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  • algorithm analysis - orders of growth question

    - by cchampion
    I'm studing orders of growth "big oh", "big omega", and "big theta". Since I can't type the little symbols for these I will denote them as follows: ORDER = big oh OMEGA = big omega THETA = big theta For example I'll say n = ORDER(n^2) to mean that the function n is in the order of n^2 (n grows at most as fast n^2). Ok for the most part I understand these: n = ORDER(n^2) //n grows at most as fast as n^2 n^2 = OMEGA(n) //n^2 grows atleast as fast as n 8n^2 + 1000 = THETA(n^2) //same order of growth Ok here comes the example that confuses me: what is n(n+1) vs n^2 I realize that n(n+1) = n^2 + n; I would say it has the same order of growth as n^2; therefore I would say n(n+1) = THETA(n^2) but my question is, would it also be correct to say: n(n+1) = ORDER(n^2) please help because this is confusing to me. thanks.

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  • Bullet Physics, when to choose which DynamicsWorld?

    - by Sqeaky
    I have a few general questions about the bullet physics library. Here is my current understanding in a nutshell: btDiscreteDynamicsWorld - Simplest physics world, only handles rigid bodies, maybe it has better performance. btSoftRigidDynamicsWorld - The only physics world that can work with large jello moulds btContinuousDynamicsWorld - If you have really fast objects this will prevent them from prenetrating each other or flying through each other, but is otherwise like a btDiscreteDynamicsWorld. Is my understanding of the btDiscreetDynamicsWorld, btContinuousDynamicsWorld and btSoftRigidDynamicsWorld classes in terms of functionality, purpose, and performance correct? Why does the user manual recommend the btDiscreteDynamicsWorld class? btSoftRigidDynamicsWorld appears to be the only world that can handle soft bodies, so what if we wanted Continuous Physics integration and Soft bodies? How fast is fast enough to consider using a btContinuousDynamicsWorld, and what are the drawbacks of using one? Edit: My Buddy Mako also posted this question on The Bullet forums: http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=4863

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  • How to add animation on open of a Jquery SimpleModal?

    - by Obay
    The animation-enabled example in the SimpleModal site has this animation: 1. Fade in the overlay 2. Slide down the modal div This is the code: $("#the-div").modal({ onOpen: function (dialog) { dialog.overlay.fadeIn('fast', function () { dialog.data.hide(); dialog.container.show('fast', function () { dialog.data.slideDown('fast'); }); }); }}); I want this animation instead: 1. Just display the modal 2. Fade in the overlay Alas, simply removing the 2nd parameter of dialog.overlay.fadeIn() from the code above doesn't work. I also tried removing the parameters of dialog.container.show(), also changing it to dialog.container.open(). I've tried other combinations of the code, to no avail. How do I achieve the animation that I wish?

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  • Who Knows AppWeb HTTP Server And It's Embedded PHP?

    - by Andi
    Hi all, on my search for a fast but comfortable web server I dropped into the homepage of EmbedThis(TM) AppWeb(TM) HTTP server. This one has 2 licencse models, GPLv2 and a commercial one with support. On the first view it looks good: the footprint is not too big, it is fast and it has a lot of configuration otions. The most important thing would be a fast PHP execution using a built-in PHP library. Unfortunately this PHP library doesn't include every option, especially "gettext" which one I need for I18N. My target platform is Linux on an embedded device with an ARM based CPU. Does anybody have experiences with the issues mentioned above? Kind regards, Andi

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  • v8 is too slow for my purpose

    - by Scott
    I'm working on a music visualization plugin for libvisual. It's an AVS clone -- AVS being from Winamp. Right now I have a superscope plugin. This element has 4 scripts, and "point" is run at every pixel. You can imagine that it has to be rather fast. The original libvisual avs clone had a JIT compiler that was really fast, but it had some bugs and wasn't fully implemented, so I decided to try v8. Well, v8 is too slow running the compiled script at every pixel. Is there any other script engine that would be pretty fast for this purpose?

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  • jquery hover issue

    - by jay
    hi, i have mouseover issues sometimes when i move my mouse fast over links it loops for quite a while, is there a way to only loop if mouse is stil over and stop if the mouse is not. $('ul.display li').hover(function() { $('ul.display li').find('#details').hide(); // hides all deatils div before showing $('#light').delay('800').fadeIn("fast"); // shows div that fades out all other content. if($.cookie("switch_thumb") =="thumb_view" || $.cookie("switch_thumb") =="null"){//checks for cookie set for display type $(this).find('#details').delay('900').animate({width:'toggle'}); // grow width }else{ $(this).find('#details').delay('900').animate({height:'toggle'}); // grow height } }, function() { $('#light').fadeOut("fast"); // dim the light to show all content $('ul.display li').find('#details').hide(); //hide all details return false; // supposed to stop looping. });

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  • making use of c++ to speed up php

    - by Ygam
    I saw this post on Sitepoint quoting a statement by Rasmus Lerdorf which goes (according to Sitepoint) as follows: "How can you make PHP fast? Well, you can’t" was his quick answer. PHP is simply not fast enough to scale to Yahoo levels. PHP was never meant for those sorts of tasks. "Any script based language is simply not fast enough". To get the speed that is necessary for truly massive web systems you have to use compiled C++ extensions to get true, scaleable architecture. That is what Yahoo does and so do many other PHP heavyweights. Intrigued by the statement (not to mention the fact that up to now, all I was doing in PHP was small database-based apps), I was wondering how I could "use compiled C++ extensions" with PHP. Any ideas or resources?

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  • Outlook Macro to Search

    - by Corpa Loom
    What's the best way to automate this function? I want to be able to do this in Outlook 2010, (1)select a specific mail account (2)Key in a folder that I am looking for (3)Then have the macro/program fire off an "*" asterisk (4)Then insert the text that I keyed in step one. I am trying to automate the search for a folder hot-keys that already exist. My problem is that I can't type the folder that I am looking for fast enough and all the search programs that I have used are far too slow. The hot-key search is awesome and super fast, I just can't type the folder that I am looking for fast enough. Can this process be automated? And I can't use this code, it is far too slow: http://www.vboffice.net/sample.html?mnu=2&smp=82&cmd=showitem&lang=en

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  • jQuery not selecting div class

    - by Cortopasta
    Trying to make a simple toggle menu, and I can't seem to hide/show the sub menu using this bit of jQuery: $(".topic news").mouseup(function(){ $(".feed groups").hide("fast", function(){ $(".feed messages").hide("fast"); $("ul.feed news").toggle("fast"); }); }); Here is the corresponding HTML: <div class="topic news"> <span>News Feed</span> </div> <ul class="feed news"> <li>News item #1</li> <li>News item #1</li> <li>News item #1</li> <li>News item #1</li> <li>News item #1</li> </ul> Any ideas?

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  • pylucene: install error

    - by Pradeep
    I am trying to install Pylucene (pylucene-3.3-3-src.tar.gz) on my ubuntu linux 11.10. I have python 2.7.2. I was able to compile JCC (I think) because I didnt see any error when I installed it. When I tried to install Pylucene I get the following error. Can someone help? Thanks. ICU not installed /usr/bin/python -m jcc --shared --jar lucene-java-3.3/lucene/build/lucene-core-3.3.jar --jar lucene-java-3.3/lucene/build/contrib/analyzers/common/lucene-analyzers-3.3.jar --jar lucene-java-3.3/lucene/build/contrib/memory/lucene-memory-3.3.jar --jar lucene-java-3.3/lucene/build/contrib/highlighter/lucene-highlighter-3.3.jar --jar build/jar/extensions.jar --jar lucene-java-3.3/lucene/build/contrib/queries/lucene-queries-3.3.jar --jar lucene-java-3.3/lucene/build/contrib/grouping/lucene-grouping-3.3.jar --package java.lang java.lang.System java.lang.Runtime --package java.util java.util.Arrays java.util.HashMap java.util.HashSet java.text.SimpleDateFormat java.text.DecimalFormat java.text.Collator --package java.util.regex --package java.io java.io.StringReader java.io.InputStreamReader java.io.FileInputStream --exclude org.apache.lucene.queryParser.Token --exclude org.apache.lucene.queryParser.TokenMgrError --exclude org.apache.lucene.queryParser.QueryParserTokenManager --exclude org.apache.lucene.queryParser.ParseException --exclude org.apache.lucene.search.regex.JakartaRegexpCapabilities --exclude org.apache.regexp.RegexpTunnel --exclude org.apache.lucene.analysis.cn.smart.AnalyzerProfile --python lucene --mapping org.apache.lucene.document.Document 'get:(Ljava/lang/String;)Ljava/lang/String;' --mapping java.util.Properties 'getProperty:(Ljava/lang/String;)Ljava/lang/String;' --sequence java.util.AbstractList 'size:()I' 'get:(I)Ljava/lang/Object;' --rename org.apache.lucene.search.highlight.SpanScorer=HighlighterSpanScorer --version 3.3 --module python/collections.py --module python/ICUNormalizer2Filter.py --module python/ICUFoldingFilter.py --module python/ICUTransformFilter.py --files 3 --build /usr/bin/python: No module named jcc make: *** [compile] Error 1 Here is my Makefile configuration which I uncommented PREFIX_PYTHON=/usr ANT=ant PYTHON=$(PREFIX_PYTHON)/bin/python JCC=$(PYTHON) -m jcc --shared NUM_FILES=3

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  • Extend the bootstrap-typeahead in order to take an object instead of a string

    - by Lorraine Bernard
    _.extend($.fn.typeahead.Constructor.prototype, { render: function (items) { var that = this; items = $(items).map(function (i, item) { i = $(that.options.item) .attr('data-value', item[that.options.display]) .attr('data-id', item.id); i.find('a').html(that.highlighter(item)); return i[0]; }); items.first().addClass('active'); this.$menu.html(items); return this; }, select: function () { var val = this.$menu.find('.active').attr('data-value'), id = this.$menu.find('.active').attr('data-id'); this.$element .val(this.updater(val, id)) .change(); return this.hide() } }); return function (element, options) { var getSource = function () { var users = app.userCollection.filter(function (model) { if (options && options.excludeCurrentUser) { return model.id !== app.currentUser.id; } }); return _.map(users, function (user) { return { id: user.get('id'), full_name: user.get('first_name') + ' ' + user.get('last_name') }; }); }; element.typeahead({ minLength: 3, source: getSource, display: 'full_name', sorter: function (items) { var beginswith = [], caseSensitive = [], caseInsensitive = [], item, itemDisplayed; while (item = items.shift()) { itemDisplayed = item[this.options.display]; if (!itemDisplayed.toLowerCase().indexOf(this.query.toLowerCase())) { beginswith.push(item); } else if (~itemDisplayed.indexOf(this.query)) { caseSensitive.push(item); } else { caseInsensitive.push(item); } } return beginswith.concat(caseSensitive, caseInsensitive); }, highlighter: function (item) { var query = this.query.replace(/[\-\[\]{}()*+?.,\\\^$|#\s]/g, '\\$&'); return item[this.options.display].replace(new RegExp('(' + query + ')', 'ig'), function ($1, match) { return '<strong>' + match + '</strong>'; }); }, matcher: function (item) { var value = item[this.options.display]; return { value: ~value.toLowerCase().indexOf(this.query.toLowerCase()), id: item.id }; }, updater: function (item, userId) { options.hiddenInputElement.val(userId); return item; } }); };

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  • OpenGL directional light creating black spots

    - by AnonymousDeveloper
    I probably ought to start by saying that I suspect the problem is that one of my vectors is not in the correct "space", but I don't know for sure. I am having a strange problem with a directional light. When I move the camera away from (0.0, 0.0, 0.0) it creates tiny black spots that grow larger as the distance increases. I apologize ahead of time for the length of the code. Vertex shader: #version 410 core in vec3 vf_normal; in vec3 vf_bitangent; in vec3 vf_tangent; in vec2 vf_textureCoordinates; in vec3 vf_vertex; out vec3 tc_normal; out vec3 tc_bitangent; out vec3 tc_tangent; out vec2 tc_textureCoordinates; out vec3 tc_vertex; uniform mat3 vf_m_normal; uniform mat4 vf_m_model; uniform mat4 vf_m_mvp; uniform mat4 vf_m_projection; uniform mat4 vf_m_view; uniform float vf_te_inner; uniform float vf_te_outer; void main() { tc_normal = vf_normal; tc_bitangent = vf_bitangent; tc_tangent = vf_tangent; tc_textureCoordinates = vf_textureCoordinates; tc_vertex = vf_vertex; gl_Position = vf_m_mvp * vec4(vf_vertex, 1.0); } Tessellation Control shader: #version 410 core layout (vertices = 3) out; in vec3 tc_normal[]; in vec3 tc_bitangent[]; in vec3 tc_tangent[]; in vec2 tc_textureCoordinates[]; in vec3 tc_vertex[]; out vec3 te_normal[]; out vec3 te_bitangent[]; out vec3 te_tangent[]; out vec2 te_textureCoordinates[]; out vec3 te_vertex[]; uniform float vf_te_inner; uniform float vf_te_outer; uniform vec4 vf_l_color; uniform vec3 vf_l_position; uniform mat4 vf_m_depthBias; uniform mat4 vf_m_model; uniform mat4 vf_m_mvp; uniform mat4 vf_m_projection; uniform mat4 vf_m_view; uniform sampler2D vf_t_diffuse; uniform sampler2D vf_t_normal; uniform sampler2DShadow vf_t_shadow; uniform sampler2D vf_t_specular; #define ID gl_InvocationID float getTessLevelInner(float distance0, float distance1) { float avgDistance = (distance0 + distance1) / 2.0; return clamp((vf_te_inner - avgDistance), 1.0, vf_te_inner); } float getTessLevelOuter(float distance0, float distance1) { float avgDistance = (distance0 + distance1) / 2.0; return clamp((vf_te_outer - avgDistance), 1.0, vf_te_outer); } void main() { te_normal[gl_InvocationID] = tc_normal[gl_InvocationID]; te_bitangent[gl_InvocationID] = tc_bitangent[gl_InvocationID]; te_tangent[gl_InvocationID] = tc_tangent[gl_InvocationID]; te_textureCoordinates[gl_InvocationID] = tc_textureCoordinates[gl_InvocationID]; te_vertex[gl_InvocationID] = tc_vertex[gl_InvocationID]; float eyeToVertexDistance0 = distance(vec3(0.0), vec4(vf_m_view * vec4(tc_vertex[0], 1.0)).xyz); float eyeToVertexDistance1 = distance(vec3(0.0), vec4(vf_m_view * vec4(tc_vertex[1], 1.0)).xyz); float eyeToVertexDistance2 = distance(vec3(0.0), vec4(vf_m_view * vec4(tc_vertex[2], 1.0)).xyz); gl_TessLevelOuter[0] = getTessLevelOuter(eyeToVertexDistance1, eyeToVertexDistance2); gl_TessLevelOuter[1] = getTessLevelOuter(eyeToVertexDistance2, eyeToVertexDistance0); gl_TessLevelOuter[2] = getTessLevelOuter(eyeToVertexDistance0, eyeToVertexDistance1); gl_TessLevelInner[0] = getTessLevelInner(eyeToVertexDistance2, eyeToVertexDistance0); } Tessellation Evaluation shader: #version 410 core layout (triangles, equal_spacing, cw) in; in vec3 te_normal[]; in vec3 te_bitangent[]; in vec3 te_tangent[]; in vec2 te_textureCoordinates[]; in vec3 te_vertex[]; out vec3 g_normal; out vec3 g_bitangent; out vec4 g_patchDistance; out vec3 g_tangent; out vec2 g_textureCoordinates; out vec3 g_vertex; uniform float vf_te_inner; uniform float vf_te_outer; uniform vec4 vf_l_color; uniform vec3 vf_l_position; uniform mat4 vf_m_depthBias; uniform mat4 vf_m_model; uniform mat4 vf_m_mvp; uniform mat3 vf_m_normal; uniform mat4 vf_m_projection; uniform mat4 vf_m_view; uniform sampler2D vf_t_diffuse; uniform sampler2D vf_t_displace; uniform sampler2D vf_t_normal; uniform sampler2DShadow vf_t_shadow; uniform sampler2D vf_t_specular; vec2 interpolate2D(vec2 v0, vec2 v1, vec2 v2) { return vec2(gl_TessCoord.x) * v0 + vec2(gl_TessCoord.y) * v1 + vec2(gl_TessCoord.z) * v2; } vec3 interpolate3D(vec3 v0, vec3 v1, vec3 v2) { return vec3(gl_TessCoord.x) * v0 + vec3(gl_TessCoord.y) * v1 + vec3(gl_TessCoord.z) * v2; } float amplify(float d, float scale, float offset) { d = scale * d + offset; d = clamp(d, 0, 1); d = 1 - exp2(-2*d*d); return d; } float getDisplacement(vec2 t0, vec2 t1, vec2 t2) { float displacement = 0.0; vec2 textureCoordinates = interpolate2D(t0, t1, t2); vec2 vector = ((t0 + t1 + t2) / 3.0); float sampleDistance = sqrt((vector.x * vector.x) + (vector.y * vector.y)); sampleDistance /= ((vf_te_inner + vf_te_outer) / 2.0); displacement += texture(vf_t_displace, textureCoordinates).x; displacement += texture(vf_t_displace, textureCoordinates + vec2(-sampleDistance, -sampleDistance)).x; displacement += texture(vf_t_displace, textureCoordinates + vec2(-sampleDistance, sampleDistance)).x; displacement += texture(vf_t_displace, textureCoordinates + vec2( sampleDistance, sampleDistance)).x; displacement += texture(vf_t_displace, textureCoordinates + vec2( sampleDistance, -sampleDistance)).x; return (displacement / 5.0); } void main() { g_normal = normalize(interpolate3D(te_normal[0], te_normal[1], te_normal[2])); g_bitangent = normalize(interpolate3D(te_bitangent[0], te_bitangent[1], te_bitangent[2])); g_patchDistance = vec4(gl_TessCoord, (1.0 - gl_TessCoord.y)); g_tangent = normalize(interpolate3D(te_tangent[0], te_tangent[1], te_tangent[2])); g_textureCoordinates = interpolate2D(te_textureCoordinates[0], te_textureCoordinates[1], te_textureCoordinates[2]); g_vertex = interpolate3D(te_vertex[0], te_vertex[1], te_vertex[2]); float displacement = getDisplacement(te_textureCoordinates[0], te_textureCoordinates[1], te_textureCoordinates[2]); float d2 = min(min(min(g_patchDistance.x, g_patchDistance.y), g_patchDistance.z), g_patchDistance.w); d2 = amplify(d2, 50, -0.5); g_vertex += g_normal * displacement * 0.1 * d2; gl_Position = vf_m_mvp * vec4(g_vertex, 1.0); } Geometry shader: #version 410 core layout (triangles) in; layout (triangle_strip, max_vertices = 3) out; in vec3 g_normal[3]; in vec3 g_bitangent[3]; in vec4 g_patchDistance[3]; in vec3 g_tangent[3]; in vec2 g_textureCoordinates[3]; in vec3 g_vertex[3]; out vec3 f_tangent; out vec3 f_bitangent; out vec3 f_eyeDirection; out vec3 f_lightDirection; out vec3 f_normal; out vec4 f_patchDistance; out vec4 f_shadowCoordinates; out vec2 f_textureCoordinates; out vec3 f_vertex; uniform vec4 vf_l_color; uniform vec3 vf_l_position; uniform mat4 vf_m_depthBias; uniform mat4 vf_m_model; uniform mat4 vf_m_mvp; uniform mat3 vf_m_normal; uniform mat4 vf_m_projection; uniform mat4 vf_m_view; uniform sampler2D vf_t_diffuse; uniform sampler2D vf_t_normal; uniform sampler2DShadow vf_t_shadow; uniform sampler2D vf_t_specular; void main() { int index = 0; while (index < 3) { vec3 vertexNormal_cameraspace = vf_m_normal * normalize(g_normal[index]); vec3 vertexTangent_cameraspace = vf_m_normal * normalize(f_tangent); vec3 vertexBitangent_cameraspace = vf_m_normal * normalize(f_bitangent); mat3 TBN = transpose(mat3( vertexTangent_cameraspace, vertexBitangent_cameraspace, vertexNormal_cameraspace )); vec3 eyeDirection = -(vf_m_view * vf_m_model * vec4(g_vertex[index], 1.0)).xyz; vec3 lightDirection = normalize(-(vf_m_view * vec4(vf_l_position, 1.0)).xyz); f_eyeDirection = TBN * eyeDirection; f_lightDirection = TBN * lightDirection; f_normal = normalize(g_normal[index]); f_patchDistance = g_patchDistance[index]; f_shadowCoordinates = vf_m_depthBias * vec4(g_vertex[index], 1.0); f_textureCoordinates = g_textureCoordinates[index]; f_vertex = (vf_m_model * vec4(g_vertex[index], 1.0)).xyz; gl_Position = gl_in[index].gl_Position; EmitVertex(); index ++; } EndPrimitive(); } Fragment shader: #version 410 core in vec3 f_bitangent; in vec3 f_eyeDirection; in vec3 f_lightDirection; in vec3 f_normal; in vec4 f_patchDistance; in vec4 f_shadowCoordinates; in vec3 f_tangent; in vec2 f_textureCoordinates; in vec3 f_vertex; out vec4 fragColor; uniform vec4 vf_l_color; uniform vec3 vf_l_position; uniform mat4 vf_m_depthBias; uniform mat4 vf_m_model; uniform mat4 vf_m_mvp; uniform mat4 vf_m_projection; uniform mat4 vf_m_view; uniform sampler2D vf_t_diffuse; uniform sampler2D vf_t_normal; uniform sampler2DShadow vf_t_shadow; uniform sampler2D vf_t_specular; vec2 poissonDisk[16] = vec2[]( vec2(-0.94201624, -0.39906216), vec2( 0.94558609, -0.76890725), vec2(-0.09418410, -0.92938870), vec2( 0.34495938, 0.29387760), vec2(-0.91588581, 0.45771432), vec2(-0.81544232, -0.87912464), vec2(-0.38277543, 0.27676845), vec2( 0.97484398, 0.75648379), vec2( 0.44323325, -0.97511554), vec2( 0.53742981, -0.47373420), vec2(-0.26496911, -0.41893023), vec2( 0.79197514, 0.19090188), vec2(-0.24188840, 0.99706507), vec2(-0.81409955, 0.91437590), vec2( 0.19984126, 0.78641367), vec2( 0.14383161, -0.14100790) ); float random(vec3 seed, int i) { vec4 seed4 = vec4(seed,i); float dot_product = dot(seed4, vec4(12.9898, 78.233, 45.164, 94.673)); return fract(sin(dot_product) * 43758.5453); } float amplify(float d, float scale, float offset) { d = scale * d + offset; d = clamp(d, 0, 1); d = 1 - exp2(-2.0 * d * d); return d; } void main() { vec3 lightColor = vf_l_color.xyz; float lightPower = vf_l_color.w; vec3 materialDiffuseColor = texture(vf_t_diffuse, f_textureCoordinates).xyz; vec3 materialAmbientColor = vec3(0.1, 0.1, 0.1) * materialDiffuseColor; vec3 materialSpecularColor = texture(vf_t_specular, f_textureCoordinates).xyz; vec3 n = normalize(texture(vf_t_normal, f_textureCoordinates).rgb * 2.0 - 1.0); vec3 l = normalize(f_lightDirection); float cosTheta = clamp(dot(n, l), 0.0, 1.0); vec3 E = normalize(f_eyeDirection); vec3 R = reflect(-l, n); float cosAlpha = clamp(dot(E, R), 0.0, 1.0); float visibility = 1.0; float bias = 0.005 * tan(acos(cosTheta)); bias = clamp(bias, 0.0, 0.01); for (int i = 0; i < 4; i ++) { float shading = (0.5 / 4.0); int index = i; visibility -= shading * (1.0 - texture(vf_t_shadow, vec3(f_shadowCoordinates.xy + poissonDisk[index] / 3000.0, (f_shadowCoordinates.z - bias) / f_shadowCoordinates.w))); }\n" fragColor.xyz = materialAmbientColor + visibility * materialDiffuseColor * lightColor * lightPower * cosTheta + visibility * materialSpecularColor * lightColor * lightPower * pow(cosAlpha, 5); fragColor.w = texture(vf_t_diffuse, f_textureCoordinates).w; } The following images should be enough to give you an idea of the problem. Before moving the camera: Moving the camera just a little. Moving it to the center of the scene.

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  • C++/boost generator module, feedback/critic please

    - by aaa
    hello. I wrote this generator, and I think to submit to boost people. Can you give me some feedback about it it basically allows to collapse multidimensional loops to flat multi-index queue. Loop can be boost lambda expressions. Main reason for doing this is to make parallel loops easier and separate algorithm from controlling structure (my fieldwork is computational chemistry where deep loops are common) 1 #ifndef _GENERATOR_HPP_ 2 #define _GENERATOR_HPP_ 3 4 #include <boost/array.hpp> 5 #include <boost/lambda/lambda.hpp> 6 #include <boost/noncopyable.hpp> 7 8 #include <boost/mpl/bool.hpp> 9 #include <boost/mpl/int.hpp> 10 #include <boost/mpl/for_each.hpp> 11 #include <boost/mpl/range_c.hpp> 12 #include <boost/mpl/vector.hpp> 13 #include <boost/mpl/transform.hpp> 14 #include <boost/mpl/erase.hpp> 15 16 #include <boost/fusion/include/vector.hpp> 17 #include <boost/fusion/include/for_each.hpp> 18 #include <boost/fusion/include/at_c.hpp> 19 #include <boost/fusion/mpl.hpp> 20 #include <boost/fusion/include/as_vector.hpp> 21 22 #include <memory> 23 24 /** 25 for loop generator which can use lambda expressions. 26 27 For example: 28 @code 29 using namespace generator; 30 using namespace boost::lambda; 31 make_for(N, N, range(bind(std::max<int>, _1, _2), N), range(_2, _3+1)); 32 // equivalent to pseudocode 33 // for l=0,N: for k=0,N: for j=max(l,k),N: for i=k,j 34 @endcode 35 36 If range is given as upper bound only, 37 lower bound is assumed to be default constructed 38 Lambda placeholders may only reference first three indices. 39 */ 40 41 namespace generator { 42 namespace detail { 43 44 using boost::lambda::constant_type; 45 using boost::lambda::constant; 46 47 /// lambda expression identity 48 template<class E, class enable = void> 49 struct lambda { 50 typedef E type; 51 }; 52 53 /// transform/construct constant lambda expression from non-lambda 54 template<class E> 55 struct lambda<E, typename boost::disable_if< 56 boost::lambda::is_lambda_functor<E> >::type> 57 { 58 struct constant : boost::lambda::constant_type<E>::type { 59 typedef typename boost::lambda::constant_type<E>::type base_type; 60 constant() : base_type(boost::lambda::constant(E())) {} 61 constant(const E &e) : base_type(boost::lambda::constant(e)) {} 62 }; 63 typedef constant type; 64 }; 65 66 /// range functor 67 template<class L, class U> 68 struct range_ { 69 typedef boost::array<int,4> index_type; 70 range_(U upper) : bounds_(typename lambda<L>::type(), upper) {} 71 range_(L lower, U upper) : bounds_(lower, upper) {} 72 73 template< typename T, size_t N> 74 T lower(const boost::array<T,N> &index) { 75 return bound<0>(index); 76 } 77 78 template< typename T, size_t N> 79 T upper(const boost::array<T,N> &index) { 80 return bound<1>(index); 81 } 82 83 private: 84 template<bool b, typename T> 85 T bound(const boost::array<T,1> &index) { 86 return (boost::fusion::at_c<b>(bounds_))(index[0]); 87 } 88 89 template<bool b, typename T> 90 T bound(const boost::array<T,2> &index) { 91 return (boost::fusion::at_c<b>(bounds_))(index[0], index[1]); 92 } 93 94 template<bool b, typename T, size_t N> 95 T bound(const boost::array<T,N> &index) { 96 using boost::fusion::at_c; 97 return (at_c<b>(bounds_))(index[0], index[1], index[2]); 98 } 99 100 boost::fusion::vector<typename lambda<L>::type, 101 typename lambda<U>::type> bounds_; 102 }; 103 104 template<typename T, size_t N> 105 struct for_base { 106 typedef boost::array<T,N> value_type; 107 virtual ~for_base() {} 108 virtual value_type next() = 0; 109 }; 110 111 /// N-index generator 112 template<typename T, size_t N, class R, class I> 113 struct for_ : for_base<T,N> { 114 typedef typename for_base<T,N>::value_type value_type; 115 typedef R range_tuple; 116 for_(const range_tuple &r) : r_(r), state_(true) { 117 boost::fusion::for_each(r_, initialize(index)); 118 } 119 /// @return new generator 120 for_* new_() { return new for_(r_); } 121 /// @return next index value and increment 122 value_type next() { 123 value_type next; 124 using namespace boost::lambda; 125 typename value_type::iterator n = next.begin(); 126 typename value_type::iterator i = index.begin(); 127 boost::mpl::for_each<I>(*(var(n))++ = var(i)[_1]); 128 129 state_ = advance<N>(r_, index); 130 return next; 131 } 132 /// @return false if out of bounds, true otherwise 133 operator bool() { return state_; } 134 135 private: 136 /// initialize indices 137 struct initialize { 138 value_type &index_; 139 mutable size_t i_; 140 initialize(value_type &index) : index_(index), i_(0) {} 141 template<class R_> void operator()(R_& r) const { 142 index_[i_++] = r.lower(index_); 143 } 144 }; 145 146 /// advance index[0:M) 147 template<size_t M> 148 struct advance { 149 /// stop recursion 150 struct stop { 151 stop(R r, value_type &index) {} 152 }; 153 /// advance index 154 /// @param r range tuple 155 /// @param index index array 156 advance(R &r, value_type &index) : index_(index), i_(0) { 157 namespace fusion = boost::fusion; 158 index[M-1] += 1; // increment index 159 fusion::for_each(r, *this); // update indices 160 state_ = index[M-1] >= fusion::at_c<M-1>(r).upper(index); 161 if (state_) { // out of bounds 162 typename boost::mpl::if_c<(M > 1), 163 advance<M-1>, stop>::type(r, index); 164 } 165 } 166 /// apply lower bound of range to index 167 template<typename R_> void operator()(R_& r) const { 168 if (i_ >= M) index_[i_] = r.lower(index_); 169 ++i_; 170 } 171 /// @return false if out of bounds, true otherwise 172 operator bool() { return state_; } 173 private: 174 value_type &index_; ///< index array reference 175 mutable size_t i_; ///< running index 176 bool state_; ///< out of bounds state 177 }; 178 179 value_type index; 180 range_tuple r_; 181 bool state_; 182 }; 183 184 185 /// polymorphic generator template base 186 template<typename T,size_t N> 187 struct For : boost::noncopyable { 188 typedef boost::array<T,N> value_type; 189 /// @return next index value and increment 190 value_type next() { return for_->next(); } 191 /// @return false if out of bounds, true otherwise 192 operator bool() const { return for_; } 193 protected: 194 /// reset smart pointer 195 void reset(for_base<T,N> *f) { for_.reset(f); } 196 std::auto_ptr<for_base<T,N> > for_; 197 }; 198 199 /// range [T,R) type 200 template<typename T, typename R> 201 struct range_type { 202 typedef range_<T,R> type; 203 }; 204 205 /// range identity specialization 206 template<typename T, class L, class U> 207 struct range_type<T, range_<L,U> > { 208 typedef range_<L,U> type; 209 }; 210 211 namespace fusion = boost::fusion; 212 namespace mpl = boost::mpl; 213 214 template<typename T, size_t N, class R1, class R2, class R3, class R4> 215 struct range_tuple { 216 // full range vector 217 typedef typename mpl::vector<R1,R2,R3,R4> v; 218 typedef typename mpl::end<v>::type end; 219 typedef typename mpl::advance_c<typename mpl::begin<v>::type, N>::type pos; 220 // [0:N) range vector 221 typedef typename mpl::erase<v, pos, end>::type t; 222 // transform into proper range fusion::vector 223 typedef typename fusion::result_of::as_vector< 224 typename mpl::transform<t,range_type<T, mpl::_1> >::type 225 >::type type; 226 }; 227 228 229 template<typename T, size_t N, 230 class R1, class R2, class R3, class R4, 231 class O> 232 struct for_type { 233 typedef typename range_tuple<T,N,R1,R2,R3,R4>::type range_tuple; 234 typedef for_<T, N, range_tuple, O> type; 235 }; 236 237 } // namespace detail 238 239 240 /// default index order, [0:N) 241 template<size_t N> 242 struct order { 243 typedef boost::mpl::range_c<size_t,0, N> type; 244 }; 245 246 /// N-loop generator, 0 < N <= 5 247 /// @tparam T index type 248 /// @tparam N number of indices/loops 249 /// @tparam R1,... range types 250 /// @tparam O index order 251 template<typename T, size_t N, 252 class R1, class R2 = void, class R3 = void, class R4 = void, 253 class O = typename order<N>::type> 254 struct for_ : detail::for_type<T, N, R1, R2, R3, R4, O>::type { 255 typedef typename detail::for_type<T, N, R1, R2, R3, R4, O>::type base_type; 256 typedef typename base_type::range_tuple range_tuple; 257 for_(const range_tuple &range) : base_type(range) {} 258 }; 259 260 /// loop range [L:U) 261 /// @tparam L lower bound type 262 /// @tparam U upper bound type 263 /// @return range 264 template<class L, class U> 265 detail::range_<L,U> range(L lower, U upper) { 266 return detail::range_<L,U>(lower, upper); 267 } 268 269 /// make 4-loop generator with specified index ordering 270 template<typename T, class R1, class R2, class R3, class R4, class O> 271 for_<T, 4, R1, R2, R3, R4, O> 272 make_for(R1 r1, R2 r2, R3 r3, R4 r4, const O&) { 273 typedef for_<T, 4, R1, R2, R3, R4, O> F; 274 return F(F::range_tuple(r1, r2, r3, r4)); 275 } 276 277 /// polymorphic generator template forward declaration 278 template<typename T,size_t N> 279 struct For; 280 281 /// polymorphic 4-loop generator 282 template<typename T> 283 struct For<T,4> : detail::For<T,4> { 284 /// generator with default index ordering 285 template<class R1, class R2, class R3, class R4> 286 For(R1 r1, R2 r2, R3 r3, R4 r4) { 287 this->reset(make_for<T>(r1, r2, r3, r4).new_()); 288 } 289 /// generator with specified index ordering 290 template<class R1, class R2, class R3, class R4, class O> 291 For(R1 r1, R2 r2, R3 r3, R4 r4, O o) { 292 this->reset(make_for<T>(r1, r2, r3, r4, o).new_()); 293 } 294 }; 295 296 } 297 298 299 #endif /* _GENERATOR_HPP_ */

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  • June Oracle Technology Network NEW Member Benefits - books books and more books!!!

    - by Cassandra Clark
    As we mentioned a few posts ago we are working to bring Oracle Technology Network members NEW benefits each month. Listed below are several discounts on technology books brought to you by Apress, Pearson, CRC Press and Packt Publishing. Happy reading!!! Apress Offers - Get 50% off the eBook below using promo code ORACLEJUNEJCCF. Pro ODP.NET for Oracle Database 11g By Edmund T. Zehoo This book is a comprehensive and easy-to-understand guide for using the Oracle Data Provider (ODP) version 11g on the .NET Framework. It also outlines the core GoF (Gang of Four) design patterns and coding techniques employed to build and deploy high-impact mission-critical applications using advanced Oracle database features through the ODP.NET provider. Pearson Offers - Get 35% off all titles listed below using code OTNMEMBER. SOA Design Patterns | Thomas Earl | ISBN: 0136135161 In cooperation with experts and practitioners throughout the SOA community, best-selling author Thomas Erl brings together the de facto catalog of design patterns for SOA and service-orientation. Oracle Performance Survival Guide | Guy Harrison | ISBN: 9780137011957 The fast, complete, start-to-finish guide to optimizing Oracle performance. Core JavaServer Faces, Third Edition | David Geary and Cay S. Horstmann | ISBN: 9780137012893 Provides everything you need to master the powerful and time-saving features of JSF 2.0? Solaris Security Essentials | ISBN: 9780137012336 A superb guide to deploying and managing secure computer environments.? Effective C#, Second Edition | Bill Wagner | ISBN: 9780321658708 Respected .NET expert Bill Wagner identifies fifty ways you can leverage the full power of the C# 4.0 language to express your designs concisely and clearly. CRC Press Offers - Use 813DA to get 20% off this the title below. Secure and Resilient Software Development This book illustrates all phases of the secure software development life cycle. It details quality software development strategies that stress resilience requirements with precise, actionable, and ground-level inputs. Packt Publishing Offers - Use the promo code "Java35June", to save 35% off of each eBook mentioned below. JSF 2.0 Cookbook By Anghel Leonard ISBN: 978-1-847199-52-2 Packed with fast, practical solutions and techniques for JavaServer Faces developers who want to push past the JSF basics. JavaFX 1.2 Application Development Cookbook By Vladimir Vivien ISBN: 978-1-847198-94-5 Fast, practical solutions and techniques for building powerful, responsive Rich Internet Applications in JavaFX.

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  • Instruments memory leak iphone

    - by dubbeat
    Hi, I posted this problem a few days ago but it was very muddled and my question wasnt very clear so I removed it. I've been digging around and the memory leak is still persiting. Hopefully this attempt will be clearer. First off I've run the static analyzer and it reports no memory leaks. I then ran Instruments and it pointed to a memory leak at this line of code. As far as I can see there is no memory leak. featured=[[UILabel alloc]initWithFrame:CGRectMake(130,15, 200, 15)]; //[featured setFont:[UIFont UIFontboldSystemFontOfSize:20]]; featured.font = [UIFont boldSystemFontOfSize:20]; featured.backgroundColor= [UIColor clearColor]; featured.textColor=[UIColor blackColor]; featured.text= @"Featured Promo"; [self.view addSubview:featured]; [featured release]; featured=nil; If I comment out the above code Instruments reports another memory leak in another block of code where there is no discernible leak. UIButton *populartbutton = [[UIButton buttonWithType:UIButtonTypeRoundedRect]]; populartbutton.frame = CGRectMake(112, 145, 90, 22); // size and position of button [populartbutton setTitle:@"Popular" forState:UIControlStateNormal]; populartbutton.backgroundColor = [UIColor clearColor]; populartbutton.adjustsImageWhenHighlighted = YES; [populartbutton addTarget:self action:@selector(getpopular:) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:populartbutton]; Instruments also says Responsible Library = Core Graphics Responsible Frame = open_handle_to_dylib_path This Is the stack trace. 53 Promo start 52 Promo main /Users/..2/main.m:14 51 UIKit UIApplicationMain 50 UIKit -[UIApplication _run] 49 CoreFoundation CFRunLoopRunInMode 48 CoreFoundation CFRunLoopRunSpecific 47 GraphicsServices PurpleEventCallback 46 UIKit _UIApplicationHandleEvent 45 UIKit -[UIApplication sendEvent:] 44 UIKit -[UIApplication handleEvent:withNewEvent:] 43 UIKit -[UIApplication _reportAppLaunchFinished] 42 QuartzCore CA::Transaction::commit() 41 QuartzCore CA::Context::commit_transaction(CA::Transaction*) 40 QuartzCore CALayerLayoutIfNeeded 39 QuartzCore -[CALayer layoutSublayers] 38 UIKit -[UILayoutContainerView layoutSubviews] 37 UIKit -[UINavigationController _startDeferredTransitionIfNeeded] 36 UIKit -[UINavigationController _startTransition:fromViewController:toViewController:] 35 UIKit -[UINavigationController _layoutViewController:] 34 UIKit -[UINavigationController_computeAndApplyScrollContentInsetDeltaForViewController:] 33 UIKit -[UIViewController contentScrollView] 32 UIKit -[UIViewController view] 31 Promo -[FeaturedLevelViewController viewDidLoad] /Users/..s/FeaturedLevelViewController.m:67 // THIS IS MY CLASS WHERE THE CODE SAMPLES ABOVE ARE FROM 30 UIKit -[UILabel initWithFrame:] 29 UIKit -[UILabel _commonInit] 28 UIKit +[UILabel defaultFont] 27 UIKit +[UIFont systemFontOfSize:] 26 GraphicsServices GSFontCreateWithName 25 CoreGraphics CGFontCreateWithName 24 CoreGraphics CGFontCreateWithFontName 23 CoreGraphics CGFontFinderGetDefault 22 CoreGraphics CGFontGetVTable 21 libSystem.B.dylib pthread_once 20 CoreGraphics load_vtable 19 CoreGraphics load_library 18 CoreGraphics CGLibraryLoadFunction 17 CoreGraphics load_function 16 CoreGraphics open_handle_to_dylib_path 15 libSystem.B.dylib dlopen 14 dyld dlopen 13 dyld dyld::link(ImageLoader*, bool, ImageLoader::RPathChain const&) 12 dyld ImageLoader::link(ImageLoader::LinkContext const&, bool, bool, ImageLoader::RPathChain const&) 11 dyld ImageLoader::recursiveLoadLibraries(ImageLoader::LinkContext const&, bool, ImageLoader::RPathChain const&) 10 dyld dyld::libraryLocator(char const*, bool, char const*, ImageLoader::RPathChain const*) 9 dyld dyld::load(char const*, dyld::LoadContext const&) 8 dyld dyld::loadPhase0(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 7 dyld dyld::loadPhase1(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 6 dyld dyld::loadPhase3(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 5 dyld dyld::loadPhase4(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 4 dyld dyld::loadPhase5(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 3 dyld dyld::mkstringf(char const*, ...) 2 dyld strdup 1 dyld malloc 0 libSystem.B.dylib malloc I'm really not too sure how to use this information to fix the problem so any guidance would be appreciated. Perhaps the answer is in the trace but I just don't know what to look for? EDIT:: The above stack trace is when running on the simulator. The following is from running on a device. This trace does not point to any of my own classes 23 Promo 0x0 22 libSystem.B.dylib _pthread_body 21 Foundation __NSThread__main__ 20 Foundation +[NSThread exit] 19 libSystem.B.dylib _pthread_exit 18 libSystem.B.dylib _pthread_tsd_cleanup 17 QuartzCore CA::Transaction::release_thread(void*) 16 QuartzCore CA::Transaction::commit() 15 QuartzCore CA::Context::commit_transaction(CA::Transaction*) 14 QuartzCore CALayerDisplayIfNeeded 13 QuartzCore -[CALayer display] 12 QuartzCore -[CALayer _display] 11 QuartzCore CABackingStoreUpdate 10 QuartzCore backing_callback(CGContext*, void*) 9 QuartzCore -[CALayer drawInContext:] 8 UIKit -[UIView(CALayerDelegate) drawLayer:inContext:] 7 UIKit -[UILabel drawRect:] 6 UIKit -[UILabel drawTextInRect:] 5 UIKit -[UILabel _drawTextInRect:baselineCalculationOnly:] 4 UIKit -[NSString(UIStringDrawing) drawAtPoint:forWidth:withFont:lineBreakMode:] 3 UIKit -[NSString(UIStringDrawing) drawAtPoint:forWidth:withFont:lineBreakMode:letterSpacing:includeEmoji:] 2 WebCore WKSetCurrentGraphicsContext 1 WebCore CurrentThreadContext() 0 libSystem.B.dylib calloc

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  • First impressions of Scala

    - by Scott Weinstein
    I have an idea that it may be possible to predict build success/failure based on commit data. Why Scala? It’s a JVM language, has lots of powerful type features, and it has a linear algebra library which I’ll need later. Project definition and build Neither maven or the scala build tool (sbt) are completely satisfactory. This maven **archetype** (what .Net folks would call a VS project template) mvn archetype:generate `-DarchetypeGroupId=org.scala-tools.archetypes `-DarchetypeArtifactId=scala-archetype-simple `-DremoteRepositories=http://scala-tools.org/repo-releases `-DgroupId=org.SW -DartifactId=BuildBreakPredictor gets you started right away with “hello world” code, unit tests demonstrating a number of different testing approaches, and even a ready made `.gitignore` file - nice! But the Scala version is behind at v2.8, and more seriously, compiling and testing was painfully slow. So much that a rapid edit – test – edit cycle was not practical. So Lab49 colleague Steve Levine tells me that I can either adjust my pom to use fsc – the fast scala compiler, or use sbt. Sbt has some nice features It’s fast – it uses fsc by default It has a continuous mode, so  `> ~test` will compile and run your unit test each time you save a file It’s can consume (and produce) Maven 2 dependencies the build definition file can be much shorter than the equivalent pom (about 1/5 the size, as repos and dependencies can be declared on a single line) And some real limitations Limited support for 3rd party integration – for instance out of the box, TeamCity doesn’t speak sbt, nor does IntelliJ IDEA Steeper learning curve for build steps outside the default Side note: If a language has a fast compiler, why keep the slow compiler around? Even worse, why make it the default? I choose sbt, for the faster development speed it offers. Syntax Scala APIs really like to use punctuation – sometimes this works well, as in the following map1 |+| map2 The `|+|` defines a merge operator which does addition on the `values` of the maps. It’s less useful here: http(baseUrl / url >- parseJson[BuildStatus] sure you can probably guess what `>-` does from the context, but how about `>~` or `>+`? Language features I’m still learning, so not much to say just yet. However case classes are quite usefull, implicits scare me, and type constructors have lots of power. Community A number of projects, such as https://github.com/scalala and https://github.com/scalaz/scalaz are split between github and google code – github for the src, and google code for the docs. Not sure I understand the motivation here.

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  • ubuntu login speed varies

    - by Brock Dute
    I have a weird problem with my Ubuntu right now. My login speed is never consistent for months, sometimes it changes within weeks. What I mean is, for example, within 2 weeks, boot time is really fast and speedy but then say after that, boot time becomes noticeably slower. Usually, right after the ubuntu login sound plays, my desktop would've finished loading already but sometimes, the ubuntu login sound is already done playing and I'm still in this stage of the login -- image, exactly like that. Any reasons for this? Sometimes it slows down after updates (which I think is kind of normal?) After a few reboots, it becomes fast then randomly it becomes slow again.

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  • FireFox 6 Super Slow? Cache Settings Corruption

    - by Rick Strahl
    For those of you that follow me on Twitter, you've probably seen some of my tweets regarding major performance problems I've seen with the install of FireFox 6.0. FireFox 6.0 was released a couple of weeks ago and is treated as a 'force feed' update for FireFox 5.0. I'm not sure what the deal is with this braindead versioning that Mozilla is doing with major version releases coming out, what now every other month? Seriously that's retarded especially given the limited number of new features these releases bring, and the upgrade pain for plug-ins that the major version release causes. Anyway, after the FireFox updater bugged me long enough I finally gave in last week and updated to FireFox 6. Immediately after install I noticed terrible performance. Everything was running at a snail's pace with Web pages loading slowly and most content actually slowly 'painting' the page. A typical sign of content downloading slowly. However these are pages that should be mostly cached on my system and even repeated accesses ran just as slow. Just for a reality check I ran the same sites in Chrome (blazing fast) and IE (fast enough :-)) but FireFox - dog on a stick. Why so slow Boss? While complaining lots of people recommended to ditch FireFox - use Chrome, yada yada yada. Yeah, Chrome is fast and getting better but I have a number of plug-ins that I use in FF that I can't easily give up. So I suffered and started looking around more closely at what was happening. The first thing I noticed when accessing pages was that I continually saw accesses to the Google CDN downloading jQuery and jQuery UI. UI especially is pretty heavy in size and currently I'm in a location with a fairly slow IP connection where large files are a bit of an issue. However, seeing the CDN urls pop up repeatedly raised a flag with me. That stuff should be caching and it looked like each and every hit was reloading these scripts and various images over and over again. Fired up FireBug and sure enough I saw something like this on a repeated hit to my blog: Those two highlights are jquery and the main CSS file for the site and both are being loaded fully and taking a while to load. However, since this page had been loaded before, these items should be cached and show 304 requests instead of the full HTTP requests returning 200 result codes. In short it looked like FireFox was not caching ANY content at all and constantly reloading all page resources. No wonder things were running dog slow. Once I realized what the problem was I took a look in the about:config settings and lo and behold a bunch of the cache settings were set to not cache: In my case ALL the main cache flags were set to false for some reason that I can't figure out.  It appears that after the FireFox 6 update these flags somehow mysteriously changed and performance took a nose dive. Switching the .enable flags back to true and resetting all the cache settings tote default reverted performance back to the way it's supposed to be: reasonably fast and snappy as soon as content is cached and accessed again  from cache. I try not to muck with the about:config settings much (other than turning off the IPV6 option) but when there are problems access to these features can be really nice. However, I treat this as a last resort so it took me quite some time before I started looking through ALL the settings. This takes a while, not knowing what I was looking for exactly. If Web load performance is slow it's a good idea to check the cache settings. I have no idea what hosed these settings for me - I certainly didn't explicitly set them in about:config and while in FireFox's Options dialog I didn't see any option that would affect global caching like this, so this remains a mystery to me. Anyway, I hope that this is helpful to some, in case some of you end up running into a similar issue.© Rick Strahl, West Wind Technologies, 2005-2011Posted in FireFox   Tweet (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Solaris 11 pkg fix is my new friend

    - by user12611829
    While putting together some examples of the Solaris 11 Automated Installer (AI), I managed to really mess up my system, to the point where AI was completely unusable. This was my fault as a combination of unfortunate incidents left some remnants that were causing problems, so I tried to clean things up. Unsuccessfully. Perhaps that was a bad idea (OK, it was a terrible idea), but this is Solaris 11 and there are a few more tricks in the sysadmin toolbox. Here's what I did. # rm -rf /install/* # rm -rf /var/ai # installadm create-service -n solaris11-x86 --imagepath /install/solaris11-x86 \ -s [email protected] Warning: Service svc:/network/dns/multicast:default is not online. Installation services will not be advertised via multicast DNS. Creating service from: [email protected] DOWNLOAD PKGS FILES XFER (MB) SPEED Completed 1/1 130/130 264.4/264.4 0B/s PHASE ITEMS Installing new actions 284/284 Updating package state database Done Updating image state Done Creating fast lookup database Done Reading search index Done Updating search index 1/1 Creating i386 service: solaris11-x86 Image path: /install/solaris11-x86 So far so good. Then comes an oops..... setup-service[168]: cd: /var/ai//service/.conf-templ: [No such file or directory] ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ This is where you generally say a few things to yourself, and then promise to quit deleting configuration files and directories when you don't know what you are doing. Then you recall that the new Solaris 11 packaging system has some ability to correct common mistakes (like the one I just made). Let's give it a try. # pkg fix installadm Verifying: pkg://solaris/install/installadm ERROR dir: var/ai Group: 'root (0)' should be 'sys (3)' dir: var/ai/ai-webserver Missing: directory does not exist dir: var/ai/ai-webserver/compatibility-configuration Missing: directory does not exist dir: var/ai/ai-webserver/conf.d Missing: directory does not exist dir: var/ai/image-server Group: 'root (0)' should be 'sys (3)' dir: var/ai/image-server/cgi-bin Missing: directory does not exist dir: var/ai/image-server/images Group: 'root (0)' should be 'sys (3)' dir: var/ai/image-server/logs Missing: directory does not exist dir: var/ai/profile Missing: directory does not exist dir: var/ai/service Group: 'root (0)' should be 'sys (3)' dir: var/ai/service/.conf-templ Missing: directory does not exist dir: var/ai/service/.conf-templ/AI_data Missing: directory does not exist dir: var/ai/service/.conf-templ/AI_files Missing: directory does not exist file: var/ai/ai-webserver/ai-httpd-templ.conf Missing: regular file does not exist file: var/ai/service/.conf-templ/AI.db Missing: regular file does not exist file: var/ai/image-server/cgi-bin/cgi_get_manifest.py Missing: regular file does not exist Created ZFS snapshot: 2012-12-11-21:09:53 Repairing: pkg://solaris/install/installadm Creating Plan (Evaluating mediators): | DOWNLOAD PKGS FILES XFER (MB) SPEED Completed 1/1 3/3 0.0/0.0 0B/s PHASE ITEMS Updating modified actions 16/16 Updating image state Done Creating fast lookup database Done In just a few moments, IPS found the missing files and incorrect ownerships/permissions. Instead of reinstalling the system, or falling back to an earlier Live Upgrade boot environment, I was able to create my AI services and now all is well. # installadm create-service -n solaris11-x86 --imagepath /install/solaris11-x86 \ -s [email protected] Warning: Service svc:/network/dns/multicast:default is not online. Installation services will not be advertised via multicast DNS. Creating service from: [email protected] DOWNLOAD PKGS FILES XFER (MB) SPEED Completed 1/1 130/130 264.4/264.4 0B/s PHASE ITEMS Installing new actions 284/284 Updating package state database Done Updating image state Done Creating fast lookup database Done Reading search index Done Updating search index 1/1 Creating i386 service: solaris11-x86 Image path: /install/solaris11-x86 Refreshing install services Warning: mDNS registry of service solaris11-x86 could not be verified. Creating default-i386 alias Setting the default PXE bootfile(s) in the local DHCP configuration to: bios clients (arch 00:00): default-i386/boot/grub/pxegrub Refreshing install services Warning: mDNS registry of service default-i386 could not be verified. # installadm create-service -n solaris11u1-x86 --imagepath /install/solaris11u1-x86 \ -s [email protected] Warning: Service svc:/network/dns/multicast:default is not online. Installation services will not be advertised via multicast DNS. Creating service from: [email protected] DOWNLOAD PKGS FILES XFER (MB) SPEED Completed 1/1 514/514 292.3/292.3 0B/s PHASE ITEMS Installing new actions 661/661 Updating package state database Done Updating image state Done Creating fast lookup database Done Reading search index Done Updating search index 1/1 Creating i386 service: solaris11u1-x86 Image path: /install/solaris11u1-x86 Refreshing install services Warning: mDNS registry of service solaris11u1-x86 could not be verified. # installadm list Service Name Alias Of Status Arch Image Path ------------ -------- ------ ---- ---------- default-i386 solaris11-x86 on i386 /install/solaris11-x86 solaris11-x86 - on i386 /install/solaris11-x86 solaris11u1-x86 - on i386 /install/solaris11u1-x86 This is way way better than pkgchk -f in Solaris 10. I'm really beginning to like this new IPS packaging system.

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  • SQLUniversity Professional Development Week: Learning To Fly

    - by andyleonard
    Introduction Clem and Jim Bob were out hunting the other day in the woods south of Farmville. As they crossed a ridge, they came upon a big ol' Momma Bear and her cub. The larger bear immediately started towards them. Jim Bob took off running as fast as he could. He stopped when he realized Clem wasn't with him. And when he saw Clem reaching into his pack, Jim Bob was incredulous: "Hurry Clem! That bar's comin' fast! You need to out run 'er!" Clem kicked off his boots and pulled running shoes out...(read more)

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  • Boost::Interprocess Container Container Resizing No Default Constructor

    - by CuppM
    Hi, After combing through the Boost::Interprocess documentation and Google searches, I think I've found the reason/workaround to my issue. Everything I've found, as I understand it, seems to be hinting at this, but doesn't come out and say "do this because...". But if anyone can verify this I would appreciate it. I'm writing a series of classes that represent a large lookup of information that is stored in memory for fast performance in a parallelized application. Because of the size of data and multiple processes that run at a time on one machine, we're using Boost::Interprocess for shared memory to have a single copy of the structures. I looked at the Boost::Interprocess documentation and examples, and they typedef classes for shared memory strings, string vectors, int vector vectors, etc. And when they "use" them in their examples, they just construct them passing the allocator and maybe insert one item that they've constructed elsewhere. Like on this page: http://www.boost.org/doc/libs/1_42_0/doc/html/interprocess/allocators_containers.html So following their examples, I created a header file with typedefs for shared memory classes: namespace shm { namespace bip = boost::interprocess; // General/Utility Types typedef bip::managed_shared_memory::segment_manager segment_manager_t; typedef bip::allocator<void, segment_manager_t> void_allocator; // Integer Types typedef bip::allocator<int, segment_manager_t> int_allocator; typedef bip::vector<int, int_allocator> int_vector; // String Types typedef bip::allocator<char, segment_manager_t> char_allocator; typedef bip::basic_string<char, std::char_traits<char>, char_allocator> string; typedef bip::allocator<string, segment_manager_t> string_allocator; typedef bip::vector<string, string_allocator> string_vector; typedef bip::allocator<string_vector, segment_manager_t> string_vector_allocator; typedef bip::vector<string_vector, string_vector_allocator> string_vector_vector; } Then for one of my lookup table classes, it's defined something like this: class Details { public: Details(const shm::void_allocator & alloc) : m_Ids(alloc), m_Labels(alloc), m_Values(alloc) { } ~Details() {} int Read(BinaryReader & br); private: shm::int_vector m_Ids; shm::string_vector m_Labels; shm::string_vector_vector m_Values; }; int Details::Read(BinaryReader & br) { int num = br.ReadInt(); m_Ids.resize(num); m_Labels.resize(num); m_Values.resize(num); for (int i = 0; i < num; i++) { m_Ids[i] = br.ReadInt(); m_Labels[i] = br.ReadString().c_str(); int count = br.ReadInt(); m_Value[i].resize(count); for (int j = 0; j < count; j++) { m_Value[i][j] = br.ReadString().c_str(); } } } But when I compile it, I get the error: 'boost::interprocess::allocator<T,SegmentManager>::allocator' : no appropriate default constructor available And it's due to the resize() calls on the vector objects. Because the allocator types do not have a empty constructor (they take a const segment_manager_t &) and it's trying to create a default object for each location. So in order for it to work, I have to get an allocator object and pass a default value object on resize. Like this: int Details::Read(BinaryReader & br) { shm::void_allocator alloc(m_Ids.get_allocator()); int num = br.ReadInt(); m_Ids.resize(num); m_Labels.resize(num, shm::string(alloc)); m_Values.resize(num, shm::string_vector(alloc)); for (int i = 0; i < num; i++) { m_Ids[i] = br.ReadInt(); m_Labels[i] = br.ReadString().c_str(); int count = br.ReadInt(); m_Value[i].resize(count, shm::string(alloc)); for (int j = 0; j < count; j++) { m_Value[i][j] = br.ReadString().c_str(); } } } Is this the best/correct way of doing it? Or am I missing something. Thanks!

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  • Speed, delta time and movement

    - by munchor
    player.vx = scroll_speed * dt /* Update positions */ player.x += player.vx player.y += player.vy I have a delta time in miliseconds, and I was wondering how I can use it properly. I tried the above, but that makes the player go fast when the computer is fast, and the player go slow when the computer is slow. The same thing happens with jumping. The player can jump really high when the computer is faster. This is sort of unfair, I think, because. Should I be doing this someway else? Thanks.

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  • 13.10 cannot login to Ubuntu default desktop environment - must use GNOME Flashback or Cinnamon

    - by Scott Stensland
    On boot at the password prompt - after I enter my password I get some error popup which disappears too fast to see then it reverts back to same password login Greeter screen. Same screen has icons where I can choose : Select desktop environment Cinnamon GNOME Flashback Ubuntu I really want to login to the normal ubuntu 13.10 Unity using above Ubuntu, however I can successfully login using either : Cinnamon or GNOME. Suggestions ? I have researched around and no help after removing file ~/.Xauthority Also I see this : cat .xsession-errors Script for cjkv started at run_im. Script for default started at run_im. init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd respawning too fast, stopped

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  • Connecting 2 ubuntu machines as a LAN

    - by Brendan Cutjar
    Hi i am trying to connect 2 ubuntu computers as a LAN. In my current setup I have: One machine running ubuntu 11.10 with Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller While the other machine is running Ubuntu 12.04 with an Atheros Communications Inc AR8152 v1.1 Fast Ethernet The two machines are connected via a switch (Edimax ES-3205P). Unfortunately I still cannot connect the two machines together. Can somebody please show me what to do and how to go about solving this issue? Thank you ANSWERED All I had to do was set up both ip's maually, subnet mask to 255.255.255.0 and left blank both gateway and DNS.

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