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  • How do C++ header files work?

    - by PulpFiction
    Hi all. When I include some function from a header file in a C++ program, does the entire header file code get copied to the final executable or only the machine code for the specific function is generated. For example, if I call std::sort from the <algorithm> header in C++, is the machine code generated only for the sort() function or for the entire <algorithm> header file. I think that a similar question exists somewhere on Stack Overflow, but I have tried my best to find it (I glanced over it once, but lost the link). If you can point me to that, it would be wonderful.

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  • Another thread safe queue implementation

    - by jensph
    I have a class, Queue, that I tried to make thread safe. It has these three member variables: std::queue<T> m_queue; pthread_mutex_t m_mutex; pthread_cond_t m_condition; and a push and pop implemented as: template<class T> void Queue<T>::push(T value) { pthread_mutex_lock( &m_mutex ); m_queue.push(value); if( !m_queue.empty() ) { pthread_cond_signal( &m_condition ); } pthread_mutex_unlock( &m_mutex ); } template<class T> bool Queue<T>::pop(T& value, bool block) { bool rtn = false; pthread_mutex_lock( &m_mutex ); if( block ) { while( m_queue.empty() ) { pthread_cond_wait( &m_condition, &m_mutex ); } } if( !m_queue.empty() ) { value = m_queue.front(); m_queue.pop(); rtn = true; } pthread_mutex_unlock( &m_mutex ); return rtn; } Unfortunately there are occasional issues that may be the fault of this code. That is, there are two threads and sometimes thread 1 never comes out of push() and at other times thread 2 never comes out of pop() (the block parameter is true) though the queue isn't empty. I understand there are other implementations available, but I'd like to try to fix this code, if needed. Anyone see any issues? The constructor has the appropriate initializations: Queue() { pthread_mutex_init( &mMutex, NULL ); pthread_cond_init( &mCondition, NULL ); } and the destructor, the corresponding 'destroy' calls.

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  • Why doesn't the C++ default destructor destroy my objects?

    - by Oszkar
    The C++ specification says the default destructor deletes all non-static members. Nevertheless, I can't manage to achieve that. I have this: class N { public: ~N() { std::cout << "Destroying object of type N"; } }; class M { public: M() { n = new N; } // ~M() { //this should happen by default // delete n; // } private: N* n; }; Then this should print the given message, but it doesn't: M* m = new M(); delete m; //this should invoke the default destructor

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  • Modify input stream data on the fly

    - by Frizi
    I would like to implement a std::stream modifier/parser, that is doing data manipulation on the fly. Is it possible to create it in form of stream manipulator? For example, i want to strip all the line comments (from any // to the end of line) out of the stdin and pass it to stdout. string str; istream strippingCin = cin >> stripcomments; while(strippingCin.good()) { strippingCin >> str; cout << str; } There may be also a large file input instead of cin, so i don't want to load full stream data into memory at once. Is it possible without writing my own stream class? Maybe is there another route i should take instead?

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  • C++ Char without Limit

    - by Lienau
    I'm pretty well versed in C#, but I decided it would be a good idea to learn C++ as well. The only thing I can't figure out is chars. I know you can use the string lib but I also want to figure out chars. I know you can set a char with a limit like this: #include <iostream> using namespace std; int main() { char c[128] = "limited to 128"; cout << c << endl; system("pause"); return 0; } But how would I make a char without a limit? I've seen chars with * but I though that was for pointers. Any help is greatly appreciated.

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  • Evaluation of (de)reference operators

    - by Micha
    I have an (uncommented...) source file which I'm trying to understand. static const Map *gCurMap; static std::vector<Map> mapVec; then auto e = mapVec.end(); auto i = mapVec.begin(); while(i!=e) { // ... const Map *map = gCurMap = &(*(i++)); // ... } I don't understand what &(*(i++)) does. It does not compile when just using i++, but to me it looks the same, because I'm "incrementing" i, then I'm requesting the value at the given address and then I'm requesting the address of this value?!

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  • Normal C++ code in Qt doesnt build and run

    - by Nick
    Hello. I am using Qt under linux, if it matters. I ran successfully under Geany (a simple c++ compiler) the following: //my first program in C++ Hello World! include using namespace std; int main () {cout << "Hello World!"; return 0;} I opened Qt source file and copied the exact same code and i can't build or run. Thank you for your responses to this simple problem.

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  • Basic C++ code for multiplication of 2 matrix or vectors (C++ beginner)

    - by Ice
    I am a new C++ user and I am also doing a major in Maths so thought I would try implement a simple calculator. I got some code off the internet and now I just need help to multiply elements of 2 matrices or vectors. Matrixf multiply(Matrixf const& left, Matrixf const& right) { // error check if (left.ncols() != right.nrows()) { throw std::runtime_error("Unable to multiply: matrix dimensions not agree."); } /* I have all the other part of the code for matrix*/ /** Now I am not sure how to implement multiplication of vector or matrix.**/ Matrixf ret(1, 1); return ret; }

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  • C++ - Efficient container for large amounts of searchable data?

    - by Francisco P.
    Hello, everybody! I am implementing a text-based version of Scrabble for a College project. My dictionary is quite large, weighing in at around 400.000 words (std::string). Searching for a valid word will suck, big time, in terms of efficiency if I go for a vector<string> ( O(n) ). Are there any good alternatives? Keep in mind, I'm enrolled in freshman year. Nothing TOO complex! Thanks for your time! Francisco

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  • C++ a map to a 2 dimensional vector

    - by user1701545
    I want to create a C++ map where key is, say, int and value is a 2-D vector of double: map myMap; suppose I filled it and now I would like to update the second vector mapped by each key (for example divide each element by 2). How would I access that vector iteratively? The "itr-second[0]" syntax in the statement below is obviously wrong. What would be the right syntax for that action? for(std::map<in, vector<vector<double> > > itr = myMap.begin(); itr != myMap.end();++itr) { for(int i = 0;i < itr->second[0].size();++i) { itr->second[0][i] /= 2; } } thanks, rubi

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  • Using * Width & Precision Specifiers With boost::format

    - by John Dibling
    I am trying to use width and precision specifiers with boost::format, like this: #include <boost\format.hpp> #include <string> int main() { int n = 5; std::string s = (boost::format("%*.*s") % (n*2) % (n*2) % "Hello").str(); return 0; } But this doesn't work because boost::format doesn't support the * specifier. Boost throws an exception when parsing the string. Is there a way to accomplish the same goal, preferably using a drop-in replacement?

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  • Another problem with decltype

    - by There is nothing we can do
    template<class IntT, IntT low = IntT(), IntT high = IntT()> struct X { static_assert(std::is_same<decltype(low),decltype(high)>::value,"Different types not allowed");//this should give error if types are different decltype(low) a; decltype(high) b; X():a(decltype(a)()),b(decltype(b)())//WHY THIS DOES NOT COMPILE? { cout << typeid(a).name() << '\n'; cout << typeid(b).name() << '\n'; } }; int _tmain(int argc, _TCHAR* argv[]) { X<char,1,'a'> x;//this according to static_assert shouldn't compile but it does return 0; } Using VS2010. Please see 3 comments in code above.

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  • Shuffle array variables in a pre-specified order, without using extra memory of "size of input array"

    - by Eternal Learner
    Input : A[4] = {0,4,-1,1000} - Actual Array P[4] = {1,0,3,2} - Order to be reshuffled Output: A[4] = {4,0,1000,-1} Condition : Don't use an additional array as memory. Can use an extra variable or two. Problem : I have the below program in C++, but this fails for certain inputs of array P. #include<iostream> using namespace std; void swap(int *a_r,int *r) { int temp = *r; *r = *a_r; *a_r = temp; } int main() { int A[4] = {0,4,-1,1000}; int P[4] = {3,0,1,2}; int value = A[0] , dest = P[0]; for(int i=0; i<4;i++) { swap(&A[dest],&value); dest = P[dest]; } for(int i=0;i<4;i++) cout<<A[i]<<" "; }

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  • specyfic syntax question

    - by bua
    Hi there, Is it possible to create template to the initialization like: template <typename C> typename C::value_type fooFunction(C& c) {...}; std::vector<string> vec_instance; fooFunction(cont<0>(vec_instance)); fooFunction(cont<1>(vec_instance)); In general i'm interested is it possible to specify template using integer (ie. 0) instead of true type name. And how to achieve above?

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  • Compilation failing - no #include - boost

    - by jwoolard
    Hi, I'm trying to compile a third-party library, but g++ is complaining about the following line: typedef boost::shared_ptr<MessageConsumer> MessageConsumerPtr; The strange thing is, there is no #include directive in the file - and it is clearly supposed to be this way; there are about 60 files with the same (or very similar) issues. Clearly if there was an #include directive referencing the relevant boost header this would compile cleanly. My question is: how can I get g++ to somehow automagically find the relevant symbol (in all instances of this issue, it is a namespace that can't be found - usually std:: or boost::) by either automatically processing the relevant header (or some other mechanism). Thanks. Edit My current g++ call looks like: g++ -fPIC -O3 -DUSING_PCH -D_REENTRANT -I/usr/include/boost -I./ -c MessageInterpreter.cpp -o MessageInterpreter.o

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  • Can nohup change the result of a C++ code?

    - by Biga
    I am having this very weird behaviour with a C++ code: It gives me different results when running with and without 'nohup' (reproducible in cygwin and linux). I mean, if I get the same executable and run it like './run' or run it like 'nohup ./run out.log', I get different results! I use std::cout to output to screen, all lines ending with endl; I use ifstream for the input file; I use ofstream for output, all lines ending with endl. I am using g++ 4. Any idea what is going on?

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  • Switch/Case statements in C++

    - by vgoklani
    Regarding the switch/case statement in the C++ code below: "Case 1" is obviously false, so how/why does it enter the do-while loop? #include <iostream> using namespace std; int main() { int test = 4; switch(test) { case 1: do { case 2: test++; case 3: test++; case 4: cout << "How did I get inside the do-while loop?" << endl; break; case 5: test++; } while(test > 0); cout << test << endl; } }

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  • Make object by it's name

    - by Ockonal
    Hello, is it possible to return exemplar of object using passed type name (string) in c++? I have some base abstract class Base and a few derivates. Example code: class Base { /* ... */ }; class Der1 : public Base { /* ... */ }; class Der2 : public Base { /* ... */ }; And I need function like: Base *objectByType(const std::string &name); Number of derivates classes are changeable and I don't want to make something like switching of name and returning by hands new object type. Is it possible in c++ to do that automatically anyway? p.s. usage should looks like: dynamic_cast<Der1>(objectByType("Der1")); I need pure c++ code (crossplatform). Using boost is permissible.

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  • Why does the Win32-API have so many custom types?

    - by sub
    I'm new to the Win32 API and the many new types begin to confuse me. Some functions take 1-2 ints and 3 UINTS as arguments. Why can't they just use ints? What are UINTS? Then, there are those other types: DWORD LPCWSTR LPBOOL Again, I think the "primitive" C types would be enough - why introduce 100 new types? This one was a pain: WCHAR* I had to iterate through it and push_back every character to an std::string as there wasn't another way to convert it to one. Horrible. Why WCHAR? Why reinvent the wheel? They could have just used char* instead, or?

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  • How does make_pair know the types of its args?

    - by bobobobo
    The definition for make_pair in the MSVC++ "utility" header is: template<class _Ty1, class _Ty2> inline pair<_Ty1, _Ty2> make_pair(_Ty1 _Val1, _Ty2 _Val2) { // return pair composed from arguments return (pair<_Ty1, _Ty2>(_Val1, _Val2)); } I use make_pair all the time though without putting the argument types in angle brackets: map<string,int> theMap ; theMap.insert( make_pair( "string", 5 ) ) ; Shouldn't I have to tell make_pair that the first argument is std::string and not char* ? How does it know?

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  • trying to sort a simple string in c++

    - by every_answer_gets_a_point
    #include "stdio.h" #include "conio.h" #include <iostream> using namespace std; int main (void) { char my_char[] = "happy birthday"; int i; bool j=false; char my_char_temp[1]; do { for (i=0;i<sizeof(my_char)-2;i++) { j=false; if (my_char[i+1] < my_char[i]) { my_char_temp[0]=my_char[i+1]; my_char[i+1] = my_char[i]; my_char[i] = my_char_temp[0]; j=true; } } }while (j); cout << my_char; } what am i doing wrong? im just trying to sort the letters within the char the output i get is completely wrong

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  • C++ runtime, display exception message

    - by aaa
    hello. I am using gcc on linux to compile C++ code. There are some exceptions which should not be handled and should close program. However, I would like to be able to display exception string: For example: throw std::runtime_error(" message"); does not display message, only type of error. I would like to display messages as well. Is there way to do it? it is a library, I really do not want to put catch statements and let library user decide. However, right now library user is fortran, which does not allow to handle exceptions. in principle, I can put handlers in wrapper code, but rather not to if there is a way around Thanks

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  • C++ Boost bind value type {solved}

    - by aaa
    hello. I look in documentation and source code but cannot figure out how to get return value type of boost bind functor. I am trying to accomplish following: 35 template<typename T,size_t N, class F> 36 boost::array<typename F::value_type, N> make_array(T (&input)[N], F unary) { 37 boost::array<typename F::value_type, N> array; 38 std::transform(input, input + N, array.begin(), unary); 39 return array; 40 } where F can be bind functor. the above does not work because functor does not have value_type. for that matter, is there standard interface for unary/binary functor as far as return value. solution: it should be result_type. also equivalent defined are argument_type and first/second_argument_type for binary functions Thanks

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  • C++ vector insights

    - by Sunscreen
    Hi, I am a little bit frustrated of how to use vectors in C++. I use them widely though I am not exactly certail of how I use them. Below are teh questions? If I have a vector lets say: std::vector<CString> v_strMyVector, with (int)v_strMyVector.size > i can I access the i member: v_strMyVector[i] == "xxxx"; ? (it works, though why?) Do i always need to define an iterator to acces to go to the beginning of the vector, and lop on its members ? What is the purpose of an iterator if I have access to all members of the vector directly (see 1)? Thanks in advance, Sun

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