_hex2bn(&keys.clnt->n, buffer) with the error (valgrind output) Invalid read of size 8 at 0x50DBF9F: BN_hex2bn (in /usr/lib/libcrypto.so.0.9.8) by 0x40F23E: Network::server_handshake() (Network.cpp:177) by 0x40EF42: Network::startNet() (Network.cpp:126) by 0x403C38: main (server.cpp:51) Address 0x20 is not stack'd, malloc'd or (recently) free'd Process terminating with default action of signal 11 (SIGSEGV) Access not within mapped region at address 0x20 at 0x50DBF9F: BN_hex2bn (in /usr/lib/libcrypto.so.0.9.8) And I don't know why it is, Im using the exact same code in the client program, and it works just fine. Any input is greatly appriciated!

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  • Running commands over ssh with Java

    - by Ichorus
    Scenerio: I'd like to run commands on remote machines from a Java program over ssh (I am using OpenSSH on my development machine). I'd also like to make the ssh connection by passing the password rather than setting up keys as I would with 'expect'. Problem: When trying to do the 'expect' like password login the Process that is created with ProcessBuilder cannot seem to see the password prompt. When running regular non-ssh commands (e.g 'ls') I can get the streams and interact with them just fine. I am combining standard error and standard out into one stream with redirectErrorStream(true); so I am not missing it in standard error...When I run ssh with the '-v' option, I see all of the logging in the stream but I do not see the prompt. This is my first time trying to use ProcessBuilder for something like this. I know it would be easier to use Python, Perl or good ol' expect but my boss wants to utilize what we are trying to get back (remote log files and running scripts) within an existing Java program so I am kind of stuck. Thanks in advance for the help!

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  • Heroku: bash: bundle: command not found

    - by Space Monkey
    My heroku deployment is crashing with following errors. 2012-12-12T17:16:18+00:00 app[web.1]: bash: bundle: command not found 2012-12-12T17:16:19+00:00 heroku[web.1]: Process exited with status 127 2012-12-12T17:16:19+00:00 heroku[web.1]: State changed from starting to crashed The Heroku documentation for this error is to set PATH and GEM variables as described in https://devcenter.heroku.com/articles/changing-ruby-version-breaks-path I tried that, however that too is not helping. ? heroku config:add PATH=bin:vendor/bundle/ruby/1.9.1/bin:/usr/local/bin:/usr/bin:/bin ? heroku config:add GEM_PATH=vendor/bundle/ruby/1.9.1 ? heroku run rake db:migrate Running rake db:migrate attached to terminal... up, run.7130 bash: bundle: command not found Next, I tried setting Ruby version in my Heroku app. This increased the slugsize. But app was still not up. Gemfile ruby "1.9.2" Pushed to Heroku -----> Using Ruby version: ruby-1.9.2 -----> Installing dependencies using Bundler version 1.2.2 heroku run "ruby -v" Running `ruby -v` attached to terminal... up, run.4483 ruby 1.9.2p320 (2012-04-20 revision 35421) [x86_64-linux] Can someone please advice

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  • What do I name this class whose sole purpose is to report failure?

    - by Blair Holloway
    In our system, we have a number of classes whose construction must happen asynchronously. We wrap the construction process in another class that derives from an IConstructor class: class IConstructor { public: virtual void Update() = 0; virtual Status GetStatus() = 0; virtual int GetLastError() = 0; }; There's an issue with the design of the current system - the functions that create the IConstructor-derived classes are often doing additional work which can also fail. At that point, instead of getting a constructor which can be queried for an error, a NULL pointer is returned. Restructuring the code to avoid this is possible, but time-consuming. In the meantime, I decided to create a constructor class which we create and return in case of error, instead of a NULL pointer: class FailedConstructor : public IConstructor public: virtual void Update() {} virtual Status GetStatus() { return STATUS_ERROR; } virtual int GetLastError() { return m_errorCode; } private: int m_errorCode; }; All of the above this the setup for a mundane question: what do I name the FailedConstructor class? In our current system, FailedConstructor would indicate "a class which constructs an instance of Failed", not "a class which represents a failed attempt to construct another class". I feel like it should be named for one of the design patterns, like Proxy or Adapter, but I'm not sure which.

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  • Filtering most out of XML with XSL?

    - by Gnudiff
    I need to transform a lot of XML files (Fedora export) into a different kind of XML. Trying to do it with XSL stylesheets and checking with the msxsl transformer. Supposedly I have xml file like this (assuming there are actually other nodes inside AAA, OBJ, amd all other nodes), Source.XML: <DOC> <AAA> <STUFF>example</STUFF> <OBJ> <OBJVERS id="A1" CREATED="2008-02-18T13:28:08.245Z"/> <OBJVERS id="A2" CREATED="2008-02-19T10:42:41.965Z"/> <OBJVERS id="A13" CREATED="2009-03-16T12:43:11.703Z"/> </OBJ> </AAA> <FFF/> <GGG/> <DDD> <FILE /> </DDD> </DOC> Which I need to look something like this (Target.XML): <MYOBJ> <ELEM>contents of OBJVERS with the biggest id OR creation date (whichever is easier to do) go here</ELEM> <IMAGE> contents of <FILE> node go here</IMAGE> </MYOBJ> The main problem that I have is that since I am new to XSL (and for this particular task do not have enough time to learn it properly) is that I can't understand how to tell XSL processor not to process anything else, I keep getting output from , for example. Update: basically, I solved this problem meanwhile. I will post my own answer and close the question. Update2: OK, Andrew's answer works, too, so I am just accepting it. :)

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  • Skip Checkout in Magento for a downloadable product

    - by Aaron Newton
    Hello Magento boffins. I am using Magento to build an eBooks site. For the release, we plan to have a number of free downloadable books. We were hoping that it would be possible to use the normal Magento 'catalog' functionality to add categories with products underneath. However, since these are free downloadable products, it doesn't really make sense to send users through the checkout when they try to download. Does anyone know of a way to create a free downloadable product which bypasses the checkout altogether? I have noticed that there is a 'free sample' option for downloadable products, but I would prefer not to use this if I can as I plan to use this field for its intended purpose when I add paid products. [EDIT] I have noticed that some of you have voted this question down for 'lack of question clarity'. For clarity, I want: to know if it is possible to create a downloadable product in Magento which doesn't require users to go through the usual checkout process (since it is free) and which is not the 'Free Sample' field of a downloadable product Unfortunately I don't think I can ask this any more eloquently. [/EDIT]

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  • Efficient Method for Preventing Hotlinking via .htaccess

    - by Michael Robinson
    I need to confirm something before I go accuse someone of ... well I'd rather not say. The problem: We allow users to upload images and embed them within text on our site. In the past we allowed users to hotlink to our images as well, but due to server load we unfortunately had to stop this. Current "solution": The method the programmer used to solve our "too many connections" issue was to rename the file that receives and processes image requests (image_request.php) to image_request2.php, and replace the contents of the original with <?php header("HTTP/1.1 500 Internal Server Error") ; ?> Obviously this has caused all images with their src attribute pointing to the original image_request.php to be broken, and is also the wrong code to be sending in this case. Proposed solution: I feel a more elegant solution would be: In .htaccess If the request is for image_request.php Check referrer If referrer is not our site, send the appropriate header If referrer is our site, proceed to image_request.php and process image request What I would like to know is: Compared to simply returning a 500 for each request to image_request.php: How much more load would be incurred if we were to use my proposed alternative solution outlined above? Is there a better way to do this? Our main concern is that the site stays up. I am not willing to agree that breaking all internally linked images is the best / only way to solve this. I refuse to tell our users that because of something WE changed they must now manually change the embed code in all their previously uploaded content.

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  • ClassLoader exceptions being memoized

    - by Jim
    Hello, I am writing a classloader for a long-running server instance. If a user has not yet uploaded a class definition, I through a ClassNotFoundException; seems reasonable. The problem is this: There are three classes (C1, C2, and C3). C1 depends on C2, C2 depends on C3. C1 and C2 are resolvable, C3 isn't (yet). C1 is loaded. C1 subsequently performs an action that requires C2, so C2 is loaded. C2 subsequently performs an action that requires C3, so the classloader attempts to load C3, but can't resolve it, and an exception is thrown. Now C3 is added to the classpath, and the process is restarted (starting from the originally-loaded C1). The issue is, C2 seems to remember that C3 couldn't be loaded, and doesn't bother asking the classloader to find the class... it just re-throws the memoized exception. Clearly I can't reload C1 or C2 because other classes may have linked to them (as C1 has already linked to C2). I tried throwing different types of errors, hoping the class might not memoize them. Unfortunately, no such luck. Is there a way to prevent the loaded class from binding to the exception? That is, I want the classloader to be allowed to keep trying if it didn't succeed the first time. Thanks!

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  • Processing XML form input in ASP

    - by Omar Kooheji
    I'm maintaining a legacy application which consists of some ASP.Net pages with c# code behinds and some asp pages. I need to change the way the application accepts it's input from reading a set of parameters from some form fields to reading in one form field which contains contains some XML and parsing to get the parameters out. I've written a C# class that takes an The NameValueCollection from the C# HttpRequest's Form Element. Like so NameValueCollection form = Request.Form; Dictionary<string, string> fieldDictionary = RequestDataExtractor.BuildFieldDictionary(form); The code in the class looks for a particular parameter and if it's there processes the XML and outputs a Dictionary, if its not there it just cycles through the Form parameters and puts them all into the dictionary (Allowing the old method to still work) How would I do this in ASP? Can I use my same class, or a modified version of it? or do I have to write some new code to get this working? If I have to write ASP code Whats the best way to process the XML in ASP? Sorry if this seems like a stupid question but I know next to nothing about ASP and VB.

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  • 3 tier application pattern suggestion

    - by Maxim Gershkovich
    I have attempted to make my first 3 tier application. In the process I have run into one problem I am yet to find an optimal solution for. Basically all my objects use an IFillable interface which forces the implementation of a sub as follows Public Sub Fill(ByVal Datareader As Data.IDataReader) Implements IFillable.Fill This sub then expects the Ids from the datareader will be identical to the properties of the object as such. Me.m_StockID = Datareader.GetGuid(Datareader.GetOrdinal("StockID")) In the end I end up with a datalayer that looks something like this. Public Shared Function GetStockByID(ByVal ConnectionString As String, ByVal StockID As Guid) As Stock Dim res As New Stock Using sqlConn As New SqlConnection(ConnectionString) sqlConn.Open() res.Fill(StockDataLayer.GetStockByIDQuery(sqlConn, StockID)) End Using Return res End Function Mostly this pattern seems to make sense. However my problem is, lets say I want to implement a property for Stock called StockBarcodeList. Under the above mentioned pattern any way I implement this property I will need to pass a connectionstring to it which obviously breaks my attempt at layer separation. Does anyone have any suggestions on how I might be able to solve this problem or am I going about this the completely wrong way? Does anyone have any suggestions on how I might improve my implementation? Please note however I am deliberately trying to avoid using the dataset in any form.

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  • Adding iPod Support to (previously) iPhone Only App

    - by rjstelling
    When I started on my current project, there was already an App in the App Store. This App was iPhone only. My first task was to test and build a version that also ran on an iPod Touch. About 3 weeks ago Apple removed the option on iTunes connect to set the device requirements. And sent an email out to all developers: "The App Store requires that you provide metadata about your application before submitting it. While most of this metadata is specified using the iPhone Developer Program Portal, the process for selecting device-related dependencies in iTunes Connect is no longer available. Instead, if your app relies on features that are specific to a device, such as the compass on iPhone 3GS, add the UIRequiredDeviceCapabilities key to your app's Info.plist file to indicate the specific hardware feature required." When I compiled the iPod compatible version I set the device requirements (UIRequiredDeviceCapabilities) in the info.plist to: location-services (gps or skyhook) wi-fi (any device) However, as the App was originally uploaded and the option for "iPhone only" set in iTunes connect this appears to be the default. The kicker is, because Apple have removed this feature there is no way to change it! Has anyone come up against this problem? And how did you solve it? Is it possible I have incorrect values in UIRequiredDeviceCapabilities? UPDATE: The app will run fine on a iPod Touch if installed as a development version via Xcode. The problem is on the App Store it is listed as iPhone only and when iPod Touch users search in the App store no results are returned.

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  • Capturing window image in windows server 2008

    - by Sergey Osypchuk
    I am capturing output of windows program using following function: public static Bitmap Get(IntPtr hWnd, int X1, int Y1, int width, int height) { WINDOWINFO winInfo = new WINDOWINFO(); bool ret = GetWindowInfo(hWnd, ref winInfo); if (!ret) { return null; } int curheight = height; if (curheight <= 0 || curheight > winInfo.rcWindow.Height) curheight = winInfo.rcWindow.Height; int curwidth = width; if (curwidth <= 0 || curwidth > winInfo.rcWindow.Width) curwidth = winInfo.rcWindow.Width; if (curheight == 0 || curwidth == 0) return null; Graphics frmGraphics = Graphics.FromHwnd(hWnd); IntPtr hDC = GetWindowDC(hWnd); //gets the entire window //IntPtr hDC = frmGraphics.GetHdc(); -- gets the client area, no menu bars, etc.. System.Drawing.Bitmap tmpBitmap = new System.Drawing.Bitmap(curwidth, curheight, frmGraphics); Graphics bmGraphics = Graphics.FromImage(tmpBitmap); IntPtr bmHdc = bmGraphics.GetHdc(); BitBlt(bmHdc, 0, 0, curwidth, curheight, hDC, X1, Y1, TernaryRasterOperations.SRCCOPY); bmGraphics.ReleaseHdc(bmHdc); ReleaseDC(hWnd, hDC); return tmpBitmap; } On Development environment everything is excellent, but on windows server 2008 I have following issues: 1) When there is other window in front my - it is getting captured as well 2) When there is no user connected to RDC - image is black On other hand, I am able to render webpage images using IE. How I can change behaviour of windows rendering process to get proper results?

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  • Using GCC (MinGW) to compile OpenGL on Windows

    - by Casey
    I've searched on google and haven't been able to come up with a solution. I would like to compile some OpenGL programming using GCC. In the GL folder in GCC I have the following headers: gl.h glext.h glu.h Then in my system32 file I have the following .dll opengl32.dll glu32.dll glut32.dll If I wanted to write a simple OpenGL "Hello World" and link and compile with GCC, what is the correct process? I'm attempting to use this code: #include <GL/gl.h> #include <GL/glut.h> void display() { glClear(GL_COLOR_BUFFER_BIT); glFlush(); } int main(int argc, char **argv) { glutInit(&argc, argv); glutInitWindowSize(512,512); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutCreateWindow("The glut hello world program"); glutDisplayFunc(display); glClearColor(0.0, 0.0, 0.0, 1.0); glutMainLoop(); // Infinite event loop return 0; } Thank you in advance for the help.

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  • How to start with AJAX/JSON in Zend?

    - by Awan
    I am working on some projects as a developer(PHP,MySQL) in which AJAX and jQuery is already implemented. But now I want to learn implementation of AJAX and jQuery stuff. Can anyone tell me the exact steps with explanation? I have created a project in Zend. There is only one controller(IndexController) and two actions(a and b) in my project now. Now I want to use ajax in my project. But I don't know how to start. I read some tutorial but unable to completely understand. I have index.phtml like this: <a href='index/a'>Load info A</a> <br/> <a href='index/b'>Load info B</a> <br /> <div id=one>load first here<div> <div id=two>load second here</div> Here index is controller in links. a and b are actions. now I have four files like this: a1.phtml I am a1 a2.phtml I am a2 b1.phtml I am b1 b2.phtml I am b2 I think you have got my point. When user clicks first link (Load info A) then a1.phtml should be loaded into div one and a2.phtml should be loaded into div two When user clicks second link (Load info B) then b1.phtml should be loaded into div one and b2.phtml should be loaded into div two And someone tell me the purpose of JSON in this process and how to use this also? Thanks

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  • Suggestions for a Cron like scheduler in Python?

    - by jamesh
    I'm looking for a library in Python which will provide at and cron like functionality. I'd quite like have a pure Python solution, rather than relying on tools installed on the box; this way I run on machines with no cron. For those unfamiliar with cron: you can schedule tasks based upon an expression like: 0 2 * * 7 /usr/bin/run-backup # run the backups at 0200 on Every Sunday 0 9-17/2 * * 1-5 /usr/bin/purge-temps # run the purge temps command, every 2 hours between 9am and 5pm on Mondays to Fridays. The cron time expression syntax is less important, but I would like to have something with this sort of flexibility. If there isn't something that does this for me out-the-box, any suggestions for the building blocks to make something like this would be gratefully received. Edit I'm not interested in launching processes, just "jobs" also written in Python - python functions. By necessity I think this would be a different thread, but not in a different process. To this end, I'm looking for the expressivity of the cron time expression, but in Python. Cron has been around for years, but I'm trying to be as portable as possible. I cannot rely on its presence.

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  • Shutting down a windows service that has threads

    - by Dave
    I have a windows service written in .NET 3.5 (c#) with a System.Threading.Timer that spawns several Threads in each callback. These are just normal threads (no Thread Pool) and I've set the IsBackground = true on each thread since I'm only going to be running managed code. When a user stops the service, what happens to all the threads? Do they die gracefully? I don't have any code that manages the threads via calling join or abort. Is it correct to assume the IsBackground = true is enough to assume the threads will be disposed and stopped when a user stops the service? What exactly happens when someone stops a windows service via the Service Manager GUI? Does it kill the process after it fires the OnStop event? This would actually be acceptable for me because I've built a separate mechanism that allows a user know for sure there are no threads before they stop the service. This is done via 2 WCF methods exposed from a ServiceHost that runs inside the Windows Service. There's one method to stop spawning new threads and another method to query how many running threads there are left. I'm just curious what happens if they skip those steps and just stop the service... It seems the IsBackground helps achieve this:

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  • Best practises for Magento Deployment

    - by Spongeboy
    I am looking setting up a deployment process for a highly customised Magento site, and was wondering how other people do this. I will be setting up dev, UAT and prod environments. All the Magento files will be in source control (SVN). At this stage, I can't see any requirements for changing the DB, so the 3 databases will be manually maintained. Specifically, How do you apply Magento upgrades? (Individually in each env, or on dev then roll out, or just give up on upgrades?) What files/folders do leave alone in each environment (e.g. magento/app/etc/local.xml) Do you restrict developers to editing specific files/folders? Do you restrict theme designers to editing specific files/folders? How do you manage database changes? Theme Designer Files/Folders Designers can restricted to editing the following folders- app/design/frontend/your_interface/your_theme/layout/ app/design/frontend/your_interface/your_theme/template/ app/design/frontend/your_interface/your_theme/locale/ skin/frontend/your_interface/your_theme/ Extension Developer Files/Folders Extension developers can edit the following folders/files- /app/code/local /app/etc/modules/<Namespace>_<Module>.xml Database environment management As the store's base URL is stored in the database, you cannot just copy databases between environments. Options include- Overriding the base url in php. Blog article on setting up dev and staging databases Changing the base url in the database after copying. (Where is this stored?) Doing a MySQLDump or backup, then doing a replace on the URL in the SQL file.

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