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  • Read media stream from servlet in a webpage?

    - by khue
    Hi, I have a servlet that construct response to a media file request by reading the file from server: File uploadFile = new File("C:\TEMP\movie.mov"); FileInputStream in = new FileInputStream(uploadFile); Then write that stream to the response stream. My question is how do I play the media file in the webpage using or tag to read the media stream from the response. Thank you very much. Regards K.

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  • How to change fileupload name

    - by Domnic
    im using following code to upload protected void UploadButton_Click(object sender, EventArgs e) { if(FileUploadControl.HasFile) { try { string filename = Path.GetFileName(FileUploadControl.FileName); FileUploadControl.SaveAs(Server.MapPath("~/") + filename); StatusLabel.Text = "Upload status: File uploaded!"; } catch(Exception ex) { StatusLabel.Text = "Upload status: The file could not be uploaded. The following error occured: " + ex.Message; } } } i want to cahnge upload file name...i have to assign file name for every uploaded file how?

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  • How can I prevent external MSBuild files from being cached (by Visual Studio) during a project build

    - by Damian Powell
    I have a project in my solution which started life as a C# library project. It's got nothing of any interest in it in terms of code, it is merely used as a dependency in the other projects in my solution in order to ensure that it is built first. One of the side-effects of building this project is that a shared AssemblyInfo.cs is created which contains the version number in use by the other projects. I have done this by adding the following to the .csproj file: <ItemGroup> <None Include="Properties\AssemblyInfo.Shared.cs.in" /> <Compile Include="Properties\AssemblyInfo.Shared.cs" /> <None Include="VersionInfo.targets" /> </ItemGroup> <Import Project="$(ProjectDir)VersionInfo.targets" /> <Target Name="BeforeBuild" DependsOnTargets="UpdateSharedAssemblyInfo" /> The referenced file, VersionInfo.targets, contains the following: <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <!-- Some properties defining tool locations and the name of the AssemblyInfo.Shared.cs.in file etc. --> </PropertyGroup> <Target Name="UpdateSharedAssemblyInfo"> <!-- Uses the Exec task to run one of the tools to generate AssemblyInfo.Shared.cs based on the location of AssemblyInfo.Shared.cs.in and some of the other properties. --> </Target> </Project> The contents of the VersionInfo.targets file could simply be embedded within the .csproj file but it is external because I am trying to turn all of this into a project template. I want the users of the template to be able to add the new project to the solution, edit the VersionInfo.targets file, and run the build. The problem is that modifying and saving the VersionInfo.targets file and rebuilding the solution has no effect - the project file uses the values from the .targets file as they were when the project was opened. Even unloading and reloading the project has no effect. In order to get the new values, I need to close Visual Studio and reopen it (or reload the solution). How can I set this up so that the configuration is external to the .csproj file and not cached between builds?

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  • attachment is not proper in mail in rails

    - by Harsh Raval
    hi, i'm sending a mail with attachment(1.pdf) but in mail it doesnt shows 1.pdf instead it shows some random file named "ATT008220.dat". i'm using Rails 3.0 following is the code i'm using: @file = File.read('c:/1.pdf') @file.force_encoding('BINARY') attachment "application/octet-stream" do |a| a.body = @file end anybody knows why its happening? any idea? Thanks & Regards, Harsh Raval.

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  • Why don't copy this dokument attributes from the source xml file??

    - by siegfried storr
    Hi anyone, i'm working the first time with xslt and i really don't understand why this xsl don't copy attributes from the source xml. Perhaps someone can give me a hint?? <xsl:stylesheet version="2.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:output omit-xml-declaration="yes" indent="yes"/> <xsl:variable name="rpl" select="document('ParamInvoice.xml')"/> <xsl:template match="/"> <xsl:copy> <xsl:apply-templates select="* | @*"/> </xsl:copy> </xsl:template> <xsl:template match="*"> <xsl:variable name="vInvoiceElement" select="$rpl/StoraInvoice/*[name()=name(current())]"/> <xsl:copy> <xsl:if test="$vInvoiceElement/Attribute"> <xsl:call-template name="AttributeErzeugen"> <xsl:with-param name="pAttr" select="$vInvoiceElement/Attribute"/> </xsl:call-template> </xsl:if> <xsl:apply-templates/> </xsl:copy> </xsl:template> <xsl:template name="AttributeErzeugen"> <xsl:param name="pAttr"/> <xsl:for-each select="$pAttr"> <xsl:attribute name="{@name}"><xsl:value-of select="."/></xsl:attribute> </xsl:for-each> </xsl:template> </xsl:stylesheet>

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  • How can I save the schema of a SQL Database to a file?

    - by Eric
    I'm writing a software application in C#.Net that connects to a SQL Server database. My C# project is under SVN version control, but I'd like to include my database schema in the SVN repository as well. An answer to a previous question of mine suggested storing the scripts to generate the database in version control. Is there a way to automatically generate these scripts from an existing database? I'm very new to SQL Server, but I noticed in management studio that the SQL commands to create a table can be generated automatically by right clicking on the table and clicking "Script Table As". Is there an equivalent command that would work with the entire database?

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  • Overriding Page class constructor in ASP.NET code-behind file -- when is it called?

    - by CSharp Noob
    If I override the System.Web.UI.Page constructor, as shown, when does DoSomething() get called in terms of the page lifecycle? I can't seem to find this documented anywhere. namespace NameSpace1 { public partial class MyClass : System.Web.UI.Page { public MyClass() { DoSomething(); } protected void Page_Load(object sender, EventArgs e) { } } } For reference, here is the ASP.NET Page Lifecycle Overview: http://msdn.microsoft.com/en-us/library/ms178472.aspx Turns out the best answer was right in the MSDN article. I just had to look carefully at the diagram.

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  • Should the code being tested compile to a DLL or an executable file?

    - by uriDium
    I have a solution with two projects. One for project for the production code and another project for the unit tests. I did this as per the suggestions I got here from SO. I noticed that in the Debug Folder that it includes the production code in executable form. I used NUnit to run the tests after removing the executable and they all fail trying to find the executable. So it definitely is trying to find it. I then did a quick read to find out which is better, a DLL or an executable. It seems that an DLL is much faster as they share memory space where communication between executables is slower. Unforunately our production code needs to be an exectuable. So the unit tests will be slightly slower. I am not too worried about that. But the project does rely on code written in another library which is also in executable format at the moment. Should the projects that expose some sort of SDK rather be compiled to an DLL and then the projects that use the SDK be compiled to executable?

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  • how to pass the value in php file using Ajax.Request() function.The way i do use it's not working Wh

    - by user309381
    <html><head> function reload(form) { var val = $('seltab').getValue(); new Ajax.Request('Website.php?$cat = val', { method:'post', onSuccess: function(transport) { ..... </head> Code in PHP: echo "<select id = seltab onchange = 'reload(this.form)'>"; $querysel = "SELECT title_id,author FROM authors NATURAL JOIN books"; $result1 = mysql_query($querysel) ; while($rowID = mysql_fetch_assoc($result1)) { .... }

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  • Simple XNA 2D demo: why is my F# version slower than C# version?

    - by Den
    When running this XNA application it should display a rotated rectangle that moves from top-left corner to bottom-right corner. It looks like my F# version is noticeably much slower. It seems that the Draw method skips a lot of frames. I am using VS 2012 RC, XNA 4.0, .NET 4.5, F# 3.0. I am trying to make it as functional as possible. What could be the reason for poor performance? C#: class Program { static void Main(string[] args) { using (var game = new FlockGame()) { game.Run(); } } } public class FlockGame : Game { private GraphicsDeviceManager graphics; private DrawingManager drawingManager; private Vector2 position = Vector2.Zero; public FlockGame() { graphics = new GraphicsDeviceManager(this); } protected override void Initialize() { drawingManager = new DrawingManager(graphics.GraphicsDevice); this.IsFixedTimeStep = false; } protected override void Update(GameTime gameTime) { position = new Vector2(position.X + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { //this.GraphicsDevice.Clear(Color.Lavender) drawingManager.DrawRectangle(position, new Vector2(100.0f, 100.0f), 0.7845f, Color.Red); base.Draw(gameTime); } } public class DrawingManager { private GraphicsDevice GraphicsDevice; private Effect Effect; public DrawingManager(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; this.Effect = new BasicEffect(this.GraphicsDevice) { VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, this.GraphicsDevice.Viewport.Width, this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f) }; } private VertexPositionColor[] GetRectangleVertices (Vector2 center, Vector2 size, float radians, Color color) { var halfSize = size/2.0f; var topLeft = -halfSize; var bottomRight = halfSize; var topRight = new Vector2(bottomRight.X, topLeft.Y); var bottomLeft = new Vector2(topLeft.X, bottomRight.Y); topLeft = Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center; topRight = Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center; bottomRight = Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center; bottomLeft = Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center; return new VertexPositionColor[] { new VertexPositionColor(new Vector3(topLeft, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(topLeft, 0.0f), color) }; } public void DrawRectangle(Vector2 center, Vector2 size, float radians, Color color) { var vertices = GetRectangleVertices(center, size, radians, color); foreach (var pass in this.Effect.CurrentTechnique.Passes) { pass.Apply(); this.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2); } } } F#: namespace Flocking module FlockingProgram = open System open Flocking [<STAThread>] [<EntryPoint>] let Main _ = use g = new FlockGame() g.Run() 0 //------------------------------------------------------------------------------ namespace Flocking open System open System.Diagnostics open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input type public FlockGame() as this = inherit Game() let mutable graphics = new GraphicsDeviceManager(this) let mutable drawingManager = null let mutable position = Vector2.Zero override Game.LoadContent() = drawingManager <- new Rendering.DrawingManager(graphics.GraphicsDevice) this.IsFixedTimeStep <- false override Game.Update gameTime = position <- Vector2(position.X + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds) base.Update gameTime override Game.Draw gameTime = //this.GraphicsDevice.Clear(Color.Lavender) Rendering.DrawRectangle(drawingManager, position, Vector2(100.0f, 100.0f), 0.7845f, Color.Red) base.Draw gameTime //------------------------------------------------------------------------------ namespace Flocking open System open System.Collections.Generic open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input module Rendering = [<AllowNullLiteral>] type DrawingManager (graphicsDevice : GraphicsDevice) = member this.GraphicsDevice = graphicsDevice member this.Effect = new BasicEffect(this.GraphicsDevice, VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, float32 this.GraphicsDevice.Viewport.Width, float32 this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f)) let private GetRectangleVertices (center:Vector2, size:Vector2, radians:float32, color:Color) = let halfSize = size / 2.0f let mutable topLeft = -halfSize let mutable bottomRight = halfSize let mutable topRight = new Vector2(bottomRight.X, topLeft.Y) let mutable bottomLeft = new Vector2(topLeft.X, bottomRight.Y) topLeft <- Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center topRight <- Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center bottomRight <- Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center bottomLeft <- Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center [| new VertexPositionColor(new Vector3(topLeft, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(topLeft, 0.0f), color) |] let DrawRectangle (drawingManager:DrawingManager, center:Vector2, size:Vector2, radians:float32, color:Color) = let vertices = GetRectangleVertices(center, size, radians, color) for pass in drawingManager.Effect.CurrentTechnique.Passes do pass.Apply() drawingManager.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2)

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  • Why do WCF clients depend on the app.config file?

    - by routeNpingme
    Like a lot of things, I'm sure there's a good reason for this, so please help me understand... Why, by default, do WCF services store settings in app.config? This has been so frustrating trying to work with multiple Silverlight class libraries. These class libraries are supposed to be completely independent from each other, and this dependency on the app.config seems to cause the following headaches: Single Responsibility Principle - I should be able to add a reference to a class library and go. If that class library uses a service reference, this idea is shot before I even start coding against it. Muddy Configuration - To get other libraries to work, I have to copy and paste the service configurations into the "main" application configs. If an endpoint changes in any way, I can't just worry about a new version of that class DLL - I have to worry about anything that uses it, too. Complex Alternatives - Programmatically creating the endpoint isn't pretty. Period. There has to be a better way. Why doesn't WCF at least separate the service configurations into a ServiceName.config or something that gets copied to an output directory. What am I missing? How do you deal with this?

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  • image not shown in dvi after latexing

    - by Tim
    Hi, I include several images of eps format in latex. After latex command, there are some of the images missing in the dvi file. Not sure if it is related to the image size, most of the images missing have size around 83kB while those shown up have a size less than 40kB. After conversion from dvi to ps, the images are all back. Just wonder what is the reason causing the images missing in dvi file? Thanks and regards!

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  • CGI Buffering issue

    - by Punit
    I have a server side C based CGI code as: cgiFormFileSize("UPDATEFILE", &size); //UPDATEFILE = file being uploaded cgiFormFileName("UPDATEFILE", file_name, 1024); cgiFormFileContentType("UPDATEFILE", mime_type, 1024); buffer = malloc(sizeof(char) * size); if (cgiFormFileOpen("UPDATEFILE", &file) != cgiFormSuccess) { exit(1); } output = fopen("/tmp/cgi.tar.gz", "w+"); printf("The size of file is: %d bytes", size); inc = size/(1024*100); while (cgiFormFileRead(file, b, sizeof(b), &got_count) == cgiFormSuccess) { fwrite(b,sizeof(char),got_count,output); i++; if(i == inc && j<=100) { ***inc_pb*** = j; i = 0; j++; // j is the progress bar increment value } } cgiFormFileClose(file); retval = system("mkdir /tmp/update-tmp;\ cd /tmp/update-tmp;\ tar -xzf ../cgi.tar.gz;\ bash -c /tmp/update-tmp/update.sh"); However, this doesn't work the way as is seen above. Instead of printing 1,2,...100 to progress_bar.txt one by one it prints at ONE GO, seems it buffers and then writes to the file. fflush() also didn't work. Any clue/suggestion would be really appreciated.

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  • Java Swing: how to listen to JComboBox's width changes?

    - by agnieszka
    I tried PropertyChangeListener with property set to "width", "Width", "size" and "Size". PropertyChangeListener widthChangeListener = new PropertyChangeListener() { @Override public void propertyChange(PropertyChangeEvent evt) { //code } }; streamsComboBox.addPropertyChangeListener("width", widthChangeListener); projectsComboBox.addPropertyChangeListener("width", widthChangeListener); vobsComboBox.addPropertyChangeListener("width", widthChangeListener); Nothing works - the handler method is never fired. What should I do to handle JComboBox's size change? Where does the property name come from anyway?

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