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  • Using Definition of Done to Drive Agile Maturity

    - by Dylan Smith
    I’ve been an Agile Coach at a lot of different clients over the years, and I want to share an approach I use to help them adopt and mature over time. It’s important to realize that “Agile” is not a black/white yes/no thing. Teams can be varying degrees of agile. I think of this as their agile maturity level. When I coach teams I want them to start out being a little agile, and get more agile as they mature. The approach I teach them is to use the definition of done as a technique to continuously improve their agile maturity over time. We’re probably all familiar with the concept of “Done Done” that represents what *actually* being done a feature means. Not just when a developer says he’s done right after he writes that last line of code that makes the feature kind-of work. Done Done means the coding is done, it’s been tested, installers and deployment packages have been created, user manuals have been updated, architecture docs have been updated, etc. To enable teams to internalize the concept of “Done Done”, they usually get together and come up with their Definition of Done (DoD) that defines all the activities that need to be completed before a feature is considered Done Done. The Done Done technique typically is applied only to features (aka User Stories). What I do is extend this to apply to several concepts such as User Stories, Sprints, Releases (and sometimes Check-Ins). During project kick-off I’ll usually sit down with the team and go through an exercise of creating DoD’s for each of these concepts (Stories/Sprints/Releases). We’ll usually start by just brainstorming a bunch of activities that could end up in these various DoD’s. Here’s some examples: Code Reviews StyleCop FxCop User Manuals Updated Architecture Docs Updated Tested by QA Tested by UAT Installers Created Support Knowledge Base Updated Deployment Instructions (for Ops) written Automated Unit Tests Run Automated Integration Tests Run Then we start by arranging these activities into the place they occur today (e.g. Do you do UAT testing only once per release? every sprint? every feature?). If the team was previously Waterfall most of these activities probably end up in the Release DoD. An extremely mature agile team would probably have most of these activities in the DoD for the User Stories (because an extremely mature agile team will probably do continuous deployment and release every story). So what we need to do as a team, is work to move these activities from their current home (Release DoD) down into the Sprint DoD and eventually into the User Story DoD (and maybe into the lower-level Check-In DoD if we decide to use that). We don’t have to move them all down to User Story immediately, but as a team we figure out what we think we’re capable of moving down to the Sprint cycle, and Story cycle immediately, and that becomes our starting DoD’s. Over time the team makes an effort to continue moving activities down from Release->Sprint->Story as they become more agile and more mature. I try to encourage them to envision a world in which they deploy to production as each User Story is completed. They would need to be updating User Manuals, creating installers, doing UAT testing (typical Release cycle activities) on every single User Story. They may never actually reach that point, but they should envision that, and strive to keep driving the activities down closer to the User Story cycle s they mature. This is a great technique to give a team an easy-to-follow roadmap to mature their agile practices over time. Sure there’s other aspects to maturity outside of this, but it’s a great technique, that’s easy to visualize, to drive agility into the team. Just keep moving those activities (aka “gates”) down the board from Release->Sprint->Story. I’ll try to give an example of what a recent client of mine had for their DoD’s (this is from memory, so probably not 100% accurate): Release Create/Update deployment Instructions For Ops Instructional Videos Updated Run manual regression test suite UAT Testing In this case that meant deploying to an environment shared across the enterprise that mirrored production and asking other business groups to test their own apps to ensure we didn’t break anything outside our system Sprint Deploy to UAT Environment But not necessarily actually request UAT testing occur User Guides updated Sprint Features Video Created In this case we decided to create a video each sprint showing off the progress (video version of Sprint Demo) User Story Manual Test scripts developed and run Tested by BA Deployed in shared QA environment Using automated deployment process Peer Code Review Code Check-In Compiled (warning-free) Passes StyleCop Passes FxCop Create installer packages Run Automated Tests Run Automated Integration Tests PS – One of my clients had a great question when we went through this activity. They said that if a Sprint is by definition done when the end-date rolls around (time-boxed), isn’t a DoD on a sprint meaningless – it’s done on the end-date regardless of whether those other activities are complete or not? My answer is that while that statement is true – the sprint is done regardless when the end date rolls around – if the DoD activities haven’t been completed I would consider the Sprint a failure (similar to not completing what was committed/planned – failure may be too strong a word but you get the idea). In the Retrospective that will become an agenda item to discuss and understand why we weren’t able to complete the activities we agreed would need to be completed each Sprint.

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  • Exporting an animated FBX to XNA? (in 3DS Max)

    - by Itamar Marom
    I'm now working on an XNA 3D game, and I want to add animated models in it. I came across this example. I see there is one FBX file and a few texture files in the content project, and that in the code you can choose which "take" to play. In this code it is "Take_001". Please tell me: When I create and animate my own 3D model in 3DS Max (2012, since I was told it's only possible in this version), how can I define those takes? plus, are any configurations need to be made when exporting FBX from 3DS Max to XNA? Thank you.

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  • Assets.getBytes returns null in test environment

    - by ashes999
    I'm using the latest Haxe (2.10), NME (3.4.3), and MUnit. I've written some unit tests that need to fetch bitmap data from SWF symbols. The first step is to actually load the SWF data. To do this, I use NME's getByteArray along with the swf library, like so: var blah:SWF = new SWF(Assets.getBytes("assets/swf/test.swf")); The call to Assets.getBytes returns null when I'm running this under MUnit. When running my actual game code, I'm able to get the byte array (and consequentially, instantiate the SWF class). Am I doing something wrong? What am I missing? Edit: My directory structure is: . (root .\assets .\assets\*.png (other images) .\assets\swf\*.swf (SWFs) .\Source\*.hx (source code) .\Test\*.hx (tests)

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  • How should a new programmers behave at their first job? [on hold]

    - by Dimension
    What are programmers expected to know at their first job and how old will they typically be? I'm not going to school so I'm not around other programmers, therefore I have no idea what kind of programmers they are when they first get hired. I just want to get an idea what the median programmer's knowledge looks like. Will they already have had experience with version control? Are they writing good maintainable code? And what are they expected to do do? I'm programming my own software at home and because of the complexities of it and how new I am to programming I'm sometimes throwing all the code out and starting again with a better design. Aren't new programmers going to write terribly structured software for their employer, or is someone else going to be making the decisions on how everything is laid out?

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  • .NET Compiler Platform (Roslyn) , its relevance to developer community and its performance? [on hold]

    - by jerriclynsjohn
    I'm just starting out with a Code-Quality-plugin development for my organization based on the recently released .NET Compiler Platform APIs (Roslyn APIs). I would like to know what are the most relevant possible ways that it could be used by the developer community apart from the usual IDE experience as answered in other questions. I was wondering the implications of opening up a compiler to general public and never came across anything "breakthrough", that could possibly add up to the value of IDE experiences. Is there any performance bottleneck for its implementation since the compiler itself is managed code?

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  • php change uploaded file owner

    - by shantanu
    I installed php5 , mysql and apache2 without any error. Everything is working fine. apache2's Root directory is /var/www (permission is 775). Problem is when i upload a file using php code it change the owner of uploaded file (as root). So i can not read this file from another code without changing owner of file manually. Is there is anyway to solve this problem? Should i add user to php group (how)? Thanks in advance.

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  • Should you document everything or just most?

    - by TheLQ
    It seems a bit of a controversial subject to document everything, including the "JavaBean" syntax of getters and setters for fields: People say its needlessly long and repetitive breaking DRY (don't repeat yourself), that the naming convention should explain everything, and it clutters code/documentation. Sometimes those arguments work. But other times, you end up with this: Above is common to open source projects that do boldly follow those principles. Your left with entirely useless documentation. That doesn't explain anything about whats going on underneath, the possible effects, or even what the expected value is (could it be null or never null? I don't know, the Javadoc doesn't tell me). So when should I document? Do I document everything even if it occasionally clutters code? Or do I document nothing since in my eyes its "obvious"?

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  • C# Dev - I've tried Lisps, but I don't get it.

    - by Jonathan Mitchem
    After a few months of learning about and playing with lisps, both CL and a bit of Clojure, I'm still not seeing a compelling reason to write anything in it instead of C#. I would really like some compelling reasons, or for someone to point out that I'm missing something really big. The strengths of a Lisp (per my research): Compact, expressive notation - More so than C#, yes... but I seem to be able to express those ideas in C# too. Implicit support for functional programming - C# with LINQ extension methods: mapcar = .Select( lambda ) mapcan = .Select( lambda ).Aggregate( (a,b) = a.Union(b) ) car/first = .First() cdr/rest = .Skip(1) .... etc. Lambda and higher-order function support - C# has this, and the syntax is arguably simpler: "(lambda (x) ( body ))" versus "x = ( body )" "#(" with "%", "%1", "%2" is nice in Clojure Method dispatch separated from the objects - C# has this through extension methods Multimethod dispatch - C# does not have this natively, but I could implement it as a function call in a few hours Code is Data (and Macros) - Maybe I haven't "gotten" macros, but I haven't seen a single example where the idea of a macro couldn't be implemented as a function; it doesn't change the "language", but I'm not sure that's a strength DSLs - Can only do it through function composition... but it works Untyped "exploratory" programming - for structs/classes, C#'s autoproperties and "object" work quite well, and you can easily escalate into stronger typing as you go along Runs on non-Windows hardware - Yeah, so? Outside of college, I've only known one person who doesn't run Windows at home, or at least a VM of Windows on *nix/Mac. (Then again, maybe this is more important than I thought and I've just been brainwashed...) The REPL for bottom-up design - Ok, I admit this is really really nice, and I miss it in C#. Things I'm missing in a Lisp (due to a mix of C#, .NET, Visual Studio, Resharper): Namespaces. Even with static methods, I like to tie them to a "class" to categorize their context (Clojure seems to have this, CL doesn't seem to.) Great compile and design-time support the type system allows me to determine "correctness" of the datastructures I pass around anything misspelled is underlined realtime; I don't have to wait until runtime to know code improvements (such as using an FP approach instead of an imperative one) are autosuggested GUI development tools: WinForms and WPF (I know Clojure has access to the Java GUI libraries, but they're entirely foreign to me.) GUI Debugging tools: breakpoints, step-in, step-over, value inspectors (text, xml, custom), watches, debug-by-thread, conditional breakpoints, call-stack window with the ability to jump to the code at any level in the stack (To be fair, my stint with Emacs+Slime seemed to provide some of this, but I'm partial to the VS GUI-driven approach) I really like the hype surrounding Lisps and I gave it a chance. But is there anything I can do in a Lisp that I can't do as well in C#? It might be a bit more verbose in C#, but I also have autocomplete. What am I missing? Why should I use Clojure/CL?

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  • Making a Camera look at a target Vector

    - by Peteyslatts
    I have a camera that works as long as its stationary. Now I'm trying to create a child class of that camera class that will look at its target. The new addition to the class is a method called SetTarget(). The method takes in a Vector3 target. The camera wont move but I need it to rotate to look at the target. If I just set the target, and then call CreateLookAt() (which takes in position, target, and up), when the object gets far enough away and underneath the camera, it suddenly flips right side up. So I need to transform the up vector, which currently always stays at Vector3.Up. I feel like this has something to do with taking the angle between the old direction vector and the new one (which I know can be expressed by target - position). I feel like this is all really vague, so here's the code for my base camera class: public class BasicCamera : Microsoft.Xna.Framework.GameComponent { public Matrix view { get; protected set; } public Matrix projection { get; protected set; } public Vector3 position { get; protected set; } public Vector3 direction { get; protected set; } public Vector3 up { get; protected set; } public Vector3 side { get { return Vector3.Cross(up, direction); } protected set { } } public BasicCamera(Game game, Vector3 position, Vector3 target, Vector3 up) : base(game) { this.position = position; this.direction = target - position; this.up = up; CreateLookAt(); projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.PiOver4, (float)Game.Window.ClientBounds.Width / (float)Game.Window.ClientBounds.Height, 1, 500); } public override void Update(GameTime gameTime) { // TODO: Add your update code here CreateLookAt(); base.Update(gameTime); } } And this is the code for the class that extends the above class to look at its target. class TargetedCamera : BasicCamera { public Vector3 target { get; protected set; } public TargetedCamera(Game game, Vector3 position, Vector3 target, Vector3 up) : base(game, position, target, up) { this.target = target; } public void SetTarget(Vector3 target) { direction = target - position; } protected override void CreateLookAt() { view = Matrix.CreateLookAt(position, target, up); } }

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  • What is the meaning of 'high cohesion'?

    - by Max
    I am a student who recently joined a software development company as an intern. Back at the university, one of my professors used to say that we have to strive to achieve "Low coupling and high cohesion". I understand the meaning of low coupling. It means to keep the code of separate components separately, so that a change in one place does not break the code in another. But what is meant by high cohesion. If it means integrating the various pieces of the same component well with each other, I dont understand how that becomes advantageous. What is meant by high cohesion? Can an example be explained to understand its benefits?

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  • Techniques for separating game model from presentation

    - by liortal
    I am creating a simple 2D game using XNA. The elements that make up the game world are what i refer to as the "model". For instance, in a board game, i would have a GameBoard class that stores information about the board. This information could be things such as: Location Size Details about cells on the board (occupied/not occupied) etc This object should either know how to draw itself, or describe how to draw itself to some other entity (renderer) in order to be displayed. I believe that since the board only contains the data+logic for things regarding it or cells on it, it should not provide the logic of how to draw things (separation of concerns). How can i achieve a good partitioning and easily allow some other entity to draw it properly? My motivations for doing so are: Allow multiple "implementations" of presentation for a single game entity Easier porting to other environments where the presentation code is not available (for example - porting my code to Unity or other game technology that does not rely on XNA).

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  • General solution to solve different sports results in different languages

    - by sq2
    I currently have some code that checks if squash and tennis scores are valid, both in javascript and PHP. This results in 4 blocks of code existing, 2 languages * 2 sports, which does not scale well should any extra sports come around, or extra languages... How can one describe the valid scores of games via a settings/text file, so that each language can parse them and apply these rules. I'm stumped with the strange tie break situations in tennis should it reach 6-6 in a set, and also infinite play off in the final set should it reach 2 sets all. ie: tennis = { "format": [ { "name": "sets" "min": 3, "max": 5, "winby": 1 }, { "name": "games" "min": 6, "max": 7, "winby": 2 } ] } squash = { "format": [ { "name": "games" "min": 3, "max": 5, "winby": 1 }, { "name": "points" "min": 15, "max": 0, "winby": 2 } ] }

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  • Method chaining vs encapsulation

    - by Oak
    There is the classic OOP problem of method chaining vs "single-access-point" methods: main.getA().getB().getC().transmogrify(x, y) vs main.getA().transmogrifyMyC(x, y) The first seems to have the advantage that each class is only responsible for a smaller set of operations, and makes everything a lot more modular - adding a method to C doesn't require any effort in A, B or C to expose it. The downside, of course, is weaker encapsulation, which the second code solves. Now A has control of every method that passes through it, and can delegate it to its fields if it wants to. I realize there's no single solution and it of course depends on context, but I would really like to hear some input about other important differences between the two styles, and under what circumstances should I prefer either of them - because right now, when I try to design some code, I feel like I'm just not using the arguments to decide one way or the other.

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  • Best way to find freelance c# developer

    - by sturdytree
    I am a developer based in London developing a desktop WPF business application using c# (+ MVVM/DDD/Nhibernate/Unity/Postsharp...). I need to find someone to review my code to suggest improvements and then to write integration tests. This could potentially be an ongoing relationship, expanding into writing new features etc. It would suit an experienced developer with a strong interest in design principles and writing clean code, who can work part time. However, the developer would need to work at my home based office (although timing is flexible). Websites such as elance and odesk seem to tie you in, and I would prefer to pay a one off introduction fee and then deal with the developer direct. Stack exchange seems quite expensive but is a possibility if I don't find an alternative. So, are there any other websites I can try?

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  • Standard -server to server- and -browser to server- authentication method

    - by jeruki
    I have server with some resources; until now all these resources were requested through a browser by a human user, and the authentication was made with an username/password method, that generates a cookie with a token (to have the session open for some time). Right now the system requires that other servers make GET requests to this resource server but they have to authenticate to get them. We have been using a list of authorized IPs but having two authentication methods makes the code more complex. My questions are: Is there any standard method or pattern to authenticate human users and servers using the same code? If there is not, are the methods I'm using now the right ones or is there a better / more standard way to accomplish what I need? Thanks in advance for any suggestion.

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  • Draggable & Resizable Editors

    - by Geertjan
    Thanks to a cool tip from Steven Yi (here in the comments to a blog entry), I was able to make a totally pointless but fun set of draggable and resizable editors: What you see above are two JEditorPanes within JPanels. The JPanels are within ComponentWidgets provided by the NetBeans Visual Library, which is also where the special border comes from. The ComponentWidgets are within a Visual Library Scene, which is within a JScrollPane in a TopComponent. Each editor has this, which means the NetBeans Java Editor is bound to the JEditorPane: jEditorPane1.setContentType("text/x-java"); EditorKit kit = CloneableEditorSupport.getEditorKit("text/x-java"); jEditorPane1.setEditorKit(kit); jEditorPane1.getDocument().putProperty("mimeType", "text/x-java"); A similar thing is done in the other JEditorPane, i.e., it is bound to the XML Editor. While the XML Editor also has code completion, in addition to syntax coloring, as can be seen above, this is not the case for the JEditorPane bound to the Java Editor, since the JEditorPane doesn't have a Java classpath, which is needed for Java code completion to work.

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  • wild card redirects issue giving error this webpage has a redirect loop

    - by kath
    In my website I changed or better word modified the directory name ""vehicles-cars"" to ""vehicles-cars-for-sale"" when i tryed to redirect using wild card redirect my old directory name to new directory name in my web hosting cpanel account. every time when i open pages from that directory i am getting error code this webpage has a redirect loop the website is php the problem is that that my lots of pages from old directory are indexed in googles and they are getting duplicate contents i really need some advice what to do with this problem here is .htaccess file code for redirect thanks RewriteEngine on RewriteCond %{HTTP_HOST} ^adsbuz\.com$ [OR] RewriteCond %{HTTP_HOST} ^www\.adsbuz\.com$ RewriteRule ^vehicles\-cars\/?(.*)$ "http\:\/\/adsbuz\.com\/vehicles\-cars\-for\-sale\/$1" [R=301,L]

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  • Is there a real name policy in the Ubuntu community?

    - by martin001
    I'm not ashamed to be a part of Ubuntu, but I'm trying to keep the number of web search hits for my real name low, which is kinda impossible if you use a Launchpad account. So, I'm wondering if there is a real name policy in the Ubuntu community, or if it's okay to use a pseudonym/nick name/fake name? While it might be okay to use nick names on IRC and in forums, how about these topics: Adding an OpenPGP key to Launchpad. Signing the Ubuntu Code of Conduct. Becoming an Ubuntu member. Code contributions (e.g., signing the Canonical CLA). Thanks in advance for your answers!

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  • Headaches using distributed version control for traditional teams?

    - by J Cooper
    Though I use and like DVCS for my personal projects, and can totally see how it makes managing contributions to your project from others easier (e.g. your typical Github scenario), it seems like for a "traditional" team there could be some problems over the centralized approach employed by solutions like TFS, Perforce, etc. (By "traditional" I mean a team of developers in an office working on one project that no one person "owns", with potentially everyone touching the same code.) A couple of these problems I've foreseen on my own, but please chime in with other considerations. In a traditional system, when you try to check your change in to the server, if someone else has previously checked in a conflicting change then you are forced to merge before you can check yours in. In the DVCS model, each developer checks in their changes locally and at some point pushes to some other repo. That repo then has a branch of that file that 2 people changed. It seems that now someone must be put in charge of dealing with that situation. A designated person on the team might not have sufficient knowledge of the entire codebase to be able to handle merging all conflicts. So now an extra step has been added where someone has to approach one of those developers, tell him to pull and do the merge and then push again (or you have to build an infrastructure that automates that task). Furthermore, since DVCS tends to make working locally so convenient, it is probable that developers could accumulate a few changes in their local repos before pushing, making such conflicts more common and more complicated. Obviously if everyone on the team only works on different areas of the code, this isn't an issue. But I'm curious about the case where everyone is working on the same code. It seems like the centralized model forces conflicts to be dealt with quickly and frequently, minimizing the need to do large, painful merges or have anyone "police" the main repo. So for those of you who do use a DVCS with your team in your office, how do you handle such cases? Do you find your daily (or more likely, weekly) workflow affected negatively? Are there any other considerations I should be aware of before recommending a DVCS at my workplace?

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  • AngularJS: structuring a web application with multiple ng-apps

    - by mg1075
    The blogosphere has a number of articles on the topic of AngularJS app structuring guidelines such as these (and others): http://www.johnpapa.net/angular-app-structuring-guidelines/ http://codingsmackdown.tv/blog/2013/04/19/angularjs-modules-for-great-justice/ http://danorlando.com/angularjs-architecture-understanding-modules/ http://henriquat.re/modularizing-angularjs/modularizing-angular-applications/modularizing-angular-applications.html However, one scenario I have yet to come across for guidelines and best practices is the case where you have a large web application containing multiple "mini-spa" apps, and the mini-spa apps all share a certain amount of code. I am not referring to the case of trying to have multiple ng-app declarations on the same page; rather, I mean different sections of a large site that have their own, unique ng-app declaration. As Scott Allen writes in his OdeToCode blog: One scenario I haven't found addressed very well is the scenario where multiple apps exist in the same greater web application and require some shared code on the client. Are there any recommended approaches to take, pitfalls to avoid, or good sample structures of this scenario that you can point to?

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  • SFML 2.0 Too Many Variables in Class Preventing Draw To Screen

    - by Josh
    This is a very strange phenomenon to me. I have a class definition for a game, but when I add another variable to the class, the draw method does not print everything to the screen. It will be easier understood showing the code and output. Code for good draw output: class board { protected: RectangleShape rect; int top, left; int i, j; int rowSelect, columnSelect; CircleShape circleArr[4][10]; CircleShape codeArr[4]; CircleShape keyArr[4][10]; //int pegPresent[4]; public: board(void); void draw(RenderWindow& Window); int mouseOver(RenderWindow& Window); void placePeg(RenderWindow& Window, int pegSelect); }; Screen: Code for missing draw: class board { protected: RectangleShape rect; int top, left; int i, j; int rowSelect, columnSelect; CircleShape circleArr[4][10]; CircleShape codeArr[4]; CircleShape keyArr[4][10]; int pegPresent[4]; public: board(void); void draw(RenderWindow& Window); int mouseOver(RenderWindow& Window); void placePeg(RenderWindow& Window, int pegSelect); }; Screen: As you can see, all I do is un-comment the protected array and most of the pegs are gone from the right hand side. I have checked and made sure that I didn't accidentally created a variable with that name already. I haven't used it anywhere. Why does it not draw the remaining pegs as it should? My only thought is that maybe I am declaring too many variables for the class, but that doesn't really make sense to me. Any thoughts and help is greatly appreciated.

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  • Download files from a SharePoint site using the RSSBus SSIS Components

    - by dataintegration
    In this article we will show how to use a stored procedure included in the RSSBus SSIS Components for SharePoint to download files from SharePoint. While the article uses the RSSBus SSIS Components for SharePoint, the same process will work for any of our SSIS Components. Step 1: Open Visual Studio and create a new Integration Services Project. Step 2: Add a new Data Flow Task to the Control Flow screen and open the Data Flow Task. Step 3: Add an RSSBus SharePoint Source to the Data Flow Task. Step 4: In the RSSBus SharePoint Source, add a new Connection Manager, and add your credentials for the SharePoint site. Step 5: Now from the Table or View dropdown, choose the name of the Document Library that you are going to back up and close the wizard. Step 6: Add a Script Component to the Data Flow Task and drag an output arrow from the 'RSSBus SharePoint Source' to it. Step 7: Open the Script Component, go to edit the Input Columns, and choose all the columns. Step 8: This will open a new Visual Studio instance, with a project in it. In this project add a reference to the RSSBus.SSIS2008.SharePoint assembly available in the RSSBus SSIS Components for SharePoint installation directory. Step 9: In the 'ScriptMain' class, add the System.Data.RSSBus.SharePoint namespace and go to the 'Input0_ProcessInputRow' method (this method's name may vary depending on the input name in the Script Component). Step 10: In the 'Input0_ProcessInputRow' method, you can add code to use the DownloadDocument stored procedure. Below we show the sample code: String connString = "Offline=False;Password=PASSWORD;User=USER;URL=SHAREPOINT-SITE"; String downloadDir = "C:\\Documents\\"; SharePointConnection conn = new SharePointConnection(connString); SharePointCommand comm = new SharePointCommand("DownloadDocument", conn); comm.CommandType = CommandType.StoredProcedure; comm.Parameters.Clear(); String file = downloadDir+Row.LinkFilenameNoMenu.ToString(); comm.Parameters.Add(new SharePointParameter("@File", file)); String list = Row.ServerUrl.ToString().Split('/')[1].ToString(); comm.Parameters.Add(new SharePointParameter("@Library", list)); String remoteFile = Row.LinkFilenameNoMenu.ToString(); comm.Parameters.Add(new SharePointParameter("@RemoteFile", remoteFile)); comm.ExecuteNonQuery(); After saving your changes to the Script Component, you can execute the project and find the downloaded files in the download directory. SSIS Sample Project To help you with getting started using the SharePoint Data Provider within SQL Server SSIS, download the fully functional sample package. You will also need the SharePoint SSIS Connector to make the connection. You can download a free trial here. Note: Before running the demo, you will need to change your connection details in both the 'Script Component' code and the 'Connection Manager'.

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  • When to reply 400 Bad Request

    - by KajMagnus
    According to www.w3.org, a Web server should reply with status code 400 Bad Request if: "The request could not be understood by the server due to malformed syntax. The client SHOULD NOT repeat the request without modifications" Does that mean only request that violates some HTTP spec? Or does it include a request that my particular Web app thinks is broken? When would you reply 400? For example, if my Web app expects a query string to always include a "function=..." parameter, would you reply code 400 Bad Request or 403 Forbidden? (403 means that "The server understood the request, but is refusing to fulfill it.")

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  • LWJGL - Mixing 2D and 3D

    - by nathan
    I'm trying to mix 2D and 3D using LWJGL. I have wrote 2D little method that allow me to easily switch between 2D and 3D. protected static void make2D() { glEnable(GL_BLEND); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); glOrtho(0.0f, SCREEN_WIDTH, SCREEN_HEIGHT, 0.0f, 0.0f, 1.0f); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); } protected static void make3D() { glDisable(GL_BLEND); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); // Reset The Projection Matrix GLU.gluPerspective(45.0f, ((float) SCREEN_WIDTH / (float) SCREEN_HEIGHT), 0.1f, 100.0f); // Calculate The Aspect Ratio Of The Window GL11.glMatrixMode(GL11.GL_MODELVIEW); glLoadIdentity(); } The in my rendering code i would do something like: make2D(); //draw 2D stuffs here make3D(); //draw 3D stuffs here What i'm trying to do is to draw a 3D shape (in my case a quad) and i 2D image. I found this example and i took the code from TextureLoader, Texture and Sprite to load and render a 2D image. Here is how i load the image. TextureLoader loader = new TextureLoader(); Sprite s = new Sprite(loader, "player.png") And how i render it: make2D(); s.draw(0, 0); It works great. Here is how i render my quad: glTranslatef(0.0f, 0.0f, 30.0f); glScalef(12.0f, 9.0f, 1.0f); DrawUtils.drawQuad(); Once again, no problem, the quad is properly rendered. DrawUtils is a simple class i wrote containing utility method to draw primitives shapes. Now my problem is when i want to mix both of the above, loading/rendering the 2D image, rendering the quad. When i try to load my 2D image with the following: s = new Sprite(loader, "player.png); My quad is not rendered anymore (i'm not even trying to render the 2D image at this point). Only the fact of creating the texture create the issue. After looking a bit at the code of Sprite and TextureLoader i found that the problem appears after the call of the glTexImage2d. In the TextureLoader class: glTexImage2D(target, 0, dstPixelFormat, get2Fold(bufferedImage.getWidth()), get2Fold(bufferedImage.getHeight()), 0, srcPixelFormat, GL_UNSIGNED_BYTE, textureBuffer); Commenting this like make the problem disappear. My question is then why? Is there anything special to do after calling this function to do 3D? Does this function alter the render part, the projection matrix?

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  • Data Transformation Pipeline

    - by davenewza
    I have create some kind of data pipeline to transform coordinate data into more useful information. Here is the shell of pipeline: public class PositionPipeline { protected List<IPipelineComponent> components; public PositionPipeline() { components = new List<IPipelineComponent>(); } public PositionPipelineEntity Process(Position position) { foreach (var component in components) { position = component.Execute(position); } return position; } public PositionPipeline RegisterComponent(IPipelineComponent component) { components.Add(component); return this; } } Every IPipelineComponent accepts and returns the same type - a PositionPipelineEntity. Code: public interface IPipelineComponent { PositionPipelineEntity Execute(PositionPipelineEntity position); } The PositionPipelineEntity needs to have many properties, many which are unused in certain components and required in others. Some properties will also have become redundant at the end of the pipeline. For example, these components could be executed: TransformCoordinatesComponent: Parse the raw coordinate data into a Coordinate type. DetermineCountryComponent: Determine and stores country code. DetermineOnRoadComponent: Determine and store whether coordinate is on a road. Code: pipeline .RegisterComponent(new TransformCoordinatesComponent()) .RegisterComponent(new DetermineCountryComponent()) .RegisterComponent(new DetermineOnRoadComponent()); pipeline.Process(positionPipelineEntity); The PositionPipelineEntity type: public class PositionPipelineEntity { // Only relevant to the TransformCoordinatesComponent public decimal RawCoordinateLatitude { get; set; } // Only relevant to the TransformCoordinatesComponent public decimal RawCoordinateLongitude { get; set; } // Required by all components after TransformCoordinatesComponent public Coordinate CoordinateLatitude { get; set; } // Required by all components after TransformCoordinatesComponent public Coordinate CoordinateLongitude { get; set; } // Set in DetermineCountryComponent, not required anywhere. // Requires CoordinateLatitude and CoordinateLongitude (TransformCoordinatesComponent) public string CountryCode { get; set; } // Set in DetermineOnRoadComponent, not required anywhere. // Requires CoordinateLatitude and CoordinateLongitude (TransformCoordinatesComponent) public bool OnRoad { get; set; } } Problems: I'm very concerned about the dependency that a component has on properties. The way to solve this would be to create specific types for each component. The problem then is that I cannot chain them together like this. The other problem is the order of components in the pipeline matters. There is some dependency. The current structure does not provide any static or runtime checking for such a thing. Any feedback would be appreciated.

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