Search Results

Search found 2886 results on 116 pages for 'std'.

Page 77/116 | < Previous Page | 73 74 75 76 77 78 79 80 81 82 83 84  | Next Page >

  • Pushing a variable onto a vector, value at that point in vector changes when the variable does.

    - by David Andrews
    I have a programming problem =) std::vector<char*> Names; if(MyPacket.ID == 3) {Names.push_back(MyPacket.Buffer);} I push the recieved buffer onto a vector like so, but when the buffer changes so does the value of the variable at that point in the vector. So say I sent and pushed a buffer containing 'Simon' onto the vector that would be fine so at point [0] on the vector would be the word Simon. but then when I recieve a new buffer it overwrites position [0] even though the packets ID is different, a breakpoint within the if statement is not reached with this new buffer. I really hope i'm explaining this well enough, I tried asking a friends advice and he pointed me towards this site. Any help appreciated David Andrews

    Read the article

  • Deriving streambuf or basic_ostringstream?

    - by Helltone
    Hi, I want to derive a stringstream so that I can use the operator<< to construct a message which will then be thrown. The API would look like: error("some text") << " more text " << 42 << std::endl; This should do a throw "some text more text 42" So what I did is make an errorbuf (inheriting from streambuf) which overloads the 'overflow' method and then create an ostream(&errorbuf). I wonder if I shouldn't instead inherit from basic_ostringstream or something...

    Read the article

  • Running a program in another one?

    - by Roman
    Hi, I've written a program in C++. It's just using the console to have it as portable as possible. Unfortunately, many Windows-Users seem not to understand how to use the program (Linux Users are just fine with it :) ). So I'd like to write a GUI for that program. As this needs to run on Windows only, I'd like to write it in C#. But I want to maintain the GUI apart from the original program. So basically, I need a way to include a compiled *.exe into another program. Is there a way to catch the console output from another program and send inputs to it? Also, can the console of the original program be hidden? Similar Questions How To: Execute command line in C#, get STD OUT results

    Read the article

  • is it legal to use fontsquirrel.com to create a @font-face kit for a font I have been given?

    - by ongoingworlds
    fontsquirrel.com allows you to upload a font and create a @font-face kit which you can apply to your website and use to display fonts which will display cross-browser (even in IE6!). But what I want to know is, is this legal? I've been supplied the font "Lubalin Graph Std" and told to use this for headers on the website I'm creating. I can upload the font file to fontsquirrel.com and use this to display headers in this font across the website - but I'm worried we'll get into trouble for doing this. What should I do?

    Read the article

  • getline() returns empty line in Eclipse but working properly in Dev C++

    - by pocoa
    Here is my code: #include <iostream> #include <stdlib.h> #include <fstream> using namespace std; int main() { string line; ifstream inputFile; inputFile.open("input.txt"); do { getline(inputFile, line); cout << line << endl; } while (line != "0"); return 0; } input.txt content: 5 9 2 9 3 8 2 8 2 1 0 In Enclipse, it goes to infinite-loop. I'm using MinGW 5.1.6 + Eclipse CDT. I tried many things but I couldn't find the problem.

    Read the article

  • Clean way to perform commands in the Emacs minibuffer

    - by Christopher Monsanto
    Consider the following example: I want to read a file using ido from the minibuffer, but merge in all of the directories I use often. I can't just execute (ido-find-file) (ido-merge-work-directories) Because the second sexp will only execute after the user is finished selecting the file. The question then is: what is the best/cleanest way to execute commands in the minibuffer's command loop? The only way I know to do this is to bind my desired command to a key sequence, and add that sequence to unread-command-events so the key runs once we enter the minibuffer command loop: (setq unread-command-events (append (listify-key-sequence (kbd "M-s")) unread-command-events)) ; std key-binding for ido-merge-work-directories (ido-find-file) But that is very hacky, and I would like to know if there is a better solution. Thanks!

    Read the article

  • How does sizeof calculate the size of structures

    - by Gearoid Murphy
    I know that a char and an int are calculated as being 8 bytes on 32 bit architectures due to alignment, but I recently came across a situation where a structure with 3 shorts was reported as being 6 bytes by the sizeof operator. Code is as follows: #include <iostream> using namespace std ; struct IntAndChar { int a ; unsigned char b ; }; struct ThreeShorts { unsigned short a ; unsigned short b ; unsigned short c ; }; int main() { cout<<sizeof(IntAndChar)<<endl; // outputs '8' cout<<sizeof(ThreeShorts)<<endl; // outputs '6', I expected this to be '8' return 0 ; } Compiler : g++ (Debian 4.3.2-1.1) 4.3.2. This really puzzles me, why isn't alignment enforced for the structure containing 3 shorts?

    Read the article

  • left-hand operand of comma has no effect?

    - by sil3nt
    Hello there, I'm having some trouble with this warning message, it is implemented within a template container class int k = 0, l = 0; for ( k =(index+1), l=0; k < sizeC, l < (sizeC-index); k++,l++){ elements[k] = arryCpy[l]; } delete[] arryCpy; this is the warning i get cont.h: In member function `void Container<T>::insert(T, int)': cont.h:99: warning: left-hand operand of comma has no effect cont.h: In member function `void Container<T>::insert(T, int) [with T = double]': a5testing.cpp:21: instantiated from here cont.h:99: warning: left-hand operand of comma has no effect cont.h: In member function `void Container<T>::insert(T, int) [with T = std::string]': a5testing.cpp:28: instantiated from here cont.h:99: warning: left-hand operand of comma has no effect >Exit code: 0

    Read the article

  • Passing Text for command line

    - by Kasun
    Hi, I need to pass some text which is in richtext box to command line. This is my Button click even which start the cmd. private void button1_Click(object sender, EventArgs e) { ProcessStartInfo psi = new ProcessStartInfo { FileName = "cmd", Arguments = @"/k ""C:\Program Files\Microsoft Visual Studio 9.0\VC\bin\vcvars32.bat""", }; Process.Start(psi); } In my rich text box contain following text. include iostream using namespace std; int main() { cout << "Welcome to the wonderful world of C++!!!\n"; return 0; } Can anyone provide me necessary codes.

    Read the article

  • How to build a C++ Dll wrapper that catches all exceptions?

    - by bart de vries
    Like the title says, we’re looking for a way to catch all exceptions from a piece of C++ code, and wrap this in a dll. This way we can shield of the application that uses this dll, from any errors occurring in this dll. However, this does not seem possible with C++ under Windows. Example: void function() { try { std::list<int>::iterator fd_it; fd_it++; } catch(...) {} } The exception that occurs is not caught by the standard C++ try/catch block, nor by any SEH translator function set by _set_se_translator(). Instead, the DLL crashes, and the program that uses the DLL is aborted. We compiled with Visual C++ 2005, with the option /SHa. Does anyone know if it’s possible in C++/Win32 to catch these kind of problems and make a rocksolid DLL wrapper?

    Read the article

  • Why is .NET faster than C++ in this case?

    - by acidzombie24
    -edit- I LOVE SLaks comment. "The amount of misinformation in these answers is staggering." :D Calm down guys. Pretty much all of you were wrong. I DID make optimizations. It turns out whatever optimizations I made wasn't good enough. I ran the code in GCC using gettimeofday (I'll paste code below) and used g++ -O2 file.cpp and got slightly faster results then C#. Maybe MS didn't create the optimizations needed in this specific case but after downloading and installing mingw I was tested and found the speed to be near identical. Justicle Seems to be right. I could have sworn I use clock on my PC and used that to count and found it was slower but problem solved. C++ speed isn't almost twice as slower in the MS compiler. When my friend informed me of this I couldn't believe it. So I took his code and put some timers onto it. Instead of Boo I used C#. I constantly got faster results in C#. Why? The .NET version was nearly half the time no matter what number I used. C++ version: #include <iostream> #include <stdio.h> #include <intrin.h> #include <windows.h> using namespace std; int fib(int n) { if (n < 2) return n; return fib(n - 1) + fib(n - 2); } int main() { __int64 time = 0xFFFFFFFF; while (1) { int n; //cin >> n; n = 41; if (n < 0) break; __int64 start = __rdtsc(); int res = fib(n); __int64 end = __rdtsc(); cout << res << endl; cout << (float)(end-start)/1000000<<endl; break; } return 0; } C# version: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; using System.ComponentModel; using System.Threading; using System.IO; using System.Diagnostics; namespace fibCSTest { class Program { static int fib(int n) { if (n < 2)return n; return fib(n - 1) + fib(n - 2); } static void Main(string[] args) { //var sw = new Stopwatch(); //var timer = new PAB.HiPerfTimer(); var timer = new Stopwatch(); while (true) { int n; //cin >> n; n = 41; if (n < 0) break; timer.Start(); int res = fib(n); timer.Stop(); Console.WriteLine(res); Console.WriteLine(timer.ElapsedMilliseconds); break; } } } } GCC version: #include <iostream> #include <stdio.h> #include <sys/time.h> using namespace std; int fib(int n) { if (n < 2) return n; return fib(n - 1) + fib(n - 2); } int main() { timeval start, end; while (1) { int n; //cin >> n; n = 41; if (n < 0) break; gettimeofday(&start, 0); int res = fib(n); gettimeofday(&end, 0); int sec = end.tv_sec - start.tv_sec; int usec = end.tv_usec - start.tv_usec; cout << res << endl; cout << sec << " " << usec <<endl; break; } return 0; }

    Read the article

  • Implement the Combine function using templates

    - by gkid123
    any idea on how to do it for template? thanks Implement the Combine function using templates. The Combine fn applies a function of two arguments cumulatively to the items of an STL container, from begin() to end(), so as to reduce the sequence to a single value. For example, Combine(<list containing 6,3,1,9,7>, std::plus<int>()) should calculate ((((6+3)+1)+9)+7). class NotEnoughElements {}; template <typename Container, typename Function> typename Container::value_type Combine(const Container& c, Function fn) throw (NotEnoughElements) { your code goes here }

    Read the article

  • Is there an easy way to make `boost::ptr_vector` more debugger friendly in Visual Studio?

    - by Billy ONeal
    I'm considering using boost::ptr_container as a result of the responses from this question. My biggest problem with the library is that I cannot view the contents of the collection in the debugger, because the MSVC debugger doesn't recognize it, and therefore I cannot see the contents of the containers. (All the data gets stored as void * internally) I've heard MSVC has a feature called "debugger visualizers" which would allow the user to make the debugger smarter about these kinds of things, but I've never written anything like this, and I'm not hugely firmiliar with such things. For example, compare the behavior of boost::shared_ptr with MSVC's own std::tr1::shared_ptr. In the debugger (i.e. in the Watch window), the boost version shows up as a big mess of internal variables used for implementing the shared pointer, but the MSVC version shows up as a plain pointer to the object (and the shared_ptr's innards are hidden). How can I get started either using or implementing such a thing?

    Read the article

  • Writing my own iostream utility class: Is this a good idea?

    - by Alex
    I have an application that wants to read word by word, delimited by whitespace, from a file. I am using code along these lines: std::istream in; string word; while (in.good()) { in>>word; // Processing, etc. ... } My issue is that the processing on the words themselves is actually rather light. The major time consumer is a set of mySQL queries I run. What I was thinking is writing a buffered class that reads something like a kilobyte from the file, initializes a stringstream as a buffer, and performs extraction from that transparently to avoid a great many IO operations. Thoughts and advice?

    Read the article

  • How to initialize a static const map in c++?

    - by Meloun
    Hi, I need just dictionary or asociative array string = int. There is type map C++ for this case. But I need make one map in my class make for all instances(- static) and this map cannot be changed(- const); I have found this way with boost library std::map<int, char> example = boost::assign::map_list_of(1, 'a') (2, 'b') (3, 'c'); Is there other solution without this lib? I have tried something like this, but there are always some issues with map initialization. class myClass{ private: static map<int,int> create_map() { map<int,int> m; m[1] = 2; m[3] = 4; m[5] = 6; return m; } static map<int,int> myMap = create_map(); } thanks

    Read the article

  • static array in c++ forgets its size

    - by Karel Bílek
    In this small example, c++ forgets size of an array, passed to a constructor. I guess it is something simple, but I cannot see it. In classes.h, there is this code: #ifndef CLASSES_INC #define CLASSES_INC #include <iostream> class static_class { public: static_class(int array[]) { std::cout<<sizeof(array)/sizeof(int)<<"\n"; } }; class my_class{ public: static static_class s; static int array[4]; }; #endif In classes.cpp, there is this code: #include "classes.h" int my_class::array[4]={1, 2, 3, 4}; static_class my_class::s = static_class(my_class::array); In main.cpp, there is only simple #include "classes.h" int main () { return 0; } Now, the desired output (from the constructor of static_class) is 4. But what I get is 1. Why is that?

    Read the article

  • Using objects with STL vector - minimal set of methods

    - by osgx
    Hello What is "minimal framework" (necessary methods) of object, which I will use with STL <vector>? For my assumptions: #include <vector> #include <cstring> using namespace std; class Doit { private: char *a; public: Doit(){a=(char*)malloc(10);} ~Doit(){free(a);} }; int main(){ vector<Doit> v(10); } gives *** glibc detected *** ./a.out: double free or corruption (fasttop): 0x0804b008 *** Aborted and in valgrind: malloc/free: 2 allocs, 12 frees, 50 bytes allocated.

    Read the article

  • C operating system createprozess

    - by Tyzak
    hello, i'm new at C Programming (i learned c++) i want to create a process with windows.h at first i just want to start my main programm that creates a process ( -- starts an other programm) that's my code, but it doesn't really work, i removed every unnessasery line of code but "void sleep(700)" (or "sleep (700)" for testing if the windows methods work, but i get an error, that "sleep" cant be found. #include <iostream> #include <windows.h> #include <string> using namespace std; void main() { //bool ret; //startupinfo stupinfo; //prozess_information pro2info; //Getstartupinfo (&stupinfo); //createprozess(null, "C:\\bsss10\\betriebssystemePRA1.exe", null, null, false, create_new_console, null, // null, &stupinfo, &pro2info); sleep (700); cout<< "hello"; } thanks in advance

    Read the article

  • implmenting 1 to n mapping for ORM c++

    - by karan
    I am writing a project where i need to implment a stripped down version of an ORM solution in c++. I am struck in implmenting 1-n relationships for the same. For instance, if following are the classes: class A { } class B { std::list _a_list; } I have provided load/save menthods for loading/saving to the db. Now, if i take the case of B : Say , for the following workflow : 1 entry from _a_list is removed 1 entry from _a_list is modified 1 entry is added to _a_list Now, i need to update the db using something like "b.save()". So, what would be the best way to save the changes,i.e, identify the additions, deletions and updations to _a_list.

    Read the article

  • Can I use Visual Studio 2010's C++ compiler with Visual Studio 2008's C++ Runtime Library?

    - by BillyONeal
    I have an application that needs to operate on Windows 2000. I'd also like to use Visual Studio 2010 (mainly because of the change in the definition of the auto keyword). However, I'm in a bit of a bind because I need the app to be able to operate on older OS's, namely: Windows 2000 Windows XP RTM Windows XP SP1 Visual Studio 2010's runtime library depends on the EncodePointer / DecodePointer API which was introduced in Windows XP SP2. If using the alternate runtime library is possible, will this break code that relies on C++0x features added in VS2010, like std::regex?

    Read the article

  • STL Static-Const Member Definitions

    - by javery
    How does the following work? #include <limits> int main() { const int* const foo = &std::numeric_limits<int> ::digits; } I was under the impression that in order to take an address of a static const-ant member we had to physically define it in some translation unit in order to please the linker. That said, after looking at the preprocessed code for this TU, I couldn't find an external definition for the digits member (or any other relevant members). I tested this on two compilers (VC++ 10 and g++ 4.2.4) and got identical results (i.e., it works). Does the linker auto-magically link against an object file where this stuff is defined, or am I missing something obvious here?

    Read the article

  • How should I delete a child object from within a parent's slot? Possibly boost::asio specific.

    - by kaliatech
    I have written a network server class that maintains a std::set of network clients. The network clients emit a signal to the network server on disconnect (via boost::bind). When a network client disconnects, the client instance needs to be removed from the Set and eventually deleted. I would think this is a common pattern, but I am having problems that might, or might not, be specific to ASIO. I've tried to trim down to just the relevant code: /** NetworkServer.hpp **/ class NetworkServices : private boost::noncopyable { public: NetworkServices(void); ~NetworkServices(void); private: void run(); void onNetworkClientEvent(NetworkClientEvent&); private: std::set<boost::shared_ptr<const NetworkClient>> clients; }; /** NetworkClient.cpp **/ void NetworkServices::run() { running = true; boost::asio::io_service::work work(io_service); //keeps service running even if no operations // This creates just one thread for the boost::asio async network services boost::thread iot(boost::bind(&NetworkServices::run_io_service, this)); while (running) { boost::system::error_code err; try { tcp::socket* socket = new tcp::socket(io_service); acceptor->accept(*socket, err); if (!err) { NetworkClient* networkClient = new NetworkClient(io_service, boost::shared_ptr<tcp::socket>(socket)); networkClient->networkClientEventSignal.connect(boost::bind(&NetworkServices::onNetworkClientEvent, this, _1)); clients.insert(boost::shared_ptr<NetworkClient>(networkClient)); networkClient->init(); //kicks off 1st asynch_read call } } // etc... } } void NetworkServices::onNetworkClientEvent(NetworkClientEvent& evt) { switch(evt.getType()) { case NetworkClientEvent::CLIENT_ERROR : { boost::shared_ptr<const NetworkClient> clientPtr = evt.getClient().getSharedPtr(); // ------ THIS IS THE MAGIC LINE ----- // If I keep this, the io_service hangs. If I comment it out, // everything works fine (but I never delete the disconnected NetworkClient). // If actually deleted the client here I might expect problems because it is the caller // of this method via boost::signal and bind. However, The clientPtr is a shared ptr, and a // reference is being kept in the client itself while signaling, so // I would the object is not going to be deleted from the heap here. That seems to be the case. // Never-the-less, this line makes all the difference, most likely because it controls whether or not the NetworkClient ever gets deleted. clients.erase(clientPtr); //I should probably put this socket clean-up in NetworkClient destructor. Regardless by doing this, // I would expect the ASIO socket stuff to be adequately cleaned-up after this. tcp::socket& socket = clientPtr->getSocket(); try { socket.shutdown(boost::asio::socket_base::shutdown_both); socket.close(); } catch(...) { CommServerContext::error("Error while shutting down and closing socket."); } break; } default : { break; } } } /** NetworkClient.hpp **/ class NetworkClient : public boost::enable_shared_from_this<NetworkClient>, Client { NetworkClient(boost::asio::io_service& io_service, boost::shared_ptr<tcp::socket> socket); virtual ~NetworkClient(void); inline boost::shared_ptr<const NetworkClient> getSharedPtr() const { return shared_from_this(); }; boost::signal <void (NetworkClientEvent&)> networkClientEventSignal; void onAsyncReadHeader(const boost::system::error_code& error, size_t bytes_transferred); }; /** NetworkClient.cpp - onAsyncReadHeader method called from io_service.run() thread as result of an async_read operation. Error condition usually result of an unexpected client disconnect.**/ void NetworkClient::onAsyncReadHeader( const boost::system::error_code& error, size_t bytes_transferred) { if (error) { //Make sure this instance doesn't get deleted from parent/slot deferencing //Alternatively, somehow schedule for future delete? boost::shared_ptr<const NetworkClient> clientPtr = getSharedPtr(); //Signal to service that this client is disconnecting NetworkClientEvent evt(*this, NetworkClientEvent::CLIENT_ERROR); networkClientEventSignal(evt); networkClientEventSignal.disconnect_all_slots(); return; } I believe it's not safe to delete the client from within the slot handler because the function return would be ... undefined? (Interestingly, it doesn't seem to blow up on me though.) So I've used boost:shared_ptr along with shared_from_this to make sure the client doesn't get deleted until all slots have been signaled. It doesn't seem to really matter though. I believe this question is not specific to ASIO, but the problem manifests in a peculiar way when using ASIO. I have one thread executing io_service.run(). All ASIO read/write operations are performed asynchronously. Everything works fine with multiple clients connecting/disconnecting UNLESS I delete my client object from the Set per the code above. If I delete my client object, the io_service seemingly deadlocks internally and no further asynchronous operations are performed unless I start another thread. I have try/catches around the io_service.run() call and have not been able to detect any errors. Questions: Are there best practices for deleting child objects, that are also signal emitters, from within parent slots? Any ideas as to why the io_service is hanging when I delete my network client object?

    Read the article

  • Boost::Container::Vector with Enum Template Argument - Not Legal Base Class

    - by CuppM
    Hi, I'm using Visual Studio 2008 with the Boost v1.42.0 library. If I use an enum as the template argument, I get a compile error when adding a value using push_back(). The compiler error is: 'T': is not a legal base class and the location of the error is move.hpp line 79. #include <boost/interprocess/containers/vector.hpp> class Test { public: enum Types { Unknown = 0, First = 1, Second = 2, Third = 3 }; typedef boost::container::vector<Types> TypesVector; }; int main() { Test::TypesVector o; o.push_back(Test::First); return 0; } If I use a std::vector instead it works. And if I resize the Boost version first and then set the values using the [] operator it also works. Is there some way to make this work using push_back()?

    Read the article

  • C++ Operator overloading - 'recreating the Vector'

    - by Wallter
    I am currently in a collage second level programing course... We are working on operator overloading... to do this we are to rebuild the vector class... I was building the class and found that most of it is based on the [] operator. When I was trying to implement the + operator I run into a weird error that my professor has not seen before (apparently since the class switched IDE's from MinGW to VS express...) (I am using Visual Studio Express 2008 C++ edition...) Vector.h #include <string> #include <iostream> using namespace std; #ifndef _VECTOR_H #define _VECTOR_H const int DEFAULT_VECTOR_SIZE = 5; class Vector { private: int * data; int size; int comp; public: inline Vector (int Comp = 5,int Size = 0) : comp(Comp), size(Size) { if (comp > 0) { data = new int [comp]; } else { data = new int [DEFAULT_VECTOR_SIZE]; comp = DEFAULT_VECTOR_SIZE; } } int size_ () const { return size; } int comp_ () const { return comp; } bool push_back (int); bool push_front (int); void expand (); void expand (int); void clear (); const string at (int); int operator[ ](int); Vector& operator+ (Vector&); Vector& operator- (const Vector&); bool operator== (const Vector&); bool operator!= (const Vector&); ~Vector() { delete [] data; } }; ostream& operator<< (ostream&, const Vector&); #endif Vector.cpp #include <iostream> #include <string> #include "Vector.h" using namespace std; const string Vector::at(int i) { this[i]; } void Vector::expand() { expand(size); } void Vector::expand(int n ) { int * newdata = new int [comp * 2]; if (*data != NULL) { for (int i = 0; i <= (comp); i++) { newdata[i] = data[i]; } newdata -= comp; comp += n; delete [] data; *data = *newdata; } else if ( *data == NULL || comp == 0) { data = new int [DEFAULT_VECTOR_SIZE]; comp = DEFAULT_VECTOR_SIZE; size = 0; } } bool Vector::push_back(int n) { if (comp = 0) { expand(); } for (int k = 0; k != 2; k++) { if ( size != comp ){ data[size] = n; size++; return true; } else { expand(); } } return false; } void Vector::clear() { delete [] data; comp = 0; size = 0; } int Vector::operator[] (int place) { return (data[place]); } Vector& Vector::operator+ (Vector& n) { int temp_int = 0; if (size > n.size_() || size == n.size_()) { temp_int = size; } else if (size < n.size_()) { temp_int = n.size_(); } Vector newone(temp_int); int temp_2_int = 0; for ( int j = 0; j <= temp_int && j <= n.size_() && j <= size; j++) { temp_2_int = n[j] + data[j]; newone[j] = temp_2_int; } //////////////////////////////////////////////////////////// return newone; //////////////////////////////////////////////////////////// } ostream& operator<< (ostream& out, const Vector& n) { for (int i = 0; i <= n.size_(); i++) { //////////////////////////////////////////////////////////// out << n[i] << " "; //////////////////////////////////////////////////////////// } return out; } Errors: out << n[i] << " "; error C2678: binary '[' : no operator found which takes a left-hand operand of type 'const Vector' (or there is no acceptable conversion) return newone; error C2106: '=' : left operand must be l-value As stated above, I am a student going into Computer Science as my selected major I would appreciate tips, pointers, and better ways to do stuff :D

    Read the article

  • Reference to a pointer question

    - by Yogesh Arora
    Please refer to the code below. In this code i am storing the const char* returned by test.c_str() into a reference. My question is Will the data be correctly refering to the contents of test. I am thinking that ptr returned by test.c_str() will be a temporary and if i bound it to a reference that reference will not be valid. Is my thinking correct class RefPtrTest { std::string test; StoringClass storingClass; public: RefPtrTest(): test("hello"), storingClass(test.c_str()) { } } where StoringClass is class StoringClass { const char*& data; public: StoringClass (const char*& input): data(input) { } }

    Read the article

< Previous Page | 73 74 75 76 77 78 79 80 81 82 83 84  | Next Page >