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  • Unexpected StackOverflowError in KeyListener

    - by BillThePlatypus
    I am writing a program that can write sets of questions for review to a file for another program to read. The possible answers are typed into JTextFields at the bottom. It has code to ensure that there won't bew more than one blank JTextField at the end. When I type in answers, at varying points it will throw a StackOverflowError. The stack trace: Exception in thread "AWT-EventQueue-0" java.lang.StackOverflowError at java.awt.AWTEventMulticaster.keyPressed(AWTEventMulticaster.java:232) at java.awt.AWTEventMulticaster.keyPressed(AWTEventMulticaster.java:232) at java.awt.AWTEventMulticaster.keyPressed(AWTEventMulticaster.java:232) at java.awt.AWTEventMulticaster.keyPressed(AWTEventMulticaster.java:232) and the code: package writer; import java.awt.BorderLayout; import java.awt.Font; import java.awt.FontMetrics; import java.awt.GridLayout; import java.awt.Insets; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.util.ArrayList; import javax.swing.JPanel; import javax.swing.JScrollPane; import javax.swing.JSplitPane; import javax.swing.JTextArea; import javax.swing.JTextField; import javax.swing.event.DocumentEvent; import javax.swing.event.DocumentListener; import main.QuestionSet; public class SetPanel extends JPanel implements KeyListener { private QuestionSet set; private WriterPanel writer; private JPanel top=new JPanel(new BorderLayout()),controls=new JPanel(new GridLayout(1,0)),answerPanel=new JPanel(new GridLayout(0,1)); private JSplitPane split; private JTextField title=new JTextField(); private JTextArea question=new JTextArea(); private ArrayList<JTextField> answers=new ArrayList<JTextField>(); public SetPanel(QuestionSet s,WriterPanel writer) { super(new BorderLayout()); top.add(controls,BorderLayout.PAGE_START); title.setFont(title.getFont().deriveFont(40f)); title.addKeyListener(new KeyListener(){ @Override public void keyTyped(KeyEvent e) { title.setText(WriterPanel.convertString(title.getText())); } @Override public void keyPressed(KeyEvent e) { title.setText(WriterPanel.convertString(title.getText())); } @Override public void keyReleased(KeyEvent e) { title.setText(WriterPanel.convertString(title.getText())); } }); title.getDocument().addDocumentListener(new DocumentListener(){ @Override public void insertUpdate(DocumentEvent e) { // TODO Auto-generated method stub fitTitle(); } @Override public void removeUpdate(DocumentEvent e) { // TODO Auto-generated method stub fitTitle(); } @Override public void changedUpdate(DocumentEvent e) { // TODO Auto-generated method stub fitTitle(); } }); top.add(title,BorderLayout.PAGE_END); this.add(top,BorderLayout.PAGE_START); question.setLineWrap(true); question.setWrapStyleWord(true); question.setFont(question.getFont().deriveFont(20f)); question.addKeyListener(new KeyListener(){ @Override public void keyTyped(KeyEvent e) { // TODO Auto-generated method stub question.setText(WriterPanel.convertString(question.getText())); } @Override public void keyPressed(KeyEvent e) { // TODO Auto-generated method stub question.setText(WriterPanel.convertString(question.getText())); } @Override public void keyReleased(KeyEvent e) { // TODO Auto-generated method stub question.setText(WriterPanel.convertString(question.getText())); }}); split=new JSplitPane(JSplitPane.VERTICAL_SPLIT,true,new JScrollPane(question),new JScrollPane(answerPanel)); split.setDividerLocation(150); this.add(split,BorderLayout.CENTER); answers.add(new JTextField()); answerPanel.add(answers.get(0)); answers.get(0).addKeyListener(this); } private void fitTitle() { if(title==null||title.getText().equals("")) return; //title.setText(WriterPanel.convertString(title.getText())); String text=title.getText(); Insets insets=title.getInsets(); int width=title.getWidth()-insets.left-insets.right; int height=title.getHeight()-insets.top-insets.bottom; Font root=title.getFont().deriveFont((float)height); FontMetrics m=title.getFontMetrics(root); if(m.stringWidth(text)<width) { title.setFont(title.getFont().deriveFont((float)height)); return; } float delta=-100; while(Math.abs(delta)>.1f) { m=title.getFontMetrics(root); int w=m.stringWidth(text); if(w==width) break; if(Math.signum(w-width)==Math.signum(delta)||root.getSize2D()+delta<0) { delta/=-10; continue; } root=root.deriveFont(root.getSize2D()+delta); } title.setFont(root); } private void fixAnswers() { //System.out.println(answers); while(answers.get(answers.size()-1).getText().equals("")&&answers.size()>1&&answers.get(answers.size()-2).getText().equals("")) removeAnswer(answers.size()-1); if(!answers.get(answers.size()-1).getText().equals("")) { answers.add(new JTextField()); answerPanel.add(answers.get(answers.size()-1)); answers.get(answers.size()-2).removeKeyListener(this); answerPanel.revalidate(); } answers.get(answers.size()-1).addKeyListener(this); } private void removeAnswer(int i) { answers.remove(i); answerPanel.remove(i); answerPanel.revalidate(); } @Override public void keyTyped(KeyEvent e) { // TODO Auto-generated method stub } @Override public void keyPressed(KeyEvent e) { // TODO Auto-generated method stub fixAnswers(); } @Override public void keyReleased(KeyEvent e) { // TODO Auto-generated method stub } } Thank you in advance for any help.

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  • why this condition not work i put the full code link plz help

    - by migo
    I've noticed that the first condition does not work if (empty($ss)) { echo "please write your search words"; } but the second does else if ($num < 1) { echo "not found any like "; full code <?php require_once "conf.php"; $ss= $_POST["ss"]; $sql2=("SELECT * FROM student WHERE snum = $ss"); $rs2 = mysql_query($sql2) or die(mysql_error()); $num = mysql_num_rows($rs2); if (empty($ss)) { echo "please write your search words"; } else if ($num < 1 ) { echo "not found any like "; }else { $sql=("SELECT * FROM student WHERE snum = $ss "); $rs = mysql_query($sql) or die(mysql_error()); while($data=mysql_fetch_array($rs)) { ?> <div id="name"> <table align="center" border="3" bgcolor="#FF6666"> <tr> <td><? echo $data ["sname"]." "."????? ??????"; ?></td> </tr> </table> </div> <div id="ahmed"> <table width="50%" height="50" align="center" border="2px" bgcolor="#BCD5F8"> <tr> <td width="18%"><strong>???????</strong></td> <td width="13%"><strong>?????</strong></td> <td width="13%"><strong>?????</strong></td> <td width="14%"><strong>????</strong></td> <td width="12%"><strong>????</strong></td> <td width="30%"><strong>??????</strong></td> </tr> <tr> <td>100</td> <td>100</td> <td>100</td> <td>100</td> <td>100</td> <td><strong>?????? ????????</strong></td> </tr> <td><? echo $data['geo']; ?></td> <td><? echo $data['snum']; ?></td> <td><? echo $data['math']; ?></td> <td><? echo $data['arab']; ?></td> <td><? echo $data['history']; ?></td> <td><strong>????? ??????</strong></td> </tr> <tr> <td colspan="5" align="center" valign="middle"> <? $sum= $data['geo'] + $data['snum'] + $data['math'] + $data['arab'] + $data['history']; echo $sum ; ?> </td> <td><strong>????? ???????</strong></td> </tr> <tr> <td colspan="5" align="center"> <? $all=500 ; $sum= $data['geo'] + $data['snum'] + $data['math'] + $data['arab'] + $data['history']; $av=$sum/$all*100 ; echo $av."%" ; ?> </td> <td><strong> ?????? ??????? </strong></td> </tr> </table> </tr> </div> <? } }; the full code link is http://www.mediafire.com/?2d4yzdjiym0

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  • How to fix "BASIC runtime error 1; Type: com.sun.star.uno.Runtime Exception, Message: Toolbar do not exist " error in Libreoffice calc, Ubuntu 12.04

    - by PDeb
    I get the following error while openning a .xls file in Libreoffice Calc, Ubuntu 12.04 [LibreOffice 3.5.5.2; Build ID: 350m 1 (Build:2)] To overcome this I checked the LibreOffice Security Level to Low under Macro Security (from Tools---- Options--- Security tab. Then I went ahead intalling java by running the following commands from the terminal window (with some tips from various forums) sudo add-apt-repository ppa:libreoffice/ppa sudo apt-get update sudo apt-get install libreoffice libreoffice-java-common libreoffice-math libreoffice-gnome libreoffice-java-common Still I got the BASIC runtime error (as in the title), even after clicking Tools---- Options ---- Java and checking the 'Use a Java runtime environment option' and then clicking on 'Sun Microsystems Inc' under listed JRE environments installed. Even I ran the following commands to install latest Java run time environments from terminal window sudo apt-get install openjdk-7-jre icedtea-7-plugin But still I get the same Basicruntime error (details as in the title bar). This particular file opens perfectly in Microsoft Excel 2007, in Win XP Professional.

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  • OpenGL or OpenGL ES

    - by zxspectrum
    What should I learn? OpenGL 4.1 or OpenGL ES 2.0? I will be developing desktop applications using Qt but I may start developing mobile applications in a few months, too. I don't know anything about 3D, 3D math, etc and I'd rather spend 100 bucks in a good book than 1 week digging websites and going through trial and error. One problem I see with OpenGL 4.1 is as far as I know there is no book yet (the most recent ones are for OpenGL 3.3 or 4.0), while there are books on OpenGL ES 2.0. On the other hand, from my naive point of view, OpenGL 4.1 seems like OpenGL ES 2.0 + additions, so it looks like it would be easier/better to first learn OpenGL ES 2.0, then go for the shader language, etc Please, don't tell me to use NeHe (it's generally agreed it's full of bad/old practices), the Durian tutorial, etc. Thanks

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  • Do you have any “Family Feud” style questions and answers for a game for high school students?

    - by Ben Jakuben
    I am gathering questions and responses in math, science, and technology for a "Family Feud" style game for high school students. I am having trouble finding and thinking of questions, especially in the technology realm. Technology (programming or general tech) questions are preferred. If you have never seen the game show, "Family Feud" involves two teams trying to guess the most popular responses to questions asked to a group of 100 respondents. The team must guess all the popular responses to get the points for the question. For example, if the question is, "What are the major tags in HTML 4.0?", the responses might be: P (64 votes) DIV (16 votes) TABLE (8 votes) BLINK (4 votes)

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  • What are the pros and cons of Coffeescript?

    - by Philip
    Of course one big pro is the amount of syntactic sugar leading to shorter code in a lot of cases. On http://jashkenas.github.com/coffee-script/ there are impressive examples. On the other hand I have doubts that these examples represent code of complex real world applications. In my code for instance I never add functions to bare objects but rather to their prototypes. Moreover the prototype feature is hidden from the user, suggesting classical OOP rather than idiomatic Javascript. The array comprehension example would look in my code probably like this: cubes = $.map(list, math.cube); // which is 8 characters less using jQuery...

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  • Triangle - Rectangle Intersection in 2D

    - by Kevin Boyd
    I had previously asked this for 3D but now I changed my strategy and would like to do the intersection in 2D. The Rectangle is axis aligned and will always be in a fixed position, and has a constant shape and size, basically I want to clip the red areas of the triangles that extend outside the bounds of the rectangle The triangles could be in any position, shape or size, I my code I have a loop where I check the triangles one by one however I am still clueless about the math. I have identified 5 cases of triangle rectangle intersection as shown here. How do I find the intersection points of the triangle and the rectangle?

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  • Why do you need float/double?

    - by acidzombie24
    I was watching http://www.joelonsoftware.com/items/2011/06/27.html and laughed at Jon Skeet joke about 0.3 not being 0.3. I personally never had problems with floats/decimals/doubles but then I remember I learned 6502 very early and never needed floats in most of my programs. The only time I used it was for graphics and math where inaccurate numbers were ok and the output was for the screen and not to be stored (in a db, file) or dependent on. My question is, where are places were you typically use floats/decimals/double? So I know to watch out for these gotchas. With money I use longs and store values by the cent, for speed of an object in a game I add ints and divide (or bitshift) the value to know if I need to move a pixel or not. (I made object move in the 6502 days, we had no divide nor floats but had shifts). So I was mostly curious.

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  • Computer Science or Computer Engineering for Data Science and Machine Learning

    - by ATMathew
    I'm a 25 year old data consultant who is considering returning to school to get a second bachelors degree in computer science or engineering. My interest is data science and machine learning. I use programming as a means to an end, and use languages like Python, R, C, Java, and Hadoop to find meaning in large data sets. Would a computer science or computer engineering degree be better for this? I realize that a statistics degree may be even more beneficial, but I'll be at a school which dosn't have a stats department or a computational math department.

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  • Mathematica 8 crashes Ubuntu 13.10

    - by Georgy Ivanov
    I have Mathematica 8 installed on my Ubuntu laptop since 2011. I updated Ubuntu several times, and experienced no problems with Mathematica. It also worked smoothly after I updated Ubuntu to 13.10 (it worked for sure for a week after update). When I tried to start Mathematica today by executing a .sh-file, the screen went black, I was logged out from the session and thrown back to the login screen. Typing mathematica in the terminal produced the same effect. Typing mathematica -cleanstart or mathematica -mesa did not help. Starting Gnome session with or without effects did not help Launching mathematica under another user account did not help. I still can run text-only version of mathematica by typing math in the terminal. I don't remember making any changes to my configuration except for installing updates. Is there any quick way to fix this behavior? How can I know which component exactly crashed? Where should I look for crash logs?

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  • Easy to use cross-platform 3D engines for C++ game development?

    - by davr
    I want to try my hand at writing a 3D game. However I don't want to start at such a low level of drawing individual triangles and writing my own 3D object loader and so on. I've heard of things like Irrlicht, Crystal Space 3D, and Cafu, but I don't have any experience with any of them. I'm looking for suggestions from people who have experience with these or other engines on which ones are well written, and are easy to get started using, without having to learn a ton of 3D math theory and how GPU's work internally.

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  • What's the standard location of a 3D clipping box?

    - by Kendall Frey
    The way I understand 3D rendering, polygons are transformed using several matrices, and they are then clipped if they are not inside a certain box, before projecting the box onto the screen. Before transformation, the visible area is typically a frustum, and after transformation, I am guessing it's a cube. This cube makes the clipping math easier than a frustum would. My question is, what's the 'standard' location/size for this clipping box? I can think of 3 possibilities: (0,0,0)-(1,1,1), (-0.5,-0.5,-0.5)-(0.5,0.5,0.5), (-1,-1,-1)-(1,1,1) Or is there no standard?

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  • What is wrong with my Dot Product?

    - by Clay Ellis Murray
    I am trying to make a pong game but I wanted to use dot products to do the collisions with the paddles, however whenever I make a dot product objects it never changes much from .9 this is my code to make vectors vector = { make:function(object){ return [object.x + object.width/2,object.y + object.height/2] }, normalize:function(v){ var length = Math.sqrt(v[0] * v[0] + v[1] * v[1]) v[0] = v[0]/length v[1] = v[1]/length return v }, dot:function(v1,v2){ return v1[0] * v2[0] + v1[1] * v2[1] } } and this is where I am calculating the dot in my code vector1 = vector.normalize(vector.make(ball)) vector2 = vector.normalize(vector.make(object)) dot = vector.dot(vector1,vector2) Here is a JsFiddle of my code currently the paddles don't move. Any help would be greatly appreciated

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  • How can I make an object's hitbox rotate with its texture?

    - by Matthew Optional Meehan
    In XNA, when you have a rectangular sprite that doesnt rotate, it's easy to get its four corners to make a hitbox. However, when you do a rotation, the points get moved and I assume there is some kind of math that I can use to aquire them. I am using the four points to draw a rectangle that visually represents the hitboxes. I have seen some per-pixel collision examples, but I can forsee they would be hard to draw a box/'convex hull' around. I have also seen physics like farseer but I'm not sure if there is a quick tutorial to do what I want.

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  • How to rotate a set of points on z = 0 plane in 3-D, preserving pairwise distances?

    - by cagirici
    I have a set of points double n[] on the plane z = 0. And I have another set of points double[] m on the plane ax + by + cz + d = 0. Length of n is equal to length of m. Also, euclidean distance between n[i] and n[j] is equal to euclidean distance between m[i] and m[j]. I want to rotate n[] in 3-D, such that for all i, n[i] = m[i] would be true. In other words, I want to turn a plane into another plane, preserving the pairwise distances. Here's my code in java. But it does not help so much: double[] rotate(double[] point, double[] currentEquation, double[] targetEquation) { double[] currentNormal = new double[]{currentEquation[0], currentEquation[1], currentEquation[2]}; double[] targetNormal = new double[]{targetEquation[0], targetEquation[1], targetEquation[2]}; targetNormal = normalize(targetNormal); double angle = angleBetween(currentNormal, targetNormal); double[] axis = cross(targetNormal, currentNormal); double[][] R = getRotationMatrix(axis, angle); return rotated; } double[][] getRotationMatrix(double[] axis, double angle) { axis = normalize(axis); double cA = (float)Math.cos(angle); double sA = (float)Math.sin(angle); Matrix I = Matrix.identity(3, 3); Matrix a = new Matrix(axis, 3); Matrix aT = a.transpose(); Matrix a2 = a.times(aT); double[][] B = { {0, axis[2], -1*axis[1]}, {-1*axis[2], 0, axis[0]}, {axis[1], -1*axis[0], 0} }; Matrix A = new Matrix(B); Matrix R = I.minus(a2); R = R.times(cA); R = R.plus(a2); R = R.plus(A.times(sA)); return R.getArray(); } This is what I get. The point set on the right side is actually part of a point set on the left side. But they are on another plane. Here's a 2-D representation of what I try to do: There are two lines. The line on the bottom is the line I have. The line on the top is the target line. The distances are preserved (a, b and c). Edit: I have tried both methods written in answers. They both fail (I guess). Method of Martijn Courteaux public static double[][] getRotationMatrix(double[] v0, double[] v1, double[] v2, double[] u0, double[] u1, double[] u2) { RealMatrix M1 = new Array2DRowRealMatrix(new double[][]{ {1,0,0,-1*v0[0]}, {0,1,0,-1*v0[1]}, {0,0,1,0}, {0,0,0,1} }); RealMatrix M2 = new Array2DRowRealMatrix(new double[][]{ {1,0,0,-1*u0[0]}, {0,1,0,-1*u0[1]}, {0,0,1,-1*u0[2]}, {0,0,0,1} }); Vector3D imX = new Vector3D((v0[1] - v1[1])*(u2[0] - u0[0]) - (v0[1] - v2[1])*(u1[0] - u0[0]), (v0[1] - v1[1])*(u2[1] - u0[1]) - (v0[1] - v2[1])*(u1[1] - u0[1]), (v0[1] - v1[1])*(u2[2] - u0[2]) - (v0[1] - v2[1])*(u1[2] - u0[2]) ).scalarMultiply(1/((v0[0]*v1[1])-(v0[0]*v2[1])-(v1[0]*v0[1])+(v1[0]*v2[1])+(v2[0]*v0[1])-(v2[0]*v1[1]))); Vector3D imZ = new Vector3D(findEquation(u0, u1, u2)); Vector3D imY = Vector3D.crossProduct(imZ, imX); double[] imXn = imX.normalize().toArray(); double[] imYn = imY.normalize().toArray(); double[] imZn = imZ.normalize().toArray(); RealMatrix M = new Array2DRowRealMatrix(new double[][]{ {imXn[0], imXn[1], imXn[2], 0}, {imYn[0], imYn[1], imYn[2], 0}, {imZn[0], imZn[1], imZn[2], 0}, {0, 0, 0, 1} }); RealMatrix rotationMatrix = MatrixUtils.inverse(M2).multiply(M).multiply(M1); return rotationMatrix.getData(); } Method of Sam Hocevar static double[][] makeMatrix(double[] p1, double[] p2, double[] p3) { double[] v1 = normalize(difference(p2,p1)); double[] v2 = normalize(cross(difference(p3,p1), difference(p2,p1))); double[] v3 = cross(v1, v2); double[][] M = { { v1[0], v2[0], v3[0], p1[0] }, { v1[1], v2[1], v3[1], p1[1] }, { v1[2], v2[2], v3[2], p1[2] }, { 0.0, 0.0, 0.0, 1.0 } }; return M; } static double[][] createTransform(double[] A, double[] B, double[] C, double[] P, double[] Q, double[] R) { RealMatrix c = new Array2DRowRealMatrix(makeMatrix(A,B,C)); RealMatrix t = new Array2DRowRealMatrix(makeMatrix(P,Q,R)); return MatrixUtils.inverse(c).multiply(t).getData(); } The blue points are the calculated points. The black lines indicate the offset from the real position.

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  • Pair programming business logic with a non-IT person

    - by user1598390
    Have you have any experience in which a non-IT person works with a programmer during the coding process? It's like pair programming, but one person is a non-IT person that knows a lot about the business, maybe a process engineer with math background who knows how things are calculated and can understand non-idiomatic, procedural code. I've found that some procedural, domain-specific languages like PL/SQL are quite understandable by non-IT engineers. These person end up being co-authors of the code and guarantee the correctness of formulas, factors etc. I've found this kind of pair programming quite productive, this kind of engineer user feel they are also "owners" and "authors" of the code and help minimize misunderstanding in the communication process. They even help design the test cases. Is this practice common ? Does it have a name ? Have you had similar experiences ?

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  • Does XNA 4 support 3D affine transformations for 2D images?

    - by Paul Baker Salt Shaker
    Looooong story short I'm essentially trying to code Mode 7 in XNA. Before I continue bashing my brains out in research and various failed matrix math equations; I just want to make sure that XNA supports this just out-of-the-box (so to speak). I'd prefer not to have to import other libraries, because I want to learn how it works myself that way I understand the whole thing better. However that's all for naught if it won't work at all. So no opengl, directx, etc if possible (will eventually do it just to optimize everything, but not for now). tl;dr: Can I has Mode 7 in XNA?

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  • genetic algorithm for leveling/build test

    - by Renan Malke Stigliani
    I'm starting o build a online PVP (duel like, one-to-one) game, where there is leveling, skill points, special attacks and all the common stuff. Since I never did anything like that, I'm still thinking about the maths behind the level/skill/special balances. So I thought good way of testing the best/combo builds would implement a Genetic Algorith. It'd be like that: Generate a big portion of random characters Make them fight, level them up accordingly to the victories(more XP)/losses(less XP) Mate the winners, crossing their builds, to try to make even best characters Add some more random chars, emulating new players Repeat the process for some time, or util find some chars who can beat everyone butts So I could play with the math and try to find the balance where the top x% chars would be a mix of various build types. So, is it a good idea, or there are some other easier method to do the balance? PS: I like this also, because it sounds funny

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  • What is wrong with my Dot Product? [Javascript]

    - by Clay Ellis Murray
    I am trying to make a pong game but I wanted to use dot products to do the collisions with the paddles, however whenever I make a dot product objects it never changes much from .9 this is my code to make vectors vector = { make:function(object){ return [object.x + object.width/2,object.y + object.height/2] }, normalize:function(v){ var length = Math.sqrt(v[0] * v[0] + v[1] * v[1]) v[0] = v[0]/length v[1] = v[1]/length return v }, dot:function(v1,v2){ return v1[0] * v2[0] + v1[1] * v2[1] } } and this is where I am calculating the dot in my code vector1 = vector.normalize(vector.make(ball)) vector2 = vector.normalize(vector.make(object)) dot = vector.dot(vector1,vector2) Here is a JsFiddle of my code currently the paddles don't move. Any help would be greatly appreciated

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  • My integer overfloweth

    - by darcy
    While certain classes like java.lang.Integer and java.lang.Math have been in the platform since the beginning, that doesn't mean there aren't more enhancements to be made in such places! For example, earlier in JDK 8, library support was added for unsigned integer arithmetic. More recently, my colleague Roger Riggs pushed a changeset to support integer overflow, that is, to provide methods which throw an ArithmeticException on overflow instead of returning a wrapped result. Besides being helpful for various programming tasks in Java, methods like the those for integer overflow can be used to implement runtimes supporting other languages, as has been requested at a past JVM language summit. This year's language summit is coming up in July and I hope to get some additional suggestions there for helpful library additions as part of the general discussions of the JVM and Java libraries as a platform.

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  • Matrix rotation of a rectangle to "face" a given point in 2d

    - by justin.m.chase
    Suppose you have a rectangle centered at point (0, 0) and now I want to rotate it such that it is facing the point (100, 100), how would I do this purely with matrix math? To give some more specifics I am using javascript and canvas and I may have something like this: var position = {x : 0, y: 0 }; var destination = { x : 100, y: 100 }; var transform = Matrix.identity(); this.update = function(state) { // update transform to rotate to face destination }; this.draw = function(ctx) { ctx.save(); ctx.transform(transform); // a helper that just calls setTransform() ctx.beginPath(); ctx.rect(-5, -5, 10, 10); ctx.fillStyle = 'Blue'; ctx.fill(); ctx.lineWidth = 2; ctx.stroke(); ctx.restore(); } Feel free to assume any matrix function you need is available.

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  • Why and when should I make a class 'static'? What is the purpose of 'static' keyword on classes?

    - by Saeed Neamati
    The static keyword on a member in many languages mean that you shouldn't create an instance of that class to be able to have access to that member. However, I don't see any justification to make an entire class static. Why and when should I make a class static? What benefits do I get from making a class static? I mean, after declaring a static class, one should still declare all members which he/she wants to have access to without instantiation, as static too. This means that for example, Math class could be declared normal (not static), without affecting how developers code. In other words, making a class static or normal is kind of transparent to developers.

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  • 2D tower defense - A bullet to an enemy

    - by Tashu
    I'm trying to find a good solution for a bullet to hit the enemy. The game is 2D tower defense, the tower is supposed to shoot a bullet and hit the enemy guaranteed. I tried this solution - http://blog.wolfire.com/2009/07/linear-algebra-for-game-developers-part-1/ The link mentioned to subtract the bullet's origin and the enemy as well (vector subtraction). I tried that but a bullet just follows around the enemy. float diffX = enemy.position.x - position.x; float diffY = enemy.position.y - position.y; velocity.x = diffX; velocity.y = diffY; position.add(velocity.x * deltaTime, velocity.y * deltaTime); I'm familiar with vectors but not sure what steps (vector math operations) to be done to get this solution working.

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  • Multi database link and mix and match email alert

    - by menardmam
    I have a site which is a large database of people that have different knowledge in different domains, such as teaching (maths, french, science etc...) On the site there is a page where you can search people base on different request, such as distance from home, grade, sex. Now, I would like to add a page where people that are looking for mentor will fill a request, and when a tutor in his area of search will match request, a email will be send to this researcher. Because I know for sure, that when in January you look for a math teacher for your 10 year old son, and you find none, you won't go again in February, March... and on and on just to see. Maybe there is one now, you want to be informed when the tutor will get into database automatically (more or less like www.jobboom.com) So the question is, what CMS do I need to be able to do that ? Wordpress, drupal or something custom made?

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