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  • How can we improve overall Programmer Education & Training?

    - by crosenblum
    Last week, I was just viewing this amazing interview by Kevin Rose of Phillip Rosedale, of Second Life. And they had an amazing discussion about how to find, hire and identify good programmer's, and how hard it is to find good ones. Which has lead me to really think about the way we programmer's learn, are taught. For a majority of us, myself included, we are self-taught. Which is great about being a programmer, anyone can learn and develop skills. But this also means, that there is no real standards of what a good programmer is/are, and what kind of environment's encourage the growth of programming skills. This isn't so much a question, but just a desire in me, to see how we can change the culture of programming, and the manager's of programming, so that education and self-improvement is encouraged. There are a lot of avenue's for continued education, youtube videos, books, conferences, but because of the experiental nature of what we do, it isn't always clear what's important to learn and to master. Let's look at the The Joel 12 Steps. The Joel Test Do you use source control? Can you make a build in one step? Do you make daily builds? Do you have a bug database? Do you fix bugs before writing new code? Do you have an up-to-date schedule? Do you have a spec? Do programmers have quiet working conditions? Do you use the best tools money can buy? Do you have testers? Do new candidates write code during their interview? Do you do hallway usability testing? I think all of these have important value, but because of something I call the Experiential Gap, if a programmer or manager has never experienced any of the negative consequences for not having done items on the list, they will never see the need to do any of them. The Experiental Gap, is my basic theory, that each of us has different jobs and different experiences. So for some of us, that have always worked with dozens of programmer's, source control is a must have. But for people who have always been the only programmer, they can not imagine the need for source control. And it's because of this major flaw in how we learn, that we evaluate people by what best practices they do or not do, and the reason for either can start a flame war. We always evaluate people in our field by what they do, and think "Oh if this guy/gal isn't doing xyz best practice, he/she can't be a good programmer, so let's not waste time or energy talking to them." This is exactly why we have so many programming flame wars, that it becomes, because of the Experiental Gap, we can't imagine people not having made the decisions that we have had to made. So this has lead me to think, that we totally need to rethink how we train, educate and manage programmer's. For example, what percentage of you have had encouragement by your manager's to go to conferences, and even have them pay for it? For me, and a lot of people, this is extremely rare, a lot of us would love to go to conferences, to learn more, but the money ain't there to do that. So the point of this question is really to spark a lot of how can we train, learn and manage better? How can we create a new culture of learning that doesn't insult people for not having the same job experiences. Yes we all have jobs and work to do, but our ability to do our jobs well, depends on our desire, interest and support in improving our mastery of our skills. Right now, I see our culture being rather disorganized, we support the elite, but those tons of us that want to get better, just don't have enough support to learn and improve ourselves. I mean, do we as an industry, want to be perceived as just replaceable cogs? Thank you...

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  • Reading graph inputs for a programming puzzle and then solving it

    - by Vrashabh
    I just took a programming competition question and I absolutely bombed it. I had trouble right at the beginning itself from reading the input set. The question was basically a variant of this puzzle http://codercharts.com/puzzle/evacuation-plan but also had an hour component in the first line(say 3 hours after start of evacuation). It reads like this This puzzle is a tribute to all the people who suffered from the earthquake in Japan. The goal of this puzzle is, given a network of road and locations, to determine the maximum number of people that can be evacuated. The people must be evacuated from evacuation points to rescue points. The list of road and the number of people they can carry per hour is provided. Input Specifications Your program must accept one and only one command line argument: the input file. The input file is formatted as follows: the first line contains 4 integers n r s t n is the number of locations (each location is given by a number from 0 to n-1) r is the number of roads s is the number of locations to be evacuated from (evacuation points) t is the number of locations where people must be evacuated to (rescue points) the second line contains s integers giving the locations of the evacuation points the third line contains t integers giving the locations of the rescue points the r following lines contain to the road definitions. Each road is defined by 3 integers l1 l2 width where l1 and l2 are the locations connected by the road (roads are one-way) and width is the number of people per hour that can fit on the road Now look at the sample input set 5 5 1 2 3 0 3 4 0 1 10 0 2 5 1 2 4 1 3 5 2 4 10 The 3 in the first line is the additional component and is defined as the number of hours since the resuce has started which is 3 in this case. Now my solution was to use Dijisktras algorithm to find the shortest path between each of the rescue and evac nodes. Now my problem started with how to read the input set. I read the first line in python and stored the values in variables. But then I did not know how to store the values of the distance between the nodes and what DS to use and how to input it to say a standard implementation of dijikstras algorithm. So my question is two fold 1.) How do I take the input of such problems? - I have faced this problem in quite a few competitions recently and I hope I can get a simple code snippet or an explanation in java or python to read the data input set in such a way that I can input it as a graph to graph algorithms like dijikstra and floyd/warshall. Also a solution to the above problem would also help. 2.) How to solve this puzzle? My algorithm was: Find shortest path between evac points (in the above example it is 14 from 0 to 3) Multiply it by number of hours to get maximal number of saves Also the answer given for the variant for the input set was 24 which I dont understand. Can someone explain that also. UPDATE: I get how the answer is 14 in the given problem link - it seems to be just the shortest path between node 0 and 3. But with the 3 hour component how is the answer 24 UPDATE I get how it is 24 - its a complete graph traversal at every hour and this is how I solve it Hour 1 Node 0 to Node 1 - 10 people Node 0 to Node 2- 5 people TotalRescueCount=0 Node 1=10 Node 2= 5 Hour 2 Node 1 to Node 3 = 5(Rescued) Node 2 to Node 4 = 5(Rescued) Node 0 to Node 1 = 10 Node 0 to Node 2 = 5 Node 1 to Node 2 = 4 TotalRescueCount = 10 Node 1 = 10 Node 2= 5+4 = 9 Hour 3 Node 1 to Node 3 = 5(Rescued) Node 2 to Node 4 = 5+4 = 9(Rescued) TotalRescueCount = 9+5+10 = 24 It hard enough for this case , for multiple evac and rescue points how in the world would I write a pgm for this ?

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  • How did you get your first programming job?

    - by Gaz
    Hi All, I have some commercial programming experience although it was not my primary role (C# and Java), SCJP 6 cert, some SQL experience and have been doing a lot of Android programming (I have one app with 36,000 downloads). I have a degree in Chemistry and a Diploma in Programming (half a degree made up of 2nd/3rd year uni courses). I'm trying to get my first entry level programmer job but am finding it tough out there.......How did other people get there first jobs in programming?

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  • An Alphabet of Eponymous Aphorisms, Programming Paradigms, Software Sayings, Annoying Alliteration

    - by Brian Schroer
    Malcolm Anderson blogged about “Einstein’s Razor” yesterday, which reminded me of my favorite software development “law”, the name of which I can never remember. It took much Wikipedia-ing to find it (Hofstadter’s Law – see below), but along the way I compiled the following list: Amara’s Law: We tend to overestimate the effect of a technology in the short run and underestimate the effect in the long run. Brook’s Law: Adding manpower to a late software project makes it later. Clarke’s Third Law: Any sufficiently advanced technology is indistinguishable from magic. Law of Demeter: Each unit should only talk to its friends; don't talk to strangers. Einstein’s Razor: “Make things as simple as possible, but not simpler” is the popular paraphrase, but what he actually said was “It can scarcely be denied that the supreme goal of all theory is to make the irreducible basic elements as simple and as few as possible without having to surrender the adequate representation of a single datum of experience”, an overly complicated quote which is an obvious violation of Einstein’s Razor. (You can tell by looking at a picture of Einstein that the dude was hardly an expert on razors or other grooming apparati.) Finagle's Law of Dynamic Negatives: Anything that can go wrong, will—at the worst possible moment. - O'Toole's Corollary: The perversity of the Universe tends towards a maximum. Greenspun's Tenth Rule: Any sufficiently complicated C or Fortran program contains an ad hoc, informally-specified, bug-ridden, slow implementation of half of Common Lisp. (Morris’s Corollary: “…including Common Lisp”) Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law. Issawi’s Omelet Analogy: One cannot make an omelet without breaking eggs - but it is amazing how many eggs one can break without making a decent omelet. Jackson’s Rules of Optimization: Rule 1: Don't do it. Rule 2 (for experts only): Don't do it yet. Kaner’s Caveat: A program which perfectly meets a lousy specification is a lousy program. Liskov Substitution Principle (paraphrased): Functions that use pointers or references to base classes must be able to use objects of derived classes without knowing it Mason’s Maxim: Since human beings themselves are not fully debugged yet, there will be bugs in your code no matter what you do. Nils-Peter Nelson’s Nil I/O Rule: The fastest I/O is no I/O.    Occam's Razor: The simplest explanation is usually the correct one. Parkinson’s Law: Work expands so as to fill the time available for its completion. Quentin Tarantino’s Pie Principle: “…you want to go home have a drink and go and eat pie and talk about it.” (OK, he was talking about movies, not software, but I couldn’t find a “Q” quote about software. And wouldn’t it be cool to write a program so great that the users want to eat pie and talk about it?) Raymond’s Rule: Computer science education cannot make anybody an expert programmer any more than studying brushes and pigment can make somebody an expert painter.  Sowa's Law of Standards: Whenever a major organization develops a new system as an official standard for X, the primary result is the widespread adoption of some simpler system as a de facto standard for X. Turing’s Tenet: We shall do a much better programming job, provided we approach the task with a full appreciation of its tremendous difficulty, provided that we respect the intrinsic limitations of the human mind and approach the task as very humble programmers.  Udi Dahan’s Race Condition Rule: If you think you have a race condition, you don’t understand the domain well enough. These rules didn’t exist in the age of paper, there is no reason for them to exist in the age of computers. When you have race conditions, go back to the business and find out actual rules. Van Vleck’s Kvetching: We know about as much about software quality problems as they knew about the Black Plague in the 1600s. We've seen the victims' agonies and helped burn the corpses. We don't know what causes it; we don't really know if there is only one disease. We just suffer -- and keep pouring our sewage into our water supply. Wheeler’s Law: All problems in computer science can be solved by another level of indirection... Except for the problem of too many layers of indirection. Wheeler also said “Compatibility means deliberately repeating other people's mistakes.”. The Wrong Road Rule of Mr. X (anonymous): No matter how far down the wrong road you've gone, turn back. Yourdon’s Rule of Two Feet: If you think your management doesn't know what it's doing or that your organisation turns out low-quality software crap that embarrasses you, then leave. Zawinski's Law of Software Envelopment: Every program attempts to expand until it can read mail. Zawinski is also responsible for “Some people, when confronted with a problem, think 'I know, I'll use regular expressions.' Now they have two problems.” He once commented about X Windows widget toolkits: “Using these toolkits is like trying to make a bookshelf out of mashed potatoes.”

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  • Quadratic Programming with Oracle R Enterprise

    - by Jeff Taylor-Oracle
         I wanted to use quadprog with ORE on a server running Oracle Solaris 11.2 on a Oracle SPARC T-4 server For background, see: Oracle SPARC T4-2 http://docs.oracle.com/cd/E23075_01/ Oracle Solaris 11.2 http://www.oracle.com/technetwork/server-storage/solaris11/overview/index.html quadprog: Functions to solve Quadratic Programming Problems http://cran.r-project.org/web/packages/quadprog/index.html Oracle R Enterprise 1.4 ("ORE") 1.4 http://www.oracle.com/technetwork/database/options/advanced-analytics/r-enterprise/ore-downloads-1502823.html Problem: path to Solaris Studio doesn't match my installation: $ ORE CMD INSTALL quadprog_1.5-5.tar.gz * installing to library \u2018/u01/app/oracle/product/12.1.0/dbhome_1/R/library\u2019 * installing *source* package \u2018quadprog\u2019 ... ** package \u2018quadprog\u2019 successfully unpacked and MD5 sums checked ** libs /opt/SunProd/studio12u3/solarisstudio12.3/bin/f95 -m64   -PIC  -g  -c aind.f -o aind.o bash: /opt/SunProd/studio12u3/solarisstudio12.3/bin/f95: No such file or directory *** Error code 1 make: Fatal error: Command failed for target `aind.o' ERROR: compilation failed for package \u2018quadprog\u2019 * removing \u2018/u01/app/oracle/product/12.1.0/dbhome_1/R/library/quadprog\u2019 $ ls -l /opt/solarisstudio12.3/bin/f95 lrwxrwxrwx   1 root     root          15 Aug 19 17:36 /opt/solarisstudio12.3/bin/f95 -> ../prod/bin/f90 Solution: a symbolic link: $ sudo mkdir -p /opt/SunProd/studio12u3 $ sudo ln -s /opt/solarisstudio12.3 /opt/SunProd/studio12u3/ Now, it is all good: $ ORE CMD INSTALL quadprog_1.5-5.tar.gz * installing to library \u2018/u01/app/oracle/product/12.1.0/dbhome_1/R/library\u2019 * installing *source* package \u2018quadprog\u2019 ... ** package \u2018quadprog\u2019 successfully unpacked and MD5 sums checked ** libs /opt/SunProd/studio12u3/solarisstudio12.3/bin/f95 -m64   -PIC  -g  -c aind.f -o aind.o /opt/SunProd/studio12u3/solarisstudio12.3/bin/ cc -xc99 -m64 -I/usr/lib/64/R/include -DNDEBUG -KPIC  -xlibmieee  -c init.c -o init.o /opt/SunProd/studio12u3/solarisstudio12.3/bin/f95 -m64  -PIC -g  -c -o solve.QP.compact.o solve.QP.compact.f /opt/SunProd/studio12u3/solarisstudio12.3/bin/f95 -m64  -PIC -g  -c -o solve.QP.o solve.QP.f /opt/SunProd/studio12u3/solarisstudio12.3/bin/f95 -m64   -PIC  -g  -c util.f -o util.o /opt/SunProd/studio12u3/solarisstudio12.3/bin/ cc -xc99 -m64 -G -o quadprog.so aind.o init.o solve.QP.compact.o solve.QP.o util.o -xlic_lib=sunperf -lsunmath -lifai -lsunimath -lfai -lfai2 -lfsumai -lfprodai -lfminlai -lfmaxlai -lfminvai -lfmaxvai -lfui -lfsu -lsunmath -lmtsk -lm -lifai -lsunimath -lfai -lfai2 -lfsumai -lfprodai -lfminlai -lfmaxlai -lfminvai -lfmaxvai -lfui -lfsu -lsunmath -lmtsk -lm -L/usr/lib/64/R/lib -lR installing to /u01/app/oracle/product/12.1.0/dbhome_1/R/library/quadprog/libs ** R ** preparing package for lazy loading ** help *** installing help indices   converting help for package \u2018quadprog\u2019     finding HTML links ... done     solve.QP                                html      solve.QP.compact                        html  ** building package indices ** testing if installed package can be loaded * DONE (quadprog) ====== Here is an example from http://cran.r-project.org/web/packages/quadprog/quadprog.pdf > require(quadprog) > Dmat <- matrix(0,3,3) > diag(Dmat) <- 1 > dvec <- c(0,5,0) > Amat <- matrix(c(-4,-3,0,2,1,0,0,-2,1),3,3) > bvec <- c(-8,2,0) > solve.QP(Dmat,dvec,Amat,bvec=bvec) $solution [1] 0.4761905 1.0476190 2.0952381 $value [1] -2.380952 $unconstrained.solution [1] 0 5 0 $iterations [1] 3 0 $Lagrangian [1] 0.0000000 0.2380952 2.0952381 $iact [1] 3 2 Here, the standard example is modified to work with Oracle R Enterprise require(ORE) ore.connect("my-name", "my-sid", "my-host", "my-pass", 1521) ore.doEval(   function () {     require(quadprog)   } ) ore.doEval(   function () {     Dmat <- matrix(0,3,3)     diag(Dmat) <- 1     dvec <- c(0,5,0)     Amat <- matrix(c(-4,-3,0,2,1,0,0,-2,1),3,3)     bvec <- c(-8,2,0)    solve.QP(Dmat,dvec,Amat,bvec=bvec)   } ) $solution [1] 0.4761905 1.0476190 2.0952381 $value [1] -2.380952 $unconstrained.solution [1] 0 5 0 $iterations [1] 3 0 $Lagrangian [1] 0.0000000 0.2380952 2.0952381 $iact [1] 3 2 Now I can combine the quadprog compute algorithms with the Oracle R Enterprise Database engine functionality: Scale to large datasets Access to tables, views, and external tables in the database, as well as those accessible through database links Use SQL query parallel execution Use in-database statistical and data mining functionality

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  • Scala programming language for beginners, is it a legend?

    - by ali
    Hi every one, I am Ali from Saudi Arabia. undoubtedly, Scala is one of the best programming language for any programmer to learn, but there is "good" problems that is faced especially by beginners, and what seems frustrating that these problems won't solve soon, so as a beginner and on behalf of beginners let me raise these "objective" questions: 1- why scala has no effective and stable development platform, in fact, it suffers many problems with Eclipse, Netbeat, and Intellij. 2- although I have looked for a clear,easy, and understandable explanation of how to get started with Scala, but fortunately, there was no article or guide that deserves to spend the time I have spent to read it. nobody could tell you clear steps that fit you as a beginner who wants to start his"HELLO WORLD" with Scala, while all other languages have its "HELLO WORLD" guides and books. thank you for your time, be sure that you read notes below. 1- I have no experience in programming language before. 2- don't tell me "not to begin with scala", simply, because I will do. 3- OS is windows vista home premium. 4- I hate excuses, such as Scala is new language......etc

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  • Programming texts and reference material for my Kindle DX, creating the ultimate reference device?

    - by mwilliams
    (Revisiting this topic with the release of the Kindle DX) Having owned both generation Kindle readers and now getting a Kindle DX; I'm very excited for true PDF handling on an e-ink device! An image of _Why's book on my Kindle (from my iPhone). This gives me a device capable of storing hundreds of thousands of pages that are full text search capable in the form factor of a magazine. What references (preferably PDF to preserve things such as code samples) would you recommend? Ultimately I would like reference material for every modern and applicable programming language (C, C++, Objective-C, Python, Ruby, Java, .NET (C#, Visual Basic, ASP.NET), Erlang, SQL references) as well as general programming texts and frameworks (algorithms, design patterns, theory, Rails, Django, Cocoa, ORMs, etc) and anything else that could be thought of. With so many developers here using such a wide array of languages, as a professional in your particular field, what books or references would you recommend to me for my Kindle? Creative Commons material a plus (translate that to free) as well as the material being in the PDF file format. File size is not an issue. If this turns out to be a success, I will update with a follow-up with a compiled list generated from all of the answers. Thanks for the assistance and contributing! UPDATE I have been using the Kindle DX a lot now for technical books. Check out this blog post I did for high resolution photos of different material: http://www.matthewdavidwilliams.com/2009/06/12/technical-document-pdfs-on-the-kindle-dx/

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  • Parallel programming, are we not learning from history again?

    - by mezmo
    I started programming because I was a hardware guy that got bored, I thought the problems being solved in the software side of things were much more interesting than those in hardware. At that time, most of the electrical buses I dealt with were serial, some moving data as fast as 1.5 megabit!! ;) Over the years these evolved into parallel buses in order to speed communication up, after all, transferring 8/16/32/64, whatever bits at a time incredibly speeds up the transfer. Well, our ability to create and detect state changes got faster and faster, to the point where we could push data so fast that interference between parallel traces or cable wires made cleaning the signal too expensive to continue, and we still got reasonable performance from serial interfaces, heck some graphics interfaces are even happening over USB for a while now. I think I'm seeing a like trend in software now, our processors were getting faster and faster, so we got good at building "serial" software. Now we've hit a speed bump in raw processor speed, so we're adding cores, or "traces" to the mix, and spending a lot of time and effort on learning how to properly use those. But I'm also seeing what I feel are advances in things like optical switching and even quantum computing that could take us far more quickly that I was expecting back to the point where "serial programming" again makes the most sense. What are your thoughts?

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  • How to learn a new programming language? And how to choose the appropriate language?

    - by Sebi
    Unfortunately my last question was closed, so I reformulated the question: I know this question was here a lot of times and can't be answered at all, but im not looking for a single name, but rather for an advice in my situation. I learned programming with Java and now I'm developing in Java for more or less 5 years (at the university) and I thinks my programming skills their are really ok/average. I have also small experience in C/C++ and C#. Now I have some spare time and I'd like to learn a new language or deepen the knowledge of Java/C/C++. But how to choose the right language to learn? I'd like to learn a language which will be usefull in the future concerning working in a software development business? I know there is no single answer, but I'm sure you could mention some languages that are more usefull than others. And what's the best way to learn such a language efficiently (bearing in mind that one has already learned some other languages)? Just doing tutorials? Or trying to implement a project? Trying to move a Java project to the new language?

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  • Pluralsight Meet the Author Podcast on HTML5 Canvas Programming

    - by dwahlin
      In the latest installment of Pluralsight’s Meet the Author podcast series, Fritz Onion and I talk about my new course, HTML5 Canvas Fundamentals.  In the interview I describe different canvas technologies covered throughout the course and a sample application at the end of the course that covers how to build a custom business chart from start to finish. Meet the Author:  Dan Wahlin on HTML5 Canvas Fundamentals   Transcript [Fritz] Hi. This is Fritz Onion. I’m here today with Dan Wahlin to talk about his new course HTML5 Canvas Fundamentals. Dan founded the Wahlin Group, which you can find at thewahlingroup.com, which specializes in ASP.NET, jQuery, Silverlight, and SharePoint consulting. He’s a Microsoft Regional Director and has been awarded Microsoft’s MVP for ASP.NET, Connected Systems, and Silverlight. Dan is on the INETA Bureau’s — Speaker’s Bureau, speaks at conferences and user groups around the world, and has written several books on .NET. Thanks for talking to me today, Dan. [Dan] Always good to talk with you, Fritz. [Fritz] So this new course of yours, HTML5 Canvas Fundamentals, I have to say that most of the really snazzy demos I’ve seen with HTML5 have involved Canvas, so I thought it would be a good starting point to chat with you about why we decided to create a course dedicated just to Canvas. If you want to kind of give us that perspective. [Dan] Sure. So, you know, there’s quite a bit of material out there on HTML5 in general, and as people that have done a lot with HTML5 are probably aware, a lot of HTML5 is actually JavaScript centric. You know, a lot of people when they first learn it, think it’s tags, but most of it’s actually JavaScript, and it just so happens that the HTML5 Canvas is one of those things. And so it’s not just, you know, a tag you add and it just magically draws all these things. You mentioned there’s a lot of cool things you can do from games to there’s some really cool multimedia applications out there where they integrate video and audio and all kinds of things into the Canvas, to more business scenarios such as charting and things along those lines. So the reason we made a course specifically on it is, a lot of the material out there touches on it but the Canvas is actually a pretty deep topic. You can do some pretty advanced stuff or easy stuff depending on what your application requirements are, and the API itself, you know, there’s over 30 functions just in the Canvas API and then a whole set of properties that actually go with that as well. So it’s a pretty big topic, and that’s why we created a course specifically tailored towards just the Canvas. [Fritz] Right. And let’s — let me just review the outline briefly here for everyone. So you start off with an introduction to getting started with Canvas, drawing with the HTML5 Canvas, then you talk about manipulating pixels, and you finish up with building a custom data chart. So I really like your example flow here. I think it will appeal to even business developers, right. Even if you’re not into HTML5 for the games or the media capabilities, there’s still something here for everyone I think working with the Canvas. Which leads me to another question, which is, where do you see the Canvas fitting in to kind of your day-to-day developer, people that are working business applications and maybe vanilla websites that aren’t doing kind of cutting edge stuff with interactivity with users? Is there a still a place for the Canvas in those scenarios? [Dan] Yeah, definitely. I think a lot of us — and I include myself here — over the last few years, the focus has generally been, especially if you’re, let’s say, a PHP or ASP.NET or Java type of developer, we’re kind of accustomed to working on the server side, and, you know, we kind of relied on Flash or Silverlight or these other plug-ins for the client side stuff when it was kind of fancy, like charts and graphs and things along those lines. With the what I call massive shift of applications, you know, mainly because of mobile, to more of client side, one of the big benefits I think from a maybe corporate standard way of thinking of things, since we do a lot of work with different corporations, is that, number one, rather than having to have the plug-in, which of course isn’t going to work on iPad and some of these other devices out there that are pretty popular, you can now use a built-in technology that all the modern browsers support, and that includes things like Safari on the iPad and iPhone and the Android tablets and things like that with their browsers, and actually render some really sophisticated charts. Whether you do it by scratch or from scratch or, you know, get a third party type of library involved, it’s just JavaScript. So it downloads fast so it’s good from a performance perspective; and when it comes to what you can render, it’s extremely robust. You can do everything from, you know, your basic circles to polygons or polylines to really advanced gradients as well and even provide some interactivity and animations, and that’s some of the stuff I touch upon in the class. In fact, you mentioned the last part of the outline there is building a custom data chart and that’s kind of gears towards more of the, what I’d call enterprise or corporate type developer. [Fritz] Yeah, that makes sense. And it’s, you know, a lot of the demos I’ve seen with HTML5 focus on more the interactivity and kind of game side of things, but the Canvas is such a diverse element within HTML5 that I can see it being applicable pretty much anywhere. So why don’t we talk a little bit about some of the specifics of what you cover? You talk about drawing and then manipulating pixels. You want to kind of give us the different ways of working with the Canvas and what some of those APIs provide for you? [Dan] Sure. So going all the way back to the start of the outline, we actually started off by showing different demonstrations of the Canvas in action, and we show some fun stuff — multimedia apps and games and things like that — and then also some more business scenarios; and then once you see that, hopefully it kinds of piques your interest and you go, oh, wow, this is actually pretty phenomenal what you can do. So then we start you off with, so how to you actually draw things. Now, there are some libraries out there that will draw things like graphs, but if you want to customize those or just build something you have from scratch, you need to know the basics, such as, you know, how do you draw circles and lines and arcs and Bezier curves and all those fancy types of shapes that a given chart may have on it or that a game may have in it for that matter. So we start off by covering what I call the core API functions; how do you, for instance, fill a rectangle or convert that to a square by setting the height and the width; how do you draw arcs or different types of curves and there’s different types supported such as I mentioned Bezier curves or quadratic curves; and then we also talk about how do you integrate text into it. You might have some images already that are just regular bitmap type images that you want to integrate, you can do that with a Canvas. And you can even sync video into the Canvas, which actually opens up some pretty interesting possibilities for both business and I think just general multimedia apps. Once you kind of get those core functions down for the basic shapes that you need to be able to draw on any type of Canvas, then we go a little deeper into what are the pixels that are there to manipulate. And that’s one of the important things to understand about the HTML5 Canvas, scalable vector graphics is another thing you can use now in the modern browsers; it’s vector based. Canvas is pixel based. And so we talk about how to do gradients, how can you do transforms, you know, how do you scale things or rotate things, which is extremely useful for charts ’cause you might have text that, you know, flips up on its side for a y-axis or something like that. And you can even do direct pixel manipulation. So it’s really, really powerful. If you want to get down to the RGBA level, you can do that, and I show how to do that in the course, and then kind of wrap that section up with some animation fundamentals. [Fritz] Great. Yeah, that’s really powerful stuff for programmatically rendering data to clients and responding to user inputs. Look forward to seeing what everyone’s going to come up with building this stuff. So great. That’s — that’s HTML5 Canvas Fundamentals with Dan Wahlin. Thanks very much, Dan. [Dan] Thanks again. I appreciate it.

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  • Rails 2 and Ngnix: https pages can't load css or js (but will load graphics)

    - by Max Williams
    ADMISSION: i've posted this same question on stackoverflow, before realising it's probabaly better suited to superuser, but it kind of depends on the answer: If it turns out to be a problem in my nginx config, it's definitely superuser. If it turns out to be a problem in my Rails config (or code) then it's arguably stackoverflow. I'm adding some https pages to my rails site. In order to test it locally, i'm running my site under one mongrel_rails instance (on 3000) and nginx. I've managed to get my nginx config to the point where i can actually go to the https pages, and they load. Except, the javascript and css files all fail to load: looking in the Network tab in chrome web tools, i can see that it is trying to load them via an https url. Eg, one of the non-working file urls is https://cmw-local.co.uk/stylesheets/cmw-logged-out.css?1383759216 I have these set up (or at least think i do) in my nginx config to redirect to the http versions of the static files. This seems to be working for graphics, but not for css and js files. If i click on this in the Network tab, it takes me to the above url, which redirects to the http version. So, the redirect seems to be working in some sense, but not when they're loaded by an https page. Like i say, i thought i had this covered in the second try_files directive in my config below, but maybe not. Can anyone see what i'm doing wrong? thanks, Max Here's my nginx config - sorry it's a bit lengthy! I think the error is likely to be in the first (ssl) server block: server { listen 443 ssl; keepalive_timeout 70; ssl_certificate /home/max/work/charanga/elearn_container/elearn/config/nginx/certs/max-local-server.crt; ssl_certificate_key /home/max/work/charanga/elearn_container/elearn/config/nginx/certs/max-local-server.key; ssl_session_cache shared:SSL:10m; ssl_session_timeout 10m; ssl_protocols SSLv3 TLSv1; ssl_ciphers RC4:HIGH:!aNULL:!MD5; ssl_prefer_server_ciphers on; server_name elearning.dev cmw-dev.co.uk cmw-dev.com cmw-nginx.co.uk cmw-local.co.uk; root /home/max/work/charanga/elearn_container/elearn; # ensure that we serve css, js, other statics when requested # as SSL, but if the files don't exist (i.e. any non /basket controller) # then redirect to the non-https version location / { try_files $uri @non-ssl-redirect; } # securely serve everything under /basket (/basket/checkout etc) # we need general too, because of the email/username checking location ~ ^/(basket|general|cmw/account/check_username_availability) { # make sure cached copies are revalidated once they're stale add_header Cache-Control "public, must-revalidate, proxy-revalidate"; # this serves Rails static files that exist without running # other rewrite tests try_files $uri @rails-ssl; expires 1h; } location @non-ssl-redirect { return 301 http://$host$request_uri; } location @rails-ssl { proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_set_header Host $http_host; proxy_redirect off; proxy_read_timeout 180; proxy_next_upstream off; proxy_pass http://127.0.0.1:3000; expires 0d; } } #upstream elrs { # server 127.0.0.1:3000; #} server { listen 80; server_name elearning.dev cmw-dev.co.uk cmw-dev.com cmw-nginx.co.uk cmw-local.co.uk; root /home/max/work/charanga/elearn_container/elearn; access_log /home/max/work/charanga/elearn_container/elearn/log/access.log; error_log /home/max/work/charanga/elearn_container/elearn/log/error.log debug; client_max_body_size 50M; index index.html index.htm; # gzip html, css & javascript, but don't gzip javascript for pre-SP2 MSIE6 (i.e. those *without* SV1 in their user-agent string) gzip on; gzip_http_version 1.1; gzip_vary on; gzip_comp_level 6; gzip_proxied any; gzip_types text/plain text/css application/json application/x-javascript text/xml application/xml application/xml+rss text/javascript; #text/html # make sure gzip does not lose large gzipped js or css files # see http://blog.leetsoft.com/2007/7/25/nginx-gzip-ssl gzip_buffers 16 8k; # Disable gzip for certain browsers. #gzip_disable "MSIE [1-6].(?!.*SV1)"; gzip_disable "MSIE [1-6]"; # blank gif like it's 1995 location = /images/blank.gif { empty_gif; } # don't serve files beginning with dots location ~ /\. { access_log off; log_not_found off; deny all; } # we don't care if these are missing location = /robots.txt { log_not_found off; } location = /favicon.ico { log_not_found off; } location ~ affiliate.xml { log_not_found off; } location ~ copyright.xml { log_not_found off; } # convert urls with multiple slashes to a single / if ($request ~ /+ ) { rewrite ^(/)+(.*) /$2 break; } # X-Accel-Redirect # Don't tie up mongrels with serving the lesson zips or exes, let Nginx do it instead location /zips { internal; root /var/www/apps/e_learning_resource/shared/assets; } location /tmp { internal; root /; } location /mnt{ root /; } # resource library thumbnails should be served as usual location ~ ^/resource_library/.*/*thumbnail.jpg$ { if (!-f $request_filename) { rewrite ^(.*)$ /images/no-thumb.png break; } expires 1m; } # don't make Rails generate the dynamic routes to the dcr and swf, we'll do it here location ~ "lesson viewer.dcr" { rewrite ^(.*)$ "/assets/players/lesson viewer.dcr" break; } # we need this rule so we don't serve the older lessonviewer when the rule below is matched location = /assets/players/virgin_lesson_viewer/_cha5513/lessonViewer.swf { rewrite ^(.*)$ /assets/players/virgin_lesson_viewer/_cha5513/lessonViewer.swf break; } location ~ v6lessonViewer.swf { rewrite ^(.*)$ /assets/players/v6lessonViewer.swf break; } location ~ lessonViewer.swf { rewrite ^(.*)$ /assets/players/lessonViewer.swf break; } location ~ lgn111.dat { empty_gif; } # try to get autocomplete school names from memcache first, then # fallback to rails when we can't location /schools/autocomplete { set $memcached_key $uri?q=$arg_q; memcached_pass 127.0.0.1:11211; default_type text/html; error_page 404 =200 @rails; # 404 not really! Hand off to rails } location / { # make sure cached copies are revalidated once they're stale add_header Cache-Control "public, must-revalidate, proxy-revalidate"; # this serves Rails static files that exist without running other rewrite tests try_files $uri @rails; expires 1h; } location @rails { proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_set_header Host $http_host; proxy_redirect off; proxy_read_timeout 180; proxy_next_upstream off; proxy_pass http://127.0.0.1:3000; expires 0d; } }

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  • Solaris X86 64-bit Assembly Programming

    - by danx
    Solaris X86 64-bit Assembly Programming This is a simple example on writing, compiling, and debugging Solaris 64-bit x86 assembly language with a C program. This is also referred to as "AMD64" assembly. The term "AMD64" is used in an inclusive sense to refer to all X86 64-bit processors, whether AMD Opteron family or Intel 64 processor family. Both run Solaris x86. I'm keeping this example simple mainly to illustrate how everything comes together—compiler, assembler, linker, and debugger when using assembly language. The example I'm using here is a C program that calls an assembly language program passing a C string. The assembly language program takes the C string and calls printf() with it to print the string. AMD64 Register Usage But first let's review the use of AMD64 registers. AMD64 has several 64-bit registers, some special purpose (such as the stack pointer) and others general purpose. By convention, Solaris follows the AMD64 ABI in register usage, which is the same used by Linux, but different from Microsoft Windows in usage (such as which registers are used to pass parameters). This blog will only discuss conventions for Linux and Solaris. The following chart shows how AMD64 registers are used. The first six parameters to a function are passed through registers. If there's more than six parameters, parameter 7 and above are pushed on the stack before calling the function. The stack is also used to save temporary "stack" variables for use by a function. 64-bit Register Usage %rip Instruction Pointer points to the current instruction %rsp Stack Pointer %rbp Frame Pointer (saved stack pointer pointing to parameters on stack) %rdi Function Parameter 1 %rsi Function Parameter 2 %rdx Function Parameter 3 %rcx Function Parameter 4 %r8 Function Parameter 5 %r9 Function Parameter 6 %rax Function return value %r10, %r11 Temporary registers (need not be saved before used) %rbx, %r12, %r13, %r14, %r15 Temporary registers, but must be saved before use and restored before returning from the current function (usually with the push and pop instructions). 32-, 16-, and 8-bit registers To access the lower 32-, 16-, or 8-bits of a 64-bit register use the following: 64-bit register Least significant 32-bits Least significant 16-bits Least significant 8-bits %rax%eax%ax%al %rbx%ebx%bx%bl %rcx%ecx%cx%cl %rdx%edx%dx%dl %rsi%esi%si%sil %rdi%edi%di%axl %rbp%ebp%bp%bp %rsp%esp%sp%spl %r9%r9d%r9w%r9b %r10%r10d%r10w%r10b %r11%r11d%r11w%r11b %r12%r12d%r12w%r12b %r13%r13d%r13w%r13b %r14%r14d%r14w%r14b %r15%r15d%r15w%r15b %r16%r16d%r16w%r16b There's other registers present, such as the 64-bit %mm registers, 128-bit %xmm registers, 256-bit %ymm registers, and 512-bit %zmm registers. Except for %mm registers, these registers may not present on older AMD64 processors. Assembly Source The following is the source for a C program, helloas1.c, that calls an assembly function, hello_asm(). $ cat helloas1.c extern void hello_asm(char *s); int main(void) { hello_asm("Hello, World!"); } The assembly function called above, hello_asm(), is defined below. $ cat helloas2.s /* * helloas2.s * To build: * cc -m64 -o helloas2-cpp.s -D_ASM -E helloas2.s * cc -m64 -c -o helloas2.o helloas2-cpp.s */ #if defined(lint) || defined(__lint) /* ARGSUSED */ void hello_asm(char *s) { } #else /* lint */ #include <sys/asm_linkage.h> .extern printf ENTRY_NP(hello_asm) // Setup printf parameters on stack mov %rdi, %rsi // P2 (%rsi) is string variable lea .printf_string, %rdi // P1 (%rdi) is printf format string call printf ret SET_SIZE(hello_asm) // Read-only data .text .align 16 .type .printf_string, @object .printf_string: .ascii "The string is: %s.\n\0" #endif /* lint || __lint */ In the assembly source above, the C skeleton code under "#if defined(lint)" is optionally used for lint to check the interfaces with your C program--very useful to catch nasty interface bugs. The "asm_linkage.h" file includes some handy macros useful for assembly, such as ENTRY_NP(), used to define a program entry point, and SET_SIZE(), used to set the function size in the symbol table. The function hello_asm calls C function printf() by passing two parameters, Parameter 1 (P1) is a printf format string, and P2 is a string variable. The function begins by moving %rdi, which contains Parameter 1 (P1) passed hello_asm, to printf()'s P2, %rsi. Then it sets printf's P1, the format string, by loading the address the address of the format string in %rdi, P1. Finally it calls printf. After returning from printf, the hello_asm function returns itself. Larger, more complex assembly functions usually do more setup than the example above. If a function is returning a value, it would set %rax to the return value. Also, it's typical for a function to save the %rbp and %rsp registers of the calling function and to restore these registers before returning. %rsp contains the stack pointer and %rbp contains the frame pointer. Here is the typical function setup and return sequence for a function: ENTRY_NP(sample_assembly_function) push %rbp // save frame pointer on stack mov %rsp, %rbp // save stack pointer in frame pointer xor %rax, %r4ax // set function return value to 0. mov %rbp, %rsp // restore stack pointer pop %rbp // restore frame pointer ret // return to calling function SET_SIZE(sample_assembly_function) Compiling and Running Assembly Use the Solaris cc command to compile both C and assembly source, and to pre-process assembly source. You can also use GNU gcc instead of cc to compile, if you prefer. The "-m64" option tells the compiler to compile in 64-bit address mode (instead of 32-bit). $ cc -m64 -o helloas2-cpp.s -D_ASM -E helloas2.s $ cc -m64 -c -o helloas2.o helloas2-cpp.s $ cc -m64 -c helloas1.c $ cc -m64 -o hello-asm helloas1.o helloas2.o $ file hello-asm helloas1.o helloas2.o hello-asm: ELF 64-bit LSB executable AMD64 Version 1 [SSE FXSR FPU], dynamically linked, not stripped helloas1.o: ELF 64-bit LSB relocatable AMD64 Version 1 helloas2.o: ELF 64-bit LSB relocatable AMD64 Version 1 $ hello-asm The string is: Hello, World!. Debugging Assembly with MDB MDB is the Solaris system debugger. It can also be used to debug user programs, including assembly and C. The following example runs the above program, hello-asm, under control of the debugger. In the example below I load the program, set a breakpoint at the assembly function hello_asm, display the registers and the first parameter, step through the assembly function, and continue execution. $ mdb hello-asm # Start the debugger > hello_asm:b # Set a breakpoint > ::run # Run the program under the debugger mdb: stop at hello_asm mdb: target stopped at: hello_asm: movq %rdi,%rsi > $C # display function stack ffff80ffbffff6e0 hello_asm() ffff80ffbffff6f0 0x400adc() > $r # display registers %rax = 0x0000000000000000 %r8 = 0x0000000000000000 %rbx = 0xffff80ffbf7f8e70 %r9 = 0x0000000000000000 %rcx = 0x0000000000000000 %r10 = 0x0000000000000000 %rdx = 0xffff80ffbffff718 %r11 = 0xffff80ffbf537db8 %rsi = 0xffff80ffbffff708 %r12 = 0x0000000000000000 %rdi = 0x0000000000400cf8 %r13 = 0x0000000000000000 %r14 = 0x0000000000000000 %r15 = 0x0000000000000000 %cs = 0x0053 %fs = 0x0000 %gs = 0x0000 %ds = 0x0000 %es = 0x0000 %ss = 0x004b %rip = 0x0000000000400c70 hello_asm %rbp = 0xffff80ffbffff6e0 %rsp = 0xffff80ffbffff6c8 %rflags = 0x00000282 id=0 vip=0 vif=0 ac=0 vm=0 rf=0 nt=0 iopl=0x0 status=<of,df,IF,tf,SF,zf,af,pf,cf> %gsbase = 0x0000000000000000 %fsbase = 0xffff80ffbf782a40 %trapno = 0x3 %err = 0x0 > ::dis # disassemble the current instructions hello_asm: movq %rdi,%rsi hello_asm+3: leaq 0x400c90,%rdi hello_asm+0xb: call -0x220 <PLT:printf> hello_asm+0x10: ret 0x400c81: nop 0x400c85: nop 0x400c88: nop 0x400c8c: nop 0x400c90: pushq %rsp 0x400c91: pushq $0x74732065 0x400c96: jb +0x69 <0x400d01> > 0x0000000000400cf8/S # %rdi contains Parameter 1 0x400cf8: Hello, World! > [ # Step and execute 1 instruction mdb: target stopped at: hello_asm+3: leaq 0x400c90,%rdi > [ mdb: target stopped at: hello_asm+0xb: call -0x220 <PLT:printf> > [ The string is: Hello, World!. mdb: target stopped at: hello_asm+0x10: ret > [ mdb: target stopped at: main+0x19: movl $0x0,-0x4(%rbp) > :c # continue program execution mdb: target has terminated > $q # quit the MDB debugger $ In the example above, at the start of function hello_asm(), I display the stack contents with "$C", display the registers contents with "$r", then disassemble the current function with "::dis". The first function parameter, which is a C string, is passed by reference with the string address in %rdi (see the register usage chart above). The address is 0x400cf8, so I print the value of the string with the "/S" MDB command: "0x0000000000400cf8/S". I can also print the contents at an address in several other formats. Here's a few popular formats. For more, see the mdb(1) man page for details. address/S C string address/C ASCII character (1 byte) address/E unsigned decimal (8 bytes) address/U unsigned decimal (4 bytes) address/D signed decimal (4 bytes) address/J hexadecimal (8 bytes) address/X hexadecimal (4 bytes) address/B hexadecimal (1 bytes) address/K pointer in hexadecimal (4 or 8 bytes) address/I disassembled instruction Finally, I step through each machine instruction with the "[" command, which steps over functions. If I wanted to enter a function, I would use the "]" command. Then I continue program execution with ":c", which continues until the program terminates. MDB Basic Cheat Sheet Here's a brief cheat sheet of some of the more common MDB commands useful for assembly debugging. There's an entire set of macros and more powerful commands, especially some for debugging the Solaris kernel, but that's beyond the scope of this example. $C Display function stack with pointers $c Display function stack $e Display external function names $v Display non-zero variables and registers $r Display registers ::fpregs Display floating point (or "media" registers). Includes %st, %xmm, and %ymm registers. ::status Display program status ::run Run the program (followed by optional command line parameters) $q Quit the debugger address:b Set a breakpoint address:d Delete a breakpoint $b Display breakpoints :c Continue program execution after a breakpoint [ Step 1 instruction, but step over function calls ] Step 1 instruction address::dis Disassemble instructions at an address ::events Display events Further Information "Assembly Language Techniques for Oracle Solaris on x86 Platforms" by Paul Lowik (2004). Good tutorial on Solaris x86 optimization with assembly. The Solaris Operating System on x86 Platforms An excellent, detailed tutorial on X86 architecture, with Solaris specifics. By an ex-Sun employee, Frank Hofmann (2005). "AMD64 ABI Features", Solaris 64-bit Developer's Guide contains rules on data types and register usage for Intel 64/AMD64-class processors. (available at docs.oracle.com) Solaris X86 Assembly Language Reference Manual (available at docs.oracle.com) SPARC Assembly Language Reference Manual (available at docs.oracle.com) System V Application Binary Interface (2003) defines the AMD64 ABI for UNIX-class operating systems, including Solaris, Linux, and BSD. Google for it—the original website is gone. cc(1), gcc(1), and mdb(1) man pages.

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  • BSOD Before Windows Will Loads - Graphics Related

    - by Brian
    Alright deep breath here: (Windows 7 Home Premium 64 bit btw) Today I installed Star Craft 2 Beta. After trying to log in, it had some issues where it said my device stopped working (referring to my video device I have to imagine). After I force quit the game there were some random "hot" (various colors if i remember correctly) pixels on the screen. I decided to reboot and try again with similar results. I figured that maybe my display drivers could stand to be updated (I don't frequently update them as I don't often run into problems). I went out to nVidia's website and grabbed the latest drivers for Windows 7 64 bit GeForce 9 series. (I have SLi-ed 9800 GTs). Everything seemed to install fine and I performed the restart. This is when things went from bad (can't play SC2 beta ;) ) to worse (can't boot into windows!). Initially the very first splash screen - I think it's the bios splash screen - had lines of colored pixels covering it. It then displayed a screen that had lots of "(" on it. After that it showed the normal windows 7 splash screen as if it were going to load into Windows. Before getting much further, it BSODed on me. It was a 0x0000003B stop error. At nvlddmkm.sys. A little digging let verified that this was a problem with an nVidia graphics device, not a real shocker. Windows decided it would try to help me diagnose the problem, which it's only answer to was a System Restore, which did nothing to alleviate the problem. I was able to boot up fine in safe mode and was not able to roll back the driver, however I did uninstall the driver and reboot. I still had the graphical anomalies during the first two screens (same colored "."'s and weird "("'s), but there was NOT a stop error. Windows loaded up, found a default driver for the device and installed it and I restarted to let it load - and had yet another BSOD Stop error. Repeat driver uninstall, this time I reloaded the same version (I think it's possible that I was running a 32 bit version or a vista versus windows 7 version, but I don't have that information handy) of the nVidia driver from their website. Restart, same anomalies, same Stop Error. I am at a loss - At this point all I can think is that the firmware for the Video cards got fried or there's actual damage to the cards which I sincerely hope is not the case but the sooner I know the better. Any insight into what I might be able to do to troubleshoot/fix this problem would be most helpful. Attached below is a dump from DxDiag. Please let me know if there is more info that I could provide. ------------------ System Information ------------------ Time of this report: 3/18/2010, 23:22:48 Machine name: BRIAN-PC Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255) Language: English (Regional Setting: English) System Manufacturer: Dell Inc System Model: XPS 630i BIOS: Phoenix - AwardBIOS v6.00PG Processor: Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz (4 CPUs), ~2.3GHz Memory: 8192MB RAM Available OS Memory: 8190MB RAM Page File: 1855MB used, 14521MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7600.16385 32bit Unicode DxDiag Previously: Crashed in DirectShow (stage 1). Re-running DxDiag with "dontskip" command line parameter or choosing not to bypass information gathering when prompted might result in DxDiag successfully obtaining this information ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Sound Tab 3: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: Manufacturer: Chip type: DAC type: Device Key: Enum\ Display Memory: n/a Dedicated Memory: n/a Shared Memory: n/a Current Mode: 1600 x 1200 (32 bit) (1Hz) Driver Name: Driver File Version: () Driver Version: DDI Version: unknown Driver Model: unknown Driver Attributes: Final Retail Driver Date/Size: , 0 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: {D7B70EE0-4340-11CF-B123-B03DAEC2CB35} Vendor ID: 0x0000 Device ID: 0x0000 SubSys ID: 0x00000000 Revision ID: 0x0000 Driver Strong Name: Unknown Rank Of Driver: Unknown Video Accel: Deinterlace Caps: n/a D3D9 Overlay: n/a DXVA-HD: n/a DDraw Status: Not Available D3D Status: Not Available AGP Status: Not Available ------------- Sound Devices ------------- Description: Speakers (Realtek High Definition Audio) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_10280249&REV_1001 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5667 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 8/18/2008 04:05:28, 1485592 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Realtek Digital Output (Realtek High Definition Audio) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_10280249&REV_1001 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5667 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 8/18/2008 04:05:28, 1485592 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Realtek HDMI Output (Realtek High Definition Audio) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_10280249&REV_1001 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5667 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 8/18/2008 04:05:28, 1485592 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Basic Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- Description: Microphone (Realtek High Definition Audio) Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5667 (English) Driver Attributes: Final Retail Date and Size: 8/18/2008 04:05:28, 1485592 bytes Cap Flags: 0x0 Format Flags: 0x0 Description: Realtek Digital Input (Realtek High Definition Audio) Default Sound Capture: No Default Voice Capture: No Driver Name: RTKVHD64.sys Driver Version: 6.00.0001.5667 (English) Driver Attributes: Final Retail Date and Size: 8/18/2008 04:05:28, 1485592 bytes Cap Flags: 0x0 Format Flags: 0x0 ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: ESA FW Update Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x0955, 0x000A FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB Root Hub | Vendor/Product ID: 0x10DE, 0x026D | Matching Device ID: usb\root_hub | Service: usbhub | +-+ USB Input Device | | Vendor/Product ID: 0x0955, 0x000A | | Location: Port_#0002.Hub_#0001 | | Matching Device ID: generic_hid_device | | Service: HidUsb | | | +-+ HID-compliant device | | | Vendor/Product ID: 0x0955, 0x000A | | | Matching Device ID: hid_device | | +-+ USB Input Device | | Vendor/Product ID: 0x046D, 0xC01E | | Location: Port_#0003.Hub_#0001 | | Matching Device ID: generic_hid_device | | Service: HidUsb | | | +-+ HID-compliant mouse | | | Vendor/Product ID: 0x046D, 0xC01E | | | Matching Device ID: hid_device_system_mouse | | | Service: mouhid ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + Standard PS/2 Keyboard | Matching Device ID: *pnp0303 | Service: i8042prt | + Terminal Server Keyboard Driver | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | + Terminal Server Mouse Driver | Matching Device ID: root\rdp_mou | Upper Filters: mouclass | Service: TermDD ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 324.3 GB Total Space: 608.4 GB File System: NTFS Model: WDC WD64 00AAKS-75A7B SCSI Disk Device Drive: D: Free Space: 1.0 GB Total Space: 2.0 GB File System: NTFS Model: WDC WD64 00AAKS-75A7B SCSI Disk Device Drive: E: Model: TSSTcorp DVD+-RW TS-H653F SCSI CdRom Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7600.16385 (English), , 0 bytes -------------- System Devices -------------- Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_10DE&DEV_03B7&SUBSYS_000010DE&REV_A1\3&2411E6FE&1&18 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AF&SUBSYS_02491028&REV_A1\3&2411E6FE&1&0A Driver: n/a Name: PCI standard host CPU bridge Device ID: PCI\VEN_10DE&DEV_03A3&SUBSYS_02491028&REV_A2\3&2411E6FE&1&00 Driver: n/a Name: NVIDIA nForce Serial ATA Controller Device ID: PCI\VEN_10DE&DEV_0267&SUBSYS_02491028&REV_A1\3&2411E6FE&1&78 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B6&SUBSYS_02491028&REV_A1\3&2411E6FE&1&10 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AE&SUBSYS_02491028&REV_A1\3&2411E6FE&1&09 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_0272&SUBSYS_02491028&REV_A3\3&2411E6FE&1&52 Driver: n/a Name: NVIDIA nForce Serial ATA Controller Device ID: PCI\VEN_10DE&DEV_0266&SUBSYS_02491028&REV_A1\3&2411E6FE&1&70 Driver: n/a Name: LSI 1394 OHCI Compliant Host Controller Device ID: PCI\VEN_11C1&DEV_5811&SUBSYS_02491028&REV_70\4&14591D7E&0&2880 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B5&SUBSYS_02491028&REV_A1\3&2411E6FE&1&06 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AD&SUBSYS_02491028&REV_A1\3&2411E6FE&1&08 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_0270&SUBSYS_02491028&REV_A2\3&2411E6FE&1&48 Driver: n/a Name: Standard Dual Channel PCI IDE Controller Device ID: PCI\VEN_10DE&DEV_0265&SUBSYS_02491028&REV_A1\3&2411E6FE&1&68 Driver: n/a Name: NVIDIA GeForce 9800 GT Device ID: PCI\VEN_10DE&DEV_0605&SUBSYS_062D10DE&REV_A2\4&4BABE2A&0&0028 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B4&SUBSYS_02491028&REV_A1\3&2411E6FE&1&07 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AC&SUBSYS_02491028&REV_A1\3&2411E6FE&1&01 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_10DE&DEV_026F&SUBSYS_CB8410DE&REV_A2\3&2411E6FE&1&80 Driver: n/a Name: NVIDIA nForce PCI System Management Device ID: PCI\VEN_10DE&DEV_0264&SUBSYS_02491028&REV_A3\3&2411E6FE&1&51 Driver: n/a Name: NVIDIA GeForce 9800 GT Device ID: PCI\VEN_10DE&DEV_0605&SUBSYS_062D10DE&REV_A2\4&10BD3C89&0&0018 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B3&SUBSYS_02491028&REV_A1\3&2411E6FE&1&0E Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AB&SUBSYS_02491028&REV_A1\3&2411E6FE&1&04 Driver: n/a Name: Standard Enhanced PCI to USB Host Controller Device ID: PCI\VEN_10DE&DEV_026E&SUBSYS_02491028&REV_A3\3&2411E6FE&1&59 Driver: n/a Name: PCI standard ISA bridge Device ID: PCI\VEN_10DE&DEV_0260&SUBSYS_02491028&REV_A3\3&2411E6FE&1&50 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03BC&SUBSYS_02491028&REV_A1\3&2411E6FE&1&11 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B2&SUBSYS_02491028&REV_A1\3&2411E6FE&1&0D Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03AA&SUBSYS_02491028&REV_A1\3&2411E6FE&1&02 Driver: n/a Name: Standard OpenHCD USB Host Controller Device ID: PCI\VEN_10DE&DEV_026D&SUBSYS_02491028&REV_A3\3&2411E6FE&1&58 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03BA&SUBSYS_02491028&REV_A1\3&2411E6FE&1&12 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B1&SUBSYS_02491028&REV_A1\3&2411E6FE&1&0C Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03A9&SUBSYS_02491028&REV_A1\3&2411E6FE&1&03 Driver: n/a Name: High Definition Audio Controller Device ID: PCI\VEN_10DE&DEV_026C&SUBSYS_02491028&REV_A2\3&2411E6FE&1&81 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_10DE&DEV_03B8&SUBSYS_000010DE&REV_A1\3&2411E6FE&1&28 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03B0&SUBSYS_02491028&REV_A1\3&2411E6FE&1&0B Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_03A8&SUBSYS_02491028&REV_A2\3&2411E6FE&1&05 Driver: n/a Name: NVIDIA nForce Networking Controller Device ID: PCI\VEN_10DE&DEV_0269&SUBSYS_02491028&REV_A3\3&2411E6FE&1&A0 Driver: n/a --------------- EVR Power Information --------------- Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality) Quality Flags: 2576 Enabled: Force throttling Allow half deinterlace Allow scaling Decode Power Usage: 100 Balanced Flags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 50 PowerFlags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 0

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  • Windows Bluescreen - atikmpag.sys

    - by Mochan
    Information Name: atikmpag.sys bluescreen (BSOD or BlueScreen of Death) Error code: 0x00000116 Appears when: Playing games, watching videos Can be reproduced: Yes Cause: Graphics Card is the main assumption System Specifications Before we begin - I will inform you of my specifications. OS: Windows 7 x64 Home Edition Model: Dell Inspiron 15R Special Edition (aka Inspiron 7520) (Add 2GB of RAM to the model linked) Hard Drive: 1TB CPU: Intel Quad-Core i7 Sandy Bridge (I think) Processor at 2.10GHz (I think it can be clocked to 3GHz?) RAM: 6GB (I think 1 x 4GB and 1 x 2GB) Display: 15.6" HD (1366x768) Graphics: AMD Radeon HD 7500M 2GB Details So now that you know some basics about my computer, I'll get to the problem. Being an Ubuntu user I hardly use Windows, but occasionally I do. Like to run Skyrim and other games incompatible with Linux and WINE. The new Sims 3 Seasons patch is also now not supported. When playing these two games and other ones, theoretically. I have also heard others saying that while watching HD movies and video series it also happens. While watching the bluescreen as it happens, I see it is the 'atikmpag.sys' error. I have not installed much and nothing significant. I think I have downloaded Skyrim, Firefox and The Sims 3. I haven't done much more... since Ubuntu is definitely the best in comparison! (No hate, just a joke :P). I can reproduce it easily (just by running a game for less than a minute). It is always there each time, but it's never at a specific time or anything. So far I have found that it may be caused by lack of power to the graphics card, or it may be damaged or fried. Since I've had the computer for a mere 4 months (and have had other problems with it also). I have contacted Dell but they are useless beyond belief. Anyone with any information, solutions or details are encouraged to share your knowledge, as it would be immensely appreciated.

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  • ATI firepro will not detect a second DVI-D monitor

    - by John
    OK so weird issue here. I have previously been running 6 screens off of 3 of the older ATI firepro graphics cards but they had a problem with the heat sink getting too hot and warping the PCB resulting in total failure of the card, to replace my three dead cards I purchased a new-type ATI firepro with the newer heat sink design. I'm only using one at the moment to make sure they've fixed the problem before I waste more money on 2 more cards but this is where things start to get weird. The Firepro's only have one port on them, they connect to two monitors via a splitter cable going from the one port to two DVI connectors for the screens. When I plug two identical monitors in via their DVI inputs not matter what I do windows and Catalyst will only detect one screen. However if I use the VGA input on one of the screens with a VGA - DVI adaptor to plug it in to the card it works fine. This confuses me greatly. I'm currently using the ATI Firepro 2270 Graphics card with identical DELL U2311H screens. I can post the rest of the system spec as well if needed but I wouldn't have thought it would make much difference as it had no problem handling 6 screens before the graphics cards failed. Naturally both catalyst and ATI drivers are the most current version. ATI tech support has been absolutely zero help, they seemed to get stumped as soon as I verified that both screens were plugged in and connected properly. Anyone have any ideas?

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  • Computer makes odd noise. Replace almost every component. Computer still makes odd noise.

    - by ShimmerGeek
    My PC was getting pretty old, 5 years or so, and over the course of it's life I replaced the graphics card, HDD and a couple of sticks of RAM; but the PSU, processor, motherboard, fans etc. were all original. A few weeks ago, I started hearing an odd noise. I struggle to describe it, it sounded sortof like the 'click of death' you hear when a HDD may fail, but not quite... (And it was far less irregular) Also, I was sure I heard it once or twice a minute or two after I shut down the PC. This was going on very irregularly for a couple weeks. Some days I would hear no noise at all, others I would hear it often, maybe once every 30 seconds or so. I could find no common denominator - i.e. it did not happen more during gaming or any other intensive use. Anyway, I need my PC to sit some classes over the summer, so I put it in for them to run a HDD stress test and to replace a bunch of the components. I ended up replacing almost everything - the only elements I still have are my blu-ray drive and graphics card. They said when they started to run the HDD stress test it failed instantly (They started the test and it immediately said 'Test Complete' so they assumed it was at fault, and put a new HDD in since I was still under warranty with them.) I took it home a few hours ago, and I am still hearing the noise!!! Do you guys have any theories? I'm getting a little worried, I can't afford for my PC to suddenly fail during the next month - I have a lot of coursework to do. Any thoughts? Is it possible it could be the fan on the graphics card? I'm confused because it's so irregular. Any help would be much appreciated.

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  • Custom edit box - how to do it?

    - by user3834459
    I'd like to create a new text editor with some non-standard capabilities for the edit box where you would normally type your code (and do syntax highlighting). Since I'd like to have complete control over this I was thinking how should I proceed.. my target is primarily linux and I was thinking to use GTK+ as GUI toolkit. Since I'm a newbie I'm not sure how custom controls are drawn/rendered. Should I consider using openGL to draw a control from scratch? That doesn't sound right to be honest but I have no idea on how to do it.. The "nonstandard capabilities" would include drawing stuff on the control (shapes and boxes) at any position, being able to write into multiple areas.. all stuff you can't normally do with an edit box. Question: How should I create a GTK+ nonstandard GUI control like an edit box that has the following capabilities: edit text, select text, delete text, draw message boxes on top of it, draw images inside it (under and/or on top of the text), insert text into multiple places at the same time? Should I subclass an edit box control or should I "render" an entirely new one with openGL or such? I'm still in the design phase (I even need to identify the frameworks I should use) and I've taken a look at the Chromium project (GTK+). I haven't found anything that suited my problem

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  • Intel GMA 500 support for 11.10

    - by lucazade
    I would like to know if the new open-source video driver included in kernel 3.0.x for the Intel GMA 500 will be included by default in the kernel that will be shipped in OO. The driver support of this GFX chipset has always been poor and mainly community-driven, now finally we have a KMS open-source driver, written by kernel hackers, and actually included in staging kernel repo. If there is any kind of testing needed there is a mega-thread on Ubuntu Forums with hundreds of users ready to test everything.

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  • nouveau Unknown Fermi chipset

    - by Abood Mount
    I've installed a fresh install of Ubuntu 13.04 and whenever I start my laptop I get this output error [ 19.469816] nouveau ![ DEVICE][0000:01:00.0] unknown Fermi chipset [ 19.469846] nouveau E[ DEVICE][0000:01:00.0] unknown chipset, 0x0d7000a2 [ 19.469870] nouveau E[ DRM] failed to create 0x80000080, -22 [ 19.470095] nouveau: probe of 0000:01:00.0 failed with error -22 I have Lenovo G580 with nVidia Geforce 710m.

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  • Quick 2D sight area calculation algorithm?

    - by Rogach
    I have a matrix of tiles, on some of that tiles there are objects. I want to calculate which tiles are visible to player, and which are not, and I need to do it quite efficiently (so it would compute fast enough even when I have a big matrices (100x100) and lots of objects). I tried to do it with Besenham's algorithm, but it was slow. Also, it gave me some errors: ----XXX- ----X**- ----XXX- -@------ -@------ -@------ ----XXX- ----X**- ----XXX- (raw version) (Besenham) (correct, since tunnel walls are still visible at distance) (@ is the player, X is obstacle, * is invisible, - is visible) I'm sure this can be done - after all, we have NetHack, Zangband, and they all dealt with this problem somehow :) What algorithm can you recommend for this? EDIT: Definition of visible (in my opinion): tile is visible when at least a part (e.g. corner) of the tile can be connected to center of player tile with a straight line which does not intersect any of obstacles.

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  • How to remove the “AMD Testing use only” watermark from Ubuntu 12.10

    - by Lucio
    I've installed the latest catalyst driver (beta) following the step in this guide for Ubuntu Quantal Quetzal. My system is 64 bit and my graphic card is an ATI RadeonHD 6670, this g.c. is Officially Supported (Catalyst & Open Source), you can confirm that from this AMD Linux Community thread. I don't have any problem, except the AMD testing use only watermark. I see the following frame in any stage into the OS (logged, unlloged, etc.) except in the terminals. I found different versions of how to remove this image, but this change according to the system, so I want an answer from this popular (trusted) site. How to solve this issue in Ubuntu 12.10 32b? This procedure is different in a 64b system?

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  • My ubuntu runs in slow motion on ubuntu 13.04 asus 1015cx

    - by thj
    My specs: my Asus EeePC 1015CX certified by ubuntu 12.04 lts asus 1015 cx with gma 3600 graphic card intel atom dual core ubuntu 13.04 My problem: I need to use ubuntu 13.04, not 12.04. ubuntu 13.04 runs in slow motion on default unity desktop, is it graphic card problem? when i clicked file, runs in very slow animation on unity. windows comes up in very slow motion I can't even use ubuntu 13.04 because so slow. what's minimal requirement of ubuntu 13.04 or unity desktop? why is it so slow? what kind of processes should i take to fix it? I tried by myself but no good result. Need some help anyway. Any ideas ? maybe i should change hardware lol? my Asus EeePC 1015CX certified by ubuntu 12.04 lts !

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  • What books should I read to be be able to communicate with programmers? [migrated]

    - by Zak833
    My experience is in online marketing, UI/UX and web design, but I know virtually no programming. I have recently been hired to build a new, fairly complex site from scratch, for which I will be working with an experienced programmer with whom I have worked extensively in the past. Although I have a decent understanding of certain technical concepts relating to web development, I would like to build a better appreciation of the programmer's craft, in order to improve communication with my programmer, as well as the client. I have heard Code Complete is quite a good book for this. Other than reading this and learning some basic programming, are there any other books or resources that could be recommended to the non-programmer who does not wish to become a programmer, yet wishes to understand the most common concepts involved in building software, web-based or otherwise?

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  • How to be more logical? (less bugs/errors)

    - by SamB
    I have been programming for 6 years and I am in high school (I prefer not to disclose my age). I have dabbled in many different languages. Just to list a few: Java, PHP, C++, Python, Autohotkey, Mathematica and many more. I have a very good understanding of the basics of general programming. The only problem is I still create bugs all the time. I think too often. Do you have any hints besides continuing to program that will help me become a better programmer and make less errors?

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  • OpenGL ES 2.0: Vertex and Fragment Shader for 2D with Transparency

    - by Bunkai.Satori
    Could I knindly ask for correct examples of OpenGL ES 2.0 Vertex and Fragment shader for displaying 2D textured sprites with transparency? I have fairly simple shaders that display textured polygon pairs but transparency is not applied despite: texture map contains transparency information Blending is enabled: glEnable(GL_BLEND); glEnable(GL_DEPTH_TEST); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); My Vertex Shader: uniform mat4 uOrthoProjection; uniform vec3 Translation; attribute vec4 Position; attribute vec2 TextureCoord; varying vec2 TextureCoordOut; void main() { gl_Position = uOrthoProjection * (Position + vec4(Translation, 0)); TextureCoordOut = TextureCoord; } My Fragment Shader: varying mediump vec2 TextureCoordOut; uniform sampler2D Sampler; void main() { gl_FragColor = texture2D(Sampler, TextureCoordOut); }

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