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  • filtering dates in a data view webpart when using webservices datasource

    - by Patrick Olurotimi Ige
    I was working on a data view web part recently and i had  to filter the data based on dates.Since the data source was web services i couldn't use  the Offset which i blogged about earlier.When using web services to pull data in sharepoint designer you would have to use xpath.So for example this is the soap that populates the rows<xsl:variable name="Rows" select="/soap:Envelope/soap:Body/ddw1:GetListItemsResponse/ddw1:GetListItemsResult/ddw1:listitems/rs:data/z:row/>But you would need to add some predicate [] and filter the date nodes.So you can do something like this (marked in red)<xsl:variable name="Rows" select="/soap:Envelope/soap:Body/ddw1:GetListItemsResponse/ddw1:GetListItemsResult/ddw1:listitems/rs:data/z:row[ddwrt:FormatDateTime(string(@ows_Created),1033,'yyyyMMdd') &gt;= ddwrt:FormatDateTime(string(substring-after($fd,'#')),1033,'yyyyMMdd')]"/>For the filtering to work you need to have the date formatted  above as yyyyMMdd.One more thing you must have noticed is the $fd variable.This variable is created by me creating a calculated column in the list so something like this [Created]-2So basically that the xpath is doing is get me data only when the Created date  is greater than or equal to the Created date -2 which is 2 date less than the created date.Also not that when using web services in sharepoint designer and try to use the default filtering you won't get to see greater tha or less than in the option list comparison.:(Hope this helps.

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  • Is Akka a good solution for a concurrent pipeline/workflow problem?

    - by herpylderp
    Disclaimer: I am brand new to Akka and the concept of Actors/Event-Driven Architectures in general. I have to implement a fairly complex problem where users can configure a "concurrent pipeline": Pipeline: consists of 1+ Stages; all Stages execute sequentially Stage: consists of 1+ Tasks; all Tasks execute in parallel Task: essentially a Java Runnable As you can see above, a Task is a Runnable that does some unit of work. Tasks are organized into Stages, which execute their Tasks in parallel. Stages are organized into the Pipeline, which executes its Stages sequentially. Hence if a user specifies the following Pipeline: CrossTheRoadSafelyPipeline Stage 1: Look Left Task 1: Turn your head to the left and look for cars Task 2: Listen for cars Stage 2: Look right Task 1: Turn your head to the right and look for cars Task 2: Listen for cars Then, Stage 1 will execute, and then Stage 2 will execute. However, while each Stage is executing, it's individual Tasks are executing in parallel/at the same time. In reality Pipelines will become very complicated, and with hundreds of Stages, dozens of Tasks per Stage (again, executing at the same time). To implement this Pipeline I can only think of several solutions: ESB/Apache Camel Guava Event Bus Java 5 Concurrency Actors/Akka Camel doesn't seem right because its core competency is integration not synchrony and orchestration across worker threads. Guava is great, but this doesn't really feel like a subscriber/publisher-type of problem. And Java 5 Concurrency (ExecutorService, etc.) just feels too low-level and painful. So I ask: is Akka a strong candidate for this type of problem? If so, how? If not, then why, and what is a good candidate?

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  • Wine causes twin view to break

    - by deanvz
    I have endlessly been playing around with the Nvidia X Server settings and changing my xorg.conf file to try and work for me and on most days its fine. In each instance I get it working for a while and then this morning the most bizarre thing happens. The moment I open any type of Wine program (which never use to be a problem) my Twin View setup disappears and am left with mirrored displays. I try and change the settings in the Nvidia driver, but its not interested and the screens remain mirrored. I have a work around. Restart my pc... Below are the contents of my current xorg.conf file. # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 295.33 (buildd@zirconium) Fri Mar 30 13:43:34 UTC 2012 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "LG Electronics W1934" HorizSync 30.0 - 83.0 VertRefresh 56.0 - 75.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce 9400 GT" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "TwinView" "1" Option "metamodes" "CRT-0: nvidia-auto-select +0+0, CRT-1: nvidia-auto-select +1440+0" SubSection "Display" Depth 24 EndSubSection EndSection

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  • How best to look up objects by label?

    - by dsollen
    I am writing the server backed by a pre-written API. I'm going to get a number of strings representing ports, signals, paths, etc etc etc. I need to look up the object associated with a given label, these objects are all in memory (no sql magic to do this for me). My question is, how best do I associate a given unique label with the mutable object it represents? I have enough objects that looking through every signal or every port to find the one that matches is possible, but may be slightly too slow. To be honest the direct 'look at every object' method is probably good enough for so small a body of objects and anything else is premature optimization, but I still am curious what the proper solution would be if I thought my signals were going to grow a bit larger. As I see it there are two options available. First would be to to create a 'store' that is a simple map between object and label. I could have it so that every time I call addObject the object is automatically saved into a hashmap or the like. This works, but relies on my properly adding and deleting each object so the map doesn't grow indefinitely. The biggest issue to me is that this involves having some hidden static map in my ModelObject class that just feels...wrong somehow. The other option is to have some method that can interpret the labels. All of these labels are derived from the underlying objects. So I can look at the signal label, for instance, and say "these 20 characters are the port" to figure out what port I need. This would allow me to quickly figure out what I need. However, if the label method is changed the translateLabelToObject method needs to be updated as well or everything breaks. Which solution is cleaner, or possibly a cleaner solution than either of above? For the record I'm working with sufficient number of variables to make direct comparison a little slow, but not enough to be concerned about memory overhead, written in java. All objects that have labels I need to look up extend the same parent class.

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  • Provide A Scrolling "Camera" View Over A 2D Game Map

    - by BitCrash
    I'm in the process of attempting to create a 2D MMO type game with Kryonet and some basic sprites, mostly for my own learning. I have the back end set up great (By my standards) and I'm moving on to actually getting some things drawn onto the map. I cannot for the life of me figure out a solid way to have a "Camera" follow a player around a large area. The view pane for the game is 640 x 480 pixels, and each tile is 32x32 pixels (Thats 20 tiles wide and 15 high for the viewpane) I have tried a couple things to do this, but they did not seem to work out so well. I had a JScrollPane with 9 "Viewpane"-sized canvases in it, and tried to have the JScrollPane move in accordance with the player. The issue came when I reached the end of the JScrollPane. I tried to "Flip" canvases, sending the canvas currrently drawing the player to the middle of the 9 and load the corresponding maps onto the other ones. It was slow and worked poorly. I'm looking for any advice or previous experience with this; any ideas? Thank you! Edit and Clarification: I did not mean to mention Kryonet, I was merely providing peripheral information in case there was something that would help which I could not foresee. Instead of having an array of 9 canvases, why not just have one large canvas loading a large map every once in a while? I'm willing to have "load times" where as with the canvas array I would have none (in theory) to give the user a smooth experience. I could just change the size and location of the map with a modified setBounds() call on the canvas in a layered pane (layered because I have hidden swing items, like inventories and stuff) I'll try it out and post here how it goes for people asking the same question.

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  • In 12.04, with my Linksys WUSB54G USB adapter I can see the networks, but cannot connect to any of them

    - by tobye
    I recently loaded Ubuntu version 12.04 onto my computer, and I have a WUSB54G v4 USB wireless adapter. I first tried to get it to work by simply plugging my adapter into an open USB port. This seemed to work fine, it came up with a list of wireless adapters, so I clicked on the correct one and entered the security code. It looked like it was going to connect. It tried for about five minutes before I stopped it. I then decided to create a network as I also have one setup. I did this and it connected, only one problem, I couldn't get onto the internet. Please help me, I am new to Ubuntu and am totally lost.

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  • C#: Inheritence, Overriding, and Hiding

    - by Rosarch
    I'm having difficulty with an architectural decision for my C# XNA game. The basic entity in the world, such as a tree, zombie, or the player, is represented as a GameObject. Each GameObject is composed of at least a GameObjectController, GameObjectModel, and GameObjectView. These three are enough for simple entities, like inanimate trees or rocks. However, as I try to keep the functionality as factored out as possible, the inheritance begins to feel unwieldy. Syntactically, I'm not even sure how best to accomplish my goals. Here is the GameObjectController: public class GameObjectController { protected GameObjectModel model; protected GameObjectView view; public GameObjectController(GameObjectManager gameObjectManager) { this.gameObjectManager = gameObjectManager; model = new GameObjectModel(this); view = new GameObjectView(this); } public GameObjectManager GameObjectManager { get { return gameObjectManager; } } public virtual GameObjectView View { get { return view; } } public virtual GameObjectModel Model { get { return model; } } public virtual void Update(long tick) { } } I want to specify that each subclass of GameObjectController will have accessible at least a GameObjectView and GameObjectModel. If subclasses are fine using those classes, but perhaps are overriding for a more sophisticated Update() method, I don't want them to have to duplicate the code to produce those dependencies. So, the GameObjectController constructor sets those objects up. However, some objects do want to override the model and view. This is where the trouble comes in. Some objects need to fight, so they are CombatantGameObjects: public class CombatantGameObject : GameObjectController { protected new readonly CombatantGameModel model; public new virtual CombatantGameModel Model { get { return model; } } protected readonly CombatEngine combatEngine; public CombatantGameObject(GameObjectManager gameObjectManager, CombatEngine combatEngine) : base(gameObjectManager) { model = new CombatantGameModel(this); this.combatEngine = combatEngine; } public override void Update(long tick) { if (model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); } base.Update(tick); } } Still pretty simple. Is my use of new to hide instance variables correct? Note that I'm assigning CombatantObjectController.model here, even though GameObjectController.Model was already set. And, combatants don't need any special view functionality, so they leave GameObjectController.View alone. Then I get down to the PlayerController, at which a bug is found. public class PlayerController : CombatantGameObject { private readonly IInputReader inputReader; private new readonly PlayerModel model; public new PlayerModel Model { get { return model; } } private float lastInventoryIndexAt; private float lastThrowAt; public PlayerController(GameObjectManager gameObjectManager, IInputReader inputReader, CombatEngine combatEngine) : base(gameObjectManager, combatEngine) { this.inputReader = inputReader; model = new PlayerModel(this); Model.Health = Constants.PLAYER_HEALTH; } public override void Update(long tick) { if (Model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); for (int i = 0; i < 10; i++) { Debug.WriteLine("YOU DEAD SON!!!"); } return; } UpdateFromInput(tick); // .... } } The first time that this line is executed, I get a null reference exception: model.Body.ApplyImpulse(movementImpulse, model.Position); model.Position looks at model.Body, which is null. This is a function that initializes GameObjects before they are deployed into the world: public void Initialize(GameObjectController controller, IDictionary<string, string> data, WorldState worldState) { controller.View.read(data); controller.View.createSpriteAnimations(data, _assets); controller.Model.read(data); SetUpPhysics(controller, worldState, controller.Model.BoundingCircleRadius, Single.Parse(data["x"]), Single.Parse(data["y"]), bool.Parse(data["isBullet"])); } Every object is passed as a GameObjectController. Does that mean that if the object is really a PlayerController, controller.Model will refer to the base's GameObjectModel and not the PlayerController's overriden PlayerObjectModel?

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  • OBJ model loaded in LWJGL has a black area with no texture

    - by gambiting
    I have a problem with loading an .obj file in LWJGL and its textures. The object is a tree(it's a paid model from TurboSquid, so I can't post it here,but here's the link if you want to see how it should look like): http://www.turbosquid.com/FullPreview/Index.cfm/ID/701294 I wrote a custom OBJ loader using the LWJGL tutorial from their wiki. It looks like this: public class OBJLoader { public static Model loadModel(File f) throws FileNotFoundException, IOException { BufferedReader reader = new BufferedReader(new FileReader(f)); Model m = new Model(); String line; Texture currentTexture = null; while((line=reader.readLine()) != null) { if(line.startsWith("v ")) { float x = Float.valueOf(line.split(" ")[1]); float y = Float.valueOf(line.split(" ")[2]); float z = Float.valueOf(line.split(" ")[3]); m.verticies.add(new Vector3f(x,y,z)); }else if(line.startsWith("vn ")) { float x = Float.valueOf(line.split(" ")[1]); float y = Float.valueOf(line.split(" ")[2]); float z = Float.valueOf(line.split(" ")[3]); m.normals.add(new Vector3f(x,y,z)); }else if(line.startsWith("vt ")) { float x = Float.valueOf(line.split(" ")[1]); float y = Float.valueOf(line.split(" ")[2]); m.texVerticies.add(new Vector2f(x,y)); }else if(line.startsWith("f ")) { Vector3f vertexIndicies = new Vector3f(Float.valueOf(line.split(" ")[1].split("/")[0]), Float.valueOf(line.split(" ")[2].split("/")[0]), Float.valueOf(line.split(" ")[3].split("/")[0])); Vector3f textureIndicies = new Vector3f(Float.valueOf(line.split(" ")[1].split("/")[1]), Float.valueOf(line.split(" ")[2].split("/")[1]), Float.valueOf(line.split(" ")[3].split("/")[1])); Vector3f normalIndicies = new Vector3f(Float.valueOf(line.split(" ")[1].split("/")[2]), Float.valueOf(line.split(" ")[2].split("/")[2]), Float.valueOf(line.split(" ")[3].split("/")[2])); m.faces.add(new Face(vertexIndicies,textureIndicies,normalIndicies,currentTexture.getTextureID())); }else if(line.startsWith("g ")) { if(line.length()>2) { String name = line.split(" ")[1]; currentTexture = TextureLoader.getTexture("PNG", ResourceLoader.getResourceAsStream("res/" + name + ".png")); System.out.println(currentTexture.getTextureID()); } } } reader.close(); System.out.println(m.verticies.size() + " verticies"); System.out.println(m.normals.size() + " normals"); System.out.println(m.texVerticies.size() + " texture coordinates"); System.out.println(m.faces.size() + " faces"); return m; } } Then I create a display list for my model using this code: objectDisplayList = GL11.glGenLists(1); GL11.glNewList(objectDisplayList, GL11.GL_COMPILE); Model m = null; try { m = OBJLoader.loadModel(new File("res/untitled4.obj")); } catch (Exception e1) { e1.printStackTrace(); } int currentTexture=0; for(Face face: m.faces) { if(face.texture!=currentTexture) { currentTexture = face.texture; GL11.glBindTexture(GL11.GL_TEXTURE_2D, currentTexture); } GL11.glColor3f(1f, 1f, 1f); GL11.glBegin(GL11.GL_TRIANGLES); Vector3f n1 = m.normals.get((int) face.normal.x - 1); GL11.glNormal3f(n1.x, n1.y, n1.z); Vector2f t1 = m.texVerticies.get((int) face.textures.x -1); GL11.glTexCoord2f(t1.x, t1.y); Vector3f v1 = m.verticies.get((int) face.vertex.x - 1); GL11.glVertex3f(v1.x, v1.y, v1.z); Vector3f n2 = m.normals.get((int) face.normal.y - 1); GL11.glNormal3f(n2.x, n2.y, n2.z); Vector2f t2 = m.texVerticies.get((int) face.textures.y -1); GL11.glTexCoord2f(t2.x, t2.y); Vector3f v2 = m.verticies.get((int) face.vertex.y - 1); GL11.glVertex3f(v2.x, v2.y, v2.z); Vector3f n3 = m.normals.get((int) face.normal.z - 1); GL11.glNormal3f(n3.x, n3.y, n3.z); Vector2f t3 = m.texVerticies.get((int) face.textures.z -1); GL11.glTexCoord2f(t3.x, t3.y); Vector3f v3 = m.verticies.get((int) face.vertex.z - 1); GL11.glVertex3f(v3.x, v3.y, v3.z); GL11.glEnd(); } GL11.glEndList(); The currentTexture is an int - it contains the ID of the currently used texture. So my model looks absolutely fine without textures: (sorry I cannot post hyperlinks since I am a new user) i.imgur.com/VtoK0.png But look what happens if I enable GL_TEXTURE_2D: i.imgur.com/z8Kli.png i.imgur.com/5e9nn.png i.imgur.com/FAHM9.png As you can see an entire side of the tree appears to be missing - and it's not transparent, since it's not in the colour of the background - it's rendered black. It's not a problem with the model - if I load it using Kanji's OBJ loader it works fine(but the thing is,that I need to write my own OBJ loader) i.imgur.com/YDATo.png this is my OpenGL init section: //init display try { Display.setDisplayMode(new DisplayMode(Support.SCREEN_WIDTH, Support.SCREEN_HEIGHT)); Display.create(); Display.setVSyncEnabled(true); } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } GL11.glLoadIdentity(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glClearColor(1.0f, 0.0f, 0.0f, 1.0f); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDepthFunc(GL11.GL_LESS); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_NORMALIZE); GL11.glMatrixMode(GL11.GL_PROJECTION); GLU.gluPerspective (90.0f,800f/600f, 1f, 500.0f); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glCullFace(GL11.GL_BACK); //enable lighting GL11.glEnable(GL11.GL_LIGHTING); ByteBuffer temp = ByteBuffer.allocateDirect(16); temp.order(ByteOrder.nativeOrder()); GL11.glMaterial(GL11.GL_FRONT, GL11.GL_DIFFUSE, (FloatBuffer)temp.asFloatBuffer().put(lightDiffuse).flip()); GL11.glMaterialf(GL11.GL_FRONT, GL11.GL_SHININESS,(int)material_shinyness); GL11.glLight(GL11.GL_LIGHT2, GL11.GL_DIFFUSE, (FloatBuffer)temp.asFloatBuffer().put(lightDiffuse2).flip()); // Setup The Diffuse Light GL11.glLight(GL11.GL_LIGHT2, GL11.GL_POSITION,(FloatBuffer)temp.asFloatBuffer().put(lightPosition2).flip()); GL11.glLight(GL11.GL_LIGHT2, GL11.GL_AMBIENT,(FloatBuffer)temp.asFloatBuffer().put(lightAmbient).flip()); GL11.glLight(GL11.GL_LIGHT2, GL11.GL_SPECULAR,(FloatBuffer)temp.asFloatBuffer().put(lightDiffuse2).flip()); GL11.glLightf(GL11.GL_LIGHT2, GL11.GL_CONSTANT_ATTENUATION, 0.1f); GL11.glLightf(GL11.GL_LIGHT2, GL11.GL_LINEAR_ATTENUATION, 0.0f); GL11.glLightf(GL11.GL_LIGHT2, GL11.GL_QUADRATIC_ATTENUATION, 0.0f); GL11.glEnable(GL11.GL_LIGHT2); Could somebody please help me?

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  • ArrayAdapter need to be clear even i am creating a new one

    - by Roi
    Hello I'm having problems understanding how the ArrayAdapter works. My code is working but I dont know how.(http://amy-mac.com/images/2013/code_meme.jpg) I have my activity, inside it i have 2 private classes.: public class MainActivity extends Activity { ... private void SomePrivateMethod(){ autoCompleteTextView.setAdapter(new ArrayAdapter<String>(this, android.R.layout.simple_spinner_dropdown_item, new ArrayList<String>(Arrays.asList("")))); autoCompleteTextView.addTextChangedListener(new MyTextWatcher()); } ... private class MyTextWatcher implements TextWatcher { ... } private class SearchAddressTask extends AsyncTask<String, Void, String[]> { ... } } Now inside my textwatcher class i call the search address task: @Override public void afterTextChanged(Editable s) { new SearchAddressTask().execute(s.toString()); } So far so good. In my SearchAddressTask I do some stuff on doInBackground() that returns the right array. On the onPostExecute() method i try to just modify the AutoCompleteTextView adapter to add the values from the array obtained in doInBackground() but the adapter cannot be modified: NOT WORKING CODE: protected void onPostExecute(String[] addressArray) { ArrayAdapter<String> adapter = (ArrayAdapter<String>) autoCompleteDestination.getAdapter(); adapter.clear(); adapter.addAll(new ArrayList<String>(Arrays.asList(addressArray))); adapter.notifyDataSetChanged(); Log.d("SearchAddressTask", "adapter isEmpty : " + adapter.isEmpty()); // Returns true!!??! } I dont get why this is not working. Even if i run it on UI Thread... I kept investigating, if i recreate the arrayAdapter, is working in the UI (Showing the suggestions), but i still need to clear the old adapter: WORKING CODE: protected void onPostExecute(String[] addressArray) { ArrayAdapter<String> adapter = (ArrayAdapter<String>) autoCompleteDestination.getAdapter(); adapter.clear(); autoCompleteDestination.setAdapter(new ArrayAdapter<String>(NewDestinationActivity.this,android.R.layout.simple_spinner_dropdown_item, new ArrayList<String>(Arrays.asList(addressArray)))); //adapter.notifyDataSetChanged(); // no needed Log.d("SearchAddressTask", "adapter isEmpty : " + adapter.isEmpty()); // keeps returning true!!??! } So my question is, what is really happening with this ArrayAdapter? why I cannot modify it in my onPostExecute()? Why is working in the UI if i am recreating the adapter? and why i need to clear the old adapter then? I dont know there are so many questions that I need some help in here!! Thanks!!

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  • Alienware m15x (older model) BSOD investigation

    - by Crishu
    A frined of mine asked me to help him with an Alienware m15x laptop that had a little service history. It was bought in june 2008, serviced in january 2009 for a random fps drop problem, Alienware returned it saying nothing was wrong. The laptop still had hiccups, but after juggling a few drivers and settings, the fps drops weren't as noticeable. Eventually it died in Sept. 2009. It would not boot up locking itself on a white/gray screen. (i think it was overheating .. clocking in 100 degrees Celsius). So back to Alienware it went. They replaced the GPU and all was fine. Up until these blue screens started showing up. One other thing that was updated was the HDD and a Windows 7 reinstall, in August. From then on it seems to have started its BSOD. Could this be the culprit? Why? 0_o The original Windows was Vista but it was upgraded with a digital download/purchase of Windows 7 Home Premium and activated after installing windows. No errors on the old HDD, just on the latest installation. LE:Due note that now the old HDD is used to see if issues re-occur. So please, I am in need of someone who can interpret these windows dump files: Minidump I may have come to some conflicting conclusions. So if someone can clarify each dump/date and the probable cause/error it had; and a final conclusion or solution, we would be very grateful. Also please consult report for other system info I omitted: same link,code: XRWIVLWG If I missed something or if you have any other questions I'll be happy to answer them. Thank you. Good day. Processor: Intel(R) Core(TM)2 Duo CPU T9300 @ 2.50GHz Network Adapter Properties: Broadcom NetLink (TM) Gigabit Ethernet Intel(R) Wireless WiFi Link 4965AGN Video Adapter Properties: Driver Description NVIDIA GeForce 8800M GTX Driver Date 19.08.2009 Driver Version 8.16.11.8681 Driver Provider NVIDIA INF File oem19.inf Hardware ID PCI\VEN_10DE&DEV_060C&SUBSYS_0770152D&REV_A2 Location Information @system32\DRIVERS\pci.sys,#65536;PCI bus %1, device %2, function %3;(1,0,0) PCI Device NVIDIA GeForce 8800M GTX [NoDB] BIOS String Version 62.92.34.0.8 Installed Drivers nvd3dum (8.16.11.8681), nvwgf2um, nvwgf2um Hard Dik Drive: Model ID ST9120823ASG (**older one 120gb**) Model ID WD32000BEKT (new 320gb with fresh OS)

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  • Model M Keyboard inputs incorrect characters after logging in to Fedora

    - by mickburkejnr
    I recently bought a 24 year old IBM Model M keyboard. From what I gather, it'd been left on a shelf for the last 5 years, so you can imagine the amount of dust dirt and crap that was on it. Before cleaning it, I plugged it in to my laptop (running Fedora 17) using a PS/2 to USB adapter. What I found was, while it still works, the keys I press don't correspond to what is displayed on the screen. So for example, when I type S on the keyboard, I get ß display on the screen instead. At the time, I put this down to the adapter not working properly. Since then, I stripped the keys off the keyboard and cleaned the whole thing. It looks like it's just come out of a box! I then plugged it in to my computer (also running Fedora 17) via a standard PS/2 plug. The computer loaded up to the login screen, and I typed in my password. Pressed enter, and I logged straight in to my machine. At this point, I opened up a text editor and started typing some stuff. To my horror, the keystrokes I was entering weren't coming up as intended. What came up instead were characters that would map to the pressed key but only under a different keyboard language setting. I opened up a program to see what keyboard language had been selected, and the correct one for the keyboard was selected (which is UK in my case). I opened up a window that would show what characters mapped to what keys, and I pressed every single key on the keyboard, and every corresponding block representing each key lit up. I went back to the text editor to try again, but I was still getting these random characters. Whats more is that the backspace key would not work, although in the other utility it would flash when pressed. What I know is that at the login screen the keyboard must have entered the correct characters, otherwise I wouldn't have been able to log in. Further more, keys that don't respond while using a text editor as sending signals to the computer, as illustrated in that keyboard utility. The question is why random characters are displayed when they really shouldn't be? Would this be a hardware fault or a software issue?

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  • Android ListView background colors always showing grey.

    - by fiXedd
    I have a ListView that I'm populating from a custom ListAdapter. Inside the Adapter (in the getView(int, View, ViewGroup) method) I'm setting the background color of the View using setBackgroundColor(int). The problem is that no matter what color I set the background to it always comes out a dark grey. It might also be worth noting that I'm using the Light theme. Relevant (simplified) bits of code: AndroidManifest.xml: <activity android:name=".MyActivity" android:theme="@android:style/Theme.Light" /> MyAdapter.java: @Override public View getView(int position, View convertView, ViewGroup parent) { LayoutInflater inflater = LayoutInflater.from(mContext); View av = inflater.inflate(R.layout.my_row, parent, false); av.setBackgroundColor(R.color.myRow_red); mName = (TextView) av.findViewById(R.id.myRow_name); mName.setText("This is a name"); return av; } Any ideas/suggestions?

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  • PushViewController after presentModalViewController like in Apples Alarm Clock app

    - by Fabian
    Hello together, my Question is quite simple. I have an add-button. When I tap on it -- presentmodelviewController presents a UIViewController, which contains a simple Table with cells. When I tap on a Cell, i want to display a new View using pushViewController, which automatically creates a "back Button". At the top of it in this new View i have a Textfield, where I can enter some Text. When I tap the back-button, the view slides back to the add-View (which was presented using modalView...). Now i want the text edited in the view before to be placed in the Label of the first row (cell) on which I tapped. So I want to do this for 5 cells. Each of them presenting another xib. Please, can anyone help? Thanks for your helpful replies.

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  • Switching xib's in iPhone SDK?

    - by NextRev
    I'm having issues with switching xib's when I try to from my second view into the third. I get into the second view from the first like this... -(IBAction)startButtonClicked:(id)sender{ Number2ViewController *screen = [[Number2ViewController alloc] initWithNibName:nil bundle:nil]; screen.modalTransitionStyle = UIModalTransitionStyleCrossDissolve; [self presentModalViewController:screen animated:YES]; [screen release]; } But when I'm in the second view trying to get to the third view, the app crashes... -(IBAction)nextButtonClicked:(id)sender{ Number3ViewController *screen = [[Number3ViewController alloc] initWithNibName:nil bundle:nil]; screen.modalTransitionStyle = UIModalTransitionStyleCrossDissolve; [self presentModalViewController:screen animated:YES]; [screen release]; } I know how to go into one view and then immediately back using [self dismissModalViewControllerAnimated:YES]; How do you just keep going to different views though without having to go back first?

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  • Getting camera preview data without using a preview callback

    - by velocipedestrian
    I have an app that does some processing to camera preview frames before displaying them to the user. I'm currently using preview callbacks to access the image data, but the problem I have is that the onPreviewFrame() function stops getting called if you start recording video using a MediaRecorder, and I want the processing to continue when video is being recorded. I've tried doing the following: public static Bitmap convertViewToBitmap(View view) { Bitmap bitmap = Bitmap.createBitmap(view.getWidth(),view.getHeight(), Bitmap.Config.ARGB_8888); view.draw(new Canvas(bitmap)); return bitmap; } to convert the preview surface to a bitmap, but when I pass the preview SurfaceView to the function it returns an all-black bitmap (it works when I test it on normal views though). Is there any other way I can access the image data if preview callbacks are not available?

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  • Android : Stop image scaling down

    - by John Smith
    Hi, I'm trying to draw an image in a view but having problems trying to maintain the scale of the original image. Basically, I have a small view and I would like to show part of the image in the view. The intention then is to perform a translation on the image so that a different part appears in the view. No matter what I try, either the image is down-scaled automatically to fit the view or the whole image is viewable. I've tried playing about with the settings on BitmapDrawable, ImageView and Layout to no avail. Anyone know a good way to achieve this?

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  • use of views for validation of an incorrect login-id or an unidentified user

    - by sqlchild
    I read this on msdn: Views let different users to see data in different ways, even when they are using the same data at the same time. This is especially useful when users who have many different interests and skill levels share the same database. For example, a view can be created that retrieves only the data for the customers with whom an account manager deals. The view can determine which data to retrieve based on the login ID of the account manager who uses the view. My question: For the above example , i would have to have a column named Userid/LoginId on my table on which the view is created so that i can apply a check option in the view for this column. and then if a user with a name not in that column tries to enter data , then he/she is blocked.

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  • Accessing TextView from another class

    - by Jenny
    I've got my main startup class loading main.xml but I'm trying to figure out how to access the TextView from another class which is loading information from a database. I would like to publish that information to the TextView. So far I've not found any helpful examples on Google. EDIT: This is my class that is doing the Database work: import android.widget.TextView;import android.view.View; public class DBWork{ private View view; ... TextView tv = (TextView) view.findViewById(R.id.TextView01); tv.setText("TEXT ME") Yet, everytime I do that I get a nullpointerexception

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  • Custom Django admin URL + changelist view for custom list filter by Tags

    - by Botondus
    In django admin I wanted to set up a custom filter by tags (tags are introduced with django-tagging) I've made the ModelAdmin for this and it used to work fine, by appending custom urlconf and modifying the changelist view. It should work with URLs like: http://127.0.0.1:8000/admin/reviews/review/only-tagged-vista/ But now I get 'invalid literal for int() with base 10: 'only-tagged-vista', error which means it keeps matching the review edit page instead of the custom filter page, and I cannot figure out why since it used to work and I can't find what change might have affected this. Any help appreciated. Relevant code: class ReviewAdmin(VersionAdmin): def changelist_view(self, request, extra_context=None, **kwargs): from django.contrib.admin.views.main import ChangeList cl = ChangeList(request, self.model, list(self.list_display), self.list_display_links, self.list_filter, self.date_hierarchy, self.search_fields, self.list_select_related, self.list_per_page, self.list_editable, self) cl.formset = None if extra_context is None: extra_context = {} if kwargs.get('only_tagged'): tag = kwargs.get('tag') cl.result_list = cl.result_list.filter(tags__icontains=tag) extra_context['extra_filter'] = "Only tagged %s" % tag extra_context['cl'] = cl return super(ReviewAdmin, self).changelist_view(request, extra_context=extra_context) def get_urls(self): from django.conf.urls.defaults import patterns, url urls = super(ReviewAdmin, self).get_urls() def wrap(view): def wrapper(*args, **kwargs): return self.admin_site.admin_view(view)(*args, **kwargs) return update_wrapper(wrapper, view) info = self.model._meta.app_label, self.model._meta.module_name my_urls = patterns('', # make edit work from tagged filter list view # redirect to normal edit view url(r'^only-tagged-\w+/(?P<id>.+)/$', redirect_to, {'url': "/admin/"+self.model._meta.app_label+"/"+self.model._meta.module_name+"/%(id)s"} ), # tagged filter list view url(r'^only-tagged-(P<tag>\w+)/$', self.admin_site.admin_view(self.changelist_view), {'only_tagged':True}, name="changelist_view"), ) return my_urls + urls Edit: Original issue fixed. I now receive 'Cannot filter a query once a slice has been taken.' for line: cl.result_list = cl.result_list.filter(tags__icontains=tag) I'm not sure where this result list is sliced, before tag filter is applied. Edit2: It's because of the self.list_per_page in ChangeList declaration. However didn't find a proper solution yet. Temp fix: if kwargs.get('only_tagged'): list_per_page = 1000000 else: list_per_page = self.list_per_page cl = ChangeList(request, self.model, list(self.list_display), self.list_display_links, self.list_filter, self.date_hierarchy, self.search_fields, self.list_select_related, list_per_page, self.list_editable, self)

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  • AutoCompleteTextView not displaying result even when the ArrayAdapter is updated

    - by cant0na
    I'm trying to get an AutoCompleteTextView(ACTV) to display results I'm a getting from a network resource. I have set the completion-treshold to 2 and I can see that the request is fired when I enter to characters. The result I am getting is the correct one. Lets say I write "ca", and I get the result "car" as an autocompletion. I have a callback function which receives the result from an AsyncTask and puts the result into the ArrayAdapter. Then I call .showDropDown() on the ACTV and an empty dropdown is shown (half the size of a normal element). Then if I enter the last letter "r" and the ACTV shows "car", the dropdown is shown and the result is suddenly in the list. The same happens if I have entered two characters (which returns a valid result), and the remove the last letter. When the letter is removed, "car" is shown as an autocompletion value. Has anyone had this problem? It looks like the adapter is filled with the result, but the result does not show until the next action I do. I have also tried to run .notifyDataSetChanged() after I have added the result to the adapter, but that should not be needed, or?

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  • How can I change 'self.view' within a button method created outside of 'loadView'

    - by Scott
    Hey guys. So I am creating buttons dynamically within loadView. Each of these buttons is given an action using the @Selector method, such as : [button addTarget:self action:@selector(showCCView) forControlEvents:UIControlEventTouchUpInside]; Now that showCCView method is defined outside of loadView, where this above statement is located. The point of the method is to change the view currently on the screen (so set self.view = ccView). It gives me an error every time I try and access self.view outside of loadView, and even sometimes when I try and access it at random places within loadView, it just has been acting really weird. I tried to change it around so I wouldn't have to deal with this either. I had made a function + (void) showView: (UIView*) oldView: (UIView*) newView; but this didn't work out either because the @Selector was being real prissy about using it with a function that needed two parameters. Any help please? Here is my code: // // SiteOneController.m // InstantNavigator // // Created by dni on 2/22/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "SiteOneController.h" @implementation SiteOneController + (UIView*) ccContent { UIView *ccContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; ccContent.backgroundColor = [UIColor whiteColor]; [ccContent addSubview:[SiteOneController myNavBar1:@"Constitution Center Content"]]; return ccContent; } // Button Dimensions int a = 62; int b = 80; int c = 200; int d = 30; // NPSIN Green Color + (UIColor*)myColor1 { return [UIColor colorWithRed:0.0f/255.0f green:76.0f/255.0f blue:29.0f/255.0f alpha:1.0f]; } // Creates Nav Bar with default Green at top of screen with given String as title + (UINavigationBar*)myNavBar1: (NSString*)input { UIView *test = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UINavigationBar *navBar = [[UINavigationBar alloc] initWithFrame:CGRectMake(0.0, 0.0, test.bounds.size.width, 45)]; navBar.tintColor = [SiteOneController myColor1]; UINavigationItem *navItem; navItem = [UINavigationItem alloc]; navItem.title = input; [navBar pushNavigationItem:navItem animated:false]; return navBar; } //-------------------------------------------------------------------------------------------// //-------------------------------------------------------------------------------------------// //-------------------------------------------------------------------------------------------// // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { //hard coded array of content for each site // CC NSMutableArray *allccContent = [[NSMutableArray alloc] init]; NSString *cc1 = @"House Model"; NSString *cc2 = @"James Dexter History"; [allccContent addObject: cc1]; [cc1 release]; [allccContent addObject: cc2]; [cc2 release]; // FC NSMutableArray *allfcContent = [[NSMutableArray alloc] init]; NSString *fc1 = @"Ghost House"; NSString *fc2 = @"Franklins Letters"; NSString *fc3 = @"Franklins Business"; [allfcContent addObject: fc1]; [fc1 release]; [allfcContent addObject: fc2]; [fc2 release]; [allfcContent addObject: fc3]; [fc3 release]; // PC NSMutableArray *allphContent = [[NSMutableArray alloc] init]; NSString *ph1 = @"Changing Occupancy"; NSString *ph2 = @"Sketches"; NSString *ph3 = @"Servant House"; NSString *ph4 = @"Monument"; NSString *ph5 = @"Virtual Model"; [allphContent addObject: ph1]; [ph1 release]; [allphContent addObject: ph2]; [ph2 release]; [allphContent addObject: ph3]; [ph3 release]; [allphContent addObject: ph4]; [ph4 release]; [allphContent addObject: ph5]; [ph5 release]; // Each content page's view //UIView *ccContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UIView *fcContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UIView *phContent = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; //ccContent.backgroundColor = [UIColor whiteColor]; fcContent.backgroundColor = [UIColor whiteColor]; phContent.backgroundColor = [UIColor whiteColor]; //[ccContent addSubview:[SiteOneController myNavBar1:@"Constitution Center Content"]]; [fcContent addSubview:[SiteOneController myNavBar1:@"Franklin Court Content"]]; [phContent addSubview:[SiteOneController myNavBar1:@"Presidents House Content"]]; //allocate the view self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; //set the view's background color self.view.backgroundColor = [UIColor whiteColor]; [self.view addSubview:[SiteOneController myNavBar1:@"Sites"]]; NSMutableArray *sites = [[NSMutableArray alloc] init]; NSString *one = @"Constution Center"; NSString *two = @"Franklin Court"; NSString *three = @"Presidents House"; [sites addObject: one]; [one release]; [sites addObject: two]; [two release]; [sites addObject: three]; [three release]; NSString *ccName = @"Constitution Center"; NSString *fcName = @"Franklin Court"; NSString *element; int j = 0; for (element in sites) { UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; //setframe (where on screen) //separation is 15px past the width (45-30) button.frame = CGRectMake(a, b + (j*45), c, d); [button setTitle:element forState:UIControlStateNormal]; button.backgroundColor = [SiteOneController myColor1]; /*- (void) fooFirstInput:(NSString*) first secondInput:(NSString*) second { NSLog(@"Logs %@ then %@", first, second); } - (void) performMethodsViaSelectors { [self performSelector:@selector(fooNoInputs)]; [self performSelector:@selector(fooOneInput:) withObject:@"first"]; [self performSelector;@selector(fooFirstInput:secondInput:) withObject:@"first" withObject:@"second"];*/ //UIView *old = self.view; if (element == ccName) { [button addTarget:self action:@selector(showCCView) forControlEvents:UIControlEventTouchUpInside]; } else if (element == fcName) { } else { } [self.view addSubview: button]; j++; } } // This method show the content views for each of the sites. /*+ (void) showCCView { self.view = [SiteOneController ccContent]; }*/

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  • View Clipboard & Copy To Clipboard from NetBeans IDE

    - by Geertjan
    Thanks to this code, I can press Ctrl-Alt-V in NetBeans IDE and then view whatever is in the clipboard: import java.awt.Toolkit; import java.awt.datatransfer.DataFlavor; import java.awt.datatransfer.Transferable; import java.awt.datatransfer.UnsupportedFlavorException; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.io.IOException; import javax.swing.JOptionPane; import org.openide.awt.ActionRegistration; import org.openide.awt.ActionReference; import org.openide.awt.ActionReferences; import org.openide.awt.ActionID; import org.openide.util.NbBundle.Messages; @ActionID( category = "Tools", id = "org.demo.ShowClipboardAction") @ActionRegistration( displayName = "#CTL_ShowClipboardAction") @ActionReferences({ @ActionReference(path = "Menu/Tools", position = 5), @ActionReference(path = "Shortcuts", name = "DA-V") }) @Messages("CTL_ShowClipboardAction=Show Clipboard") public final class ShowClipboardAction implements ActionListener { @Override public void actionPerformed(ActionEvent e) { JOptionPane.showMessageDialog(null, getClipboard(), "Clipboard Content", 1); } public String getClipboard() { String text = null; Transferable t = Toolkit.getDefaultToolkit().getSystemClipboard().getContents(null); try { if (t != null && t.isDataFlavorSupported(DataFlavor.stringFlavor)) { text = (String) t.getTransferData(DataFlavor.stringFlavor); } } catch (UnsupportedFlavorException e) { } catch (IOException e) { } return text; } } And now I can also press Ctrl-Alt-C, which copies the path to the current file to the clipboard: import java.awt.Toolkit; import java.awt.datatransfer.Clipboard; import java.awt.datatransfer.StringSelection; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import org.openide.awt.ActionID; import org.openide.awt.ActionReference; import org.openide.awt.ActionReferences; import org.openide.awt.ActionRegistration; import org.openide.awt.StatusDisplayer; import org.openide.loaders.DataObject; import org.openide.util.NbBundle.Messages; @ActionID( category = "Tools", id = "org.demo.CopyPathToClipboard") @ActionRegistration( displayName = "#CTL_CopyPathToClipboard") @ActionReferences({ @ActionReference(path = "Menu/Tools", position = 0), @ActionReference(path = "Editors/Popup", position = 10), @ActionReference(path = "Shortcuts", name = "DA-C") }) @Messages("CTL_CopyPathToClipboard=Copy Path to Clipboard") public final class CopyPathToClipboardAction implements ActionListener { private final DataObject context; public CopyPathToClipboardAction(DataObject context) { this.context = context; } @Override public void actionPerformed(ActionEvent e) { String path = context.getPrimaryFile().getPath(); StatusDisplayer.getDefault().setStatusText(path); StringSelection ss = new StringSelection(path); Clipboard clipboard = Toolkit.getDefaultToolkit().getSystemClipboard(); clipboard.setContents(ss, null); } }

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  • A View from the Top – Jan Ackerman (VP APAC Recruiting)

    - by user769227
    This week, Headhunt Magazine in Singapore, took the opportunity to publish an interview with Jan Ackerman who is Vice President for Recruitment for Asia Pacific here at Oracle. The link to the online interview can be found here. Below is the interview in full that was published in Headhunt Magazine.  A View from the Top – Jan Ackerman Written by HeadHunt on August 16, 2012 · Leave a Comment By Susheela Menon Jan Ackerman is the Vice President for Recruiting in Asia Pacific and Japan at Oracle. Which particular personal trait do you attribute your professional success to? Perseverance has been the most important trait that has attributed to my professional success. Endurance and perseverance combined to win in the end has always been a great credo. I find that this trait carries through in my professional as well as my personal life. I enjoy sport fishing and find that perseverance with a great deal of patience in this hobby is critical to the overall enjoyment and success in this sporting activity. In the same way, this doggedness – steadfastness with persistence – and tenacity toward an unyielding course of action has served me well in reaching goals and thus greater success. What’s the biggest challenge you have faced in your career so far? I have to constantly keep pace with ever changing technology in my career. The industry changes rapidly and requires me to stay on top of the latest trends and advancements. Outside of work, I like to develop software as a hobby and in order to ensure that what I am developing will meet what the business needs, I have to continually innovate and stay current on the latest trends in the industry to deliver a solution that will delight the end- user. Best career advice you have ever received. Always be forthright and honest with your customers and peers; mixed with a “Can Do” attitude, a great and fulfilling career can be yours to have and hold. What makes Oracle a great place to be in? The freedom to innovate and pave new avenues of success is one of the greatest things about working here at Oracle. We are always looking to grow and improve our business for our customers and we are always adapting to present and future industry demands. This means we are always looking to change, to perform better and to do things differently. All these create a culture and spirit of innovation and success. What motivates you to be in the HR sector? I really like working with and helping people. HR is all about “the people” in the organisation, and staying focused every day on making things better for the Oracle team gives me a great deal of happiness. Describe your leadership style. I am very direct and goal- oriented. I provide ideas and guidance and then give the team all the freedom they need to reach a successful outcome. I can also be a very “roll up your sleeves” kind of manager when the task needs a bit of a push. What’s the biggest business challenge you see in your industry right now? The ability to keep pace with all the convergence in the industry and to continue to stay focused on delivering top talent to serve Oracle’s customers well. Our unique Recruiting Model has served us well in meeting these needs. We are well-placed in this goal and look forward to maintain Oracle’s leadership role in the industry.

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  • Music Notation Editor - Refactoring view creation logic elsewhere

    - by Cyril Silverman
    Let me preface by saying that knowing some elementary music theory and music notation may be helpful in grasping the problem at hand. I'm currently building a Music Notation and Tablature Editor (in Javascript). But I've come to a point where the core parts of the program are more or less there. All functionality I plan to add at this point will really build off the foundation that I've created. As a result, I want to refactor to really solidify my code. I'm using an API called VexFlow to render notation. Basically I pass the parts of the editor's state to VexFlow to build the graphical representation of the score. Here is a rough and stripped down UML diagram showing you the outline of my program: In essence, a Part has many Measures which has many Notes which has many NoteItems (yes, this is semantically weird, as a chord is represented as a Note with multiple NoteItems, individual pitches or fret positions). All of the relationships are bi-directional. There are a few problems with my design because my Measure class contains the majority of the entire application view logic. The class holds the data about all VexFlow objects (the graphical representation of the score). It contains the graphical Staff object and the graphical notes. (Shouldn't these be placed somewhere else in the program?) While VexFlowFactory deals with actual creation (and some processing) of most of the VexFlow objects, Measure still "directs" the creation of all the objects and what order they are supposed to be created in for both the VexFlowStaff and VexFlowNotes. I'm not looking for a specific answer as you'd need a much deeper understanding of my code. Just a general direction to go in. Here's a thought I had, create an MeasureView/NoteView/PartView classes that contains the basic VexFlow objects for each class in addition to any extraneous logic for it's creation? but where would these views be contained? Do I create a ScoreView that is a parallel graphical representation of everything? So that ScoreView.render() would cascade down PartView and call render for each PartView and casade down into each MeasureView, etc. Again, I just have no idea what direction to go in. The more I think about it, the more ways to go seem to pop into my head. I tried to be as concise and simplistic as possible while still getting my problem across. Please feel free to ask me any questions if anything is unclear. It's quite a struggle trying to dumb down a complicated problem to its core parts.

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