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  • Draw Rectangle To All Dimensions of Image

    - by opiop65
    I have some rudimentary collision code: public class Collision { static boolean isColliding = false; static Rectangle player; static Rectangle female; public static void collision(){ Rectangle player = Game.Playerbounds(); Rectangle female = Game.Femalebounds(); if(player.intersects(female)){ isColliding = true; }else{ isColliding = false; } } } And this is the rectangle code: public static Rectangle Playerbounds() { return(new Rectangle(posX, posY, 25, 25)); } public static Rectangle Femalebounds() { return(new Rectangle(femaleX, femaleY, 25, 25)); } My InputHandling class: public static void movePlayer(GameContainer gc, int delta){ Input input = gc.getInput(); if(input.isKeyDown(input.KEY_W)){ Game.posY -= walkSpeed * delta; walkUp = true; if(Collision.isColliding == true){ Game.posY += walkSpeed * delta; } } if(input.isKeyDown(input.KEY_S)){ Game.posY += walkSpeed * delta; walkDown = true; if(Collision.isColliding == true){ Game.posY -= walkSpeed * delta; } } if(input.isKeyDown(input.KEY_D)){ Game.posX += walkSpeed * delta; walkRight = true; if(Collision.isColliding == true){ Game.posX -= walkSpeed * delta; } } if(input.isKeyDown(input.KEY_A)){ Game.posX -= walkSpeed * delta; walkLeft = true; if(Collision.isColliding == true){ Game.posX += walkSpeed * delta; } } } The code works partially. Only the right and top side of the images collide. How do I correct the rectangle so it will draw on all sides? Thanks for any suggestions!

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  • When would I use "scripts" or "scripting" in a game, as opposed to the core language?

    - by Brian Reindel
    The terms scripts and scripting appear to be used interchangeably on the Game Development Stack Exchange, but other than reading questions about a scripting language choice, I don't understand the relationship between scripts and scripting, and the core language. What does a script typically do, when would it be used, and are scripts in some contexts (as defined by game programmers) different than a scripting language?

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  • How do you pack resources in a game when you have too many of them?

    - by ThePlan
    I've recently made a basic space invaders clone in C++ using the Allegro 5 framework. It took me a long time, but after I finished, I realized I had about 10 sprites, and 13MB worth of DLLs (Some of the people didn't even have the mingW dlls) which were making people who played the game very confused. How can I "pack" all my resources in a way that I can easily add-remove data to my game, and to reduce the size taken by the resource, basically placing them in 1 spot? I'm using codeblocks.

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  • Where i must put .xnb files in mono game project using VS2010?

    - by user23899
    Hello there my problem was describe below In the "The Content Pipeline" paragraph http://blogs.msdn.com/b/bobfamiliar/archive/2012/08/07/windows-8-xna-and-monogame-part-3-code-migration-and-windows-8-feature-support.aspx#comments Author describe how fix it using VS2012 put xnb files to \AppX\Content folder but i use VS2010 and mono game templates for it and there is no folders like this so where i must put this asstes to run game correctly

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  • Is it unprofessional to leave game resources to the open eye?

    - by ThePlan
    I'm still having problems packing my resources, after going through complicated APIs and basically just zip files which are exhausting my brain, I thought I could also pack the game with the resources visible to the human eye, in a simple folder. Would that be unprofessional? Personally, I've never even seen games do that, it would basically mean that the player could just edit whatever he wants in the game, like go in map1.txt and add an X somewhere to create a wall, or change the player sprite to a pony in MS PAINT.

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  • Is there any online programmer's community, focusing on core game development?

    - by kasperov
    I am looking for a stricktly/mostly programming oriented game community, focusing on core graphics, middleware, and research. Any suggestions? Edit: I am specifically looking for people/community/group, having expertise in core game engine design/programming, directx/opengl reservoir.(And specifically targetting the programming part only).(The platforms can be anything from PC to xbox360/ps3/wii and even 3ds.)

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  • Will there be any more books in the Game Programming Gems series?

    - by Laurent Couvidou
    It's been more than three years now that the last Game Programming Gems book was published. The official website isn't updated anymore, and this page of Mark DeLoura's website seems to imply that the series is over. Was there ever an official statement about this? Was number 8 the last book? The Game Programming Gems were one of the most (if not the most) important resource for me and probably thousands of developers around the globe, did the Internet kill them?

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  • Is it a good plan to use 2D physics for a 3D racing game?

    - by user3195897
    I am working on a 3D racing game using SDL and OpenGL. I thought it would be easier to use a 2D physics engine, since I really don't need the 3rd dimension. There will be no flying cars or jumps, they will just be stuck to the floor, so I would use 2D colliders and that things to simulate collisions in a plane but render the actual game from a 3D perspective. So the real question is: is it possible, is it a dumb idea, what else can I do?

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  • Facebook Game Development - .NET - Which architecture?

    - by Ben
    I am starting to develop a facebook game using ASP.NET + Silverlight Which architecture would you use? ASP.NET MVC or MVVM or RIA Services? ALso what do you think about using XNA with Silversprite? The game won't be a arcade game. It will be more strategy/RPG. Thanks a lot in advance.

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  • iphone basic game loop

    - by Mrigank Gupta
    I am little confused with my Opengl game loop. as I am skipping touch events some times. My game loop is some thing like this.. I have ScreenManager which draw and update all game screens who so ever has control.In update I am checking input of all screen also. if input state changes, then whichever screen has control, consume touches. EaglView draw update | | ScreenManager.draw ScreenManager.update -> handle input stack ___________ ___________ of ___________ ___________ screen ___________ ___________ Problem comes.. I am changing input state as touch begun and end methods called. but sometimes In my game loop both touchbegun/end methods get called between two updates and I am missing events. I guess approach is not good. can you guys share your approach to this problem.

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  • PTS in flash game

    - by Erik Persson
    Hi, A friend to me made a flash game for my website. The game makes a request to /game/p00ints with the points in $_POST['points']. But, a hacker can easy find out how to get more points I guess, so, how can my friend or I fix this security hole? Best regards, Erik Persson

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  • Points (PTS) in flash game

    - by Erik Persson
    Hi, A friend to me made a flash game for my website. The game makes a request to /game/p00ints.php with the points in $_POST['points']. But, a hacker can easy find out how to get more points I guess, so, how can my friend or I fix this security hole? Best regards, Erik Persson

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  • Designing a game database

    - by Ronald
    I'm trying to design a database to record game histories for a game I'm working on. I have 3 different tables: users, gamehistories, and gamescores. Columns for tables: users: uid, displayname, email gamehistories: gid, pubID, start (datetime), end (datetime) gamescores: gid, uid, score I am trying to produce the following result set given a userID (uid): Opponent's displayname, my score, opponent's score, duration Any ideas? Is my design ok? How can I query these tables to get game histories for a given uid?

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  • My OpenGL game switches Aero DWM Glass off.

    - by marc40000
    Hi ! I wrote a free game a few years ago: http://www.walkover.org. For the lobby and menus, it uses normal dialogs like win32. When the actual game starts it uses OpenGL. Now, on Windows 7, when the actual game starts, it switches windows aero glass off and switches it back on when the game is over. Is there something I can do to prevent this from happening? Some special flags that keep the glass on if it is on? (For newer, I have been using DirectX and this doesn#t happen there.) Maybe some (new) flag I have to specify somewhere? Thx Marc

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  • Game loop in Win32 API

    - by nXqd
    I'm creating game mario like in win32 GDI . I've implemented the new loop for game : PeekMessage(&msg,NULL,0,0,PM_NOREMOVE); while (msg.message!=WM_QUIT) { if (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); } else // No message to do { gGameMain->GameLoop(); } } But my game just running until I press Ctrl + Alt + Del ( mouse cursor is rolling ).

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  • How do I find the Next Closest Date to today from a list of dates in a Plist on iOS?

    - by user1173823
    Situation: In short, I have a football schedule. I would like to use a custom cell which provides more info for only the next game date in the schedule. Issue: How do I find only the next closest game in the schedule (for iOS)? I've watched the WWDC 2013 video for "Solutions to Common Date and Time Issues" however this primarily applies to the Mac. I've searched numerous posts here and some are close but not what I need to find ONLY the next date from my list of dates in the schedule. From other posts I see where I can compare two specific dates, but this is not what I want to do. I want to find the next closest date that is equal to or after today from a list of dates. This is where I am now. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { //Populate the table from the plist NSDictionary *season = _schedContentArray[indexPath.section]; NSArray *schedule = season[@"Schedule"]; NSDictionary *game = schedule[indexPath.row]; //find the closest game date after today's date ?? NSString *gameDateStr = game[@"GameDate"]; NSCalendar *calendar = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar]; NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; dateFormatter.calendar=calendar; [dateFormatter setDateFormat:@"MM/dd/yy"]; NSDate *today = [NSDate date]; NSDate *gameDate = [dateFormatter dateFromString:gameDateStr]; //NSString *nextGame = NSLog(@"game date is %@",gameDate); The NSLog returns the game dates (except for the open date): 2013-11-11 16:10:05.979 Clemson Football[24060:70b] game date is 2013-08-31 04:00:00 +0000 2013-11-11 16:10:05.982 Clemson Football[24060:70b] game date is 2013-09-07 04:00:00 +0000 2013-11-11 16:10:05.985 Clemson Football[24060:70b] game date is (null) 2013-11-11 16:10:05.987 Clemson Football[24060:70b] game date is 2013-09-19 04:00:00 +0000 2013-11-11 16:10:05.988 Clemson Football[24060:70b] game date is 2013-09-28 04:00:00 +0000 2013-11-11 16:10:05.990 Clemson Football[24060:70b] game date is 2013-10-05 04:00:00 +0000 2013-11-11 16:10:05.992 Clemson Football[24060:70b] game date is 2013-10-12 04:00:00 +0000 2013-11-11 16:10:05.993 Clemson Football[24060:70b] game date is 2013-10-19 04:00:00 +0000 2013-11-11 16:10:05.995 Clemson Football[24060:70b] game date is 2013-10-26 04:00:00 +0000 2013-11-11 16:10:05.996 Clemson Football[24060:70b] game date is 2013-11-02 04:00:00 +0000 2013-11-11 16:10:05.998 Clemson Football[24060:70b] game date is 2013-11-09 05:00:00 +0000 2013-11-11 16:10:06.000 Clemson Football[24060:70b] game date is 2013-11-14 05:00:00 +0000 2013-11-11 16:10:06.001 Clemson Football[24060:70b] game date is 2013-11-23 05:00:00 +0000 2013-11-11 16:10:06.003 Clemson Football[24060:70b] game date is 2013-11-30 05:00:00 +0000 2013-11-11 16:10:06.005 Clemson Football[24060:70b] game date is 2013-12-07 05:00:00 +0000 Thanks in advance for any assistance you can provide. This seems like it should be simple but has been fairly frustrating. Let me know if you need additional info.

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  • Need MYSQL query for finding lowest score per game player

    - by Chris Barnhill
    I have a game on Facebook called Rails Across Europe. I have a Best Scores page where I show the players with the best 20 scores, which in game terms refers to the lowest winning turn. The problem is that there are a small number of players who play frequently, and their scores dominate the page. I'd like to make the scores page open to more players. So I thought that I could display the single lowest winning turn for each player instead of displaying all of the lowest winning turns for all players. The problem is that the query for this eludes me. So I hope that one of you brilliant StackOverflow folks can help me with this. I have included the relevant MYSQL table schemas below. Here are the the table relationships: player_stats contains statistics for either a game in progress or a completed game. If a game is in progress, winning_turn is zero (which means that games with a winning_turn of zero should not be included in the query). player_stats has a game_player table id reference. game_player contains data describing games currently in progress. game_player has a player table id reference. player contains data describing a person who plays the game. Here's the query I'm currently using: 'SELECT p.fb_user_id, ps.winning_turn, gp.difficulty_level, c.name as city_name, g.name as goods_name, d.cost FROM game_player as gp, player as p, player_stats as ps, demand as d, city as c, goods as g WHERE p.status = "ACTIVE" AND gp.player_id = p.id AND ps.game_player_id = gp.id AND d.id = ps.highest_demand_id AND c.id = d.city_id AND g.id = d.goods_id AND ps.winning_turn > 0 ORDER BY ps.winning_turn ASC, d.cost DESC LIMIT '.$limit.';'; Here are the relevant table schemas: -- -- Table structure for table `player_stats` -- CREATE TABLE IF NOT EXISTS `player_stats` ( `id` int(11) NOT NULL auto_increment, `game_player_id` int(11) NOT NULL, `winning_turn` int(11) NOT NULL, `highest_demand_id` int(11) NOT NULL, PRIMARY KEY (`id`), KEY `game_player_id` (`game_player_id`,`highest_demand_id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=3814 ; -- -- Table structure for table `game_player` -- CREATE TABLE IF NOT EXISTS `game_player` ( `id` int(10) unsigned NOT NULL auto_increment, `game_id` int(10) unsigned NOT NULL, `player_id` int(10) unsigned NOT NULL, `player_number` int(11) NOT NULL, `funds` int(10) unsigned NOT NULL, `turn` int(10) unsigned NOT NULL, `difficulty_level` enum('STANDARD','ADVANCED','MASTER','ULTIMATE') NOT NULL, `date_last_used` datetime NOT NULL, PRIMARY KEY (`id`), KEY `game_id` (`game_id`,`player_id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=3814 ; -- -- Table structure for table `player` -- CREATE TABLE IF NOT EXISTS `player` ( `id` int(11) NOT NULL auto_increment, `fb_user_id` char(255) NOT NULL, `fb_proxied_email` text NOT NULL, `first_name` char(255) NOT NULL, `last_name` char(255) NOT NULL, `birthdate` date NOT NULL, `date_registered` datetime NOT NULL, `date_last_logged_in` datetime NOT NULL, `status` enum('ACTIVE','SUSPENDED','CLOSED') NOT NULL, PRIMARY KEY (`id`), KEY `fb_user_id` (`fb_user_id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=1646 ;

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  • Thread help with Android game

    - by Ciph3rzer0
    I need some help dealing with three Threads in Android One thread is the main thread, the other is the GLThread, and the other is a WorkerThread I created to update the game state. The problem I have is they all need to access the same LinkedList of game objects. Both the GLThread and my WorkerThread only read from the LinkedList, so no problem there, but occasionally I have the main thread adding in another game object to the list. How can I manage this? I tried using synchronized in front of the functions involved but it really slows down the application. For some reason, just catching the errors and not rendering or updating the game state that frame, causes it to start lagging permanently. Anyone have any great ideas?

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  • Game doesn't Quit properly

    - by W.K.S
    I have an app that so far consists of two Activities: The Main Menu Activity. The Game Activity The Main Menu Activity contains a button that starts the Game Activity with the following code: public void onClick(View clickedButton) { switch(clickedButton.getId()) { case R.id.buttonPlay: Intent i = new Intent("apple.banana.BouncingBallActivity"); startActivity(i); break; } When the user is done with the Game Activity, he presses the back button. This calls the onPause() method first, which pauses the animation thread of the game. It then calls the onStop() which calls finish() on the activity altogether. The user is returned to the Main Menu activity. The code is outlined below: public class BouncingBallActivity extends Activity{ private BouncingBallView bouncingBallView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); bouncingBallView = new BouncingBallView(this); bouncingBallView.resume(); setContentView(bouncingBallView); } @Override protected void onPause() { super.onPause(); bouncingBallView.pause(); } @Override protected void onResume() { super.onResume(); bouncingBallView.resume(); } @Override protected void onStop() { super.onStop(); this.finish(); } } The problem is that this only works if I launch the application from Eclipse. When I click on the app icon, the game starts from the Game Activity. The main menu activity does not appear. I am not clear about why this happens. It could be something to do with the manifest. I've pasted the relevant portions below: <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" > <activity android:name=".BouncingBallActivity" android:label="@string/app_name" android:screenOrientation="landscape" > <intent-filter> <action android:name="apple.banana.BouncingBallActivity" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity> <activity android:name=".MainMenu" android:label="@string/app_name" android:screenOrientation="portrait" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> I'd really appreciate any help with this. Thanks.

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  • DSL connection dropping when starting game

    - by bootoo
    New connection set up last week - have called tech support, signal fine, sending out tech guy tomorrow - however i cant make sense of this using Vista, 2wire connection 6mb ATT conn, wireless, i can browse website, stream video from my PC wirelessly to my xbox, watch Hulu in high res, connection seems fine I load up World of Warcraft, i select Enter World and without fail my 2wire modem 'DSL' light goes red, my internet light goes out, im no longer connected, then after 10 or 15 seconds it works again, but game has kicked me Noticed the same thing on opening or closing Utorrent as well No other phones/devices plugged into the phone jacks in the apartment - why would joining a game cause my DSL to drop? i can only guess it throws a bunch of information to the server when i hit 'enter world' and that causes an issue that shuts my connection down or my router hates me - all help appreciated

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  • Running game server and webserver on EC2

    - by mazzzzz
    Hey guys, I have a webhost, and an EC2 server (to run a game server on). The problem is that I want to access/modify the EC2's files with php admin programs. I looked into a lot of options to just have the webhost communicate with the EC2 server (ssh, etc), but none of them panned out. My question is if I were to install a lightweight webserver (think lighttpd) on my EC2 server, how badly would it hurt the game server's performance? I was leaning away from this solution, even though the webserver (on the EC2 server) wouldn't get many hits (less than a 100 a day). Thanks for your thoughts, Max

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  • 'Game Show' presentation

    - by albatross
    I work at a state university, and every day of summer orientation we have a little jeopardy-like game that new students' parents play. We run it in an auditorium. Right now the game is a powerpoint presentation (set up similar to jeopardy) off an old laptop running Powerpoint 2003. What I want to do is to purchase & use a smaller tablet/mini-book with a touchscreen. The touchscreen would be much more professional than dragging a mouse around the screen to select category questions. I also want to use hot keys during the presentation for sound effects (for correct + incorrect answers), and I want to play music and show an automated slideshow (photos from the day). This device would need vga or hdmi and audio out. I've been looking at iPads and iPad alternatives, but figured someone out there might have a better idea or done this before.

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