Search Results

Search found 22427 results on 898 pages for 'opn program'.

Page 778/898 | < Previous Page | 774 775 776 777 778 779 780 781 782 783 784 785  | Next Page >

  • Catching / blocking SIGINT during system call

    - by danben
    I've written a web crawler that I'd like to be able to stop via the keyboard. I don't want the program to die when I interrupt it; it needs to flush its data to disk first. I also don't want to catch KeyboardInterruptedException, because the persistent data could be in an inconsistent state. My current solution is to define a signal handler that catches SIGINT and sets a flag; each iteration of the main loop checks this flag before processing the next url. However, I've found that if the system happens to be executing socket.recv() when I send the interrupt, I get this: ^C Interrupted; stopping... // indicates my interrupt handler ran Traceback (most recent call last): File "crawler_test.py", line 154, in <module> main() ... File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/socket.py", line 397, in readline data = recv(1) socket.error: [Errno 4] Interrupted system call and the process exits completely. Why does this happen? Is there a way I can prevent the interrupt from affecting the system call?

    Read the article

  • create an independent hidden process

    - by Jessica
    I'm creating an application with its main window hidden by using the following code: STARTUPINFO siStartupInfo; PROCESS_INFORMATION piProcessInfo; memset(&siStartupInfo, 0, sizeof(siStartupInfo)); memset(&piProcessInfo, 0, sizeof(piProcessInfo)); siStartupInfo.cb = sizeof(siStartupInfo); siStartupInfo.dwFlags = STARTF_USESHOWWINDOW | STARTF_FORCEOFFFEEDBACK | STARTF_USESTDHANDLES; siStartupInfo.wShowWindow = SW_HIDE; if(CreateProcess(MyApplication, "", 0, 0, FALSE, 0, 0, 0, &siStartupInfo, &piProcessInfo) == FALSE) { // blah return 0; } Everything works correctly except my main application (the one calling this code) window loses focus when I open the new program. I tried lowering the priority of the new process but the focus problem is still there. Is there anyway to avoid this? furthermore, is there any way to create another process without using CreateProcess (or any of the API's that call CreateProcess like ShellExecute)? My guess is that my app is losing focus because it was given to the new process, even when it's hidden. To those of you curious out there that will certainly ask the usual "why do you want to do this", my answer is because I have a watchdog process that cannot be a service and it gets started whenever I open my main application. Satisfied? Thanks for the help. Code will be appreciated. Jess.

    Read the article

  • Using C++ DLL in C# project

    - by Frank
    Hello, I got a C++ dll which has to be integrated in a C# project. I think I found the correct way to do it, but calling the dll gives me this error: System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B) This is the function in the dll: extern long FAR PASCAL convert (LPSTR filename); And this is the code I'm using in C# namespace Test{ public partial class Form1 : Form { [DllImport("convert.dll", SetLastError = true)] static extern Int32 convert([MarshalAs(UnmanagedType.LPStr)] string filename); private void button1_Click(object sender, EventArgs e) { // generate textfile string filename = "testfile.txt"; StreamWriter sw = new StreamWriter(filename); sw.WriteLine("line1"); sw.WriteLine("line2"); sw.Close(); // add checksum Int32 ret = 0; try { ret = convert(filename); Console.WriteLine("Result of DLL: {0}", ret.ToString()); } catch (Exception ex) { lbl.Text = ex.ToString(); } } }} Any ideas on how to proceed with this? Thanks a lot, Frank

    Read the article

  • asyncore callbacks launching threads... ok to do?

    - by sbartell
    I'm unfamiliar with asyncore, and have very limited knowledge of asynchronous programming except for a few intro to twisted tutorials. I am most familiar with threads and use them in all my apps. One particular app uses a couchdb database as its interface. This involves longpolling the db looking for changes and updates. The module I use for couchdb is couchdbkit. It uses an asyncore loop to watch for these changes and send them to a callback. So, I figure from this callback is where I launch my worker threads. It seems a bit crude to mix asynchronous and threaded programming. I really like couchdbkit, but would rather not introduce issues into my program. So, my question is, is it safe to fire threads from an async callback? Here's some code... {{{ def dispatch(change): global jobs, db_url # jobs is my queue db = Database(db_url) work_order = db.get(change['id']) # change is an id to the document that changed. # i need to get the actual document (workorder) worker = Worker(work_order, db) # fire the thread jobs.append[worker] worker.start() return main() . . . consumer.wait(cb=dispatch, since=update_seq, timeout=10000) #wait constains the asyncloop. }}}

    Read the article

  • What is a good approach to preloading data?

    - by Bob Horn
    Are there best practices out there for loading data into a database, to be used with a new installation of an application? For example, for application foo to run, it needs some basic data before it can even be started. I've used a couple options in the past: TSQL for every row that needs to be preloaded: IF NOT EXISTS (SELECT * FROM Master.Site WHERE Name = @SiteName) INSERT INTO [Master].[Site] ([EnterpriseID], [Name], [LastModifiedTime], [LastModifiedUser]) VALUES (@EnterpriseId, @SiteName, GETDATE(), @LastModifiedUser) Another option is a spreadsheet. Each tab represents a table, and data is entered into the spreadsheet as we realize we need it. Then, a program can read this spreadsheet and populate the DB. There are complicating factors, including the relationships between tables. So, it's not as simple as loading tables by themselves. For example, if we create Security.Member rows, then we want to add those members to Security.Role, we need a way of maintaining that relationship. Another factor is that not all databases will be missing this data. Some locations will already have most of the data, and others (that may be new locations around the world), will start from scratch. Any ideas are appreciated.

    Read the article

  • Some clarification needed about synchronous versus asynchronous asio operations

    - by Old newbie
    As far as I know, the main difference between synchronous and asynchronous operations. I.e. write() or read() vs async_write() and async_read() is that the former, don't return until the operation finish -or error-, and the last ones, returns inmediately. Due the fact that the asynchronous operations are controlled by an io_service.run() that does not finish until the controlled operations has finalized. It seems to me that in sequencial operations as those involved in TCP/IP connections with protocols such as POP3, in which the operaton is a sequence such as: C: <connect> S: Ok. C: User... S: Ok. C: Password S: Ok. C: Command S: answer C: Command S: answer ... C: bye S: <close> The difference between synchronous/asynchronous opperatons does not make much sense. Of course, in both operations there is allways the risk that the program flow stops indefinitely by some circunstance -there the use of timers-, but I would like know some more authorized opinions in this matter. I must admit that the question is rather ill-defined, but I like hear some advices about when use one or other, because I've problems in debugging with MS Visual Studio, asynchronous SSL operations in a POP3 client in wich I'm working now -about some of who surely I would write here soon-, and sometimes think that perhaps is a bad idea use asynchronous in this. Not to say that I'm an absolute newbie with this librarys, that additionally to the difficult with the idioma, and some obscure concepts in the STL, must suffer the brevity of the asio documentation.

    Read the article

  • What's the correct way to do a "catch all" error check on an fstream output operation?

    - by Truncheon
    What's the correct way to check for a general error when sending data to an fstream? UPDATE: My main concern regards some things I've been hearing about a delay between output and any data being physically written to the hard disk. My assumption was that the command "save_file_obj << save_str" would only send data to some kind of buffer and that the following check "if (save_file_obj.bad())" would not be any use in determining if there was an OS or hardware problem. I just wanted to know what was the definitive "catch all" way to send a string to a file and check to make certain that it was written to the disk, before carrying out any following actions such as closing the program. I have the following code... int Saver::output() { save_file_handle.open(file_name.c_str()); if (save_file_handle.is_open()) { save_file_handle << save_str.c_str(); if (save_file_handle.bad()) { x_message("Error - failed to save file"); return 0; } save_file_handle.close(); if (save_file_handle.bad()) { x_message("Error - failed to save file"); return 0; } return 1; } else { x_message("Error - couldn't open save file"); return 0; } }

    Read the article

  • How to set up django-admin.py on windows vista?

    - by shin
    I manage to install Django after some struggles by using setup.py install on Windows Vista Now I tried to use django-admin.py but it is not working. According to this document, http://docs.djangoproject.com/en/dev/ref/django-admin/ The django-admin.py script should be on your system path if you installed Django via its setup.py utility. If it’s not on your path, ... For Windows users, who do not have symlinking functionality available, you can copy django-admin.py to a location on your existing path or edit the PATH settings (under Settings - Control Panel - System - Advanced - Environment...) to point to its installed location. I checked ComputerpropertiesEnvironment Variables, but path to django-admin.py is not in anywhere. So I added C:\Python25\Lib\site-packages\django\bin which is the folder of django-admin.py in User variables for shin Variable PATH, Value C:\Program Files\Google\google_appengine\;C:\Python25\Lib\site-packages\django\bin\ Am I supposed to add to System variables?? But it still does not work. Could anyone tell me how to add the Path in Environment Variables please? Thanks in advance.

    Read the article

  • Why is F# member not found when used in subclass

    - by James Black
    I have a base type that I want to inherit from, for all my DAO objects, but this member gets the error further down about not being defined: type BaseDAO() = member v.ExecNonQuery2(conn)(sqlStr) = let comm = new MySqlCommand(sqlStr, conn, CommandTimeout = 10) comm.ExecuteNonQuery |> ignore comm.Dispose |> ignore I inherit in this type: type CreateDatabase() = inherit BaseDAO() member private self.createDatabase(conn) = self.ExecNonQuery2 conn "DROP DATABASE IF EXISTS restaurant" This is what I see when my script runs in the interactive shell: --> Referenced 'C:\Program Files\MySQL\MySQL Connector Net 6.2.3\Assemblies\MySql.Data.dll' [Loading C:\Users\jblack\Documents\Visual Studio 2010\Projects\RestaurantService\RestaurantDAO\BaseDAO.fs] namespace FSI_0106.RestaurantServiceDAO type BaseDAO = class new : unit -> BaseDAO member ExecNonQuery2 : conn:MySql.Data.MySqlClient.MySqlConnection -> sqlStr:string -> unit member execNonQuery : sqlStr:string -> unit member execQuery : sqlStr:string * selectFunc:(MySql.Data.MySqlClient.MySqlDataReader -> 'a list) -> 'a list member f : x:obj -> string member Conn : MySql.Data.MySqlClient.MySqlConnection end [Loading C:\Users\jblack\Documents\Visual Studio 2010\Projects\RestaurantService\RestaurantDAO\CreateDatabase.fs] C:\Users\jblack\Documents\Visual Studio 2010\Projects\RestaurantService\RestaurantDAO\CreateDatabase.fs(56,14): error FS0039: The field, constructor or member 'ExecNonQuery2' is not defined I am curious what I am doing wrong. I have tried not inheriting, and just instantiating the BaseDAO type in the function, but I get the same error. I started on this path because I had a property that had the same error, so it seems there may be a problem with how I am defining my BaseDAO type, but it compiles with no error, which further confuses me about this problem.

    Read the article

  • Ruby - calling constructor without arguments & removal of new line characters

    - by Raj
    I am a newbie at Ruby, I have written down a sample program. I dont understand the following: Why constructor without any arguments are not called in Ruby? How do we access the class variable outside the class' definition? Why does it always append newline characters at the end of the string? How do we strip it? Code: class Employee attr_reader :empid attr_writer :empid attr_writer :name def name return @name.upcase end attr_accessor :salary @@employeeCount = 0 def initiaze() @@employeeCount += 1 puts ("Initialize called!") end def getCount return @@employeeCount end end anEmp = Employee.new print ("Enter new employee name: ") anEmp.name = gets() print ("Enter #{anEmp.name}'s employee ID: ") anEmp.empid = gets() print ("Enter salary for #{anEmp.name}: ") anEmp.salary = gets() theEmpName = anEmp.name.split.join("\n") theEmpID = anEmp.empid.split.join("\n") theEmpSalary = anEmp.salary.split.join("\n") anEmp = Employee.new() anEmp = Employee.new() theCount = anEmp.getCount puts ("New employee #{theEmpName} with employee ID #{theEmpID} has been enrolled, welcome to hell! You have been paid as low as $ #{theEmpSalary}") puts ("Total number of employees created = #{theCount}") Output: Enter new employee name: Lionel Messi Enter LIONEL MESSI 's employee ID: 10 Enter salary for LIONEL MESSI : 10000000 New employee LIONEL MESSI with employee ID 10 has been enrolled, welcome to hell! You have been paid as low as $ 10000000 Total number of employees created = 0 Thanks

    Read the article

  • Private member vector of vector dynamic memory allocation

    - by Geoffroy
    Hello, I'm new to C++ (I learned programming with Fortran), and I would like to allocate dynamically the memory for a multidimensional table. This table is a private member variable : class theclass{ public: void setdim(void); private: std::vector < std::vector <int> > thetable; } I would like to set the dimension of thetable with the function setdim(). void theclass::setdim(void){ this->thetable.assign(1000,std::vector <int> (2000)); } I have no problem compiling this program, but as I execute it, I've got a segmentation fault. The strange thing for me is that this piece (see under) of code does exactly what I want, except that it doesn't uses the private member variable of my class : std::vector < std::vector < int > > thetable; thetable.assign(1000,std::vector <int> (2000)); By the way, I have no trouble if thetable is a 1D vector. In theclass : std::vector < int > thetable; and if in setdim : this->thetable.assign(1000,2); So my question is : why is there such a difference with "assign" between thetable and this-thetable for a 2D vector? And how should I do to do what I want? Thank-you for your help, Best regards, -- Geoffroy

    Read the article

  • ArrayList<String> NullPointerException

    - by Carlucho
    Am trying to solve a labyrinth by DFS, using adj List to represent the vertices and edges of the graph. In total there are 12 nodes (3 rows[A,B,C] * 4 cols[0,..,3]). My program starts by saving all the vertex labels (A0,..C3), so far so good, then checks the adjacent nodes, also no problems, if movement is possible, it proceeds to create the edge, here its where al goes wrong. adjList[i].add(vList[j].label); I used the debugger and found that vList[j].label is not null it contains a correct string (ie. "B1"). The only variables which show null are in adjList[i], which leads me to believe i have implemented it wrongly. this is how i did it. public class GraphList { private ArrayList<String>[] adjList; ... public GraphList(int vertexcount) { adjList = (ArrayList<String>[]) new ArrayList[vertexCount]; ... } ... public void addEdge(int i, int j) { adjList[i].add(vList[j].label); //NULLPOINTEREXCEPTION HERE } ... } I will really appreaciate if anyone can point me on the right track regrading to what its going wrong... Thanks!

    Read the article

  • Newbie C# Question about float/int/text type formatting

    - by user563501
    Hey everybody, I'm a total C# newb with a light (first year CS) background in Python. I wrote a console program in Python for doing marathon pace running calculations and I'm trying to figure out the syntax for this in C# using Visual Studio 2010. Here's a chunk of what I've got so far: string total_seconds = ((float.Parse(textBox_Hours.Text) * 60 * 60) + (float.Parse(textBox_Minutes.Text) * 60) + float.Parse(textBox_Seconds.Text)).ToString(); float secs_per_unit = ((float)(total_seconds) / (float)(textBox_Distance.Text)); float mins_per_unit = (secs_per_unit / 60); string pace_mins = (int)mins_per_unit.ToString(); string pace_secs = (float.Parse(mins_per_unit) - int.Parse(mins_per_unit) * 60).ToString(); textBox_Final_Mins.Text = pace_mins; textBox_Final_Secs.Text = pace_mins; Imagine you have a running pace of 8 minutes and 30 seconds per mile. secs_per_unit would be 510, mins_per_unit would be 8.5. pace_mins would simply be 8 and pace_secs would be 30. In Python I'd just convert variables from a float to a string to get 8 instead of 8.5, for example; hopefully the rest of the code gives you an idea of what I've been doing. Any input would be appreciated.

    Read the article

  • AI navigation around a 2d map - Avoiding obstacles.

    - by Curt Walker
    Hey there, I know my question seems pretty vague but I can't think of a better way to put it so I'll start off by explaining what I'm trying to do. I'm currently working on a project whereby I've been given a map and I'm coding a 'Critter' that should be able to navigate it's way around the map, the critter has various other functions but are not relevant to the current question. The whole program and solution is being written in C#. I can control the speed of the critter, and retrieve it's current location on the map by returning it's current X and Y position, I can also set it's direction when it collides with the terrain that blocks it. The only problem I have is that I can't think of a way to intelligently navigate my way around the map, so far I've been basing it around what direction the critter is facing when it collides with the terrain, and this is in no way a good way of moving around the map! I'm not a games programmer, and this is for a software assignment, so I have no clue on AI techniques. All I am after is a push in the right direction on how I could go about getting this critter to find it's way around any map given to me. Here's an image of the map and critters to give you an idea of what i'm talking about. Here's a link to an image of what the maps and critters look like. Map and Critter image I'm in no way looking for anyone to give me a full solution, just a push in the general direction on map navigation. Thanks in advance!

    Read the article

  • Using game of life or other virtual environment for artificial (intelligence) life simulation? [clos

    - by Berlin Brown
    One of my interests in AI focuses not so much on data but more on biologic computing. This includes neural networks, mapping the brain, cellular-automata, virtual life and environments. Described below is an exciting project that includes develop a virtual environment for bots to evolve in. "Polyworld is a cross-platform (Linux, Mac OS X) program written by Larry Yaeger to evolve Artificial Intelligence through natural selection and evolutionary algorithms." http://en.wikipedia.org/wiki/Polyworld " Polyworld is a promising project for studying virtual life but it still is far from creating an "intelligent autonomous" agent. Here is my question, in theory, what parameters would you use create an AI environment? Possibly a brain environment? Possibly multiple self contained life organisms that have their own "brain" or life structures. I would like a create a spin on the game of life simulation. What if you have a 64x64 game of life grid. But instead of one grid, you might have N number of grids. The N number of grids are your "life force" If all of the game of life entities die in a particular grid then that entire grid dies. A group of "grids" makes up a life form. I don't have an immediate goal. First, I want to simulate an environment and visualize what is going on in the environment with OpenGL and see if there are any interesting properties to the environment. I then want to add "scarce resources" and see if the AI environment can manage resources adequately.

    Read the article

  • C# / XNA - Load objects to the memory - how it works?

    - by carl
    Hello I'm starting with C# and XNA. In the "Update" method of the "Game" class I have this code: t = Texture2D.FromFile( [...] ); //t is a 'Texture2D t;' which loads small image. "Update" method is working like a loop, so this code is called many times in a second. Now, when I run my game, it takes 95MB of RAM and it goes slowly to about 130MB (due to the code I've posted, without this code it remains at 95MB), then goes immediately to about 100MB (garbare colletion?) and again goes slowly to 130MB, then immediately to 100MB and so on. So my first question: Can You explain why (how) it works like that? I've found, that if I change the code to: t.Dispose() t = Texture2D.FromFile( [...] ); it works like that: first it takes 95MB and then goes slowly to about 101MB (due to the code) and remains at this level. I don't understand why it takes this 6MB (101-95)... ? I want to make it works like that: load image, release from memory, load image, release from memory and so on, so the program should always takes 95MB (it takes 95MB when image is loaded only once in previous method). Whats instructions should I use? If it is important, the size of the image is about 10KB. Thank You!

    Read the article

  • How to get bit rotation function to accept any bit size?

    - by calccrypto
    i have these 2 functions i got from some other code def ROR(x, n): mask = (2L**n) - 1 mask_bits = x & mask return (x >> n) | (mask_bits << (32 - n)) def ROL(x, n): return ROR(x, 32 - n) and i wanted to use them in a program, where 16 bit rotations are required. however, there are also other functions that require 32 bit rotations, so i wanted to leave the 32 in the equation, so i got: def ROR(x, n, bits = 32): mask = (2L**n) - 1 mask_bits = x & mask return (x >> n) | (mask_bits << (bits - n)) def ROL(x, n, bits = 32): return ROR(x, bits - n) however, the answers came out wrong when i tested this set out. yet, the values came out correctly when the code is def ROR(x, n): mask = (2L**n) - 1 mask_bits = x & mask return (x >> n) | (mask_bits << (16 - n)) def ROL(x, n,bits): return ROR(x, 16 - n) what is going on and how do i fix this?

    Read the article

  • Binding a ListBox's SelectedItem in the presence of BindingNavigator

    - by Reinderien
    Hello. I'm trying to bind a ListBox's SelectedItem data to a property. The following code is an example: using System; using System.Collections.Generic; using System.Windows.Forms; namespace BindingFailure { static class Program { class OuterObject { public string selected { get; set; } public List<string> strings { get; set; } } public static void Main() { List<OuterObject> objs = new List<OuterObject>() { new OuterObject(), new OuterObject() }; objs[0].strings = new List<string> { "one", "two", "three" }; objs[1].strings = new List<string> { "four", "five", "six" }; Form form = new Form(); BindingSource obs = new BindingSource(objs, null), ibs = new BindingSource(obs, "strings"); BindingNavigator nav = new BindingNavigator(obs); ListBox lbox = new ListBox(); lbox.DataSource = ibs; lbox.DataBindings.Add(new Binding("SelectedItem", obs, "selected")); form.Controls.Add(nav); form.Controls.Add(lbox); lbox.Location = new System.Drawing.Point(30, 30); Application.Run(form); } } } If you just select an item, move forward, select an item and then exit, it works as expected. But if you switch back and forth between the two outer objects with the navigator, the selected item seems to be overwritten with an incorrect value. Ideas on how to fix this? Thanks in advance.

    Read the article

  • C# 4.0 'dynamic' doesn't set ref/out arguments

    - by Buu Nguyen
    I'm experimenting with DynamicObject. One of the things I try to do is setting the values of ref/out arguments, as shown in the code below. However, I am not able to have the values of i and j in Main() set properly (even though they are set correctly in TryInvokeMember()). Does anyone know how to call a DynamicObject object with ref/out arguments and be able to retrieve the values set inside the method? class Program { static void Main(string[] args) { dynamic proxy = new Proxy(new Target()); int i = 10; int j = 20; proxy.Wrap(ref i, ref j); Console.WriteLine(i + ":" + j); // Print "10:20" while expect "20:10" } } class Proxy : DynamicObject { private readonly Target target; public Proxy(Target target) { this.target = target; } public override bool TryInvokeMember(InvokeMemberBinder binder, object[] args, out object result) { int i = (int) args[0]; int j = (int) args[1]; target.Swap(ref i, ref j); args[0] = i; args[1] = j; result = null; return true; } } class Target { public void Swap(ref int i, ref int j) { int tmp = i; i = j; j = tmp; } }

    Read the article

  • How to create a "Shell IDList Array" to support drag-and-drop of virtual files from C# to Windows Ex

    - by JustABill
    I started trying to implement drag-and-drop of virtual files (from a C# 4/WPF app) with this codeplex tutorial. After spending some time trying to figure out a DV_E_FORMATETC error, I figured out I need to support the "Shell IDList Array" data format. But there seems to be next to zero documentation on what this format actually does. After some searching, I found this page on advanced data transfer which said that a Shell IDList Array was a pointer to a CIDA structure. This CIDA structure then contains the number of PIDLs, and a list of offsets to them. So what the hell is a PIDL? After some more searching, this page sort of implies it's a pointer to an ITEMIDLIST, which itself contains a single member that is a list of SHITEMIDs. My next idea was to try dragging a file from another application with virtual files. I just got a MemoryStream back for this format. At least I know what class to provide for the thing, but that doesn't help at all for explaining what to put in it. So now that that's explained, I still have no idea how to create one of these things so that it's valid. There's two real questions here: What is a valid "abID" member for a SHITEMID? These virtual files only exist with my program; will the thing they are dragged to pass the "abID" back later when it executes GetData? Do they have to be system-unique? Why are there two levels of lists; a list of PIDLs and each PIDL has a list of SHITEMIDs? I'm assuming one of them is one for each file, but what's the other one for? Multiple IDs for the same file? Any help or even links that explain what I should be doing would be greatly appreciated.

    Read the article

  • What's the best way to resolve this scope problem?

    - by Peter Stewart
    I'm writing a program in python that uses genetic techniques to optimize expressions. Constructing and evaluating the expression tree is the time consumer as it can happen billions of times per run. So I thought I'd learn enough c++ to write it and then incorporate it in python using cython or ctypes. I've done some searching on stackoverflow and learned a lot. This code compiles, but leaves the pointers dangling. I tried 'this_node = new Node(...' . It didn't seem to work. And I'm not at all sure how I'd delete all the references as there would be hundreds. I'd like to use variables that stay in scope, but maybe that's not the c++ way. What is the c++ way? class Node { public: char *cargo; int depth; Node *left; Node *right; } Node make_tree(int depth) { depth--; if(depth <= 0) { Node tthis_node("value",depth,NULL,NULL); return tthis_node; } else { Node this_node("operator" depth, &make_tree(depth), &make_tree(depth)); return this_node; } };

    Read the article

  • How do I relocate assemblies from a deployment project without breaking application references?

    - by James
    Hi, I have recently refactored a lot of my applications existing code and I am now looking at tidying up the deployment side of things. The existing installer application installs everything in the application folder (with the exclusion of a couple of config files which are located in a sub folder). However, I have multiple applications which all use some common assemblies and my goal is to relocate a these particular assemblies to the "Common Files" folder in the program files directory. NB: I have read a lot about the GAC but I have no experience with it and also read a few horror stories, so trying to get a simple solution for the time being. I managed to get the assemblies installed into the Common Files folder, however, as a result (typical I.T.) I have broken my app! If I copy the assemblies back into the application folder it works fine so the problem is obviously to do with how my app is referencing the assemblies. To get the installer to install the assemblies into the Common Files folder I just updated the Folder property of each assembly in the Detected Dependencies list. My thoughts were when I did that the installer would somehow update my application to tell it to look in that folder for them but that doens't appear to be the case. What exactly am I doing wrong here?

    Read the article

  • Memory Profiling with DotTrace Questions

    - by cam
    I ran dotTrace on my application (which is having some issues). IntPtr System.Windows.Forms.UnsafeNativeMethods.CallWindowProc(IntPtr, IntPtr, Int32, IntPtr, IntPtr) Void System.Windows.Forms.UnsafeNativeMethods.WaitMessage() Are the two main functions that came up, taking about 94% of the application time. Since I didn't know what these two functions were, I ran through my code line by line. It runs smooth and efficiently until a point where it just hangs. "newFrm.Show()". The newFrm only contains a textbox. The larger the file I load into the text box (it's a notepad program), the longer it takes. Now normally this makes sense, but it takes about 30 seconds for a 167 kB file. Now I'm not sure what to do. It runs incredibly slow/stops functioning when you load a textfile and try to resize the window containing the text file too. Then I realized that it is only struggling to open text files with a long string of hex inside (ie) "XX-XX-XX-" etc. With other similarly sized files it struggles with resizing somewhat, but opens within a couple seconds. Does this have something to do with the textbox properties? I've set it to multiline and set maximum characters to 0 (so unlimited). How do I solve this issue? Is there some way I can see what is being called in those functions?

    Read the article

  • Webmethod on my C# (server side) doesn't return data to client side (javascript)

    - by Philo
    I am using a c# Webmethod to return results to my client side written in Javascript. [WebMethod] public static string MyMethod(string Id) { SQL QUERIES and then .... // adding data to member class. Member member = new Member(Name, DOB, Sex, Member_Identification, Dates_of_services); return JsonConvert.SerializeObject(member); <-- member is a class of List strings } And on the client side you could invoke this method using the jQuery.ajax() function like this: $.ajax({ url: 'default.aspx/MyMethod', type: 'POST', contentType: 'application/json; charset=utf-8', data: JSON.stringify({ ID : ID }), success: on success { } }); function onSuccess(data) { // parses json returned data var jsondata = $.parseJSON(data.d); ..... } Now the data returned to the client side are Lists of Strings. This method works for me most times. However for one or two queries, the method runs forever without returning to the client side. On the server side however, I can use breakpoints and see that all the Lists of strings have been formed correctly. But I cannot seem to find out why they are never returned to the client side. My code reaches till the return statement on the server side and then the program just runs forever. It never reaches the function 'onsuccess' Can anyone tell me why this can happen? Anomalies in data maybe?

    Read the article

  • Problems initializing a final variable in Java

    - by froadie
    I keep running into slight variations of a problem in Java and it's starting to get to me, and I can't really think of a proper way to get around it. I have an object property that is final, but dynamic. That is, I want the value to be constant once assigned, but the value can be different each runtime. So I declare the class level variable at the beginning of the class - say private final FILE_NAME;. Then, in the constructor, I assign it a value - say FILE_NAME = buildFileName(); The problem begins when I have code in the buildFileName() method that throws an exception. So I try something like this in the constructor: try{ FILE_NAME = buildFileName(); } catch(Exception e){ ... System.exit(1); } Now I have an error - "The blank final field FILE_NAME may not have been initialized." This is where I start to get slightly annoyed at Java's strict compiler. I know that this won't be a problem because if it gets to the catch the program will exit... But the compiler doesn't know that and so doesn't allow this code. If I try to add a dummy assignment to the catch, I get - "The final field FILE_NAME may already have been assigned." I clearly can't assign a default value before the try-catch because I can only assign to it once. Any ideas...?

    Read the article

< Previous Page | 774 775 776 777 778 779 780 781 782 783 784 785  | Next Page >