Search Results

Search found 4287 results on 172 pages for 'frame'.

Page 77/172 | < Previous Page | 73 74 75 76 77 78 79 80 81 82 83 84  | Next Page >

  • Javascript errors from Google Adsense

    - by Arjun
    Hey there, On several of my adsense running sites, I have been getting the following errors: Unable to post message to [http://]googleads.g.doubleclick.net. Recipient has origin http://www.anekdotz.com. Unsafe JavaScript attempt to access frame with URL [http://]www.anekdotz.com/ from frame with URL [http://]googleads.g.doubleclick.net/pagead/ads?client=ca-pub-9099580055602120&output=html&h=250&slotname=9210181593&w=300&flash=10.0.42&url=http%3A%2F%2Fwww.anekdotz.com%2F&dt=1269901036429&correlator=1269901036438&frm=0&ga_vid=711000587.1269901037&ga_sid=1269901037&ga_hid=654061172&ga_fc=0&u_tz=-240&u_his=2&u_java=1&u_h=900&u_w=1440&u_ah=878&u_aw=1436&u_cd=24&u_nplug=10&u_nmime=101&biw=1365&bih=806&eid=44901212&fu=0&ifi=1&dtd=153&xpc=Xkfk1oufPQ&p=http%3A//www.anekdotz.com. Domains, protocols and ports must match. (from the Chrome javascript console) The ads seem to show properly and it doesn't affect my native javascript code. However sometimes these errors seem to slow down page loading. How can I fix this problem? (I modified the URLs to let me post this as I'm a new user)

    Read the article

  • Intercepting/Hijacking iPhone Touch Events for MKMapView

    - by Shawn
    Is there a bug in the 3.0 SDK that disables real-time zooming and intercepting the zoom-in gesture for the MKMapView? I have some real simple code so I can detect tap events, but there are two problems: zoom-in gesture is always interpreted as a zoom-out none of the zoom gestures update the Map's view in realtime. In hitTest, if I return the "map" view, the MKMapView functionality works great, but I don't get the opportunity to intercept the events. Any ideas? MyMapView.h: @interface MyMapView : MKMapView { UIView *map; } MyMapView.m: - (id)initWithFrame:(CGRect)frame { if (![super initWithFrame:frame]) return nil; self.multipleTouchEnabled = true; return self; } - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event { NSLog(@"Hit Test"); map = [super hitTest:point withEvent:event]; return self; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"%s", __FUNCTION__); [map touchesCancelled:touches withEvent:event]; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent*)event { NSLog(@"%s", __FUNCTION__); [map touchesBegan:touches withEvent:event]; } - (void)touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { NSLog(@"%s, %x", __FUNCTION__, mViewTouched); [map touchesMoved:touches withEvent:event]; } - (void)touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event { NSLog(@"%s, %x", __FUNCTION__, mViewTouched); [map touchesEnded:touches withEvent:event]; }

    Read the article

  • UIView animation VS core animation

    - by Tom Irving
    I'm trying to animate a view sliding into view and bouncing once it hits the side of the screen. A basic example of the slide I'm doing is as follows: // The view is added with a rect making it off screen. [UIView beginAnimations:nil context:NULL]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationDuration:0.07]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; [theView setFrame:CGRectMake(-5, 0, theView.frame.size.width, theView.frame.size.height)]; [UIView commitAnimations]; More animations are then called in the didStopSelector to make the bounce effect. The problem is when more than one view is being animated, the bounce becomes jerky and, well, doesn't bounce anymore. Before I start reading up on how to do this in Core Animation, (I understand it's a little more difficult) I'd like to know if there is actually an advantage using Core Animation rather than UIView animations. If not, is there something I can do to improve performance?

    Read the article

  • iPhone Keyboard hiding fields in UIWebView

    - by Pete
    Hi, I am a beginner at iPhone development and am hoping someone can help me with my question. I have a UIWebView displaying a web page. If the user taps inside a textbox on the web page then the keyboard pops up. This is great, but it hides the field that the user tapped on. I have looked around and found code samples to deal with this, but none that specifically deal with the UIWebView. I have implemented UIKeyboardDidShowNotification and UIKeyboardDidHideNotification but am not sure how to resize the UIWebView properly. I have tried putting the UIWebView in a UIScrollView but not had any success with that. The code below seems to adjust the UIWebView but won't let it scroll to the field. -(void) keyboardDidShow: (NSNotification *)notif{ if (keyboardShown) return; NSLog(@"Keyboard Show"); NSDictionary *info = [notif userInfo]; NSValue *aValue = [info objectForKey:UIKeyboardBoundsUserInfoKey]; CGSize keyboardSize = [aValue CGRectValue].size; CGRect viewFrame = webBrowser.frame; viewFrame.size.height -= keyboardSize.height; webBrowser.frame = viewFrame; keyboardShown = YES; } -(void) keyboardDidHide: (NSNotification *)notif{ NSLog(@"Keyboard hide"); keyboardShown = NO; } Hopefully someone can help me or point me in the right direction. Thanks! Pete

    Read the article

  • Troubleshoot Page Loading Issue (ActiveX control)

    - by Spence
    Apologies for cryptic title, I'm hoping most people will read this BEFORE trying to move it to server fault. I might try and discourage the "too hard basket, move it to server fault anyway" crowd as well :). I have a page which will open cleanly when it's opened in it's own browser window/tab. The exact same URL, when loaded as part of a frame in a page in the same (local intranet) security zone shows the error: Your security settins do not allow websites to use ActiveX controls installed on your computer. This page may not display correctly. Click Here for options. How do I troubleshoot IE to work out which ActiveX control won't load in the frame but does load if the page is opened directly? Please note that I have dropped the security fully AND I've also moved EVERY setting in IE to enable or allow and restarted the browser but I STILL get the same issue. The two sites are on different machines in the same domain. I can't access website source code but I can ask for it to be fixed, so I'd really appreciate some help on this.

    Read the article

  • AVFoundation: Video to OpenGL texture working - How to play and sync audio?

    - by j00hi
    I've managed to load a video-track of a movie frame by frame into a OpenGL texture with AVFoundation. I followed the steps described in the answer here: iOS4: how do I use video file as an OpenGL texture? and took some code from the GLVideoFrame sample from WWDC2010 which can be downloaded here: http://bit.ly/cEf0rM How do I play the audio-track of the movie synchronously to the video. I think it would not be a good idea to play it in a separate player, but to use the audio-track of the same AVAsset. AVAssetTrack* audioTrack = [[asset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0]; I retrieve a videoframe and it's timestamp in the CADisplayLink-callback via CMSampleBufferRef sampleBuffer = [self.readerOutput copyNextSampleBuffer]; CMTime timestamp = CMSampleBufferGetPresentationTimeStamp( sampleBuffer ); where readerOutput is of type AVAssetReaderTrackOutput* How to get the corresponding audio-samples? And how to play them? Edit: I've looked around a bit and I think, best would be to use AudioQueue from the AudioToolbox.framework using the approach described here: AVAssetReader and Audio Queue streaming problem There is also an audio-player in the AVFoundation: AVAudioPlayer. But I don't know exactly how I should pass data to it's initWithData-initializer which expects NSData. Furthermore I don't think it's the best choice for my case because a new AVAudioPlayer-instance would have to be created for every new chunk of audio samples, as I understand it. Any other suggestions? What's the best way to play the raw audio samples which i get from the AVAssetReaderTrackOutput?

    Read the article

  • Ipad MPMovieplayerController video loads but automatically pauses when played

    - by slayerIQ
    Hello I am trying to get the MPMovieplayerController to work. I load a video everything goes wel i even see the first frame but then it automatically pauses, if i press play it pauses again. In the simulator it works perfectly but on the ipad device it gives the problem. I can even seek through the video and i see the frame i seeked to but nothing plays. This is some output from the console: 2010-06-08 22:16:13.145 app[3089:207] Using two-stage rotation animation. To use the smoother single-stage animation, this application must remove two-stage method implementations. [Switching to thread 12803] warning: Unable to read symbols for "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.2 (7B367)/Symbols/System/Library/VideoDecoders/VCH263.videodecoder" (file not found). warning: Unable to read symbols for "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.2 (7B367)/Symbols/System/Library/VideoDecoders/H264H2.videodecoder" (file not found). warning: Unable to read symbols for "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.2 (7B367)/Symbols/System/Library/VideoDecoders/MP4VH2.videodecoder" (file not found). warning: Unable to read symbols for "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.2 (7B367)/Symbols/System/Library/VideoDecoders/JPEGH1.videodecoder" (file not found). 2010-06-08 22:16:15.145 app[3089:207] setting file:///private/var/mobile/Applications/46CE5456-6338-4BBF-A560-DCEFF700ACE0/tmp/MediaCache/ I dont get those warning when using the simulator BTW. Does anyone know how to fix this ?

    Read the article

  • Custom UITableViewCell won't redraw on setNeedsDisplay

    - by Andrew Portner
    I created a custom UITableViewCell class with a UIButton, a UIImage, and two UILabels. The button and the image are overlayed on top of each other, and only one is displayed at a time. The expected behavior is you touch on the button, the button disappears, and it displays the image. The UITableViewCells are set to be reused. Here's my code: Constructor: - (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier { if (self = [super initWithStyle:style reuseIdentifier:reuseIdentifier]) { unheartButton = [[UIButton buttonWithType:UIButtonTypeCustom] retain]; unheartButton.backgroundColor = [UIColor clearColor]; unheartButton.frame = CGRectMake(10, 13, 20, 18); [unheartButton addTarget:self action:@selector(onButtonClick:) forControlEvents:UIControlEventTouchUpInside]; [unheartButton setBackgroundImage:[UIImage imageNamed:@"redheart.png"] forState:UIControlStateNormal]; imageView = [[UIImageView alloc] init]; imageView.frame = CGRectMake(12, 13, 16, 16); NSMutableArray *array = [[NSMutableArray alloc] init]; for (int ndx = 1; ndx < 13; ndx++) { [array addObject:[UIImage imageNamed:[NSString stringWithFormat:@"icon-loading-%d (dragged).tiff", ndx]]]; } imageView.animationImages = array; imageView.animationDuration = 1; imageView.hidden = YES; [array release]; [self.contentView addSubview:imageView]; [self.contentView addSubview:unheartButton]; return self; } } Button click: - (IBAction) onButtonClick: (id) sender { unheartButton.hidden = YES; imageView.hidden = NO; [imageView startAnimating]; [self setNeedsDisplay]; [self.contentView setNeedsDisplay]; [self.unheartButton setNeedsDisplay]; [self.imageView setNeedsDisplay]; } I'm calling setNeedsDisplay on everything, but nothing seems to happen. If I scroll off the screen and back up, the button is hidden and now the loading icon is shown, but this only happens after a scroll. I'm not sure what I need to do to get the cell to repaint.

    Read the article

  • Ext.data.JsonStore + Ext.DataView = not loading records

    - by Mulone
    Hi guys, I'm trying to make a DataView work (on Ext JS 2.3). Here is the jsonStore, which seems to be working (it calls the server and gets a valid response). Ext.onReady(function(){ var prefStore = new Ext.data.JsonStore({ autoLoad: true, //autoload the data url: 'getHighestUserPreferences', baseParams:{ userId: 'andreab', max: '50' }, root: 'preferences', fields: [ {name:'prefId', type: 'int'}, {name:'absInteractionScore', type:'float'} ] }); Then the xtemplate: var tpl = new Ext.XTemplate( '<tpl for=".">', '<div class="thumb-wrap" id="{name}">', '<div class="thumb"><img src="{url}" title="{name}"></div>', '<span class="x-editable">{shortName}</span></div>', '</tpl>', '<div class="x-clear"></div>' ); The panel: var panel = new Ext.Panel({ id:'geoPreferencesView', frame:true, width:600, autoHeight:true, collapsible:false, layout:'fit', title:'Geo Preferences', And the DataView items: new Ext.DataView({ store: prefStore, tpl: tpl, autoHeight:true, multiSelect: true, overClass:'x-view-over', itemSelector:'div.thumb-wrap', emptyText: 'No images to display' }) }); panel.render('extOutput'); }); What I get in the page is a blue frame with the title, but nothing in it. How can I debug this and see why it is not working? Cheers, Mulone

    Read the article

  • UITableView scrolling to specific position

    - by Dave
    I am using iPhone SDK 3.1.3. I have a UITableViewController which gets data from another controller. The tableview is added as a subview to the mainview but the frame is set so that it is not visible. The tableview frame is updated and made to slide over the main view by tapping on a button. The table view appears and i scroll to the last row. if i select the last row, i reload the table with more data. The table gets updated with more data. everything works fine except the scroll position is always the top. I need the scroll position to be the last row that I clicked on to load more data. I save the scroll position and call the following code after it loads more data. It executes without issues but the scroll position is always the top. [theTableView scrollTRowAtIndexPath:[NSIndexPath indexPathForRow:savedScrollPosition inSection:0] atScrollPosition:savedScrollPosition animated:NO]; The above seems to have no effect. ViewWillAppear: ViewDidAppear: does not fire and I am told that if the view controller is instantiated in code, which is the case, these don't fire.

    Read the article

  • UIButton overlapping problem in the UIView?

    - by sai
    im trying to create buttons as ahierarchy, first some buttons are displayed if i click any of the buttons it will navigate to the next viewcontroller displaying some more buttons. But here my problem is butons are overlapped with one another . means the buttons that should not be displayed are also comming along with those should be . my code is for(.................) { butt = [[UIButton alloc] initWithFrame:CGRectMake(...)]; image = [UIImage imageWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:[arr objectAtIndex:i]]]]; imageView = [[[UIImageView alloc] initWithImage:image] autorelease]; [butt setBackgroundImage:imageView.image forState:UIControlStateNormal]; [butt setTag:i]; [butt addTarget:self action:@selector(onClick:) forControlEvents:UIControlEventTouchUpInside]; [containerView addSubview:butt]; [butt release]; x+=butt.frame.size.width+2*hgap; i+=1; if (i==count+1) //[arr count] { printf("\nIN BREAK BUTTON\n"); break; } } y=y+(butt.frame.size.height+2*vgap); } Thankyou for the solution.

    Read the article

  • MIPS return address in main

    - by Alexander
    I am confused why in the code below I need to decrement the stack pointer and store the return address again. If I don't do that... then PCSpim keeps on looping.. Why is that? ######################################################################################################################## ### main ######################################################################################################################## .text .globl main main: addi $sp, $sp, -4 # Make space on stack sw $ra, 0($sp) # Save return address # Start test 1 ############################################################ la $a0, asize1 # 1st parameter: address of asize1[0] la $a1, frame1 # 2nd parameter: address of frame1[0] la $a2, window1 # 3rd parameter: address of window1[0] jal vbsme # call function # Printing $v0 add $a0, $v0, $zero # Load $v0 for printing li $v0, 1 # Load the system call numbers syscall # Print newline. la $a0, newline # Load value for printing li $v0, 4 # Load the system call numbers syscall # Printing $v1 add $a0, $v1, $zero # Load $v1 for printing li $v0, 1 # Load the system call numbers syscall # Print newline. la $a0, newline # Load value for printing li $v0, 4 # Load the system call numbers syscall # Print newline. la $a0, newline # Load value for printing li $v0, 4 # Load the system call numbers syscall ############################################################ # End of test 1 lw $ra, 0($sp) # Restore return address addi $sp, $sp, 4 # Restore stack pointer jr $ra # Return ######################################################################################################################## ### vbsme ######################################################################################################################## #.text .globl vbsme vbsme: addi $sp, $sp, -4 # create space on the stack pointer sw $ra, 0($sp) # save return address exit: add $v1, $t5, $zero # (v1) x coordinate of the block in the frame with the minimum SAD add $v0, $t4, $zero # (v0) y coordinate of the block in the frame with the minimum SAD lw $ra, 0($sp) # restore return address addi $sp, $sp, 4 # restore stack pointer jr $ra # return If I delete: addi $sp, $sp, -4 # create space on the stack pointer sw $ra, 0($sp) # save return address and lw $ra, 0($sp) # restore return address addi $sp, $sp, 4 # restore stack pointer on vbsme: PCSpim keeps on running... Why??? I shouldn't have to increment/decrement the stack pointer on vbsme and then do the jr again right? The jal in main is supposed to handle that

    Read the article

  • drawing different quartz 2d

    - by Cosizzle
    Hello, I'm trying to make a small application or demo thats a tab bar application. Each bar item loads in a new view. I've created a quartzView class that is called on by the controller: - (void)viewDidLoad { quartzView *drawingView = [[quartzView alloc] initWithFrame:CGRectMake(0,0,320,480)]; [self.view addSubview:drawingView]; [super viewDidLoad]; } From my understanding, the drawRect method must be triggered in order to render the object and to draw it. This is my quartzView class: #import "quartzView.h" @implementation quartzView #pragma mark shapes // Blue Circle - (void)drawRect:(CGRect)rect { NSLog(@"Trying to draw..."); CGContextRef ctx = UIGraphicsGetCurrentContext(); //get the current context CGContextClearRect(ctx, rect); //clear off the screen //draw a red square CGContextSetRGBFillColor(ctx, 255, 0, 0, 1); CGContextFillRect(ctx, CGRectMake(10, 10, 50, 50)); } // ==================================================================================================== #pragma mark - - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } - (void)dealloc { [super dealloc]; } @end So how would I go about to say, if the view is view one, draw a square if it's view two draw a circle. And so on.

    Read the article

  • dynamic naming of UIButtons within a loop - objective-c, iphone sdk

    - by von steiner
    Dear Members, Scholars. As it may seem obvious I am not armed with Objective C knowledge. Levering on other more simple computer languages I am trying to set a dynamic name for a list of buttons generated by a simple loop (as the following code suggest). Simply putting it, I would like to have several UIButtons generated dynamically (within a loop) naming them dynamically, as well as other related functions. button1,button2,button3 etc.. After googling and searching Stackoverlow, I haven't arrived to a clear simple answer, thus my question. - (void)viewDidLoad { // This is not Dynamic, Obviously UIButton *button0 = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button0 setTitle:@"Button0" forState:UIControlStateNormal]; button0.tag = 0; button0.frame = CGRectMake(0.0, 0.0, 100.0, 100.0); button0.center = CGPointMake(160.0,50.0); [self.view addSubview:button0]; // I can duplication the lines manually in terms of copy them over and over, changing the name and other related functions, but it seems wrong. (I actually know its bad Karma) // The question at hand: // I would like to generate that within a loop // (The following code is wrong) float startPointY = 150.0; // for (int buttonsLoop = 1;buttonsLoop < 11;buttonsLoop++){ NSString *tempButtonName = [NSString stringWithFormat:@"button%i",buttonsLoop]; UIButton tempButtonName = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [tempButtonName setTitle:tempButtonName forState:UIControlStateNormal]; tempButtonName.tag = tempButtonName; tempButtonName.frame = CGRectMake(0.0, 0.0, 100.0, 100.0); tempButtonName.center = CGPointMake(160.0,50.0+startPointY); [self.view addSubview:tempButtonName]; startPointY += 100; } }

    Read the article

  • iPhone SDK - UITabBarConroller and custom design

    - by Cheryl
    Hi I am having a problem with my tab bars at the bottom of the screen. The designer has decided it should be one colour (not black) when inactive and another colour when active. I have worked out how to replace the main colour of the tabbar by subclassing UITabBarController and doing this:- - (void)viewDidLoad { [super viewDidLoad]; CGRect frame = CGRectMake(0.0, 0, self.view.bounds.size.width, self.view.bounds.size.height); UIView *v = [[UIView alloc] initWithFrame:frame]; //get percentage values from digitalcolour meter and enter as decimals v.backgroundColor = [UIColor colorWithRed:.0 green:.706 blue:.863 alpha:1]; [tabBar1 insertSubview:v atIndex:0]; [v release]; } I just can't see how to make the active tabbar be a separate colour when it is selected. I have tried subclassing UITabBarItem but there doesn't seem to be any property for me to set to change the background colour of the tab. They also want to have the icons on the tab bar not be blue and grey and I can't figure out how to do that. In the ViewController for one tab bar item I have put this into viewdidload:- myTabBarItem *tabItem = [[myTabBarItem alloc] initWithTitle:@"listOOO" image:[UIImage imageNamed:@"starcopy.png"] tag:1]; tabItem.customHighlightedImage=[UIImage imageNamed:@"starcopy.png"]; self.tabBarItem=tabItem; [tabItem release]; tabItem=nil; and in my subclass of UITabBarItem I have put this:- -(UIImage *) selectedImage{ return self.customHighlightedImage; } Only I don't see the icon at all. If I put this into the viewDidLoad of my subclass of UITabBarController:- for (UITabBarItem *item in tabBar1.items){ item.image = [UIImage imageNamed:@"starcopy.png"]; } Then all my tab bars have the icon but they are blue (and grey when inactive) how would I get them not to become blue but stay their original colour? If you have any light on this problem please help as I have been banking my head on the wall for 2 days now and it's getting me down. Thanks in advance Cheryl

    Read the article

  • how to parse pdf document in iphone or ipad?

    - by JohnWhite
    I have implemented pdf parsing application for ipad.But content of pdf display not clearly.I dont know why this happning.can you help me for this problem. Edit: I have used below code for pdf parsing.But text and image is not clear. (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code /* Demo PDF printed directly from Wikipedia without permission; all content (c) respective owners */ CFURLRef pdfURL = CFBundleCopyResourceURL(CFBundleGetMainBundle(), CFSTR("2008_11_mp.pdf"), NULL, NULL); pdf = CGPDFDocumentCreateWithURL((CFURLRef)pdfURL); CFRelease(pdfURL); counts+=1; self.pageNumber = counts; self.backgroundColor = nil; self.opaque = NO; self.userInteractionEnabled = NO; } return self; } (void)drawRect:(CGRect)rect { // Drawing code CGContextRef context = UIGraphicsGetCurrentContext(); // PDF page drawing expects a Lower-Left coordinate system, so we flip the coordinate system // before we start drawing. // Grab the first PDF page CGPDFPageRef page = CGPDFDocumentGetPage(pdf, pageNumber); CGContextTranslateCTM(context, 0, self.bounds.size.height); CGContextScaleCTM(context, 1, -1); // We're about to modify the context CTM to draw the PDF page where we want it, so save the graphics state in case we want to do more drawing CGContextSaveGState(context); // CGPDFPageGetDrawingTransform provides an easy way to get the transform for a PDF page. It will scale down to fit, including any // base rotations necessary to display the PDF page correctly. CGAffineTransform pdfTransform = CGPDFPageGetDrawingTransform(page, kCGPDFMediaBox, self.bounds, 0, true); // And apply the transform. CGContextConcatCTM(context, pdfTransform); // Finally, we draw the page and restore the graphics state for further manipulations! CGContextDrawPDFPage(context, page); CGContextRestoreGState(context); } Please help me solve this problem

    Read the article

  • - (void)keyboardWasShown not called when switching to another UITextField

    - by Shawn
    I'm having a strange problem that I don't understand. I have a UIScrollView with several UITextField objects. When I switch to the view, I set the first UITextField as firstresponder, and the keyboardWasShown method gets called due to the UIKeyboardDidShowNotification that the view is registered for. The weird thing is, when I touch the next UITextField, the keyboardWasShown method is not called. I don't understand this, since Apple's documentation says "If your interface has multiple text fields, the user can tap between them to edit the values in each one. When that happens, however, the keyboard does not disappear but the system does still generate UIKeyboardDidShowNotification notifications each time editing begins in a new text field." My code I've copied directly from Apple's documentation as well, and it works properly, but it only gets called the first time. What am I missing? - (void)registerForKeyboardNotifications { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWasShown:) name:UIKeyboardDidShowNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWasHidden:) name:UIKeyboardDidHideNotification object:nil]; } - (void)keyboardWasShown:(NSNotification *)aNotification { //if (keyboardShown) return; NSDictionary* info = [aNotification userInfo]; CGSize kbSize = [[info objectForKey:UIKeyboardBoundsUserInfoKey] CGRectValue].size; CGRect bkgndRect = activeField.superview.frame; bkgndRect.size.height += kbSize.height; [activeField.superview setFrame:bkgndRect]; [scrollView setContentOffset:CGPointMake(0.0, activeField.frame.origin.y) animated:YES]; keyboardShown = YES; UIBarButtonItem *doneButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(done)]; self.navigationItem.rightBarButtonItem = doneButton; [doneButton release]; }

    Read the article

  • iPhone - is it IMPOSSIBLE to grab the contents of a CALayers composition?

    - by Mike
    I have a CALayer transformed in 3D on a offscreen UIView (much larger than 320x480). How do I dump what is seen on this UIView to a UIImage? NOTE: I Have edited the question to include this code... This is how I create the layer... CGRect area = CGRectMake (0,0,400,600]; vista3D = [[UIView alloc] initWithFrame:area ]; [self.view addSubview:vista3D]; [vista3D release]; transformed = [CALayer layer]; transformed.frame = area; [vista3D.layer addSublayer:transformed]; CALayer *imageLayer = [CALayer layer]; imageLayer.doubleSided = YES; imageLayer.frame = area; imageLayer.transform = CATransform3DMakeRotation(40 * M_PI / 180.0f, 1.0f, 0.0f, 0.0f); imageLayer.contents = (id)myRawImage.CGImage; [transformed addSublayer:imageLayer]; // Add a perspective effect CATransform3D initialTransform = transformed.sublayerTransform; initialTransform.m34 = 1.0 / -500; transformed.sublayerTransform = initialTransform; // now the layer is in perspective // my next step is to "flatten" the composition into a UIImage UIImage *thisIsTheResult = some magic command thanks for any help! EDIT 1: I have tried jessecurry solution but it gives me a flat layer without any perspective. EDIT 2: I discovered a partial solution for this that works, but this solution gives me an image the size of the screen and I was looking for obtaining a higher resolution version, rendering off screen.

    Read the article

  • Latex: Listings with monospace fonts

    - by Nils
    This is what the code looks in Xcode. And this in my listing created with texlive. And yes I used basicstyle=\ttfamily . Having looked at the manual of listings I haven't found anything about fixed-with or monospace fonts.. Example to reproduce \documentclass[ article, a4paper, a4wide, %draft, smallheadings ]{book} % Packages below \usepackage{graphicx} \usepackage{verbatim} % used to display code \usepackage{hyperref} \usepackage{fullpage} \usepackage[ansinew]{inputenc} % german umlauts \usepackage[usenames,dvipsnames]{color} \usepackage{float} \usepackage{subfig} \usepackage{tikz} \usetikzlibrary{calc,through,backgrounds} \usepackage{fancyvrb} \usepackage{acronym} \usepackage{amsthm} % Uuhhh yet another package \VerbatimFootnotes % Required, otherwise verbatim does not work in footnotes! \usepackage{listings} \definecolor{Brown}{cmyk}{0,0.81,1,0.60} \definecolor{OliveGreen}{cmyk}{0.64,0,0.95,0.40} \definecolor{CadetBlue}{cmyk}{0.62,0.57,0.23,0} \definecolor{lightlightgray}{gray}{0.9} \begin{document} \lstset{ language=C, % Code langugage basicstyle=\ttfamily, % Code font, Examples: \footnotesize, \ttfamily keywordstyle=\color{OliveGreen}, % Keywords font ('*' = uppercase) commentstyle=\color{gray}, % Comments font numbers=left, % Line nums position numberstyle=\tiny, % Line-numbers fonts stepnumber=1, % Step between two line-numbers numbersep=5pt, % How far are line-numbers from code backgroundcolor=\color{lightlightgray}, % Choose background color frame=none, % A frame around the code tabsize=2, % Default tab size captionpos=b, % Caption-position = bottom breaklines=true, % Automatic line breaking? breakatwhitespace=false, % Automatic breaks only at whitespace? showspaces=false, % Dont make spaces visible showtabs=false, % Dont make tabls visible columns=flexible, % Column format morekeywords={__global__, __device__}, % CUDA specific keywords } \begin{lstlisting} As[threadRow][threadCol] = A[ threadCol + threadRow * Awidth // Adress of the thread in the current block + i * BLOCK_SIZE // Pick a block further left for i+1 + blockRow * BLOCK_SIZE * Awidth // for blockRow +1 go one blockRow down ]; \end{lstlisting} \end{document}

    Read the article

  • UITableViewCell Custom accessory - get the row of accessory

    - by Emil
    Hi. I have a pretty big issue. I am trying to create a favorite-button on every UITableViewCell in a UITableView. That works very good, and I currently have an action and selector performed when pressed. accessory = [UIButton buttonWithType:UIButtonTypeCustom]; [accessory setImage:[UIImage imageNamed:@"star.png"] forState:UIControlStateNormal]; accessory.frame = CGRectMake(0, 0, 15, 15); accessory.userInteractionEnabled = YES; [accessory addTarget:self action:@selector(didTapStar) forControlEvents:UIControlEventTouchUpInside]; cell.accessoryView = accessory; And selector: - (void) didTapStar { UITableViewCell *newCell = [tableView cellForRowAtIndexPath:???]; accessory = [UIButton buttonWithType:UIButtonTypeCustom]; [accessory setImage:[UIImage imageNamed:@"stared.png"] forState:UIControlStateNormal]; accessory.frame = CGRectMake(0, 0, 26, 26); accessory.userInteractionEnabled = YES; [accessory addTarget:self action:@selector(didTapStar) forControlEvents:UIControlEventTouchDown]; newCell.accessoryView = accessory; } Now, here's the problem: I want to know what row the accessory that was pressed belongs to. How can I do this? Thank you :)

    Read the article

  • "jpeglib.h: No such file or directory" ghostscript port in OPENBSD

    - by holms
    Hello I have a problem with compiling a ghostscript from ports in openbsd 4.7. SO i have jpeg-7 installed, I have latest port tree for obsd4.7. ===> Building for ghostscript-8.63p11 mkdir -p /usr/ports/pobj/ghostscript-8.63p11/ghostscript-8.63/obj gmake LDFLAGS='-L/usr/local/lib -shared' GS_XE=./obj/../obj/libgs.so.11.0 STDIO_IMPLEMENTATION=c DISPLAY_DEV=./obj/../obj/display.dev BINDIR=./obj/../obj GLGENDIR=./obj/../obj GLOBJDIR=./obj/../obj PSGENDIR=./obj/../obj PSOBJDIR=./obj/../obj CFLAGS='-O2 -fno-reorder-blocks -fno-reorder-functions -fomit-frame-pointer -march=i386 -fPIC -Wall -Wstrict-prototypes -Wmissing-declarations -Wmissing-prototypes -fno-builtin -fno-common -DGS_DEVS_SHARED -DGS_DEVS_SHARED_DIR=\"/usr/local/lib/ghostscript/8.63\"' prefix=/usr/local ./obj/../obj/gsc gmake[1]: Entering directory `/usr/ports/pobj/ghostscript-8.63p11/ghostscript-8.63' cc -I./obj/../obj -I./src -DHAVE_MKSTEMP -O2 -fno-reorder-blocks -fno-reorder-functions -fomit-frame-pointer -march=i386 -fPIC -Wall -Wstrict-prototypes -Wmissing-declarations -Wmissing-prototypes -fno-builtin -fno-common -DGS_DEVS_SHARED -DGS_DEVS_SHARED_DIR=\"/usr/local/lib/ghostscript/8.63\" -DGX_COLOR_INDEX_TYPE='unsigned long long' -o ./obj/../obj/sdctc.o -c ./src/sdctc.c In file included from src/sdctc.c:17: obj/jpeglib_.h:1:21: jpeglib.h: No such file or directory In file included from src/sdctc.c:19: src/sdct.h:58: error: field `err' has incomplete type src/sdct.h:70: error: field `err' has incomplete type src/sdct.h:72: error: field `cinfo' has incomplete type src/sdct.h:73: error: field `destination' has incomplete type src/sdct.h:84: error: field `err' has incomplete type src/sdct.h:87: error: field `dinfo' has incomplete type src/sdct.h:88: error: field `source' has incomplete type gmake[1]: *** [obj/../obj/sdctc.o] Error 1 gmake[1]: Leaving directory `/usr/ports/pobj/ghostscript-8.63p11/ghostscript-8.63' gmake: *** [so] Error 2 *** Error code 2 Stop in /usr/ports/print/ghostscript/gnu (line 2225 of /usr/ports/infrastructure/mk/bsd.port.mk). I tried to place one more param in CFLAGS in Makefile with value "-I/usr/local" but no luck =( People in irc [freenode server, #openbsd channel] refuses give any help for ports at all, and even more - because this is 4.7 unstable version. I have my reasons to use this version and ports believe me =) CFLAGS+= -DSYS_TYPES_HAS_STDINT_TYPES \ -I${LOCALBASE}/include \ -I${LOCALBASE}/include/ijs \ -I${LOCALBASE}/include/libpng \

    Read the article

  • Retrieve input entered in a JDialog

    - by Jules Olléon
    I extended JDialog to create a custom dialog where the user must fill some fields : How should I retrieve the data entered ? I came up with a solution that works. It mimics JOptionPane but the way I do it looks ugly to me because of the static fields involved... Here is roughly my code : public class FObjectDialog extends JDialog implements ActionListener { private static String name; private static String text; private JTextField fName; private JTextArea fText; private JButton bAdd; private JButton bCancel; private FObjectDialog(Frame parentFrame) { super(parentFrame,"Add an object",true); // build the whole dialog buildNewObjectDialog(); setVisible(true); } @Override public void actionPerformed(ActionEvent ae) { if(ae.getSource()==bAdd){ name=fName.getText(); text=fText.getText(); } else { name=null; text=null; } setVisible(false); dispose(); } public static String[] showCreateDialog(Frame parentFrame){ new FObjectDialog(parentFrame); String[] res={name,text}; if((name==null)||(text==null)) res=null; return res; } } As I said, that works properly, but I guess that might raise serious concurrency issues... Is there a cleaner way to do that ? How is it done in JOptionPane ?

    Read the article

  • Galleria and Infinite carousel and ajax

    - by John the horn
    Hy all you smart people I am using Galleria plugin for a image gallery on a page this page is loaded in a frame page using ajax this is the ajax $(document).ready(function() { function loadTab(pageUrl) { $.ajax( { url: pageUrl, cache: true, success: function(load) { $("#tabcontent").empty().append(load); } }); } $(document).ready(function() { $("#tab1").ready(function() { loadTab("acasa.html"); }); $("#tab1").click(function() { loadTab("acasa.html"); }); $("#tab2").click(function() { loadTab("desprenoi.html"); }); $("#tab3").click(function() { loadTab("servici.html"); }); $("#tab4").click(function() { loadTab("parteneri.html"); }); $("#tab5").click(function() { loadTab("galerie.html"); }); $("#tab6").click(function() { loadTab("contact.php"); }); }); }); On the frame page Im using Infinite gallery that uses <ul></ul> tags my problem is that offline, testing the page it works perfect but on the server(online) the gallery using galleria goes to the dogs. What I mean is that I have in stead of the gallery the a list of all the images. Can enione help this pore nube ? Thx for your time. P.S. Can enyone help me find a better ajax script :D

    Read the article

  • BMP2AVI program in matlab

    - by ariel
    HI I wrote a program that use to work (swear to god) and has stopped from working. this code takes a series of BMPs and convert them into avi file. this is the code: path4avi='C:/FadeOutMask/'; %dont forget the '/' in the end of the path pathOfFrames='C:/FadeOutMask/'; NumberOfFiles=1; NumberOfFrames=10; %1:1:(NumberOfFiles) for i=0:1:(NumberOfFiles-1) FileName=strcat(path4avi,'FadeMaskAsael',int2str(i),'.avi') %the generated file aviobj = avifile(FileName,'compression','None'); aviobj.fps=10; for j=0:1:(NumberOfFrames-1) Frame=strcat(pathOfFrames,'MaskFade',int2str(i*10+j),'.bmp') %not a good name for thedirectory [Fa,map]=imread(Frame); imshow(Fa,map); F=getframe(); aviobj=addframe(aviobj,F) end aviobj=close(aviobj); end And this is the error I get: ??? Error using ==> checkDisplayRange at 22 HIGH must be greater than LOW. Error in ==> imageDisplayValidateParams at 57 common_args.DisplayRange = checkDisplayRange(common_args.DisplayRange,mfilename); Error in ==> imageDisplayParseInputs at 79 common_args = imageDisplayValidateParams(common_args); Error in ==> imshow at 199 [common_args,specific_args] = ... Error in ==> ConverterDosenWorkd at 19 imshow(Fa,map); for some reason I cant put it as code segments. sorry thank you Ariel

    Read the article

  • Implementing commands in MMVM

    - by user312372
    I am trying to change the source property of the frame in Page1.xaml when the SampleCommand is excecuted. How do I acheive this in the View Model? Page1.xaml: <Page ...> <DockPanel> <r:ribbon> <r:RibbonTab Label="Keys"> <r:RibbonTab.Groups> <r:RibbonGroup GroupSizeDefinitions="{StaticResource RibbonLayout}"> <r:RibbonGroup.Command> <r:RibbonCommand LabelTitle="RibbonButton"/> </r:RibbonGroup.Command> <r:RibbonButton x:Name="RibbonButton1" Command="{Binding Path=SampleCommand}"/> </r:RibbonGroup> </r:RibbonTab.Groups> </r:RibbonTab> </r:Ribbon> <Border Name="PageBorder" Grid.Row="0" Grid.Column="1"> <Frame Name="pageFrame" Source="FirstPage.xaml" /> </Border> </DockPanel> </Page> Page1ViewModel.cs: RelayCommand _sampleCommand; public ICommand SampleCommand { get { // create command ?? return _sampleCommand } } page1.xaml.cs: Page1ViewModel pageViewModel; //When page loads this.DataContext = pageViewModel;

    Read the article

< Previous Page | 73 74 75 76 77 78 79 80 81 82 83 84  | Next Page >