C to C++ Conversion [closed]
- by Annalyne
Can someone convert this code to C++, pretty please? :(
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define WEAPON_ROPE 10
#define WEAPON_REVOLVER 20
#define WEAPON_LEADPIPE 30
#define WEAPON_CANDLESTICK 40
#define WEAPON_KNIFE 50
#define WEAPON_WRENCH 60
#define PEOPLE_MRGREEN 100
#define PEOPLE_MSSCARLET 200
#define PEOPLE_CONLMUSTARD 300
#define PEOPLE_PROFPLUM 400
#define PEOPLE_MISPEACOCK 500
#define PEOPLE_MISWHITE 600
#define PLACE_KITCHEN 1
#define PLACE_HALL 2
#define PLACE_POOLROOM 3
#define PLACE_STUDY 4
#define PLACE_LOUNG 5
#define PLACE_LIBRARY 6
#define PLACE_CONSERVATORY 7
#define PLACE_DINING 8
#define PLACE_BILLIARDS 9
int main()
{
int die = 0;
int players[6][9] = {{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0}};
int allCards[] = {WEAPON_ROPE, WEAPON_REVOLVER,
WEAPON_LEADPIPE, WEAPON_CANDLESTICK,
WEAPON_CANDLESTICK, WEAPON_KNIFE,
WEAPON_WRENCH,
PEOPLE_MRGREEN, PEOPLE_MSSCARLET,
PEOPLE_CONLMUSTARD, PEOPLE_CONLMUSTARD,
PEOPLE_PROFPLUM, PEOPLE_MISPEACOCK,
PEOPLE_MISWHITE,
PLACE_KITCHEN, PLACE_HALL,
PLACE_POOLROOM, PLACE_STUDY,
PLACE_LOUNG, PLACE_LIBRARY,
PLACE_CONSERVATORY, PLACE_DINING,
PLACE_BILLIARDS};
int deckSize = 23; // number of cards in allCards array
int count;
for (count = 0; count < deckSize; ++count)
{
printf(", %d", allCards[count]);
} // End for
// These three array's are so you can put a card back, if need be...
int weaponCards[] = {WEAPON_ROPE, WEAPON_REVOLVER,
WEAPON_LEADPIPE, WEAPON_CANDLESTICK,
WEAPON_CANDLESTICK, WEAPON_KNIFE,
WEAPON_WRENCH};
int weaponDeckSize = 7;
int peopleCards[] = {PEOPLE_MRGREEN, PEOPLE_MSSCARLET,
PEOPLE_CONLMUSTARD, PEOPLE_CONLMUSTARD,
PEOPLE_PROFPLUM, PEOPLE_MISPEACOCK,
PEOPLE_MISWHITE};
int peopleDeckSize = 7;
int placeCards[] = {PLACE_KITCHEN, PLACE_HALL,
PLACE_POOLROOM, PLACE_STUDY,
PLACE_LOUNG, PLACE_LIBRARY,
PLACE_CONSERVATORY, PLACE_DINING,
PLACE_BILLIARDS};
int placeDeckSize = 9;
srand(clock()); // seed rand() using clock() which gives
// the current tick your processor is at...
int killer[3]; // no need to initialize yet. killer[0-2] will initialize
int deckShuffle = rand() % weaponDeckSize; // picks one number out of the deck
killer[0] = weaponCards[deckShuffle];
allCards[deckShuffle] = 0; // Card drawn. No longer exists in deck
deckShuffle = rand() % peopleDeckSize; // picks another random card out of the deck
killer[1] = peopleCards[deckShuffle];
allCards[deckShuffle + weaponDeckSize] = 0; // Card drawn. No longer exists in deck
deckShuffle = rand() % placeDeckSize; // randomly picks the last card needed
killer[2] = placeCards[deckShuffle];
allCards[deckShuffle + weaponDeckSize + peopleDeckSize] = 0; // Card drawn. No longer exists in deck
int numberOfCards = 0;
printf("CLUE\n");
printf("written by John Schintone\n");
printf("Origonal game delvoped by Hasbro\n");
int numberOfPlayers = 0;
while ((numberOfPlayers < 3) || (numberOfPlayers > 6))
{
printf("How many players are Going to play :\n");
printf("[number] > ");
scanf("%d",&numberOfPlayers);
// A very fast if statement which only uses integers/char's
switch(numberOfPlayers)
{
case 6:
{
numberOfCards = 3;
} break;
case 5:
{
numberOfCards = 4;
} break;
case 4:
{
numberOfCards = 5;
} break;
case 3:
{
numberOfCards = 6;
} break;
default:
{
printf("You must enter a number between 3 and 6...\n");
} // End default
} // End switch
} // End while
int index1, index2;
// Note: ++index1; is faster than index1++; and will almost always
// produce better code (index1++ happens after this statement line.
// ++index1 increments index1 before this statement line)
for (index1 = 0; index1 < numberOfPlayers; ++index1)
{
printf("Player %d", index1);
for (index2 = 0; index2 < numberOfCards; ++index2)
{
// Remember that allCards[deckShuffle] == 0 because we removed that
// card ages ago... works out well, just don't forget you did that : )
while (allCards[deckShuffle] == 0)
{
deckShuffle = rand() % deckSize;
} // End while
players[index1][index2] = allCards[deckShuffle];
allCards[deckShuffle] = 0; // Card removed for after loop...
printf(", %d", players[index1][index2]);
switch(players[index1][index2])
{
case WEAPON_ROPE:
{
} break;
// Add more...
case PEOPLE_MRGREEN:
{
} break;
// Add more...
case PLACE_KITCHEN:
{
} break;
// Add more...
default:
{
printf("Program has caught player %d cheating...", index1);
} // End default
} // End switch
} // End for
printf("\n");
} // End for
printf("The killer is %d, with the %d, and in the %d \n\n", killer[0], killer[1], killer[2]);
printf("Type h for this help... \n");
printf("Type e to escape... \n");
printf("Type r to roll the die... \n");
char command = '\0'; // \0 represents zero, or the null character
while (command != 'e')
{
printf("[one character] > ");
scanf("%c", &command);
if (command == 'r')
{
die = rand() % 6 + 1;
printf("Your number is: %d \n", die);
} // end while
if (command == 'h')
{
printf("Type h for this help... \n");
printf("Type e to escape... \n");
printf("Type r to roll the die... \n");
} // End if
printf("\n");
} // End while
return(0); // Success. Program worked ok
} // End main() Function