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  • C++ destructor called on array index - why

    - by tge
    The following code (from Apache Tuscany SDO C++) occasionally (actually very rarely) causes subsequent crashes and I don't understand what's going on. The following statement is in DataObjectImpl.cpp (see stack below): PropertyImpl* DataObjectImpl::getPropertyImpl(unsigned int index) { ... 904 PropertyList props = getType().getProperties(); 905 if (index < props.size()) 906 { 907 return (PropertyImpl*)&props[index]; ... causes the following stack (all omitted frames above and below look plausible): Note: #11 libtuscany_sdo.dll!std::vector<>::~vector<> [c:\program files\microsoft visual studio 9.0\vc\include\vector:559] Note: #12 libtuscany_sdo.dll!commonj::sdo::PropertyList::~PropertyList [y:\external\tuscany\src\runtime\core\src\commonj\sdo\propertylist.cpp:60] Note: #13 libtuscany_sdo.dll!commonj::sdo::DataObjectImpl::getPropertyImpl [y:\external\tuscany\src\runtime\core\src\commonj\sdo\dataobjectimpl.cpp:907] Note: #14 libtuscany_sdo.dll!commonj::sdo::DataObjectImpl::getSDOValue [y:\external\tuscany\src\runtime\core\src\commonj\sdo\dataobjectimpl.cpp:3845] The actual question is - why is the destructor of PropertyList called?? As stated, the stack looks OK otherwise, also the vector destructor, as PropertyList has a member std::vector<PropertyImplPtr plist; and the array index operator of PropertyList just calls the array index of the plist member. And, even more puzzling (to me), why this happens only occasionally ... Many thx!!

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  • Declaration, allocation and assignment of an array of pointers to function pointers

    - by manneorama
    Hello Stack Overflow! This is my first post, so please be gentle. I've been playing around with C from time to time in the past. Now I've gotten to the point where I've started a real project (a 2D graphics engine using SDL, but that's irrelevant for the question), to be able to say that I have some real C experience. Yesterday, while working on the event system, I ran into a problem which I couldn't solve. There's this typedef, //the void parameter is really an SDL_Event*. //but that is irrelevant for this question. typedef void (*event_callback)(void); which specifies the signature of a function to be called on engine events. I want to be able to support multiple event_callbacks, so an array of these callbacks would be an idea, but do not want to limit the amount of callbacks, so I need some sort of dynamic allocation. This is where the problem arose. My first attempt went like this: //initial size of callback vector static const int initial_vecsize = 32; //our event callback vector static event_callback* vec = 0; //size static unsigned int vecsize = 0; void register_event_callback(event_callback func) { if (!vec) __engine_allocate_vec(vec); vec[vecsize++] = func; //error here! } static void __engine_allocate_vec(engine_callback* vec) { vec = (engine_callback*) malloc(sizeof(engine_callback*) * initial_vecsize); } First of all, I have omitted some error checking as well as the code that reallocates the callback vector when the number of callbacks exceed the vector size. However, when I run this code, the program crashes as described in the code. I'm guessing segmentation fault but I can't be sure since no output is given. I'm also guessing that the error comes from a somewhat flawed understanding on how to declare and allocate an array of pointers to function pointers. Please Stack Overflow, guide me.

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  • Using Loops for prompts with If/Else/Esif

    - by Dante
    I started with: puts "Hello there, and what's your favorite number?" favnum = gets.to_i puts "Your favorite number is #{favnum}?" " A better favorite number is #{favnum + 1}!" puts "Now, what's your favorite number greater than 10?" favnumOverTen = gets.to_i if favnumOverTen < 10 puts "Hey! I said GREATER than 10! Try again buddy." else puts "Your favorite number great than 10 is #{favnumOverTen}?" puts "A bigger and better number over 10 is #{favnumOverTen * 10}!" puts "It's literally 10 times better!" end That worked fine, but if the user entered a number less than 10 the program ended. I want the user to be prompted to try again until they enter a number greater than 10. Am I supposed to do that with a loop? Here's what I took a swing at, but clearly it's wrong: puts "Hello there, and what's your favorite number?" favnum = gets.to_i puts "Your favorite number is #{favnum}?" " A better favorite number is #{favnum + 1}!" puts "Now, what's your favorite number greater than 10?" favnumOverTen = gets.to_i if favnumOverTen < 10 loop.do puts "Hey! I said GREATER than 10! Try again buddy." favnumOverTen = gets.to_i until favnumOverTen > 10 else puts "Your favorite number great than 10 is #{favnumOverTen}?" puts "A bigger and better number over 10 is #{favnumOverTen * 10}!" puts "It's literally 10 times better!" end

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  • how to fix my error saying expected expression before 'else'

    - by user292489
    this program intended to read a .txt, a set of numbers, file and wwrite to another two .txt files called even amd odd as follows: #include <stdio.h> #include <stdlib.h> int main(int argc, char *argv[]) { int i=0,even,odd; int number[i]; // check to make sure that all the file names are entered if (argc != 3) { printf("Usage: executable in_file output_file\n"); exit(0); } FILE *dog = fopen(argv[1], "r"); FILE *feven= fopen(argv[2], "w"); FILE *fodd= fopen (argv[3], "w"); // check whether the file has been opened successfully if (dog == NULL) { printf("File %s cannot open!\n", argv[1]); exit(0); } //odd = fopen(argv[2], "w"); { if (i%2!=1) i++;} fprintf(feven, "%d", even); fscanf(dog, "%d", &number[i]); else { i%2==1; i++;} fprintf(fodd, "%d", odd); fscanf(dog, "%d", &number[i]); fclose(feven); fclose(fodd);

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  • Python opening a file and putting list of names on separate lines

    - by Jeremy Borton
    I am trying to write a python program using Python 3 I have to open a text file and read a list of names, print the list, sort the list in alphabetical order and then finally re-print the list. There's a little more to it than that BUT the problem I am having is that I'm supposed to print the list of names with each name on a separate line Instead of printing each name on a separate line, it prints the list all on one line. How can I fix this? def main(): #create control loop keep_going = 'y' #Open name file name_file = open('names.txt', 'r') names = name_file.readlines() name_file.close() #Open outfile outfile = open('sorted_names.txt', 'w') index = 0 while index < len(names): names[index] = names[index].rstrip('\n') index += 1 #sort names print('original order:', names) names.sort() print('sorted order:', names) #write names to outfile for item in names: outfile.write(item + '\n') #close outfile outfile.close() #search names while keep_going == 'y' or keep_going == 'Y': search = input('Enter a name to search: ') if search in names: print(search, 'was found in the list.') keep_going = input('Would you like to do another search Y for yes: ') else: print(search, 'was not found.') keep_going = input('Would you like to do another search Y for yes: ') main()

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  • Trying to create a .NET DLL to be used with Non-.NET Application

    - by Changeling
    I am trying to create a .NET DLL so I can use the cryptographic functions with my non .NET application. I have created a class library so far with this code: namespace AESEncryption { public class EncryptDecrypt { private static readonly byte[] optionalEntropy = { 0x21, 0x05, 0x07, 0x08, 0x27, 0x02, 0x23, 0x36, 0x45, 0x50 }; public interface IEncrypt { string Encrypt(string data, string filePath); }; public class EncryptDecryptInt:IEncrypt { public string Encrypt(string data, string filePath) { byte[] plainKey; try { // Read in the secret key from our cipher key store byte[] cipher = File.ReadAllBytes(filePath); plainKey = ProtectedData.Unprotect(cipher, optionalEntropy, DataProtectionScope.CurrentUser); // Convert our plaintext data into a byte array byte[] plainTextBytes = Encoding.ASCII.GetBytes(data); MemoryStream ms = new MemoryStream(); Rijndael alg = Rijndael.Create(); alg.Mode = CipherMode.CBC; alg.Key = plainKey; alg.IV = optionalEntropy; CryptoStream cs = new CryptoStream(ms, alg.CreateEncryptor(), CryptoStreamMode.Write); cs.Write(plainTextBytes, 0, plainTextBytes.Length); cs.Close(); byte[] encryptedData = ms.ToArray(); return Convert.ToString(encryptedData); } catch (Exception ex) { return ex.Message; } } } } } In my VC++ application, I am using the #import directive to import the TLB file created from the DLL, but the only available functions are _AESEncryption and LIB_AES etc I don't see the interface or the function Encrypt. When I try to instantiate so I can call the functions in my VC++ program, I use this code and get the following error: HRESULT hr = CoInitialize(NULL); IEncryptPtr pIEncrypt(__uuidof(EncryptDecryptInt)); error C2065: 'IEncryptPtr': undeclared identifier error C2146: syntax error : missing ';' before identifier 'pIEncrypt'

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  • SSH with Perl using file handles, not Net::SSH

    - by jorge
    Before I ask the question: I can not use cpan module Net::SSH, I want to but can not, no amount of begging will change this fact I need to be able to open an SSH connection, keep it open, and read from it's stdout and write to its stdin. My approach thus far has been to open it in a pipe, but I have not been able to advance past this, it dies straight away. That's what I have in mind, I understand this causes a fork to occur. I've written code accordingly for this fork (or so I think). Below is a skeleton of what I want, I just need the system to work. #!/usr/bin/perl use warnings; $| = 1; $pid = open (SSH,"| ssh user\@host"); if(defined($pid)){ if(!$pid){ #child while(<>){ print; } }else{ select SSH; $| = 1; select STDIN; #parent while(<>){ print SSH $_; while(<SSH>){ print; } } close(SSH); } } I know, from what it looks like, I'm trying to recreate "system('ssh user@host')," that is not my end goal, but knowing how to do that would bring me much closer to the end goal. Basically, I need a file handle to an open ssh connection where I can read from it the output and write to it input (not necessarily straight from my program's STDIN, anything I want, variables, yada yada) This includes password input. I know about key pairs, part of the end goal involves making key pairs, but the connection needs to happen regardless of their existence, and if they do not exist it's part of my plan to make them exist.

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  • UDP sockets in ad hoc network (Ubuntu 9.10)

    - by Ekhiotz
    Hi! I am using BSD sockets in Ubuntu 9.10 to send UDP packets in broadcast with the following code: sock_fd = socket(PF_INET,SOCK_DGRAM,IPPROTO_UDP); //sock_fd=socket(AF_INET,SOCK_DGRAM,0); receiver_addr.sin_family = PF_INET; //does not send with broadcast in ad hoc receiver_addr.sin_addr.s_addr = htonl(INADDR_BROADCAST); inet_aton("169.254.255.255",&receiver_addr.sin_addr); receiver_addr.sin_port = htons(port); int broadcast = 1; // this call is what allows broadcast packets to be sent: if (setsockopt(sock_fd, SOL_SOCKET, SO_BROADCAST, &broadcast, sizeof broadcast) == -1) { perror("setsockopt (SO_BROADCAST)"); exit(1); } ret=sendto(sock_fd, packet, size, 0,(struct sockaddr*)&receiver_addr,sizeof(receiver_addr)); Note that is not all the code, it is only to have an idea. The program sends all the data with INADDR_BROADCAST if I am connected to an infrastructure wireless network. However, if my laptop is connected to an ad-hoc network, it is able to receive all the data, but not to send it. I have solved the problem using the 169.254.255.255 broadcast address, but I would like to know what is going on. Thank you in advance!

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  • File descriptor limits and default stack sizes

    - by Charles
    Where I work we build and distribute a library and a couple complex programs built on that library. All code is written in C and is available on most 'standard' systems like Windows, Linux, Aix, Solaris, Darwin. I started in the QA department and while running tests recently I have been reminded several times that I need to remember to set the file descriptor limits and default stack sizes higher or bad things will happen. This is particularly the case with Solaris and now Darwin. Now this is very strange to me because I am a believer in 0 required environment fiddling to make a product work. So I am wondering if there are times where this sort of requirement is a necessary evil, or if we are doing something wrong. Edit: Great comments that describe the problem and a little background. However I do not believe I worded the question well enough. Currently, we require customers, and hence, us the testers, to set these limits before running our code. We do not do this programatically. And this is not a situation where they MIGHT run out, under normal load our programs WILL run out and seg fault. So rewording the question, is requiring the customer to change these ulimit values to run our software to be expected on some platforms, ie, Solaris, Aix, or are we as a company making it to difficult for these users to get going? Bounty: I added a bounty to hopefully get a little more information on what other companies are doing to manage these limits. Can you set these pragmatically? Should we? Should our programs even be hitting these limits or could this be a sign that things might be a bit messy under the covers? That is really what I want to know, as a perfectionist a seemingly dirty program really bugs me.

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  • Build a Visual Studio Project without access to referenced dlls

    - by David Reis
    I have a project which has a set of binary dependencies (assembly dlls for which I do no have the source code). At runtime those dependencies are required pre-installed on the machine and at compile time they are required in the source tree, e,g in a lib folder. As I'm also making source code available for this program I would like to enable a simple download and build experience for it. Unfortunately I cannot redistribute the dlls, and that complicates things, since VS wont link the project without access to the referenced dlls. Is there anyway to enable this project to be built and linked in absence of the real referenced dlls? Maybe theres a way to tell VS to link against an auto generated stub of the dll, so that it can rebuild without the original? Maybe there's a third party tool that will do this? Any clues or best practices at all in this area? I realize the person must have access to the dlls to run the code, so it makes sense that he could add them to the build process, but I'm just trying to save them the pain of collecting all the dlls and placing them in the lib folder manually.

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  • Boost Binary Endian parser not working?

    - by Hai
    I am studying how to use boost spirit Qi binary endian parser. I write a small test parser program according to here and basics examples, but it doesn't work proper. It gave me the msg:"Error:no match". Here is my code. #include "boost/spirit/include/qi.hpp" #include "boost/spirit/include/phoenix_core.hpp" #include "boost/spirit/include/phoenix_operator.hpp" #include "boost/spirit/include/qi_binary.hpp" // parsing binary data in various endianness template '<'typename P, typename T void binary_parser( char const* input, P const& endian_word_type, T& voxel, bool full_match = true) { using boost::spirit::qi::parse; char const* f(input); char const* l(f + strlen(f)); bool result1 = parse(f,l,endian_word_type,voxel); bool result2 =((!full_match) || (f ==l)); if ( result1 && result2) { //doing nothing, parsing data is pass to voxel alreay } else { std::cerr << "Error: not match!!" << std::endl; exit(1); } } typedef boost::uint16_t bs_int16; typedef boost::uint32_t bs_int32; int main ( int argc, char *argv[] ) { namespace qi = boost::spirit::qi; namespace ascii = boost::spirit::ascii; using qi::big_word; using qi::big_dword; boost::uint32_t ui; float uf; binary_parser("\x01\x02\x03\x04",big_word,ui); assert(ui=0x01020304); binary_parser("\x01\x02\x03\x04",big_word,uf); assert(uf=0x01020304); return 0; }' I almost copy the example, but why this binary parser doesn't work. I use Mac OS 10.5.8 and gcc 4.01 compiler.

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  • Mapping an instance of IList in NHibernate

    - by Martin Kirsche
    I'm trying to map a parent-child relationship using NHibernate (2.1.2), MySql.Data (6.2.2) and MySQL Server (5.1). I figured out that this must be done using a <bag> in the mapping file. I build a test app which is running without yielding any errors and is doing an insert for each entry but somehow the foreign key inside the children table (ParentId) is always empty (null). Here are the important parts of my code... Parent public class Parent { public virtual int Id { get; set; } public virtual IList<Child> Children { get; set; } } <class name="Parent"> <id name="Id"> <generator class="native"/> </id> <bag name="Children" cascade="all"> <key column="ParentId"/> <one-to-many class="Child"/> </bag> </class> Child public class Child { public virtual int Id { get; set; } } <class name="Child"> <id name="Id"> <generator class="native"/> </id> </class> Program using (ISession session = sessionFactory.OpenSession()) { session.Save( new Parent() { Children = new List<Child>() { new Child(), new Child() } }); } Any ideas what I did wrong?

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  • How do i programmatically access the face cache in Windows Live Photo Gallery?

    - by acorderob
    I'm not talking about the "people tags" embeded in the XMP packets of JPEGs. I'm talking about the face database used to recognize new faces. I want to add to my program the option to recognize faces using the already trained database of WLPG. I managed to use the API (a type library dll) to detect faces, but to recognize them it needs an Exemplar Cache object that is not available in the same API. I could create my own object, but i want to use the already existing one to avoid duplicate training for the user. I know the database is in C:\Users\\AppData\Local\Microsoft\Windows Live Photo Gallery and that it is in an SQL Server Compact format. I tried to open the database with Visual Studio 2010, but it says that it is in an older version (pre-3.5) and needs to be upgraded. I don't want to change the database, just read it. I don't know how the WPLG reads it since apparently i don't have the correct OLEDB provider version. I would also prefer to read it without accesing the database directly but i don't see any DLL that exports that functionality. BTW, i'm using Delphi 2010. Any ideas?

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  • Will Learning C++ Help for Building Fast/No-Additional-Requirements Desktop Applications?

    - by vito
    Will learning C++ help me build native applications with good speed? Will it help me as a programmer, and what are the other benefits? The reason why I want to learn C++ is because I'm disappointed with the UI performances of applications built on top of JVM and .NET. They feel slow, and start slow too. Of course, a really bad programmer can create a slower and sluggish application using C++ too, but I'm not considering that case. One of my favorite Windows utility application is Launchy. And in the Readme.pdf file, the author of the program wrote this: 0.6 This is the first C++ release. As I became frustrated with C#’s large .NET framework requirements and users lack of desire to install it, I decided to switch back to the faster language. I totally agree with the author of Launchy about the .NET framework requirement or even a JRE requirement for desktop applications. Let alone the specific version of them. And some of the best and my favorite desktop applications don't need .NET or Java to run. They just run after installing. Are they mostly built using C++? Is C++ the only option for good and fast GUI based applications? And, I'm also very interested in hearing the other benefits of learning C++.

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  • c++ use of winmain()

    - by Jack
    Hi, I just started learning programming for windows in c++. I had this crazy image, that win32 programming is based on calling windows functions and sending parameters to and from them. Like, when you want to create window, you call some win32 function that handles windows GUI and say "Hi, please, create me new window, 100 x 100 px, with two buttons", and that GUI function says "Hi, no problem, when something happends, like user clicks one button, I will change this variable xy located in this location". So, I thought that it will be very similiar to console programming. But the very first instruction surprised me. I always thought that every program executes main() function first. So, when I launch app, windows stores some parameters on top of stack and run that application. So I assumed that initializing main() is just a c++ way to tell the compiler where the first instruction should be. But in win32 programming, there is function called winmain() which starts first. So I am little confused. I thought it´s rule that compiler must have main() to start with, that main just defines where ti start, like some start point identifier. So, please, why is there winmain() function instead of main()? When I thought that C++ programming is as logical as assembler, it confuses me once again.

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  • c++ use of winmain()

    - by Jack
    Hi, I just started learning programming for windows in c++. I had this crazy image, that win32 programming is based on calling windows functions and sending parameters to and from them. Like, when you want to create window, you call some win32 function that handles windows GUI and say "Hi, please, create me new window, 100 x 100 px, with two buttons", and that GUI function says "Hi, no problem, when something happends, like user clicks one button, I will change this variable xy located in this location". So, I thought that it will be very similiar to console programming. But the very first instruction surprised me. I always thought that every program executes main() function first. So, when I launch app, windows stores some parameters on top of stack and run that application. So I assumed that initializing main() is just a c++ way to tell the compiler where the first instruction should be. But in win32 programming, there is function called winmain() which starts first. So I am little confused. I thought it´s rule that compiler must have main() to start with, that main just defines where ti start, like some start point identifier. So, please, why is there winmain() function instead of main()? When I thought that C++ programming is as logical as assembler, it confuses me once again.

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  • EPL (Eclipse Public Licence) for commercial usage

    - by code-gijoe
    Hi, I'm developing an application which requires a third party framework which is under an Eclipse Public Licence (EPL). The application is a server-side commercial application which will be running on my servers. The EPL software is distributed as binaries (jar files). I'm only using the packages and am not making any contribution, i.e. not making any changes to the source. Under EPL I believe I'm not a "Contributor" nor am I making a "Contribution". But if I want to make my software available to be installed at some offsite server I'm having trouble with REQUIREMENTS of EPL: b.iv - "states that source code for the Program is available from such Contributor, and informs licensees how to obtain it in a reasonable manner on or through a medium customarily used for software exchange". Does this mean that if I where to modify the source code of the 3rd party framework for my own purposes I would need to distribute all of my source code? EPL is supposed to be commercially friendly but it doesn't seem that way to me. Thank you.

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  • Programming help Loop adding

    - by Deonna
    I know this probably really simple but Im not sure what im doing wrong... The assignment states: For the second program for this lab, you are to have the user enter an integer value in the range of 10 to 50. You are to verify that the user enters a value in that range, and continue to prompt him until he does give you a value in that range. After the user has successfully entered a value in that range, you are to display the sum of all the integers from 1 to the value entered. I have this so far: #include <iostream.h> int main () { int num, sum; cout << "do-while Loop Example 2" << endl << endl; do { cout << "Enter a value from 10 to 50: "; cin >> num; if (num < 10 || num > 50) cout << "Out of range; Please try again..." << endl; } while (num < 10 || num > 50); { int i; int sum = 0; for (num = 1; num <= 50; num ++) sum = sum + num; } cout << endl << "The sum is " << sum << endl; return 0; } Im just not sure exactly what i'm doing wrong... I keep getting the wrong sum for the total...

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  • Can you open a form or window in an Outlook Addin (VSTO)

    - by dontpanic
    Hi, I am new to VSTO programming. I have created a basic addin for Outlook 2007 that monitors a folder containing XML text files which it opens and then sends them as an email, then deletes them. this all works fine. I want the user to be able to configure certain settings for the way the addin/program will operate, such as the folder that it will monitor, and other things. The logical way to do this is to create a menu item in the addin (which I have also done) that opens a windows form (or XAML window) that allows them to enter the parameters. In my addin I added a new item Windows Form, which worked, and the designer opened. However, in my addin code I cannot open the form. The Show() method normally associated with form objects is not available. Is this simply something you cannot do, or am I just doing it the wrong way? I have read about Outlook form regions, but these seemed to be attached to outlook items such as a new email, task, appointment etc... there doesnt seem to be a way to create a form region that can be opened in the main window of Outlook. Ideally, I would like to go with my original method of opening a new window from a menu item, but if this isnt possible I would like to hear other solutions. Thanks, Will.

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  • What is your favorite API developer community site? And why? [closed]

    - by whatupwilly
    There are a lot of great sites out there that offer good documentation, tools, tips, best-practices, sample code, etc. for the API's they are publishing. A sample: http://apiwiki.twitter.com http://developer.netflix.com/ http://developers.facebook.com/ https://affiliate-program.amazon.com/gp/advertising/api/detail/main.html http://code.google.com/ http://remix.bestbuy.com/ http://www.flickr.com/services/api/misc.overview.html http://products.wolframalpha.com/api/webserviceapi.html There are some no-brainers that I think a good developer site should have: Hi level introduction Quick start guide API specific details - showing example request and responses Links to sample code and/or 3rd party libraries Developer registration (e.g. get an API key) Blog But what about some other things: Online-Forum or Msg Board vs. Google Group (or similar) Galleries/ShowCases - spotlighting great apps built on the API - who has done nice galleries? Community Wiki - How do people feel about letting the community have edit rights on API documentation pages Online testing tools (like Facebook has a lot of nice interactive tools to simulate request/responses) What are some packages that you would recommend to put this all together: pbwiki Google Group pages MediaWiki API vendor package such as Sonoa Systems that offers a customizable developer portal So, to summarize: What are some other great API developer portals out there What are some nice features you like on them Any recommendations on what to use to build these features out Thanks, Will Zappos.com Public API (soon to launch) Product Manager

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  • java gregorian calendar timer

    - by Ieyasu Sawada
    I have this java program which calculates the time that the person took to respond to the confirm dialog box. But it seems that both time1 and time 2 gets the same value. What have I done wrong here: import javax.swing.JOptionPane; import java.util.*; public class DialogTimer{ public static void main(String args[]){ int time1, time2, milli1, milli2, sec1, sec2, timeDifference; final int MILLISECSINSECOND =1000; JOptionPane.showConfirmDialog(null, "Is stealing ever justified? "); GregorianCalendar before=new GregorianCalendar(); GregorianCalendar after= new GregorianCalendar(); milli1=before.get(GregorianCalendar.MILLISECOND); milli2=after.get(GregorianCalendar.MILLISECOND); sec1=before.get(GregorianCalendar.SECOND); sec2=after.get(GregorianCalendar.SECOND); time1=MILLISECSINSECOND * sec1 + milli1; time2=MILLISECSINSECOND * sec2 + milli2; //timeDifference=time1 - time2; System.out.println(time1); System.out.println(time2); //JOptionPane.showMessageDialog(null, "It took " + (time1 - time2) + " milliseconds for you to answer"); } }

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  • How to control virtual memory management in linux?

    - by chmike
    I'm writing a program that uses an mmap file to hold a huge buffer organized as an array of 64 MB blocks. The blocks are used to aggregate data received from different hosts through the network. As a consequence the total data size written in each block is not known in advance. Most of the time it is only 2MB but in some cases it can be up to 20MB or more. The data doesn't stay long in the buffer. 90% is deleted after less than a second and the rest is transmitted to another host. I would like to know if there is a way to tell the virtual memory manager that ram pages are not dirty anymore when data is deleted. Should I use mmap and munmap when a block is used and released to control the virtual memory ? What would be the overhead of doing this ? Also, some colleagues expressed concerns about the performance impact of allocating such a big mmap space. I expect it to behave like a swap file so that only dirty pages are to be considered.

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  • Get more error information from unhandled error

    - by Andrew Simpson
    I am using C# in a desktop application. I am calling a DLL written in C that I do not have the source code for. Whenever I call this DLL I get an untrapped error which I trap in an UnhandledException event/delegate. The error is : object reference not set to an instance of an object But the stack trace is empty. When I Googled this the info back was that the error was being hanlded eleswhere and then rethrown. But this can only be in the DLL I do not have the source code for. So, is there anyway I can get more info about this error? This is my code... in program.cs... AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException); static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e) { try { Exception _ex = (Exception)e.ExceptionObject; //the stact trace property is empty here.. } finally { Application.Exit(); } } My DLL... [DllImport("AutoSearchDevice.dll", EntryPoint = "Start", ExactSpelling = false, CallingConvention = CallingConvention.StdCall)] public static extern int Start(int ASD_HANDLE); An I call it like so: public static void AutoSearchStart() { try { Start(m_pASD); } catch (Exception ex) { } }

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  • Flex : providing data with a PHP Class

    - by Tristan
    Hello, i'm a very new user to flex (never use flex, nor flashbuilder, nor action script before), but i want to learn this langage because of the beautiful RIA and chart it can do. I watched the video on adobe : 1 hour to build your first program but i'm stuck : On the video it says that we have to provide a PHP class for accessing data and i used the example that flash builder gave (with zend framework and mysqli). I never used those ones and it makes a lot to learn if i count zen + mysqli. My question is : can i use a PHP class like this one ? What does flash builder except in return ? i hear that was automatic. example it may be wrong, i'm not very familiar with classes when acessing to database : <?php class DBConnection { protected $server = "localhost"; protected $username = "root"; protected $password = "root"; protected $dbname = "something"; protected $connection; function __construct() { $this->connection = mysql_connect($this->server, $this->username, $this->password); mysql_select_db($this->dbname,$this->connection); mysql_query("SET NAMES 'utf8'", $this->connection); } function query($query) { $result = mysql_query($query, $this->connection); if (!$result) { echo 'request error ' . mysql_error($this->connection); exit; } return $result; } function getAll() { $req = "select * from servers"; $result = query($req) return $result } function num_rows() { return mysql_num_rows($result); } function end() { mysql_close($this->connection); } } ?> Thank you,

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  • UnicodeEncodeError: 'ascii' codec can't encode character [...]

    - by user1461135
    I have read the HOWTO on Unicode from the official docs and a full, very detailed article as well. Still I don't get it why it throws me this error. Here is what I attempt: I open an XML file that contains chars out of ASCII range (but inside allowed XML range). I do that with cfg = codecs.open(filename, encoding='utf-8, mode='r') which runs fine. Looking at the string with repr() also shows me a unicode string. Now I go ahead and read that with parseString(cfg.read().encode('utf-8'). Of course, my XML file starts with this: <?xml version="1.0" encoding="utf-8"?>. Although I suppose it is not relevant, I also defined utf-8 for my python script, but since I am not writing unicode characters directly in it, this should not apply here. Same for the following line: from __future__ import unicode_literals which also is right at the beginning. Next thing I pass the generated Object to my own class where I read tags into variables like this: xmldata.getElementsByTagName(tagName)[0].firstChild.data and assign it to a variable in my class. Now what perfectly works are those commands (obj is an instance of the class): for element in obj: print element And this command does work as well: print obj.__repr__() I defined __iter__() to just yield every variable while __repr__() uses the typical printf stuff: "%s" % self.varname Both commands print perfectly and can output the unicode character. What does not work is this: print obj And now I am stuck because this throws the dreaded UnicodeEncodeError: 'ascii' codec can't encode character u'\xfc' in position 47: So what am I missing? What am I doing wrong? I am looking for a general solution, I always want to handle strings as unicode, just to avoid any possible errors and write a compatible program. Edit: I also defined this: def __str__(self): return self.__repr__() def __unicode__(self): return self.__repr__() From documentation I got that this

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